Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

Guess who beat the Resident Evil 3 remake for PS5 on Standard?

Onward to the RE4 remake.

I hope the 2-4 REmakes will get Switch 2 ports after the 7-9 ports. Also, remakes of 0, 1, Code Veronica and 5 & 6.
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
106. Wheel of Fortune (N64)
107. Resident Evil 2 (PS1)
108. Dragon Quest VI (SFC)
109. Ninja Gaiden (NES)
110. StarTropics (NES)
111. Parody World: Monster Party (Famicom)
112. Super Mario Bros 2 (NES)
113. Kamen No Ninja Hanamaru (Famicom)
114. Power Blade (NES)
115. Power Blazer (Famicom)
116. Metroid (NES)
117. Kid Icarus (NES)
118. New Super Mario Bros. U (Wii U) *
119. Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame (SFC)
120. Hitman: Blood Money (Xbox 360)
121. Super Bonk (SNES)
122. Plok (SNES)
123. Batman: The Video Game (NES)
124. Power Blade 2 (NES)
125. Ninja Gaiden II: The Dark Sword of Chaos (NES)
126. Phantasy Star (SMS)
127. Solomon's Key (Famicom)
128. Solomon's Key 2 (Famicom)
129. Panel De Pon (SFC)
130. Ice Climber (Famicom)
131. True Crime: Streets of LA (PS2)
132. True Crime: New York City (PS2)
133. Mafia III (PS4)

134. F.E.A.R. 3 (Steam)

This is a game I watched a Let’s Play of well over a decade ago (just as I did with the other Fear games), and I’ve also owned it for quite a while on Steam, but as is so often the case with such things, it went unplayed forever <w>. Forever, that is, until my friend asked me if I’d like to stream it with her! We streamed Kane & Lynch 2 (another infamous co-op game) a couple years ago and had a great time, so of course I leapt at the chance to stream with her again. Unlike with K&L2, though, I was actually familiar enough with this game to think it’d be nowhere near as rotten and jank a time as that’d been. She accidentally knocked it down to easy mode after the first mission and we couldn’t change it back, and it took us around 4.5 hours to finish the English version of the game on easy mode (with her as Point Man and myself as Fettel) getting the Fettel ending.

Fear 3 is the bizarre conclusion (because they never made any more <w> ) to the F.E.A.R. trilogy. After Alma (scary psychic ghost girl/lady) got pregnant at the end of Fear 2, that pregnancy now threatens to rip apart the very fabric of reality. The Armacham Technology Corporation’s military goons are working frantically to find her and put a stop to this (and perhaps salvage something of their company out of this rapidly spiraling mess), and one part of that has been kidnapping Point Man to interrogate him on Alma’s whereabouts in some prison compound in Brazil (for some reason). Fettel, however, still very much not at rest despite being dead is clearly no fan of this. His ghostly self breaks Point Man out of prison and the two of them begin their journey to find Alma and put a stop to all of this.

I’m sure that sounds like a lot to take in at face value, and that’s because it is XD. Fear 3 attempts to “make a trilogy” (to use the words of one of its writers) of the Fear series, and to that effort it makes a lot of really weird decisions. In total fairness to the team who made it (who had a hell of an awful time making it thanks to WB’s awful management), they were between a real rock and a hard place with just how messed up an ending Monolith gave to Fear 2. There are a lot of things done for very unclear reasons, and the ending of the game in particular has a real “scene missing” vibe to it with just how murky the reasons for the conclusion actually happening are. I personally had a lot of fun with just how absurdly over the top the story is, but it’s impossible to describe it any way other than messy.

And there’s a lot of fun to be had with it, honestly! I’m not sure the developers necessarily intended the ways in which this game’s narrative is such silly fun, but I enjoyed it for those reasons nonetheless XD. A key point about Point Man (other than how absurd it is that they just kept that filler occupation-based name from the first Fear) is that he never speaks. It’s pretty reasonable for the game Fear 1 is to just have a silent protagonist, but that Point Man also never has a face either. This Point Man has a face and a proper character model so he can appear in cutscenes, and a firm scowl is basically all you’ll ever see from him XD. His dead brother and partner in crime, Fettel, on the other hand, is such a loud personality that they make a hilarious combo. Fettel is both so maniacal and petty in how he both mocks people for being inferior to him and also complains about his brother killing him (something he almost explicitly asked for in the first game!) that, especially in co-op, we just could not stop laughing at how gloriously silly this whole weirdo adventure ends up being.

That said, I do think there actually IS something more to Fear 3’s narrative than just “scene missing”-tinged weirdo comedy. I think there’s actually quite a decent story about breaking cycles of abuse in Fear 3’s story, even if it’s hardly at the forefront of the narrative. It involves looking fairly deep into Point Man’s character (so much as he has one) to get an idea of the person he is via the person he’s not: Fettel. Fettel is continuing the violent, selfish actions of his parents, Alma and Harland Wade. Alma was also a terribly abused and traumatized child, and with a jerk like Harland Wade as her caretaker/father figure, it’s no surprise that she ended up becoming such a violent monster in her afterlife: She never knew any other way to be. Point Man deciding to put both his brother and mother to rest rather than chase the godhood his brother craves demonstrates a desire to end that cycle of abuse even if Point Man himself is hardly a saint. Again, this is hardly the main selling point of the narrative, and it wouldn’t surprise me if it’s a completely unintended reading by the authors in the first place, but it was nonetheless a very interesting thought experiment to try and suss out a main theme from this game’s bonkers story.

The story is decently well known for being bonkers, but I’d say the most infamous part of Fear 3 is probably it’s supposedly lackluster gameplay compared to its predecessors. Fear 1 was very well known for creating a good balance of John Woo-inspired slow-mo action nonsense alongside tense, quite horror sections. Whether you agree with that assessment of Fear 1 or not (and I’m more so in the camp of the latter myself), Fear 3 got a lot of hate at release and since for being decidedly very much not that. The guys at Day 1 Studios wanted to make a survival horror-y game much more like the first game, but WB’s executive was determined to let them make nothing less than a Call of Duty-inspired co-op shooter, and that’s what we got instead. However, as much as Fear 3 may not live up to being some grand, terrifying successor to Fear 1, I don’t think that’s necessarily a bad thing. Appreciating what it is rather than preemptively hating it for what it isn’t, I found Fear 3 to be a really fun co-op shooter!

Fear 3 leans into the shooting and action aspects far more than the horror. The co-op aspect makes it pretty impossible for much horror in the first place, but Day 1 Studios seem to have taken that to heart and made a more horror-themed shooter rather than trying to make a particularly scary game (making lemonade from lemons, one could say). The default play experience for Fear 3 is just playing as Point Man if you’re playing single-player. If you’re playing it co-op with someone else, though, you sadly don’t get a choice of playable character. The person hosting the game (player 1) is always Point Man, and the person joining the game (player 2) is always Fettel. That kinda sucks, but at least you unlock the ability to play as Fettel if you complete a level as Point Man in the single-player mode.

Point Man more or less plays as he usually does. He’s got guns, melee stuff, grenades, and the usual pile of shooty bang weapons that he can carry two of at a time. Naturally, in the tradition of Fear games, he also has his slow-mo powers as well, and he can slow down time for his “super quick reflexes” to do some blasting around in bullet time as well. That’s all well and good, and it’ll likely feel at least generally familiar to anyone who’s played a Fear game before. Fettel, however, is a very different story, and the ability to play as him was the main reason I was so excited to play this in co-op with my friend. Fear 3 isn’t just a co-op shooter but a co-op shooter built around asymmetric multiplayer design.

Fettel is very unlike Point Man in personality, but the same goes for mechanics as well. For starters, Fettel is a ghost, and therefore can’t really interact with things outside of pulling switches or pushing buttons to navigate the environment. He can’t even pick up guns, and while he can certainly be shot at and killed by the Armacham mercenaries out to kill you (who can see him for whatever reason), all he can normally do to defend himself is shoot back pitifully weak ghost blasts from his hands. He can levitate enemy soldiers to immobilize them for Point Man to shoot at, and he can also give Point Man a remarkably powerful shield if he chooses (almost like a TF2 medic), but he doesn’t even have Point Man’s slow-mo powers to defend him. This would give the impression that Fettel is obviously the far weaker of the two brothers, but that’s absolutely not the case because of the power he DOES have: body snatching.

While it’s fatal for the possessed person, Fettel’s special ability is to steal the body of an enemy he’s levitated off the ground. Once in a body, Fettel has all their weapons and abilities, and he can pick up guns and grenades to play more or less like Point Man can. This may not sound like much, but the ability to hop WAY behind enemy lines and start flanking them from the back while Point Man assaults them from the front is a truly terrifyingly powerful ability to have at your disposal, especially since Fettel can take advantage of Point Man’s slow-mo too (he just can’t activate it himself). The only danger is that Fettel can only stay in a body as long as his possession bar stays not empty for, so taking power pickups from downed enemies is a must if you wanna keep your body. You can’t possess again until that power bar is full either, so being careful to not lose your new body and be reduced to weak little normal Fettel is an essential part of strategizing as the little brother of the two. Sure, the campaign is fairly short and the guns can feel a bit wimpy in places (especially just how pitiful the shotgun is compared to how legendarily busted the Fear 1 shotgun was), but just how strong the multiplayer experience is makes up for that SO much that Fear 3 is a super easy recommendation if you’ve got a buddy to laugh along and heck stuff up with.

The last meaningful note about the multiplayer are the challenges and point system. There are challenges for each player in each level that they can fulfill to get points. There are several kinds of them, but it’s mostly just down to how well you’re playing and how many kills you’re getting. Whichever brother gets the most points determines which ending you’ll get, but more importantly, more points also levels you up to new ranks. More ranks can unlock new passives as well as expand your respective brother’s special power bar, so more points is always more fun. This lends the game a kind of co-optional hostility to playing together. Do you go for more kills to make yourself more powerful and lean things towards your ending, or do you share the points to give you both a better chance at victory? There are even special hidden bodies you can interact with in each level (that actually don’t always appear in the same place, interestingly enough) that you can use for more points as well. Do you share the points between the two of you, or do you steal them for only yourself? I honestly wish there were more interactions between the brothers’ powers other than just the levitating enemies and shielding Point Man, because the strength of the multiplayer mode is the main selling point of this game, as far as I’m concerned. While it’s certainly good enough to make a fun romp with a buddy, I think a more modern and dedicated take on this kind of asymmetric multiplayer could really have something brilliant in the right team’s hands.

The aesthetics of the game are stuff I’m kinda mixed on but still generally positive. On one hand, this game is made by a different team and came out like 6 years later, but it’s always been jarring for me JUST how different this looks from the original Fear. I think this is largely a good thing (like Jin looking much more Korean rather than a more generic Hot Girl™ like she does in the original Fear), but it still takes some getting used to the new art style for how a returning character like Fettel looks. The game’s art style is a bit comic book-y in its stylization, and even if it can make people like the cultist enemies look a bit funky at times, I still quite like it. It means the game has aged a lot better visually than a lot of other PS3-era games that aimed harder for realism, and the really heavy use of color in the environments (compared to a lot of other shooters) helps things have some personality despite the greys and browns still in relatively heavy use at this point in FPS design.

The music is nothing to write home about, but the voice performances are really good! Fettel is really the main voice you’re hearing, but even when this was just a game I was casually watching a Let’s Play of, I’ve always loved how much creepy arrogance his VA brings to the role. He manages to make Point Man and Fettel a much more engaging duo despite the inability of one of them to speak, and his over-the-top performance also brings SO much of that fun, ridiculous aspects to how silly and funny this game gets X3

The game’s performance is overall pretty good too. Granted I’m playing this on a mid-range PC from like 5 years ago, so it’s hardly a beast compared to modern machines, but it’s also pretty top of the line compared to the hardware that would’ve been new at the time this was released. The frame rate and such largely behaved quite well, and the only real issues came from internet connectivity issues. I’m basically on the other side of the world from my co-op buddy, so we had some instances where it was pretty clear that some weird math was happening between us (like enemies dying or spawning in ways that were too instant to keep animations), but it remained remarkably playable despite the less than ideal distance between us! We only ever had one crash too, and it was because the connection to the host was lost. That was a bummer, sure, but Fear 3 actually is remarkably well tooled to handle these sorts of errors. Not only could we hop back in right from our last checkpoint, but the game also remembered how many points and challenges we’d respectively done up to that point! I’ve had some really awful headaches trying to get older PC games to play nice over the years, and it was really nice to have the only pain with Fear 3 being that the tool tips for controls on PC always give the keyboard key bindings rather than controller buttons even if you’re using a controller (like I was).

Verdict: Recommended. I honestly never expected to have a great time with this game, but I was very pleasantly surprised! It’s not the best game ever, but I think this game is WILDLY over hated online for no good reason other than it’s not the imagined Fear sequel that people think it should be. If you approach Fear 3 from the perspective of appreciating it for what it is rather than what it isn’t, then it’s a remarkably fun and competently put together shooter. Especially if you’ve got a buddy to play through the co-op mode with, then this is a great, silly choice to spend a weekend with~ ^w^
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PartridgeSenpai
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Location: Northern Japan

Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
106. Wheel of Fortune (N64)
107. Resident Evil 2 (PS1)
108. Dragon Quest VI (SFC)
109. Ninja Gaiden (NES)
110. StarTropics (NES)
111. Parody World: Monster Party (Famicom)
112. Super Mario Bros 2 (NES)
113. Kamen No Ninja Hanamaru (Famicom)
114. Power Blade (NES)
115. Power Blazer (Famicom)
116. Metroid (NES)
117. Kid Icarus (NES)
118. New Super Mario Bros. U (Wii U) *
119. Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame (SFC)
120. Hitman: Blood Money (Xbox 360)
121. Super Bonk (SNES)
122. Plok (SNES)
123. Batman: The Video Game (NES)
124. Power Blade 2 (NES)
125. Ninja Gaiden II: The Dark Sword of Chaos (NES)
126. Phantasy Star (SMS)
127. Solomon's Key (Famicom)
128. Solomon's Key 2 (Famicom)
129. Panel De Pon (SFC)
130. Ice Climber (Famicom)
131. True Crime: Streets of LA (PS2)
132. True Crime: New York City (PS2)
133. Mafia III (PS4)
134. F.E.A.R. 3 (Steam)

135. F.E.A.R. (Steam)
After playing through Fear 3 with a friend last weekend, I realized that I had and had never finished the rest of the Fear games as well. I thought I may as well get around to doing that, since it was both on my mind and this has already been such a big year for playing shooters like this for me. I’d tried playing through Fear 1 many years back after watching a Let’s Play I really liked of it, but I just got bored and stopped after a few hours <w>. Thankfully, I stuck through long enough this time to actually see the thing to its conclusion! X3. Playing with a controller (the mod I had to use to get the game to work on Windows 10 enabled controller support, thankfully), it took me about 9.5 hours to finish the English version of the game on normal difficulty never using quick saves (because I didn’t realize they were even there until I’d basically already finished the game XD).

F.E.A.R., First Encounter Assault Recon, is the acronym for the branch of the US military under which your player character operates (and from this point on I’ll use “FEAR” to refer to this organization and “Fear” to refer to the game itself). FEAR deal with supernatural occurrences that any other kind of task force simply wouldn’t be suited for, and this assignment as your squad’s point man is your first mission in the field. It’s a hell of a first mission too. Paxton Fettel was a psychic commander in a top secret military project by the Armacham Technology Corporation. Able to control an entire battalion of elite clone soldiers with only his mind, he’s suddenly gone berserk, taken control of the replicant soldiers and is on some kind of unknown quest leaving a ton of destruction in his wake (particularly of the Armacham Corporation). FEAR is sent in clean up this mess before the body count gets any higher, but that’s far easier said than done with Armacham being uncooperative and a thousand super soldiers armed to the teeth in your way.

It's a neat premise, especially with the supernatural twists that get layered on here and there, but Fear 1 is definitely in the realm of “technically has a story” for me. The plot I just described in the previous paragraph is the lion’s share of the story that you’ll get for the whole game. That isn’t an awful thing in and of itself, but the rest of the narrative waiting for you is dished out *so* slowly that it made it very hard to stay terribly interested in it. On top of that, the story as such is a pretty shallow horror story. It’s got some messed up and creepy stuff in it, but it’s never any deeper than what it appears to be, and it’s mostly just a conglomeration of ideas taken from various other horror stories slapped together without any thought as to how they’d work together beyond the bare surface elements. Given that we’re hardly at a loss for great horror stories (in games or otherwise) that actually have something to say with the words they put to the metaphorical page, over 9 hours for so little payoff made for a boring trip to a very underwhelming destination. I can’t fault the game *too* much for having such shallow writing , as this was still not too uncommon for action games and shooters of the time (even if I can certainly fault it for its fatphobia), but a weak, poorly paced plot doesn’t exactly add much to the value proposition of going back to play this game all these years later.

The gameplay is a mixed bag too. By the creators’ own statements, while the story was inspired from various different medias (many of them horror), the action was too. They set out to make a shooter with gameplay that felt like the sickest, most intense part of a John Woo movie, and they really did accomplish that pretty darn well. Your main character Point Man (not yet literally named that in the series, but for simplicity’s sake I’ll refer to him as such from here on) has Max Payne slow-mo powers to activate bullet time whenever his bullet time gauge fills up enough. The shooting is big and meaty and feels great, and alongside a lot of really silly melee moves you can do (like aerial bicycle kicks or slide dashes across the ground), it’s possible to turn gunfights into a ton of wacky nonsense very quickly in a way that feels super satisfying.

At the same time, the game doesn’t exactly guide you towards playing that aggressively and wacky because you get mulched by enemy gunfire SO fast. I’m sure it’s a lot easier to experiment if you’re using quick saves a lot more frequently (and the game loads really quickly too, so that’s not an issue either), but the risk of dying nearly instantly was so high that I ended up playing far more conservatively and never doing any silly melee stuff at all because it never felt reasonable. The game is probably a lot more fun on easy mode if you want to indulge in those things, however. Dying is just that big a risk because not only are your enemy’s guns just about as strong as yours, but they’re also pretty darn smart too, especially for FPS AI in 2005. You can always hear their callouts, so you’ve got at least some tactics on your side as well beyond just slow-mo powering and hoping you can kill ‘em all before your meter runs out, but the way that the replicant soldiers will use cover, grenades, and flanking maneuvers makes them very satisfying opponents to take on.

The action is the biggest selling point and feature of this game worth talking about, but that point comes with a pretty big asterisk, unfortunately, and that’s that the game is just too damn long. Environments are way too similar, the plot is way too slowly paced and shallow, and weapon and enemy variety (there aren’t that many guns in the first place, and only the insanely powerful shotgun and penetrator rifle are particularly worth using) are far too small to actually make for an engaging experience for the entire 8~9+ hours that the campaign will take you in this game. The slow-mo and good enemy AI are cool and engaging for the first hour or so, but if you’re anything like me, you’ll be checking the clock for just how much game is left by the second hour or so, and you’re nowhere NEAR the end at that point. Given that this is a horror game, the action being far too repetitive wouldn’t be a huge issue if the horror segments were engaging enough, but that is tragically not the case at all.

Part of the responsibility here lies in just how poorly paced and shallow the plot is (there’s not much existential dread to have in a plot that gives you none to have, for example), but the far simpler issue with Fear’s horror is that there’s just nowhere near enough of it. I was honestly kinda shocked at just how few dedicated segments there were to trying to create a sense of hostile isolation, anxious danger, or even something cheap like jump scares. I’ve seen the events of this game before (granted it was like 10+ years ago), so I’m familiar with the material, but the same was also just as true for Extraction Point (the first standalone expansion for Fear 1), and that game was FAR scarier than this because they actually tried to create moments of tension, suspense, and isolation to actually feel scared in.

I don’t’ interact with horror media too much, and I’m generally a massive baby about horror media too, so a game not even getting *me* scared is a pretty low bar to fail at, imo. You’re too incredibly powerful as a protagonist for the soldiers to ever feel scary beyond running out of health packs (no regenerating health here!), and it seems like they barely even tried to make the atmosphere of the game meaningfully scary the large majority of the time. I know that Fear 3 gets a lot of flack for not even trying to be a horror game, and while I’m not going to dispute that game’s utter lack of scariness, I think even back in 2011 people were looking at Fear 1 through incredibly rose-tinted glasses if they thought this was scary. I will admit horror and fright are subjective things that vary from person to person and era to era, but even with that caveat, I’d still say that pretty much any gamer these days looking for a good horror game will be left incredibly wanting by Fear 1’s scares.

Aesthetically, the game’s pretty good, at least for a game from 2005. It’s got a weird “not quite PS2, not quite Xbox 360” vibe to the overall quality of the graphics (especially on the human models, because omg do some of the women in this game look cartoonishly sexy compared to their male counterparts), but the way the soldiers, environments, and guns looks is all well put together for the tech they had. Environments look a bit dull and overly repetitive after a while, sure, but they look the part for what they need to at least X3. Animations are also really well done. The game’s framerate runs really well, and especially Point Man’s own limbs make for some really impressive movements when you’re up close and personal melee-ing the replicants. The music is okay, but it’s very forgettable (or at least I remembered absolutely none of it when all was said and done). It highlights the few scenes it’s used in well enough, but most of the game is actually silent and just has ambient sound rather than music to highlight it. This *can* make things more tense in theory, but honestly the game would’ve gotten a lot of good out of more tense, eerie tracks to work you up during the few scary parts there are if they really wanted you to feel scared.

Verdict: Hesitantly Recommended. If I were going solely off of my own experience, there’s honestly no way I could possibly recommend this game. While I understand how the impressive parts of this game were so attractive back when it released that people could easily look past the areas where the game comes up short, those shortcomings are a lot more noticeable in the modern day when we have so many more well designed FPS games to choose from. Nonetheless, I know more than enough friends who have enjoyed this game a lot more than I did, so I can’t unrecommend it entirely. If the whole slow-mo nonsense fighting sounds appealing, then this might be worth grabbing for you because even if you can’t stay with it all the way until the end, you might still have fun with what you do get through. However, if you’re someone who gets bored easily, and a very shallow narrative and poorly paced, repetitive gameplay sounds like a colossal chore to you, (or if you’re a horror fan who just wants a scary game, full stop) you’re better off skipping Fear 1 entirely in favor of something else.
----

136. F.E.A.R. Extraction Point (Steam)
After playing through and being decidedly lukewarm on the original Fear 1, I was torn enough on what to do next that I just booted this up on a whim. Even if I was probably too sick of Fear’s repetition and lack of scares, this would at least fill time for the rest of the evening, so I’d be able to pick something new to start on in the morning. However, it ended up being a much better choice than that! This ended up being everything I wanted from the original Fear, and I was honestly barely able to put it down until I beat it (and the times I did have to put it down were because I needed to stop being so on edge so I could actually go to bed XD). It overall took me about 6 hours and 15 minutes to beat the game on normal difficulty using the game’s quick save system (which was very nice after going through the entire original game not knowing they existed XD) playing the game with a controller (as this standalone expansion uses the same fan mod that Fear 1 does to get working on Windows 10 as well as having controller compatibility).

Extraction Point may be a standalone expansion to the original base game of Fear 1, but it’s still a direct narrative sequel to the main game. Taking place immediately at the base game’s end (when your helicopter is attacked by Alma Wade), Point Man (your main character), Jin, and Holiday find themselves stranded in a hauntingly abandoned Aubern District after the massive explosion that ended the last game. It’s now their mission to try and contact home base and get to the titular extraction point on the roof of a nearby hospital, but it won’t be nearly so easy. Not only is Alma’s ghost far more aggressive now that she was freed at the end of the last game, but Fettel is also out for revenge, controlling the replicant soldiers for seemingly just arbitrary payback against you and the FEAR team. Whatever the reason, there’s an awful lot of enemy soldiers and ghosts between them and safety, so it’s time to get moving!

I described the first Fear as “technically having a story”, and though Extraction Point was made by a different dev studio and written by different people, it falls into very similar territory narratively. It’s a story that has some neat albeit strange ideas with the larger Fear series universe (like why would Fettel be angry with the outcome of the last game when he seemingly got everything he wanted???), and while it does make for some good horror and gameplay scenes, there’s honestly less story than ever to pay attention to for the most part. However, that ends up being a lot less of an issue due to just how much better the pacing of the overall experience is. I’ll get into more detail in the coming paragraphs, but the biggest and most important innovation that TimeGate Studios beings to the Fear formula is some actually decent pacing for the story, horror, and gunplay.

To start with the less important and detailed section, we have the actual mechanics of the gameplay, which are largely pretty unchanged from the base game. You still have your big meaty fun guns (with their balance issues still in tow), you’ve still got slow-mo powers to bullet time foes to death with, and you’ve still got good enemy AI to pit your wits against. However, there are a few new toys to play around with too. For weapons, you’ve got a laser rifle that doesn’t do a ton, but you’ve also got placeable mini-turrets. These distract the AI really well with how beefy they are, and they’re often the key to victory in harder fights. This has come with the unfortunate removal of the ability to pick up unused proximity mines like you could in the base game, but the turrets are good enough that this is a small price to pay. You’ve also got a few new enemies, with Alma getting her own cloaked ninja-style enemies, and the replicants getting a new gatling gun-toting (which you can also use!) heavy soldier and some super tough new power armor to pit your skills against.

The biggest new start of the mechanics isn’t any particular enemy or gun though. What TimeGate Studios have brought to Fear’s gameplay experience is most importantly better level and encounter design. Enemies tend to be more numerous, which makes each encounter a far more interesting test of strategy and skill than the first game usually had, and you’ve also got a lot more wide, open areas to fight in rather than the endlessly continuing office cubicles of the base game. This also does amount to the game being tougher too, so it’s a good thing I had that quick save feature to fall back on here, but the overall gameplay experience was just SO much more fun that I didn’t mind that aspect of things at all.

The other really big and imo most important improvement is to the horror though. Finally, Fear lives up to its name and is actually scary at last! Where even an anxiety-addled baby like me found the scares in the original Fear pitiful, this game far more successfully executes on making a game that feels tense and scary just as often as it feels sick as hell to blow away replicant soldiers. TimeGate feels so much more willing to use Alma and the ghosts to do horror, but even more than that, they also just feel unafraid to put you into the dark and pump up the creepy music to create an actually tense atmosphere.

The base game of Fear 1 was far too unwilling to actually create long sections where the player actually felt isolated or afraid of what might lurk in the dark. You always had HQ on the radio, and there was nearly never anything other than replicants to be afraid of in the first place for the few non-fighting sections you did get. Extraction Point feels no such hesitations, and that’s honestly where the rather light story actually works in its favor. By taking away your HQ on the radio as well as your companions one by one, TimeGate were able to very effectively make a game with a compelling, isolated atmosphere where you don’t need some screamer jump scare to surprise you since you’re just as likely to jump at your own shadow (or a replicant hiding around a blind corner) with just how high it’ll get your nerves up. Even as a big baby for horror stuff, I cannot tell you how refreshing and exciting it was to actually have sections where I could feel myself getting too scared to continue without Point Man’s flashlight on X3

Much like with the mechanics, the game’s presentation is awfully similar to the base game’s, but there are some important changes here and there. For starters, we get a lot more fun VA than the first game had since characters like Holiday and Fettel get (relatively speaking) so much more screen time. There are some areas like near the end where old voice lines are clearly just reused for dubious effect, but it’s something thankfully ignorable enough that it doesn’t ruin the experience. The music is also far more present than the first game ever had. While it can still make gunfights intense, the most important quality it adds is to emphasize the tenser, scarier moments into something to really get scared by. You really feel like you’re on the run from whatever’s in the dark, and it’s such a fun rush that Fear’s base game so sorely missed.

The visuals also aren’t too much better per se, but we’ve also thankfully gotten a big fix to just how repetitive the environments were in the base game. You go through far more locations than you did in the original Fear, and combined with the overall shorter campaign, it really helps the game’s pacing to not be stuck in seemingly the same old location for hour after hour. It helps compliment the game’s horror as well, since there are so many more sections that use darkness so effectively. The original Fear honestly just felt like it had gamma issues with how incredibly dark its areas were. Given that it was never super scary, the flashlight you constantly had to wait to recharge felt like more of a burden than an actual mechanic. Here, however, we have a much better grasp on how to use darkness for both style and substance, and the game is much better for it.

Verdict: Recommended. I’m so glad that I actually played this game instead of just writing it off as just as much of a waste of time as the original Fear. Even if this still lacks the PS3-era horror excellence of something like the original Dead Space, Extraction Point manages to actually fulfil the promise made by the original Fear by providing an experience that deftly balances both action and horror. If you’re a horror fan and felt spurned by the original Fear, or just someone looking for a shooter that provides something different than the usual, then Extraction Point is a great game to pick up (and the story is so shallow that it’ll barely matter that you don’t have the context of the first game’s story! XD)
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Re: Games Beaten 2025

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Beat The Birdcage for Android, a puzzle game where each level has you trying to unlock a birdcage by completing a series of puzzles.

Might also tackle the next game in the series.
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Re: Games Beaten 2025

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If the whole slow-mo nonsense fighting
Ugh, calling it slo-mo nonsense hurts my soul.
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Re: Games Beaten 2025

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First 50:
1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)

4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)

8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)

11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)

13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)

16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)

18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)

24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)

26. HROT (FPS)(PC)
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC)
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)

40. Heretic: Shadow of the Serpent Riders (FPS)(PC)
41. Heretic: Faith Renewed (FPS)(PC)
42. Hexen: Beyond Heretic (FPS)(PC)
43. Hexen: Deathkings of the Dark Citadel (FPS)(PC)
44. Hexen: Vestiges of Grandeur (FPS)(PC)

45. Handshakes (Puzzle)(PC)
46. Generation Zero (FPS)(PC)
47. Generation Zero: Alpine Unrest (FPS)(PC)
48. Generation Zero: FNIX Rising (FPS)(PC)

49. Ender Lilies: Quietus of the Knights (Action)(PC)
50. Cthulhu Saves Christmas (RPG)(PC)
51. Brazilian Drug Dealer 3 (FPS)(PC)
52. Toilet Chronicles (Adventure)(PC)
53. Chorus of Carcosa (Horror Adventure)(PC)
54. Soul Calibur VI (Fighting)(PC)

55. Squirrel Stapler (FPS)(PC)
56. Warhammer: Vermintide 2 (Action)(PC)
57. Warhammer 40,000: Inquisitor - Martyr (Action RPG)(PC)
58. Warhammer 40,000: Shootas, Blood & Teef (Action)(PC)
59. Wolfenstein: The Old Blood (FPS)(PC)
60. Sisyphus Reborn (Adventure)(PC)
61. Off-Peak (Adventure)(PC)
62. The Monster Inside (Visual Novel)(PC)

63. GreedFall (RPG)(PC)
64. GreedFall: The De Vespe Conspiracy (RPG)(PC)


GreedFall is like if BioWare released an RPG about colonialism. It takes place in a world which resembles portions of the 16th-18th centuries. Three nations suffering from a terrible plague have also colonized a distant island, where they battle with the local natives and each other. And your character's cousin has just been named the local governor for one of these nations, so guess who's getting sent out to see as his right hand man? If you guessed you are, then good, you figured it out.

You're the legate for the Congregation of Merchants, a nation based on a mixture of feudalism and capitalism that feels like a stand in for English and French imperialism. Your rival nations are a Catholic-inspired religious nation reminiscent of Italy/Spain that really wants to convert the heathens and a more Turkish/Middle Eastern-inspired nation built on the principals of science, math, and 18th century cold logic...which means dehumanization of the locals to understand their animistic magics. So much so that you have a questline which involves taking down a guy who's trying to secretly go full Mengele. Never go full Mengele. And the natives? Well, they're magic-wielding nature worshippers who serve as a placeholder for every colonized people. I noticed touches that reminded me of Native Americans, sub-Saharan African tribes, but also Welsh and Celtic civilizations. Which, to be honest, is actually kind of nice because it manages to tell a story about the dangers of colonialism without seeming to condemn any one single group over any others while also not upholding any singular colonized group over any others. Well played, GreedFall.

I picked this game up thinking it would be more like the Gothic or Risen series, but instead was surprised to find the game was more like KOTOR or Mass Effect, where I recruited characters into a party that had their own personalities, back histories, and reactions to ongoing events. GreedFall presents full freedom to build your main character however you like, though it's also better to tend towards specialization for magic, melee, or the more rogue-like track with guns and traps, though skill trees are short enough you can do some branching for added versatility. Why not pick up the ability to shoot guns alongside your magic spells? Gotta do something while you wait for your mana to come back. You also have separate trees for specific stats which relate to gear and yet another for skills, so you can be a magic-wielder who blacksmiths or an extremely charistmatic talky dude with a big sword. All have strengths and weaknesses, and you also will find items throughout that will let you respec on a whim, so you can sometimes adjust accordingly. Get into the good graces of your allies, and they also provide benefits when in the party, so you can use them to bolster areas you might be weaker.

The game is also good at providing a variety of ways through. You can resolve quests through talking, intimidation, and bribery. And because skill trees are split, your character isn't gimped for combat just because you wanted to be a negotiator. I felt GreedFall handled its character growth well and offered a lot of ways to get around obstacles, though every now and again I ran into a momentary snag...that was always ultimately momentary. There are a lot of ways through the game. I applaud how well handled it is.

The other thing about the game is that it has multiple endings, but they're decided by key plot points, which in turn can be influenced by how you played the game. A couple are very specific "this is gonna change things" moments where you make a decision, but others are based on how you've been playing up to that point. All have major impacts on the story going forward though, such as a coup breaking out or who becomes high king of the natives, so you feel involved without always simply feeling like you made a specific choice. Well...not always. The game's "worst" ending is literally decided right after the final boss fight. Which I also appreciate, because I could literally see two different endings by reloading the final boss fight and doing it again. Nice.

I also played the expansion content, The De Vespe Conspiracy, which does offer a few new questlines as a terrible old world family shows up to blackmail you and try to take over the colony and eventually the island. It adds a new major area, a bunch of new weapons and armors, as well as some new ways to influence the storyline. Most importantly though, it adds a particularly nasty new villain that you have to defeat through searching, questing, and talking, as opposed to combat. And she's awful. You'll love to hate her. There is some solid writing in this game, and I was pleased with how much I ended up enjoying it in the end.

I'm still not entirely done with GreedFall. I have several other endings to see, as well as the enhanced difficulty mode to try, though I'll likely be rushing through these now that I'm through the main game and did all the quests and side quests. I started by seeing the Best and Worst endings; now to see all the ones between.
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Re: Games Beaten 2025

Post by Markies »

Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***

1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)
24. Child of Eden (PS3)
***25. Atelier Iris 2: The Azoth Of Destiny (PS2)***
***26. DuckTales: Remastered (WiiU)***
***27. The Bard's Tale (XBOX)***
28. Xenoblade Chronicles (Wii)
29. Super Mario Land 2: 6 Golden Coins (GB)
***30. Threads of Fate (PS1)***
31. Metroid Fusion (GBA)
***32. Castlevania II: Simon's Quest (NES)***
***33. Super Baseball Simulator 1,000 (SNES)***
34. Miitopia (NSW)
35. Captain Toad: Treasure Tracker (WiiU)

36. Shadow Hearts: Covenant (PS2)

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I beat Shadow Hearts: Covenant on the Sony Playstation 2 this evening!

I have always been interested in the Shadow Hearts series, so I have been picking them and beating them in the order the last couple of years. In 2018, I played through Koudelka, which is the precursor to the series. Then, in 2022, I played through the original Shadow Hearts and really loved it. In 2023, my local game store had some games traded in and two of them were ones I was very interested in owning. One was Brave Fencer Musashi and the other was Shadow Hearts: Covenant. I was looking for a PS2 game to play late this year and I figured now would be the perfect time to get into it.

Shadow Hearts: Covenant is a direct sequel to the original Shadow Hearts, so it takes place just a few years after the original Shadow Hearts. In fact, the game uses Yuri as the same main character. The story takes place in the middle of World War I Europe, which is very interesting and unique for a JRPG. Besides the introduction of some new characters, the game is very much like its predecessor. It uses the same ring battle system throughout the entire game. It perfectly encapsulates this PS2 era of JRPG, which I absolutely adore. The ring system is fun and the battles are very addicting. The largest change is the tone of the game. Koudelka and Shadow Hearts had this kind of creepy, Victorian Gothic feel to the game. Shadow Hearts II throws all of that out the window and is much less serious game. There is a hint of uneasiness in the enemies and story, but there is a goofiness to the entire game. Some of your party members and dialog are quite goofy, which did get a chuckle out of me. It is just a bit shocking especially when I was considering more of the first.

I would say my major gripe of the game would be the story, specifically the main antagonist. The game takes place in World War I Europe where you have a German officer as a playable party member. You would think the story would write itself. But, you spend very little time in Europe, a good chunk of the game dealing with heirs in Russia and then to Japan to stop a laboratory. I would have preferred one central antagonist instead of several in different locations.

Overall, I loved playing Shadow Hearts: Covenant! This type of game is my bread and butter, so I will always love playing them. It's a bit sillier, but the game is still a blast to play. A fantastic PS2 JRPG game that deserved more credit.
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Re: Games Beaten 2025

Post by REPO Man »

Beat The Birdcage 2, the followup to the last game I beat. More or less, it's more of the same.
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
106. Wheel of Fortune (N64)
107. Resident Evil 2 (PS1)
108. Dragon Quest VI (SFC)
109. Ninja Gaiden (NES)
110. StarTropics (NES)
111. Parody World: Monster Party (Famicom)
112. Super Mario Bros 2 (NES)
113. Kamen No Ninja Hanamaru (Famicom)
114. Power Blade (NES)
115. Power Blazer (Famicom)
116. Metroid (NES)
117. Kid Icarus (NES)
118. New Super Mario Bros. U (Wii U) *
119. Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame (SFC)
120. Hitman: Blood Money (Xbox 360)
121. Super Bonk (SNES)
122. Plok (SNES)
123. Batman: The Video Game (NES)
124. Power Blade 2 (NES)
125. Ninja Gaiden II: The Dark Sword of Chaos (NES)
126. Phantasy Star (SMS)
127. Solomon's Key (Famicom)
128. Solomon's Key 2 (Famicom)
129. Panel De Pon (SFC)
130. Ice Climber (Famicom)
131. True Crime: Streets of LA (PS2)
132. True Crime: New York City (PS2)
133. Mafia III (PS4)
134. F.E.A.R. 3 (Steam)
135. F.E.A.R. (Steam)
136. F.E.A.R. Extraction Point (Steam)

137. F.E.A.R. 2: Project Origin (Steam)

In my continuing journey through all the Fear games, I decided to skip ahead a little bit and give this one a try to give myself a little break from how Fear 1 and its expansions play. Where I was already pretty familiar with the first Fear games and expansions, Fear 2 is a game I was far less familiar with. I did was a Let’s Play of it when I was much younger as I did with the other games, but only once, and basically all of this game had left my head by the time I decided to sit down and play this. All I remembered was a really mean jump scare right at the start and a particularly messed up detail about the ending, so with those memory fragments in tow, I set out to finish this game X3. It overall took me right around 9 hours to beat the English version of the game on normal mode using an Xbox One controller via Steam input.

Fear 2: Project Origin follows Sergeant Becket. A member of S-FOD rather than FEAR like Point Man was in the first game, his unit is sent out around the time the previous game was at its climax to find a loose end of Armacham Technology Corporation’s mess with Alma and the titular Project Origin (the thing that made all the replicant soldiers that you’re fighting in the first game). Genevieve Aristide is a pretty central character to why the mess in Fear 1 happened, but she disappears from the narrative before the end of that story. This is the story of what happened to her. In searching for her, you get assaulted by the same ATC soldiers after her and hurt so badly that she and her medical team have to save her. Brought back from the brink of death and gifted (against your will) with slow-mo bullet time powers like Point Man had in Fear 1, Becket begins his mission to both find out what’s happening and hopefully stop Alma Wade’s ghostly reign of terror once and for all.

Fear 2 is trying to be a lot more than its predecessors were in a lot of ways, but it succeeds in precious few of them. The story is one such location where it ends up being a lot of style but very little substance behind it. It’s certainly a neat touch that there are a lot more characters in the story than ever with just how many supporting NPCs and other members of Becket’s S-FOD team stick around throughout the story, but they don’t really have much to contribute other than occasionally funny quips here and there among all the exposition this story serves to teach you. While we have a lot more text to show it, this game’s narrative ends up being basically just as shallow as Fear 1’s story was, and frankly the narrative of Fear 2’s reason for existing seems to primarily be answering a lot of questions that Fear 1’s story brought up but left hanging. While I’d argue that they’re nearly all fairly unimportant questions in the context of Fear 1’s story, the bigger issue is that shallowness of purpose. We’ve once again got a quite un-scary and shallow story that’s meant to carry us through our 8~9 hour campaign, and it just is not up to the task at hand beyond an occasional “Damn, that’s crazy” at the lengthy plot you’re seeing play out before you.

I honestly don’t think the story is *that* bad, though, at least in comparison to the first game. Enough is happening throughout the campaign that, even though it’s pretty shallow, you feel like you’re always going somewhere. It’s still not a brilliantly paced story by any means, but it’s at least better than Fear 1’s meager narrative had. The lede I’ve buried here is that it’s the facts of this story that make it far worse than any other game in the Fear series, and it’s all about how they treat Alma. It’s impossible not to spoil the narrative at least a bit here, but Monolith have chosen to center this narrative around Alma, a character whom they spent a ton of time in the previous game (and this one) showing as a tortured and abused 8-year old forced into a coma to eventually carry children she never asked for (nor ever got to so much as hold), finding her sexual awakening as a ghost.

They REALLY go out of their way to make it seem far less creepy than that and that Alma is in fact totally an adult and not an 8-year old in an adult's body, even going as far as to make her naked ghostly form much taller than she was in the last game. However, I found it pretty hard to buy all that when you have lines from the scientists like “She’s a woman and she doesn’t even know it” in regards to how long she’s been in that coma and how they’ve clearly sexualized her creepy “adult” form along with the height increase. The graphic boost we've gotten since the last game has come along with much more defined breasts, hips, and lips, and it's hard to see that as simply an accident of advancing hardware. It’s incredibly gross and “distasteful” barely manages to cover it. Fear 2 would be a tolerably OK story if not for this wretched point around which it revolves, but sadly that is just not the case, and this is the story you’ve got hanging over you constantly as you go through the game’s set pieces.

The action of the game is alright, but I’d be hard pressed to say it’s actually better than the first game. You’ve still got your bullet time slow-mo powers as the main gimmick of gameplay, and the level design is honestly a pretty good step up from how repetitive the first game so often felt, but it’s one step forward and two steps back. I do appreciate that we’ve tried to increase enemy variety, but that doesn’t matter much with the other mechanical issues we’ve got to deal with now. The gun variety is far weaker than the first game, and with slow-mo feeling less useful (it’s less of a slowing effect than it used to be) and melee/jumping/sliding being far weaker as a result, the absurd John Woo-esque shotgun nonsense that defined so much of the first Fear is absent here. The new star of the show isn’t the absurdly powerful combat shotgun or physics absurdity penetrator rifle, but the normal assault rifle because it’s just that powerful and useful. Level design still drags too, as even with more locations, we spend SO much time going through some of them (the underground facility at the start and the school later in particular) that it feels like we’re right back in super repetition land of the first game all over again. It’s definitely improved at least a bit, but it does little to improve the pacing of an already so witless and exposition-heavy story.

The other really big stumbling block is the horror aspect of this game. Monolith are clearly trying a lot harder to actually make a horror game, but they’re just so poor at it that it only drives home how not scary it all is all that much harder. It felt like I was being treated like I’d never so much as heard of a horror game before with how much this game loves doing scare chords at you for totally mundane things. Additionally, their love of scare chords runs into their love of branching paths with optional goodies, as there were countless times that I’d be looking for goodies in a side door, hear a scare chord, and then look around with no idea what it was I was meant to have seen. Heck, there were tons of times I wasn’t looking for goodies that I somehow was nonetheless dumbfounded at what the scare chord I’d just heard was meant to highlight. You’ve got so much radio chatter with your NPC teammates that the overall level and game design does little to create a sense of tension and isolation that would benefit a horror experience anyway, and the constant failure of the scare chords to do any meaningful scares just started to feel pathetic after a while ^^;. Of course, there’s nothing wrong with just being more of a horror-themed FPS instead of an actual horror game, but the gunplay and such ends up being so mediocre that we don’t exactly meaningfully succeed at that either.

The aesthetics of the game are alright, but they’re nothing really impressive. There’s a much higher use of music in this game than the last one, but it’s nothing particularly memorable. The graphics also look far more appropriate to the 360 generation than the first game’s 2005 graphics did, but that’s honestly not a huge plus for me. It’s nice that people look more like people this time (and women look less absurdly proportioned than they did in Fear 1, thankfully), but I wouldn’t say the game’s graphics are anything particularly special or remarkable in the current day. The audio for other stuff, though, was hopelessly broken. It wasn’t so much an issue at the start of the game, but for more than half the game I could barely hear enemies making sound at all. Enemies don’t scream much when they die like in the first game and melee-ing something no longer makes sound either, so there’s some generally poorer audio design here, but enemies’ footsteps and even gunfire were almost always *silent* in the back 2/3rds of the game for me. I hope this is a relatively uncommon issue and nothing but a bug on the PC version these days, but whatever it is, it definitely made the game a lot more of a pain in the butt to play.

Even if that wasn’t a bug, a lot of the biggest issues I had with the game is just how badly it runs. I was less than happy to see that it had no native controller support, but at least that’s not super uncommon for a PC game in ’09. The framerate and such were fine, but just how much it crashes is totally unacceptable. A couple levels in particular (the school and the final area) seem particularly vulnerable to sudden crashes or having to just quit to desktop due to a totally unloaded level in front of you, but they were honestly so frequent at some point that I was worried I’d be unable to finish the game in the first place. That thankfully wasn’t the case, but 7+ crashes is definitely a lot more than I’ve come to expect when there aren’t any connection errors to blame things on. Anyone reading this who somehow still really wants to play this game is likely better off hunting down a console copy that’s hopefully more stable than the current Steam version will provide.

Verdict: Not Recommended. Compared to games I genuinely couldn’t stand like Modern Warfare 2 or Killzone 2, this is actually one of the better FPS games from ’09 that I’ve played, but that’s still damning with faint praise. Even aside from the awful writing problems and technical issues, this is just a pretty unimpressive shooter in the wide sea of FPS games released in the 360/PS3 generation. While I hardly loved my time with Fear 1, that game at least has compelling and cool gameplay to justify giving it a look. You might not have an awful time playing it if you choose to, but there are so many other far more compelling things you could be spending your free time on that I can’t really think of a single good reason to recommend you give Fear 2 a play in the modern day.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC
61. Cultic: Chapter Two - PC
62. Moros Protocol - PC
63. Tormented Souls 2 - PS5
64. Dragon Quest I HD-2D Remake - Switch
65. Dragon Quest II HD-2D Remake - Switch
66. The Outer Worlds 2 - PC
67. The Legend of Heroes: Trails in the Sky First Chapter - PS5
68. Ico - PS3
69. Shadow of the Colossus - PS3
70. Cannon Spike - Dreamcast
71. Mortal Kombat II - SNES
72. Mechwarrior 5: Clans: Wolves of Tukayyid - PC
73. Metroid Prime 4: Beyond - Switch 2

Metroid Prime 4 was announced a long time ago, finally coming out in time for the Switch 2 launch, including having Switch 2 features like letting you use the mouse feature. Development was restarted midway through, and unfortunately, it shows.

The game begins with Samus heading to a Galactic Federation planet that is being attacked by Sylux (one of the characters from Hunters) and some space pirates. During the showdown a stray shot hits an artifact and teleports Samus and Sylux to a mysterious planet. Samus must find a way to get herself back home, and finds a little help along the way.

The game is a mixture of Metroid Prime 2 and 3. From 2, it takes the whole "Samus is the savior for a defeated race" thing, which is the prime component of the plot. After landing on the planet, Samus is given the mission of finding keys to a teleporter so she can take a relic of the dead race off planet. Also, Sylux shifts to being a Dark Samus-style antagonist who shows up a few times and is the final boss but isn't linked to the rest of what's going on. From 3, we get a series of disconnected zones.

The game is laid out similar to Ocarina of Time; there's a large desert area, and then on the edges are entrances to the five zones of the game where you do the real exploration. This is where you utilize the bike from the trailers, serving a similar purpose to Epona. If I had to choose between this and the gunship travel menu of Metroid Prime 3, I'd say this is a little better, especially since there are a few optional abilities to unlock in the desert, so it isn't just a waste of time.

The zones themselves are a mixed bag. The environmental design is amazing, just like previous games. But the actual level design is a noticeable step down. They are all very linear, to the point of you go down a path to the end, then go back along the same (or a slight side path) to get back. You don't even get a loop of "you get an ability at the end that lets you go this alternate route that will make your life better on the way back". There is a bit of revisiting for key abilities, as well as a final cleanup for items once you have all the mobility items, but it isn't as fun to go through as previous games. This is exacerbated by an overuse of active enemies, a la the space pirates. It's much harder to just blaze through when you're doing a cleanup.

When it comes to your abilities, you basically have the Metroid Prime 1 set, without anything new aside from the motorcycle. Instead of beams, you have elemental shots, which achieve the same effect but use ammo. Weirdly, they depowered missiles in this game; you'll find that you have higher DPS with rapid fire beam shots, though the elemental shots when powered up are the kings of DPS. Now that I think about it, there is one new item, which is a guided shot you can trigger from the scan visor. This is used for some puzzles and bosses, as when the shot is in midair time slows to a crawl, so it can be used for "get past a fast fan" and "you need to hit three things at once". The game is good about keeping your full arsenal relevant through the game, rather than "you used this for this one boss, now you stop caring".

Overall, there are the bones of an excellent game here, but it falls short. I think, if they started development on Metroid Prime 5 now and incorporated thoughtful feedback during the process, the result would be awesome. As it stands, we have a game that's enjoyable, but it is the weakest of the series.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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