Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Make sure you put Ender Magnolia on your wishlist if you didn't already buy it.
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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

I read somewhere that Ender Lillies gets way better the second time you play it (new game+ ?), can somebody confirm?

Having beat it one time, I thought it was fairly good, but little to write home about.
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Ack
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Re: Games Beaten 2025

Post by Ack »

They don't really do a New Game + option that I saw. Instead, as you access endings, it saves that you have them, but you can then reload and continue on with your current progress. A few of them also unlock cosmetic relics that change your appearance but cost nothing to equip.

I may pick up the sequel at some point. We'll see when next I feel like another Metroidvania.
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)

102. Bio Miracle Bokutte Upa (Famicom)

This is a delightfully bizarre little game that I mostly remember being exposed to during my first discovery of Let’s Plays over 15 years ago. It’s one I almost remembered playing myself, but upon playing through it now, I know that was definitely never the case X3. I was in the mood for something quick and different, and so I chose to try and spend the evening playing through this, and whaddya know I did it~. It overall took me about 1.5 hours to beat the FDS version of the game only using two continues.

As the weird title may imply (literally, “Bio Miracle I’m Upa”), this is a WEIRD weird game. Upa is the young, very young, prince of a magical kingdom that’s thrown into chaos by an evil goat! To save his parents and his kingdom, he jumps, well, crawls into action to save everyone! What differentiates Upa from most similar protagonists is that there’s a bit of an age gap between him and most heroes. He’s not just a kid: He’s a baby. Crawling and jumping through stages, he uses his fairy-enchanted rattle to attack foes in the very surreal levels you find yourself in (including a world of microchips and a sea of milk and cheese). The story definitely does a fine enough job of providing an excuse for the action, but it’s also just so weird that it ends up really not mattering that any of the details beyond “you’re a baby” are only in the manual. Even for Konami, who were absolutely no stranger to incredibly bizarre and surreal games back in the day, this game takes the cake, and it’s that much more entertaining for it X3

Through the game’s 7 worlds of 3 levels each, Upa must crawl and jump his way to the end avoiding enemies along the way. However, though he may lack a traditional weapon of any kind or even Mario’s hardened feet to destroy his enemies, Upa has a clever and honestly astonishingly brutal way to dispatch foes instead! Using his enchanted rattle, Upa can inflate nearly any standard enemy into a harmless balloon-ified state. When they’re balloon-y, you can either ride on them as a platform or bop them from the bottom, sides, or diagonally to launch them into foes to defeat them. No matter what method you choose to subject your inflated enemies to, they will always eventually explode and die after a few seconds (in an explosion that hurts you too if you’re too close), so you best plan your jumps carefully if you want Upa to make it through this alive! Needless to say, while the gameplay may be simple, it’s also VERY messed up and weird, and it was an experience myself and those watching me couldn’t stop giggling at the whole way through X3

Levels are very standard fare for 1988 on the Famicom, being either solely vertical or horizontal affairs with some small exceptions for mid-level area transitions. Even still, the game is remarkably fair and balanced, and it also has a very reasonable difficulty curve despite being an 8-bit Konami game. It’s hardly a game so easy a baby could beat it, and some of the bosses and mid-bosses are very tricky due to the environments you’re made to fight them in, but I overall found it to be a very reasonable and fun challenge. There’s a bit too much reliance on unindicated falling platforms in later stages which are hardly a fair or fun feeling type of difficulty, but they’re recovered from easily enough that I couldn’t begrudge them too badly.

The aesthetics of the game are very strong too for the time. The graphics are striking in their strangeness, and it’s really fun seeing not only what weird environments and enemies you’ll fight next, but also what they’ll look like once you inflate them XD. The real star of the show is the music, though. This game is packed with banger tunes, and the standard mini-boss theme is one that’s stuck with me for well over a decade with just how catchy it is. Konami was well known for using the Famicom’s sound tech well, and Bio Miracle is no exception to that~.

Verdict: Recommended. It’s a weird, pretty simple, and kinda short game, but it’s definitely one of the stronger such games I’ve played on the Famicom. Sure, it hardly holds a candle to the best platformers on the system, but between the solid control and level design and the memorable presentation and good music, this is a game well worth your time if you’re into retro action platformers.
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Ack
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Re: Games Beaten 2025

Post by Ack »

1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)

4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)

8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)

11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)

13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)

16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)

18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)

24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)

26. HROT (FPS)(PC)
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC)
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)

40. Heretic: Shadow of the Serpent Riders (FPS)(PC)
41. Heretic: Faith Renewed (FPS)(PC)
42. Hexen: Beyond Heretic (FPS)(PC)
43. Hexen: Deathkings of the Dark Citadel (FPS)(PC)
44. Hexen: Vestiges of Grandeur (FPS)(PC)

45. Handshakes (Puzzle)(PC)
46. Generation Zero (FPS)(PC)
47. Generation Zero: Alpine Unrest (FPS)(PC)
48. Generation Zero: FNIX Rising (FPS)(PC)

49. Ender Lilies: Quietus of the Knights (Action)(PC)
50. Cthulhu Saves Christmas (RPG)(PC)

All right, so Cthulhu on e saved the world, right? Well, before everybody's favorite tentacle-faced God of madness and death did so, he had to save Santa Claus. Because he lost his powers due to an anti-gift and also wanted to be sure that the big jolly man gave him enough power to destroy the world. So, in the true Christmas spirit, he sets out to save Santa and Christmas all so he has enough power to destroy the world...and Christmas. You know what? It makes sense in context.

Anyway, Cthulhu Saves Christmas is an RPG done in the style of a 16-bit Japanese title that would have appeared in the early days of the Super Nintendo. Gameplay revolves around building relationships for new gear while waiting in town, then going to clear a series of dungeons and bosses, all themed around Christmas in some generally ridiculous way. Each area also has treasure to find, so exploring is recommended.

It's also not as big a hassle as you would think, as each dungeon has a certain number of random encounters you have to face before it simply lets you walk around freely. You also have a menu button to force a combat, this lowering the number, and if you still want to grind for whatever reason, you can keep forcing combats after reducing the number to 0. I appreciate the options I am given here, though playing through the game on the middle difficulty, I never felt I needed to grind.

Combat is quirky. Your characters are fully restored after every fight, so you can always go all out. Each character has access to four equippable actions, an additional defensive action, and three random actions from their set of possible moves. As you use an action, it is removed from your list, until eventually you must defend to recharge them, which also changes the random actions like some kind of roulette. This does mean that there is a luck element to longer battles, but you also have items and joint attacks that build up over time which can do devastating combos, so odds are you aren't going to need to spend a ton of time recharging abilities; fights just don't last that long.

However,any abilities get into the status effect system, which is a major portion of the game. There are a variety of positive and negative static effects, and depending on whether the enemy is sane or insane, different abilities work better. Sanity also impacts elemental resistances, so Cthulhu driving an enemy mad can potentially setup a big combo for one of the other party members...or for himself, as he has a few attacks that get more powerful if done against an insane opponent. Add in that every few turns, each character charges up and can release a more powerful version of an ability, and if you time it right, you can end up absolutely crushing a foe. Or not, it all depends on how you play the game.

And then one character has her own chicken-based power system, but let's just not get into that, ok?

I found Cthulhu Saves Christmas short but charming in a ridiculous way. It's a nice homage to older JRPGs that has a good tongue-in-cheek sense of humor about itself. Yes, it has systems that could also be studied in depth if you really wanted to customize some ridiculous setups, but it also doesn't require that to enjoy it. And I had fun.
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Markies
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Re: Games Beaten 2025

Post by Markies »

Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***

1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)
24. Child of Eden (PS3)
***25. Atelier Iris 2: The Azoth Of Destiny (PS2)***
***26. DuckTales: Remastered (WiiU)***
***27. The Bard's Tale (XBOX)***
28. Xenoblade Chronicles (Wii)
29. Super Mario Land 2: 6 Golden Coins (GB)
***30. Threads of Fate (PS1)***
31. Metroid Fusion (GBA)
***32. Castlevania II: Simon's Quest (NES)***

33. Miitopia (NSW)

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I beat Miitopia on the Nintendo Switch this evening!

Miitopia is a 3DS game that got ported to the Switch early in its life. I added the game to my Wishlist when I was gifted a Switch and I was checking the Wikipedia page looking for interesting games. Besides the Mii part, I knew nothing about the game until I read that it was a turn-based RPG. Since those are my bread and butter, I added it to my Wishlist. It was one of the first games I actually bought for the Switch after I beat my Backlog, but it sat on my shelf for years. I am not very creative, so I was afraid I would be stifled by not using created Miis. Looking for a simpler RPG after beating Xenoblade Chronicles, I decided to give it a try and see what it was like.

I am really glad that I did because not only was it the perfect game to play after Xenoblade Chronicles, but I enjoyed every moment of Miitopia. It is an extremely simple game and one that can be a bit of repetitive. It has the same simple formula for each stage as you go through events where you either battle monsters, make choices, Mii interactions or end at an Inn. In the Inn, you can improve your stats and your relationships with your characters. You then move onto the next stage and start the process all over again. Thankfully, the game never got repetitive because I enjoyed it so much. I loved getting new outfits for my character classes, which allowed me to choose the color. I loved the interactions between the characters, even though they were generic, but they were quite cute and could be very funny. I loved getting new Costumes, Weapons and food because they all increased my stats very slowly throughout the game. And I loved the interactions with the story characters you find in the game. You don't need to be creative as you can just use random characters, so I was very relieved about that.

Overall, I absolutely loved Miitopia. RPG's are at their best when you feel like you are making incremental progress with that hit of a dopamine all throughout your long journey. Miitopia does that perfectly well. It is addictive enough where you just want to keep playing. Also, every time that you do, you feel like you are getting just a little bit more powerful. It can be very repetitive if you don't like it along with being very easy, so I think it is a perfect starter RPG. If you want a simple RPG with life simulation elements that is a breeze to play, Miitopia is perfect for you!
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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

55: Alpha Protocol
The 'making of' is perhaps more interesting than the game. Obsidian is known for their writing, not their gameplay, and here we see them attempt both their first stealth game and shooter, with an engine they were unfamiliar with. It's a hot mess. Behind all the bugs, there is a complex narrative branching tree. The alliances you make not only give the usual upgrades/squad members, but can also lead to interference with other potential alliances. Playing a second time, being on to the rest, is where the real power fantasy is at. And yet, at times the game is bold enough to give you impossible choices and there's simply no way to have your cake and eat it. Unfortunately, not all strands are woven tight by the end, and you might be disappointed with how some of them unravel, probably due to a lack of development time. If there were ever a game that could use a remake, this just might be it. Playing around with so many factions is a delight. It's a shame you have to play a half-baked video game in between the dialogues.
7/10
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC

Cats Organized Neatly is a puzzle game where you need to fit a bunch of cats into a grid, with no empty space and no overlap. The cars form various tiled geometric shapes that can then be rotated. You've seen this kind of puzzle before. Sometimes the board is a basic square, other times it will have weird edges and blocked parts in the middle. The thing that separates this game from others in its genres is the cats go "mew" when you click them. It's extremely inexpensive, so if you want a cozy puzzle game this is one worth getting.
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)

103. Panic Restaurant (NES)
This has been a game I watched a Let’s Play of many years ago, but it’s never one I’ve actually sat down to play myself. I was in the mood for some light, snappy gaming recently, though, so I sat down with this and finally played through it. It took me about 40 minutes to play through the English version of the game without save states or rewinds.

The story is very simple as is the case for most Famicom-era platformers. You’re a chef with a restaurant, and everything is going fine. However, one day on your way into work, you’re ambushed by the evil chef OHDOVE (probably a mistranslation of hors d’oeuvre) who informs you that he’s stolen your restaurant! The only way to get it back is to take him and his army of evil living food and cutlery head-on, so let’s get going! It’s a silly, novel story and a fun premise for a platformer even if the few lines of dialogue it has are very roughly translated.

The game play is a pretty straightforward action platformer for the time. They’d gotten pretty good at making these by ’92, and Panic Restaurant is absolutely not looking to rewrite the book on anything in that regard. You jump between platforms and attack enemies with your very short-range pan weapon. There are other weapons you can find throughout stages, but you lose them immediately upon getting hit. You start with quite few heart containers, making the start of the game the hardest for sure. Thankfully, though, you can gain more hits by finding lollipops around stages to increase your health.

The punishment for dying is definitely the hardest thing about this game. Dying resets your health back down to two hits, and recollecting lollipops after each death to get your maximum health back up is paramount to survival. The stage design is overall pretty solid, but it’s nothing particularly special, and the main thing that keeps the game from getting stale is just how brief they keep the adventure. The bosses are quite difficult, especially if you happen to die and lose your higher max health before fighting them, and some like the wok have really arbitrary attack patterns that make just learning the fight more of a hassle than it probably needed to be. It’s difficult to even save a special weapon for a boss fight because whatever advantage they give you is lost upon taking a hit. I’ve never been a fan of games that punish you for getting hit like this, and Panic Restaurant has hardly changed my opinion on the poor value of this mechanic.

The presentation is the main way by which this game shows of just how late a Famicom game it is. The graphics are very colorful and the sprites are remarkably detailed for a game on this system. There’s some noticeable sprite flickering and slowdown in a couple more crowded sections, but it’s never anything that gets too much in the way of the experience, thankfully, and the music is nice too.

Verdict: Hesitantly Recommended. This is a perfectly fine if ultimately not too impressive action platformer on the NES. If you’re played a bunch of them and on the look out for something new like I was, then this will probably be a pretty decent time. However, Panic Restaurant may be a short game, but it’s not a particularly easy one. They’re fairly generous with extra lives and health power ups to the point that I never actually got a game over, but I could definitely see someone less comfortable with the genre struggling a fair bit with this one. Absolutely a game for veterans on the hunt for something different rather than novices looking to try and get into 2D action platformers even if some aspects of its design are more forgiving than many other 8-bit action games.
104. Mr. Gimmick (NES)
Still in the mood for more old 8-bit platformers, this was another one that I’ve been curious about for a good while but have never really looked into. However, I saw this mentioned on a segment of GCCX recently, and that finally gave me the motivation to try it out myself. It took me a little under an hour to beat the English version of the game getting the bad ending without using any rewinds or save states.

Mr. Gimmick is the story of the titular toy. A new toy bought by a little girl, her other toys get jealous and kidnap her into a dream world. Mr. Gimmick hops after them to save the day and rescue her! However, actually rescuing her is a fairly herculean task even on this very slightly easier English version of the game (you have 8 lives per continue instead of 4 like the original Japanese version). If you want the good ending, not only do you need to find and collect the secret hidden item on all six stages, you’ve also gotta do that all on one continue, and that is FAR easier said than done.

Mr. Gimmick is an action platformer and not one for the faint of heart. For starters, you only have two hits when you start a level. You can collect special yellow potions in the level to increase your max health up to a maximum of four, and there are special items you can find to attack better or refill your health to max, but those are unimpressive weapons against the forces you find yourself fighting here. Though the game is generally quite generous with checkpoints and there are only 6 stages, levels are quite long and filled with enemies who are both numerous *and* intelligent. I’m not sure I’ve ever played an NES game before where even the most basic enemies will turn around to keep chasing you if you jump past them (even going as far as jumping across several platforms to keep up the chase. The bosses are well designed, but they’re no slouch either. Anyone looking for even a decent time should be satisfied with the bad ending, because going for the good ending (and the secret final boss it hides) is nothing but a path to frustration and madness that’s going to require a LOT of memorization and practice.

That’s mostly down to the actual mechanics of Mr. Gimmick being remarkably complicated and well executed for an action game on the NES. Your main method of attack is charging up a star above your head. Upon letting go of the attack button, you’ll fling this star ahead of you and it’ll bounce around to damage enemies. However, a very neat thing that sets Mr. Gimmick apart from a lot of similar games is just what you can use your stars for. Sure, you can only have one on screen at a time, but you can also ride them around if you can manage to jump on top of them! Stars maintain momentum and bounce based on how high you were when you launched them, so in addition to how you can safely ride on the heads of most enemies too, there’s a lot of really complicated tech you can pull of if you’re willing to practice a lot with the star throwing.

As difficult as I found this game, I nonetheless still found all of this both really fun and really well put together. The forgiving checkpoints and healing items make the bosses good fun to learn and the enemies and traps a nice challenge too. I’m not going to call the game “easy to learn, hard to master”, because that implies getting even the bad ending is anything close to easy XD. Even still, just how tightly the game is laid out gives me the impression that the devs seem to have had a really good grasp on what kind of game they were trying to make. I think they struck a quite good balance of design here for veterans of the action platforming genre to really sink their teeth into if they so choose to, even if it’s gonna take quite a few continues to see those credits for the first time.

The presentation is really excellent too. Even without the fancier sound tech from the Famicom version, this has to have one of the strongest soundtracks on the NES. The graphics are amazing for the platform too. The sprites are colorful and well animated, sure, but I mean they’re amazing on more of a technical level. I’m not sure I’ve ever seen an NES game that keeps your momentum between screen transitions like this, and just how fluidly they keep your movement going (whether riding atop a star or not) is a hell of an achievement for this hardware. I don’t really associate Sunsoft with anything more than reliably good music, but they really kicked it up a notch with this one in a way I didn’t even realize was possible for them.

Verdict: Recommended. As much of a test of madness as getting the good ending is, this is easily one of the most impressive 8-bit games I’ve ever played. Its got design chops well beyond its years, and it’s gotta be one of the best games Sunsoft ever put out. I don’t think anyone but people very comfortable with 2D platformers are going to get much out of Mr. Gimmick (bad ending or otherwise), but if it’s a genre you’re interested in like I am, then you should absolutely check this out in some fashion, because it’s just as fun as it is tough (which is to say very XD).
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)

105. Bucky O'Hare (NES)
I didn’t realize it ‘til I was done with all 3, but this ended up being another NES-era platformer that I’d been meaning to get around to that also happened to be released in ’92. This is a game I’d always heard fairly positive things about. I’m a huge Mega Man fan, and this being described as sort of a late NES-era Konami take on that formula had me very intrigued from the start. I’m totally unfamiliar with the cartoon this is based on, but that didn’t really matter for me either way. I’m just here for a fun 8-bit platformer X3. It ultimately took me around 2 hours to beat the English version of the game without using rewinds or save states.

Bucky O’Hare is a licensed game of the cartoon of the same name, following the titular rabbit spaceship captain and how his crew does battles with the nefarious Toad forces that wreak havoc on the galaxy. In this particular game, the Toads really have the upper hand as well. They’ve attacked Bucky’s ship, the Righteous, and kidnapped his whole crew and locked them away on separate planets in the solar system. It’s up to Bucky to save his crew and beat these nasty Toads once and for all to keep the galaxy safe (or whatever)! I have 0 familiarity with the show or characters, so I can’t really speak to how well this carries the tone or personality of the original source material, but there’s not all that much dialogue or story in this game in the first place, so it’s hard to comment on one way or the other, really. At the very least, this makes for a perfectly fine excuse for the action at hand, and that’s all we can really ask for.

The actual gameplay is indeed like a mini-Mega Man adventure. Rather than 8 robot masters to defeat and steal the power of, you’ve got 4 crew members to rescue from just as many planets. Once rescued, you can switch between them at any time with the select button, and each of them has different charge abilities as well as properties to their normal fire that makes them differently useful in different situations. There are also even more stages after your rescue the last one including a fancy shmup stage for the final level, so you could almost think of them like Wily stages, completing that Mega Man feeling. However, while the surface experience may be rather Mega Man-like (outside of having no ammo for special weapons in this game, thankfully), the actual gameplay experience is tragically very far from a contemporary Mega Man’s quality.

Konami’s A-team really must have already moved on to the next generation’s hardware, because this is a *very* rough experience in a lot of ways. It’s not even so much that it’s outright bad so much as it’s just really unpolished. The differences between crew members makes for a lot of potential approaches you can take to different obstacles, and the same goes for how their different charge abilities often allow for all sorts of approaches to different platforming obstacles (whether it’s Blinky’s brief flight powers or Deadeye’s wall climbing ability). The level design is often fairly decent too, but it’s really let down by just how poorly polished so many sections are.

Most levels are littered with instant death traps and bottomless pits (including one level whose lava makes Quick Man’s death lasers look like child’s play), meaning you’re going to be dying and game over-ing a LOT during your time with this game. Mercifully, the continue system is actually extremely forgiving. Whether it’s losing a life or using a continue, you always respawn at the start of the last screen you entered, so you’ll at least never really lose a meaningful amount of progress to all these cheap death traps. Even still, that hardly makes the memorization-focused death traps any more fun to go through, and the game really ends up becoming a real slog far before the end. Boss designs are okay, but they’re not particularly difficult either, and it shouldn’t take any Mega Man veteran more than a few attempts to realize their easily dodged pattern and take them down.

If this game didn’t have the incredibly forgiving continue system it has (which is tantamount to infinite lives, really), it’d be unforgivably difficult. As it is, the only real penalty for a game over is that you’ll lose any maximum health upgrades you’ve found (though your maximum charge power bar per character actually doesn’t reset ever, interestingly), making the game very completeable despite its great difficulty. Even still, the level design and difficulty balancing are so unpolished that it doesn’t exactly feel terribly rewarding to finish one of the stages. It’s more of a feeling of “well I’m glad that’s over with”, and that super forgiving respawn system is frankly the game’s only saving grace at the end of the day.

The aesthetics are pretty much what you’d expect for an NES game from ’92, at least. The graphics are very detailed and colorful. I (again) can’t comment on if any of the game’s graphics or music are recreated from the show (however faithfully), but they make for a very fun 8-bit graphical style, and it fits right at home on the NES just as much as Capcom’s licensed Disney games so often do. The music is also pretty decent, but it’s not exactly gonna be giving Konami’s more major games on the console a run for their money.

Verdict: Not Recommended. The game has infinite continues, so it’s certainly beatable, but it’s hardly very fun getting there. The bad difficulty balancing and rough stage design really kill it for this game, making it an unrewarding slog more than anything else. Unless you’re some huge fan of the show or something, I really cannot think of any particular reason to spend your time playing this over any of the other countless better action platformers on this platform.
----

106. Wheel of Fortune (N64)
I’m a huge fan of Wheel of Fortune. Whether it was watching it with my family when I was little or watching it with my wife now that I’m an adult, it’s always been a very fun game show experience for me. Similarly, it’s a really fun game to play in video game form too, and I naturally had to hunt this down (or rather have my wife do it for me) when I realized it indeed did have a release on my favorite console. Then a week or so ago, I got my best friend and my partner together and had a Twitch stream of the three of us playing the game. It’s hard to really call a game like this “beaten” the way you can call Super Mario Bros. “beaten”, but playing for about an hour and a half, I won 1 out of the 5 games we played, so I’m comfortable enough both calling this beaten as well as writing a review for it X3.

This is Wheel of Fortune much like the show itself was at the time. There’s a word or phrase on the board, and you’ve all gotta guess letters one at a time until you can solve the puzzle. It lacks a lot of the fancy prize and bonus rounds that newer versions of the show and the respective games have, but that just makes it that much easier to play on one controller X3. Honestly, this is just about the best version of the game I could hope for (on a retro console anyhow) for playing online with folks like this. Unlike a lot of older versions, there doesn’t actually appear to be a time limit for picking a letter or taking your turn. You can think as long as you want to make a move, and there’s no pressure from a bad connection or anything that’d make you miss your turn. It’d be nice to have options for this stuff I suppose, but at least for me, this is just about as much as I could possibly want from a home version of this game (outside of just more puzzles to solve, of course X3).

The presentation is just about what you’d expect from a simple licensed game from ’97 on the N64. There are a few different backgrounds for the contestants to stand in front of and a few different contestants (with respective voices for each), and the FMV of Vanna White is certainly not the kind of thing you see a lot of on the console, but it’s all pretty bare bones. It’s certainly very functional (and I kinda love the almost uncanny “playing in a large, empty room” vibe the graphics give the game X3), but it’s hardly anything to get excited about even if it’s ultimately fairly authentic to the actual show. Aside from short music samples from the show there’s barely any music in the game either. Again, while that’s honestly fairly authentic to the actual game show, it’s just one less thing to actually care about when recommending this version over any other home version of the game.

Verdict: Recommended. Much like the Super Famicom shogi game I reviewed a few weeks back, this is a really weird sort of game to even consider “recommending” in the traditional sense. Like, if you don’t care about Wheel of Fortune, this game is hardly going to change your mind on that, so I’m not gonna recommend it on those grounds, but why would you care about this game’s quality at all if you don’t care about Wheel of Fortune in the first place? XD. As a fan of the game and the game show, I think this is a really fun way to do it! I’m sure more recent versions have fancy createable characters and progression (and, most importantly, a lot more puzzles), but if you’re just looking for a good way to play the game, then this is a great way to do it! It’s great for one controller or more, and it’s a great little party game if you’re looking for something different from the usual. If you’re the same kind of fan that I am for virtual game show games like this, then this is a very fun version of “America’s Game” X3
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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