Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

My least favourite games by Cave are the ones where they decide only about 50 people on the planet should be able to beat them without credit feeding, and you’d need to devote your life to the game to stand a chance. Relatively recently I played through Mushihimesama which falls right into this category, and unfortunately, I feel like so does Espgaluda 2.
Anyone here do have the skills (time?) to beat such tough shmups?
Radiant Silvergun was excellent yet intimidating. I decided to only play one shmump this year, a relatively easy one (Einhander). I dream of one day beating the big three (Ketsui, Dodonpachi, Battle Garegga), and could use some peer pressure!
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REPO Man
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Re: Games Beaten 2025

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RobertAugustdeMeijer wrote: Thu Jun 19, 2025 11:55 amI dream of one day beating the big three (Ketsui, Dodonpachi, Battle Garegga), and could use some peer pressure!
MAJOR GIF WARNING!!
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch

Guns of Fury is a Metroidvania that dares to ask the question "what if Metal Slug was a Metroidvania?" Given we got a Metal Slug tactics game, I don't see any reason why we can't also try it out in the Metroidvania format. And it does a pretty good job, all things considered.

The game has minimal story; a scientist invents a magic power source, gets kidnapped by the bad guy, you go to try and save him and get captured and taken to their base. Of course, you break out and begin a Metroidvania trek to track down the scientist and stop the big bad from his plans of world domination.

Your primary weapon is a pistol with infinite ammo. You can pick up a variety of secondary weapons, like assault rifles, shotguns, and bazookas, all of which draw from a common ammo pool at different rates. You have a melee attack which does more damage than the pistol, and you have access to grenades (again, with limited ammo). You will have many opportunities to find different pistols, secondary weapons, melee weapons, and thrown weapons (grenades being the standard version of this slot), and finding an arsenal that gels well with you is part of the fun.

As you make your way through you will be blowing your way through a ton of grunts. The art style and the way the enemies behave is very much pulled from Metal Slug, as well as how so much stuff in the environment explodes to your benefit. You can blow up a guard tower instead of taking out the guard, you can shoot explosive barrels that will arc and hit enemies behind them, you can even destroy cars and take out enemies nearby. Unlike Metal Slug, you have a health bar, so you can take a few hits before dying (plus you can find healing items you can use from your inventory). On the Metroidvania end you get a fairly standard set of movement abilities that will open up new paths you'll backtrack for. For the most part the game is pretty good at directing you to the next area you've unlocked after you get an ability, and there is a solid number of fast travel points (and late game you unlock fast travel from all save points). One neat element is a couple of the secondary weapons are used for progression gating; you get a freeze ray to turn enemies into platforms, and you get a sniper rifle which lets you pan around a large area around you and shoot stuff through walls, such as switches that are out of reach.

The boss fights are quite involved; every boss has a bunch of attacks in their arsenal that can often fill the screen with stuff that must be dodged. You'll definitely need to use those healing items on the boss fights, as you'll often find a given pattern can't be fully dodged due to how the boss moved and attacked prior (and consequently how you had to maneuver and position). It's not quite at the level of unfair, but it does behoove you to make use of the shops to refill your healing items whenever you can.

Overall, it's a bit shorter than the average modern Metroidvania, but you wouldn't really want it to last much longer or it would start to drag. The game even has a super nice feature where it gives you an item that lets you see every room that has an item you didn't collect (which also reveals the existence of several hidden rooms) right before the final boss, so you can go do a 100% cleanup if you want. I'd definitely put this on the recommended list.
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RobertAugustdeMeijer
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Re: Games Beaten 2025

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@ Repo man:
Thanks, I will do it! Hard core to the mega!!
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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

First 33:
1. Assassin's Creed IV: Black Flag
Cynically, in the modern chapters, this game even admits that it's a commercially pedestrian blockbuster. It depicts history wrongly all the time, so there's little value in that. Purely as a game, it's mostly the same as the previous games, which means gameplay is automatic and shallow, while you hoover up symbols on your map. The only thing going for it would be the ship battles, which while sluggish and imprecise, are still somewhat novel and explosive. In about forty hours of play time, I think I had about an hour of fun being a pirate.
4/10

2. Minecraft
I was extremely pleasantly surprised at how much respect the game had for the player's ingenuity. The tutorial is merely some pages you can find in the options menu. You have minutes to set up a safe haven, preferably with a bed and torches, with little to no instructions. Dying halves your experience points and leaves all your gear scattered about. Although randomly generated, there's always a feeling you might find something unique. The final boss is a treat, being open ended and seemingly insurmountable at first. There's a lot of random stuff that can set you back a couple of hours back, which keeps the challenge honest and respectful. However, it is still a game about crafting, meaning half the time you'll be doing busywork and clicking around in menus.
8/10

3. Street Fighter 6
Link combos now have a three frame buffer, while the super meter(s) allow many alterations to your moves. Competitively, this means you'll spend less time practicing the same combos over and over, and instead practicing reading different situations. With less neutral and much more creativity, this makes Street Fighter more like the other anime fighters. Which while a good thing, makes me wonder why this should be played at all. The answer is the masses: the single player mode is a poor man's Yakuza, but nevertheless will feed the tournament scene with plenty of folks confident enough they'll want to compete.
8/10

4. Call of Duty 4: Modern Warfare
Is this a recruitment ad for the US Army? The production values are very impressive. Obviously, the game propels you forward, set piece to set piece, always giving you blockbuster flare. Occasionally, precision and strategy is required, and everything falls apart. Perhaps the lack of clarity and random nature of the enemies is realistic, but it does not make the challenge engaging. Luckily, it's over within a couple of hours. I hear the multiplayer was popular. Perhaps, but I doubt there's a reason to play this over Counter Strike or Quake.
3/10

5. Felvidek
A brisk 'Japanese' RPG instead located in Hungary, as its name implies. It delights in its historic background, where the church is at odds with cultists, and the monarchy at odds with the peasantry. The combat might just be barely strategic enough to keep the fights interesting, but this leaves more headspace for the eccentric narrative. Both silly and serious themes are explored, with intriguing writing and distinctive artistry. It's no Disco Elysium or Undertale, but if you want more in the same vein, a must play.
7/10

6. Blazing Lazers
Hectic and sharp, this is everything you could hope a 16-bit shmup can be. At times there might be too much going on, while you're bomb attack is too slow, but otherwise the difficulty is mostly fair. Space Megaforce has more interesting weapon choices, and MUSHA has more pizazz, but this one is still almost as good and definitely a step up from earlier Zanac/Aleste games.
7/10

7. Company of Heroes
On paper this sounds like any other RTS, but this one has a bombast to it that makes everything feel urgent, hence its popular appeal. The campaign benefits from high production values, enhancing the historic significance of the battles. There's an extra emphasis on controlling many different parts of the map for resources, and less on building structures, making skirmishes action packed. Still, I'd recommend only trying out single player, as CoH3 and SC2 have better competitive scenes.
8/10

8. Animal Crossing: New Horizons
The amount of personality is commendable, but that's really all this 'game' has to offer. You can't help but feel like half the time you're just doing mundane tasks. And for what? Happy emotes and the occasional joke? Perhaps being able to show off your creativity with online friends. Fundamentally, this genre is flawed due to being in a medium that limits expression to moving things around and making extremely simple dialogue choices. Still, picked up at the right time in small bursts, there's no denying it's a charming experience. And for what it's worth, there is more to see and do than in the prequels.
6/10

9. Shatterhand
The risk/reward element of short ranged attacks works better in Zelda II and Ninja Gaiden due to them having defensive options. Shatterhand relies a lot on speed and brute strength, which is exciting, but also tense. The upgrades are awkward to yield and keeping them around is even harder. There's a lot of potential here: think Mega Man with fists and body extensions. And while the execution is polished on a surface level, the combat is too frustrating to make it a classic.
5/10

10. CyberPunk 2077
Amazingly ambitious, just seeing the effort put into this is a marvel. Goes beyond the likes of Red Dead Redemption 2 and The Witcher III in almost every way, and thankfully, also in terms of gameplay and emergency. Unfortunately, the whole thing buckles under its own weight, as it's clear that the design process was hacked into parts for delegation. So don't expect level design as bold and organic as in Deus Ex, and systems working as well together. But there's still a lot to toy around with, and often enough make a choice with emotional weight.
8/10

11. Wario Land 4
Despite being the third iteration as a costume-based puzzle platformer, design is still rather tame and in stark contrast with the its exuberant personality. Some of the later levels dare the player to think twice, but never are you allowed to attempt things creatively. Still, it's a highly saccharine trip and you can't help but feel glee as Wario plows through ancient ruins with reckless abandon. Great bosses, too!
7/10

12. SUGAR (Jen Simpkins)
This interaction fiction is so short, it borders on being poetry. No matter, every second is gripping, as is every branch in the narrative. We already knew she was a talented writer as editor of Edge. I can only hope Jen's talents make it into other games. And you get to be a sex worker that eats the rich, indeed a very wholesome topic.
7/10

13. Earthbound
The best parts are when it subverts genre conventions, but rarely does it subvert gaming conventions. This tragically leaves the experience emotionally bound to 90's Japanese role playing games. Which in turn might ironically create its charm: it's yet another go at one of these, only this time everything's a bit different, making it both familiar and odd at the same time. The overworld portions are memorable, the combat isn't.
6/10

14. Venba
The cooking is surprisingly involving, as the meals have an existential weight to them. The cut-scenes between them are just barely long enough to get you interested in the next family conundrum. In the end, it's a bittersweet tale you can almost smell at times. And yes, you unlock a cook book at the end to add these recipes to your own memories.
7/10

15. Mario Kart 8
Now with more pizazz!! Luigi's Death Stare(tm) will never get old. And all the Nintendo characters having political alignments is hilarious. Toadette for life. /raisefist
7/10

16. Super Mario 64
Are you into speedrunning? Then this is the golden standard. There's boundless creativity in the movement options and oddball architecture. But as an adventure, this one quickly loses steam, as the horrendous camera does not gel well with the demanding platforming found in later stages. Most of the enjoyment comes from seeing how Nintendo got the most personality out of limited polygons. Often, the compromises create fantastic 90's SGI landscapes, which are a pleasure to trek through.
6/10

17. Resident Evil 2 Remake
There's something cozy about turning an unsafe area (in this case, the police station) into an orderly safe haven. The power fantasy is domestic: it's not that the place is empty, it's just under control. As the narrative delves deeper and astray into lacklustre areas and explanations, this one devolves into run-of-the-mill post-RE4 Resident Evil. The Claire run fares better thanks to the girl's side-missions.
5/10

18. Fantastic Dizzy
Stupid puzzles and annoying platforming are combined into something more than the sum of its parts. Perhaps the anticipation of seeing if your solution actually works is heightened by putting dexterous challenges in your way. And there's adorkable energy abound, as the Darling Brothers yet again shamelessly slap together a jury-rigged budget title according to a proven formula. While it is not recommended to be played, it should nevertheless never be forgotten.
5/10

19. Prince of Persia: The Lost Crown
A commercially injected by-the-numbers kitchen-sink metroidvania: doing everything as expected, and meticulously programmed. Of course, Ubisoft doesn't understand that it's mystery that ignites a sense of adventure (as done in Super Metroid and Hollow Knight), so its predictability makes everything feel redundant. And yet, you get a bunch of moves to play around with, while the developers went ham with exploiting tightly designed obstacles.
7/10

20. Chess 2: The Sequel
Easily the best Chess variant ever made. Some of these rules should at the very least be instituted in normal play (like winning by crossing the mid-line with your king). David Sirlin yet again amazes by adding five new armies to choose from. No need to memorize opening moves, and mid-game excitement is practically the whole game. Tragically so good, it exposes Chess's fundamental flaws. By turning the classic into a modern strategy game, one starts to realize that Chess was never really that interesting for competition. Its main attraction was that it's a rabbit-hole that has been studied for centuries.
7/10

21. Project Gotham Racing 4
PGR's last hurrah is more of the same, only this time flashier. Going down to 30 fps wasn't worth it though. There's fun to be had, climbing the ladder and fantasizing about the rivalries you make. One of the more demanding racing games, the repetition rewards the player with excellence. The kudo system, bikes, and alternative objectives keep the racing fresh. Unfortunately a bit too gimmicky for a sense of simulation, but too serious for pure fun.
6/10

22. Lode Runner
What I didn't expect is how much tension is added by the slow animation for making holes. This means you have to think ahead to keep Bomberman at bay. Combined with its fair share of different obstacles, I can see why the level editor was so popular. One of the best pre-crash games I've ever played!
7/10

23. Grand Theft Auto IV
You can easily watch ten better gangsta films in the time it takes to get through this one, while also avoiding all the unfunny sexism, homophobia, and juvenile humor. The driving and shooting have amazingly bad controls, considering the prestigious amounts of money that went into this. Nothing has been added to GTA's best parts, namely blowing stuff up and seeing how the world reacts. Instead we get mundane dating mini-games and a character with half-baked introspective moments.
1/10

24. Prince of Prussia
The original is infamous for its excessive animations and wonky sword fighting. Now all animation is cut away, making the platforming zippy and fun. And what's even more fun is that you get to stab nazis in the back. It's simple, gratis, and short, and very much worth your time.
7/10
25. Riven
The stand-alone puzzles of Myst are replaced by two huge world spanning puzzles. The connection between the world's logistics, and the symbolism used for the puzzles, is a bit contrived. But it nevertheless does give everything a potential meaning. The puzzles aren't solved by hard math, but by intuiting what the designers were trying to communicate. The clean mid-90's silicon graphics aesthetic fits well with the serene nature of the fictional setting and is a delight to surround yourself with, click by click.
7/10

26. Ghost of Tsushima
Basically a Ubisoft map set in Japan. The combat has more bells and whistles, but is still heavily restrained by sensational animations. The lack of mini-map doesn't really make you pay better attention to your surroundings, as every challenge is still bluntly applied cookie-cutter style. Only about three of the Witcher III-inspired tales are memorable, and even more startling, even fewer have a sense of humor to them. Triple-A at its best and worst: spectacular detail on the surface, while design gets more rudimentary the more you try to get out of this game.
4/10

27. Double Dragon
I don't recall being this annoyed by all this slowdown forty years ago. Were it not for that, this would still be a decent beat-em-up with almost everything you could hope for: a nice variety of moves and enemies, exciting locations, catchy music, and a few gimmicks like treadmills and booby traps. Good luck finding somebody else to play this with to the end for -that- classic duel, as thirty minutes of sluggish gameplay is a hard sell.
5/10

28. BABBDI
Probably the best tutorial since Dusk. There's no combat or death, and interactions are mostly limited to movement. But still get ready to question the meaning of everything this game throws at you. Good luck trying to go over the borders of the map. Yes, you can jump higher using the bat. Heck, it even has bunny hopping! At about two hours, it's over too fast. But still has as many thrills, and better ones to boot, than the likes of Half-Life 2, Metro, and STALKER.
8/10

29. Cuphead
The challenges are divided into bite-sized chunks, hence its mainstream success. But beyond its glorious animation, there's also some modern gameplay technology, like dashes, parries, and equippable skills, which lift it above 90's era run 'n' guns. Cuphead lacks the depth of Alien Soldier or Battle Garegga, but it compensates by simply having a lot of well thought out encounters with multiple phases. A delight!
8/10

30. Uncharted 2
The best parts are the cut-scenes, and I'm not sure they're even as good as The Crystal Skull. The epitome of Naughty Dog's water and oil design: nothing fits together, whether it be the puzzles, shooting, or climbing. None of which are done well. There are countless Quartermain/Indiana Jones knockoffs; this one is simply unnecessary. If for whatever reason you enjoy the first half, be warned, the second half just drags on and on.
2/10
31. Shock Troopers
You can so easily picture this game just by reading its contents. Neo Geo top down shooter, where you can make teams of three characters (indeed with different attacks and speeds). You can roll as a defensive maneuver. There is an overhead map with three paths to choose. Yeah, that's all there is to it. Nothing wrong, nothing remarkable.
5/10

32. The Forgotten City
That Skyrim mod gets plenty of extra flair as its own game. Now a cornucopia of ancient religions are thrown together in order to explain the time loop. And while you're at it, pointing out logical fallacies in their dogmas. Clever. And despite all this, it is never overwhelming or obtuse. Within a few hours you should be able to connect all the dots and feel satisfied both in your intellectual prowess, but also in seeing how such a project came together splendidly. Just don't expect the dazzling pomp of Outer Wilds.
8/10

33. Splatterhouse
Combat can hardly be any simpler: jump, kick, punch, or swing a weapon. Still surprisingly effective at offering a bit of a challenge. Obviously, this is played for cheap scares contained in a 16-bit side scroller. Again, quite effective and often fun to see. Is it worth your time though? As a standalone experience, no. But as an artifact to see what was possible with an 80's arcade cabinet? Sure.
5/10
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast

The Alpha series serves as an interquel for the Street Fighter series; it's set after the first game that no one played and before Street Fighter II. It's notable for a couple of things: the first is bringing back several characters from Street Fighter 1 and pulling in Final Fight characters. The second is for the shift in art style; Capcom is no longer using the fairly realistic sprites of the first two games and instead is going for the more cartoony Darkstalkers style. Alpha 3 is the third revision of the Alpha line, giving us the biggest roster and adding in a few new features that makes it one of the more complicated Capcom games.

With the home release, Alpha 3 now has the entire Super Street Fighter II roster, as well as several Final Fight characters and then a few new characters, most of whom would show up again in future Capcom properties thanks to their popularity. Compare with Street Fighter III, where most of the cast disappears into the aether after the game was no longer current.

When you select your Alpha 3 character, you get to choose one of three "isms", A-ism, V-ism, or X-ism. A-ism is the mechanics of the first two Alpha games; you have access to most of the moves, a three bar super meter, and the alpha counter (which isn't worth using, but would later show up in future fighting games in a better form). X-ism is the simpler mode, closer to Super II. You have less access to moves and only a single super bar, but you do more damage, and your guard break takes significantly longer. Finally, there is V-ism, which replaces standard supers with the custom combo system, which removes a lot of the mechanics that prevent you from chaining moves as easily. If you're really skilled, custom combo lets you do some really insane shit. I am not really skilled, so I stuck with X-ism.

In addition to the standard Arcade mode, the home version of Alpha 3 has World Tour, where you pick a character and visit six continents to beat everyone up. The mode has persistence; your score from fighting keeps going up from fight to fight and once you hit certain breakpoints you level up, giving you increases in various stats (damage, special damage, defense, etc). The actual fights consist of one to three rounds against a variety of characters. In addition, each of these fights will have some special condition. While sometimes it's just a standard fight, other times you might have to do a guard break in order to deal damage while they're stunned, or you are in a two on one fight with you as the one. These fights are also set up as a branching tree, where doing one fight locks out the others at that level. Midway through this tree (per continent) you'll gain a passive, like auto blocking (including the correct stand/crouch decision) if you aren't holding a direction, or your attacks automatically being a double attack. These passives depend on the branches you take, though you have no way of knowing what's coming without a guide. We would see modes like this in the future, like Smash Ultimate's Adventure mode.

Overall, it's a really fun fighting game, and the Dreamcast port plays quite well and has good features for the solo player.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast

Just like the Alpha series, Street Fighter III had three revisions. The changes are much more modest between them; aside from additional characters to the roster, the main mechanical change is more parry options and the ability to do a supercharged version of a special move at the cost of some meter (which would be used over and over again in fighting games). So while an argument can be made to go for earlier versions of Alpha due to not wanting the complexity increases of 3, here there's no real reason to not go with 3rd Strike.

Street Fighter III is on new hardware, the CPS3, and so you have far prettier spritework. While still being more exaggerated compared to Street Fighter II, they have dialed back some of the cartooniness of Alpha. But the real thing you'll notice is the hugely increased number of frames of animation. Everything is quite good looking, though I can't imagine how costly the animation budget was. One other thing you'll notice right away is that the Street Fighter III cast is almost entirely newcomers, aside from Ryu, Ken, and (in 3rd Strike) Chun-Li. This did not help the game's reception at the time, and it doesn't help that several of the characters feel like they would better fit in Darkstalkers.

Again, using Super Street Fighter II Turbo as a base, III adds a few new mechanics. You now can select from one of three supers at character select, which will be shown on the versus screen and determines how many bars you can stock up. There is a fast get-up maneuver, but the real star of the show is the parry mechanic. If you push the joystick towards the attack at the time of impact you will completely nullify the damage; you must do this for every hit of a multi-hit attack. You know that insane Evo video of a 1 health Ken surviving a Chun-Li super while the crowd goes nuts? That's 10+ frame perfect inputs in a row, with a required jump to get at least one of them; missing any of them would have gotten the Ken killed. Needless to say, you will never be able to use parries reliably. You will find yourself using them from time to time unintentionally, usually because you're in the middle of doing a quarter circle forward attack and you happen to catch the enemy in (which does set you up for your attack quite nicely).

The home port is quite bare bones compared to Alpha 3. You get arcade mode and training mode, and that's it. Training mode at least has both regular "beat up on the CPU" as well as parry training, but it isn't as full featured as the training modes we saw starting in Street Fighter IV. And once you've made it through arcade I hope you have friends to play with, as there really isn't anything to keep your attention.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast

Vampire Chronicle for Matching Service is a port of the Darkstalkers franchise to the Dreamcast that was released in Japan only. It featured online play using the Dreamcast modem and consisted of a hybrid combination of all the Darkstalkers games. You get the full cast and the ability to select whether the character plays like their various incarnations across the franchise (so any moveset or game mechanic differences are reflected, like Old Sagat in Super Turbo).

The port is pretty bare bones; you have a basic training mode that tells you how much damage you do and is mostly useful for figuring out the ranges of your moves. Arcade mode is a simple affair; six random fights plus a boss fight at the end, with a brief cutscene on victory. Street Fighter II had a more extensive arcade mode.

Mechanically, Darkstalkers is quite similar to Super Turbo. You have the same six attack buttons, a super meter (that can grow to six charges) which can be spent on certain special moves and an ultimate special. What separates Darkstalkers from Street Fighter is the cast; the game is made up of various kinds of monsters, and Capcom was not afraid to create weird attacks both for the normals and for the specials.

Overall, this is probably the best way to play Darkstalkers, so you don't have to navigate which version has the characters you want.
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Re: Games Beaten 2025

Post by ElkinFencer10 »

Games Beaten in 2025 - 5
* denotes a replay

January (Not Shit Beaten)

February (Not Shit Beaten)

March (Not Shit Beaten)

April (Not Shit Beaten)

May (Not Shit Beaten)

June (5 Games Beaten)
Doom: The Dark Ages - Series X - June 2
2. Call of Duty: Black Ops 6 - PlayStation 5 - June 16
3. Nintendo Switch 2 Welcome Tour - Switch 2 - June 16
4. Fast Fusion - Switch 2 - June 17
5. Sniper Elite: Resistance - PS5 - June 21
5. Sniper Elite: Resistance - PS5 - June 21

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Sniper Elite is a series that, on paper, I probably shouldn't like, but in reality, adore. I'm normally not one for stealth games or sniping. I have the patience for neither. Sniper Elite, however, doesn't actually force either on you. Obviously, the game is intended to be played as a stealthy sniper, and it's definitely the easiest way to play, but if you want to, you could run in guns blazing with a submachine gun. Or, like I do, turn the sniping physics down to Very Easy so there's no wind or bullet drop and start shooting with no regard for whether you're detected or not. As long as you're having fun with the game you paid 5 hours' worth of labor for, there's not really a wrong way to do it, and that's what sets Sniper Elite apart for me.

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Sniper Elite: Resistance, like the other games in the series, has you fighting Nazis during World War II (as opposed to during January, 2021), but what sets Resistance apart is that you don't play as the German-born American-British sniper, Karl Fairburne, but rather as British sniper, Harry Hawker. Hawker has previously appeared in Sniper Elite 3, 4, and 5 as a multiplayer character, but he had no major story relevance until Resistance. Worth noting, though, is that Karl Fairburne was later released as a playable character via free DLC. It feels a bit odd to me not to hear Fairburne's voice after having gotten so used to it, but Harry grew on me quickly. As is tradition for Sniper Elite, paid DLC missions are available including the traditional "assassinate Hitler" mission that seems to come to every game. I, personally, love getting to put a bullet between Hitler's eyes, but the wholesale massacre of Nazi grunts is really why I play.

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As the subtitle suggests, being Sniper Elite: Resistance and not Sniper Elite 6, you're not a lone wolf working as part of the American or British armies but rather a British operative embedded in the French Resistance and helping them to foil Nazi plots in France and liberate the occupied country. In particular, you're foiling a plot being carried out behind Hitler's back by a rogue Nazi faction to use some new superweapon against the force that will carry out the impending Allied invasion of Europe. As you snipe (or violently machine gun) your way through Nazi camps and facilities, you learn more about the mysterious "Kleine Blume" and the specific threat it poses to the upcoming D-Day landings as you try to stop the weapon before it can be deployed and save the Allies' hail Mary invasion strategy.

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Visually, Resistance is stunning. Because I refuse to pay $700 for a digital-only system and nearly $100 for a separate disc drive, I don't have a PS5 Pro, but even on base PS5, the game looked and ran beautifully. The game runs at a dynamic 2160p, and the only real improvement PS5 Pro seems to offer according to Digital Foundry is that it spends more time at or near true native 4K than base PS5 or Series X. On all three platforms (I don't acknowledge Series S, so I don't care about its performance), the 60 fps target is virtually unbroken, leading to a smooth gameplay experience, something that's pretty important for lining up long shots (my longest headshot, for example, was 721 meters). Sound design is fantastic. The sniper rifles have a meaty BOOM when they fire, and the sound of suppressed weapons brings all of my "pew pew" spy fantasies to life. My only very slight gripe with the game - and this is something that Digital Foundry briefly noted as well in their analysis - is that the x-ray shots don't feel quite as visceral as in Sniper Elite 5. You still see skulls break, brains compress, blood spurt, and testicles pop, but it seemed just a little toned down. Granted, the x-ray shots have always been EXCESSIVELY gory and over-the-top, but that's what I loved about them. These are Nazis; they don't deserve respect or dignity in their digital deaths.

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Resistance, like most of the series, is fairly short, clocking in at about 9 hours according to HLTB, although my playtime was around 17 hours since I made a point to hunt down each and every single Nazi soldier, officer, and scientist in every single level plus all of the DLC levels. Sniper Elite is a matter of quality, not quantity, though, and if you're a completionist, going for every collectible and completing all of the optional kill challenges will definitely add some serious length to the game, especially if you're not using an online guide. While there are multiplayer aspects of the game to enjoy, Sniper Elite is first and foremost a single player game, and it proves that there is still a lot to enjoy in single player shooters rather than purely multiplayer live service garbage.

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Sniper Elite: Resistance may not have impressed me quite as much as Sniper Elite 5 did, but it's still an excellent offering from Rebellion and a fantastic time for any gamers who love killing virtual Nazis (and if you don't, I immediately distrust you). Fingers crossed for a port to Switch 2 along with Sniper Elite 5 because this is totally a game I would double dip on. Regardless of whether you're a PlayStation gamer, Xbox gamer, or annoyingly arrogant PC gamer, give Sniper Elite: Resistance a shot (pun absolutely intended).
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Re: Games Beaten 2025

Post by Note »

1. Streets of Rage 3 (GEN)*
2. Iridion II (GBA)*
3. Final Fantasy III (SNES)
4. Tenchu: Stealth Assassins (PS1)
5. Shockman Zero (SNES)
6. Suikoden (PS1)
7. Chiki Chiki Boys (GEN)
8. Altered Beast (GEN)
9. Jewel Master (GEN)
10. Fight'N Rage (NSW)

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11. Lunar: Silver Star Story Complete (PS1)

Lunar: Silver Star Story is a title I missed back when it was released on both the Sega CD and the PS1 remake. My cousins did have a Sega CD around release, so I had a chance to check the system out a bit, but other than a few titles, I wasn't too familiar with the console's library. I also completely missed the remake which was released in 1999 on the PS1. Years later I saw the cover art and magazine ads for the various versions of the release along with Lunar 2 and was instantly intrigued.

Lunar follows the adventure of Alex, a young boy who dreams of seeking adventure and becoming the dragon master. With his friends from his village, Ramus, Luna, and Nall, he sets out to do just that. Lunar is a traditional JPRG, with some interesting quirks to the menu and battle system. In regards to the menu system, each character is only able to hold about six items outside of their equipment for use during battle, so you have to do some planning and keep track of each character's inventory. Your buddy Nall acts as the main inventory and can hold a good amount of items that you'd like to save for later, or any things needed for the plot. The battle system is a bit different than your standard fare, as the characters will walk across the battle area to attack the enemies, and if certain enemies are too far, they'll stop in their tracks. Magic users and long range weapons, such as bows, are exempt from this. However, as characters level up, they're able to move further and even provide an additional attack or two, which is a really nice bonus later in the game.

I believe this is the first Working Designs published/translated game I've played through, so I was curious how the script would be. I've read mixed things about their translations and the adjusted difficulty. In regards to the translation, I can understand why some players would be critical. The WD translation throws in modern (for the time it was released) slang terms and phrases, which seems a bit out of place in a fantasy setting. With that being said, the dialogue is pretty entertaining and I don't think it took away from the plot. Regarding the difficulty, the game is tough in spots, but with some additional grinding in spots, I don't think it's too tough to get through.

In regards to the graphics, I think the sprite work for the characters and the backgrounds are beautiful here. The development team did a great job of updating the look of the game. The character sprites are a bit small, so I could see reviewers hammering the game for not being released as a 3D title a few years into the PS1's lifespan, but I enjoyed the look of 2D PS1 games during that era and still do, so I really like the look of the game. The anime cutscenes are a bit low-resolution but I still think they look good overall and give the game a very unique quality. I'm a bit mixed on the voice acting. Most of the voices for the characters sound pretty good, but I think Nall's voice is so high-pitched, it sounds a bit ridiculous IMO. The soundtrack is also really well done, and I thoroughly enjoyed it. The overworld music and dungeon music are especially catchy. This is a soundtrack I can listen to outside of the game.

I also want to take a moment to mention the PS1 release's packaging. This is definitely one of the nicest releases on the console. From the embossed outer box, to the hardcover color manual, the cloth map, and the bonus discs. WD did an incredible job, even my girlfriend stopped to compliment it when she saw it on my entertainment center.

I was hoping to 100% complete the game, but unfortunately I missed an interaction in the first town, which prevented me from acquiring two of the bromides at the end of the adventure. To clarify, the bromides in Lunar are collectible pictures that can be acquired throughout the journey, but it's not required to do so. Missing these two items did annoy me, but I did everything else you could do in the game, including seeing both of the hidden cutscenes. They're a bit risque and I feel like they're a little out of place in the game, which is one of my only nitpicks.

Overall, Lunar is a great RPG and is highly recommended! With the remaster being released on modern consoles earlier this year, that's the most accessible way to play. However, for fans of the PS1, the collectors version is really nice to have. Definitely check this one out if you can.
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