Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
Mekkablood is a retro-styled FPS whose key defining feature is it brings back the old-style giant cockpit HUD from the DOS days. And that slightly novel aesthetic is about the only thing it has going for it. And to be honest, it doesn't even do the cockpit in a satisfying way.
The game is a very basic FPS. It has sprite-based enemies and pickups and 3D terrain. The game mistakes having several enemy sprites with having enemy variety; there's really only about four enemies plus bosses (which are just regular enemies with a ton of health), but each of those enemies will have four variants that look different but behave the same and do the same damage. Speaking of same damage, you have five guns, but time to kill on all of them is the same, so it's really just swapping to different ones as you run out of ammo. And the shotgun is the worst because it just stops doing damage beyond a certain short range.
The giant HUD is the thing that sets it apart from other low-budget FPS's, and it is a throwback to the DOS days where that sort of thing was fairly common. The reason it was common is that significantly reduced the size of the environment that needed to be rendered, boosting framerates while also giving a sense of immersion. This one, however, both ends up being a bit too busy (to fit to a widescreen ratio there's a ton of needless greebles) and more egregiously, it keeps the crosshair in the screen center. Thing is, that means that it's in the bottom sixth of the viewable area. You basically feel like you're needing to lean your head back in order to hit anything.
The game has extremely weak level design; a series of hallways with dead end branches and a T intersection where one way is a locked door (but only after a few more hallways) and the other is the path to the key to the aforementioned locked door. The game overuses metal textures which cause enemies to blend into them at longer ranges; you often will stumble into enemies because you couldn't see them. The audio design sucks; weapon sounds are weak and enemies don't have aggro noises. You'll take a lot of damage in the back from enemies you didn't see because you don't know they went hostile. Enemy aggro ranges also don't have any rhyme or reason to them; they can aggro you through walls and they will constantly shoot you, aiming at the wall, and this means when you try to pass through a door you take unavoidable hits. It's overall a very amateur effort and should be avoided.
Games Beaten 2025
Re: Games Beaten 2025
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- prfsnl_gmr
- Next-Gen
- Posts: 12314
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2025
1. Mega Man (DOS)
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
I knocked out two more BurgerTime games while traveling through the Japanese countryside.
BurgerTime (2600) is, like many Atari 2600 Arcade ports, kind of its own thing. That can be good (e.g., Ms. Pac Man) or bad (e.g., Pac Man), and this one is definitely on the “good” side. The Atari 2600 port mostly nails the original’s gameplay. Better, Peter Pepper controls really well, and the ladders aren’t quite as finicky as the original, making it easier to corner. The game has only five levels, compared to the arcade’s six, and they’re wholly different from (and a good bit easier than) their arcade counterparts. My primary complaint is that the enemy sprite are a bit more <ahem> abstract, making it harder to distinguish the different types of enemies. Worse, they flicker like crazy, and with relatively undefined edges, I often found I hit an enemy accidentally while trying to lure it into a hamburger piece. Otherwise, though, I have no complaints, and if you like the original game, you should give this port a shot.
BurgerTime Deluxe is a pretty great GameBoy game. It keeps the arcade original’s gameplay, but stretches it across six distinct levels, each with four stages. It has a basic story - an evil chef is opening a doughnut shop next to Peter Pepper’s hamburger stand! - and clear ending, with cute little cinematics between each level. It has charming, classic-GameBoy graphics and an upbeat soundtrack. It’s difficult without being frustrating - you get passwords between the levels - and it controls wonderfully. If you’re a fan of the series, or if you just want a charming GameBoy maze game - you will enjoy BurgerTime Deluxe, and I recommend it without hesitation.
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
I knocked out two more BurgerTime games while traveling through the Japanese countryside.
BurgerTime (2600) is, like many Atari 2600 Arcade ports, kind of its own thing. That can be good (e.g., Ms. Pac Man) or bad (e.g., Pac Man), and this one is definitely on the “good” side. The Atari 2600 port mostly nails the original’s gameplay. Better, Peter Pepper controls really well, and the ladders aren’t quite as finicky as the original, making it easier to corner. The game has only five levels, compared to the arcade’s six, and they’re wholly different from (and a good bit easier than) their arcade counterparts. My primary complaint is that the enemy sprite are a bit more <ahem> abstract, making it harder to distinguish the different types of enemies. Worse, they flicker like crazy, and with relatively undefined edges, I often found I hit an enemy accidentally while trying to lure it into a hamburger piece. Otherwise, though, I have no complaints, and if you like the original game, you should give this port a shot.
BurgerTime Deluxe is a pretty great GameBoy game. It keeps the arcade original’s gameplay, but stretches it across six distinct levels, each with four stages. It has a basic story - an evil chef is opening a doughnut shop next to Peter Pepper’s hamburger stand! - and clear ending, with cute little cinematics between each level. It has charming, classic-GameBoy graphics and an upbeat soundtrack. It’s difficult without being frustrating - you get passwords between the levels - and it controls wonderfully. If you’re a fan of the series, or if you just want a charming GameBoy maze game - you will enjoy BurgerTime Deluxe, and I recommend it without hesitation.
Re: Games Beaten 2025
Are you pairing that with city pop (if you're outside Tokyo/Yokohama or Osaka) or koto music (outside Kyoto/Nara).prfsnl_gmr wrote: ↑Fri Apr 18, 2025 11:31 pmI knocked out two more BurgerTime games while traveling through the Japanese countryside.
I really like all the Game Boy classic arcade ports (including the Arcade Classics tetralogy). I somehow never got this one, but this review gives me the impetus to seek it out.prfsnl_gmr wrote: ↑Fri Apr 18, 2025 11:31 pmBurgerTime Deluxe is a pretty great GameBoy game. It keeps the arcade original’s gameplay, but stretches it across six distinct levels, each with four stages. It has a basic story - an evil chef is opening a doughnut shop next to Peter Pepper’s hamburger stand! - and clear ending, with cute little cinematics between each level. It has charming, classic-GameBoy graphics and an upbeat soundtrack. It’s difficult without being frustrating - you get passwords between the levels - and it controls wonderfully. If you’re a fan of the series, or if you just want a charming GameBoy maze game - you will enjoy BurgerTime Deluxe, and I recommend it without hesitation.
How much Japanese did you learn for your trip, if any?
- prfsnl_gmr
- Next-Gen
- Posts: 12314
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2025
I took two years of Japanese in college, but I haven’t spoken it regularly in 20+ years. I’m getting around just fine, though, and even if there’s an occasional language barrier, it’s pretty easily overcome by pointing and gesturing.
- Markies
- Next-Gen
- Posts: 1522
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2025
Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***
1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)

I completed Batman: The Video Game for the Nintendo GameBoy this afternoon!
Batman for the NES is one of my favorite games for the system. It is incredibly tough, but deeply satisfying when you are finally able to plow through. Shockingly, I was never a big Batman fan growing up. I watched a little of the Animated Series, but I don't think I have ever sat down and watched any of the Tim Burton movies. I really only knew him from the NES game that I used to rent and eventually owned. After finishing the NES version, I didn't know where to go next until I watched one of the Backloggery Marathons where Drumble play through the GameBoy version. I didn't realize how different it was and how good it looked, so I decided that would be the best choice. So, I picked it up in 2022 wanting a short GameBoy game to play and I decided today would be a perfect day to play through one.
In the NES version, Batman has a wall jump, mostly attacks with his fists and have guns for side-weapons. In the GameBoy version, there are no more wall jumps and your only attack are guns. There are various types of guns as power-ups throughout the levels that you can upgrade. You get everything from a measly pea shooter to something like a Batarang to a laser to a bouncing ball. They are very useful and you can power them up to shoot more shots, which you need for the later stages. The levels are mostly side scrolling with various jumps and enemies to shoot. It is kind of adorable seeing a very tiny Batman walk across the screen shooting enemies with his gun. There are two stages that are unique as they are more of a shoot em up style. They are a nice change of pace and break up the levels nicely.
Unfortunately, the game falls just a bit short of being great. The jump can be very floaty and difficult to judge where you can land. Also, it is a very committed jump, so I fell to my death several times over. Also, the levels can be quite difficult including the last one which is a side scrolling level. With little health pickups and taking damage often, that was a very frustrating end to the game.
Overall, I still enjoyed Batman: The Video Game for the GameBoy. It is a good and solid game, but with a few changes and tweaks it could have been a great game. If they changed the final level and lowered the difficulty, it would have played much better. As it stands, it is solid entry in Batman's video game history and well worth playing if you enjoy games like Contra!
***Denotes Replay For Completion***
1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)

I completed Batman: The Video Game for the Nintendo GameBoy this afternoon!
Batman for the NES is one of my favorite games for the system. It is incredibly tough, but deeply satisfying when you are finally able to plow through. Shockingly, I was never a big Batman fan growing up. I watched a little of the Animated Series, but I don't think I have ever sat down and watched any of the Tim Burton movies. I really only knew him from the NES game that I used to rent and eventually owned. After finishing the NES version, I didn't know where to go next until I watched one of the Backloggery Marathons where Drumble play through the GameBoy version. I didn't realize how different it was and how good it looked, so I decided that would be the best choice. So, I picked it up in 2022 wanting a short GameBoy game to play and I decided today would be a perfect day to play through one.
In the NES version, Batman has a wall jump, mostly attacks with his fists and have guns for side-weapons. In the GameBoy version, there are no more wall jumps and your only attack are guns. There are various types of guns as power-ups throughout the levels that you can upgrade. You get everything from a measly pea shooter to something like a Batarang to a laser to a bouncing ball. They are very useful and you can power them up to shoot more shots, which you need for the later stages. The levels are mostly side scrolling with various jumps and enemies to shoot. It is kind of adorable seeing a very tiny Batman walk across the screen shooting enemies with his gun. There are two stages that are unique as they are more of a shoot em up style. They are a nice change of pace and break up the levels nicely.
Unfortunately, the game falls just a bit short of being great. The jump can be very floaty and difficult to judge where you can land. Also, it is a very committed jump, so I fell to my death several times over. Also, the levels can be quite difficult including the last one which is a side scrolling level. With little health pickups and taking damage often, that was a very frustrating end to the game.
Overall, I still enjoyed Batman: The Video Game for the GameBoy. It is a good and solid game, but with a few changes and tweaks it could have been a great game. If they changed the final level and lowered the difficulty, it would have played much better. As it stands, it is solid entry in Batman's video game history and well worth playing if you enjoy games like Contra!
Re: Games Beaten 2025
We REALLY need a compilation of classic Batman games. I know that the rights would no doubt be scattered to the four winds (Sunsoft, Konami, Acclaim, Sega and God knows who else had the rights to make Batman games in the 8- and 16-bit eras).
Re: Games Beaten 2025
Yes! It's just really funny how tiny Batman is. While a fun game, it's also one of those GB titles that reminds you constantly how everything in the world, the characters, the powerups, and the world itself are made of very uniformly shaped and sized blocks.
- PartridgeSenpai
- Next-Gen
- Posts: 3072
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
----
46. Homefront (PS3)
----
47. Ape Escape: Pumped & Primed (PS2)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- PartridgeSenpai
- Next-Gen
- Posts: 3072
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
Still not quite having gotten all of the hype for F-Zero out of my system yet, I decided to fire this game up because it’s one I’ve never beaten despite owning it for so long in some form or another. I also quite enjoyed Maximum Velocity, the first GBA F-Zero game, quite a few years back, so I figured I’d probably quite like this too. It took me around 2 hours to clear all 3 cups on beginner difficulty and then the Knight Cup on expert to get the credits (beating any cup on expert will give you them, so I treated this as a sort of any-% playthrough). I played the American version of the game on emulated hardware via my SNES Mini without the use of save states or rewinds.
Like most racing games, there’s not much story here to speak off, at least not in-game. It’s the far-flung future, and the hottest sport in the galaxy is F-Zero racing. You can choose from 4 cars to race through 3 grand prix cups of 5 races each on 4 difficulties. It’s far from the crazy wide selection of characters you’d see in later racing games in the series (or even this console generation), but it’s hard to get too upset at what’s darn near a launch title for the Super Famicom. Interestingly, while there is a “practice” mode, I couldn’t figure out how to actually access every race on it (I only had seven available to me for whatever reason). There also isn’t any time trial mode to speak of, so it’s either grand prix or nothing for your adventures through this original F-Zero title.
The four cars available all have set stats for their max speeds, acceleration graphs, and weights, with the last of those impacting how the car turns more than anything (at least as far as I could tell). All four handle very differently, and my personal favorite was probably the Blue Falcon, because the others were all too slow and drifty for how I like to play this game. The whole format of the grand prix are also very strange. Rather than being points-based with different amounts of points being doled out in accordance with what place you got, this is instead a simple elimination format. Each race has five laps, and if you’re not in a certain place or above (with the order being 15, 10, 7, 5, and 3) by the time you make it to the next lap, you’re automatically disqualified and lose a life. You’ve got a health bar for your shields in grand F-Zero fashion, so smashing into walls or other racers too much or falling off the track entirely will cost you a life as well. This game actually uses points, though, and every 10k points you get will net you another life, so that’s a nice way to get some extra attempts because, believe me, you’re gonna need ‘em.
As is the case for a lot of racing games of this era, the races here more closely resemble elaborate setups for time trials than actual races against other racers. Though it didn’t seem like there were much in the way of catchup mechanics at all for if you’re behind, you can only ever get so far ahead. When you’re in first, it doesn’t matter how well you’ve been racing. Messing up or slowing down even a little bit will give you the big indicator at the bottom of your screen indicating that the guy in second place is right on your tail, making it pretty clear that the code simply makes second place spawn behind you when you’ve slowed down enough.
As much as I often describe the other racers as glorified obstacles in games of this type, F-Zero makes that description quite literal. While the only playable racers will just about always be first through third place, everyone behind them are different generic racers of the many generic junk racers that populate the track. No matter how far in first you are, after you finish the first lap, these generic racers will appear in packs of one to three ahead of you. They swivel all over the track trying to bump you, and while brown ones will only knock you off course, pink ones will explode and do a big pile of damage. You’ll need to slow down on the shield healing strips quite a lot to get any meaningful healing too, and with how quickly your car runs out of health if you’re grinding a wall or hitting an explosive, dying before you reach the finish is easily one of the biggest dangers you’ll face in this game.
The physics are also very strange too, probably on account of being such an early game on the SNES. Touching another racer (be they junk or real) seemed to only rarely actually affect them in a meaningful way. Even in a best-case scenario where they’re spun off into oblivion, one of the other racers will almost immediately take their place, so trying to bash your enemies to death isn’t remotely close to a viable strategy. Touching other racers basically only ever screws you over, as nine times out of ten it’ll send you hurtling into a wall at best and spinning you around completely at worst. They move so erratically and randomly, and the hit detection they use is so weird that I found it a total crap shot if I could ever successfully maneuver past one of them when I was trying to overtake.
The frequency of the junk racers and aggression of the other real racers combined with just how little health you have and how hard it is to heal made this game terribly frustrating for me. Even beating the King Cup on beginner difficulty was harder than beating the Knight Cup on expert largely because of just how vicious the track design gets once you’re out of that first cup (and don’t get me started on how frustrating that awful track with the invisible wind is to trudge through against CPUs of any difficulty). When I was younger, I couldn’t even attempt to complete the Queen Cup because there’s a jump in the fifth race that’s impossible to even survive if you don’t know that holding back during a jump tilts your nose up so you’ll fly farther (and even then it’s easy to get slowed down enough beforehand to make it impossible to survive).
The whole game becomes a giant test of how lucky you can get with how the junk racers will try messing you up, and it makes how nicely the game otherwise controls basically not matter at all. Each lap you finish gets you a one-time boost you can use, and you can also drift/grind left and right by using the L and R buttons. It’s a racer I felt played quite well, so it was quite upsetting to realize that there just isn’t time attack mode that I can use to enjoy the tracks at my leisure. The only real way to play this game is to suffer at the hands of all of your horrid AI haranguers in the grand prix, and it’s a real shame when the game otherwise feels so nice to play. Losing never feels worse than when it’s down to something that wasn’t your fault, and you will rarely have loses that feel like they were down to your own mistakes when you’re playing this game.
The aesthetics of the game are quite nice, at least. The graphics are big pretty Mode 7 flat races to zoom across with your race cars. The cars are quite well animated and their sprites are quite pretty too. It makes for a very nice sense of speed that later entries in the series would iterate on so very well. The main loser here, at least for me, is the music. Perhaps I’m just too used to how arrangements of these songs sound on later hardware, but the songs here feel a bit simple in depth despite the strength of the SNES sound chip. It’s likely just a casualty of being such an early game in the console’s life span, but it doesn’t make going back to this game any easier regardless.
Verdict: Not Recommended. I really wanted to like this game, as I’d had good memories of this game despite the difficulty of the later tracks. It’s quite clear to me now, however, that I had some pretty strong rose-colored glasses, because this game just does not hold up. The mean track design, ease of death, and just how hard the junk racers’ attacks rob you of control of your own destiny make for a game that is frustrating from beginning to end regardless of the difficulty you’re playing it on. There is no shortage of far better 2D F-Zero games on the GBA either, so I see very little reason to subject yourself to this old, flawed experience when newer, far better designed games in this style are available so readily.
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
Still not quite having gotten all of the hype for F-Zero out of my system yet, I decided to fire this game up because it’s one I’ve never beaten despite owning it for so long in some form or another. I also quite enjoyed Maximum Velocity, the first GBA F-Zero game, quite a few years back, so I figured I’d probably quite like this too. It took me around 2 hours to clear all 3 cups on beginner difficulty and then the Knight Cup on expert to get the credits (beating any cup on expert will give you them, so I treated this as a sort of any-% playthrough). I played the American version of the game on emulated hardware via my SNES Mini without the use of save states or rewinds.
Like most racing games, there’s not much story here to speak off, at least not in-game. It’s the far-flung future, and the hottest sport in the galaxy is F-Zero racing. You can choose from 4 cars to race through 3 grand prix cups of 5 races each on 4 difficulties. It’s far from the crazy wide selection of characters you’d see in later racing games in the series (or even this console generation), but it’s hard to get too upset at what’s darn near a launch title for the Super Famicom. Interestingly, while there is a “practice” mode, I couldn’t figure out how to actually access every race on it (I only had seven available to me for whatever reason). There also isn’t any time trial mode to speak of, so it’s either grand prix or nothing for your adventures through this original F-Zero title.
The four cars available all have set stats for their max speeds, acceleration graphs, and weights, with the last of those impacting how the car turns more than anything (at least as far as I could tell). All four handle very differently, and my personal favorite was probably the Blue Falcon, because the others were all too slow and drifty for how I like to play this game. The whole format of the grand prix are also very strange. Rather than being points-based with different amounts of points being doled out in accordance with what place you got, this is instead a simple elimination format. Each race has five laps, and if you’re not in a certain place or above (with the order being 15, 10, 7, 5, and 3) by the time you make it to the next lap, you’re automatically disqualified and lose a life. You’ve got a health bar for your shields in grand F-Zero fashion, so smashing into walls or other racers too much or falling off the track entirely will cost you a life as well. This game actually uses points, though, and every 10k points you get will net you another life, so that’s a nice way to get some extra attempts because, believe me, you’re gonna need ‘em.
As is the case for a lot of racing games of this era, the races here more closely resemble elaborate setups for time trials than actual races against other racers. Though it didn’t seem like there were much in the way of catchup mechanics at all for if you’re behind, you can only ever get so far ahead. When you’re in first, it doesn’t matter how well you’ve been racing. Messing up or slowing down even a little bit will give you the big indicator at the bottom of your screen indicating that the guy in second place is right on your tail, making it pretty clear that the code simply makes second place spawn behind you when you’ve slowed down enough.
As much as I often describe the other racers as glorified obstacles in games of this type, F-Zero makes that description quite literal. While the only playable racers will just about always be first through third place, everyone behind them are different generic racers of the many generic junk racers that populate the track. No matter how far in first you are, after you finish the first lap, these generic racers will appear in packs of one to three ahead of you. They swivel all over the track trying to bump you, and while brown ones will only knock you off course, pink ones will explode and do a big pile of damage. You’ll need to slow down on the shield healing strips quite a lot to get any meaningful healing too, and with how quickly your car runs out of health if you’re grinding a wall or hitting an explosive, dying before you reach the finish is easily one of the biggest dangers you’ll face in this game.
The physics are also very strange too, probably on account of being such an early game on the SNES. Touching another racer (be they junk or real) seemed to only rarely actually affect them in a meaningful way. Even in a best-case scenario where they’re spun off into oblivion, one of the other racers will almost immediately take their place, so trying to bash your enemies to death isn’t remotely close to a viable strategy. Touching other racers basically only ever screws you over, as nine times out of ten it’ll send you hurtling into a wall at best and spinning you around completely at worst. They move so erratically and randomly, and the hit detection they use is so weird that I found it a total crap shot if I could ever successfully maneuver past one of them when I was trying to overtake.
The frequency of the junk racers and aggression of the other real racers combined with just how little health you have and how hard it is to heal made this game terribly frustrating for me. Even beating the King Cup on beginner difficulty was harder than beating the Knight Cup on expert largely because of just how vicious the track design gets once you’re out of that first cup (and don’t get me started on how frustrating that awful track with the invisible wind is to trudge through against CPUs of any difficulty). When I was younger, I couldn’t even attempt to complete the Queen Cup because there’s a jump in the fifth race that’s impossible to even survive if you don’t know that holding back during a jump tilts your nose up so you’ll fly farther (and even then it’s easy to get slowed down enough beforehand to make it impossible to survive).
The whole game becomes a giant test of how lucky you can get with how the junk racers will try messing you up, and it makes how nicely the game otherwise controls basically not matter at all. Each lap you finish gets you a one-time boost you can use, and you can also drift/grind left and right by using the L and R buttons. It’s a racer I felt played quite well, so it was quite upsetting to realize that there just isn’t time attack mode that I can use to enjoy the tracks at my leisure. The only real way to play this game is to suffer at the hands of all of your horrid AI haranguers in the grand prix, and it’s a real shame when the game otherwise feels so nice to play. Losing never feels worse than when it’s down to something that wasn’t your fault, and you will rarely have loses that feel like they were down to your own mistakes when you’re playing this game.
The aesthetics of the game are quite nice, at least. The graphics are big pretty Mode 7 flat races to zoom across with your race cars. The cars are quite well animated and their sprites are quite pretty too. It makes for a very nice sense of speed that later entries in the series would iterate on so very well. The main loser here, at least for me, is the music. Perhaps I’m just too used to how arrangements of these songs sound on later hardware, but the songs here feel a bit simple in depth despite the strength of the SNES sound chip. It’s likely just a casualty of being such an early game in the console’s life span, but it doesn’t make going back to this game any easier regardless.
Verdict: Not Recommended. I really wanted to like this game, as I’d had good memories of this game despite the difficulty of the later tracks. It’s quite clear to me now, however, that I had some pretty strong rose-colored glasses, because this game just does not hold up. The mean track design, ease of death, and just how hard the junk racers’ attacks rob you of control of your own destiny make for a game that is frustrating from beginning to end regardless of the difficulty you’re playing it on. There is no shortage of far better 2D F-Zero games on the GBA either, so I see very little reason to subject yourself to this old, flawed experience when newer, far better designed games in this style are available so readily.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- prfsnl_gmr
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Re: Games Beaten 2025
1. Mega Man (DOS)
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
14. The Flintstones - BurgerTime in Bedrock (GBC)
Another BurgerTime game! This is a weird one since it is Flintstonea themed and stars Fred Flintstone and Barney Rubble. In it, Fred is late for work and gets a special assignment making dino burgers for some reason. It plays a lot like BurgerTime Deluxe (i.e., it has similar play mechanics to other BurgerTime games, it has six levels, each with four stages, etc.). It is worse than it Gameboy predecessor in almost every way, though. The cute graphics in BurgerTime Deluxe have been replaced by ugly, chonky-pixel versions of Flinstonea character. The music is just The Flintstones theme song, rendered with the GBC sound chip, on repeat. Fred moves really slowly, and the level design is pretty weak. Also, dropping burger pieces with enemies on them doesn’t provide as much of an advantage, removing one of the base game’s key mechanics.
This game, released in 2001 and based simultaneously on a then-40-year-old cartoon and then-20-year-old arcade game, is much too difficult for children. It also lacks appeal to anyone who, at the time of the release, would have nostalgia for either The Flintstones or BurgerTime, begging the question, “Who was this game’s target audience?” The answer, I think, is “no one,” and that’s the only person to whom I would recommend it.
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
14. The Flintstones - BurgerTime in Bedrock (GBC)
Another BurgerTime game! This is a weird one since it is Flintstonea themed and stars Fred Flintstone and Barney Rubble. In it, Fred is late for work and gets a special assignment making dino burgers for some reason. It plays a lot like BurgerTime Deluxe (i.e., it has similar play mechanics to other BurgerTime games, it has six levels, each with four stages, etc.). It is worse than it Gameboy predecessor in almost every way, though. The cute graphics in BurgerTime Deluxe have been replaced by ugly, chonky-pixel versions of Flinstonea character. The music is just The Flintstones theme song, rendered with the GBC sound chip, on repeat. Fred moves really slowly, and the level design is pretty weak. Also, dropping burger pieces with enemies on them doesn’t provide as much of an advantage, removing one of the base game’s key mechanics.
This game, released in 2001 and based simultaneously on a then-40-year-old cartoon and then-20-year-old arcade game, is much too difficult for children. It also lacks appeal to anyone who, at the time of the release, would have nostalgia for either The Flintstones or BurgerTime, begging the question, “Who was this game’s target audience?” The answer, I think, is “no one,” and that’s the only person to whom I would recommend it.