Games Beaten 2025
Re: Games Beaten 2025
Make sure you put Ender Magnolia on your wishlist if you didn't already buy it.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- RobertAugustdeMeijer
- 64-bit
- Posts: 328
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2025
I read somewhere that Ender Lillies gets way better the second time you play it (new game+ ?), can somebody confirm?
Having beat it one time, I thought it was fairly good, but little to write home about.
Having beat it one time, I thought it was fairly good, but little to write home about.
Re: Games Beaten 2025
They don't really do a New Game + option that I saw. Instead, as you access endings, it saves that you have them, but you can then reload and continue on with your current progress. A few of them also unlock cosmetic relics that change your appearance but cost nothing to equip.
I may pick up the sequel at some point. We'll see when next I feel like another Metroidvania.
I may pick up the sequel at some point. We'll see when next I feel like another Metroidvania.
- PartridgeSenpai
- Next-Gen
- Posts: 3187
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
51~100
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
This is a delightfully bizarre little game that I mostly remember being exposed to during my first discovery of Let’s Plays over 15 years ago. It’s one I almost remembered playing myself, but upon playing through it now, I know that was definitely never the case X3. I was in the mood for something quick and different, and so I chose to try and spend the evening playing through this, and whaddya know I did it~. It overall took me about 1.5 hours to beat the FDS version of the game only using two continues.
As the weird title may imply (literally, “Bio Miracle I’m Upa”), this is a WEIRD weird game. Upa is the young, very young, prince of a magical kingdom that’s thrown into chaos by an evil goat! To save his parents and his kingdom, he jumps, well, crawls into action to save everyone! What differentiates Upa from most similar protagonists is that there’s a bit of an age gap between him and most heroes. He’s not just a kid: He’s a baby. Crawling and jumping through stages, he uses his fairy-enchanted rattle to attack foes in the very surreal levels you find yourself in (including a world of microchips and a sea of milk and cheese). The story definitely does a fine enough job of providing an excuse for the action, but it’s also just so weird that it ends up really not mattering that any of the details beyond “you’re a baby” are only in the manual. Even for Konami, who were absolutely no stranger to incredibly bizarre and surreal games back in the day, this game takes the cake, and it’s that much more entertaining for it X3
Through the game’s 7 worlds of 3 levels each, Upa must crawl and jump his way to the end avoiding enemies along the way. However, though he may lack a traditional weapon of any kind or even Mario’s hardened feet to destroy his enemies, Upa has a clever and honestly astonishingly brutal way to dispatch foes instead! Using his enchanted rattle, Upa can inflate nearly any standard enemy into a harmless balloon-ified state. When they’re balloon-y, you can either ride on them as a platform or bop them from the bottom, sides, or diagonally to launch them into foes to defeat them. No matter what method you choose to subject your inflated enemies to, they will always eventually explode and die after a few seconds (in an explosion that hurts you too if you’re too close), so you best plan your jumps carefully if you want Upa to make it through this alive! Needless to say, while the gameplay may be simple, it’s also VERY messed up and weird, and it was an experience myself and those watching me couldn’t stop giggling at the whole way through X3
Levels are very standard fare for 1988 on the Famicom, being either solely vertical or horizontal affairs with some small exceptions for mid-level area transitions. Even still, the game is remarkably fair and balanced, and it also has a very reasonable difficulty curve despite being an 8-bit Konami game. It’s hardly a game so easy a baby could beat it, and some of the bosses and mid-bosses are very tricky due to the environments you’re made to fight them in, but I overall found it to be a very reasonable and fun challenge. There’s a bit too much reliance on unindicated falling platforms in later stages which are hardly a fair or fun feeling type of difficulty, but they’re recovered from easily enough that I couldn’t begrudge them too badly.
The aesthetics of the game are very strong too for the time. The graphics are striking in their strangeness, and it’s really fun seeing not only what weird environments and enemies you’ll fight next, but also what they’ll look like once you inflate them XD. The real star of the show is the music, though. This game is packed with banger tunes, and the standard mini-boss theme is one that’s stuck with me for well over a decade with just how catchy it is. Konami was well known for using the Famicom’s sound tech well, and Bio Miracle is no exception to that~.
Verdict: Recommended. It’s a weird, pretty simple, and kinda short game, but it’s definitely one of the stronger such games I’ve played on the Famicom. Sure, it hardly holds a candle to the best platformers on the system, but between the solid control and level design and the memorable presentation and good music, this is a game well worth your time if you’re into retro action platformers.
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
102. Bio Miracle Bokutte Upa (Famicom)
This is a delightfully bizarre little game that I mostly remember being exposed to during my first discovery of Let’s Plays over 15 years ago. It’s one I almost remembered playing myself, but upon playing through it now, I know that was definitely never the case X3. I was in the mood for something quick and different, and so I chose to try and spend the evening playing through this, and whaddya know I did it~. It overall took me about 1.5 hours to beat the FDS version of the game only using two continues.
As the weird title may imply (literally, “Bio Miracle I’m Upa”), this is a WEIRD weird game. Upa is the young, very young, prince of a magical kingdom that’s thrown into chaos by an evil goat! To save his parents and his kingdom, he jumps, well, crawls into action to save everyone! What differentiates Upa from most similar protagonists is that there’s a bit of an age gap between him and most heroes. He’s not just a kid: He’s a baby. Crawling and jumping through stages, he uses his fairy-enchanted rattle to attack foes in the very surreal levels you find yourself in (including a world of microchips and a sea of milk and cheese). The story definitely does a fine enough job of providing an excuse for the action, but it’s also just so weird that it ends up really not mattering that any of the details beyond “you’re a baby” are only in the manual. Even for Konami, who were absolutely no stranger to incredibly bizarre and surreal games back in the day, this game takes the cake, and it’s that much more entertaining for it X3
Through the game’s 7 worlds of 3 levels each, Upa must crawl and jump his way to the end avoiding enemies along the way. However, though he may lack a traditional weapon of any kind or even Mario’s hardened feet to destroy his enemies, Upa has a clever and honestly astonishingly brutal way to dispatch foes instead! Using his enchanted rattle, Upa can inflate nearly any standard enemy into a harmless balloon-ified state. When they’re balloon-y, you can either ride on them as a platform or bop them from the bottom, sides, or diagonally to launch them into foes to defeat them. No matter what method you choose to subject your inflated enemies to, they will always eventually explode and die after a few seconds (in an explosion that hurts you too if you’re too close), so you best plan your jumps carefully if you want Upa to make it through this alive! Needless to say, while the gameplay may be simple, it’s also VERY messed up and weird, and it was an experience myself and those watching me couldn’t stop giggling at the whole way through X3
Levels are very standard fare for 1988 on the Famicom, being either solely vertical or horizontal affairs with some small exceptions for mid-level area transitions. Even still, the game is remarkably fair and balanced, and it also has a very reasonable difficulty curve despite being an 8-bit Konami game. It’s hardly a game so easy a baby could beat it, and some of the bosses and mid-bosses are very tricky due to the environments you’re made to fight them in, but I overall found it to be a very reasonable and fun challenge. There’s a bit too much reliance on unindicated falling platforms in later stages which are hardly a fair or fun feeling type of difficulty, but they’re recovered from easily enough that I couldn’t begrudge them too badly.
The aesthetics of the game are very strong too for the time. The graphics are striking in their strangeness, and it’s really fun seeing not only what weird environments and enemies you’ll fight next, but also what they’ll look like once you inflate them XD. The real star of the show is the music, though. This game is packed with banger tunes, and the standard mini-boss theme is one that’s stuck with me for well over a decade with just how catchy it is. Konami was well known for using the Famicom’s sound tech well, and Bio Miracle is no exception to that~.
Verdict: Recommended. It’s a weird, pretty simple, and kinda short game, but it’s definitely one of the stronger such games I’ve played on the Famicom. Sure, it hardly holds a candle to the best platformers on the system, but between the solid control and level design and the memorable presentation and good music, this is a game well worth your time if you’re into retro action platformers.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2025
1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)
4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)
8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)
11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)
13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)
16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)
18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)
24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)
26. HROT (FPS)(PC)
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC)
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)
40. Heretic: Shadow of the Serpent Riders (FPS)(PC)
41. Heretic: Faith Renewed (FPS)(PC)
42. Hexen: Beyond Heretic (FPS)(PC)
43. Hexen: Deathkings of the Dark Citadel (FPS)(PC)
44. Hexen: Vestiges of Grandeur (FPS)(PC)
45. Handshakes (Puzzle)(PC)
46. Generation Zero (FPS)(PC)
47. Generation Zero: Alpine Unrest (FPS)(PC)
48. Generation Zero: FNIX Rising (FPS)(PC)
49. Ender Lilies: Quietus of the Knights (Action)(PC)
50. Cthulhu Saves Christmas (RPG)(PC)
All right, so Cthulhu on e saved the world, right? Well, before everybody's favorite tentacle-faced God of madness and death did so, he had to save Santa Claus. Because he lost his powers due to an anti-gift and also wanted to be sure that the big jolly man gave him enough power to destroy the world. So, in the true Christmas spirit, he sets out to save Santa and Christmas all so he has enough power to destroy the world...and Christmas. You know what? It makes sense in context.
Anyway, Cthulhu Saves Christmas is an RPG done in the style of a 16-bit Japanese title that would have appeared in the early days of the Super Nintendo. Gameplay revolves around building relationships for new gear while waiting in town, then going to clear a series of dungeons and bosses, all themed around Christmas in some generally ridiculous way. Each area also has treasure to find, so exploring is recommended.
It's also not as big a hassle as you would think, as each dungeon has a certain number of random encounters you have to face before it simply lets you walk around freely. You also have a menu button to force a combat, this lowering the number, and if you still want to grind for whatever reason, you can keep forcing combats after reducing the number to 0. I appreciate the options I am given here, though playing through the game on the middle difficulty, I never felt I needed to grind.
Combat is quirky. Your characters are fully restored after every fight, so you can always go all out. Each character has access to four equippable actions, an additional defensive action, and three random actions from their set of possible moves. As you use an action, it is removed from your list, until eventually you must defend to recharge them, which also changes the random actions like some kind of roulette. This does mean that there is a luck element to longer battles, but you also have items and joint attacks that build up over time which can do devastating combos, so odds are you aren't going to need to spend a ton of time recharging abilities; fights just don't last that long.
However,any abilities get into the status effect system, which is a major portion of the game. There are a variety of positive and negative static effects, and depending on whether the enemy is sane or insane, different abilities work better. Sanity also impacts elemental resistances, so Cthulhu driving an enemy mad can potentially setup a big combo for one of the other party members...or for himself, as he has a few attacks that get more powerful if done against an insane opponent. Add in that every few turns, each character charges up and can release a more powerful version of an ability, and if you time it right, you can end up absolutely crushing a foe. Or not, it all depends on how you play the game.
And then one character has her own chicken-based power system, but let's just not get into that, ok?
I found Cthulhu Saves Christmas short but charming in a ridiculous way. It's a nice homage to older JRPGs that has a good tongue-in-cheek sense of humor about itself. Yes, it has systems that could also be studied in depth if you really wanted to customize some ridiculous setups, but it also doesn't require that to enjoy it. And I had fun.
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)
4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)
8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)
11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)
13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)
16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)
18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)
24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)
26. HROT (FPS)(PC)
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC)
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)
40. Heretic: Shadow of the Serpent Riders (FPS)(PC)
41. Heretic: Faith Renewed (FPS)(PC)
42. Hexen: Beyond Heretic (FPS)(PC)
43. Hexen: Deathkings of the Dark Citadel (FPS)(PC)
44. Hexen: Vestiges of Grandeur (FPS)(PC)
45. Handshakes (Puzzle)(PC)
46. Generation Zero (FPS)(PC)
47. Generation Zero: Alpine Unrest (FPS)(PC)
48. Generation Zero: FNIX Rising (FPS)(PC)
49. Ender Lilies: Quietus of the Knights (Action)(PC)
50. Cthulhu Saves Christmas (RPG)(PC)
All right, so Cthulhu on e saved the world, right? Well, before everybody's favorite tentacle-faced God of madness and death did so, he had to save Santa Claus. Because he lost his powers due to an anti-gift and also wanted to be sure that the big jolly man gave him enough power to destroy the world. So, in the true Christmas spirit, he sets out to save Santa and Christmas all so he has enough power to destroy the world...and Christmas. You know what? It makes sense in context.
Anyway, Cthulhu Saves Christmas is an RPG done in the style of a 16-bit Japanese title that would have appeared in the early days of the Super Nintendo. Gameplay revolves around building relationships for new gear while waiting in town, then going to clear a series of dungeons and bosses, all themed around Christmas in some generally ridiculous way. Each area also has treasure to find, so exploring is recommended.
It's also not as big a hassle as you would think, as each dungeon has a certain number of random encounters you have to face before it simply lets you walk around freely. You also have a menu button to force a combat, this lowering the number, and if you still want to grind for whatever reason, you can keep forcing combats after reducing the number to 0. I appreciate the options I am given here, though playing through the game on the middle difficulty, I never felt I needed to grind.
Combat is quirky. Your characters are fully restored after every fight, so you can always go all out. Each character has access to four equippable actions, an additional defensive action, and three random actions from their set of possible moves. As you use an action, it is removed from your list, until eventually you must defend to recharge them, which also changes the random actions like some kind of roulette. This does mean that there is a luck element to longer battles, but you also have items and joint attacks that build up over time which can do devastating combos, so odds are you aren't going to need to spend a ton of time recharging abilities; fights just don't last that long.
However,any abilities get into the status effect system, which is a major portion of the game. There are a variety of positive and negative static effects, and depending on whether the enemy is sane or insane, different abilities work better. Sanity also impacts elemental resistances, so Cthulhu driving an enemy mad can potentially setup a big combo for one of the other party members...or for himself, as he has a few attacks that get more powerful if done against an insane opponent. Add in that every few turns, each character charges up and can release a more powerful version of an ability, and if you time it right, you can end up absolutely crushing a foe. Or not, it all depends on how you play the game.
And then one character has her own chicken-based power system, but let's just not get into that, ok?
I found Cthulhu Saves Christmas short but charming in a ridiculous way. It's a nice homage to older JRPGs that has a good tongue-in-cheek sense of humor about itself. Yes, it has systems that could also be studied in depth if you really wanted to customize some ridiculous setups, but it also doesn't require that to enjoy it. And I had fun.
- Markies
- Next-Gen
- Posts: 1614
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2025
Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***
1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)
24. Child of Eden (PS3)
***25. Atelier Iris 2: The Azoth Of Destiny (PS2)***
***26. DuckTales: Remastered (WiiU)***
***27. The Bard's Tale (XBOX)***
28. Xenoblade Chronicles (Wii)
29. Super Mario Land 2: 6 Golden Coins (GB)
***30. Threads of Fate (PS1)***
31. Metroid Fusion (GBA)
***32. Castlevania II: Simon's Quest (NES)***
33. Miitopia (NSW)

I beat Miitopia on the Nintendo Switch this evening!
Miitopia is a 3DS game that got ported to the Switch early in its life. I added the game to my Wishlist when I was gifted a Switch and I was checking the Wikipedia page looking for interesting games. Besides the Mii part, I knew nothing about the game until I read that it was a turn-based RPG. Since those are my bread and butter, I added it to my Wishlist. It was one of the first games I actually bought for the Switch after I beat my Backlog, but it sat on my shelf for years. I am not very creative, so I was afraid I would be stifled by not using created Miis. Looking for a simpler RPG after beating Xenoblade Chronicles, I decided to give it a try and see what it was like.
I am really glad that I did because not only was it the perfect game to play after Xenoblade Chronicles, but I enjoyed every moment of Miitopia. It is an extremely simple game and one that can be a bit of repetitive. It has the same simple formula for each stage as you go through events where you either battle monsters, make choices, Mii interactions or end at an Inn. In the Inn, you can improve your stats and your relationships with your characters. You then move onto the next stage and start the process all over again. Thankfully, the game never got repetitive because I enjoyed it so much. I loved getting new outfits for my character classes, which allowed me to choose the color. I loved the interactions between the characters, even though they were generic, but they were quite cute and could be very funny. I loved getting new Costumes, Weapons and food because they all increased my stats very slowly throughout the game. And I loved the interactions with the story characters you find in the game. You don't need to be creative as you can just use random characters, so I was very relieved about that.
Overall, I absolutely loved Miitopia. RPG's are at their best when you feel like you are making incremental progress with that hit of a dopamine all throughout your long journey. Miitopia does that perfectly well. It is addictive enough where you just want to keep playing. Also, every time that you do, you feel like you are getting just a little bit more powerful. It can be very repetitive if you don't like it along with being very easy, so I think it is a perfect starter RPG. If you want a simple RPG with life simulation elements that is a breeze to play, Miitopia is perfect for you!
***Denotes Replay For Completion***
1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)
24. Child of Eden (PS3)
***25. Atelier Iris 2: The Azoth Of Destiny (PS2)***
***26. DuckTales: Remastered (WiiU)***
***27. The Bard's Tale (XBOX)***
28. Xenoblade Chronicles (Wii)
29. Super Mario Land 2: 6 Golden Coins (GB)
***30. Threads of Fate (PS1)***
31. Metroid Fusion (GBA)
***32. Castlevania II: Simon's Quest (NES)***
33. Miitopia (NSW)
I beat Miitopia on the Nintendo Switch this evening!
Miitopia is a 3DS game that got ported to the Switch early in its life. I added the game to my Wishlist when I was gifted a Switch and I was checking the Wikipedia page looking for interesting games. Besides the Mii part, I knew nothing about the game until I read that it was a turn-based RPG. Since those are my bread and butter, I added it to my Wishlist. It was one of the first games I actually bought for the Switch after I beat my Backlog, but it sat on my shelf for years. I am not very creative, so I was afraid I would be stifled by not using created Miis. Looking for a simpler RPG after beating Xenoblade Chronicles, I decided to give it a try and see what it was like.
I am really glad that I did because not only was it the perfect game to play after Xenoblade Chronicles, but I enjoyed every moment of Miitopia. It is an extremely simple game and one that can be a bit of repetitive. It has the same simple formula for each stage as you go through events where you either battle monsters, make choices, Mii interactions or end at an Inn. In the Inn, you can improve your stats and your relationships with your characters. You then move onto the next stage and start the process all over again. Thankfully, the game never got repetitive because I enjoyed it so much. I loved getting new outfits for my character classes, which allowed me to choose the color. I loved the interactions between the characters, even though they were generic, but they were quite cute and could be very funny. I loved getting new Costumes, Weapons and food because they all increased my stats very slowly throughout the game. And I loved the interactions with the story characters you find in the game. You don't need to be creative as you can just use random characters, so I was very relieved about that.
Overall, I absolutely loved Miitopia. RPG's are at their best when you feel like you are making incremental progress with that hit of a dopamine all throughout your long journey. Miitopia does that perfectly well. It is addictive enough where you just want to keep playing. Also, every time that you do, you feel like you are getting just a little bit more powerful. It can be very repetitive if you don't like it along with being very easy, so I think it is a perfect starter RPG. If you want a simple RPG with life simulation elements that is a breeze to play, Miitopia is perfect for you!
- RobertAugustdeMeijer
- 64-bit
- Posts: 328
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2025
55: Alpha Protocol
The 'making of' is perhaps more interesting than the game. Obsidian is known for their writing, not their gameplay, and here we see them attempt both their first stealth game and shooter, with an engine they were unfamiliar with. It's a hot mess. Behind all the bugs, there is a complex narrative branching tree. The alliances you make not only give the usual upgrades/squad members, but can also lead to interference with other potential alliances. Playing a second time, being on to the rest, is where the real power fantasy is at. And yet, at times the game is bold enough to give you impossible choices and there's simply no way to have your cake and eat it. Unfortunately, not all strands are woven tight by the end, and you might be disappointed with how some of them unravel, probably due to a lack of development time. If there were ever a game that could use a remake, this just might be it. Playing around with so many factions is a delight. It's a shame you have to play a half-baked video game in between the dialogues.
7/10
The 'making of' is perhaps more interesting than the game. Obsidian is known for their writing, not their gameplay, and here we see them attempt both their first stealth game and shooter, with an engine they were unfamiliar with. It's a hot mess. Behind all the bugs, there is a complex narrative branching tree. The alliances you make not only give the usual upgrades/squad members, but can also lead to interference with other potential alliances. Playing a second time, being on to the rest, is where the real power fantasy is at. And yet, at times the game is bold enough to give you impossible choices and there's simply no way to have your cake and eat it. Unfortunately, not all strands are woven tight by the end, and you might be disappointed with how some of them unravel, probably due to a lack of development time. If there were ever a game that could use a remake, this just might be it. Playing around with so many factions is a delight. It's a shame you have to play a half-baked video game in between the dialogues.
7/10
Re: Games Beaten 2025
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
First 50:
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC
Cats Organized Neatly is a puzzle game where you need to fit a bunch of cats into a grid, with no empty space and no overlap. The cars form various tiled geometric shapes that can then be rotated. You've seen this kind of puzzle before. Sometimes the board is a basic square, other times it will have weird edges and blocked parts in the middle. The thing that separates this game from others in its genres is the cats go "mew" when you click them. It's extremely inexpensive, so if you want a cozy puzzle game this is one worth getting.
First 50:
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC
Cats Organized Neatly is a puzzle game where you need to fit a bunch of cats into a grid, with no empty space and no overlap. The cars form various tiled geometric shapes that can then be rotated. You've seen this kind of puzzle before. Sometimes the board is a basic square, other times it will have weird edges and blocked parts in the middle. The thing that separates this game from others in its genres is the cats go "mew" when you click them. It's extremely inexpensive, so if you want a cozy puzzle game this is one worth getting.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- PartridgeSenpai
- Next-Gen
- Posts: 3187
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
51~100
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- PartridgeSenpai
- Next-Gen
- Posts: 3187
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
51~100
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
----
106. Wheel of Fortune (N64)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
106. Wheel of Fortune (N64)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me

