Games Beaten 2025
Re: Games Beaten 2025
Speaking of scary numbers, if cartoon characters aged in real time, the Rugrats would be in their mid-30s while Doug Funnie and his friends would be in his 40s.
- prfsnl_gmr
- Next-Gen
- Posts: 12313
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2025
1. Mega Man (DOS)
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
14. The Flintstones - BurgerTime in Bedrock (GBC)
15. Dojoran (Switch)
16. Super BurgerTime (Arcade)
17. The Mr. Rabbit Magic Show (iOS)
18. Shantae Advance: Risky Revolution (GBA)
19. Dark Souls Remastered (Xbox)
I wrote long, detailed reviews of each of these and thought I’d saved my work. I hadn’t, though, and don’t have the energy to rewrite them.
The Mr. Rabbit Magic Show Is another fun point-and-click, cube-escape adventure game from Rusty Lake. It’s completely free and released to celebrate the developer’s anniversary. Like all their games, it’s solid, and I recommend it.
Shantae Advance: Risky Revolution the “lost” Shantae GBA game. It bridges the gap, both mechanically and narratively, between Shantae (GBC) and Shantae & The Pirate’s Curse (NDS). It has all the personality and LoZ/WonderBoy gameplay you’d expect from games in the series, with a unique background/foreground hopping mechanic. The spritework is stupendous, and the game sounds great too. While I am sure ports to other platforms are in the works, it is currently only available as a physical GBA cart, and it’s easily one of the best GBA games. Highly recommended to anyone, but especially recommended to fans of the series.
Dark Souls is amazing, and I love it. Really peak game and world design that holds up incredibly well. Challenging, but fair, and incredibly mysterious with heaps of replay value. It’s just a really, really great game, and I can’t wait to march through the rest FromSoftware’s modern ARPGs (after I finally beat Shadow Tower Abyss, of course).
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
14. The Flintstones - BurgerTime in Bedrock (GBC)
15. Dojoran (Switch)
16. Super BurgerTime (Arcade)
17. The Mr. Rabbit Magic Show (iOS)
18. Shantae Advance: Risky Revolution (GBA)
19. Dark Souls Remastered (Xbox)
I wrote long, detailed reviews of each of these and thought I’d saved my work. I hadn’t, though, and don’t have the energy to rewrite them.

The Mr. Rabbit Magic Show Is another fun point-and-click, cube-escape adventure game from Rusty Lake. It’s completely free and released to celebrate the developer’s anniversary. Like all their games, it’s solid, and I recommend it.
Shantae Advance: Risky Revolution the “lost” Shantae GBA game. It bridges the gap, both mechanically and narratively, between Shantae (GBC) and Shantae & The Pirate’s Curse (NDS). It has all the personality and LoZ/WonderBoy gameplay you’d expect from games in the series, with a unique background/foreground hopping mechanic. The spritework is stupendous, and the game sounds great too. While I am sure ports to other platforms are in the works, it is currently only available as a physical GBA cart, and it’s easily one of the best GBA games. Highly recommended to anyone, but especially recommended to fans of the series.
Dark Souls is amazing, and I love it. Really peak game and world design that holds up incredibly well. Challenging, but fair, and incredibly mysterious with heaps of replay value. It’s just a really, really great game, and I can’t wait to march through the rest FromSoftware’s modern ARPGs (after I finally beat Shadow Tower Abyss, of course).
- PartridgeSenpai
- Next-Gen
- Posts: 3072
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
----
62. Prototype (PS3)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- Markies
- Next-Gen
- Posts: 1522
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2025
Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***
1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)

I completed Tecmo Super Bowl on the Super Nintendo Entertainment System this evening!
If there are two games that defined my childhood, it would be the original Legend of Zelda and Tecmo Super Bowl. Most of the video games I had growing up were from my older brothers and they really only played sports titles. So, I basically had to play Sports titles and my favorite was Tecmo Super Bowl on the NES. We had a NES dedicated to that game alone so that we could never take it out and erase our season. They loved the NES version the best, but I loved the Genesis version I played when I was older. Out of 28 teams, I have won the Super Bowl with 25 of them. I knew there was a SNES version, but I always thought it was the same. One night, I was searching through the emulator up at my Arcade, I decided to give it a try and noticed some slight differences. Since the game is about $10, I picked it up and decided to give it a try.
It is nearly impossible for me to give an honest review of Tecmo Super Bowl because of how much I have played of the game. Instead, I will give some variation differences of the game and which version I preferred the most. The major difference would be the speed of the game. The SNES version has many voice clips that play while the clock runs, so the games just fly by. In the GEN version, you could quickly go from play to play with little interruptions. Besides the first few weeks, I didn't have as many blowouts because of the faster pace. Also, the AI is a lot harder in the SNES version. The playoffs can be quite unfair and almost impossible to score sometimes. Add to the fact your QB throws more interceptions and faster defensive backs makes it harder to throw long balls. Besides different animations, the game also has animations for in game achievements. For example, it will tell you when your Running Back has rushed for 100 yards, you've thrown for 300 yards or caught for 150 yards. It's a neat feature that is exclusive for the SNES version.
Overall, despite the jump in difficulty, I still loved playing through the SNES version of Tecmo Super Bowl. For that classic feel, the NES version is the best one. For my nostalgia and favorite, I obviously have to go with the Genesis version. I know every little trick in that game and every little detail. Still, I would recommend the SNES version or any version because Tecmo Super Bowl is the greatest sports game of all time. Absolutely perfect!
***Denotes Replay For Completion***
1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)

I completed Tecmo Super Bowl on the Super Nintendo Entertainment System this evening!
If there are two games that defined my childhood, it would be the original Legend of Zelda and Tecmo Super Bowl. Most of the video games I had growing up were from my older brothers and they really only played sports titles. So, I basically had to play Sports titles and my favorite was Tecmo Super Bowl on the NES. We had a NES dedicated to that game alone so that we could never take it out and erase our season. They loved the NES version the best, but I loved the Genesis version I played when I was older. Out of 28 teams, I have won the Super Bowl with 25 of them. I knew there was a SNES version, but I always thought it was the same. One night, I was searching through the emulator up at my Arcade, I decided to give it a try and noticed some slight differences. Since the game is about $10, I picked it up and decided to give it a try.
It is nearly impossible for me to give an honest review of Tecmo Super Bowl because of how much I have played of the game. Instead, I will give some variation differences of the game and which version I preferred the most. The major difference would be the speed of the game. The SNES version has many voice clips that play while the clock runs, so the games just fly by. In the GEN version, you could quickly go from play to play with little interruptions. Besides the first few weeks, I didn't have as many blowouts because of the faster pace. Also, the AI is a lot harder in the SNES version. The playoffs can be quite unfair and almost impossible to score sometimes. Add to the fact your QB throws more interceptions and faster defensive backs makes it harder to throw long balls. Besides different animations, the game also has animations for in game achievements. For example, it will tell you when your Running Back has rushed for 100 yards, you've thrown for 300 yards or caught for 150 yards. It's a neat feature that is exclusive for the SNES version.
Overall, despite the jump in difficulty, I still loved playing through the SNES version of Tecmo Super Bowl. For that classic feel, the NES version is the best one. For my nostalgia and favorite, I obviously have to go with the Genesis version. I know every little trick in that game and every little detail. Still, I would recommend the SNES version or any version because Tecmo Super Bowl is the greatest sports game of all time. Absolutely perfect!
Re: Games Beaten 2025
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
Exophobia is a first person Metroidvania with a retro aesthetic and a stark choice of color palette. It tries to sucker you in by thinking it's a retro FPS, but the gunplay is basic and the focus is on environmental puzzle solving.
The setup is a ship has crashed on an alien planet and gets into a kerfuffle with the natives. You need to help the survivors escape. To do so, you'll make use of your gun, various upgrades for it, and a slide. The ship is divided into four floors, each being a different type of biome. The first floor is the storage area, the second is the biology lab, the third is the reactor, and the fourth is the crew quarters. You'll bounce around the floors as you unlock the various abilities that will get you past the various barriers.
You start with a basic gun and the ability to slide. Sliding will make you invincible and will push enemies and objects (useful for puzzle solving). You'll pick up a charge shot which can break certain barriers, the ability to do a shockwave that stuns enemies, cancels projectiles, and can manipulate electricity. Things really pick up when you get the teleport; after firing a shot you can trigger a teleport point at the shot location, then at any time you can teleport to said point. Finally, you'll get the ability to detonate your fully charged shot in an explosion, which will get past the final superbarriers in your way.
The game makes use of various obstacles like pushing blocks on switches, timed doors, and other parts of the environment to serve as the primary challenge. Enemy fights are generally straightforward, the occasional arena being the prime way the game will kill you. But even those are mostly just circling around the edge and shooting everything. The bosses are a bit more interesting; you need to find the vulnerable point of their attack pattern to land some damage. They make use of all your abilities; teleport especially stands out as critical for avoiding damage on the later fights.
Overall, it's a pretty solid Metroidvania. The level design does a good job of funneling you to where you need to go, and any backtracking usually makes use of newly opened shortcuts. Also, enemies don't respawn (though certain triggers will create new sets of enemies in certain rooms), so in the later game you're free to focus on traversal.
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
Exophobia is a first person Metroidvania with a retro aesthetic and a stark choice of color palette. It tries to sucker you in by thinking it's a retro FPS, but the gunplay is basic and the focus is on environmental puzzle solving.
The setup is a ship has crashed on an alien planet and gets into a kerfuffle with the natives. You need to help the survivors escape. To do so, you'll make use of your gun, various upgrades for it, and a slide. The ship is divided into four floors, each being a different type of biome. The first floor is the storage area, the second is the biology lab, the third is the reactor, and the fourth is the crew quarters. You'll bounce around the floors as you unlock the various abilities that will get you past the various barriers.
You start with a basic gun and the ability to slide. Sliding will make you invincible and will push enemies and objects (useful for puzzle solving). You'll pick up a charge shot which can break certain barriers, the ability to do a shockwave that stuns enemies, cancels projectiles, and can manipulate electricity. Things really pick up when you get the teleport; after firing a shot you can trigger a teleport point at the shot location, then at any time you can teleport to said point. Finally, you'll get the ability to detonate your fully charged shot in an explosion, which will get past the final superbarriers in your way.
The game makes use of various obstacles like pushing blocks on switches, timed doors, and other parts of the environment to serve as the primary challenge. Enemy fights are generally straightforward, the occasional arena being the prime way the game will kill you. But even those are mostly just circling around the edge and shooting everything. The bosses are a bit more interesting; you need to find the vulnerable point of their attack pattern to land some damage. They make use of all your abilities; teleport especially stands out as critical for avoiding damage on the later fights.
Overall, it's a pretty solid Metroidvania. The level design does a good job of funneling you to where you need to go, and any backtracking usually makes use of newly opened shortcuts. Also, enemies don't respawn (though certain triggers will create new sets of enemies in certain rooms), so in the later game you're free to focus on traversal.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- Markies
- Next-Gen
- Posts: 1522
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2025
Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***
1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)
24. Child of Eden (PS3)

I beat Child of Eden on the Sony Playstation 3 this afternoon!
Back in my early PS2 games, I picked up and played through Rez. At the time, it was an under the radar game that was very unique. It was this on rails shooter where the music changed while you were playing the game. It was this strange interactive experience that was very unique for its time. Well, when I was creating my massive PS3 Wishlist, I was amazed to see that a sort of sequel to Rez was created called Child of Eden. It used the Playstation Move, but you could also use a regular controller. Every January 1st, I use the Backloggery Roulette to pull a random game from my Wishlist and Child of Eden was the choice last year. I was looking for a smaller game before I begin my next epic RPG, so I figured this would be a perfect opportunity.
I have taken very little drugs or alcohol in my life and I don't feel like I need to anymore after playing Child of Eden. That was one of the most intense and trippy experiences I think I have ever had in my life. The PS2 limitations made it a bit difficult for Rez to get out of its blocky aesthetic. That is absolutely not the case for Child of Eden. You have actual videos playing in the background and HD quality graphics throughout the entire journey. The ingame graphics are so unique and out there that it feels like an acid trip or something out of Epcot Center. It's a sight to behold and the music plays a pivotal role in it as well. It is one of the most unique experiences I think I have ever had. The shooting part is a lot more tighter and the gameplay itself is much smoother, so the overall experience is much more enjoyable!
Obviously, something this intense can be a bit much. At times, my eyes were beginning to feel a bit overwhelmed. There is very much a seizure warning when starting the game. Also, with so much going on, it can be hard to figure out where the enemies are and what is exactly damaging you. Everything blends together that it is very easy to miss the important parts.
Overall, I enjoyed my time with Child of Eden. It is not a particularly long game as I beat it in a few hours in an afternoon. With only like 5 stages taking up to 10 - 20 minutes, it can be finished rather quickly. However, the memories and experiences will probably last me a lifetime. If you looking for something you have never experienced before, I would recommend playing through Child of Eden. It is very much a trip!
***Denotes Replay For Completion***
1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)
24. Child of Eden (PS3)

I beat Child of Eden on the Sony Playstation 3 this afternoon!
Back in my early PS2 games, I picked up and played through Rez. At the time, it was an under the radar game that was very unique. It was this on rails shooter where the music changed while you were playing the game. It was this strange interactive experience that was very unique for its time. Well, when I was creating my massive PS3 Wishlist, I was amazed to see that a sort of sequel to Rez was created called Child of Eden. It used the Playstation Move, but you could also use a regular controller. Every January 1st, I use the Backloggery Roulette to pull a random game from my Wishlist and Child of Eden was the choice last year. I was looking for a smaller game before I begin my next epic RPG, so I figured this would be a perfect opportunity.
I have taken very little drugs or alcohol in my life and I don't feel like I need to anymore after playing Child of Eden. That was one of the most intense and trippy experiences I think I have ever had in my life. The PS2 limitations made it a bit difficult for Rez to get out of its blocky aesthetic. That is absolutely not the case for Child of Eden. You have actual videos playing in the background and HD quality graphics throughout the entire journey. The ingame graphics are so unique and out there that it feels like an acid trip or something out of Epcot Center. It's a sight to behold and the music plays a pivotal role in it as well. It is one of the most unique experiences I think I have ever had. The shooting part is a lot more tighter and the gameplay itself is much smoother, so the overall experience is much more enjoyable!
Obviously, something this intense can be a bit much. At times, my eyes were beginning to feel a bit overwhelmed. There is very much a seizure warning when starting the game. Also, with so much going on, it can be hard to figure out where the enemies are and what is exactly damaging you. Everything blends together that it is very easy to miss the important parts.
Overall, I enjoyed my time with Child of Eden. It is not a particularly long game as I beat it in a few hours in an afternoon. With only like 5 stages taking up to 10 - 20 minutes, it can be finished rather quickly. However, the memories and experiences will probably last me a lifetime. If you looking for something you have never experienced before, I would recommend playing through Child of Eden. It is very much a trip!
Re: Games Beaten 2025
Love Child of Eden. It's fantastic with some bangin' tunes. I'll always prefer Rez to some extent, but everything of United Game Arts (UGA) and Q entertainment's is pretty much amazing.
_____________________________________
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Re: Games Beaten 2025
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
Haunted Castle Revisited is a redo of the original Haunted Castle; it takes the same basic layout and improves it on every metric. Besides the expected "make the graphics better than 1988, make the stage layouts a bit more interesting", it vastly improves the boss fights to be far more interesting and puts in some quality of life features like making pits not be instant death.
The game is essentially a retelling of Castlevania 1; you're Simon, Dracula steals your bride on your wedding day, get to whipping. You go through five stages plus a short Dracula traversal, each with a boss at the end. Fairly standard Classicvania stuff; the stage layouts are mostly CV1 style with the graphical power of CV4.
One thing you'll notice is there are a lot more incidental damage flying around. Bats are pretty constantly spawning, a la Medusa heads, but they don't have much up/down movement, so they're more manageable. But you'll still take hits from them. You can't destroy axe armor axes, so make sure you pay attention to the throw. And some skeletons will spawn a ghost that seeks you after death. The game is trying to make up for the extremely short runtime (appropriate for an arcade game) by making sure you're on the ball.
Whereas the boss fights in the original tended to have one basic attack they used over and over, here they tend to have multiples. Some bosses have a straight up fixed pattern, while others will randomly select their attacks. One annoying thing is the bosses seem to need to be in a resting state between attacks to be killed, which can cause a death if you're low on health and trying to take out that last bar of boss health.
All in all, it's a short experience, but it is nice to have a Classicvania again.
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
Haunted Castle Revisited is a redo of the original Haunted Castle; it takes the same basic layout and improves it on every metric. Besides the expected "make the graphics better than 1988, make the stage layouts a bit more interesting", it vastly improves the boss fights to be far more interesting and puts in some quality of life features like making pits not be instant death.
The game is essentially a retelling of Castlevania 1; you're Simon, Dracula steals your bride on your wedding day, get to whipping. You go through five stages plus a short Dracula traversal, each with a boss at the end. Fairly standard Classicvania stuff; the stage layouts are mostly CV1 style with the graphical power of CV4.
One thing you'll notice is there are a lot more incidental damage flying around. Bats are pretty constantly spawning, a la Medusa heads, but they don't have much up/down movement, so they're more manageable. But you'll still take hits from them. You can't destroy axe armor axes, so make sure you pay attention to the throw. And some skeletons will spawn a ghost that seeks you after death. The game is trying to make up for the extremely short runtime (appropriate for an arcade game) by making sure you're on the ball.
Whereas the boss fights in the original tended to have one basic attack they used over and over, here they tend to have multiples. Some bosses have a straight up fixed pattern, while others will randomly select their attacks. One annoying thing is the bosses seem to need to be in a resting state between attacks to be killed, which can cause a death if you're low on health and trying to take out that last bar of boss health.
All in all, it's a short experience, but it is nice to have a Classicvania again.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- PartridgeSenpai
- Next-Gen
- Posts: 3072
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
After being thoroughly underwhelmed by the first Prototype, I went on to this game immediately if only because I’d heard it was so changed from the first. I understood this game to have an overall weaker reputation than the first, but frankly the first game was so flat and dull that I was convinced that the sequel could not *possibly* be any worse unless it were a completely unplayable buggy mess XD. It took me around 14 hours to beat the game while doing all of the side content (and a little achievement hunting) playing the English version on original hardware.
Prototype 2 follows James Heller. Around a year after the Mercer virus, named after the first game’s protagonist, Alex Mercer, ravaged New York City along with the government super special ops military outfit, Blackwatch, it’s sprung up once again. Heller is a US Marine on his way back home from deployment in Iraq when he gets the news that his beloved wife and daughter were killed in the chaos slowly re-consuming NYC. His heart full of revenge, he immediately requests a transfer to a division in the city, and he gets it. He wants nothing more than revenge on Alex Mercer for killing his family, but things go a bit awry once Alex finds him first. Infecting him with a form of the virus just like his own, he gives Heller great, virus-borne powers with little explanation as to why. Heller is hardly happy to be aided by the man he hates most, but after being captured and tortured by Blackwatch, he knows he hardly has many friends to turn to in the first place. It’s now up to Heller to find out just what’s going on here, and just what Blackwatch and Mercer are respectively scheming if he doesn’t want to become one of the city’s next victims.
Prototype 1 had a laughably light and incompetent story, and I was very badly hoping that this game would not suffer the same fate. With Heller being African American, I had heard vague rumblings about this game’s story that it was fairly problematic and played rather uncomfortably into “angry black man” stereotypes. Needless to say, while I was hardly expecting a grand work of art, I was hoping for something that at least *interesting* because that’s certainly not what the first game gave me XD. I can report that I was very thoroughly and happily surprised in the end!
They’ve very clearly gotten a new writing team since the last game, since they’re really flexing their stuff by giving us, well, an actual story. Heller is far more than just some angry black man, and it does this story a great disservice to characterize him as such. He’s a grieving father, and that’s what drives his actions through the story (and as someone who deals with kids a lot myself, it was hard not to sympathize with him a lot of the time). More than that, he’s actually a character. Heller actually gets to be funny! He quips at enemies to dunk on them when he’s bashing them up, he struggles with technology and gets frustrated, and he’s even able to sympathize with fellow parents even when the circumstances would suggest he should do otherwise.
Heller and the expanded cast he gets to interact with really help bring NYC to life, and I loved my time along with them. This is a game that made me laugh a lot and even nearly made me cry, and it’s a story I actually cared quite a bit about the conclusion of. Prototype 1 was hardly a high bar to clear, but Prototype 2 soars high, high above it. It’s still hardly the best story of that console generation or anything, but at least for a game in the “guy in open-world city” genre, this game definitely has a strong story that goes well beyond the call of duty into being something both enjoyable and memorable.
Another very welcome improvement is with the gameplay. Prototype 1 had a lot of flashy moves and a big city to roam around, but it really didn’t have much more than that. Mission variety was dreadfully thin, combat was clumsy and clunky, and the city itself felt like nothing more than an obstacle to crawl over between your current objective and the next one. I was really hoping that Prototype 2 would do at least *something* to improve this, and I’m once again happy to announce that they did that and a whole lot more.
First of all, the city itself has been improved massively. Two new islands join a smaller version of the island from the first game, and it gives the game a much better sense of mechanical pacing compared to the first. Locations old and new have far more character to them, and going around the city is far more interesting and fun as a result. A lot of that has to do with just how much better the gameplay is, because the movement tech has gotten a direly needed improvement. Super jumping, gliding, and sprinting have gotten an overhaul, and it makes traversing the city both more fun and far more intuitive. Additionally, your combat abilities have gotten a lot of big changes too, and they’re all for the better.
Rather than the first game’s approach to your powers, where you could buy new moves and such using EXP while scrolling down a big list, you now much more naturally unlock new powers and mutations as you go through the story. Mission design is significantly better as well, and they do a good job of encouraging you to actually try out your new powers and experiment with different ways of using them as they slowly introduce new enemy types and mission objectives. Side content now feels like genuine side missions rather than just being time-wasting score attacks, and completing specific ones gives you specific new sets of upgrades to choose from. Combat is way better, absolutely, but I cannot overstate just how much the game’s flow is improved now that you actually have a sensible, well-paced method of getting new powers as well as upgrades that are actually worth a damn for a change.
Combat felt so good and well tutorialized that I actually felt compelled to use various different power types fighting different sorts of enemies, and the impact with each feels so darn good! They’ve tightened up how the whole combat system flows and reacts so well, and it feels like all encounters have a large and satisfying array of options available to you, so you’re no longer just waiting for a military vehicle to show up so you can tank or helicopter everything to death like you did in the first game. Infected enemies are still dangerous and a very different challenge from fighting military targets, but the better designed powers and UI make fighting them way more fun and interesting than it used to be. They’ve even improved the stealth system! Instead of it being a dead-simple, failure-proof waiting game, now you actually have opportunities to fail and ways to use strategy to mess with your opponents even more! Prototype 1 was a game that was neither entertaining to play nor engaging to read the narrative of, and Prototype 2 has solved both of those issues masterfully.
Aesthetically, the game looks about how you’d expect a game from 2012 to look. It’s not like it looks like it just sprang out of the Unreal 5 Engine or anything, but I think it holds up very nicely for a game over a decade old. I love the red/white/black stylization of the characters in the cutscenes, and character design on the whole is really strong. Music isn’t exactly memorable, but that’s also fairly run of the mill for a game of this era. However, in one of the few compliments that I can level both this game and its predecessor, it’s a third-party game on the PS3 that actually runs really well on the hardware. It certainly doesn’t sound too impressive a feat, but with how many horridly ported multiplatform games I’ve played on this system, I’m always willing to give credit where credit is due for one actually optimized well XD
Verdict: Highly Recommended. Prototype 1 was a game I could barely stay interested in enough to finish, but Prototype 2 is a game I absolutely couldn’t put down. I’ve joked to friends that my review of this game is “imagine if Prototype 1 was actually good”, but that’s frankly a lot more honest an opinion than it sounds. The devs clearly took a long, hard look at what didn’t work with Prototype 1, and they really deftly fixed damn near every last little thing when putting this game together. Fun and engaging story, great smashy gameplay, and awesome movement tech make Prototype 2 a must-play if you’re a fan of this type of open-world game, and it’s a terrible shame that Radical Entertainment never got to make another one with just how well they’d polished up the formula for this game.
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
After being thoroughly underwhelmed by the first Prototype, I went on to this game immediately if only because I’d heard it was so changed from the first. I understood this game to have an overall weaker reputation than the first, but frankly the first game was so flat and dull that I was convinced that the sequel could not *possibly* be any worse unless it were a completely unplayable buggy mess XD. It took me around 14 hours to beat the game while doing all of the side content (and a little achievement hunting) playing the English version on original hardware.
Prototype 2 follows James Heller. Around a year after the Mercer virus, named after the first game’s protagonist, Alex Mercer, ravaged New York City along with the government super special ops military outfit, Blackwatch, it’s sprung up once again. Heller is a US Marine on his way back home from deployment in Iraq when he gets the news that his beloved wife and daughter were killed in the chaos slowly re-consuming NYC. His heart full of revenge, he immediately requests a transfer to a division in the city, and he gets it. He wants nothing more than revenge on Alex Mercer for killing his family, but things go a bit awry once Alex finds him first. Infecting him with a form of the virus just like his own, he gives Heller great, virus-borne powers with little explanation as to why. Heller is hardly happy to be aided by the man he hates most, but after being captured and tortured by Blackwatch, he knows he hardly has many friends to turn to in the first place. It’s now up to Heller to find out just what’s going on here, and just what Blackwatch and Mercer are respectively scheming if he doesn’t want to become one of the city’s next victims.
Prototype 1 had a laughably light and incompetent story, and I was very badly hoping that this game would not suffer the same fate. With Heller being African American, I had heard vague rumblings about this game’s story that it was fairly problematic and played rather uncomfortably into “angry black man” stereotypes. Needless to say, while I was hardly expecting a grand work of art, I was hoping for something that at least *interesting* because that’s certainly not what the first game gave me XD. I can report that I was very thoroughly and happily surprised in the end!
They’ve very clearly gotten a new writing team since the last game, since they’re really flexing their stuff by giving us, well, an actual story. Heller is far more than just some angry black man, and it does this story a great disservice to characterize him as such. He’s a grieving father, and that’s what drives his actions through the story (and as someone who deals with kids a lot myself, it was hard not to sympathize with him a lot of the time). More than that, he’s actually a character. Heller actually gets to be funny! He quips at enemies to dunk on them when he’s bashing them up, he struggles with technology and gets frustrated, and he’s even able to sympathize with fellow parents even when the circumstances would suggest he should do otherwise.
Heller and the expanded cast he gets to interact with really help bring NYC to life, and I loved my time along with them. This is a game that made me laugh a lot and even nearly made me cry, and it’s a story I actually cared quite a bit about the conclusion of. Prototype 1 was hardly a high bar to clear, but Prototype 2 soars high, high above it. It’s still hardly the best story of that console generation or anything, but at least for a game in the “guy in open-world city” genre, this game definitely has a strong story that goes well beyond the call of duty into being something both enjoyable and memorable.
Another very welcome improvement is with the gameplay. Prototype 1 had a lot of flashy moves and a big city to roam around, but it really didn’t have much more than that. Mission variety was dreadfully thin, combat was clumsy and clunky, and the city itself felt like nothing more than an obstacle to crawl over between your current objective and the next one. I was really hoping that Prototype 2 would do at least *something* to improve this, and I’m once again happy to announce that they did that and a whole lot more.
First of all, the city itself has been improved massively. Two new islands join a smaller version of the island from the first game, and it gives the game a much better sense of mechanical pacing compared to the first. Locations old and new have far more character to them, and going around the city is far more interesting and fun as a result. A lot of that has to do with just how much better the gameplay is, because the movement tech has gotten a direly needed improvement. Super jumping, gliding, and sprinting have gotten an overhaul, and it makes traversing the city both more fun and far more intuitive. Additionally, your combat abilities have gotten a lot of big changes too, and they’re all for the better.
Rather than the first game’s approach to your powers, where you could buy new moves and such using EXP while scrolling down a big list, you now much more naturally unlock new powers and mutations as you go through the story. Mission design is significantly better as well, and they do a good job of encouraging you to actually try out your new powers and experiment with different ways of using them as they slowly introduce new enemy types and mission objectives. Side content now feels like genuine side missions rather than just being time-wasting score attacks, and completing specific ones gives you specific new sets of upgrades to choose from. Combat is way better, absolutely, but I cannot overstate just how much the game’s flow is improved now that you actually have a sensible, well-paced method of getting new powers as well as upgrades that are actually worth a damn for a change.
Combat felt so good and well tutorialized that I actually felt compelled to use various different power types fighting different sorts of enemies, and the impact with each feels so darn good! They’ve tightened up how the whole combat system flows and reacts so well, and it feels like all encounters have a large and satisfying array of options available to you, so you’re no longer just waiting for a military vehicle to show up so you can tank or helicopter everything to death like you did in the first game. Infected enemies are still dangerous and a very different challenge from fighting military targets, but the better designed powers and UI make fighting them way more fun and interesting than it used to be. They’ve even improved the stealth system! Instead of it being a dead-simple, failure-proof waiting game, now you actually have opportunities to fail and ways to use strategy to mess with your opponents even more! Prototype 1 was a game that was neither entertaining to play nor engaging to read the narrative of, and Prototype 2 has solved both of those issues masterfully.
Aesthetically, the game looks about how you’d expect a game from 2012 to look. It’s not like it looks like it just sprang out of the Unreal 5 Engine or anything, but I think it holds up very nicely for a game over a decade old. I love the red/white/black stylization of the characters in the cutscenes, and character design on the whole is really strong. Music isn’t exactly memorable, but that’s also fairly run of the mill for a game of this era. However, in one of the few compliments that I can level both this game and its predecessor, it’s a third-party game on the PS3 that actually runs really well on the hardware. It certainly doesn’t sound too impressive a feat, but with how many horridly ported multiplatform games I’ve played on this system, I’m always willing to give credit where credit is due for one actually optimized well XD
Verdict: Highly Recommended. Prototype 1 was a game I could barely stay interested in enough to finish, but Prototype 2 is a game I absolutely couldn’t put down. I’ve joked to friends that my review of this game is “imagine if Prototype 1 was actually good”, but that’s frankly a lot more honest an opinion than it sounds. The devs clearly took a long, hard look at what didn’t work with Prototype 1, and they really deftly fixed damn near every last little thing when putting this game together. Fun and engaging story, great smashy gameplay, and awesome movement tech make Prototype 2 a must-play if you’re a fan of this type of open-world game, and it’s a terrible shame that Radical Entertainment never got to make another one with just how well they’d polished up the formula for this game.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- TheSSNintendo
- 128-bit
- Posts: 614
- Joined: Mon Jul 11, 2011 10:27 pm
Re: Games Beaten 2025
Halo: Combat Evolved Anniversary (XBox One)