Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube

THPS3 is, in my opinion, the height of the series. It builds on all the improvements of 3 with even better level design and the new revert move which lets you chain vert tricks into street tricks.

The game removes the cash icons from 2; instead, there are just five stat points and a skateboard deck hidden in each stage to give you that sense of progression. There are different layouts of stat points depending on the character you're playing, so there's still some new stuff to be discovered when you play different skaters.

The levels are generally bigger than THPS2's, as well as having more interesting lines and more actions that will cause a significant change in the level geometry. The changes in the competition stages only last through a run, so any that unlock a stat point need to collect that point that run or you'll have to re-unlock it on the next run.

As is series tradition, the game has a banging soundtrack. The formula really peaks with this game, which is probably why in future entries they started changing things up, and for the worst.
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)

84. Final Fantasy IX (PS1) *

Whereas Final Fantasy VII and VIII were games I had never finished, IX is actually a game I’d finished before. Granted, it was like some 15 or something years ago, but it’s a game I’ve never really lacked a feeling of closure for like I did with VII. Still, IX is a game I recall enjoying quite a lot, but I didn’t remember much in the way of specifics at all. Given just how many of my friends these days have played this game and love it to bits (especially the writing), this game quickly hopped to the front of my list once I finished FFVIII and loved that game’s story so much. Playing the Japanese version of the game on original hardware, it took me right around 50 hours to beat the game without doing terribly much side content at all (and this will be another very spoilery review, just for the record).

Final Fantasy IX follows Zidane. A part of the thieves’ band Tantalus, he’s a part of their latest job: A plot to kidnap the princess of Alexandria. However, this perfect kidnapping scheme goes terribly awry when Princess Garnet turns out to be planning her own escape that very same night. Winding up with Vivi the little black mage and the resolutely loyal knight Steiner, Tantalus barely survives their daring escape and winds up trapped in the giant, monster-infested forest outside Alexandria. Though they escape with their lives from both the caper and the forest, there’s a lot more in store for them in the wide, scary world of Gaia.

To not bury the lede too deeply here, I really did not care for the story of FFIX. I wouldn’t go as far as to say that I didn’t like it at all, but this was easily one of the games in a long while that I’ve come closest to just dropping entirely midway through because I was just so bored. There are a lot of elements that lend to that, but the main thing behind it is that the story and its characters were just way too shallow to actually keep my attention. Mind you, that’s not to say the story has no themes at all or that the characters are completely superficial. The operative word in that complaint is that the characters are too shallow, as I found them to be far too shallow for the sheer length of the story being told.

For basically the whole first two discs, I was waiting and waiting and waiting (more than 30 hours) for any of our main characters to actually get any depth beyond the principle conflict that they’d entered the story with. Yes, I understand that this is a story both about identity as well as in finding hope despite all the darkness in the world, that the people you live life with and for are what give life meaning, but we take FAR too long to actually start making that point. The plot moves forward constantly, but the actual characters are standing still for SO much of this that I was constantly asking why I should care about these people or their problems beyond all the misery the game loves wading in with how dark the Alexandrian war of aggression gets. Even my friends I’ve talked to who love this game’s story will very readily admit that the pacing is dreadfully slow, but the bigger issue here is that the pacing is slow because the characters spend so little time in the first 2+ discs getting any depth to them at all.

For example, we get vignette after vignette about how Vivi is dealing with his own mortality and where he came from, but we get so little more than that from him that it’s difficult to really see him as a character so much as he is a stand-in for that theme itself. In terms of the narrative’s main themes, Vivi’s main job is to be a parallel for Zidane’s own conflict for when he eventually has to deal with his own mortality and existence as a construct made for someone else’s purpose. The main problem there, however, is that Zidane is such a competent, confident, untroubled character for basically the whole narrative up to that point (“that point” being near the end of disc 3) that I found it impossible to actually accept that he’d be this troubled by these revelations. He even has a whole speech earlier in the game talking about how he doesn’t even care where he came from anymore because his family are the crew of the Tantalus, and we’re never given any reason to assume he’s lying to us or himself in that speech. Zidane ends up being a pretty darn weak main character, but that isn’t so much the narrative’s main fault so much as it is the biggest symptom of an overall quite weak narrative.

I hate to sound like a broken record about this, but the whole main cast is just far too shallow. Part of that is because most of them have incomplete character arcs if they have any at all, and the other part of it is that those who do have any kind of arc have that character development buried far too deep in the story for it to really matter. This narrative struggles really badly with setup and payoff in that way, as we hold our cards far too close to our chest because we want those later reveals to be that shocking when they happen. The only issue there is that, while those revelations are indeed shocking, they come off as totally arbitrary because they’ve been foreshadowed so poorly. What we’re left with is a very dull, slowly paced narrative, and that’s helped very little by just how one-note the story’s tone is.

FFIX overall has a pretty bad broader narrative problem of just being far too dark and miserable without any brighter spots in the narrative. This is a story that deals with a lot of really dark and serious topics (from existentialism to selfish wars of conquest and genocide). A very significant amount of our narrative is composed of seeing our main characters or the people around them struggle and suffer because of the psychological and mental anguish the story places them under. Now, there’s nothing wrong with a story being sad or dealing with serious topics, but FFIX’s biggest issue is that it dives so deep into the darkness of humanity yet so rarely actually comes up for air to relieve that.

Part of this is down to the version of the game I played (I have it on good authority that characters like Steiner and Quina are much more entertaining characters in the English version than I found them to be in the Japanese version), but the experience I had was the experience I had. More than just make for an unvaried and dull tone (overly utopian stories get as exhausting as overly dystopian ones, after all), it’s also a big reason why our characters end up being so shallow for so much of the story. The story is always rushing forward with our main plot so ferociously that it forgets to give us quieter moments where we can see our main characters just bounce off of each other a bit and let their hair down. More moments of quiet levity would’ve done a lot to help the narrative’s pacing, but it also would’ve given us more chances to see who our main characters actually are as people. By forgoing these sorts of scenes, I can’t help but feel that the authors of FFIX have, however unintentionally, hit the story with a double whammy of making it feel both pointlessly miserable and needlessly shallow, and that’s before we even get into how poorly it frankly handles a lot of these more serious topics it uses for its story.

Queen Brahne is the main antagonist of the first half or so of the game. Being Princess Garnet’s (adoptive) mother, Garnet is understandably very upset with just how brutal her mother is being when Alexandria invades one and then the other of its two neighbors on the Mist Continent. Queen Brahne is one of the most viscerally evil antagonists Final Fantasy had had in a game in a game up to this point. Sure, there have been plenty of villains who have wanted to rule the world or destroy the universe, but so few villains have ever come close to causing such gratuitous and graphic amounts of suffering. Sure, we say that Queen Brahne “changed” after her husband died, and we also point out that Kuja (another antagonist) gives her the tools to do all this, but we also make it very clear that she’s just doing this because she wants to. Mass death, occupation of formerly friendly countries, and even the attempted genocide of a neighboring kingdom, and you get to see a lot of that close up and personal.

Again, there’s nothing wrong with video games (or any media) trying to depict the horrors of war or the dark corners of the human experience, but my big problem with FFIX is that it ultimately uses these things so superficially. When Queen Brahne’s hubris finally does her in, all she can say to Garnet is that she should live her lives however she wants, because that’s how the queen herself lived hers. Brahne gets a giant, beautiful grave in the capital of Alexandria, and we even get generalized and specific confirmation that the people of Alexandria still remember her fondly despite how “weird” she got the past few years. FFIX creates such a despicable, monstrous person, and then has the nerve to treat her as if her biggest crime was being a crappy mom to Garnet.

Perhaps it’s because of just how close it hews to the real events we live in in 2025, but just how flippantly they use genocide as a disposable plot point left a really disgusting taste in my mouth. FFIX gets a lot of praise for how dark its story isn’t afraid to get, and frankly it doesn’t get nearly enough criticism for just how distastefully it does it. The authors of this story don’t seem to respect the sheer gravity of these story elements at all, and it makes for a really gross experience with just how little they actually have to say about these things when all is said and done. FFIX’s shallow characters end up giving it a lot of poorly written women, but this is easily where it hits the worst. This goes beyond mere boring, style over substance writing and straight into disgusting status quo propaganda, and that’s something I can’t find any room in my heart to forgive.

I don't wanna take away anything from people who have genuinely had this story speak to them. There are some genuinely very well constructed scenes in this that I'd never call someone foolish for being affected by. I just wish they actually had some meaningful amount of lead up instead of feeling like such ass-pulls. Regardless, especially playing the Japanese version that's got so much less comedy, going through such a mirthless and miserable story that's so slowly paced to boot is an exhausting experience to say the least. Even accounting for the slightly better handled tone in English, how people call this game very well written, let alone the best written Final Fantasy game, is honestly totally beyond me.

While I certainly didn’t like the story, the mechanics aren’t something I found a lot to love in either. They’re not the worst thing ever, but they’re also far from my favorite turn-based combat either. We’re back to a very standardized form of SquareSoft’s ATB system, and we’ve removed a ton of the customization that defined FFVII and VIII. Characters once again have weapons and several pieces of armor that affect their stats and elemental resistances, and the big new thing we’ve introduced is skills. Just about all pieces of equipment have 1~3 activateable or passive skills that they’ll grant the wearer. Beating enemies gets you both EXP to level up, and AP to help memorize skills. Have a piece of armor equipped long enough, and you’ll learn that skill permanently so you can equip it or use it whenever you want. It’s a neat system, but it’s so simple that it ends up being pretty ignoreable even if it is a clever way of dealing out your character-specific abilities over the course of such a long game.

The game’s bigger mechanical issues are its limit break replacement and its balancing. The new version of limit breaks, Trance, is easily one of the worst versions of said mechanic they’ve ever done. Where you could save limit breaks for as long as you wanted in FFVII and you could manipulate your crisis status in FFVIII to use your special moves as much as the situation safely called for, Trance simply activates when your bar fills up no matter what. This means it’s extremely difficult to actually use Trance in any strategic fashion because you have so little control over when it activates. The different ability enhancements each respective character gets upon entering Trance mode are certainly neat, but the sheer difficulty in using it for anything beyond accidentally bashing some random encounter’s head in far harder than you needed to make it pretty hard to get very excited about.

This is all on top of what is easily one of the most brutally balanced mainline Final Fantasy games SquareSoft ever made. Despite how little control you actually have over enhancing your characters’ power or changing your strategy beyond just grinding for more EXP or AP, this game is constantly pushing mean-spirited challenges at you. For one, I’m not sure I’ve ever seen a game so committed to keeping your white mage from you for as much time as it possibly can (as huge swaths of the first half+ of the game are done where the only healing you’ll have are what potions you can find along your adventure, and those quickly get very inadequate). Bosses are also so vicious, and they very frequently get baffling amounts of extra turns with stupefyingly powerful attacks. This gets increasingly true as you go through the game, but your sheer inability to actually defend from powerful status effects like zombie, virus, or instant death makes a lot of these boss fights feel far more frustrating than they are fun. This was a game where I ended up feeling like I just got adequately lucky to wind up winning the hardest fights rather than actually playing particularly smartly to outwit my opponent, and that does not make for a very satisfying experience with a game balanced this hard against the player.

Aesthetically, at least, the game is really excellent looking. I think this game ultimately has a weaker score than FFVII or especially FFVIII did, but it still has very nice music. The graphics, though, really flex that SquareSoft development prowess as it ever does, and it’s amazing that a PS1 game can look this incredible. The Dark Crystal inspiration of the game’s world and characters are almost as impressive as just how Dragon Ball-inspired they are (even down to Kuja’s whole character arc coming off as a really poor copy of Vegeta’s), and it makes for a beautiful and memorable world (despite how rough the game’s writing is and how slow/frustrating the gameplay can be, as this game is sadly not free of the PlayStation 1 Animation Disease that makes attack animations take far longer than they should).

Verdict: Not Recommended. I want to be clear that I don’t think this a bad game. It’s just one I can’t recommend in good conscience. I was so thoroughly bored with the poor story and slow gameplay that I nearly ended up dropping the game 30 hours in, and the only thing keeping me going was the knowledge of just how close to the end I likely was. This was ultimately the entry of mainline FF games on the PS1 that I enjoyed the least by a pretty significant margin. While FFVII also has a fairly dull story, the better pacing made it much less tedious to go through than FFIX despite the latter actually having a central theme (eventually). The gameplay may be pretty decent, but it’s still hardly something I could call exciting, and it’s certainly not something good enough that it carries the rest of the experience all on its own. Overall, much like I said with FFVII, while this may not be a bad game, I just don’t think it’s worth your time. If you’re going to spend 50+ hours playing old PS1 RPGs and your tastes are anything like mine, your time can be spent much better than this.
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ElkinFencer10
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Re: Games Beaten 2025

Post by ElkinFencer10 »

Games Beaten in 2025 - 19
* denotes a replay

January (Not Shit Beaten)

February (Not Shit Beaten)

March (Not Shit Beaten)

April (Not Shit Beaten)

May (Not Shit Beaten)

June (6 Games Beaten)
1. Doom: The Dark Ages - Series X - June 2
2. Call of Duty: Black Ops 6 - PlayStation 5 - June 16
3. Nintendo Switch 2 Welcome Tour - Switch 2 - June 16
4. Fast Fusion - Switch 2 - June 17
5. Sniper Elite: Resistance - PS5 - June 21
6. Mario Kart World - Switch 2 - June 22
July (10 Games Beaten)
7. Legend of Zelda: Echoes of Wisdom - Switch - July 1
8. Raidou Remastered: The Mystery of the Soulless Army - Switch 2 - July 4
9. Final Fantasy Pixel Remaster - Switch - July 12
10. Clair Obscur: Expedition 33 - Series X - July 14
11. Final Fantasy II Pixel Remaster - Switch - July 18
12. Final Fantasy III Pixel Remaster - Switch - July 20
13. Alan Wake 2 - PC - July 22
14. Final Fantasy IV - Switch - July 26
15. Donkey Kong Bananza - Switch 2 - July 31
16. Final Fantasy V - Switch - July 31
August (3 Games Beaten)
17. Final Fantasy VI - Switch - August 12
18. Warhammer 40,000: Space Marine - Series X - August 12
19. Gears of War Reloaded - PlayStation 5 - August 26
19. Gears of War Reloaded - PlayStation 5 - August 26

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Gears of War is one of the series that every millennial gamer will remember when you say “Xbox.” It was one of the defining games of the Xbox 360 era, and it sparked my love of third person shooters. I was never a fan of the fact that the game’s entire color scheme seemed to be “brown and grey plus some occasional blinding yellow,” but the game still sank its hooks into me instantly. A fantastic remaster of the game was released on Xbox One for its 9th anniversary, and a more subtle but no less welcome remaster of that remaster was released for the 19th anniversary. What makes that second remaster, subtitled Reloaded, so cool, though, is that in addition to Xbox Series X, the game also released on PlayStation 5, breaking its traditional status as an Xbox exclusive and pushing the company farther along the apparent transition to being a third-party developer, or at least primarily a third-party developer.

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The game opens on the planet Sera, a world devastated by a war between the human COG - Coalition of Ordered Governments, a seemingly fascist military dictatorship - and the Locust horde, a race of monstrous creatures that emerged from underground on what has come to be known as “E-Day” or Emergence Day 14 years earlier to wage a genocidal war of conquest against humanity. You play as protagonist and all-around badass Marcus Fenix, a disgraced former soldier who was pardoned and released from prison to rejoin Delta Squad in the fight against the Locust. Marcus, alongside his longtime friend and comrade, Dominic Santiago, team up with fellow COG soldiers, called Gears, Augustus “Cole Train” Cole and Damon Baird from Alpha Squad to battle through ruined cities of Sera and labyrinthine subterranean tunnels to uncover the Locust stronghold. The COG plans to use a device called the sonic resonator to map the Locust underground network and deploy a lightmass bomb, a powerful weapon designed to destroy their tunnels which is like a nuke but it has a scifi sounding name, so you know it’s stronger.

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While Reloaded will look pretty similar to the Xbox One’s “Ultimate Edition” at first glance - and maybe identical depending on how perceptive your eyes are - there are some impressive and much welcomed changes under the hood. The original Xbox 360 release ran at 720p and 30 fps. Ultimate Edition on Xbox One bumped that to 1080p with 30 fps in the campaign and 60 fps in multiplayer. Reloaded, then, brings that up to the modern standard of 2160p with 60 fps in the campaign and 120 fps in multiplayer plus including all DLC the previous versions of the game had. This is the way you do a remaster; virtually nothing was changed since the original release almost 20 years ago as far as content goes, but the performance and visual fidelity was improved pretty dramatically. I love the remakes of classic games that we’ve been getting like Silent Hill 2, Resident Evil 2, 3, and 4, the early Dragon Quest games, and Metal Gear Solid 3; but for games that were made during the HD era and looked impressive for their time, this kind of technical and performance glow up is the preferable route to take, in my opinion.

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Like with Halo, the draw for most gamers with Gears of War is usually its fantastic multiplayer, but also like with Halo, I’m here for the story. I’m stoked about Gears of War: E-Day which is scheduled for a 2026 release, and this remaster was the perfect way to build the hype of old fans and bring in some new fans before the new installment drops next year. There are few things more metal than cutting an enemy in half with a chainsaw that’s built into a machine gun, and that’s Gears of War’s bread and butter. If you’ve never experienced the brutal glory of Gears of War, now is the perfect time with this beautiful remaster on Series X, PS5, and PC. Only Switch 2 missed out, and while that does bum me, it would have been a smarter move, I think, to port the Xbox One version to Switch 2 instead of this newest version. Maybe down the line?
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC

For its 25th anniversary (although it ended up coming out a year late) Nightdive remastered System Shock 2. Not as good as a full remake like we got with the original, but it's still nice to have it working on modern systems without finagling, as well as some balance adjustments that remove some of the rough edges (but none of the fundamental ones).

System Shock 2 is set decades after the first game, on board Earth's first FTL spaceship, the Von Braun. It travels to Tau Ceti along with its military escort, the Rickenbacker, and discovers alien life on a planet in the system. Naturally, since this is sci fi, the alien life proves to be hostile. You are a marine who was in cold sleep getting cybernetic upgrades, only to wake up to a ship full of mutants and other alien life. You need to figure out what's going on and stop the infestation.

The game starts you off with selecting a career path; you can be a soldier (gun path), a navy man (tech path), or an OSA agent (psi path). These give you an initial specialization for your character, but you are free to develop as you see fit as you go through the game. You have both base attributes and skills, as well as psi powers which act as your magic spells. You can only upgrade at special terminals located throughout the ship, and it costs resources that are given upon hitting key objectives, as well as hidden throughout the world. There is a fixed number of them, so you can't do everything. You'll want to pick a path for your damage and stick with it, as trying to spread too much will leave you a master of none.

When I played the original, I went the standard gun route, so this time I went for a pure psi character. It's a rough beginning, as you have a very limited supply of psi energy, but around the midgame I had hoarded enough ammo that I could then turn into currency that I was able to be swimming in psi hypos. At this point I stopped even wasting my time with the wrench for basic enemies, and I had leveled up my psi skills enough that I could just keep blasting enemies with my mind. That said, the actual playstyle wasn't that different from the gun style; most of the psi powers are awkward to use due to the interface, so sticking with a primary damage power and then a handful of utility ones for the world (such as health regen and easier hacking) is the way to go. So instead of bullets I use psi hypos. That said, I did have a much easier endgame, as I could abuse the invisibility power due to having a fairly linear path without needing to backtrack, so killing enemies wasn't necessary.

The game involves moving through the various decks of the ship, accomplishing objectives like ending security lockdowns, firing up the engines, and the like. The ship decks are full of twists and turns and usually have multiple paths from point A to point B, and there's lots of data logs to pick up that give the backstory of how we got here. The level layout is more rectangular to accommodate the automap display, which gives it a different feel from Citadel Station's square deckplans. There's decent enemy variety, though the kamikaze protocol droids that explode in your face are bastards, and they're on the respawn list.

The remaster does some adjustments to the game's balance. The one that I am confident happened is the insertion of a final replicator station before the final boss, which didn't exist in the original. I think they adjusted numbers on certain upgrades that were underwhelming in the original; while they are still not the best choice, they at least no longer feel like a complete waste. The game does still have a fair amount of general jank to it; its reach exceeds its grasp at times, and technology wouldn't catch up with the vision until Deus Ex came out. Still, it's a solid game and worth experiencing an important milestone in the history of more immersive first person games.
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PartridgeSenpai
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Re: Games Beaten 2025

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Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *

85. Pac-Man World (PS1)

Really needing a break from long RPGs, I decided to take a break with one of my other favorite genres: 3D platformers. I had actually nearly totally forgotten this series existed until I saw this game in a YouTube video of an old PS1 demo disc. I was lucky enough to find a copy for cheap recently, and I’ve been saving it for just such an occasion. It took me just around 6 hours to nearly 100% the Japanese version of the game playing on original hardware.

The story here is that it’s the 20th anniversary of Pac-Man, so his friends and family are throwing him a big party! However, one by one they’re all spirited away by some evildoer! Terribly jealous of Pac-Man’s popularity, the villainous Tok-Man and his army of ghosts have kidnapped them and ruined his party. Filled with fury at all of these horrid deeds, Pac-Man sails off to Ghost Island at once to save his family and kick Tok-Man’s butt! It’s a simple story, but it does what it needs to in giving us an excuse for an adventure, and the voice acting portraying the silly setup to our story is surprisingly quite good too! (at least in Japanese <w> )

The gameplay is a stage-based 3D platformer that reminds me mostly of Wario World on the GameCube more than anything else. The game thankfully has joystick compatibility (as one would expect for a platformer releasing in ’99), but that’s only for movement. The game’s camera is completely fixed at a sort of side-angle to the action. It’s a little awkward and unconventional to be sure, but it’s honestly quite a clever solution to make the game perfectly playable with the D-pad too without getting weird with relative directions all the time.

The stage design is rather solid, but it’s quite a hard game even from the start. I didn’t find the game too hard personally, but I’m very used to playing these sorts of platformers. You’ve got 4 hits between you and death, and the game is relatively kind with giving you more health, but if you fall down one of the game’s many bottomless pits, you’re going back to the last checkpoint. The game is relatively generous with checkpoints, but that’s a double-edged sword with how the world state doesn’t reset upon your death. Enemies do respawn, but anything you’ve collected or completed stays that way. Sure, you won’t need to redo tricky puzzles you’ve already done, but if you were relying on the extra health on that path to survive the first time, you’ll need to completely exit and reenter the stage if you want it back for another attempt. I ended the game with over 90 extra lives, but I could easily see someone less familiar with platformers struggling to not game over far more than I did.

A big reason for that is down to issues that plague a lot of platformers from this era. First off, the controls are fairly good, but they’re not infallible. There were absolutely times where Pac-Man’s movement just wasn’t quite as responsive as I wanted him to be largely because they’re trying to map D-pad movements onto an analog stick, and that’s a decidedly tricky thing to implement perfectly. The graphics and collision detection are spotty in places too. There are a lot of places where the camera angle makes it really trick to tell if you’re actually lined up with a platform or not, and because you’re unable to shift the camera meaningfully, you’ve just gotta eyeball the measurement as best you can before you jump and pray you make it.

The weird collision detection, on the other hand, is thankfully usually in the player’s favor, but there were a lot of times where Pac-Man would suddenly grab onto the edge of a ledge (or just glitch his way onto the platform outright) when it seemed like I’d missed the platform entirely. I wasn’t really complaining, but with how tricky the platforming can be in this game, having to readjust to your unexpected survival so quickly can be just as easy a path to death as just falling down the pit in the first place can be <w>. The last real PS1 issue is the framerate. It has a lot of trouble staying stable in the more effect-heavy levels, and I’m sure I don’t need to elaborate on just how difficult that can make already nontrivial platforming challenges. It’s still a fun time that likely won’t be too difficult for any 3D platforming veterans, but just be aware that there’s plenty of old game jank that you’ll be experiencing along the way.

The game is pretty darn good aesthetically. There are a lot of really fun remixes and spins on old Pac-Man and Namco classic tunes, and the original songs (like the title screen music, oddly enough) are often really great too. The graphics are really well done and pretty, and they clearly had a ton of fun putting together the pre-rendered cutscenes. You even unlock a “bloopers” reel of the opening and ending cutscenes upon beating the game, which was super unexpected for a game like this, but it was still really fun to see what had to be a quite high-effort production on the developer’s part.

Verdict: Hesitantly Recommended. It’s not gonna set your world on fire, but not every game needs to be when it’s this short and solidly put together. The game was overall quite fun to play, with well-paced stages, fun to find secrets, and very varied boss battles (even if Tok-Man’s final phase has an instant-kill move that makes you restart the whole fight :/ ), but all of these issues that come from the technical challenges introduced by the original hardware make me think playing the 2022 remaster will probably give you a much better experience if you’re in the mood for some pretty good Pac-Man platforming fun~. And if you’re not in the mood for 3D Pac-Man, not only does the game have its own spin on classic 2D Pac-Man mazes, but it’s got an emulated version of the original Pac-Man too if you’re keen to remember just how hard classic Pac-Man is X3
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ElkinFencer10
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Re: Games Beaten 2025

Post by ElkinFencer10 »

Games Beaten in 2025 - 20
* denotes a replay

January (Not Shit Beaten)

February (Not Shit Beaten)

March (Not Shit Beaten)

April (Not Shit Beaten)

May (Not Shit Beaten)

June (6 Games Beaten)
1. Doom: The Dark Ages - Series X - June 2
2. Call of Duty: Black Ops 6 - PlayStation 5 - June 16
3. Nintendo Switch 2 Welcome Tour - Switch 2 - June 16
4. Fast Fusion - Switch 2 - June 17
5. Sniper Elite: Resistance - PS5 - June 21
6. Mario Kart World - Switch 2 - June 22
July (10 Games Beaten)
7. Legend of Zelda: Echoes of Wisdom - Switch - July 1
8. Raidou Remastered: The Mystery of the Soulless Army - Switch 2 - July 4
9. Final Fantasy Pixel Remaster - Switch - July 12
10. Clair Obscur: Expedition 33 - Series X - July 14
11. Final Fantasy II Pixel Remaster - Switch - July 18
12. Final Fantasy III Pixel Remaster - Switch - July 20
13. Alan Wake 2 - PC - July 22
14. Final Fantasy IV - Switch - July 26
15. Donkey Kong Bananza - Switch 2 - July 31
16. Final Fantasy V - Switch - July 31
August (3 Games Beaten)
17. Final Fantasy VI - Switch - August 12
18. Warhammer 40,000: Space Marine - Series X - August 12
19. Gears of War Reloaded - PlayStation 5 - August 26
September (1 Game Beaten)
20. Silent Hill 2 - PlayStation 5 - September 1
20. Silent Hill 2 - PlayStation 5 - September 1

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Silent Hill, along with Resident Evil, is one of the series that popularized the survival horror genre and made it into what it is today. It hasn’t always had an easy path with disappointing releases like Homecoming and Downpour and the downright awful Book of Memories on Vita, but the first two games, and especially Silent Hill 2, are widely considered to be among the best horror games ever made. That was true of Silent Hill 2’s original 2001 PlayStation 2 release, and it remains true with the 2024 release of its remake on PlayStation 5.

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Silent Hill 2 has you play the role of James Sunderland, a man who travels to the town of Silent Hill in search of his wife, Mary, from whom, despite her having been dead for three years, he recently received a letter telling him to meet her there. As he searches the town, he meets a few people with their own inner struggles - Eddie, an obese young man who seems to crave acceptance; Angela, a troubled young woman who is searching for her mother; Laura, a young girl who claims to have known Mary from a time they spent together in the hospital; and Maria, an enigmatic woman who is virtually identical to Mary but with a very different personality. James also meets a host of monstrous creatures including the terrifying nurses that the first game introduced but Silent Hill 2 popularized.

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Silent Hill 2, like the early Resident Evil games, is a mix of combat and puzzles. The puzzles are the definite focus here, though, and while most of them are pretty standard, there were a few that really had me scratching my head (and eventually giving up and asking Alexa for the solution). Given what a fantastic story the game tells, I’m glad to see the remake include the ability to customize the difficulty a bit. If you’re good at puzzles but struggle with combat, for example, you don’t just have Easy, Medium, and Hard to choose from; you can set the combat difficulty to light and have the puzzle difficulty set high. This kind of approachability is something I’d love to see become embraced by the entire industry. Those who want games to challenge them should absolutely have that, but those of us who want to experience the story without the stress of high difficulty shouldn’t be left by the roadside, either.

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I’ve intentionally left my story synopsis pretty minimal because I don’t want to spoil anything in case someone’s first introduction to Silent Hill 2 is this remake. This game really exemplifies the term “psychological horror.” Yeah, the town is full of horrific monstrosities that are trying to kill you, and the fog outside and darkness inside buildings sets a creepy atmosphere where you don’t really know what’s around you, but the big draw here is how deep the story’s symbolism goes. Who in the game is real, and who is a creation of James’s mind? Are the monsters real, or are they just illusory representations of James’s sins and mental anguish? There are no clear answers to either of those questions; the game forces you to decide that for yourself. There are also numerous different endings depending on what choices you make in the game. I got...one of the not-so-good endings with my playthrough, but one of the endings is actually a relatively happy ending in the context of Silent Hill. At the end of the day, Silent Hill 2 isn’t about the town of Silent Hill. It’s not even about Mary. It’s about how and whether or not James confronts his sins and shortcomings. Silent Hill is like an ethically dubious but extremely effective treatment for those who’ve blinded themselves to the reality of their lives; it calls you to its borders and throws your trespasses in your face to accept or be broken by. That’s what makes Silent Hill 2 such a renowned and effective psychological horror game.

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Silent Hill 2 definitely earns the accolade of “one of the best horror games of all time,” and I put it right up there with Resident Evil 2 and Outlast. The game will make you scream, but it will also make you think and question yourself and what you see as your reality. It’s a masterpiece of survival horror game design, and it is a true must-play for any fans of the genre. If you’ve not played Silent Hill 2 yet, go out and buy the remake immediately. If you don’t have a PS5 to play it on, go out and buy one of those. You only need one kidney, anyway. Regardless of how it has to be done, experience this game, preferably via the remake, but the original version is still an absolute masterpiece even 24 years later.
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Re: Games Beaten 2025

Post by prfsnl_gmr »

1. Mega Man (DOS)
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
14. The Flintstones - BurgerTime in Bedrock (GBC)
15. Dojoran (Switch)
16. Super BurgerTime (Arcade)
17. The Mr. Rabbit Magic Show (iOS)
18. Shantae Advance: Risky Revolution (GBA)
19. Dark Souls Remastered (Xbox)
20. Ys Book I & II (TG16CD)
21. F-Zero X (N64)
22. Metal Slug 6 (Arcade)
23. Resident Evil: Code Veronica X (PS2)
24. Jet Grind Radio (DC)
25. Art Club Challenge (iOS)
26. Windosill (Switch)
27. A Hole New World (Switch)
28. Perfect Dark (N64)

Perfect Dark is a fine FPS/spy-simulator that brings my Summer Games Challenge to an end. I wrote more about it in the Summer Games Challenge thread.
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Re: Games Beaten 2025

Post by ElkinFencer10 »

Games Beaten in 2025 - 21
* denotes a replay

January (Not Shit Beaten)

February (Not Shit Beaten)

March (Not Shit Beaten)

April (Not Shit Beaten)

May (Not Shit Beaten)

June (6 Games Beaten)
1. Doom: The Dark Ages - Series X - June 2
2. Call of Duty: Black Ops 6 - PlayStation 5 - June 16
3. Nintendo Switch 2 Welcome Tour - Switch 2 - June 16
4. Fast Fusion - Switch 2 - June 17
5. Sniper Elite: Resistance - PS5 - June 21
6. Mario Kart World - Switch 2 - June 22
July (10 Games Beaten)
7. Legend of Zelda: Echoes of Wisdom - Switch - July 1
8. Raidou Remastered: The Mystery of the Soulless Army - Switch 2 - July 4
9. Final Fantasy Pixel Remaster - Switch - July 12
10. Clair Obscur: Expedition 33 - Series X - July 14
11. Final Fantasy II Pixel Remaster - Switch - July 18
12. Final Fantasy III Pixel Remaster - Switch - July 20
13. Alan Wake 2 - PC - July 22
14. Final Fantasy IV - Switch - July 26
15. Donkey Kong Bananza - Switch 2 - July 31
16. Final Fantasy V - Switch - July 31
August (3 Games Beaten)
17. Final Fantasy VI - Switch - August 12
18. Warhammer 40,000: Space Marine - Series X - August 12
19. Gears of War Reloaded - PlayStation 5 - August 26
September (2 Games Beaten)
20. Silent Hill 2 - PlayStation 5 - September 1
21. Silent Hill: The Short Message - PlayStation 5 - September 1
21. Silent Hill: The Short Message - PlayStation 5 - September 1

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Putting this review in a spoiler because it needs a content warning for anyone sensitive to these things. This review deals with bullying, depression, and suicide.
When it comes to Silent Hill these days, the conversation is dominated primarily by talk of last year’s remake of Silent Hill 2 and last month’s release of Silent Hill f - and that’s as it should be with a new mainline entry and a remake of the series’s most iconic and revered game - but largely lost between those games is the short and free side game released early last year on PlayStation 5, Silent Hill: The Short Message. A game released as a free download for Playstation Plus subscribers, The Short Message is a short game - it should take about two hours to complete, depending on how much trouble you have with the chase segments - but don’t let its short length fool you; there is a huge amount of quality packed into this tiny terror, and the DNA of 2014’s ill-fated P.T. is clear to see.

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Silent Hill: The Short Message has you play as a girl named Anita and focuses on her search for her friend, Maya. The game takes place in the fictional German town of Kettenstadt which translates to “chain city.” A very Silent Hill name, indeed. Kettenstadt has had a rough go of it. It’s a severely economically depressed town, and multiple revitalization efforts have ended in failure. An abandoned apartment building known as the Villa has only added to the town’s bad luck as it has become a hot spot for teen suicides as numerous girls have climbed to the top of the building and leapt off. The Villa is also, however, a hot spot for graffiti artists, and as Maya, under the pseudonym CB for Cherry Blossom, is an up-and-coming graffiti artist, she does a lot of her work on the walls of the abandoned Villa, and that’s where she’s asked Anita to meet her.

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As you explore the derelict building with only your cell phone flashlight to see, you discover that behind the decaying walls lies a treasure trove of art but also a hidden mountain of misery. The game’s story explores some really heavy topics like suicide, bullying, and depression; and it’s very fitting that a message precedes the game with the number for the National Suicide Prevention Lifeline and a warning not to play if you are sensitive to those topics. It was an especially heavy game for me as not only have I dealt with bullying in childhood and since middle school with depression and thoughts of suicide, but I’m also a teacher who teaches seniors almost exclusively. Since these girls have just graduated high school, they could easily be any of my kids, and I’ve had kids confide in me about depression. I’ve also had one never say a word or give any indication and then take her own life. So this game really hit home for me, and I think it does the young people who struggle with these issues - and those who lose that struggle - justice by giving an honest and real look behind the curtain at those mental health struggles.

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The game is broken into three chapters, and these chapters have two main gameplay styles. The first is, very similar to P.T., a search through the building for clues to the world and what’s going on at a walking pace. The second is a frantic sprint through a maze of mental anguish to escape a monster before it can catch and impale you. It feels rather random at first, but by the end of the game, everything falls into place. The ending, at least in my opinion, is pretty predictable from the very beginning, but just as you know how Halo Reach ultimate ends before you even start playing, the point of this game isn’t the ending. It’s how you get there and what you go through on your path there. And that path is harrowing for sure.

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Silent Hill: The Short Message ranks right up there with Doki Doki Literature Club among games that really screwed me up psychologically for a while after finishing. I mean that as a huge complement, too. When you’ve played as many horror games and games with dark stories, it gets hard to scare or disturb you. The fact that this game managed to get past my figurative callouses and genuinely upset me is a testament to its writing and art direction. If you have a PS5 and an active PS+ subscription, you need to play this. For yourself and for the teenagers who suffer in silence and feel like they can’t confide these dark feelings in anyone. It may help you understand that struggle better. And if you’re a parent or a teacher or anyone else who works with adolescents, it may help you extend a hand of compassion that saves a life.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC

Shadow of Kerensky is the latest DLC for MW5: Mercs. As the name implies, we finally get to fight against the Clans during the Invasion. We're back on the Mercs engine, so we're still limited when it comes to what the campaign can do. But they definitely were able to make some improvements. For example, now that PGI has a cinematics team they were able to insert a few lengthy story cutscenes, which definitely add to the effect.

The campaign starts with you helping the Free Rasalhague Republic with some pirates, when suddenly some mysterious raiders with insane tech show up. You spent the first several missions battling the Clans with a forced timeline, like the previous story DLCs. You'll definitely want a good roster of assaults to handle the sheer firepower the Clan mechs can put out. And don't expect to backfill with salvage; all Clan gear is extremely expensive, so you will be able to get a busted chassis and maybe one standalone weapon with max salvage shares. You do get a breather after a bit; the campaign goal becomes hunting down some scattered data, and you are free to take your time getting to those missions. The final stretch once again puts you on a fixed timeline, so again, have a solid bench. The campaign wraps up a dangling plot thread from the base campaign and leaves you free to start doing generated missions against Clan opponents.

The introduction of Clan gear produces what is effectively T6 guns (T5 being the previous max), though the lighter and smaller components definitely skew the balance further. Since Inner Sphere techs are only just being introduced to Omnimech technology, you won't have the full free form that MW5: Clans gave us. Instead, it's more like the implementation from MW4, where some slots would be marked as an omni slot that can take any kind of gear, but you're still restricted by size and only one piece of gear per slot. Clan mechs are expensive to fix up, even if you have replacement gear, so take care not to get them too banged up.

It's unclear if PGI will do further DLC for MW5; the engine is definitely showing its age and limitations. But if this the last DLC, it goes out with a bang, as this definitely end up being the best of the story DLCs.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)

86. Super Ghouls'n Ghosts (SFC)

This is a game I nearly beat one loop of on the Capcom Classics Collection on PS2 many years back, but I could just never quite beat the last stage. I’ve quite enjoyed the Gargoyle’s Quest games in the past, but the Ghosts’n Goblins games have always been games I’ve simply written off as far too hard to actually be any fun. That said, those memories of actually gelling with Super Ghouls’n Ghosts must have stuck very well in my brain. Recently, my partner has taken it upon herself to try and 1CC this game, and watching her play it just filled me with the urge to play this game myself too. Now, I’m not nearly so dedicated as her. I’m not trying to 1CC this thing. I was just trying to see the credits, full stop XD. And see the credits I did! Playing on the Nintendo Switch Online SFC service, it took me about 6.5 hours to beat the Japanese version of the game on normal difficulty while only rewinding a little bit here and there to practice tricky jumps and the very hard penultimate boss (and making sure I only actually progressed on a life that hadn’t used rewinds).

This may be the first Ghosts’n Goblins game to be made for consoles first instead of the arcade, but it’s still got a story right out of an arcade game regardless. As always, the princess has been kidnapped by the evil king of hell, and the only one who can save her is Arthur the knight! There’s a LOT of stuff that lies between him and the ultimate evil (and he’ll have to go through it all twice!), but no demon, devil, or monster is a match for the bravery/recklessness of our hero! It’s a simple story, but this is definitely a series for which the story ain’t broke, so they ain’t fixin’ it~.

The gameplay itself is very much still a Ghosts’n Gobilns game through and through, so all the hallmarks are here. You’ve got a handful of weapons to choose from, but most of them really aren’t worth using other than the crossbow and daggers. It’s also still only two hits between you and death. You can get better armors that power up your weapon and let Arthur use powerful magic, but unless you’ve got the level 4 armor power up (the shield, which will eat a single hit for you *only* if you’re standing still when hit), all it’ll take to knock you back down to your boxers is one hit from any source. Arthur may be brave and strong, but he’s sadly just as fragile as ever <w>

That said, for all its familiarities to the previous entries, Super Ghouls’n Ghosts has actually gotten some pretty serious changes that easily make it the best (or at least most fun) of the old trilogy in my eyes. First off is your mobility. Sure, you can’t fire your weapon upwards or downwards anymore like you could in Ghouls’n Ghosts, but in exchange, Arthur now has a double jump! He still has very little play control, so you’re not changing the trajectory of your movement once you exhaust your jumps, but even just having that second jump gives you SO much more control over your own destiny that gravity is no longer nearly as strong an ally to the legions of hell as it used to be.

Another nice change is to the continue system. You still don’t have infinite continues like you did back in Ghosts’n Goblins, but collecting enough money bags scattered through stages will give you another continue. You can also increase the amount of lives you start with on each continue from the options menu without increasing or lowering the game’s difficulty like some games had you do back in the day. It’ll be harder to get at least one more continue per set of lives if you’ve only got the default 3 lives per continue, but if you play with 9 lives per continue like I did, it’s thankfully quite hard to ever actually run out of lives, full stop. With a relatively forgiving checkpoint system in each level (a checkpoint that isn’t even reset if you use a continue!), the game is honestly remarkably forgiving despite the series it finds itself in.

However, the biggest change from the past two games that contributes to it being more forgiving (and more fun) is easily how level and enemy design have been changed since the earlier games. Compared to the earlier games, enemy spawning is far more discrete than its ever been before. There are some enemies like zombies and ghosts which do still spawn somewhat randomly, but you’re given so much indication of where they’ll spawn that you, in theory, just about always have time to respond to the incoming threat. This has the effect of making SGnG a far more learnable game than its predecessors ever were, as save for the somewhat randomized weapon and armor drops from chests, you can just about always be ready for whatever is coming at you as long as you know it’s coming. This more set pattern to enemy behavior combined with the better movement, checkpoint system, and (nearly) unlimited continues gives SGnG a fun factor that is really unprecedented for the series, but it's one I found absolutely addicting despite how tough some sections could be to learn.

Probably the one major weak point the game has in this regard are the bosses. Well, that's not entirely true. The bosses as a whole are really fun and well designed. They're just tough enough that they'll not just roll over for you (mostly, depending on what weapon you have), but it's unlikely that a boss will be your main stumbling block compared to the difficulty of the level that precedes them. The REAL main culprit here isn't even the final boss, but the penultimate boss. In grand GnG series fashion, you've gotta beat the game's stages twice before you can get to the final boss, and to actually get to the final boss, you've gotta beat the final stage's boss with a special weapon. In this case, it's the bracelet, and it's a *horridly* difficult section to go through with the challenges between you and him *and* the actual two bosses there themselves. This was where I finally cracked and used a save state at the start of the fight to just have as many full tries at him as I could, because after 2-ish hours of this playthrough being JUST attempts at beating these bosses within the level's 5-minute timer, I was just defeated <w>. I did eventually go back and do it properly, but god damn did this bit not kinda break me. It got downright frustrating how good I was getting at the actual last stage with how quickly I'd get mulched by that boss until I looked up a strategy online XD. This is a really sucky part of the game, not only because it's hard, but because it's also SUCH a drag on what's otherwise a really nicely balanced game. I think this game is generally better played on something like Switch Online where you have the ability to use save states (if only because the game's a little long unless you're really good at it, so having save points is nice), but also as a release valve and easy practice method for when you get to particularly vicious bits like this.

The aesthetics are a bit simple given what a relatively early Super Famicom game this is, but this *is* still Capcom we’re talking about. The music is excellent as ever, as it always is with this series, and the graphics are really colorful and charming too. Compared to how relatively primitive a 16-bit game Ghouls’n Ghosts looked a few years earlier, SGnG’s graphics stand up a lot better to the test of time, with big, pretty enemy sprites that *usually* don’t even slow the game down that meaningfully, even if that does come somewhat at the expense of amount of animations per action (but that just makes the action feel that much snappier, so it’s hard to complain!).

Verdict: Hesitantly Recommended. I had to think a lot on just how strongly I could recommend this given how ultimately quite a tough game this is, but with just hwo brutal that last section is, I'm gonna have to give it only a hesitant recommendation. That said, if you’re a fan of 2D action games, then this is one of Capcom’s greats on the system for sure. It may not rise to the sheer mechanical polish and fluidity of a Mega Man X game, of course, but the fun factor in the moment to moment action combined with just how good the presentation is really makes for a game worth playing if you’re willing to bear with the difficulty. Super Ghouls’n Ghosts joins the company of games like ActRaiser in somehow being a timelessly great game on the Super Famicom that was nonetheless released barely a year into the console’s lifespan, and it’s no wonder why Capcom has released it on everything under the sun ever since X3
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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