Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC
61. Cultic: Chapter Two - PC
62. Moros Protocol - PC
63. Tormented Souls 2 - PS5
64. Dragon Quest I HD-2D Remake - Switch
65. Dragon Quest II HD-2D Remake - Switch
66. The Outer Worlds 2 - PC
67. The Legend of Heroes: Trails in the Sky First Chapter - PS5
68. Ico - PS3
69. Shadow of the Colossus - PS3
70. Cannon Spike - Dreamcast

Cannon Spike is an arcade shmup that got the standard Dreamcast port of the time that features a grab bag of Capcom characters, plus the obligatory couple of unique characters. It's a weird mix of shmup and beat em up that kind of wants to be a multi-directional shooter, though it only has a single stick plus buttons.

The excuse plot is an anti-terrorist unit has been equipped with roller blades and guns. You go through ten levels; first you do four stages in a random order, then three stages in a random order, and the final three stages are fixed. Stages have a fixed set of spawns, then they trigger a mini boss and then immediately a boss once the mini boss dies. Enemies can drop health, max health, and super bombs, and again, it's fixed. So your resources are finite, but known, so you can plan for it at times (including planning a death). You have a health bar and you do not get i-frames from hits that don't knock you down; this causes some late game bosses that spam a wall of bullets to be incredibly deadly, as every bullet that hits your hitbox will deal damage.

Your offensive options are a rapid fire shot, a super shot that deals big damage, a melee combo, and a big melee hit. You've also got a super bomb that makes you invincible for the duration. The game features seven characters, and each one handles differently. While the rapid fire shot is the same for everyone, the rest is going to be unique. For example, Cammy's big shot is a double fire of two large projectiles, while Arthur's (from Ghosts and Goblins) is a barrage of missiles. You fire in the direction you're moving, but you have the ability to lock on to a target in your front arc, at which point you will stay facing them. However, this lock on only lasts for a short period of time and must be re-done.

As an arcade game, it delights in killing you. With practice you can learn how to handle enemies, but you can also get into cycles of hurting, as your i-frames after a knock down are quite low, and many moves have a long wind-up before they come out. Learning the right way to manage things is critical, as well as when to panic-bomb. It's a solid game on the Dreamcast.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
106. Wheel of Fortune (N64)
107. Resident Evil 2 (PS1)
108. Dragon Quest VI (SFC)
109. Ninja Gaiden (NES)
110. StarTropics (NES)
111. Parody World: Monster Party (Famicom)
112. Super Mario Bros 2 (NES)
113. Kamen No Ninja Hanamaru (Famicom)
114. Power Blade (NES)
115. Power Blazer (Famicom)
116. Metroid (NES)
117. Kid Icarus (NES)
118. New Super Mario Bros. U (Wii U) *
119. Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame (SFC)
120. Hitman: Blood Money (Xbox 360)
121. Super Bonk (SNES)
122. Plok (SNES)
123. Batman: The Video Game (NES)
124. Power Blade 2 (NES)
125. Ninja Gaiden II: The Dark Sword of Chaos (NES)
126. Phantasy Star (SMS)
127. Solomon's Key (Famicom)
128. Solomon's Key 2 (Famicom)
129. Panel De Pon (SFC)
130. Ice Climber (Famicom)
131. True Crime: Streets of LA (PS2)
132. True Crime: New York City (PS2)

133. Mafia III (PS4)

I picked this game up after hearing it praised a lot on a podcast years back, but I’ve had this game for absolutely ages. I got it so long ago that it’s one of the pile of games I snagged the last time I was in the States, which means I’ve owned this for at least like 6 years now without ever coming close to getting to it XD. However, after trudging through the True Crime games on PS2 recently and really being in the mood for an actually good game in this genre, I finally went through the trouble of hooking up the PS4 so I could play through a game I’d heard so much good about. I ended up doing damn near everything in the game but any of the drag races (I’m so tired of races in games like this <w> ), and it took me about 46 or so hours to beat the English version of the game.

Mafia 3 is the story of Lincoln Clay. Taking place in 1968, Lincoln has just gotten back from a tour serving in the Vietnam war (a tour he volunteered to do rather than being drafted), and he’s returned home to New Bordeaux (a fictional New Orleans-style city in Louisiana). Growing up a minor gangster in his adoptive father’s gang, now that he’s had some time away from home, he’s ready to move out to California and start life over again as soon as he has his homecoming. After helping wrap up some quick gang business for his family, he’s wrapped up into a much larger heist that promises to be the last of their problems for good. However, fate is not so kind to Lincoln. Instead of this being the end of their problems, the big mob boss in town, Sal Marcano, ends up killing them all and taking all of the loot for himself. In a stroke of luck (good or bad, who can say), Lincoln actually survives the massacre and swears revenge on the rotten scumbag who took everything from him. So begins the story of Lincoln Clay’s journey from small-time mobster to ruler of all New Bordeaux’s criminal underworld.

That last bit there is hardly a spoiler either. The framing device the game uses is that of a documentary in the modern day (2016, when this game came out) reflecting on the life of Lincoln Clay and what he did to take over New Bordeaux. It cuts to interviews with Lincoln’s surviving father figure, Father James (a priest living in New Bordeaux who raised Lincoln when he was an orphan) as well as old footage of a senate hearing with the CIA operative who helps Clay with so much of this stuff, John Donavan. They cut back to it relatively frequently before and after major story events, and it’s a really clever framing device that deftly whets your appetite for a lot of what you’re about to do.

All in all, the writing in this game is absolutely fantastic. Lincoln Clay is an incredibly engaging protagonist as a black man in the American south in the 60’s. Dealing not just with white supremacists but also plenty of other minorities that the white establishment does its best to pit against one another, this game makes for a fascinating and enrapturing tale of race, discrimination, and perseverance in the face of injustice. The best part of that is that it’s not shy to mince words about these things either. Lincoln is hardly a perfect person, but the game never tries to make out like nonviolence is the only and best way forward against oppression. There are certainly voices (and well-reasoned ones too) in this game that speak against violence and the impact it can have on cultures, communities, and people, but we thankfully also always have voices speaking to the reality of the situation: That turning the other cheek is nice in spirit, but that the real world doesn’t always work that way, and fighting back against your oppressors is simply necessary in certain situations. It’s a refreshingly prescient view of the world (that has only gotten more and more prescient in the nearly 10 years since this game came out), and it’s also one that was very common to the world of the 1960’s in America.

This is also a story very interested in legacies, both how they’re made and what kind of impact they have on people, and it uses parents and their (usually adult) children to explore this a lot. How you can try to leave the world to your children all you like, but all too often your ability to actually make the world you want to leave to them is simply impossible (for better or for worse). Lincoln Clay is a center of a lot of these themes, but the supporting cast is also so strong too that I don’t feel I’d ever be able to type enough to communicate how solidly it’s all done. The underbosses whose loyalties you need to juggle, the cronies in Marcano’s criminal empire you’ve got to tussle with, and even Sal Marcano himself are all woven into this larger tapestry so skillfully that I’m super psyched to play more from this team (as soon as I can afford to <w> ).

As awesome as the story is, the gameplay only kinda lives up to it. Mafia 3 is by no means a bad GTA-like game (a “guy in a city” game, as I call ‘em), and I had a blast with it basically the whole time, but I can see why people were a little bored with this back when it came out in 2016. As most open world games of last decade had, you’ve got driving, you’ve got gunplay, and you’ve got a stealth system. There are a lot of different types of vehicles to hop in and joy ride around in, and they feel pretty darn good too. There’s a really well executed difference between hot rods that handle like a dream and family cars that handle as well as they have to, and all of the 60’s inspired cars add a ton to help New Bordeaux’s americana come alive too.

The gunplay is also very solid, but the time to kill is very fast compared to a lot of these sorts of games I’ve played. It’s also not just fast for your enemies, but fast for Lincoln too. You’ve thankfully got some quite useful aim assistance features, but not using the cover system to avoid taking shots still means you’re going to get turned to Swiss cheese very fast. I super love stealth games, so sneaking around to take out as many bad guys as possible before I started going loud is my preferred playstyle anyhow, but you’re pretty heavily encouraged to play that was to begin with given just how lethal your enemies are even on normal difficulty.

Another aspect you have to deal with is the police of New Bordeaux. They’re thankfully nowhere near as observant as Empire City’s cops were in Mafia 2 (so you can run red lights all you want without fear of a massive car chase), but civilians will still call the cops if they see you doing something you shouldn’t be. Sal’s organization also has the town’s police in their pocket, too, so if the cops come to bust up a fight between you and the other gangs, you can bet that it’s only you that they’re gonna be taking issue with. Calculating how to best tackle each encounter to both not get minced by your enemies but also not incur the wrath of the NBPD is a fun challenge that I enjoyed a ton, but that’s also basically the formula that all missions take on.

The general gameplay loop is breaking up the rackets that Sal’s gang are running in each district until you can take them over yourself. Doing enough of that will unlock a final story mission (a more linear assault with fun set pieces) to take over the district for keeps to distribute to one of your underbosses. The little bits of running your mafia organization are nice flavor to the experience without feeling like you’re getting bogged down in a management sim game. Even still, most missions and sub-missions still take the same form of sneaking into/assaulting a place to either kill a guy or destroy a thing/vehicle at the end. The game is thankfully, mercifully aware that car combat sucks in these kinds of games, and I didn’t even realize you could fire your gun whilst driving because there’s not even a tutorial for it let alone a concrete or consistent need for it. Even still, if you don’t vibe with the general flow of missions in this game, you’re going to have a pretty plodding time through this game, since there’s not much more here for you than that. I still think it works just fine and is plenty fun as is. I don’t mind that we don’t have the crazy ambitious weird missions GTA tends to have because it also means we avoid the crazy drops in quality the more frustrating of those missions shove you into, and the high strength of the narrative as a whole made the “higher valleys, lower peaks” of the gameplay design a real non-issue for me, but I definitely understand that for a lot of folks, that wasn’t the case for them.

You’ve got all of the massive town of New Bordeaux to explore and do missions in. The scale of the town does a good job with making a town that feels big but not so utterly massive that it feels empty as a result, but it still does err on the side of being a bit too big for its own good. There are so many missions that have you going to and from the bayou in particular that I really wished the game had some kind of minor fast travel system to allow you to go between bus stops or something, because driving those same long distances over and over given how many missions have you going from one side of the city to the other just for the sake of realism in location design. A lot of missions down in the bayou are thankfully optional, so you can just ignore them if you’re that annoyed by it, at least.

The last part of the general gameplay I wanna talk about are the collectibles, because this game honestly has one of the coolest sets of collectibles I’ve ever seen in a game. Most of them are various pieces of memorabilia or americana from the time. You’ve got album covers from famous records, magazine covers, and communist propaganda posters, but the far more important and fun thing are the magazines you find. You’ve got Hot Rod magazines you can find, and much like in Mafia 2, you’ve also got Playboy magazines you can find (there are like 50-something of them from all throughout the 60’s). Most of the latter only have the cover and that month’s saucy center fold for you, but some of them (my favorites) have an interview article included too, and there are so many super cool ones! It goes without saying that the car-focused magazines are just articles, but the interview ones are 10+ page articles, thousands of words interviewing some really major and interesting figures from the 60’s (from major political writers and thinkers to even the Beatles and the leader of the Black Panthers). This was the type of thing that I never expected a game like this to have, and it does so much to add to the context that the game is set in for someone unfamiliar with the time period. It made collecting the Playboys particularly exciting as well as hilarious because it meant that I was really excited to hunt them down but not for the reasons anyone would’ve normally guessed X3

The most major flaw I have with the game regards how it runs. Even with its “Definitive Edition” end of life patches as I play in 2025, there were still a good few bugs in Mafia 3 for me, and I can only imagine that it was even worse back when it first launched (particularly on PC). I thankfully never fell through the world or had some game-breaking experience that lost me a ton of content, but it’s still annoying that these bugs are here. The most common ones for me were the humorous case of cars spawning incorrectly (like a car spawning in the ground or a sedan spawning for my crate pickup instead of a big pickup truck) and the tedious mission toggle break. Both of these cases were thankfully harmless, as the latter just meant that the quest pop ups for initiating things like tailing missions or talking to an NPC to initiate the start of a quest just wouldn’t initiate. It was annoying, but just quitting back to the main menu and reloading in always fixed it, but this game’s load times are also long enough (well over 10 seconds) that it was more annoying than I would’ve liked. That long load time goes for when you die and have to respawn as well. I never died terribly much in this game, but that is just one more penalty for dying that’s even more annoying than it needs to be :/

Annoying as those were, it’s still really disappointing to see stuff of that caliber still a problem this far into the patch cycle of a big game like this (especially with the Definitive Edition re-release), and that sadly affects the presentation too. Despite the PS4 presumably being this game’s main console platform back when it launched in 2016, this game not only has some significant framerate drops when there are a lot of vehicles on screen, but it also just doesn’t look terribly nice either. I’m not really a stickler for graphics, but there were enough times where a minor character model looked weird enough that I had to shake my head and go “Well I guess that never got properly finished, huh?”.

Models for important characters in cutscenes are thankfully fine and animated well, but that’s when there even is animation. There were quite a few cutscenes where it’s just Lincoln and someone else staring at each other talking rather than the scene feeling more natural with deliberate cinematography like the better cutscenes have. I didn’t think anything of it until one particular cutscene where Clay mentioned that the other character was doing something that we were clearly not shown them doing, and that made me realize that a lot of these weird “eye contact only” cutscenes were probably meant to have more animation and such to them, but that stuff just had to get cut for time and never got attended to later.

The biggest and hardest to miss wtf for the graphics are when you’re driving, though. You have a speedometer at the bottom of the screen and a rear-view mirror at the top that shows behind your car. It’s a neat feature, but the scenery in the rear-view mirror also clearly looks *awful* compared to what the main game’s graphics show. The render distance in it is so short that it’s impossible not to see the huge grey wall consuming the world behind you, and that looks even more absurd when you turn the camera around to see that your main game’s render distance is far beyond what the rear-view mirror shows. It’s a really easily ignored problem, and I honestly never found the rear-view mirror terribly useful in the first place, but it’s also such a glaringly ugly yet mechanically unimportant bit of visual design that I question why they even felt the need to include it in the first place. The last note I have about driving and graphics is that this game doesn’t really have much in the way of your car getting deformed or damaged when it takes hits. I imagine that it’s down to just how much visible strain the vehicles put on the hardware when they’re not deforming, but it’s still really weird to see the absence of much meaningful vehicle damage when these sorts of games have been great at showing how messed up your car has been getting even in the early PS2-era.

The presentation as a whole, outside of the weird technical issues and shortcomings, are otherwise really good. New Bordeaux is a really cool place and a really neat reimagining of a town like New Orleans. From the slums down in The Hollow down to the shiny streets of downtown and the French Quarter, they really bring the 60’s to life fantastically. Some human models are certainly under animated in lower priority scenes, but when they do have animation (which is, in fairness, most of the time), it looks great, and all the people still look really good and lack any PS3-era uncanniness that old games can have sometimes. The sound design is great too. Not only is the music really well done (with good original tracks as well as a huge pile of licensed music from the 60’s to listen to on the radio in-game too), but the voice acting is also out of this world. Particularly with Lincoln Clay and John Donavan, these are easily some of my favorite English voicework performances. The script is already great, but the power with which these VAs bring the chemistry and personality between characters to life is outstanding, and it elevates an already great story to something downright unmissable in my eyes.

Verdict: Highly Recommended. While I absolutely accept that Mafia 3 ain’t perfect and has some issues with repetition in its gameplay loop that I’m sure will bore some a little, I enjoyed the heck out of it. The gameplay is great fun if you enjoy what it’s going for, and I’m absolutely part of the crowd of people who love games that play like this. The story though, above all else, unquestionably deserves all the praise it’s gotten and then some. Hangar 13 are a hell of a studio for being able to put together something this powerful and deftly executed, and even if you’re not the world’s biggest fan of open world GTA-style games, that I’d say it’s worth going through this game to experience it regardless because the story is just that good.
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

Beat the Leon story in the Resident Evil 2 Remake for PS5. Having a fresh controller with zero stick drift and prior experience with the game really helped.
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Re: Games Beaten 2025

Post by Ack »

First 50:
1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)

4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)

8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)

11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)

13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)

16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)

18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)

24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)

26. HROT (FPS)(PC)
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC)
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)

40. Heretic: Shadow of the Serpent Riders (FPS)(PC)
41. Heretic: Faith Renewed (FPS)(PC)
42. Hexen: Beyond Heretic (FPS)(PC)
43. Hexen: Deathkings of the Dark Citadel (FPS)(PC)
44. Hexen: Vestiges of Grandeur (FPS)(PC)

45. Handshakes (Puzzle)(PC)
46. Generation Zero (FPS)(PC)
47. Generation Zero: Alpine Unrest (FPS)(PC)
48. Generation Zero: FNIX Rising (FPS)(PC)

49. Ender Lilies: Quietus of the Knights (Action)(PC)
50. Cthulhu Saves Christmas (RPG)(PC)
51. Brazilian Drug Dealer 3 (FPS)(PC)
52. Toilet Chronicles (Adventure)(PC)
53. Chorus of Carcosa (Horror Adventure)(PC)
54. Soul Calibur VI (Fighting)(PC)

55. Squirrel Stapler (FPS)(PC)
56. Warhammer: Vermintide 2 (Action)(PC)
57. Warhammer 40,000: Inquisitor - Martyr (Action RPG)(PC)
58. Warhammer 40,000: Shootas, Blood & Teef (Action)(PC)
59. Wolfenstein: The Old Blood (FPS)(PC)
60. Sisyphus Reborn (Adventure)(PC)
61. Off-Peak (Adventure)(PC)
62. The Monster Inside (Visual Novel)(PC)


Ok, yeah, I should probably make myself write updates as I beat games...


Squirrel Stapler

This is a hunting game from David Szymanski, creator of the FPS Dusk amongst many other horror titles. I've enjoyed several of his games, so I figured why not check out another short FPS-style title he put out? And Squirrel Stapler is horror-adjacent. You play a hunter who may have murdered and skinned his girlfriend and how must shoot squirrels and staple them to her body to create new skin. Also, in a few days, you're going to meet God. But there are "things" in the woods: bizarre notes about how quickly squirrels can eat a human body, dead spirits of squirrels eager to hunt you, and massive bearsquirrels that will stop at nothing to get you. Run, hide, hunt, meet God. Szymanski has a hell of an imagination. I'll continue checking out his games.


Warhammer: Vermintide 2
Warhammer 40,000: Inquisitor - Martyr
Warhammer 40,000: Shootas, Blood & Teef


I own a bunch of Warhammer and Warhammer 40,000 video games. I figured it was time I actually, you know, finished some of them. Vermintide 2 is a fantasy-based Left 4 Dead-style game, only with a lot more melee. You pick a character and their class, then resolve missions as you wade through hordes of Scaven rat men and Chaos-worshipping northmen. None are happy to see you. I finally wrapped up beating all of the original levels on Legendary difficulty, so I'm happy to put this aside...though I may go back yet again to play with friends.

Martyr is an action RPG set in the Warhammer 40,000 universe, where you play an Inquisitor who fights against a variety of enemy types: rebel Imperial Guard, various types of Chaos Marines and Chaos Cults, Terranid, Eldar, and Dark Eldar. Other races get mentioned, though sadly no Necron to battle in this one. Several DLC character classes have been released since the original game, so I wanted to try them. I specifically wrapped up the DLC Prophecy, which brought in Tech-priests, and I put in a fair amount of time as a Sister of Battle. There is a Hierophant that has also been released I need to try before I really conclude my time with Martyr.

Shootas, Blood & Teef is finally where I get to play Orks. It's a cartoonish action game, full of ridiculous parodies of Warhammer 40,000 characters as seen from the eyes of one particular Ork as he tries to get revenge on his Warboss for taking his favorite hairpiece. Yep, you grab guns and blast things to get your hat back, and you only have to wreck a single planet to do it. Orks bring the humor to 40,000, and it's well worth the experience. Plus, the shooting is actually pretty fun.


Wolfenstein: The Old Blood

While the Wolfenstein series has spent the last 15 years going into alternate history, The Old Blood was their last real approach to WWII. Again, this was me going back to wrap things up, knocking out challenges, finding secrets, and taking out the final boss on the highest difficulty level. My first time through, I didn't like the gunplay. I'm surprised to say this time that it apparently grew on me, or I guess my opinion simply changed in the last few years, because it all snapped into place. The shooting actually felt good this time. Maybe I should have been on higher difficulties before? Anyway, there have been a couple more Wolfensteins that I never got around to, so maybe I should go tackle The New Colossus soon.


Sisyphus Reborn
Off-Peak
The Monster Inside


These three are more horror-adjacent titles on Steam. Sisyphus Reborn is about despair and trying to find meaning in a meaningless, barren world, where nothing you do really matters, so your best option is to dig holes in a desert. It's very rudimentary looking, like a charcoal drawing, yet it uses visual stutter in a way that I found delightful. Sometimes, simplicity really works, and Sisyphus Reborn gets it down.

Off-Peak is bizarre and quirky. You enter a weird train station and try to find pieces of a ripped up ticket, while overhearing conversations and talking to people about the unusual station manager and the world these characters inhabit. There is also a circus in town, mysterious triplets with magic powers, and cookies that make you see things. I don't rightly know what to think of this one, but I also think that's the point. Plus, the game was more a driver for the music, and the music is good.

The Monster Inside is a visual novel about a detective investigating a series of murders, only to discover that his inner demons are at play. Or inner demon, really, as he happens to be something a bit more...supernatural. The game is a series of short chapters, with grey landscapes that change a little as events occur and where you occasionally search around for clues, but most of it is handled in the dialogue you read. And hey, who doesn't like a well handled noir stereotype, which is what this is. A private detective, a frame job, brutal murders...I found it intriguing. Happy to say I ultimately liked it, though it's extremely short.
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC
61. Cultic: Chapter Two - PC
62. Moros Protocol - PC
63. Tormented Souls 2 - PS5
64. Dragon Quest I HD-2D Remake - Switch
65. Dragon Quest II HD-2D Remake - Switch
66. The Outer Worlds 2 - PC
67. The Legend of Heroes: Trails in the Sky First Chapter - PS5
68. Ico - PS3
69. Shadow of the Colossus - PS3
70. Cannon Spike - Dreamcast
71. Mortal Kombat II - SNES

Back in the day, Street Fighter II and the Mortal Kombat series went head-to-head for our quarters in the arcade. Mortal Kombat's claim to fame was the digitized actors who modeled the sprites and the gore. Mortal Kombat II is much more of an incremental upgrade to Mortal Kombat I, compared to Street Fighter II's massive change over Street Fighter I.

After Earthrealm manages to finally win the Mortal Kombat tournament, Shao Khan, the ruler of Outworld, invites the Earth heroes to a tournament in Outworld. And by invited, I mean he kidnaps Kano and Sonya Blade so the heroes need to come and rescue them. This shifts the stages to the creepier realms of Outland, compared to the more grounded stages of Earth. There are new heroes and new villains, but overall it's still just a climb through the cast until you beat the final boss. Since the cast is almost twice the size of the first game, there's no gimmick endurance fights to pad things out.

Compared with Street Fighter, Mortal Kombat has more homogenous fighters and overall, a stiffer feel to it. This is mostly a consequence of the digitized sprites; since all but Kintaro are actual human actors there's only so much variance in proportions and range of motion available. And when you get to the palette swap characters (the male and female ninjas) you have identical characteristics of all the non-special moves. But even with the rest of the cast, there really isn't much variation in the normal moves. There is just enough to matter at the competitive level, but not for the casual level.

What really will get a Street Fighter fan (or any more modern fighting game) is the general differences in the combat system. Mortal Kombat uses a block button, rather than holding back to block, and it has modified regular moves that are consistent across characters. If you duck and hit high punch you do an uppercut that knocks the opponent in the air. If you hold back and hit either kick, you either do a roundhouse that sends them flying or a sweep that knocks them down. Again, it throws you compared to Street Fighter where it's a ducking fierce kick that trips up enemies. But it's the specials that really will get you. Instead of smooth controller motions, specials are based on taps, especially repeated taps. If you want to do Mileena's ground roll, it's back, back, down, high kick. Kitana's fan lift is back, back, back, high punch. And Rayden's flying superman is back, back, forward. It just feels wrong.

The AI is a weird mix of braindead and bullshit. You can often just catch them in a loop, like spamming the sweep or getting them in a loop of jumping a projectile, but at the timing that causes them to be hit by it instead and then trying the jump again as you spam the projectiles. But on the flip side, the AI can perfectly time counter moves. Did you know you can be thrown out of any attack with the right timing? The AI does. The two final bosses are especially bullshit in this regard, as they do double damage and take half damage compared to the rest of the cast. Fortunately, they both have incredibly exploitable AI breaks. With Kintaro, if you get him to do his jumping stomp while you're in a corner, when you come out he will be between you and the edge of the screen, doing his taunt, and as it turns out he cannot break out of a low punch spam. So you just take him from full to dead after the attack. With Shao Khan, if you jump into him and immediately duck you will dodge all but one of his attacks that he counters your jump with, letting you uppercut him (and potentially another follow up if your character has the right move available).

Overall, I'm glad the Mortal Kombat series lost out to Street Fighter from a gameplay style standpoint. Mortal Kombat is a bit more focused on style, rather than substance.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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marurun
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Re: Games Beaten 2025

Post by marurun »

MrPopo wrote: Wed Dec 03, 2025 10:55 pm 71. Mortal Kombat II - SNES

Back in the day, Street Fighter II and the Mortal Kombat series went head-to-head for our quarters in the arcade. Mortal Kombat's claim to fame was the digitized actors who modeled the sprites and the gore. Mortal Kombat II is much more of an incremental upgrade to Mortal Kombat I, compared to Street Fighter II's massive change over Street Fighter I.

As clunky as Mortal Kombat 1 was, it wasn't nearly as clunky and broken as Street Fighter the original. If MKII had been that much of an advancement on the first it would have been a whole new generation of 2D fighters. But it was not. Mortal Kombat II is the one that seems to be most fondly remember by the fans, and I think it's because of the competitive play. But for casual play? I think it's a bust as well.
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prfsnl_gmr
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Re: Games Beaten 2025

Post by prfsnl_gmr »

Agree. Competitive play is where it was at with MKII. Admittedly, the gameplay wasn’t that great or deep, but it was fun, which is what mattered. It’s still my favorite MK game, and the SNES version is a great port.

……

1. Mega Man (DOS)
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
14. The Flintstones - BurgerTime in Bedrock (GBC)
15. Dojoran (Switch)
16. Super BurgerTime (Arcade)
17. The Mr. Rabbit Magic Show (iOS)
18. Shantae Advance: Risky Revolution (GBA)
19. Dark Souls Remastered (Xbox)
20. Ys Book I & II (TG16CD)
21. F-Zero X (N64)
22. Metal Slug 6 (Arcade)
23. Resident Evil: Code Veronica X (PS2)
24. Jet Grind Radio (DC)
25. Art Club Challenge (iOS)
26. Windosill (Switch)
27. A Hole New World (Switch)
28. Perfect Dark (N64)
29. Hollow Knight Silksong (Switch)
30. Shadow Tower Abyss (PS2)
31. Shock Troopers: 2nd Squad

“Dad, Shock Troopers: 2nd Squad is not where it’s at.”

My son and I have been itching to credit feed our way through another run ‘n gun; so, tonight we played through Shock Troopers. We took the valley path through the game, and we completed it really quickly. (And, we played well, too! We only needed about 10 credits each to beat the game.). After that, I suggested we try out 2nd Squad because I’d never played it before.

Whereas Shock Troopers is, arguably, the best overhead run ‘n gun of all time, it’s sequel is…not. In fact, it’s pretty bad. The basic mechanics are there. You run around shooting stuff, holding a button to move while shooting in one direction, throwing grenades, and jumping/rolling to dodge bullets. You can even still knife dudes up close for power ups. The number of playable characters has been slashed from eight to four, however, and there are only two paths through the game. Worse, they removed the first game’s Marvel vs. Capcom-style character swapping, and the uninspired levels are all pretty boring. (The nondescript bullet sponge bosses are even worse, especially once you realize all of them are just big rectangles.)

Admittedly, the first game, while running on Neo Geo hardware, looked like a SNES port of a Neo Geo game when it released in 1997. The second game features much more detailed sprite work with a lot of pseudo-3D effects, and it definitely would not run on the Neo Geo’s 16-but competitors. The first game’s primitive graphics still have their charm, however, while the sequel’s try-hard graphics have aged very poorly. The grabber techno soundtrack, coupled with the repetitive voice samples is worse, and the game just completely lacks the first game’s charm.

In short, everyone should play Shock Troopers. In fact, everyone should play through it multiple times. Everyone, however, can safely skip Shock Troopers: 2nd Squad.
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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

I feel like the best part of Shadow of the Colossus is that (unlike all the other games of around 2005), it never told you what you were supposed to do, and if it was the right thing or not. Your choices are your own choices.
The climax of the story can be interpreted as a punishment for killing all those (innocent) colossi. While I detested the game's controls and lack of moves, I still loved it for being so esoteric in nature.
I'm now playing The Last Guardian and it's so obvious what you should do and why. Such a shame, because the combination of indifference and still caring for Trico could have been such a great concept. But since The Last Guardian forces you to nurture the beast, it all feels a bit cynical.
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Note
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Re: Games Beaten 2025

Post by Note »

1. Streets of Rage 3 (GEN)*
2. Iridion II (GBA)*
3. Final Fantasy III (SNES)
4. Tenchu: Stealth Assassins (PS1)
5. Shockman Zero (SNES)
6. Suikoden (PS1)
7. Chiki Chiki Boys (GEN)
8. Altered Beast (GEN)
9. Jewel Master (GEN)
10. Fight'N Rage (NSW)
11. Lunar: Silver Star Story Complete (PS1)
12. Phantasy Star (SMS)
13. Super Metroid (SNES)
14. Double Dragon (Arcade)
15. Final Fight (Arcade)
16. Street Fighter II Turbo: Hyper Fighting (SNES)
17. Virtua Fighter 2 (SAT)
18. Yoshi's Story (N64)
19. Crusader of Centy (GEN)
20. Koudelka (PS1)
21. Castlevania: Bloodlines (GEN)
22. Super Mario Land 2: 6 Golden Coins (GB)
23. Brawl Brothers (SNES)
24. Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN)

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25. Silent Hill (PS1)

When it comes to survival horror games, I was a huge fan of the Resident Evil series, since the time of its original release, as my cousins picked it up and I had a chance to check out the game with them. Outside of the RE series, my experience with other survival horror games is limited. I’ve been trying to change this for the past few years. Silent Hill was definitely a priority for me to experience and try to beat. I initially set out to play the game a little after Halloween and ended up playing it in smaller chunks. It totally creeped me out, but I’m glad I stuck with it. I received the Good+ ending for this particular playthrough.

Silent Hill was released in 1999 and was Konami’s answer to the survival horror genre popularized in the mid 90s. You play as Harry Mason, who was driving with his daughter, when they get into an accident. When Harry comes to, he realizes his daughter is missing and things are not okay in the nearby town. Harry’s goal is to figure out what happened to his daughter Cheryl, and to try to find her. Along the way, he meets an interesting cast of characters and a lot of strange enemies. The game definitely lives up to its reputation and I found it to be pretty scary. It doesn’t necessarily have a lot of jump scares, but the darker look of the environments, the use of sound effects and dark music, the fog effects, and the overall sense of dread turns everything up a notch, especially in the sequences when you’re in the “otherworld.”

Luckily, there are some quality of life features that make approaching Silent Hill a bit less intense. For starters, there is no limit to the number of items you can carry with you. I found the amount of health items and ammo to be fairly plentiful as well, even with that being the case, I stuck mostly to dodging when I could. While going through the town, most of the areas are pretty open, so it’s easy to get away from enemies, but there are a few tighter areas in the different buildings you’ll traverse through and in the town late in the game. Another aspect that makes Silent Hill approachable is that some of the melee weapons actually are useful here. I think the hammer might be the best melee weapon, as you can do serious damage to enemies while saving the ammo of your stronger weapons. Harry Mason also has access to some movements that will help him in combat, such as the ability to step backwards while his weapon is drawn, and the ability to strafe. You can also adjust the camera to see what’s in front of you, which is helpful to check for enemies or a quick scan of the area.

In regard to the graphics, the developers used some of the draw distance issues with the PS1 and incorporated it into the game. When you’re in the town, there is a gray fog surrounding you, and I think it works well here, as the player isn’t really sure what’s around the corner. In some of the buildings you’ll explore and the otherworld, you’ll be surrounded by darkness, where the flashlight will come in handy. As with other games in the genre, it’s important to pay attention to sound effects to get an idea of what dangers are in your vicinity. Silent Hill uses fully 3D environments, as opposed to pre-rendered backgrounds and the environments are creepy and at times gruesome.The soundtrack is an interesting mix, but it all fits in within the theme of the game. There are some ambient tracks and some completely haunting tracks in the otherworld sections. A lot of the music is on the ambient side, but there are a few standout tunes during cutscenes and major plot points. My favorite song in the game is probably the theme that plays in the Balkan Church, titled “Claw Finger.”

Overall, Silent Hill lives up to the hype and I have to agree that it’s one of the scariest survival horror games out there. I highly recommend it to fans of the genre and those interested in the PS1’s catalog. I’m glad I finally experienced this one! I’m looking forward to eventually playing the sequels as well.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC
61. Cultic: Chapter Two - PC
62. Moros Protocol - PC
63. Tormented Souls 2 - PS5
64. Dragon Quest I HD-2D Remake - Switch
65. Dragon Quest II HD-2D Remake - Switch
66. The Outer Worlds 2 - PC
67. The Legend of Heroes: Trails in the Sky First Chapter - PS5
68. Ico - PS3
69. Shadow of the Colossus - PS3
70. Cannon Spike - Dreamcast
71. Mortal Kombat II - SNES
72. Mechwarrior 5: Clans: Wolves of Tukayyid - PC

Wolves of Tukayyid is the latest DLC for MW5: Clans and serves as the culmination of the Invasion storyline. As the name spells out, you play as Clan Wolf at the Battle of Tukayyid, and boy does it deliver.

The general gameplay setup will be familiar to those who have played the base game and other DLC. You go through a series of bespoke missions that follow the events of Tukayyid, with you being Star Captain Ranna as part of the Wolf Spiders. There's a total of 20 missions, more than Flash Storm, but the individual missions are a bit shorter, so it's about the same duration overall. Having more missions allows for a better curve as you start with lights and eventually hit assaults, giving you time in each weight range. There're a few new chasses, including the Bane in all its glory. And the Arrow IV gets added to the game with the Naga, and it's as devastating as it was back in Mechwarrior 2.

Because of the nature of the battle being told, the game doesn't really have any of the giant boss machines of the previous campaigns. The closest is a fight with a wet navy destroyer (which consists of shooting a handful of artillery turrets and it's far easier than the dropships). Instead, you get to deal with a bunch of hellacious urban fighting, as a good portion of the campaign is to take the two target cities the Wolves were assigned.

It serves as a nice wrap-up for the story, and I can definitely see them doing the Refusal War from the viewpoint of the Falcons as the next piece of DLC. After that, it's really hard to say where they might take things. From a game engine perspective, they could definitely start doing things like Operation Bulldog and Task Force Serpent, but it's unclear whether they would want to do that as a stand-alone release or not, given the current branding of the title.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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