Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
106. Wheel of Fortune (N64)
107. Resident Evil 2 (PS1)
108. Dragon Quest VI (SFC)
109. Ninja Gaiden (NES)
110. StarTropics (NES)
111. Parody World: Monster Party (Famicom)
112. Super Mario Bros 2 (NES)
This is a game I’ve beaten plenty of times on other platforms, but I’d never beaten it on the original NES! I’ve beaten Mario 1 and 3 plenty of times on the original hardware, but Mario 2 is one I was just never able to best in its original form. I’d always get stuck and start running out of lives in the back half of the game, and I’d never even make it to level 7-2, let alone to the Wart fight. I resolved to finally solve this problem recently though! I realize that my failed attempts up until now were almost definitely down to trying to use Luigi instead of Peach for this game, and as anyone who’s played Mario 2 knows, not using Peach is a fantastic way to make the game far, far harder than it needs to be XD. (my partner, who also loves this game, filling me in on exactly how the health recovery mechanic in this game works also helped a lot X3). Actually finally using Peach for the whole thing meant that I was finally able to clear it just fine. Playing via my NES Classic with my Wii Classic Controller Pro, I was able to clear the game without using a single continue in just about 1.5 hours.
I hesitate to really write too much about Mario 2 here, treating it like a normal one of my reviews, since people will undoubtedly already be quite familiar with it, and I’ve also already played it a ton in other versions, so it’s not like I’m going in with an unbiased perspective. As such, I’ll try to keep this one brief. I really love this game! I’ve always loved the style and character that Mario 2 has compared to so many other Mario games. The level design is great, the bosses are really novel and varied, and the music is awesome too. I know I’m preaching to the choir here, but I still gotta say that Mario 2 is a great action platformer that’s held up fantastically throughout the years, and that’s probably why I’ve continued to be drawn to it over and over (just like so many other great classic Mario games).
My only real complaint, if you can call it that, is that it’s definitely the hardest of the 3 English-released main Mario titles on the NES. It’s certainly easier than its Doki Doki Panic counterpart (not to mention a hell of a lot easier than what Japan calls “Mario 2”), but it’s still a really tough game with just how many technical skill challenges it throws at you immediately. I have very specific memories of having to jump on Birdo’s eggs that she fires being something baby me had a very hard time with, and that’s something they expect you to do from the very first stage! On top of tricky jumps like that, acquisition of health being hearts gained by number of enemies killed is already odd, but just how well the mushrooms are hidden is also another big addition to the challenge factor. You’ve basically just gotta find them through trial and error (and educated guesses) after a certain point, which doesn’t feel very nice for a game that’s otherwise so good about letting your reflexes and observational power carry you to victory. These aren’t massive issues by any means, but they’re definitely things that’d make me probably recommend Mario 1 or 3 to someone before this if they weren’t someone already quite comfortable with retro platformers.
Verdict: Highly Recommended. As I said before, I’m preaching to the choir here when I’m talking about how damn good this game is. I’m probably not in the majority with how I’d say I love this game just as much as Mario 3, but it’s still a classic game that’s beloved for very good reasons, and I’m glad I finally saw through completing it in its original iteration like this~.
I hesitate to really write too much about Mario 2 here, treating it like a normal one of my reviews, since people will undoubtedly already be quite familiar with it, and I’ve also already played it a ton in other versions, so it’s not like I’m going in with an unbiased perspective. As such, I’ll try to keep this one brief. I really love this game! I’ve always loved the style and character that Mario 2 has compared to so many other Mario games. The level design is great, the bosses are really novel and varied, and the music is awesome too. I know I’m preaching to the choir here, but I still gotta say that Mario 2 is a great action platformer that’s held up fantastically throughout the years, and that’s probably why I’ve continued to be drawn to it over and over (just like so many other great classic Mario games).
My only real complaint, if you can call it that, is that it’s definitely the hardest of the 3 English-released main Mario titles on the NES. It’s certainly easier than its Doki Doki Panic counterpart (not to mention a hell of a lot easier than what Japan calls “Mario 2”), but it’s still a really tough game with just how many technical skill challenges it throws at you immediately. I have very specific memories of having to jump on Birdo’s eggs that she fires being something baby me had a very hard time with, and that’s something they expect you to do from the very first stage! On top of tricky jumps like that, acquisition of health being hearts gained by number of enemies killed is already odd, but just how well the mushrooms are hidden is also another big addition to the challenge factor. You’ve basically just gotta find them through trial and error (and educated guesses) after a certain point, which doesn’t feel very nice for a game that’s otherwise so good about letting your reflexes and observational power carry you to victory. These aren’t massive issues by any means, but they’re definitely things that’d make me probably recommend Mario 1 or 3 to someone before this if they weren’t someone already quite comfortable with retro platformers.
Verdict: Highly Recommended. As I said before, I’m preaching to the choir here when I’m talking about how damn good this game is. I’m probably not in the majority with how I’d say I love this game just as much as Mario 3, but it’s still a classic game that’s beloved for very good reasons, and I’m glad I finally saw through completing it in its original iteration like this~.
113. Kamen No Ninja Hanamaru (Famicom)
Much like Monster Party which I played a few days back, Yo! Noid and this, its Japanese counterpart, has been an 8-bit game I’ve been vaguely aware of due to watching a Let’s Play many years ago. It’s another one of those old 8-bit platformers that’s been filed in my head as almost certainly something that’s hated on for the meme of its design rather than how bad it actually is, so it’s naturally another one that I put on my “to play” list while I’m going through so many old platformers lately. Unfortunately for me, this is a game that’s hated on for reasons much better than just memes, and I ended up using rewinds quite a lot to beat it in the end because I just couldn’t be bothered to redo its tedious content so frequently XD. It ended up taking me about 1.5 hours to beat it while rewinding like crazy whenever I died, because there was no way I was spending any more time with this than I needed to after the impression the first few levels made on me.
Hanamaru’s story is pretty simple, but I’ll also admit that I didn’t pay much attention to it, as it’s only in the post-title intro sequence that I didn’t even realize was there until I’d already beaten the game <w>. There’s a theme park island where a bunch of children go to have fun, but then stuff goes bad and it’s up to Hanamaru to save them. It’s pretty clearly tongue-in-cheek in what little writing it has, but there’s genuinely no other story between the beginning of the game and the ending ^^;. Even still, it’s a fine enough excuse for what we’re up to, or at least it *would* be if what we were up to was actually fun XP
Hanamaru is a late-era Famicom game that makes a lot of very bizarre (unfun) design choices at once. Before we get into detail on those, however, let’s cover the basics. This is a pretty straightforward left-to-right platformer. You’ve got some gimmick/vehicle levels here and there, but you use your hawk to attack things, and you’ve got scrolls to collect in each level to power up your sub-weapon super attacks (which are mostly some variant of a screen-clear). The level design is usually inoffensively uninspired, but the gimmick levels often crank things pretty hard in the direction of “very irritating” Xp.
There are some specific things like the hit detection for jumping on enemies like the skateboard level is awful or the ice physics in the ice level (which is the second stage!!) being really wonky, but the biggest factor comes from two places: Levels have no checkpoints, and you die in 1 hit. This game also has limited continues as well as a fair few very tricky jumps, so the general feeling upon failure is decidedly on the side of “that was BS” rather than feeling like you might’ve survived that if you’d just been a bit more careful. Not only was that indeed probably actually BS, but you’ve also gotta now re-trudge through the entire stage to actually get back to where you were. Stages aren’t terribly long, at least, but they nearly always outstay their welcome with the aforementioned BS that they’re never a pleasure to have to go all the way back through from the start.
The cherry on the sundae is the boss battles. They’re awful, yes, but in a very unconventional way for an old 8-bit game. Rather than anything action-based, they’re simple card battles. They play a random card with a number on it from their pile of 16, and you play one of yours too. The difference between the two numbers is deducted from the loser’s health pool, and the first one two zero loses (or the one with the least at the end once you both run out of cards to play, though ties thankfully default to you winning). The actual assortment of cards you and they have seems procedurally determined at the moment you start the level they’re on, but it’s such a simple card game that there’s no strategy beyond just “play big cards when you can” basically.
The only catch to these fights is that once you hit the third one or so, they become mathematically impossible to win normally. There are x2 multiplier cards you can find in stages as well as some other special cards for defense and healing, but just the cards you can see in the stages will almost never be enough to win these fights (and the math is too simple to employ any kind of special strategies to cheat death). There are certainly times where you’ll just need to get lucky that the boss happens to play poorer cards sooner, but that won’t make up for the power difference between you in the lion’s share of cases.
Why are these fights so impossible? It’s because there are actually extra hidden cards (additional special defense ones, loads of x2 cards, and even some x3 ones) in every stage! They’re put in set places, and attacking the completely unindicated air where they are will reveal them for you to collect. I had no idea this was the case until I happened upon it by accident, and it changed my perspective on the bosses, but it still made me believe they’re quite definitively poor fights. If you’re just attacking all over the place like a maniac, you’ll probably have 6+ x2 cards by the boss fight, and for pretty much any boss, that should be more than enough to totally wallop them. All this does is flip the problem with the bosses on its head: Rather than being impossibly difficult to win, now you’d actually have to actively try to lose. Now, instead of defeat being a sure-fire thing, you’re either definitely going to win, or you’re going to get too unlucky on their card draw and they’ll beat you despite the overwhelming odds. The boss battles feel awful and unfair no matter what you do because they are, indeed, both awful and unfair, and they make an already tedious and boring game all that much more of a chore to play.
The weird asterisk to the whole experience is that, because this is a 1990 Capcom game, this game actually has pretty solid music. The graphics are fine. There’s not much animation to them, but they’re quite fun and detailed as you’d expect for a later-life Famicom game. The music also isn’t incredible, but it’s remarkably nice given the shoddy quality of the rest of the play experience <w>
Verdict: Not Recommended. This is a game that is definitely thought of poorly for good reasons. I’ll admit that it’s hardly the worst platformer on the system, sure, but that’s such a phenomenally low bar to clear that it’s certainly nothing worth bragging about. Simply put, your time is worth far more than trudging through this sub-mediocre NES platformer, and that should be more than enough reason to give this game a wide berth in favor of one of the dozens of better action platformers available on this system.
Hanamaru’s story is pretty simple, but I’ll also admit that I didn’t pay much attention to it, as it’s only in the post-title intro sequence that I didn’t even realize was there until I’d already beaten the game <w>. There’s a theme park island where a bunch of children go to have fun, but then stuff goes bad and it’s up to Hanamaru to save them. It’s pretty clearly tongue-in-cheek in what little writing it has, but there’s genuinely no other story between the beginning of the game and the ending ^^;. Even still, it’s a fine enough excuse for what we’re up to, or at least it *would* be if what we were up to was actually fun XP
Hanamaru is a late-era Famicom game that makes a lot of very bizarre (unfun) design choices at once. Before we get into detail on those, however, let’s cover the basics. This is a pretty straightforward left-to-right platformer. You’ve got some gimmick/vehicle levels here and there, but you use your hawk to attack things, and you’ve got scrolls to collect in each level to power up your sub-weapon super attacks (which are mostly some variant of a screen-clear). The level design is usually inoffensively uninspired, but the gimmick levels often crank things pretty hard in the direction of “very irritating” Xp.
There are some specific things like the hit detection for jumping on enemies like the skateboard level is awful or the ice physics in the ice level (which is the second stage!!) being really wonky, but the biggest factor comes from two places: Levels have no checkpoints, and you die in 1 hit. This game also has limited continues as well as a fair few very tricky jumps, so the general feeling upon failure is decidedly on the side of “that was BS” rather than feeling like you might’ve survived that if you’d just been a bit more careful. Not only was that indeed probably actually BS, but you’ve also gotta now re-trudge through the entire stage to actually get back to where you were. Stages aren’t terribly long, at least, but they nearly always outstay their welcome with the aforementioned BS that they’re never a pleasure to have to go all the way back through from the start.
The cherry on the sundae is the boss battles. They’re awful, yes, but in a very unconventional way for an old 8-bit game. Rather than anything action-based, they’re simple card battles. They play a random card with a number on it from their pile of 16, and you play one of yours too. The difference between the two numbers is deducted from the loser’s health pool, and the first one two zero loses (or the one with the least at the end once you both run out of cards to play, though ties thankfully default to you winning). The actual assortment of cards you and they have seems procedurally determined at the moment you start the level they’re on, but it’s such a simple card game that there’s no strategy beyond just “play big cards when you can” basically.
The only catch to these fights is that once you hit the third one or so, they become mathematically impossible to win normally. There are x2 multiplier cards you can find in stages as well as some other special cards for defense and healing, but just the cards you can see in the stages will almost never be enough to win these fights (and the math is too simple to employ any kind of special strategies to cheat death). There are certainly times where you’ll just need to get lucky that the boss happens to play poorer cards sooner, but that won’t make up for the power difference between you in the lion’s share of cases.
Why are these fights so impossible? It’s because there are actually extra hidden cards (additional special defense ones, loads of x2 cards, and even some x3 ones) in every stage! They’re put in set places, and attacking the completely unindicated air where they are will reveal them for you to collect. I had no idea this was the case until I happened upon it by accident, and it changed my perspective on the bosses, but it still made me believe they’re quite definitively poor fights. If you’re just attacking all over the place like a maniac, you’ll probably have 6+ x2 cards by the boss fight, and for pretty much any boss, that should be more than enough to totally wallop them. All this does is flip the problem with the bosses on its head: Rather than being impossibly difficult to win, now you’d actually have to actively try to lose. Now, instead of defeat being a sure-fire thing, you’re either definitely going to win, or you’re going to get too unlucky on their card draw and they’ll beat you despite the overwhelming odds. The boss battles feel awful and unfair no matter what you do because they are, indeed, both awful and unfair, and they make an already tedious and boring game all that much more of a chore to play.
The weird asterisk to the whole experience is that, because this is a 1990 Capcom game, this game actually has pretty solid music. The graphics are fine. There’s not much animation to them, but they’re quite fun and detailed as you’d expect for a later-life Famicom game. The music also isn’t incredible, but it’s remarkably nice given the shoddy quality of the rest of the play experience <w>
Verdict: Not Recommended. This is a game that is definitely thought of poorly for good reasons. I’ll admit that it’s hardly the worst platformer on the system, sure, but that’s such a phenomenally low bar to clear that it’s certainly nothing worth bragging about. Simply put, your time is worth far more than trudging through this sub-mediocre NES platformer, and that should be more than enough reason to give this game a wide berth in favor of one of the dozens of better action platformers available on this system.
