Games Beaten 2025

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ElkinFencer10
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Re: Games Beaten 2025

Post by ElkinFencer10 »

Games Beaten in 2025 - 22
* denotes a replay

January (Not Shit Beaten)

February (Not Shit Beaten)

March (Not Shit Beaten)

April (Not Shit Beaten)

May (Not Shit Beaten)

June (6 Games Beaten)
1. Doom: The Dark Ages - Series X - June 2
2. Call of Duty: Black Ops 6 - PlayStation 5 - June 16
3. Nintendo Switch 2 Welcome Tour - Switch 2 - June 16
4. Fast Fusion - Switch 2 - June 17
5. Sniper Elite: Resistance - PS5 - June 21
6. Mario Kart World - Switch 2 - June 22
July (10 Games Beaten)
7. Legend of Zelda: Echoes of Wisdom - Switch - July 1
8. Raidou Remastered: The Mystery of the Soulless Army - Switch 2 - July 4
9. Final Fantasy Pixel Remaster - Switch - July 12
10. Clair Obscur: Expedition 33 - Series X - July 14
11. Final Fantasy II Pixel Remaster - Switch - July 18
12. Final Fantasy III Pixel Remaster - Switch - July 20
13. Alan Wake 2 - PC - July 22
14. Final Fantasy IV - Switch - July 26
15. Donkey Kong Bananza - Switch 2 - July 31
16. Final Fantasy V - Switch - July 31
August (3 Games Beaten)
17. Final Fantasy VI - Switch - August 12
18. Warhammer 40,000: Space Marine - Series X - August 12
19. Gears of War Reloaded - PlayStation 5 - August 26
September (3 Games Beaten)
20. Silent Hill 2 - PlayStation 5 - September 1
21. Silent Hill: The Short Message - PlayStation 5 - September 1
22. Silent Hill f - PlayStation 5 - September 29
22. Silent Hill f - PlayStation 5 - September 29

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Silent Hill is a series that, for years, has been near and dear to my heart. Despite being made by a Japanese studio, the games have always taken place in the United States...until Silent Hill f. Not only does Silent Hill f trade out the American setting for a Japanese setting, it also trades the modern day setting for the early 1960s. While the setting may be a big shift for the series, the game still holds true to a lot of what makes Silent Hill unique. That said, the gameplay does deviate from the norm in a couple of pretty major ways.

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The thing that most sets Silent Hill f apart from the rest of the series mechanically is the combat. While combat was always a part of Silent Hill, it was something that you generally wanted to avoid because ammo for your guns was so sparse. In Silent Hill f, not only is combat more of an emphasis, but the combat itself is completely different. There are no guns here; it’s all melee weapons that degrade over time and eventually break. Some weapons deal little damage but attack quickly - the sickle and kitchen knife, for example - while others are extremely slow but deal devastating hits - the axe and steel pipe, for example. There are also numerous parts of the game where avoiding enemies is not an option; your objective is to kill them all. The bosses feel about the same as in the other games in terms of tension and difficulty, and that’s actually one of my complaints with the combat; there were some regular enemy fights that I found more difficult than some of the boss fights leading to an overall feeling of somewhat unbalanced difficulty. It was never severe enough to impede my enjoyment of the game, but a boss battle shouldn’t feel like a step down in difficulty from the regular fights that you had to win to get to that boss. That said, the boss fights were fantastic and often felt distinct from other Silent Hill bosses in both design and in the way they move and attack.

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Like all Silent Hill games, Silent Hill f is steeped in symbolism and metaphor. As usual for Silent Hill, you’re never quite sure what is real and what is in your character’s head. The symbolism in Silent Hill f felt a little more cryptic in f than in previous games, but that actually made it more interesting for me to ponder. The biggest themes throughout the game are feminism and marriage; numerous texts in the game hint at arranged marriages and abusive marriages, and the main character - a young woman named Hinako - is fiercely independent in a culture that promotes submissive and obedient wives and daughters. One of her constant struggles throughout the game is her attempt to retain her self-identity amid a world that expects her compliance. Another omnipresent theme is Shinto mythology and Japanese folklore. From ancient sacred trees to trickster kitsune, the spiritual heritage of Japanese culture is the major driving force behind most of the things you will experience in the game.

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While the immediate themes of the game are very much tied to Japanese society in the early 1960s, the game’s more foundational themes that are present throughout the series - identity, trauma, guilt, shame, etc - are themes universal to the human experience that every player will be able to connect with in some way. While it’s very different from the rest of the series in many ways, at its core, Silent Hill f is very much more of the Silent Hill experience we’ve come to know, love, and sometimes fear. Like other Silent Hill games, the real horror comes not from hthe monsters trying to kill you but rather what those monsters represent - the protagonist’s regrets, her fears, her desires, and her shame. Like other Silent Hill games, just as much of the game’s story and lore is told through notes and newspaper clippings found - or missed - throughout the game as it is in direct dialogue during gameplay and cut scenes. Perhaps most importantly, like other Silent Hill games, the game’s world is made of the everyday buildings and homes we’re used to seeing but with a distinct sense of wrongness and dilapidation that builds a subtle but pervasive sense of unease from the start of the game until its conclusion.

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Overall, Silent Hill f is an excellent horror experience and one I thoroughly enjoyed. The atmosphere and art direction balance a uniquely Japanese aesthetic with staying true to what makes Silent Hill unique among horror franchises. The emotionally charged storytelling immediately grabbed me and kept me snared until the final cutscene, and after that final cutscene, I had a strong desire to replay the game and see the other endings. While Silent Hill is known for its numerous endings, I’ve never felt compelled to experience them the way I feel with Silent Hill f. That said, it’s not a perfect game. Combat can feel repetitive and clunky at times with an uneven difficulty curve, and the game does have some segments that feel like they drag a bit too much, hurting the game’s overall pacing. That said, while it may not match the near-perfection of Silent Hill 2, Silent Hill f is a strong entry in the series that dares to take it in a new direction. For fans of the series or of psychological horror in general, I strongly recommend giving this game a shot. It’s absolutely worth the price of admission and has more replay value than most of the series, in my opinion.
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Re: Games Beaten 2025

Post by Jagosaurus »

2025 Games Beaten
      Bold = new add
1. Dragon Quest XI S
2. Minecraft Dungeons
3. Tomb Raider 2013
4. Gears Ultimate (COG Tag & Hardcore Replay)
5. Gears 5 & Hivebusters DLC
6. Rogue Trooper Redux


I continue to be bad about updating this thread in 2025... but have had some quality experiences.

Quick summaries:

Gears 5 - For anyone concerned with the "open world" reputation of this one, I wouldn't be. The "openness" is more akin to Rage and Halo Infinite style, being a compartmentalized hub-world with optional side quests and tasks.

Overall, I enjoyed it but did miss the old gang focus alonside Dom & Marcus. I can't say too much without spoiling Gears 4 and 5, but I do worry we may never see the end of Kate's Trilogy. I expect E-Day to be more successful and drive budgets that direction.

And go play Hivebusters after. Wow. I loved the campy, over the top tone.

Rogue Trooper Redux - This is one of those 6th gen games that aged very well to me. This was a late PS2 & OGX release (early 360 days), and the visuals look nice cleaned up and in 4K.

For those who don't know, this is an AD2000 Comic (AvP, Judge Dredd) turned video game by Rebellion. If you're looking for a ~10 hour, unique 3rd person shooter experience from this era, check it out. It actually has some decent cover mechanics for a game pre-Gears of War era. Catch it on sale for 10 bucks and enjoy 8)
Games Beaten 2025, 2024, 2023 | Retro Achievements
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

marurun wrote: Tue Sep 30, 2025 9:31 amThere were shogi games by Seta on the SNES that had co-processors designed specifically to improve AI, and some of them ended up being QUITE beefy, but it looks like this game isn't one of them. I can totally understand why this game could have been an exercise in patience. The SNES CPU was not particularly brisk when it comes to math calculations.
Oooo, maybe *that's* why I saw that shogi game on SFC for (inexplicably) like 8 bucks the other day. It must be one of those games with the fancy co-processors :O
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Re: Games Beaten 2025

Post by marurun »

PartridgeSenpai wrote: Wed Oct 01, 2025 3:32 am
marurun wrote: Tue Sep 30, 2025 9:31 amThere were shogi games by Seta on the SNES that had co-processors designed specifically to improve AI, and some of them ended up being QUITE beefy, but it looks like this game isn't one of them. I can totally understand why this game could have been an exercise in patience. The SNES CPU was not particularly brisk when it comes to math calculations.
Oooo, maybe *that's* why I saw that shogi game on SFC for (inexplicably) like 8 bucks the other day. It must be one of those games with the fancy co-processors :O
When you are looking to up your game (and reduce the wait time) a quick look online will tell you which ones to pick up.
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Re: Games Beaten 2025

Post by REPO Man »

Seta? As in the developers behind Nosferatu and The Wizard of Oz for the Super NES?
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Re: Games Beaten 2025

Post by Ack »

1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)

4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)

8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)

11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)

13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)

16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)

18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)

24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)

26. HROT (FPS)(PC)
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC)
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)

40. Heretic: Shadow of the Serpent Riders (FPS)(PC)
41. Heretic: Faith Renewed (FPS)(PC)
42. Hexen: Beyond Heretic (FPS)(PC)
43. Hexen: Deathkings of the Dark Citadel (FPS)(PC)
44. Hexen: Vestiges of Grandeur (FPS)(PC)

45. Handshakes (Puzzle)(PC)
46. Generation Zero (FPS)(PC)
47. Generation Zero: Alpine Unrest (FPS)(PC)
48. Generation Zero: FNIX Rising (FPS)(PC)


Sweden, the late 1980s. You're a teenager coming home to a small peninsula off the coast after some kind of crazy summer camp experience. When you arrive, there is no one to greet you. No living souls around at all, in fact. The people have vanished. Cars are abandoned in the street, food still sits on kitchen tables, some houses have doors unlocked. Everything seems like it would be perfectly normal. Until you hear the mechanical whine in the distance. Your home is overrun by a threat of steel sentience, and now you have to scrounge for weapons and supplies as you try to fight back against the killer robots that stalk the landscape.

That's right, you're waging a guerilla campaign against robots in 1980s Sweden. Eventually the Soviet Union shows up, but they've got their own killer robot problem, and God knows what else is happening out there in the rest of the world. Communications are scattered, but what little you do learn sounds like the USSR and NATO have joined forces to handle the threat. But whatever it is, you're just one kid against hordes of machines, sneaking through the underbrush as you try to take down the threat. And it's some lovely underbrush, too.

I found Generation Zero because of a hunting game. Seriously, the game uses the APEX engine from the popular The Hunter: Call of the Wild game, which offers massive wilderness inspired by real world locales. Only instead of stalking bears in Siberia or hunting gators in the Bayou, you're up against deadly machines, armed with their own guns, incendiaries, bombs, even nerve gas. So you have a hunting engine with more tactical combat, where you can literally blast the parts off your enemies or rupture their gas tanks from 300 meters or more for quick kills. Pistols, shotguns, rifles, automatic weapons, you must find and upgrade your choice of arsenal as you go, while also picking up schematics for clothes, ammo, explosives and so on. We're a bit beyond a regular hunting game at this point, but The Hunter was fantastic, and so is Generation Zero.

The one downside? Well, it does get kind of samey after a while. There are only a handful of enemy types, with a few variations and upgrades between them. You often have to choose between sneaking around or fighting head on, and in later areas, you'll often find yourself quietly waiting in the underbrush as full platoons of killer robots stalk past you through the woods. Your missions generally involve showing up somewhere, finding an item or evidence of something, and then pulling back.

The Alpine Unrest expansion adds a new island with very nasty variants, but it is more of the same. Still, you get survivors to work with, and new missions include things like trying to rescue a downed fighter pilot or quickly riding a bicycle down a ski slope. Why? Why not? The FNIX Rising expansion meanwhile adds a new fort, enemy fortifications, and a mission to take out a robot-controlled artillery piece. Unfortunately, it also throws in babysitting missions of you watching a truck, and with the groups of robots that range across the landscape joining in with mission-spawned enemies, this quickly becomes an exercise in frustration. I liked the Alpine missions and loathed the FNIX ones.

Overall though, I liked Generation Zero a lot. It gives me the ability to take a tactical approach, but I could also hop in with friends and go nuts with bazookas if we so desired. It's a fun game with an entertaining setting, and it gives me the big world to wander around that I crave.
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Re: Games Beaten 2025

Post by Syndicate »

...it's definitely been a while since I posted about finishing anything. However, I actually did wrap up Hotel Dusk Room 215 and Phantasy Star right before Summer ended a while back. Hotel Dusk Room 215 is a game that I started playing many years ago but finally made my way back to the game. Thankfully I hadn't made way too far into the game, so picking up around the second chapter wasn't a bad starting point. Hotel Dusk follows the story of former police detective Kyle Hyde as he tries to track down his former police partner. Now working as a travelling salesman Kyle ends up at a hotel, that interestingly enough has leads related to who he's been looking for, and the story pick up from there. It turns out that all of the guests at Hotel Dusk have their own secrets that you must get to the bottom of, which coincidently tie into Kyle getting to the bottom of his mystery. For the most part all the stories/chapters are really interesting, w/some even been sort of touching. The gameplay is all puzzle based and generally makes very good use of the DS' stylus and even some clever hardware specific tricks. Hotel Dusk even has a few memorable audio tracks associated. I thoroughly enjoyed Hotel Dusk, my only real issue is that it does drag on a bit at generally over 11-hours, which can seem tedious at times since some of the chapters can drag on quite a bit. I wish that we received the sequel over here as I'm game to see where story was heading. If anyone is going to check the game out, I'd suggest using a modern 3DS or 2DS XL to really enjoy the game.

...I also wrapped up the Sega Ages version of Phantasy Star. As the first game in Sega's classic sci-fi jrpg series, I'm pretty sure this game doesn't need an introduction. Once the intro plays out, you set off as Alis to avenge the death of her brother and topple the evil king Lassic. While Phantasy Star doesn't look like much now, I can definitely see how game changing it was back in '87/'88. It takes a bit of grinding to get started, but once you do, the game does get rolling. It's the standard jrpg formula here, but it still just works. Seeing the various backgrounds during map based battles cool, but the 3D dungeons is where things really shine. Other than some of the dungeons being confusing (use a guide), I actually enjoyed almost all of them. The back and forth on two of the planets was annoying as well. However, overall I still think the original Phantasy Star is worth playing and I plan on picking up a SMS copy of this classic. The quality of life improvements that M2 made are also welcome changes, I especially enjoyed being able to enjoy the FM soundtrack and faster walking speed. I'm going to have check out more of these classic 8-bit rpgs.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2

Daemon x Machina was a surprise game that filled the void left by Armored Core while From Software was doing various Souls games. Then they put out Armored Core 6, and so the Daemon x Machina devs seem to have decided they needed to release an answer. The result is adding an open world element, as well as actually trying to have a real story with actual characters. The story part works better than the original and any of the Armored Cores I've played, but the open world part falls on its face.

Titanic Scion is set a long time after the first game. Humanity has spread to the stars, and there is now a social divide between regular humans and the Outers, humans given special abilities from the ubiquitous femto particles that power mecha. Mankind is now split into two factions. One faction is the Outers, living in a space station above the planet, while the other is regular humans, spread across the surface of the planet and trying to eke out a living amongst the Immortals; monsters created from femto. The Outers are kicking up their campaign to wipe out the humans, and you have to stop them.

Now, the first thing you'll notice compared to the first game is that instead of giant mecha, you're in battle armor. Now, it has all the same mechanics as before: a weapon in each hand, a spare on each shoulder, a backpack weapon, and a passive booster. You can fly and boost around, and you loot enemies and can pick one item from their drop list. You swap out body parts and sweat over the details of the stats. So the main reason for the switch is that it allows the characters to be more of a character in cutscenes. There is a larger emphasis on the story in this game, and it does the job reasonably well. It's full of tropes, but you aren't expecting David Mamet in a mecha game.

New to this game is switching out the cybernetic upgrades of the first with gene splicing. Killing biological enemies can drop genes, and combining those genes can give you a variety of skills, both active and passive. This will also give you a monstrous appearance over time. The appearance has no gameplay or story effect; it merely serves to annoy certain people who spend way too much time on character customization.

As mentioned, the game is now open world. There are three large zones, subdivided into regions with various fast travel points. The open world makes it a bit more of a pain to use the heavy suits, as they burn through gas when boosting around at a high rate, and you absolutely want to boost around to get through the world in a reasonable amount of time. There's quests you can take at HQ that send you to parts of the world, but the actual open world has a dearth of activities. There're some caves which might have random loot in them, and the loot respawns when you trigger a load zone. But the real repeatable content for farming drops comes from getting random drops that open up either searches on the open world or special randomly generated dungeons. I did the story-required random dungeon and never bothered with any of the others, as I discovered I could farm the gear I wanted in the overworld. For the most part, the overworld is just busywork, and the mission system of the last game (and the Armored Cores) suits things better.

I did the find the difficulty curve to be better; there were no random difficulty spikes (outside of one poorly designed sidequest that seemed designed for multiplayer) and the final boss is fair. If you liked the previous one you'll probably enjoy this, though personally I liked it less (mostly due to the aforementioned needless open world).
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)

I love 3D platformers, and I love the N64, so it was only a matter of time before I finally got around to this one. It was far longer than I would’ve liked it to, granted, as this game actually never came out in Japan on this platform. The only release of Rayman 2 in Japan we saw over here was a quite small print run on the Dreamcast, but that’s just not the version I wanted to play! Partly because of N64-loving reasons, but also because every version but the N64 version has actual voice acting instead of the funny gibberish they use in this version. As much as I love Japanese localizations of western games, I love gibberish based on different languages even more, so I had to have my lovely wife help me in importing an American copy of Rayman 2 to experience that fake French gibberish they speak X3. It overall took me about 9 hours to beat the English version of the game getting around 860 lums and around 75 of the cages.

Rayman 2 is, naturally, a sequel to Rayman, but things have hardly been going well since then. The world has been ravaged by robotic pirates! The land has been turned foul and grey due to their shattering the world’s great power into 1000 golden lums, and they’ve taken it upon themselves to kidnap everyone they can to load onto their giant ship and turn into slaves. Even Rayman and his buddy Globox have been kidnapped! But Globox has a plan! Ly the fairy gave him a special silver lum to give to Rayman to help get his powers back! With his magic fist power restored, Rayman helps them break out of the ship and fall back down to the (relative) safety of the ground. They’ve got a long road ahead of them, but Rayman is ready to save the world and kick some pirate butt! The story is very straightforward and largely serves as an excuse for the action, but it does a fine job of that. Rayman and his friends (none of whom I remember from Rayman 1, in total honesty) have fun interactions that add some good levity and silliness to this platforming adventure.

And what an odd platforming adventure it is! Despite coming out at the end of the 90’s, this 3D collectathon platformer honestly has quite little in common with a lot of the other big names of the genre from this period. Rather than being a larger scavenger hunt around hub worlds like a Mario 64 or a Banjo Kazooie, Rayman 2 takes a more stage-based approach with linear stages with lots of goodies to collect along the way. However, things aren’t nearly as on-rails and guided as something like Crash Bandicoot, so it ends up as this weird mid-road between the two styles. I’d almost say the general gameplay philosophy has more in common with Mario Galaxy than something like Mario 64. Much more like a Mario game as well, there’s very little upgrading to Rayman’s move set throughout the game, and you start the game basically just as powerful as you’ll ever be.

Though the construction of the gameplay loop may be a bit unconventional for the time, they honestly do quite a good job of it! Your goal in each level is simply to reach the end goal, but there are also an assortment of golden lums to collect (usually 50) and several cages of imprisoned creatures to break as well. Golden lums work like power stars in Mario even though they’re as numerous as notes in something like Banjo Kazooie, as you need a certain amount of them to unlock the large doors to the boss levels you’ll encounter every several levels. Annoyingly, they don’t actually tell you how many lums you need for each door if you’re already over the required amount, so I can’t actually speak to how demanding the game is for hunting for lums. All I can say is that if you’re trying to get every last one you possibly can, you’ll have no trouble getting through those doors, at least X3.

The function of cages, on the other hand, is quite simple and more optional. While they often hide golden lums to collect or necessary NPCs and such you’ve gotta save, every 10 you break increases Rayman’s max HP. This game doesn’t have extra lives, and falling down a pit or blowing up just takes away some HP as it respawns you. I have to assume that losing all of your health kicks you out of the stage and gives you a game over, making you restart the level with none of your progress saved, but I *just* managed to avoid a single game over during my time with the game, so that’s only an educated guess.

Losing all of your progress in a stage can be pretty brutal, too. Even if you’re not trying to grab every collectible you can, Rayman 2 is not a terribly easy game. I’d say it’s far from impossible, but there quite a few areas, particularly the vehicle sections, which will probably take you quite a few tries to actually get past. A lot of these levels are not short either, with the boss levels in particular often being well over 10 or 15 minutes, so replaying them from the start having lost all of your progress is quite the penalty even if you’re not trying to grab every goodie possible. If you *are* trying to get every goodie, then you best buckle up, because once you pass through a gate into another part of a level, it’s impossible to go back without completely exiting the level, and you can’t exit the level and keep your progress without completing it. That means a 100% completion is gonna be both a miserable lum scavenger hunt on top of incredibly time consuming just because of how much ground you need to cover and re-cover, not to mention how many frustrating replays of vehicle sections will be part of that too.

The vehicle sections were easily my least favorite part of the game, frankly. The level design is generally quite solid, if a bit uneven in difficulty at various points, and most bosses just being platform challenges is something I appreciate for a game whose main combat mechanic is Z-targeting an enemy and weaving back and forth to whip heat-seeking projectiles at them. The vehicle sections are quite difficult though. They control somewhat awkwardly, and they’re often not short and have infrequent checkpoints if they have checkpoints at all. There are often lums to collect along the way too, but that’s a double-edged sword. The environments are very often so difficult to read that I had a fair bit of trouble after I’d collected the lums in a vehicle section just because it was suddenly so much less clear on where to go due to the speed they have you move on these.

I definitely appreciate that you have to have a hard crash into an obstacle to actually lose on the vehicle sections, though. The rockets you ride on can ping off of walls and obstacles a fair bit with no issue most of the time, and you’ve got to have a long succession of wall smashes or a hard crash right into a surface to actually die. That’s cold comfort with how long and difficult these tend to be, and it’s VERY cold comfort in the flying sections that take up most of the final level and most of the final boss fight (given that you’ve never done flying until those quite difficult parts), but it’s nice to see that they were at least aware of how unreasonable a challenge it’d be if you were given a fail state if you made the lightest bump against a surface. Rayman 2 definitely suffers quite a bit from the rough difficulty balancing around the vehicle sections, which is a real shame with how generally strong the on-foot sections are. This is easily one of the stronger non-Nintendo, non-Rare 3D platformers of this console generation, and it was quite disappointing with just how much these vehicle sections soured my experience I was otherwise really enjoying.

The presentation of the game is quite nice. The music is quite good and I liked it a fair bit even though there weren’t any stand-out great tracks. The environments are colored and very pretty and distinct looking, but as I mentioned earlier, they suffer from a lack of readability on the more fast paced vehicle sections. Characters are animated and modeled very well though. Their expressions are very cartoony and entertaining, and the fake-French gibberish they all speak was super fun to hear even if Murphy’s whispering bothered literally everyone who watched me play this XD

Verdict: Recommended. If you’re willing to put up with those rough vehicle sections, then this is a pretty dang good 3D platformer to sink your teeth into! Going for 100% completion is crazy unreasonable with how the save system in this game works, but you thankfully don’t get any kind of reward or incentive for it so far as I can tell. Despite the quirks in its overall design and difficulty balancing, Rayman 2 succeeds in standing out from a quite crowded field of “also ran” 3D platformers of this era, and if you’re a fan of the genre like I am, this is one that’s very much worth picking up and spending a weekend or two with~.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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Ack
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Re: Games Beaten 2025

Post by Ack »

1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)

4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)

8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)

11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)

13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)

16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)

18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)

24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)

26. HROT (FPS)(PC)
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC)
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)

40. Heretic: Shadow of the Serpent Riders (FPS)(PC)
41. Heretic: Faith Renewed (FPS)(PC)
42. Hexen: Beyond Heretic (FPS)(PC)
43. Hexen: Deathkings of the Dark Citadel (FPS)(PC)
44. Hexen: Vestiges of Grandeur (FPS)(PC)

45. Handshakes (Puzzle)(PC)
46. Generation Zero (FPS)(PC)
47. Generation Zero: Alpine Unrest (FPS)(PC)
48. Generation Zero: FNIX Rising (FPS)(PC)

49. Ender Lilies: Quietus of the Knights (Action)(PC)

Sometimes I suddenly get a craving for a Metroidvania, and Ender Lilies provided me a fix. It's a tough game thanks to some well designed boss fights that can challenge your ability to build your loadout and your manual dexterity, but I found each new victory to be incredibly rewarding. Some bosses I cleared quickly, on only the second or third attempt. Others...well, I never actively thought about giving up, but let's just say some bosses required I take my time to study them.

In Ender Lilies, you play as Lily, a Light Maiden with the ability to cure Blight, some kind of magical organic disease that has completely consumed your kingdom. But Lily is little more than a child, so she must find and call upon the immortal souls of undead warriors, also tainted by Blight, so that they can fight for her. Each spirit she gains has different abilities, and some have limited uses before they must be replenished by resting. You can also set only three in each of the two loadouts, which you can swap between on the fly, effectively giving you six means to combat whatever you're up against. And what you're up against are hordes of nasty monsters that have succumbed to the Blight as you try to rescue a kingdom beyond rescuing.

One of the biggest appeals here are between the customization, which includes loadouts for combat but also relics you find that can change things like spirit total, movement speed, damage resistance, and so on. You will not be able to equip all relics, as they have a point system assigned to them. By the end of the game, you can equip 20 points worth of relics if you have gathered all the necessary items and they range in cost from 0-4 points. Choose wisely. The other appeal? Big ass boss fights! Each boss has multiple phases that kick in around different points, generally around a third of a health bar being removed, though not always. They add more attacks, do more damage, get faster, or beef up their current attacks in ways that make you learn their styles and movement. They tend not to fall into patterns, though their behavior is sometimes dictated by how you act, and if you're reflexes aren't up to snuff, they will beat you into a pulp.

Thankfully, Ender Lilies can be forgiving to a point. Dying just sends you back to your previous rest location and lets you keep anything you found, and rest spots are fairly common and almost always right next to boss fights, so you don't have to trek far and risk a lot of damage before you even get to the fight. There are also challenging secrets hidden away, but the game is kind enough to inform you when you have found everything in a room, so you know where you need to explore to find some missed item, miniboss, or door. You can also travel back to your most recent save point at any time, and after a couple, you unlock fast travel between rest areas, a nice quality of life perk to help you navigate what would otherwise be a chore. It's a great design, and I appreciated how much thought the devs put into it.

Overall I really liked Ender Lilies. It definitely challenged me in some places, but I put in the time and effort to learn those bosses and came out on top. If you want a Metroidvania that is pretty to look at but also wants to make sure you earn your victories, it's a good game to check out.
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