Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)

99. Momotaro Dentetsu V (PS1)

This is a series I’ve known about for a little while if for no other reason than a much older entry came packed in on the PC-Engine Mini. This particular entry, the 9th in the series (despite what the title would otherwise imply), is a game I only even have because it was packed in with my PS1 when I bought it a few years back. I enjoy economics board games like Fortune Street a lot, and after playing some of that recently, I was still in the mood enough for board games that I figured it was high time I finally give this a try. This game has no single-player mode, so it’s hard to say exactly what “beating” it really means, but I played a standard game against two of the easiest rank CPUs and won, and I’m pretty comfortable calling it there because playing more of it does not seem like it’ll change my opinion on things all that much XP. That game took me about 1.5 hours to go through, and the game length was five years.

Momotaro Dentetsu, meaning Momotaro Railway, is a spin-off of the old Hudson Soft-developed RPG Momotaro Densetsu (Legend of Momotaro), but given that this series has now outlived Hudson Soft itself by over 15 years (with a new one coming out very soon), it’s clear that what was once a mere spin-off became the master of the overall Momotaro series for them X3. While a game like Fortune Street can quite easily be compared to a board game like Monopoly, there isn’t really a (popular) good equivalent board game in English to compare Momotaro Dentetsu to (which from this point will be abbreviated MD). The main goal of the game is to have the most money out of all players at the end of the game, and you decide how many “years” a game will be when you’re setting it up with each year being 12 turns (as 1 turn is 1 month).

As the game’s name implies, this is all about Momotaro and railways, so the game board you’re playing on is one big map of Japan with its various railways and seaways (how else are you gonna get to places like Okinawa?) being the paths you can go across. There are different kinds of spaces on the board, with the big differences being the stations in each major city and then the other miscellaneous spaces. The miscellaneous spaces are generally divided (much like Mario Party would later do) into blue spaces that give you a random amount of money, red spaces that deduct a random amount of money, and yellow spaces that give you a random item card which can be used later. Station spaces, on the other hand, don’t give anything, but instead have various businesses to be invested in. Investing in businesses gives a big return at the end of the year, so even though it’s lowering your amount of cash on hand (and a bought investment can only be sold for half its purchase price should you fall into debt), you generally want as many of them as you can if you want to win.

At any given time, there’s always a target station to go towards that the game has randomly determined for all of you, and the first to reach that station gets a big cash prize. Cash is the name of the game here, so you really want to be the first one there. Not only that, but the person furthest from the target station upon it being reached will have the God of Poverty forced upon them, which is a heck of a penalty for (presumably) already struggling by rolling badly. The God of Poverty will pester you every turn by taking your money and destroying your investments, and he can only be made to go away upon another target station being reached and someone else being farther away from it than you that time. Alternatively, you can also force him on someone you’re passing by if you happen to land on the same space, so there’s plenty of doom and gloom to go around if you happen to roll well enough.

That’s really honestly it. There are some apocalypse mechanics that are introduced in this version as well as some side modes you can mess around with, but that doesn’t really change the fundamentals that the main board game is built upon even if they are silly fun to watch occur. MD is a Japanese sugoroku (board game) in the truest sense, as many classic Japanese board games operate by similar rules where the main meat of the game is just rolling a die to move around a board and have excitement from the randomness that enriches or devastates each player. MD is a game so shallow that it doesn’t really have a ton of strategy because *so* much of the game is simply decided by random chance. You never know what number you’re going to roll on a die, how much money you’ll gain or lose from a particular space, or what card you’ll get. Heck, most cards I saw even have significant random elements to them, so even items don’t have a very definite aspect to their mechanics.

That’s not to say there aren’t strategies you can employ *at all*, but, to use a poker metaphor, it’s more analogous to knowing “when to hold ‘em and when to fold ‘em.” Knowing what destinations are worth chasing and which are worth ignoring because you’re too far away is an important aspect of the game, but, and this is the most important part for how I play these games, it’s something that is a far more engaging aspect if you actually have friends to play with (just like poker). There are no mind games to play or strategies to try and read into when you’re just playing against the CPUs. The only thing that really differentiates harder from easier CPUs is “how often do they just sorta go away from the objective for unclear reasons” because there isn’t all that much “better” a more difficult CPU opponent can play (outside of just cheating because they’re the computer). If you’ve got buddies to mess around with, then I could see MD’s gameplay loop being rather fun, but there’s not much mechanical fulfillment to be had here by practicing against the CPU on its own.

The presentation of the game is thankfully very fun. It’s a real bummer that human players can only play as Momotaro in different colored trains, and the different CPU opponents are all locked to their respective difficulties (i.e. if you want to play against the easiest CPU difficulty, you’ll need to play against various Red Oni), because the designs for the different (non-)playable characters are very cool. The whole of the game’s singular map of Japan is really colorful and pretty looking, even if it’s hardly going to blow anyone away for what nice 2D games on the PS1 looked like in 1999. The music is fun and fits the hectic atmosphere really well, and my favorite graphical touch is when you arrive at a target destination. There’s a shot of the locals partying it up as your train enters town, and it’s a big, exaggerated display of an assortment of the things that city is most famous for.

Verdict: Hesitantly Recommended. I don’t have it in my heart to totally not recommend this game, because it’s competent enough for what it is even if only has one board and no real difference in playable characters beyond different colored trains. It’s no mystery why a game with such approachable mechanics, strong cultural aesthetic, and frantic gameplay has been so popular in this country for so many years (there’s basically never been a time that one of the Switch ones hasn’t been in the top 30 best selling digital games on Nintendo’s website, for example), although for my tastes, it’s pretty darn boring. If you roll with the kind of crowd that would find a super casual and luck-heavy game like this entertaining, then it’ll probably fit your bill pretty well, but if you’re someone who wants more of *some* kind of strategy in your video game board games (playing by yourself or otherwise), then you’re better off looking elsewhere.
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Ack
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Re: Games Beaten 2025

Post by Ack »

1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)

4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)

8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)

11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)

13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)

16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)

18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)

24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)

26. HROT (FPS)(PC)
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC)
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)

40. Heretic: Shadow of the Serpent Riders (FPS)(PC)
41. Heretic: Faith Renewed (FPS)(PC)
42. Hexen: Beyond Heretic (FPS)(PC)
43. Hexen: Deathkings of the Dark Citadel (FPS)(PC)
44. Hexen: Vestiges of Grandeur (FPS)(PC)

45. Handshakes (Puzzle)(PC)

Handshakes is a free puzzle game on Steam. While it would be easy to chalk it up as a dreg and move on, it's actually a fairly clever little puzzle game and worth playing. In fact, if they'd added a couple of little features, I'd have found it worth paying a couple of bucks for. It's a good puzzle game.

The game is played entirely using your keyboard. The purpose of each level is to get two people to shake hands. One hand is controlled by the WASD keys, while the other is controlled by the arrow keys. Each person can only move so far, so one might get 4 moves to the other's 8. Of course, this is how far out you can stretch, but you can also pull back to give yourself moves, so sending and retracting hands to figure out the puzzles is a big part of the game. And you're going to be doing a lot of this over the course of the game's 30 levels as you navigate switches, move boxes around, and do everything you can to get that sweet, sweet handshake of accomplishment.

But Handshakes doesn't tell you everything, so there are some lessons you have to find on your own. Like if a gate shuts while an arm is inside it, the hand gets severed, and the arm retreats back to the character and regrows a new hand. The old hand? It's now a permanent object on the field and can be pushed around and set on switches, so now there is a strategic element to dismemberment. But hands can also clutter and block passages. Thankfully, the game offers the ability to reset past moves or reset the entire level with singular button presses, making going back to fix a mistake an easy task.

There is also a speed run mode, where the game doesn't save your progress through levels and instead sees how quickly you can get through the game. I liked it so much, I ran through speed run mode three times, eventually clearing the game in about nine and a half minutes. It adds a fun challenge to remember and revisit, with the one quirk being that it resets progress, but that is the nature of the game.

My only complaints? Accessing things like speed run mode is done through menus that feel clunky, and the game offers no way to go back to previous levels to experiment or learn alternate routes. You want to retry a level? You have to start over again. That can be a little frustrating, and it's the key feature that's missing for me to say this whole thing is worth money. But that's pretty much it for criticism. In fact, I'd still likely have paid for the game in its current state, truth be told, because I genuinely enjoyed it. If you're on Steam and like puzzle games, I recommend Handshakes.
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC

Borderlands 4 is the latest iteration of Gearbox's looter shooter series. The big new thing is that it is a full open world, though unfortunately Gearbox is still figuring out how to do that well. It does avoid going into full Ubisoft-style collect-a-thons, so that does remain a point in its favor, but for the most part you are on familiar ground with this game.

Borderlands 4 is set six years after 3, on a new planet, Kairos. This world is an eternal prison; ships that discover it inevitably crash and become trapped forever by the world's lord, the Timekeeper. Legend says he is guarding a vault, so that means it's time for a set of four new vault hunters to come do their thing. The game doesn't detail where they come from, but they come at an auspicious time; the moon of Elpis from Pandora (setting of the previous games) was teleported into Kairos's orbit, shattering the shield around the planet (and shattering the moon in the process). Things are in an uproar, and it's up to you to kill everything in your way until you can take down the Timekeeper.

Borderlands 3 was noted for having some very grating antagonists. They leaned into the Twitch streamer archetype in an effort to try and recapture the magic that was Handsome Jack. It didn't land. With Borderlands 4, they realized that they should focus on just making the villains interesting, without trying to capture lightning in a bottle again. In addition to the Timekeeper, there are three sub-bosses who each are the apex of the questlines of the three large open-world zones, and the four of them cover a range of villain types that are executed well. So the story is far more enjoyable than 3's, even if it doesn't reach the magic of 2's.

As mentioned, the game is now fully open world. They've abandoned the multi-person vehicles of the previous games that never really felt great to use in favor of a bike that you can summon on-demand to traverse larger stretches between points of interest. You can mantle ledges and have a grapple that can pull you up at certain points. But the overall design is very pre-BotW. You really can only climb where they want you to climb, and things are designed to funnel you to specific entry points for areas. You'll even encounter blatant invisible walls that keep you from going over a mountain. It's quite disappointing, given BotW and Horizon: Forbidden West have given us mostly free-form exploration. In addition to the main and side quests, there are a variety of activities. Some are locked behind progressing a region's main quest to a specific point, while others are always available. Most take the form of killing a boss, either after an arena or after a short dungeon traversal, while one is instead a "get the key object into its hole". There are also boss arenas that random spawn across the world; these will spawn a random boss inside a bubble, and stepping outside the bubble will despawn the boss. Just another way of getting loot.

The four vault hunters have three active skills, corresponding to three skill trees. While you can put points in any tree, the skills deeply synergize with their dedicated tree. The tail end of the trees have three specializations; the tiers of these sections specifically require points in that same specialization, rather than just total points in the main tree. The trees all play pretty different; for example, Vex (the requisite Siren) has one tree that summons a bear, one tree that lets you place a series of short-lived minions, and one that lets you fire off a projectile with your off hand with various additional benefits as you get deeper into the tree.

One nice piece of quality of life is that every boss, after being defeated, will have a machine placed next to the arena that lets you spend money to respawn the boss, rather than needing to log out and back in again. Gearbox has embraced the fact that people want to farm for specific drops, and as a result it actually made me want to do so to create a build, rather than rolling with what I find. By the end of the game I had a complete boss melter of an SMG.

For the most part, Borderlands 4 is more of the same. The moment-to-moment gunplay doesn't have any significant changes compared to previous entries, it just all plays well and seeing the insane things you can do with the right weapon setup is quite fun. If you liked 2 and fell off with 3, it's worth giving 4 a visit. But if you never clicked with the series, 4 is not going to change your mind.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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TheSSNintendo
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Re: Games Beaten 2025

Post by TheSSNintendo »

Suikoden I HD Remaster (Switch)
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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

54: Silksong

It's still early, but it seems that Team Cherry consciously unlearned what made Hollow Knight so great. While their earlier effort not only had sequence breaking, it had plenty of it which may or may not have been intentional. For this very reason, Super Metroid had been the golden standard all those years (was the world designed before or after the wall jump and shine spark were programmed?). HK took this design philosophy to new heights, leapfrogging every other metroidvania, and creating the new golden standard for eight years. And yet here we are, with a highly anticipated sequel that frustratingly has mediocre exploration at its core. There's still some excitement to be had in the organic evolving of the world. And a couple of times the game will whisk the player away to challenging prisons, which are the highlights of this adventure. But the uncanny sense of breaking free from the designers' direction, as far as I can tell, is never realized. There is one part where you can pogo off of a flying enemy, but unfortunately, that only leads to an area with some obviously placed power-ups as a "reward". Perhaps the most disappointing design I've ever seen.
Luckily, the combat has improved, as Hornet's moveset is more awkward and limited, in turn demanding better execution and giving enemies more space to successfully attack you. At best, the fights combine shmup spacing and fighting game footsies, creating some of the most compelling boss battles ever. And of the forty or so, they're all interesting in their own way. No wonder the fanbase is demanding a boss rush.
And what to make of Act 3? The story doesn't become much more engaging, so it's mostly just some extra platforming gauntlets (meh) and bosses (if you want even more). It doesn't make the game worse, nor does it make the game better. Just longer.
With its excessive attention to detail and humongous scope, Silksong is an indie that leaves AAA games in the dust. But due to its lack of innovation and miraculous design, it's after all these years just another very good game.

8/10
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Note
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Re: Games Beaten 2025

Post by Note »

1. Streets of Rage 3 (GEN)*
2. Iridion II (GBA)*
3. Final Fantasy III (SNES)
4. Tenchu: Stealth Assassins (PS1)
5. Shockman Zero (SNES)
6. Suikoden (PS1)
7. Chiki Chiki Boys (GEN)
8. Altered Beast (GEN)
9. Jewel Master (GEN)
10. Fight'N Rage (NSW)
11. Lunar: Silver Star Story Complete (PS1)
12. Phantasy Star (SMS)
13. Super Metroid (SNES)
14. Double Dragon (Arcade)
15. Final Fight (Arcade)
16. Street Fighter II Turbo: Hyper Fighting (SNES)
17. Virtua Fighter 2 (SAT)
18. Yoshi's Story (N64)

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19. Crusader of Centy (GEN)

Crusader of Centy is one of those titles that I never saw or came across around the time of its release, which is too bad, as my friends and I were still playing a lot of Genesis in the mid to late 90s. My friend (and neighbor)'s older brother had a lot of RPGs on the system, which is how I initially had a chance to experience Shining Force, Shining Force II, Phantasy Star IV, and Shadowrun, but we managed to miss out on this one. When I finally read about Crusader of Centy, it instantly became a curiosity for me. For many years this game was one of my grails and happy to say that I picked up a copy earlier this year. I put this game on my Summer Games Challenge list and while it's a bit past summer, I'm glad to have finally experienced this one!

Crusader of Centy is an action adventure game, on a basic level it could be compared to The Legend of Zelda: A Link to the Past, but there are a lot of gameplay differences and unique aspects to Crusader of Centy. At the beginning of the game you have a strange encounter with a fortune teller and lose the ability to speak to other humans, but you gain the ability to communicate with animals and plants. From here on out, you will be able to recruit animal buddies along your journey. Each animal provides a different power to the main character, such as giving your sword an elemental effect or giving the character super speed. You can equip two animal buddies at a time to mix and match these powers. Also, Centy has an overworld map connecting the different dungeons and towns, which resembles something you’d see in Super Mario World. I thought this was an interesting approach for this style of game, as it made it quite easy to backtrack and explore areas, as you didn’t have to worry about any potential harm from enemies during travel between sections.

The graphics here look great and I think it's one of the better looking titles on the Genesis. It's a very impressive visual outing on the console. Not only are the character and animal buddy sprites nicely done, but most of the environments are very colorful and the bosses look awesome and might steal the show. Some of the bosses are huge and take up a good portion of the screen. One of my favorite looking sections is when you go up against the Octopus boss. Also, it was very cool to see a Sonic cameo in the game. Music wise, the soundtrack is pretty cute and has some catchy tunes. The overworld map theme and background music in the main town are memorable, but my favorite might be the theme that’s played during the Rafflesia Training Grounds area. Even though there are some dark undertones to the story, the game has a cozy vibe and the (mostly) uplifting music adds a lot to that feel.

I have some nitpicks to discuss. The first is that the hit detection on the main character’s sword strike seems a little off to me. For most of the game, it didn’t bother me much, as I got used to it and adjusted, but in one sequence, the Leviathan boss battle, in which you have to hit projectiles back at the boss, it felt like more of a slog than it should be, because the sword wasn’t making contact at the spot or time I anticipated. I’m curious if others who have played this felt the same in regards to the hit detection. The only other criticism I have is in regard to the translation and the text boxes. Every once in a while the spacing of the text in the dialog boxes was off and sometimes a word was cut in between two lines, but without a hyphen or any other type of marker. I wish the developers and translators cleaned this up, because it seems rushed, which is unfortunate as the rest of the game feels polished.

Overall, I think the Crusader of Centy is up there as one of the best games on the console. The game has the total package when it comes to gameplay, impressive graphics, and a good soundtrack. It’s kind of too bad the title ended up being a rarity in the North American market, because I feel like it could have been a showcase piece of software for the system. If you’re a fan of action adventure games, I highly recommend it. Check this one out!
Last edited by Note on Tue Sep 30, 2025 1:00 pm, edited 1 time in total.
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)

100. Shodan Morita Shogi (SFC)

I’ve been getting very curious about shogi lately, and doing a bunch of reading on the rules and such online eventually led to me wanting to try it out myself. Given that I don’t know anybody locally who would practice or play with me and was too nervous to ask anyone, I decided the next best thing would be a video game! I knew there had to be *some* shogi game at the Book Off near me that was both on a console I owned and was only a buck, and I was right, and it was this one! X3. This game is pretty much just a “play shogi against the CPU” machine, so you can’t really “beat” it, as such, so I just counted beating the computer at least once as “beating” this but then played a lot after that too. I beat the “introduction classroom” CPU twice and then moved up to the level 1 dojo CPU who I kinda beat at least once (I’ll explain more on that later), and I’ve played the game for around 14 hours so far (not counting all the time I’ve spent reading online on how to play or watching videos about different strategies and such).

As a shogi practice tool, I’ve found this game perfectly adequate for that purpose even if it may be found wanting in a few areas compared to more modern software. The interface for play is very intuitive and straightforward, and there’s even a synthesized voice in the game that announces when and what moves are made, which is a neat feature for a game from ’91 to have. The pieces are a bit hard to read and recognize if you’re not already familiar with shogi pieces, but the game thankfully has 3 different types of faces for the pieces to have, and the two beyond the default one are a lot easier to recognize and are far higher detail even if they’re not the most common type of shogi piece. It sucks that there’s no default infinite time mode to use outside of the introductory classroom mode, but if you forfeit or lose (or even win) a game, there’s a super cool replay mode you can enter where you can play the game back turn by turn and try and see where things went wrong. Even better, you can actually pick up the game from any point in that replay and start playing the CPU again from that point exactly. This “start from replay” always has no time limit, so you could use it to play against the CPU with no time limit however you wanted if you so chose.

For your play options, you’ve got a practice classroom which puts you against a very easy CPU, although it’s no pushover, and that’s a really great way to get your feet wet with shogi. It takes its turns quite quickly, and it even has a “matta” do over feature to undo as many turns as you want via the pause menu just like the custom is for real beginner/amateur shogi games. Beyond that, you’ve got three levels of “dojo” for CPU difficulty, and then a kind of ladder-climbing mode where you get a 20 second time limit per turn and play against increasingly hard CPUs (or at least that seems to be the case). I’m not good enough to win on that mode (and there are reasons I’ll get to soon on why you probably wouldn’t want to play it in the first place), so I can only really assume its intricacies, but it’s neat that it’s there. The last mode is a constructing mode where you can set up board states to play however you’d like with them. Compared to having a real board and pieces to practice that kind of thing with, it’s incredibly time consuming and cumbersome, but it’s a neat thing to have I suppose X3

Aside from the baffling total lack of any kind of two-player mode, it’s about all you could expect or want from an old shogi game like this. That said, there are some aspects that make it decidedly less than perfect. For starters, there’s the time limits. Time limits existing in the first place isn’t something I have any problems with, to be clear. You can customize how much total time and then how much final time you’ll have per match, which is just like how real shogi matches work. The issue I have is that the CPU apparently doesn’t need to follow those rules! XD. I’ve watched the computer take many seconds over the final limit for turn-taking, and if it were a human player, that’d be immediately disqualifying. Since the CPU can cheat like that, I allowed myself one official do over on those dojo matches to go back and try and right things from where it started going wrong for me, and I managed to correctly identify and come back from my fatal mistake in a game against the level 1 dojo CPU. It’s hardly anything worth bragging about, but it’s something I felt comfortable enough calling a win if the CPU is gonna cheat so hard in the first place XD

You may be thinking why or how the CPU can even run out of time in the first place, which I also thought. It’s a computer, so surely it’s got a crazy huge data bank of good moves it can reference instantly, right? The thing with that is (likely) the computational limits of such an old shogi game. Compared to chess (likely a far more familiar game to anyone reading this), shogi has *far* many more moves possible at any given moment. As a result, the CPU needs time to sort through all of those and try and judge the best next move, and it’ll often take quite a bit of time to make those choices. As a human player, mind you, I appreciate the extra thinking time for myself. The CPU will often take over 1 or 2 minutes just to make one move, and there have been hundreds of times where I’ve used that time for myself to think about my next move in addition to the time I take to think during my actual turn.

However, far from all of those times have been appreciated, because I’ve had the computer take well over 2 minutes just to take their *first* turn. With my brief time toying with it, the higher level CPUs don’t seem to have a better refined or more calculating protocol for their moves or anything. My best guess is that they just seem to have a lot more time to make their moves than the “lower level” CPUs do, and that’s what determines their level. It’s far from an invalid way to design a board game algorithm like this, and “how far the decision tree is this CPU allowed to look” is an extremely common and good way to make these kinds of algorithms. However, it’s something that’s hard to be all that forgiving about in the modern day with just how far computers have come since 1991. While I bet a lot of players wouldn’t at all mind the extra time to think about their next move, I’m sure just about every player is going to sigh in frustration as the computer takes 3 or 4 straight minutes to think about an extremely simple move for the umpteenth time that match. This time issue ultimately makes the higher level CPUs that much less appealing to play against with *just* how much time you're going to spend waiting for them to make a move even in the very early game, let alone in the middle or late game when the chips or down and their decisions matter a whole lot more. You can actually give an overall time limit of nearly 1000 minutes, nearly 17 hours, for the level 2 and 3 CPU thinking times, and I shudder to think just how much of that they'd actually use if you were to get serious about playing games against them. The ability to just speed through the CPU’s turn if I want would be extremely appreciated, and that’s just not possible on software and hardware this old. When you factor in that there's also no ability to pause a game mid-match (your timer will tick down regardless) or even save a game to be continued at a later date, this just ends up looking like more and more of a thankless time commitment if you're really serious about practicing shogi against a CPU of significant difficulty.

The presentation is incredibly basic as one would assume for a shogi playing program, especially for one so early in the Super Famicom’s lifespan. The game has very little music, and the one or two tracks it has are very simple koto (the instrument)-style tracks that play on the title screen and between games. The games themselves are completely silent save for the clacking of pieces and the announcer’s voice, which may be a tad boring, but it *is* admittedly very true to life for a real shogi match XD. The presentation is simple but authentic, which I don’t mind especially with the various different options for how the pieces display. If I had one real complaint about the presentation, it’d be that I’d really prefer some kind of truly pictographic, not kanji, way to depict the pieces so it’s a little more intelligible for the people watching me to keep track of what’s going on if they don’t know shogi or kanji XD

Verdict: Hesitantly Recommended. Compared to trying to recommend some action game or retro RPG, it’s a really weird thing to try and think of what it really means to “recommend” an old shogi program. That said, I still think this one is just fine~. As someone just starting to practice playing the game on my own, I found this to be a very adequate tool for that purpose, especially with the introductory classroom mode and game replay & rewind features. The lack of any multiplayer functionality, the lack of an ability to save a game to continue it later, and the great slowness with which the CPU takes its turns are definitely going to make this fare quite poorly against pretty much any newer (and I’m sure even some older) shogi programs, and if you’re looking for something to help walk you through strategies like common openers or even just teach you the rules of shogi, this game will be of absolutely no help to you. However, primitive and basic as it may be, I cannot deny that my many hours spent with this game were incredibly engaging and mostly very fun (when I wasn’t getting tilted due to not having studied openers properly yet XD), so while it may not be a great choice for your shogi playing in the current year, it certainly ended up being a fine one for me~.
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marurun
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Re: Games Beaten 2025

Post by marurun »

PartridgeSenpai wrote: Tue Sep 30, 2025 4:02 am You may be thinking why or how the CPU can even run out of time in the first place, which I also thought. It’s a computer, so surely it’s got a crazy huge data bank of good moves it can reference instantly, right? The thing with that is (likely) the computational limits of such an old shogi game. Compared to chess (likely a far more familiar game to anyone reading this), shogi has *far* many more moves possible at any given moment. As a result, the CPU needs time to sort through all of those and try and judge the best next move, and it’ll often take quite a bit of time to make those choices. As a human player, mind you, I appreciate the extra thinking time for myself. The CPU will often take over 1 or 2 minutes just to make one move, and there have been hundreds of times where I’ve used that time for myself to think about my next move in addition to the time I take to think during my actual turn.
I had a couple chess games for the Apple II, and when I cranked up the difficulty it could indeed take a VERY long time for moves to be calculated, even for a game like Battle Chess which wasn't known for being a particularly strong opponent (unless you had little patience, like me). I know some of the shogi games on Famicom used MMC1, but I don't think that added any math capabilities. There were shogi games by Seta on the SNES that had co-processors designed specifically to improve AI, and some of them ended up being QUITE beefy, but it looks like this game isn't one of them. I can totally understand why this game could have been an exercise in patience. The SNES CPU was not particularly brisk when it comes to math calculations.
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Re: Games Beaten 2025

Post by MrPopo »

Generally, chess engines increase their difficulty by extending the decision tree by a level. Due to the combinatorial explosion, this rapidly causes it to take more and more time to compute a best move. It's been pretty constant across chess games that the hardest difficulty is the one where the devs felt they couldn't extend one more level in the tree without blowing out either the memory or CPU time (or both). Leaving the hardest difficulty to be "bring your machine to its knees" level.
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o.pwuaioc
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Re: Games Beaten 2025

Post by o.pwuaioc »

Note wrote: Tue Sep 30, 2025 12:36 amIt’s kind of too bad the title ended up being a rarity in the North American market, because I feel like it could have been a showcase piece of software for the system. If you’re a fan of action adventure games, I highly recommend it. Check this one out!
Yep, this is my issue with it. It's just too expensive to justify buying.
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