Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
106. Wheel of Fortune (N64)
107. Resident Evil 2 (PS1)
108. Dragon Quest VI (SFC)
109. Ninja Gaiden (NES)
110. StarTropics (NES)
111. Parody World: Monster Party (Famicom)
112. Super Mario Bros 2 (NES)
113. Kamen No Ninja Hanamaru (Famicom)
114. Power Blade (NES)
115. Power Blazer (Famicom)
116. Metroid (NES)
117. Kid Icarus (NES)

118. New Super Mario Bros. U (Wii U) *

This is a game I last played nearly a decade ago. I remembered really loving it, but it was one I both didn’t own and was too expensive to buy again. At least until recently! I managed to find a copy locally for 2 whole bucks, and that was way too cheap a price to pass up on a game I remember liking so much. I was glued to it for a few days going through it all over again. It ultimately took me around 10 hours to 100% the Japanese version of the game only having to look up where a couple of secrets were.

Like with all the NSMB games (and most recent Mario platformers in general), this game keep the story short, sweet, and to the point. Heck, the intro movie doesn’t even have dialogue. Mario, Luigi, and the yellow and blue Toads are hanging out at Peach’s castle when Bowser’s airship suddenly attacks! A giant mechanical hand swipes our 4 heroes off into the far distance before Bowser and his gang take over the castle full stop! Mario & Co fly through the air for ages before smacking into a huge tree filled with a strange new sort of mushroom. With these odd special powerups now littering the world, it’s up to Mario (and up to 3 friends) to rush back to the castle and kick Bowser’s butt again. It makes for a fun premise that understands there’s no point in reinventing the wheel, and it’s a fine setup for the action at hand.

The gameplay is New Super Mario Bros. at the best it’s ever been, for my money. You’ve got the running, jumping, and wall jumping you’re likely very familiar with by now, of course. It all still feels great, and level design as a whole is fantastic as usual. Levels do a good job of feeling different to one another while never feeling overly gimmicky, and they strike a really good balance of being able to be taken slowly or momentum-run straight through depending on how comfortable you are with it. The level of quality is as polished as it’d ever been and the form it all takes is pretty familiar on account of being the latest NSMB. However, there are still a few new features to look at in particular that help set this game apart from the previous games. On the more minor end, you’ve got things like the larger world design. In addition to secrets in stages that allow skipping ahead to later worlds (you can beat the game in less than 20 stages if you know how to do it! X3), there are also just several branching paths, full stop. After world 3, you get the choice of which of several intermittent worlds to do. You can certainly do them both (just as I did), but it’s neat to have the option to skip if you’re someone who values that kind of thing.

However, especially when compared to the previous console outing, NSMB Wii, the biggest new feature here is the aforementioned new power up! Ditching the penguin suit and propellor hat suit (though those do still exist as end-game extras), the flying squirrel wing suit is an unconventional choice for a Mario powerup, but it’s easily one of my favorite they’ve ever done. Blending the ease of use of the Mario 3 tanooki tail (without the button mashing) and the ability to gain vertical height that the Mario World cape could do (though nowhere near as game breaking as that), it allows for a ton of fun level design and intuitive platforming that nonetheless lets the game stay challenging. Part of this is due to the generally well-polished stage design, of course, but another big factor is that unlike earlier games’ flying suits, the flying squirrel suit lacks any direct attacking option. This does mean the flying squirrel suit is a bit less strong than those earlier powerups, but it also means that there are plenty of reasons to use other powerups like fire or ice flowers depending on the obstacles you’re facing. No longer is there one obviously best omni-powerup that towers above all the rest, and it makes choosing which powerup to go for a much more meaningful choice for the player, and I really appreciate that kind of design.

The aesthetics are very New Super Mario Bros., for better or worse. The game looks really nice and crisp with the Wii U’s HD, of course, but if you were already not a fan of the NSMB art style, this game is not gonna make you a believer. I do enjoy this art style, so I get a big kick out of seeing stuff like how goofy all the Koopalings are in the little cutscenes they get, but I totally respect some people not digging this style. That said, some levels in particular do look really nice and cool all on their own, like the haunted forest level that takes place inside a painting~. The music is also really good as usual, and I remember having the credits theme on my MP3 player for years back in university~.

Verdict: Highly Recommended. I loved this game the first time I played it, and I loved it this time too. Not much surprise there X3. While it’s not trying to bring much new to the table, I think Nintendo are as good as ever at proving they really don’t need to. It’s a really well put together 2D platformer, and if you’re a fan of those and somehow haven’t played this one yet, then it’s absolutely worth playing (especially if you can get it for cheap on a last-gen machine like I did x3).
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TheSSNintendo
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Re: Games Beaten 2025

Post by TheSSNintendo »

Doom II (GOG)
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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

60:
La-Mulana

The best thing about this game is how hard it tries to make you give up. Instant sudden deaths come from the most random of places. Less random are enemy placements, set up to knock you into pits. The best part is that hard mode is activated by reading a sign you're warned not to read. (But how can you resist the temptation?)
While the difficulty of combat and platforming is no slouch, what really will really aggravate the player is the esoteric nature of solving puzzles. Perhaps some meaning was lost in translation, but hot damn, get ready to keep an extremely open mind when given a clue. And clues you shall receive! The temple is littered with vague scribblings referring to all kinds of mythical objects. Pretty much everything you see just might later be part of a later encryption. ProTip: take screenshots of every room and text.
The worst thing about this game is its Castlevania-1 like controls. This world requires a lot of backtracking. True, you will receive upgrades to make future fights easier, but the controls are forever rigid. Due to this, movement is always tense with precision.
While most players will probably just give up in frustration, those who see La-Mulana's antagonistic attitude as a provocation to bite back, they'll have a lot to deliciously chew on. There's something poetic in learning to understand how the game attempts to stump you. Ironically, by deliberately alluding back to exasperating 8-bit computer adventures, La-Mulana offers a unique experience!

8/10
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prfsnl_gmr
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Re: Games Beaten 2025

Post by prfsnl_gmr »

Nice work! I haven’t summoned the guys to take on that game quite yet.
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Ack
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Re: Games Beaten 2025

Post by Ack »

First 50:
1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)

4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)

8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)

11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)

13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)

16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)

18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)

24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)

26. HROT (FPS)(PC)
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC)
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)

40. Heretic: Shadow of the Serpent Riders (FPS)(PC)
41. Heretic: Faith Renewed (FPS)(PC)
42. Hexen: Beyond Heretic (FPS)(PC)
43. Hexen: Deathkings of the Dark Citadel (FPS)(PC)
44. Hexen: Vestiges of Grandeur (FPS)(PC)

45. Handshakes (Puzzle)(PC)
46. Generation Zero (FPS)(PC)
47. Generation Zero: Alpine Unrest (FPS)(PC)
48. Generation Zero: FNIX Rising (FPS)(PC)

49. Ender Lilies: Quietus of the Knights (Action)(PC)
50. Cthulhu Saves Christmas (RPG)(PC)
51. Brazilian Drug Dealer 3 (FPS)(PC)
52. Toilet Chronicles (Adventure)(PC)
53. Chorus of Carcosa (Horror Adventure)(PC)
54. Soul Calibur VI (Fighting)(PC)


Apologies, it's been a little bit since I last updated this.


Brazilian Drug Dealer 3

There isn't a Brazilian Drug Dealer 1 or 2 as far as I'm aware. Instead, this is a game about the crazy and wonderful world of Brazilian revamps, remakes, demakes, hacks, and all other manner of creative and unusual content that came out of the country, from Master System games to the PC titles of the 1990s. Considering the enemies range from Lego men to Brazilian cops to Cthulhu, it's tough to take it seriously. Especially because...well...

...it's Quake. Brazilian Drug Dealer 3 is a reskin of Quake. It's got ridiculous levels based on skate parks and weapons like an AK that shoots Brazilian flags and a rocket launcher that shoots grenades, but then it's a bizarre game. Yet at its core, it's a solid game that has been turned into something bizarre simply for the sake of it, much like the romhacks that inspired it. And it's that creativity that I really enjoyed.


Toilet Chronicles

Ok, so you need to use the toilet. So you go in the stall. But then the guy in the stall next to you starts talking to you and asking for toilet paper. And suddenly you manage to find a grenade. And someone wants you to kill that guy, but you also want to just get out of this bathroom and return to the party, but the party is boring, and also if you screw up, a giant tentacle will show up and crush you.

This is a bizarre adventure game about trial and error, discovering new "endings", both good and bad. Some of it will make no logical sense, though some of it does, and it's all just strange. It's quirky fun though!


Chorus of Carcosa

You're a sculptor who lives in a terrible, mazelike apartment building, and for some reason, you keep getting copies of The King in Yellow delivered to your door. Your neighbors are mostly terrible people, the superintendent has a thing about bugs, and your sculptures are...well, they're eerie. And then you start seeing the mold all over the walls. Eventually your neighbor has gouged out her eyes and wants to beat everyone to death, you're getting mysterious messages over a walkie-talkie about how the super is insane and keeping you there, and you cannot escape without suddenly finding yourself in what are probably alternate realities, twisting in on themselves, folding endlessly.

Yes, Chorus of Carcosa is a horror game directly inspired by The King in Yellow, a collection of short stories by author Robert W. Chambers. The neighbor is working on a stage adaptation of the play in the book, while the yellow symbol haunts your vision, and your sculptures come to life as strange, masked-yet-faced creatures of solid rock. The uncanny is ever present, from the awkward design of the building to the news excerpts of whole nations dying off after the introduction of suicide booths. It's weird, twisted, and includes the possibility of cockroaches talking to you and stabbing your eyes out with a pair of scissors. While the ending just kind of...happens, the game overall holds up well, albeit sometimes frustrating. Good luck with the looping stairwell puzzle.


Soul Calibur VI

It's been 20 years since I played a Soul Calibur game, but a friend bought this for me on Steam several years ago, so I decided I'd finally try it. Those of you who have followed me on this forum know my journeys with fighting games, a decades-long quest to beat and collect numerous titles. Eventually, however, my tastes shifted, and the genre just passed me by. And that's ok. Playing Soul Calibur VI was in some ways a treat, taking me down a nostalgic tour, but also at times an infuriating memento of the passage of time. While I can still rely on old skills and techniques, and that competitive edge is still somewhere in there under the surface, the genre itself just doesn't interest me much anymore.

SCVI is a sort of reboot of Soul Edge, Soul Calibur, and Soul Calibur II, featuring a plot that follows along the same time period and hits similar notes with similar characters, but not quite in the same way. The combat feels similar; I know the divergence from where the series was, having played it at its inception and then come back to play through the same era but with changed rules. I knew I'd have to relearn anyway, so I gave myself leeway on the basics, but changes to throwing systems, additions of major methods of dealing damage such as Lethal Strikes and the like, powering up weapons...it made my old techniques sometimes feel irrelevant, sometimes feel cheap, and overall feel like this wasn't for me anymore.

I loved fighting games, and despite a long hiatus, I'm pretty proud that I can still pick one up and relearn how to play them. But I've also realized that I'm good with putting that controller back down. I think my time with Soul Calibur and the fighting genre is simply over. And I'm a little surprised that I am also completely ok with that. Let the later generations enjoy themselves, by all means, it just isn't a thing for me anymore.
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

Your description of Brazilian Drug Dealer 3 reminded me of a video I've seen about the bootleg PS2 and PS3 gaming market in other countries.

And the part about Brazilian hacks of other games reminded me of how Tectoy would literally reskin Master System games to sell them as tie-ins with regional IPs.
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
106. Wheel of Fortune (N64)
107. Resident Evil 2 (PS1)
108. Dragon Quest VI (SFC)
109. Ninja Gaiden (NES)
110. StarTropics (NES)
111. Parody World: Monster Party (Famicom)
112. Super Mario Bros 2 (NES)
113. Kamen No Ninja Hanamaru (Famicom)
114. Power Blade (NES)
115. Power Blazer (Famicom)
116. Metroid (NES)
117. Kid Icarus (NES)
118. New Super Mario Bros. U (Wii U) *

119. Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame (SFC)

It’s got a heck of a mouthful of a title, but that’s just how the director liked naming these games back then X3. That’s why I just call it “Super Goemon 3” XD. I’ve played the other three Goemon games on SFC, but it just happened that I never got around to this one. As it so happens, I’ve actually owned this game via Wii U like this for years because I planned to play it on Twitch back when I used to regularly stream. However, I stopped streaming before I ever got around to it, and I totally forgot I even had it around. While playing New Super Mario Bros U recently, though, I saw it on my Wii U dashboard and knew I had to finally get around to this one part of the main SFC Goemon series I’d just never managed to get to until now. I played it via the Wii U’s Virtual Console using a Wii Classic Controller Pro. It ultimately took a bit over 10 hours, and that’s with only looking up one (particularly nasty) puzzle solution as well as a bit of save state use here and there to make backtracking slightly less painful during all of the aimless wandering around I had to do while I hunted for the right way to go next XD

The story of this one is a bit weird, as these Goemon games often are. The short version is that the know-it-all old man has built a time machine so he can go creep on pretty girls in the far flung future, but then he’s kidnapped and the assailants steal his time machine! Now that these future weirdos are wreaking havoc on old Edo, it’s up to Goemon and friends to save the day once again! The story isn’t too deep or involved, but it really isn’t here to be a serious or contemplative story in the first place. This is absolutely a comedy first and foremost even down to having a laugh track, so it’s just a shame that it’s just so unfunny ^^;.

Part of it is definitely just down on me not really getting this particular style of Japanese humor from this time and place. I’ll very readily admit that there were a lot of times the laugh track played where I was completely dumbfounded on what the joke was even meant to be in the first place. However, a lot of the humor also simply falls flat too. The laugh track may be incredibly surreal, but it also plays rather poorly in a game with virtually no voiced text. It makes the timing of the laugh track really awkward in relation to your reading, and I think it’s just not a very well thought out idea in the first place.

Beyond that, the humor has just aged pretty badly in the first place. There were one or two jokes that really got a good laugh out of me, but most of them are just too mean spirited to be very funny. Making fun of people’s accents, the way they dress, how fat/thin they are, casual racism & homophobia (including one really quite transphobic joke) just isn’t funny to me, and I imagine that will be the case for a lot of folks reading this too. It doesn’t outright ruin the game or anything, but it’s also relatively hard to avoid since SO much of this action adventure game is actually talking to people rather than fighting stuff or exploring.

The thing I can most easily compare the gameplay loop to is something like Link to the Past, but just replace the top-down dungeons with sidescrolling platformer dungeons in the style Goemon loves using so much. Rather than the towns the other Goemon games usually use, where it’s (mechanically) a series of hallways with doors on top that either connect to another hallway or a room where you talk to an NPC, Super Goemon 3 has a larger top-down world map much more analogous to a Zelda game. Having played the 4th SFC game as well as the first Goemon N64 game, it was really remarkable to see how much those games do and don’t take from this one, but there are a lot of good bad examples that those games clearly learned a lot from.

The game is ultimately just not that well-constructed an adventure game. Combat with the Gomeon crew’s weapons on a larger top-down environment like this feels very awkward very frequently with how weird the hitboxes are between your weapons and the enemies you’re fighting with how big their sprites are. However, the biggest mark against the game comes from a problem very familiar to the Goemon franchise: very poor signposting. I mentioned it in passing earlier, but I cannot understate just how much of my playing this game was wandering around looking for the right way to go next. There are a lot of NPCs in this game, and a lot of them gives important hints (with text helpfully highlighted in red when it’s something worth paying attention to), but there are also a ton of them who are just there for a gag, and remembering who has useful info, who’s a part of a required sidequest, and who’s just unimportant filler can make re-exploration and backtracking take a lot longer than they really need to.

I’m honestly fairly proud of myself that I only needed to look up a single puzzle, but there were several other points earlier on where I came VERY close to throwing in the towel and looking up a walkthrough only to stumble upon the solution basically right as I was about to give up XD. The game’s last puzzle is a hell of a riddle, and I don’t think I ever would’ve stumbled across the solution to it had I not looked it up. Too many of this game’s puzzles come down to remembering some random piece of info you’ve seen at some point or correctly deciphering one of the game’s incredibly vague in-game hints from the fortune teller. It’s a very old-fashioned way of making an adventure game, and it’s one I really do not care for and never have.

This lack of polish even extends to the 2D platforming dungeons, but in different ways. Because they’re sidescrolling platformers rather than top-down like the rest of the game, it limits the sorts of puzzles they can have quite a lot. This ultimately means that they have extremely little in the way of puzzles, and those that they do have often involve a very clever (and sometimes not at all obvious) use of one of the game’s overflowing amounts of extra items. You quickly gain the ability to change between all 4 members of Goemon’s crew (including himself), and each of them has several unique weapons and abilities that allow them and only them to traverse a particular obstacle (ones you’ll likely already be familiar with as they’re the same ones they always get).

Dungeon design as well as overworld design is of the extremely irritating type where they put these specific obstacles alternating *constantly* in an effort to justify you being given them in the first place. Switching between characters with the select button and weapons with R and L is a very slow and tedious process. Combined with some mechanics that are very fiddly in the first place (like Ebisumaru’s ring jumping), the dungeons tend to be overly long and easy to get lost in with how many similar corridors you’re going through over and over, hunting for the right way to go as you struggle through the same slow platforming over and over. It’s not *awful* or anything, but it definitely outstays its welcome and is far from the best the series has ever had.

The combat is generally okay even if it’s not totally free from the tedious walking around and backtracking that the adventure game aspect has so much of. Normal enemies are usually just one more thing to slowly whittle down your health as you wander around from place to place. I actually only ever died like 1 whole time in this game, so I’m not sure how punishing the game over mechanics are, but the game at least isn’t too difficult with how easy it is to go full heal at an inn or something. The game’s hardest parts are the bosses and boss-adjacent set pieces, and those are thankfully usually petty darn good and pretty darn cool too. Some bosses are quite awkward in how they’re fought, and they can feel a bit too damage spongey as well, but they always endeavor to be novel if nothing else.

The Goemon Impact fights are easily the most impressive part of the game though, especially for a SFC game. The little mini-games where you’ve gotta run away from mechs are neat too, but the Goemon Impact fights are *so* much like what the first N64 Goemon game would later impress with, it’s honestly shocking that something like this exists on the SFC in ’94. It’s hardly Star Fox in terms of 3D or anything, but they’re generally really cool and well executed fights without feeling overly gimmicky or outstaying their welcome. In a game with a lot of features that are of a mixed quality to say the least, it’s really nice to be able to uncritically praise one of the major aspects of its design like this.

The aesthetics are really great too. The graphics are very colorful, well animated, and expressive, and that goes double for the giant mecha fights. They use a lot of mode 7 graphics for the giant mecha fights, and it makes for a very memorable and fun experience on top of an already very nice-looking game. The only real graphical complaint is that the text scrolls WAY too fast during cutscene sections, but that’s a very minor complaint, of course. The music is also sick as heck, as the Goemon games are so often good at too. It’s definitely not quite as solid a soundtrack as Super Goemon 4 or the first N64 game, but those are damn high bars set by the series itself! At any rate, I was very glad to see that a series that I associate so much with a strong OST didn’t fail to impress here either despite it being far from the newest or oldest game in the series I’d yet to play.

Verdict: Hesitantly Recommended. This is a pretty good action adventure game for the SFC, but that caveat is where the hesitancy comes from in my recommendation. The action is fine to great, but the adventure aspects are so plodding and easy to get totally lost in that a lot of players will likely have a guide open for most of the game if they’re not willing to wander around and really put their thinking cap on quite frequently for just where the game wants you to go next. It’s hardly impossible to get through the game without a guide, and even the last puzzle isn’t impossible (and I think a native Japanese speaker would’ve likely had a much easier time figuring it out than I did with how much wordplay it involves), but the bad signposting is *such* a consistent and boring source of friction that it’s impossible for me to overlook. Super Goemon 4 ditches the Zelda-style gameplay for something more Metroid-y in function, and they were smart to do it. That game isn’t perfect either, but this C+ attempt at a Zelda-style adventure game really does not play to the Goemon series’ strengths, and I think most players who aren’t very big into retro adventure games (and their tedious nonsense) are going to have a pretty hard time sticking with this one long enough to see the more impressive parts worth seeing.
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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51~100
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
80. Kamen Rider: Battride War (PS3)
81. Mario Kart: Double Dash!! (GC) *
82. Final Fantasy VII: International Edition (PS1)
83. Final Fantasy VIII (PS1)
84. Final Fantasy IX (PS1) *
85. Pac-Man World (PS1)
86. Super Ghouls'n Ghosts (SFC)
87. Disney's Aladdin (SNES)
88. Mega Man: Wily Wars (MD)
89. The Magical Quest Starring Mickey Mouse (SNES)
90. The Great Circus Mystery Starring Mickey & Minnie (SNES)
91. Mickey to Donald Magical Adventure 3 (SFC)
92. Disney's The Little Mermaid (NES)
93. Little Nemo: The Dream Master (NES)
94. Gunman's Proof (SFC)
95. Blaze & Blade: Busters (PS1)
96. Void Stranger (Steam)
97. Fortune Street (Wii)
98. Max Payne (PS2)
99. Momotaro Dentetsu V (PS1)
100. Shodan Morita Shogi (SFC)
101. Rayman 2: The Great Escape (N64)
102. Bio Miracle Bokutte Upa (Famicom)
103. Panic Restaurant (NES)
104. Mr. Gimmick (NES)
105. Bucky O'Hare (NES)
106. Wheel of Fortune (N64)
107. Resident Evil 2 (PS1)
108. Dragon Quest VI (SFC)
109. Ninja Gaiden (NES)
110. StarTropics (NES)
111. Parody World: Monster Party (Famicom)
112. Super Mario Bros 2 (NES)
113. Kamen No Ninja Hanamaru (Famicom)
114. Power Blade (NES)
115. Power Blazer (Famicom)
116. Metroid (NES)
117. Kid Icarus (NES)
118. New Super Mario Bros. U (Wii U) *
119. Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame (SFC)

120. Hitman: Blood Money (Xbox 360)

I’ve been watching my partner and her sister play through the first of the newer Hitman games recently, and it’s been a lot of fun. I was getting in the mood to replay that first World of Assassination game myself, but then I happened to come across this! These PS2-era Hitman games actually did all come out in Japan (albeit this one only came out on 360), but they’re pretty darn rare, so I snapped this one up as soon as I could even if it was a little more pricey than I usually prefer my stuff to be. I’d watched a Let’s Play of this game MANY years ago, but I’d basically totally forgotten it. All I knew is that this is the old Hitman people really like, and that people credit it with finally getting Hitman right after a few decidedly less than perfect previous attempts. I did my best to be as stealthy and low-kill count as possible as well as never finish a level with any notoriety/wanted level. It ultimately took me a bit over 16 hours to beat the Japanese version of the game on normal difficult playing it via the Xbox One’s backwards compatibility feature.

As the back of the box totes, “Agent 47 is back, and this time he’s here for cold, hard cash!” You once again play as Agent 47 doing a series of assassination missions, but it takes place through a series of flashbacks. An unknown man in a wheelchair is giving a detailed account of his agency’s attempts to take down Agent 47, and the stories he tells are how your missions go. This framing device is clever, but the actual stories in the mission extremely rarely actually touch on them at all. The last few missions begin to touch on it more directly, or at least acknowledge the larger changing circumstances the story takes place in, but even then, it’s only a little. The game’s overarching story is pretty ignorable for the most part, but when it decides to be relevant, they do a good job at making it take the form of fun and novel twists (ones they even foreshadow!). Hitman doesn’t need some big overarching narrative, and this game is absolutely better for not having some really involved, mission-by-mission story. It does a fun job of providing twists when it decides to, and it provides a more than adequate excuse for all the Hitman-y fun you get to have on your missions.

The weakest part of the writing, both in comparison to the newer games and just in general, is the comedy (or the attempts at such). Hitman is already a very silly premise between the ragdolling bodies and the sheer nonsense you can get up to in the missions if you’re playing creatively, and something the World of Assassination games lean into this campy element really well. Blood Money either doesn’t realize the camp, or it plays into it way too subtly to be very effective most of the time. It’s not helped with some casually racist and homophobic caricatures here and there, but even outside of those mercifully scant bleaker aspects of this game being from 2006, it’s just overall not very funny either. It’s not a terrible mark against the game (outside of the very 2006-y stuff just mentioned), but it’s also a place where this game comes up very short compared to the newer games.

The gameplay is 12 or so missions of Agent 47 getting his info on the target and being dropped into the stage to take them out in whatever means he (the player) deems necessary. And you have an awful lot of means to do so! Your ultimate mission objectives are generally very flexible, so you’re free to do whatever you want as long as you take out the targets and escape at the end. You can go in guns blazing, but this is ultimately a stealth series at its core. As such, you can both find disguises around levels or just take out NPCs and steal their clothes for a disguise too! In terms of offense, you’ve got some covert weapons like lethal or non-lethal syringes of poison to take down unsuspecting victims, or you can always take out your trusty piano wire and strangle them that way. You’ve also got a bunch of guns you can take with you to each mission (and even ones you’ve found and brought home from other missions), and that custom supply of 5 can even be upgraded between missions to be more effective next time.

That’s where the titular “blood money” comes in. You get a base amount of cash for just completing a level, and then you get an extra bonus depending on how well you did it. You also have optional extra objectives in some stages that you can do for extra cash, and there are also penalties that’ll lower your final reward if you do things like leave collateral damage or forget your custom weapons or signature suit behind. It’s a neat idea, but it’s ultimately not a very compelling upgrade system. Sure, you can play the game as a full out 3rd person shooter and take down as many hostile NPCs as you can with your custom modded assault rifle, but why are you even playing a stealth game like Hitman if that’s your objective?

Hitman Blood Money runs into the issue that a lot of stealth games in this sort of genre do where there just aren’t that many ways to have meaningful upgrades for a stealth playthrough that aren’t either meaningless or game breakingly good. You can upgrade your pistol (the one custom weapon that can be hidden inside containers and such) with stealth features like low-velocity bullets, scopes, and silencers, and you can also upgrade your lockpicking ability to be faster with better lockpicks, but that’s really it in terms of stealth-focused upgrades. This is nothing that really makes the game worse by any means, as the stealth mechanics are already great and the missions are very well designed too. The game is not meaningfully lesser just because it lacks a meaningful system of progression for a stealth-focused gameplay loop. Even still, when you compare it alongside the challenge-based system that the World of Assassination games have developed, it’s hard to view this one as very impressive (and it’s not hard to see why they saw it fit to get rid of it).

This is the oldest Hitman game I’ve played and the oldest one I’m familiar with. I’m familiar with how the World of Assassination games play and are designed (to a point), so I can compare it with those mechanically, not much more than that. Blood Money’s design is very clearly what the WoA games are building from, but the sheer amount of polish and extra quality of life features that were added between BM and WoA are impossible to ignore. On a larger level, it’s impossible to actually save the game and come back to it later mid-mission. You can have a certain amount of mid-mission saves depending on what difficulty you’re playing on, but these are wiped if you turn the console off. The only hard saves you get are between levels, so if you want to leave the game and come back to it later, you’ve gotta just leave the console on until you get back. I imagine this was likely done just because it’d be SO much data to store on a PS2 memory card to suspend a level’s state like that, but that doesn’t make it any less annoying (especially when you’re playing on the much more beefy hardware of an Xbox 360).

The game’s basic mechanics are also much too fiddly in places. This game generally lacks most of the non-lethal options that the WoA games make so readily available to the player. However, mission rankings like “silent assassin” for never getting spotted and only killing your designated targets still exist. Having so little ability to actually remove enemies nonlethally makes it a really cool and engaging challenge to get a silent assassin ranking in Blood Money, and it was SUCH a satisfying and awesome feeling when I finally managed my first one. However, the game is constantly working against you doing this in any reasonable fashion because of how awkward the close-combat mechanics are. I never found any way to walk up behind an enemy, without them seeing me, and using any point-blank weapon (like a syringe or the piano wire) with any kind of reliability. It seemed like a totally arbitrary roll of the dice if Agent 47 would cooperate with me that time or not, and I just consider it a small blessing that enemies somehow never consider him suspicious or dangerous when he’s got his piano wire drawn.

Compared to how fluid and easy the WoA games make this kind of thing, it makes Blood Money a consistently awkward and frustrating mess to try and do proper stealth challenges in, and it makes this game a lot harder to enjoy and recommend as a result. And that really sucks, because this game’s quality is otherwise really well thought out and great! The mission design is really well considered, and solving the puzzle on how best to get disguises, smuggle weapons, get close to targets, and hide bodies was always super fun. Some aspects of it being older actually really work in its favor in this regard as well.

Unlike the WoA games, this game doesn’t have any “Hitman Vision” mechanic to see through walls. It also lacks any sort of objective markers either. You’ll occasionally get a cutaway to show you a particularly important time-specific event happening somewhere else on the map, but that’s all you’re getting. As a result, you’ve got a *lot* less handholding than the WoA games give you. In some ways, this makes Blood Money a relatively speaking far less approachable game, but it also makes it a game with a much larger aspect on exploring the environment and rewarding feelings of discovery for finally finding what the right solution is. There were so many tense, exciting moments where I managed to get a target exactly where I wanted them. Heck, there were a good few times where it was a struggle to even find the target at all, and I had to come up with other strategies to stake out how the other targets moved or watch locations they were most likely to be. It really pains me so much that Blood Money’s close-combat mechanics are such a mess, because lacking extra features like Hitman Vision really gives Blood Money a novel feeling of actually being this sort of Hitman. You really do feel like someone sent on a mission with only a vague briefing who has to come up with strategies while they’re already in the thick of it, and it makes for a downright addicting gameplay loop.

The aesthetics are generally alright, but they’re definitely from one of the eras of 3D in games that’ve been hurt by aging the hardest. The more realistic art style this game goes for certainly does have a kind of retro janky charm to it, but it still makes people look really strange and freaky quite often between the generally low polygon count and the pop-in tricks the game pulls to get more NPCs on screen at once. The upscaled version I played on the Xbone doesn’t help much either, because now all those very playdough-y looking people are in VERY high resolution for your eyes to enjoy XD. The music and soundtrack is generally pretty solid, but the game doesn’t have a ton of music in the first place. It mostly relies on diegetic sound, and music only plays to highlight tense escapes or action scenes. It’s an effective soundtrack, and the sound design in general is very well done.

Verdict: Recommended. As much as the jank of the mechanics drove me crazy and the lack of quality of life with the save system drove me crazy, I was not at all lying when I earlier described this game as downright addicting. While it may live very firmly in the shadow of just how excellent the World of Assassination Hitman games are, that does not at all detract from just how high the quality on offer still is with how fun this game is to play and how well designed the mission are. I’d never ever recommend this game over the World of Assassination games, but if you’re someone who loved the newer Hitman games, want more Hitman fun in your life, but have been too afraid to check out the earlier games because of how great a jump in quality you’ve heard WoA is, I can pretty safely say that you’ll have a whale of a time with this game too if you’re willing to put up with the more awkward growing pains the series found itself in at this time.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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MrPopo
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Posts: 24226
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC
61. Cultic: Chapter Two - PC
62. Moros Protocol - PC
63. Tormented Souls 2 - PS5
64. Dragon Quest I HD-2D Remake - Switch
65. Dragon Quest II HD-2D Remake - Switch

Dragon Quest II is the final game in the Erdrick Trilogy remake, and just like Dragon Quest I's remake, this is absolutely the definitive edition, without question. In addition to the expected rebalance, this really fleshes out the story and puts a lot more around the fetch quest that hops you around the world.

Dragon Quest II is set generations after Dragon Quest I. The hero founded his own kingdom, and the descendants founded two more kingdoms. One day, the kingdom of Moonbrook is sacked by demons, with only the princess escaping. The descendants of Erdrick must band together to stop the dark priest Hargon from plunging the world into darkness.

Now, when DQII first came out, you would discover that the entire land of DQI (shrunk down) was in DQII, which was pretty neat. This game expands that a bit, as they no longer have the memory limitations. So all the primary towns show up again, rather than just the ones critical to the story. There are more callbacks in general to the expanded story of Dragon Quest I, and it continues to contextualize the fetch quest of finding the sigils in DQII. But also, the antagonists have been expanded upon. Hargon gains new lieutenants, and now they appear prior to the final dungeon, engaging in dark acts to further Hargon's plans. It makes the story less static.

On the gameplay side, we again have the skills of later Dragon Quest games showing up. This gives the Prince of Midenhall far more utility, and a balance pass on character stats means the Prince of Cannock is no longer the load; he's quite capable now, even though he still ends up being a healbot thanks to getting the best heal spells. The biggest addition, though, is a fourth party member. The princess of Cannock, previously just an NPC, now joins partway through the game. She serves as your flex spot; she can do a little of everything, like her brother, but she can be easily molded through gear and seed selections into a few different roles. She makes a very good damage dealer next to Midenhall, but she also is a good enough spellcaster that she can hang with Moonbrook. It's really only as a healer that she can't hang. In fact, at times her best utility is the fact she has sky-high luck and several different status moves (which do work on bosses; the final boss can even be paralyzed).

With the HD-2D remake, there is pretty much zero reason to play the previous versions of Dragon Quest II other than for historical curiosity. It just adds so much and rounds the experience so well that it really comes off as the game they would have made if they had the experience and weren't quite so limited by the tech at the time. This is absolutely a must-play for JPRG fans.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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REPO Man
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Re: Games Beaten 2025

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Beat another World of Horror run on Switch.
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