Games Beaten 2026

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PartridgeSenpai
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Re: Games Beaten 2026

Post by PartridgeSenpai »

Partridge Senpai's 2026 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat

1~50
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
11. Mario Party DS (DS)
12. Ghost of Tsushima (PS5)
13. Ghost of Tsushima: Iki Island (PS5)
14. Astro's Playroom (PS5)
15. Michael Jackson: The Experience (PSP)
16. Sackboy: A Big Adventure (PS5)
17. Control (PS4)
18. White Album (PS3)
19. Super Mario Advance 2: Super Mario World (GBA)
20. Kirby's Epic Yarn (Wii)
21. Breath of Fire III (PSP)
22. Sly Cooper and the Thievius Raccoonus (PS2) *
23. Sly 2: Band of Thieves (PS2)
24. Army of Two (Xbox 360)
25. Sly 3: Honor Among Thieves (PS2)
26. Jak II (PS2)
27. Jak 3 (PS2)
28. Uncharted: Drake's Fortune (PS3)
29. Pokemon Sapphire (GBA)
30. Watch_Dogs (PS4)
31. Watch_Dogs: Bad Blood (PS4)
32. Legend of Hero Tonma (TG16)
33. Alan Wake: American Nightmare (PC)
34. Banjo-Tooie (N64) *
35. Ratchet & Clank: Size Matters (PSP)
36. Super Robot Spirits (N64)
37. Animal Crossing: City Folk (Wii)
38. Tales of Arise (PS4)
39. Crash Bandicoot: The Wrath of Cortex (PS2)
40. Crash Bandicoot 4: It's About Time (PS5)
41. Battlefield 1 (PS4)
42. Quantum Break (Xbone)
43. Battlefield V (PS4)
44. Balloon Fight GB (GBC)
45. Lemmings (PSP)
46. Uncharted 2: Among Thieves (PS3)
47. Uncharted 3: Drake's Deception (PS3)
48. Turnip Boy Robs a Bank (PC)
49. Dr. Mario (Famicom)
50. Max Payne 2: The Fall of Max Payne (PC)
51. Jimmy and the Pulsating Mass (PC)
52. Blasphemous 2 (PC)
53. Max Payne 3 (PS3)
54. Lemmings (SFC)
55. Jikkyou Pawafuru Puroyakyu 3 (SFC)

56. Crash Twinsanity (PS2)

After having so much fun playing through the other Traveler’s Tales-developed Crash game earlier in this year, I was really excited to see that this game released in Japan as well! This was a game I recall renting as a kid, but I could never get past the last world, so I’ve never finished it. I decided to finally finish was younger me could never do, and I managed it just fine last weekend~. Over about 5 hours and 45 minutes, I beat the Japanese version of the game with 95% completion (getting all but 14 diamonds).

Crash Twinsanity is the story of Crash and the evil scientist Neo Cortex, but not in their usual dynamic. After another failed attempt on Crash’s life by Cortex, they’re assailed by two strange beings calling themselves the Evil Twins. Coming all the way from the tenth dimension, they’re here to destroy N. Sane Island and especially Cortex, and it’s up to this unlikely duo to stop them! The game has a very silly tone, and it really leans into the comedy of the series in ways that have held up surprisingly well. There are some less than politically correct depictions of the “native people” of N. Sane Island, but outside of that, there’s nothing that should be particularly off-putting to modern tastes, and the Japanese localization manages to keep just about all of it intact as well.

Twinsanity was a game that had a pretty turbulent development, and a *lot* of this game had to be left on the cutting room floor, and that’s something that really shows with how the narrative can make some strange leaps between logic and location at times. Even still, being a comedy, this hardly matters in the grand scheme of things, and the game’s pacing manages to make that never a serious enough problem as to ruin what the game has going well for it. While it’s hardly the most narrative-focused game on the PS2, Twinsanity has a lot of really fun, silly ideas (from new character Nina Cortex to even the slight reimagining of Neo Cortex as a more childish, bumbling fop) that make this game an entertaining and memorable entry in the wider Crash series.

Mechanically, Twinsanity takes even bolder leaps than the storytelling does. Rather than a set of linear stages taken on from some sort of hub area like all the previous crash games were, Twinsanity experiments with a more contiguous, puzzle-focused open world design. There are four hub areas with their own optional diamonds to collect (and puzzles to solve to get to them), and then each of those hub areas has three mostly linear levels that you’ll play in sequence. These three more linear levels are interwoven together much more seamlessly than the discrete stage separations of earlier Crash titles, but they also often have rather different methods of play, with each stage having one or two central gimmicks you’ll need to navigate to complete it (along with its own set of six optional diamonds, of course).

Some of these various gimmicks will be quite familiar to those who have played previous Crash games. You’ve got sections following Crash from the front as well as the back (running away from something, of course), as well as auto-scrolling snowboarding stages and even a return of the roller ball sections from Wrath of Cortex. The new platforming sections are mostly based around Crash and Cortex working as a team, with Crash able to throw Cortex around to get to out of reach areas, swing him at enemies with extra range, or guiding him along to safety as Cortex runs along at his own pace. You even have some Bionic Command-esque sections playing with Nina Cortex’s grapple arms! It’s a well-paced, fun assortment of things to do, but it’s generally hampered by one issue: The camera.

In a problem not unfamiliar to many not-so-10/10 platformers, a claustrophobic camera will be your greatest foe far more than any particular stage obstacle or boss enemy. Not all stages have this camera suffering divided evenly though, thankfully. Easily the worst offenders for me were the auto-scrolling sections towards the camera. It’s never zoomed out enough, so you often have barely enough time to react to obstacles ahead of you compared to earlier Crash games’ versions of this particular platforming gimmick. The other main offender of the camera is the perspective on Crash when you’re doing mid-air jumps between platforms. Crash’s shadow is far too faint and is often simply not visible at all, so actually judging what you’re above to properly platform onto it is far harder than it needs to be.

Your main saving grace for these issues and all of the game’s more challenging sections is thankfully a very robust and forgiving checkpoint system. The game dishes out check points and hard save points very liberally alongside big piles of extra lives as well. They’re honestly plentiful to the point that I question why the game even needs extra lives in the first place, but I’ll take heaps of extra lives very willingly as a consolation to that. My only other meaningful complaint is that the hub areas are very unintuitive to travel between at times, and a big reason I didn’t go for 100% completion being that I couldn’t figure out how to get back to the game’s first handful of stages to reattempt collecting their diamonds ^^;. As much as some sections are kinda janky in their platforming and the camera can often be a burden, these checkpoints keep the game from ever getting meaningfully frustrating 99% of the time (a couple of those snowboarding parts can rot though XP).

The big star of the show though, at least for me, is the presentation. The graphics and FMVs are fun, for starters. Crash and company (especially Cortex) are animated with a wonderful amount of cartoonish silliness, and it helps to enhance the wacky comedy a lot as a result. The music, however, is absolutely inspired. The *entire* soundtrack is a cappella, and it fits the zany nature of Crash and his world *so* well that whoever thought of this deserves a medal for how well it works. While I showed a fair few friends the game, I shared so many more just the soundtrack, and I can hardly think of another game I can say that about (that isn’t an insult, at least X3).

Verdict: Hesitantly Recommended. I enjoyed this game a lot. Between the fun comedy and great music, it’s a game that I have a hard time thinking about and not breaking out into a smile~. That said, between the janky camera and platforming and various bugs that differently trouble the respective releases of this game, I think your mileage will really vary as to how well you get on with this game. Twinsanity is a work that is really more than the sum of its parts, but I would not blame anyone for finding it far more trouble than it’s worth to put those component pieces together into something really enjoyable.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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MrPopo
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Re: Games Beaten 2026

Post by MrPopo »

1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
10. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis
11. Sins of a Solar Empire II - PC
12. Starship Troopers: Ultimate Bug War! - PC
13. Gauntlet Dark Legacy - GC
14. A Street Cat's Tale 2: Outside is Dangerous - Switch
15. Teenage Mutant Ninja Turtles IV: Turtles in Time - SNES
16. Dragon's Crown - PS3
17. Dungeons & Dragons: Tower of Doom - PS3
18. Dungeons & Dragons: Shadow Over Mystara - PS3
19. Shadow Hearts - PS2
20. Diablo 4: Lord of Hatred - PC
21. Shadow Hearts: Covenant - PS2
22. Dark Cloud - PS2
23. Mechwarrior 5: Mercenaries: Chaos Reign - PC
24. Dark Cloud 2 - PS2
25. Arkos 2 - PC
26. Metal Gear - MSX
27. Metal Gear 2: Solid Snake - MSX
28. Metal Gear (NES) - NES
29. Snake's Revenge - NES
30. The Adventures of Elliot - Switch 2
31. Star Fox (2026) - Switch 2

Star Fox is a shot-for-shot remake of Star Fox 64, providing a graphical overhaul and expanded multiplayer. It feels like the goal is to float the series back into the public consciousness (along with Fox's cameo in the Super Mario Galaxy movie), and I can only hope it'll succeed at that.

Like before, the game is a rail shooter where you proceed through a series of seven stages to eventually take down Andross. Some stages or boss segments are in all-range mode, where you are in a large area and have free flight. You can upgrade your ship by collecting powerups and can be de-powered by ripping off one of your wings by running into stuff one too many times. Each stage has a kill requirement to get a medal, and collecting all the medals unlocks expert mode.

Aside from the obvious graphical improvements of a 2026 game vs. an N64 game, the game has expanded pre-mission cutscenes. Instead of just a little talking heads chat with General Pepper, now you get a full conversation aboard the Great Fox. This provides more context for each upcoming mission, as well as pointing out when you can take an alternate path and the reasons for doing so. This does have one change from the original: you cannot do Titania unless you specifically let Slippy get smacked in Sector X against the boss. From a story perspective, doing Titania otherwise makes no sense, even though originally you could select that route after getting the success route. This means that you can't actually have an all easy route run that gets the medals on every mission, because the easy route from Sector X means you don't have Slippy, and thus can't medal. Fortunately, the game does save your medal acquisition upon level end, even if you restart the level to fail against the boss a second time to do the easy route.

The challenge mode is a stage-attack mode where you are given six goals (and another six for expert mode). The goals are immediately saved upon acquisition (no need to finish the level), and some are mutually exclusive, so you'll have to run them multiple times. Some of them are stuff you might have already been doing, or are hints on how to medal, but others are definitely "do this because we said so". The most egregious one is a Sector Z goal of "kill an enemy while doing a somersault". Much of the lore entries in the encyclopedia are locked behind doing these challenges.

My one real complaint is around the Macbeth boss. The revised script and voice acting is, in general, less bombastic than the original, but it really stands out with the Macbeth boss when you do the good route of diverting the train into the factory. He doesn't sound nearly as panicked, which was part of what made it so memorable. But even more so, the cutscene is a major disappointment. Instead of a long series of the train crashing through barriers and trying to slow down, instead the train hits the factory as fast as the boss can say his lines. And then the explosion cuts after the first initial explosion, rather than the massive series of the original that really sold the "you just blew up ALL the ammo" thing.

Overall, if you liked the original, you'll like this one. It's exactly as fun as before but has some more side content for people who want to spend more time with it.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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TheSSNintendo
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Re: Games Beaten 2026

Post by TheSSNintendo »

1. Deja Vu: MacVenture Series
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam)
14. Mega Man X2 (SNES/Mega Man X Legacy Collection)
15. Tunic (XBox One)
16. Ducktales 2 (NES/Steam - Disney Afternoon Collection)
17. Talespin (NES/Steam - Disney Afternoon Collection)
18. Freddy Pharkas - Frontier Pharmacist (GOG)
19. Sam & Max Hit the Road (GOG)
20. Super Mario Galaxy 2 (Switch)
21. Sonic Blast Man (SNES)
22. Batman Returns (SNES)
23. Tecmo Bowl (NES/Switch Online)
24. Dragon Quest V: Hand of the Heavenly Bride (DS)
25. Steel Assault (Steam)
26. Adventures of Lolo (NES/Switch Online)
27. Call of Duty: Ghosts (XBox One)
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MrPopo
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Re: Games Beaten 2026

Post by MrPopo »

1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
10. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis
11. Sins of a Solar Empire II - PC
12. Starship Troopers: Ultimate Bug War! - PC
13. Gauntlet Dark Legacy - GC
14. A Street Cat's Tale 2: Outside is Dangerous - Switch
15. Teenage Mutant Ninja Turtles IV: Turtles in Time - SNES
16. Dragon's Crown - PS3
17. Dungeons & Dragons: Tower of Doom - PS3
18. Dungeons & Dragons: Shadow Over Mystara - PS3
19. Shadow Hearts - PS2
20. Diablo 4: Lord of Hatred - PC
21. Shadow Hearts: Covenant - PS2
22. Dark Cloud - PS2
23. Mechwarrior 5: Mercenaries: Chaos Reign - PC
24. Dark Cloud 2 - PS2
25. Arkos 2 - PC
26. Metal Gear - MSX
27. Metal Gear 2: Solid Snake - MSX
28. Metal Gear (NES) - NES
29. Snake's Revenge - NES
30. The Adventures of Elliot - Switch 2
31. Star Fox (2026) - Switch 2
32. Metal Gear Solid - PS1

Metal Gear Solid is the game that really put Kojima on the map, at least in the west. Metal Gear had sold pretty well back on the NES, enough to get its own sequel that didn't involve Kojima, but it still was only a small portion of gamers who experienced it. Metal Gear Solid, meanwhile, landed on the PS1 and was a pretty big step forward in terms of video game presentation. In many ways it takes cues from games like Final Fantasy VII, in terms of dipping into "can we make things more filmlike?" But Metal Gear Solid is a stealth action game, not an RPG, so this was a pretty major shift in how games could be experienced.

Metal Gear Solid is set several years after Metal Gear 2. Solid Snake has retired and is in seclusion in Alaska. However, he gets pulled back into things by his old commander, Colonel Campbell, because the members of Foxhound, his old unit, have gone rogue and taken over a nuclear disposal site in Alaksa. They are threatening to set off a nuclear device unless their demands are met, so Snake must once again put on his sneak suit and one man infiltrate a hostile base.

For the most part, the game is Metal Gear 2 in 3D, from a gameplay perspective. The views are mostly top down, with a handful of side views on some specific scenes (and in those cases, it's a narrow corridor going left to right). You can dip into first person mode at any time, which allows you to look around and verify that yup, this does have 3D environments, not prerendered backgrounds. Two of your weapons do use first person mode; the sniper rifle and the Stinger missile, but both are only used in very specific situations. The bulk of the gameplay feels very similar to Metal Gear 2. You can crawl to get into tight passages (though it isn't used nearly as much as Metal Gear 2) and you have a radar that informs you of enemies and their vision cones. Being detected puts enemies on alert, locking down elevators and infinitely spawning enemies until you can break contact and the alert level goes down. You are encouraged to be smart when it comes to combat, utilizing it only when you can do so without being detected. At least until the boss fights show up.

The big difference, though, is the game goes extremely heavy on the story. There are a bunch of multi-minute cutscenes that explain the plot with all its twists and turns. Metal Gear 2 had a fairly straightforward plot, with one twist and a couple of revelations, whereas Metal Gear Solid's plot is a series of misdirections and imperfect information. You don't get the full story until pretty much the end, and all the villains enjoy a good monologue. The voice acting is quite good for the era, and the overall presentation sets a standard that we continue to see in modern video games. These days it is extremely rare to see a AAA game with a threadbare story, and I think MGS really set the seeds of that being the case for non-RPGs.

One weird thing is the game takes a ton of setpieces and puzzle solutions from Metal Gear 2, to the point that you could almost call it the sort of reimagined remake that Star Fox 64 was, except Metal Gear 2's plot is very important to MGS's story. My theory is that because Metal Gear 2 came out so late in the MSX's lifetime, it wasn't experienced by a lot of people, so Kojima wanted to bring back all the ideas he was proud of so people could experience them.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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