Games Beaten 2026
- RobertAugustdeMeijer
- 64-bit
- Posts: 328
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2026
09:
Wave Race 64
The tracks have a lot of personality, and the wave physics are marvelous! It's an otherwise basic racing game, but nevertheless unforgettable.
7/10
Wave Race 64
The tracks have a lot of personality, and the wave physics are marvelous! It's an otherwise basic racing game, but nevertheless unforgettable.
7/10
Re: Games Beaten 2026
Beat Dead Island 2 for PS5 on New Game+ as Ryan.
- Markies
- Next-Gen
- Posts: 1614
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2026
Markies' Games Beat List Of 2026!
***Denotes Replay For Completion***
1. Mario & Luigi: Superstar Saga (GBA)
2. Knights of the Round (SNES)
3. Fight'N Rage (NS)
4. Time Stalkers (SDC)
***5. Final Fantasy X/X-2 HD Remaster (PS3)***

I completed Final Fantasy X/X-2 HD Remaster on the Sony Playstation 3 this evening!
Final Fantasy X is my favorite game of all time.
Final Fantasy X/X-2 were the first games I ever beat for the Playstation 3. I beat them on my march to beating my Backlog. Well, I have been playing several PS3 games since then and I have not found one that I have marked as complete. I decided that my first PS3 Complete game that it had to be Final Fantasy X/X-2. So, with a bit of trepidation considering the length and what was needed to finish it, I decided to give it a try.
I succeeded in Final Fantasy X. I failed in Final Fantasy X-2.
Unfortunately, I missed some scenes in Final Fantasy X-2 and did not get an Episode Complete which locked me away from some content. My desire to continue to play the game was waning and I really did not want to go through the game a third time. So, I've already done everything in the PS2 version and the only new things are Dress Spheres, so I am going to mark it complete and move on.
Obviously, my opinion on these games will be a little skewed considering my history. Final Fantasy X is my favorite and most important game of my life. It is the reason I play games as much as I do today. It is one of the only things in this world that makes me fully happy and completely content. It is my home.
That is the PS2 version. Unfortunately, the Remastered versions did not add to that feeling. The remixed music feels so strange to me and it is hard to get over. Eventually, I will want to play the Switch versions because of tweaks including being able to play with the original music. I was really excited to try the Dark Aeons and fight Nemesis, but I was kind of disappointed in them all. The Dark Aeons don't try anything different except for maybe one while Nemesis is just annoying. Also, he adds so much extra time in the Monster Arena that would stretch out the end game even more. In X-2, it really is just some extra Dress Spheres. Much like the new sphere grid in the original, it's nice, but nothing too exciting.
Obviously, this is a different review because this is a different game to me. I will always want to try new Final Fantasy X content, but this just made me appreciate the original more. I will always enjoy playing through these games, but the PS2 versions will be the ones closest to my heart for all time!
***Denotes Replay For Completion***
1. Mario & Luigi: Superstar Saga (GBA)
2. Knights of the Round (SNES)
3. Fight'N Rage (NS)
4. Time Stalkers (SDC)
***5. Final Fantasy X/X-2 HD Remaster (PS3)***
I completed Final Fantasy X/X-2 HD Remaster on the Sony Playstation 3 this evening!
Final Fantasy X is my favorite game of all time.
Final Fantasy X/X-2 were the first games I ever beat for the Playstation 3. I beat them on my march to beating my Backlog. Well, I have been playing several PS3 games since then and I have not found one that I have marked as complete. I decided that my first PS3 Complete game that it had to be Final Fantasy X/X-2. So, with a bit of trepidation considering the length and what was needed to finish it, I decided to give it a try.
I succeeded in Final Fantasy X. I failed in Final Fantasy X-2.
Unfortunately, I missed some scenes in Final Fantasy X-2 and did not get an Episode Complete which locked me away from some content. My desire to continue to play the game was waning and I really did not want to go through the game a third time. So, I've already done everything in the PS2 version and the only new things are Dress Spheres, so I am going to mark it complete and move on.
Obviously, my opinion on these games will be a little skewed considering my history. Final Fantasy X is my favorite and most important game of my life. It is the reason I play games as much as I do today. It is one of the only things in this world that makes me fully happy and completely content. It is my home.
That is the PS2 version. Unfortunately, the Remastered versions did not add to that feeling. The remixed music feels so strange to me and it is hard to get over. Eventually, I will want to play the Switch versions because of tweaks including being able to play with the original music. I was really excited to try the Dark Aeons and fight Nemesis, but I was kind of disappointed in them all. The Dark Aeons don't try anything different except for maybe one while Nemesis is just annoying. Also, he adds so much extra time in the Monster Arena that would stretch out the end game even more. In X-2, it really is just some extra Dress Spheres. Much like the new sphere grid in the original, it's nice, but nothing too exciting.
Obviously, this is a different review because this is a different game to me. I will always want to try new Final Fantasy X content, but this just made me appreciate the original more. I will always enjoy playing through these games, but the PS2 versions will be the ones closest to my heart for all time!
- Markies
- Next-Gen
- Posts: 1614
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2026
Markies' Games Beat List Of 2026!
***Denotes Replay For Completion***
1. Mario & Luigi: Superstar Saga (GBA)
2. Knights of the Round (SNES)
3. Fight'N Rage (NS)
4. Time Stalkers (SDC)
***5. Final Fantasy X/X-2 HD Remaster (PS3)***
6. OutRunners (GEN)

I completed OutRunners on the Sega Genesis this evening!
One of my childhood Genesis games was OutRun 2019. I absolutely adored that game and I loved just plopping that in for some fun driving action. Eventually, I finished everything in the game and after many years, I finally was able to pick up the original OutRun on the Genesis as well. While not as polished and more simpler, I still enjoyed the driving experience with some beautiful music. Since I was almost done with the trilogy, I decided to pick up OutRunners last year. Since last night was kind of sad night, I wanted something to pick up my spirits and I thought OutRunners would be it. Unfortunately, it was not and was rather annoying.
I will say, Outrunners still has that Outrun feel to it and I very much knew what I was getting into when I started up the game. It was still an enjoyable driving experience and had moments of enjoyment in the game. The music is nice too with some good melodies. The variety of cars was really nice and I think this had multiplayer mode for the very first time.
So, the multiplayer mode is a split screen. For it to work, the game is always running in split screen and you have a computer rival that you have to attend to. Obviously, being forced to play split screen in a single player game is rather annoying. It especially doesn't work in a driving game where it is hard to see what is coming in front of you. Also, that computer AI is absolutely relentless. They drive near perfectly, blocking you when they are in front and trying to ram you off the road. Besides the split screen, the game's presentation just feels like it was cheaply made. The melodies are good, but some of the music sounds like it comes from the Master System. The sound effects are what people greatly dislike about the Genesis sound chip. The voice samples are a garble mess. Finally, the graphics are very flat and they reissue the same assets over and over again. The game was ported by Data East and I think they did it on the cheap.
Overall, I did not enjoy much of my time with OutRunners. Since it is OutRun and a driving game, I did have some enjoyment with it. But, overall, I would recommend any other game in the series and I can see why this is the Black Sheep of the series. If you are a diehard racing fan or OutRun fan, I would recommend it, but for anybody else, this game is an easy skip.
***Denotes Replay For Completion***
1. Mario & Luigi: Superstar Saga (GBA)
2. Knights of the Round (SNES)
3. Fight'N Rage (NS)
4. Time Stalkers (SDC)
***5. Final Fantasy X/X-2 HD Remaster (PS3)***
6. OutRunners (GEN)

I completed OutRunners on the Sega Genesis this evening!
One of my childhood Genesis games was OutRun 2019. I absolutely adored that game and I loved just plopping that in for some fun driving action. Eventually, I finished everything in the game and after many years, I finally was able to pick up the original OutRun on the Genesis as well. While not as polished and more simpler, I still enjoyed the driving experience with some beautiful music. Since I was almost done with the trilogy, I decided to pick up OutRunners last year. Since last night was kind of sad night, I wanted something to pick up my spirits and I thought OutRunners would be it. Unfortunately, it was not and was rather annoying.
I will say, Outrunners still has that Outrun feel to it and I very much knew what I was getting into when I started up the game. It was still an enjoyable driving experience and had moments of enjoyment in the game. The music is nice too with some good melodies. The variety of cars was really nice and I think this had multiplayer mode for the very first time.
So, the multiplayer mode is a split screen. For it to work, the game is always running in split screen and you have a computer rival that you have to attend to. Obviously, being forced to play split screen in a single player game is rather annoying. It especially doesn't work in a driving game where it is hard to see what is coming in front of you. Also, that computer AI is absolutely relentless. They drive near perfectly, blocking you when they are in front and trying to ram you off the road. Besides the split screen, the game's presentation just feels like it was cheaply made. The melodies are good, but some of the music sounds like it comes from the Master System. The sound effects are what people greatly dislike about the Genesis sound chip. The voice samples are a garble mess. Finally, the graphics are very flat and they reissue the same assets over and over again. The game was ported by Data East and I think they did it on the cheap.
Overall, I did not enjoy much of my time with OutRunners. Since it is OutRun and a driving game, I did have some enjoyment with it. But, overall, I would recommend any other game in the series and I can see why this is the Black Sheep of the series. If you are a diehard racing fan or OutRun fan, I would recommend it, but for anybody else, this game is an easy skip.
- TheSSNintendo
- 128-bit
- Posts: 669
- Joined: Mon Jul 11, 2011 10:27 pm
Re: Games Beaten 2026
1. Deja Vu: MacVenture Series
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
- TheSSNintendo
- 128-bit
- Posts: 669
- Joined: Mon Jul 11, 2011 10:27 pm
Re: Games Beaten 2026
1. Deja Vu: MacVenture Series
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
Re: Games Beaten 2026
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
Stellar Blade is an action game that takes a lot of cues from Nier: Automata. And by a lot of cues, I mean it's basically a Korean version of it, with a bit more emphasis on combat and a bit less emphasis on story. It does a solid job of being what it wants to be, but there just wasn't a lot of meat on these bones.
In the future, Earth has been overrun by monsters called Naytiba. The remnants of humanity have escaped to space, and every now and then a strike force is sent down to try and take out the lynchpin Naytiba. The game begins with the 7th Airborne Squad landing to try and find the Alpha Naytiba, and naturally, things go to hell and you are the only survivor.
The game is a mixture of open world zones and linear zones. The linear zones have you go through a variety of setpieces until you get to the final boss. The open world zones are where a bunch of sidequests are, and serve as a sandbox to play in until you move the story forward and enter another linear zone. Notably, the linear zone that leads from the open world zone is also a gameplay change; more on that in a bit.
The game has your standard array of moves for modern action games. Light attack, heavy attack, block, dodge, parry, and then special moves that require a resource gained from dodging and parrying. Parrying attacks will reduce the enemy stagger bar, and emptying that lets you do a special big damage move. Some enemy attacks must be dodged, and there's two kinds of enemy attacks that you have to do a specific counter dodge, which you must learn in the skill tree, but the benefit is you get extra benefits when they use those attacks and you dodge them properly.
The game additionally has a ranged attack option, but it sucks. It roots you in place and doesn't use the lock on system. Ammo is extremely limited, and the damage is anemic. There's really only two times you'll make use of it. The first is the aforementioned zones after the open world zones, where the game forces you to only use the ranged attack. Here the game has ammo drop prolifically, and enemies have exposed weakpoints that explode and drop their health fast, so the system is at least tolerable. The second is against two of the final three bosses, which have a special attack where they spawn targets in the air that you have to shoot down; if you don't do it in time they instant kill you.
The game's story has nothing novel in it; you can probably guess all of the major twists within the first third of the game. As a result, the game has to lean on its combat to keep you entertained, and unfortunately the combat is really only good against bosses. Against regular enemies you either steamroll single enemies (though sometimes they have way too much health, which makes them a slog), or you have to deal with packs that the combat system does not handle well. You'll take a lot of cheap shots because your attacks don't clear enough of an area to deal with multiple enemies. The bosses, at least, are quite enjoyable, but that's only a small amount of the content.
Overall, it's a solid enough game if you like those spectacle fighter action games. I'd recommend trying out the demo first (if it's still available; I'm not sure if it is); you'll figure out pretty quick if you enjoy the combat or not.
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
Stellar Blade is an action game that takes a lot of cues from Nier: Automata. And by a lot of cues, I mean it's basically a Korean version of it, with a bit more emphasis on combat and a bit less emphasis on story. It does a solid job of being what it wants to be, but there just wasn't a lot of meat on these bones.
In the future, Earth has been overrun by monsters called Naytiba. The remnants of humanity have escaped to space, and every now and then a strike force is sent down to try and take out the lynchpin Naytiba. The game begins with the 7th Airborne Squad landing to try and find the Alpha Naytiba, and naturally, things go to hell and you are the only survivor.
The game is a mixture of open world zones and linear zones. The linear zones have you go through a variety of setpieces until you get to the final boss. The open world zones are where a bunch of sidequests are, and serve as a sandbox to play in until you move the story forward and enter another linear zone. Notably, the linear zone that leads from the open world zone is also a gameplay change; more on that in a bit.
The game has your standard array of moves for modern action games. Light attack, heavy attack, block, dodge, parry, and then special moves that require a resource gained from dodging and parrying. Parrying attacks will reduce the enemy stagger bar, and emptying that lets you do a special big damage move. Some enemy attacks must be dodged, and there's two kinds of enemy attacks that you have to do a specific counter dodge, which you must learn in the skill tree, but the benefit is you get extra benefits when they use those attacks and you dodge them properly.
The game additionally has a ranged attack option, but it sucks. It roots you in place and doesn't use the lock on system. Ammo is extremely limited, and the damage is anemic. There's really only two times you'll make use of it. The first is the aforementioned zones after the open world zones, where the game forces you to only use the ranged attack. Here the game has ammo drop prolifically, and enemies have exposed weakpoints that explode and drop their health fast, so the system is at least tolerable. The second is against two of the final three bosses, which have a special attack where they spawn targets in the air that you have to shoot down; if you don't do it in time they instant kill you.
The game's story has nothing novel in it; you can probably guess all of the major twists within the first third of the game. As a result, the game has to lean on its combat to keep you entertained, and unfortunately the combat is really only good against bosses. Against regular enemies you either steamroll single enemies (though sometimes they have way too much health, which makes them a slog), or you have to deal with packs that the combat system does not handle well. You'll take a lot of cheap shots because your attacks don't clear enough of an area to deal with multiple enemies. The bosses, at least, are quite enjoyable, but that's only a small amount of the content.
Overall, it's a solid enough game if you like those spectacle fighter action games. I'd recommend trying out the demo first (if it's still available; I'm not sure if it is); you'll figure out pretty quick if you enjoy the combat or not.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- RobertAugustdeMeijer
- 64-bit
- Posts: 328
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2026
10: Returnal
Wait a sec, this is the 3D Metroid game I've been waiting for the whole time! Okay, the randomized layout isn't a perfect replacement for sequence breaking, and the velocity glitches aren't as exciting, but what you do get is a dark, atmospheric, lonely, and esoteric alien world to uncover, all the while enjoying great controls and constantly hunting for power-ups.
And if you can't seem to get past the first level, hang in there, the later ones take less attempts.
But the best part is the mind-fuck half way through the game. Fear of spoiling a game's story is wildly overestimated, but in this case, I genuinely think you should play the game before reading the rest.
9/10
Wait a sec, this is the 3D Metroid game I've been waiting for the whole time! Okay, the randomized layout isn't a perfect replacement for sequence breaking, and the velocity glitches aren't as exciting, but what you do get is a dark, atmospheric, lonely, and esoteric alien world to uncover, all the while enjoying great controls and constantly hunting for power-ups.
And if you can't seem to get past the first level, hang in there, the later ones take less attempts.
But the best part is the mind-fuck half way through the game. Fear of spoiling a game's story is wildly overestimated, but in this case, I genuinely think you should play the game before reading the rest.
Last edited by RobertAugustdeMeijer on Mon Feb 16, 2026 10:14 am, edited 1 time in total.
- PartridgeSenpai
- Next-Gen
- Posts: 3187
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2026
Partridge Senpai's 2026 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- PartridgeSenpai
- Next-Gen
- Posts: 3187
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2026
Partridge Senpai's 2026 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
I nab just about every game that EGS gives away for free, but I don’t give most of them a second look. The trailer for this one, however, really got my attention. As a big Mega Man fan, my Mega Man senses were triggered immediately upon seeing everything about this game, and I added it to my “to play” list asap. Having just finished Mega Man 11 on PC, I was already completely set up to play this sorta thing on my desktop, so I figured I may as well give this a shot too. It overall took me about 5.5-ish hours (though my save file claims more like 3.5, somehow) to finish the English version of the game on normal difficulty.
Many years ago, a large structure simply called “the Arc” was unearthed, and it wasn’t long before countless Virus Army soldiers began pouring out of it. Everything looked like it was over until the Circuits came to the rescue! With all 9 of them working as a team, they were able to just barely hold off the attackers, but at great cost. Nearly all of them were lost in the conflict, with only Gravity Circuit (our titular character) surviving. Even all patched up, he never booted back up. Never, that is, until now! A new Virus Army has appeared out of nowhere and once again threatens the world, and it’s up to Gravity Circuit to save the day and set things right! (Not to mention find out just what the heck is going on in the first place!).
You don’t need to look at the gameplay very long to see that our dev team was VERY influenced by Mega Man Zero, and the same goes for the story too with our savior amnesiac robot here to save all the other robots. It definitely doesn’t *quite* hit the highs that the Zero series ultimately reaches for me, but it’s fun and has a sweet message in the end. If the concept of “It’s Mega Man Zero but with a decidedly Kamen Rider-y vibe to it a lot of the time” sounds appealing to you, then you’re probably gonna enjoy the heck out of this game’s story (or at least vibe with it well enough to see the game to its conclusion X3).
The gameplay is, as stated, *very* Mega Man Zero-inspired, and it controls really well, but with a few new twists and additions here and there to give Gravity Circuit a decidedly different feel than Zero does. While Gravity Circuit (who I’m gonna call by his other name of “Kai” for the sake of brevity) can dash boost and wall jump a lot like Zero, that’s where most similarities end. Unlike Zero, Kai never gets any other main weapons to mess around with. Kai doesn’t even have a blaster of any kind, with his main weapons of choice being melee brawling and grappling with the combo of his fists and hookshot. The hookshot can be used to pull in stunned enemies to then throw at more enemies (who can then, of course, be grabbed and thrown themselves), and it can also be used to platform around, too! The concept of an entirely melee-focused Mega Man-style game was incredibly intimidating at first, but thankfully the game is balanced really well around these things, so it’s nothing to worry about at all.
On top of the generally very approachable difficulty, the game also has a good few extra quirks in Kai’s favor for those willing to engage with it. First of all, you’ve got a maximum of 4 specials that you can unleash as long as you’ve got enough energy built up. You slowly unlock more of these for purchase as you progress through the game, and many of them are exceptionally powerful for taking down a particularly nasty foe (but I never really used them as the normal punching and grappling felt so good that I never felt particularly pressured to). The other thing you’ve got are booster chips. These are passive upgrades that can be purchased as long as you’ve saved enough civilians in each stage (though MMX6 veterans worry not, as the only danger to the civilians is you not being skilled enough to reach them in the first place). You can equip 3 of these passive abilities at a time, and they range from the ability to double jump to faster attack speed to even just more damage resistance, full stop. The default difficulty already felt so nice that I didn’t end up using these either until I got kinda stuck on the final boss (who was such a jerk that I didn’t feel like throwing myself into him that much XP), but they’re a really good way to both customize your playstyle as well as make the game as hard or easy as you’d like it to be.
The accessibility features in this game are all around really excellent, frankly. I deal with pain in my hands if I need to hold down the triggers for long lengths of time (something that all the running in this game was starting to really bother me with). Thankfully, though, not only can you rebind every button, but there’s also an accessibility option to turn the run from a hold to a toggle, so the game was suddenly super playable again after it seemed like I might need to shelve it for a while to let my hands recover. The game’s design is overall top notch, really. The gameplay and level design allows for some really sicko speedy play if you’re into that, because you can do a LOT between hookshooting across ceilings and throwing enemies around. The bosses are well balanced, and all feel very unique to one another, though likely owing to the lack of any Mega Man-esque weakness mechanic, they did feel a bit easier than I otherwise would’ve expected. Searching for secrets in levels was always a treat, and the various optional platforming challenges for power ups were always fun too. As a big fan of this genre, Gravity Circuit ended up scratching an itch I didn’t even realize I had for this kind of action game, and I’ve got basically nothing but praise for what’s on offer here~.
The aesthetics of the game are also really good. For general gameplay, the animations are really fluid, and the bright, discrete colors used for each character make it very easy to tell the differences between you, your foes, and their projectiles no matter how fast you’re going. In the story segments, the portraits of the characters are well detailed and have a lot of character to them. It’s great fun reading all of the weirdos that Kai needs to deal with along his adventure, and seeing him hold his forehead in frustration (among many other reaction poses that he and the folks he talks to have) never stopped being funny X3. The music is also excellent and provides a great background to each stage while living up very well to the mechanical inspirations for the game.
Verdict: Highly Recommended. As I’m sure you’ve already no doubt noticed, I enjoyed the heck outta this game. The dev team here are clearly huge fans of this sort of game, and they’ve done an awesome job making something worthy of any Mega Man Zero fan’s time (or any action platforming fan, in general). From the controls to the level design to the story, this game just nails the hell out of it in every single category, and any Mega Man fan would be doing themselves a grave disservice by overlooking this gem~
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
I nab just about every game that EGS gives away for free, but I don’t give most of them a second look. The trailer for this one, however, really got my attention. As a big Mega Man fan, my Mega Man senses were triggered immediately upon seeing everything about this game, and I added it to my “to play” list asap. Having just finished Mega Man 11 on PC, I was already completely set up to play this sorta thing on my desktop, so I figured I may as well give this a shot too. It overall took me about 5.5-ish hours (though my save file claims more like 3.5, somehow) to finish the English version of the game on normal difficulty.
Many years ago, a large structure simply called “the Arc” was unearthed, and it wasn’t long before countless Virus Army soldiers began pouring out of it. Everything looked like it was over until the Circuits came to the rescue! With all 9 of them working as a team, they were able to just barely hold off the attackers, but at great cost. Nearly all of them were lost in the conflict, with only Gravity Circuit (our titular character) surviving. Even all patched up, he never booted back up. Never, that is, until now! A new Virus Army has appeared out of nowhere and once again threatens the world, and it’s up to Gravity Circuit to save the day and set things right! (Not to mention find out just what the heck is going on in the first place!).
You don’t need to look at the gameplay very long to see that our dev team was VERY influenced by Mega Man Zero, and the same goes for the story too with our savior amnesiac robot here to save all the other robots. It definitely doesn’t *quite* hit the highs that the Zero series ultimately reaches for me, but it’s fun and has a sweet message in the end. If the concept of “It’s Mega Man Zero but with a decidedly Kamen Rider-y vibe to it a lot of the time” sounds appealing to you, then you’re probably gonna enjoy the heck out of this game’s story (or at least vibe with it well enough to see the game to its conclusion X3).
The gameplay is, as stated, *very* Mega Man Zero-inspired, and it controls really well, but with a few new twists and additions here and there to give Gravity Circuit a decidedly different feel than Zero does. While Gravity Circuit (who I’m gonna call by his other name of “Kai” for the sake of brevity) can dash boost and wall jump a lot like Zero, that’s where most similarities end. Unlike Zero, Kai never gets any other main weapons to mess around with. Kai doesn’t even have a blaster of any kind, with his main weapons of choice being melee brawling and grappling with the combo of his fists and hookshot. The hookshot can be used to pull in stunned enemies to then throw at more enemies (who can then, of course, be grabbed and thrown themselves), and it can also be used to platform around, too! The concept of an entirely melee-focused Mega Man-style game was incredibly intimidating at first, but thankfully the game is balanced really well around these things, so it’s nothing to worry about at all.
On top of the generally very approachable difficulty, the game also has a good few extra quirks in Kai’s favor for those willing to engage with it. First of all, you’ve got a maximum of 4 specials that you can unleash as long as you’ve got enough energy built up. You slowly unlock more of these for purchase as you progress through the game, and many of them are exceptionally powerful for taking down a particularly nasty foe (but I never really used them as the normal punching and grappling felt so good that I never felt particularly pressured to). The other thing you’ve got are booster chips. These are passive upgrades that can be purchased as long as you’ve saved enough civilians in each stage (though MMX6 veterans worry not, as the only danger to the civilians is you not being skilled enough to reach them in the first place). You can equip 3 of these passive abilities at a time, and they range from the ability to double jump to faster attack speed to even just more damage resistance, full stop. The default difficulty already felt so nice that I didn’t end up using these either until I got kinda stuck on the final boss (who was such a jerk that I didn’t feel like throwing myself into him that much XP), but they’re a really good way to both customize your playstyle as well as make the game as hard or easy as you’d like it to be.
The accessibility features in this game are all around really excellent, frankly. I deal with pain in my hands if I need to hold down the triggers for long lengths of time (something that all the running in this game was starting to really bother me with). Thankfully, though, not only can you rebind every button, but there’s also an accessibility option to turn the run from a hold to a toggle, so the game was suddenly super playable again after it seemed like I might need to shelve it for a while to let my hands recover. The game’s design is overall top notch, really. The gameplay and level design allows for some really sicko speedy play if you’re into that, because you can do a LOT between hookshooting across ceilings and throwing enemies around. The bosses are well balanced, and all feel very unique to one another, though likely owing to the lack of any Mega Man-esque weakness mechanic, they did feel a bit easier than I otherwise would’ve expected. Searching for secrets in levels was always a treat, and the various optional platforming challenges for power ups were always fun too. As a big fan of this genre, Gravity Circuit ended up scratching an itch I didn’t even realize I had for this kind of action game, and I’ve got basically nothing but praise for what’s on offer here~.
The aesthetics of the game are also really good. For general gameplay, the animations are really fluid, and the bright, discrete colors used for each character make it very easy to tell the differences between you, your foes, and their projectiles no matter how fast you’re going. In the story segments, the portraits of the characters are well detailed and have a lot of character to them. It’s great fun reading all of the weirdos that Kai needs to deal with along his adventure, and seeing him hold his forehead in frustration (among many other reaction poses that he and the folks he talks to have) never stopped being funny X3. The music is also excellent and provides a great background to each stage while living up very well to the mechanical inspirations for the game.
Verdict: Highly Recommended. As I’m sure you’ve already no doubt noticed, I enjoyed the heck outta this game. The dev team here are clearly huge fans of this sort of game, and they’ve done an awesome job making something worthy of any Mega Man Zero fan’s time (or any action platforming fan, in general). From the controls to the level design to the story, this game just nails the hell out of it in every single category, and any Mega Man fan would be doing themselves a grave disservice by overlooking this gem~
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
