Games Beaten 2026
Re: Games Beaten 2026
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
The latest game in the Resident Evil franchise, Requiem is a melding of the game play of RE7 and RE4, giving a mixture of the two styles the RE series has played with over the years. It's the furthest game in the timeline and seeks to investigate some parts that date all the way back to the beginning.
The game stars Grace Ashcroft, the daughter of one of the characters from Resident Evil Outbreak. She's a junior agent in the FBI who gets assigned to follow up on some mysterious bioweapon-related deaths that have some connection with a traumatic event from her past. Meanwhile, Leon Kennedy is hunting down a connection to some former Umbrella personnel that appear to be engaging in bioterrorism. As it turns out, they are both investigating the same thing, and their paths will crisscross as they move through the game.
Grace's gameplay most closely resembles RE7, complete with a default first person camera. Supplies are very limited and discretion is very much the better part of valor when it comes to enemies. You have to move your way through an abandoned hospital, solving puzzles, finding items, and hitting those old school RE feels. Leon's gameplay is more action focused, being an evolution of what we saw in RE4 remake. It doesn't go full COD like RE6 did, and you still have to explore the environment to find supplies and key items, rather than just moving through linear corridors with combat arenas now and then. While you are expected to kill everything in your path, you still need to manage your resources.
The game has one very large Grace section and one very large Leon section. During the Grace section you have a couple of very short Leon segments for story reasons, but for the most part you get to stick with a single gameplay mode for a long period of time. The end of the game has a short Grace and short Leon segment. Overall, it's a nice balance between the two, and both styles are given time to breath.
Overall, this is an excellent entry in the franchise, with a lot of nods to previous games and pulls things back to the portions of the lore related to the early games. One of the problems RE6-8 had is that they didn't really have a good idea to go after RE5 seemingly wrapped up the Umbrella storyline, and Requiem seems to have figured out where to go. Capcom did a great job with this one, and I continue to be excited for future games.
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
The latest game in the Resident Evil franchise, Requiem is a melding of the game play of RE7 and RE4, giving a mixture of the two styles the RE series has played with over the years. It's the furthest game in the timeline and seeks to investigate some parts that date all the way back to the beginning.
The game stars Grace Ashcroft, the daughter of one of the characters from Resident Evil Outbreak. She's a junior agent in the FBI who gets assigned to follow up on some mysterious bioweapon-related deaths that have some connection with a traumatic event from her past. Meanwhile, Leon Kennedy is hunting down a connection to some former Umbrella personnel that appear to be engaging in bioterrorism. As it turns out, they are both investigating the same thing, and their paths will crisscross as they move through the game.
Grace's gameplay most closely resembles RE7, complete with a default first person camera. Supplies are very limited and discretion is very much the better part of valor when it comes to enemies. You have to move your way through an abandoned hospital, solving puzzles, finding items, and hitting those old school RE feels. Leon's gameplay is more action focused, being an evolution of what we saw in RE4 remake. It doesn't go full COD like RE6 did, and you still have to explore the environment to find supplies and key items, rather than just moving through linear corridors with combat arenas now and then. While you are expected to kill everything in your path, you still need to manage your resources.
The game has one very large Grace section and one very large Leon section. During the Grace section you have a couple of very short Leon segments for story reasons, but for the most part you get to stick with a single gameplay mode for a long period of time. The end of the game has a short Grace and short Leon segment. Overall, it's a nice balance between the two, and both styles are given time to breath.
Overall, this is an excellent entry in the franchise, with a lot of nods to previous games and pulls things back to the portions of the lore related to the early games. One of the problems RE6-8 had is that they didn't really have a good idea to go after RE5 seemingly wrapped up the Umbrella storyline, and Requiem seems to have figured out where to go. Capcom did a great job with this one, and I continue to be excited for future games.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- TheSSNintendo
- 128-bit
- Posts: 669
- Joined: Mon Jul 11, 2011 10:27 pm
Re: Games Beaten 2026
1. Deja Vu: MacVenture Series
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam) - a challenging, but fun NES style game similar to the Power Blade series.
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam) - a challenging, but fun NES style game similar to the Power Blade series.
Re: Games Beaten 2026
As a member of the Portmaster community, yours truly tried to get it ported. I got it running on my Powkiddy devices but even with GMloader-Next, it ran too slow to consider a success. Shame, since Prison City was pretty much made for Linux-based handhelds.
- ElkinFencer10
- Next-Gen
- Posts: 8984
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Elkin, North Carolina
- Contact:
Re: Games Beaten 2026
Games Beaten in 2026 - 5
* denotes a replay
January (2 Games Beaten)
February (1 Game Beaten)
March (2 Games Beaten)
5. Resident Evil: Requiem - PlayStation 5 - March 5

Since I was a kid, Resident Evil has been one of my favorite series. I love horror games, and I love zombies, so Resident Evil was always basically perfect for me. I wasn't a big fan of the shift to parasitic or fungal infections, but even the worst Resident Evil game (which, of course, is Resident Evil 5) is still a good time. When the series kind of reinvented itself with Resident Evil 7: Biohazard, I thought "This is it. This is horror perfected. No Resident Evil game will ever scare me this badly." Resident Evil 8: Village kind of seemed to prove me right as, allegedly, Capcom execs told the devs to tone down the horror for Village because some people complained that Biohazard was "too scary." Then the devs said "Y'all just some bitches. Hold my beer," and made Requiem the scariest damn horror game I've ever played. And I loved every second of it.

Requiem takes place in 2026, 28 years after the Racoon City Incident that began in the first game and played out on-screen in Resident Evil 2 and Resident Evil 3. The game is split between two protagonists - eternal badass and zombie daddy, Leon S. Kennedy, starring in his fourth Resident Evil game (alongside 2, 4, and 6); and Grace Ashcroft, an FBI information analyst and new character on the scene. Grace's surname may sound familiar to hardcore Resident Evil fans; she is the adopted daughter of investigative journalist Alyssa Ashcroft from Resident Evil: Outbreak and Resident Evil: Outbreak File #2. Grace is investigating a mysterious death that showed the same traits as a string of other recent mysterious deaths. All victims showed the same extensive black bruising patterns. Most concerning, though, is that all victims were survivors of the 1998 Racoon City Incident. Are they being assassinated with blunt violence or perhaps a new biological weapon to silence them? Is this somehow a result of their presence in Racoon City - a rare mutation or dormant T-virus infection, perhaps? That's what Grace aims to find out. This is personal for her, too; the abandoned hotel she is investigating is where her mother was murdered right in front of her eight years earlier, and like the victims, Grace and her mother were both survivors of Racoon City.

Leon, whose resume includes impressive accomplishments such as "Served as a cop in Racoon City without becoming a zombie," "Saved the president's daughter from parasite-infected cultists in Spain," and "Brought President Benford's assassin to justice," is also investigating the mysterious deaths of Racoon City survivors on behalf of the Department of Security Operations. So basically, Rambo ain't got shit on Leon. This investigation is personal for Leon, too; although unbeknownst to the higher ups at DSO, Leon and his handler, Sherry Birkin (12 in Resident Evil 2, 40 in Requiem), are showing the same odd bruising symptoms themselves. Leon and Grace meet when he sees her, unconscious, being carried off by Victor Gideon, a former Umbrella researcher who was involved in the Tyrant project in Racoon City, and gives chase, assuming (correctly) that Gideon is somehow involved in everything going on. Leon's investigation into Gideon eventually takes him full circle back to where it all started - the nuked ruins of Racoon City.

Resident Evil, since the mid 2000s, has struggled to find the right balance between horror and action. With Requiem, they finally find that Goldilocks spot to give us a game that feels both familiar and refreshingly modern. Requiem successfully combines the tension of earlier survival horror-focused titles we saw with Resident Evil 1, 2, 3, and Code Veronica with the more cinematic action-focused titles that began to dominate the franchise with Resident Evil 4, 5, and 6. No Resident Evil game since the Gamecube's Resident Evil 4 has hit that horror/action balance as perfectly in my opinion. With Capcom's impressive RE Engine and the power afforded by modern gaming hardware, they were able to give us a game that feels both feels like your worst nightmare while also having moments that could rival any Hollywood action movie.

The RE Engine allowed Requiem's developers to deliver some of the most detailed environments and character models I've ever seen. Facial animations are particularly impressive with subtle muscle movements, lifelike skin, and dynamic lighting lending scenes an exceptionally realistic emotional tone, especially once you couple that with the incredible voice acting done by Angela Sant'Albano (Grace) and Nick Apostolides (Leon). The game's environments are equally impressive. There are lots of areas with densely cluttered debris, broken furniture, and rotting architecture that reinforce the unique sense of dread that only Racoon City can evoke. Seeing the Racoon City Police Department, once the scene of a valiant but futile attempt to protect the city's surviving citizenry from the zombie horde, after 28 years derelict, is a uniquely eerie experience for those who played the Resident Evil 2 remake but especially those who played the original Resident Evil 2 back in the day.

As a poor public-school teacher in the South, I don't have a PS5 Pro to speak to its fidelity first-hand, but even on base PS5, Requiem looks fantastic. It may not be literally the absolute best-looking game I've seen on PS5, but from the footage I've seen online, the PS5 Pro enhancements really do add a good bit of oomph to the visuals, and it still looks amazing on base PS5. What really surprised me was how good the game looks on Switch 2. Obviously, there are some serious visual sacrifices that had to be made to get it running on Nintendo's current handheld system, but I'm shocked at how minimal those sacrifices are. The textures, by and large, really don't look all that inferior despite the significantly lowered resolution. The two big sacrifices I noticed were that characters' hair - especially Grace's - looks significantly worse, and some of the light reflection effects look pretty bad - almost like bad bloom effects - on Switch 2. Other than that, though, I was genuinely shocked. I've seen Digital Foundry do some comparisons between Switch 2 and Series S, and despite the fact that Series S runs at a higher resolution (720p) compared to the Switch 2 (540p docked and a paltry 360p undocked), the game actually looks better on Switch 2 than on Series S. This had led me to the conclusion that Nvidia's DLSS technology is actually some manner of dark magic powered by the ritualistic sacrifice of orphaned Polish children. There's no other explanation for how 540p could look better than 720p and not much worse than the PS5's 1080p upscaled to 2160p. Switch 2 is definitely not the ideal way to play, but unlike the Wii days and a lot of the Switch versions of multiplatform games, it is in no way whatsoever a lesser experience or version of the game. In my opinion, Requiem is the most visually impressive Switch 2 game to date and proof positive that modern AAA games can absolutely run at an acceptable level of performance and visual quality on Switch 2. Sorry that the two images below aren't in exactly the same spot, but the top screenshot is only a few steps behind the second, and I think it gives a pretty good example of how comparable the Switch 2 version looks.

PlayStation 5

Switch 2
Looking at performance - something that's always important to consider when a game looks this good since performance and visual quality are basically the Phillips curve of gaming - base PS5 maintains a pretty unbroken 60 fps. If there are any minor dips into the 50s, I couldn't tell. Switch 2, obviously, is not nearly that robust, but performance on that system is still astounding given how good the game looks. The game has an uncapped frame rate with a target 60 fps, and most of the time, it hits and pretty well maintains 60 fps. During scenes with hectic movement or combat, frame rates will dip into the 40s and 50s, and in a small handful of extremely busy scenes and areas, you'll see the occasional drop into the 30s, but it runs extremely smoothly all things considered. We're a far cry from Doom on the OG Switch where you have to set it to Easy for minimal enemies on screen to get any vaguely acceptable frame rate. If I only had Nintendo's console - which was my entire childhood up until halfway through college - I would not be at all disappointed with playing Resident Evil: Requiem on Switch 2.

Because I really want to highlight how impressive Capcom's delivery of the game on Switch 2's significantly weaker hardware is, I want to take a moment to summarize the major comparisons between the game on Switch 2 vs PS5 to illustrate clearly how competent the Switch 2 version is since we've all been conditioned to expect a gimped experience on Nintendo's hardware most of the time. While PS5 is obviously the better technical experience across the board, Switch 2 holds up really, really well. PS5 obviously features significantly higher resolution, far more advanced lighting and particle effects, and a virtually unbroken 60 fps frame rate. Loading times are also slightly faster on PS5 thanks to its advanced SSD, but the difference between loading times on PS5 and Switch 2 isn't as stark as one would expect. What the PS5 doesn't do, however, is let you play Requiem on a plane, bus, or at your lunch break at work. Yes, I have definitely done that last one. Switch 2 lets you play on the toilet, on an airplane, or even at the office, and it does so with incredible (no, seriously, it's legit not credible despite being true) visuals thanks to Nvidia's DLSS voodoo and, thanks to the absurdly low native resolution, a completely inoffensive frame rate.

Resident Evil 2 remains my favorite game in the series, but Requiem has definitely forced its way to a VERY close #2 spot on my list. The story, while not groundbreaking, is really good for those of us who've experienced the early games set in Racoon City, and its full of nods to past games that long-time fans will appreciate while keep it a game that you can still enjoy without having played the entire series. It's one of the most visually impressive games I've played in a long time, and I'm pretty confident saying that it's the most overall impressive Switch 2 game to date when you factor in both how good it looks and how well it runs. Normally it's only Nintendo that manages to deliver a game that I truly thought the hardware wasn't capable of, but Capcom has proven it can do it, too, which gives me hope for the future of gaming on Switch 2. Resident Evil Requiem is the perfect balance of horror and action and introduces a new character with Grace who feels both fresh and genuinely important to the game's larger narrative rather than just being a one-and-done throwaway - something every game since 5 has struggled to do. I consider Requiem to be required playing for any fan of Resident Evil, and I STRONGLY recommend it for fans of survival horror more broadly.
* denotes a replay
January (2 Games Beaten)

Since I was a kid, Resident Evil has been one of my favorite series. I love horror games, and I love zombies, so Resident Evil was always basically perfect for me. I wasn't a big fan of the shift to parasitic or fungal infections, but even the worst Resident Evil game (which, of course, is Resident Evil 5) is still a good time. When the series kind of reinvented itself with Resident Evil 7: Biohazard, I thought "This is it. This is horror perfected. No Resident Evil game will ever scare me this badly." Resident Evil 8: Village kind of seemed to prove me right as, allegedly, Capcom execs told the devs to tone down the horror for Village because some people complained that Biohazard was "too scary." Then the devs said "Y'all just some bitches. Hold my beer," and made Requiem the scariest damn horror game I've ever played. And I loved every second of it.

Requiem takes place in 2026, 28 years after the Racoon City Incident that began in the first game and played out on-screen in Resident Evil 2 and Resident Evil 3. The game is split between two protagonists - eternal badass and zombie daddy, Leon S. Kennedy, starring in his fourth Resident Evil game (alongside 2, 4, and 6); and Grace Ashcroft, an FBI information analyst and new character on the scene. Grace's surname may sound familiar to hardcore Resident Evil fans; she is the adopted daughter of investigative journalist Alyssa Ashcroft from Resident Evil: Outbreak and Resident Evil: Outbreak File #2. Grace is investigating a mysterious death that showed the same traits as a string of other recent mysterious deaths. All victims showed the same extensive black bruising patterns. Most concerning, though, is that all victims were survivors of the 1998 Racoon City Incident. Are they being assassinated with blunt violence or perhaps a new biological weapon to silence them? Is this somehow a result of their presence in Racoon City - a rare mutation or dormant T-virus infection, perhaps? That's what Grace aims to find out. This is personal for her, too; the abandoned hotel she is investigating is where her mother was murdered right in front of her eight years earlier, and like the victims, Grace and her mother were both survivors of Racoon City.

Leon, whose resume includes impressive accomplishments such as "Served as a cop in Racoon City without becoming a zombie," "Saved the president's daughter from parasite-infected cultists in Spain," and "Brought President Benford's assassin to justice," is also investigating the mysterious deaths of Racoon City survivors on behalf of the Department of Security Operations. So basically, Rambo ain't got shit on Leon. This investigation is personal for Leon, too; although unbeknownst to the higher ups at DSO, Leon and his handler, Sherry Birkin (12 in Resident Evil 2, 40 in Requiem), are showing the same odd bruising symptoms themselves. Leon and Grace meet when he sees her, unconscious, being carried off by Victor Gideon, a former Umbrella researcher who was involved in the Tyrant project in Racoon City, and gives chase, assuming (correctly) that Gideon is somehow involved in everything going on. Leon's investigation into Gideon eventually takes him full circle back to where it all started - the nuked ruins of Racoon City.

Resident Evil, since the mid 2000s, has struggled to find the right balance between horror and action. With Requiem, they finally find that Goldilocks spot to give us a game that feels both familiar and refreshingly modern. Requiem successfully combines the tension of earlier survival horror-focused titles we saw with Resident Evil 1, 2, 3, and Code Veronica with the more cinematic action-focused titles that began to dominate the franchise with Resident Evil 4, 5, and 6. No Resident Evil game since the Gamecube's Resident Evil 4 has hit that horror/action balance as perfectly in my opinion. With Capcom's impressive RE Engine and the power afforded by modern gaming hardware, they were able to give us a game that feels both feels like your worst nightmare while also having moments that could rival any Hollywood action movie.

The RE Engine allowed Requiem's developers to deliver some of the most detailed environments and character models I've ever seen. Facial animations are particularly impressive with subtle muscle movements, lifelike skin, and dynamic lighting lending scenes an exceptionally realistic emotional tone, especially once you couple that with the incredible voice acting done by Angela Sant'Albano (Grace) and Nick Apostolides (Leon). The game's environments are equally impressive. There are lots of areas with densely cluttered debris, broken furniture, and rotting architecture that reinforce the unique sense of dread that only Racoon City can evoke. Seeing the Racoon City Police Department, once the scene of a valiant but futile attempt to protect the city's surviving citizenry from the zombie horde, after 28 years derelict, is a uniquely eerie experience for those who played the Resident Evil 2 remake but especially those who played the original Resident Evil 2 back in the day.

As a poor public-school teacher in the South, I don't have a PS5 Pro to speak to its fidelity first-hand, but even on base PS5, Requiem looks fantastic. It may not be literally the absolute best-looking game I've seen on PS5, but from the footage I've seen online, the PS5 Pro enhancements really do add a good bit of oomph to the visuals, and it still looks amazing on base PS5. What really surprised me was how good the game looks on Switch 2. Obviously, there are some serious visual sacrifices that had to be made to get it running on Nintendo's current handheld system, but I'm shocked at how minimal those sacrifices are. The textures, by and large, really don't look all that inferior despite the significantly lowered resolution. The two big sacrifices I noticed were that characters' hair - especially Grace's - looks significantly worse, and some of the light reflection effects look pretty bad - almost like bad bloom effects - on Switch 2. Other than that, though, I was genuinely shocked. I've seen Digital Foundry do some comparisons between Switch 2 and Series S, and despite the fact that Series S runs at a higher resolution (720p) compared to the Switch 2 (540p docked and a paltry 360p undocked), the game actually looks better on Switch 2 than on Series S. This had led me to the conclusion that Nvidia's DLSS technology is actually some manner of dark magic powered by the ritualistic sacrifice of orphaned Polish children. There's no other explanation for how 540p could look better than 720p and not much worse than the PS5's 1080p upscaled to 2160p. Switch 2 is definitely not the ideal way to play, but unlike the Wii days and a lot of the Switch versions of multiplatform games, it is in no way whatsoever a lesser experience or version of the game. In my opinion, Requiem is the most visually impressive Switch 2 game to date and proof positive that modern AAA games can absolutely run at an acceptable level of performance and visual quality on Switch 2. Sorry that the two images below aren't in exactly the same spot, but the top screenshot is only a few steps behind the second, and I think it gives a pretty good example of how comparable the Switch 2 version looks.

PlayStation 5

Switch 2
Looking at performance - something that's always important to consider when a game looks this good since performance and visual quality are basically the Phillips curve of gaming - base PS5 maintains a pretty unbroken 60 fps. If there are any minor dips into the 50s, I couldn't tell. Switch 2, obviously, is not nearly that robust, but performance on that system is still astounding given how good the game looks. The game has an uncapped frame rate with a target 60 fps, and most of the time, it hits and pretty well maintains 60 fps. During scenes with hectic movement or combat, frame rates will dip into the 40s and 50s, and in a small handful of extremely busy scenes and areas, you'll see the occasional drop into the 30s, but it runs extremely smoothly all things considered. We're a far cry from Doom on the OG Switch where you have to set it to Easy for minimal enemies on screen to get any vaguely acceptable frame rate. If I only had Nintendo's console - which was my entire childhood up until halfway through college - I would not be at all disappointed with playing Resident Evil: Requiem on Switch 2.

Because I really want to highlight how impressive Capcom's delivery of the game on Switch 2's significantly weaker hardware is, I want to take a moment to summarize the major comparisons between the game on Switch 2 vs PS5 to illustrate clearly how competent the Switch 2 version is since we've all been conditioned to expect a gimped experience on Nintendo's hardware most of the time. While PS5 is obviously the better technical experience across the board, Switch 2 holds up really, really well. PS5 obviously features significantly higher resolution, far more advanced lighting and particle effects, and a virtually unbroken 60 fps frame rate. Loading times are also slightly faster on PS5 thanks to its advanced SSD, but the difference between loading times on PS5 and Switch 2 isn't as stark as one would expect. What the PS5 doesn't do, however, is let you play Requiem on a plane, bus, or at your lunch break at work. Yes, I have definitely done that last one. Switch 2 lets you play on the toilet, on an airplane, or even at the office, and it does so with incredible (no, seriously, it's legit not credible despite being true) visuals thanks to Nvidia's DLSS voodoo and, thanks to the absurdly low native resolution, a completely inoffensive frame rate.

Resident Evil 2 remains my favorite game in the series, but Requiem has definitely forced its way to a VERY close #2 spot on my list. The story, while not groundbreaking, is really good for those of us who've experienced the early games set in Racoon City, and its full of nods to past games that long-time fans will appreciate while keep it a game that you can still enjoy without having played the entire series. It's one of the most visually impressive games I've played in a long time, and I'm pretty confident saying that it's the most overall impressive Switch 2 game to date when you factor in both how good it looks and how well it runs. Normally it's only Nintendo that manages to deliver a game that I truly thought the hardware wasn't capable of, but Capcom has proven it can do it, too, which gives me hope for the future of gaming on Switch 2. Resident Evil Requiem is the perfect balance of horror and action and introduces a new character with Grace who feels both fresh and genuinely important to the game's larger narrative rather than just being a one-and-done throwaway - something every game since 5 has struggled to do. I consider Requiem to be required playing for any fan of Resident Evil, and I STRONGLY recommend it for fans of survival horror more broadly.
Last edited by ElkinFencer10 on Tue Mar 24, 2026 11:26 am, edited 2 times in total.
Patron Saint of Bitch Mode
Re: Games Beaten 2026
As someone who owns the Switch 2 version, I recommend it to folks who own a Switch 2. I've also played a bit of the Switch 2 port of RE7 and so far, so good.
Re: Games Beaten 2026
This take is so hot it's single handedly causing global warming. 6 is the worst Resident Evil.but even the worst Resident Evil game (which, of course, is Resident Evil 5)
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2026
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
10. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis
In 1991, Konami released the second TMNT arcade game, Turtles in Time. Nintendo fans got a really good port of it a year later, in 1992. And at the end of 1992, Genesis players got Hyperstone Heist, which is best summed up by the "can I have X? we have X at home" meme. It's a beat em up using the same engine and using a bunch of the assets but overall is a far lesser product.
The setup for Hyperstone Heist is that Shredder uses the Hyperstones from Dimension X to shrink Manhattan and then challenges the Turtles to stop him. This consists of five stages (well, four and a boss rush stage), which are admittedly quite lengthy compared to most other beat em ups. So you have roughly the same amount of gameplay.
As mentioned, it's on the same general engine as Turtles in Time, so you have the more advanced moveset. One thing that is unambiguously good about Hyperstone Heist is the dedicated run button. This is a significant increase in playability, as all the best moves start with a run. In the arcade and on the SNES, you need to double tap forward to start the run. Here it's just a button, which makes it much easier to land the good stuff.
The first three stages end in boss fights, with the third stage having the unique fight against Master Tatsu from the 1990 film. You won't see him in any of the other Konami games. The fourth stage is a boss rush against the first three stage bosses and then Baxter Stockman. Both Rocksteady and Baxter are taken pretty straight from their NES/first arcade game versions in terms of attack pattern. Then the fifth stage has Krang at the end of the stage, followed by a short elevator and then Shredder. Shredder is quite a pain; his moves are easy to avoid, but he has very tiny vulnerability windows, and the incidental damage is what will kill you, not his actual attacks.
Overall, this is very much the worst of the games based on Turtles in Time, but it's still a solid beat em up.
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
10. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis
In 1991, Konami released the second TMNT arcade game, Turtles in Time. Nintendo fans got a really good port of it a year later, in 1992. And at the end of 1992, Genesis players got Hyperstone Heist, which is best summed up by the "can I have X? we have X at home" meme. It's a beat em up using the same engine and using a bunch of the assets but overall is a far lesser product.
The setup for Hyperstone Heist is that Shredder uses the Hyperstones from Dimension X to shrink Manhattan and then challenges the Turtles to stop him. This consists of five stages (well, four and a boss rush stage), which are admittedly quite lengthy compared to most other beat em ups. So you have roughly the same amount of gameplay.
As mentioned, it's on the same general engine as Turtles in Time, so you have the more advanced moveset. One thing that is unambiguously good about Hyperstone Heist is the dedicated run button. This is a significant increase in playability, as all the best moves start with a run. In the arcade and on the SNES, you need to double tap forward to start the run. Here it's just a button, which makes it much easier to land the good stuff.
The first three stages end in boss fights, with the third stage having the unique fight against Master Tatsu from the 1990 film. You won't see him in any of the other Konami games. The fourth stage is a boss rush against the first three stage bosses and then Baxter Stockman. Both Rocksteady and Baxter are taken pretty straight from their NES/first arcade game versions in terms of attack pattern. Then the fifth stage has Krang at the end of the stage, followed by a short elevator and then Shredder. Shredder is quite a pain; his moves are easy to avoid, but he has very tiny vulnerability windows, and the incidental damage is what will kill you, not his actual attacks.
Overall, this is very much the worst of the games based on Turtles in Time, but it's still a solid beat em up.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- RobertAugustdeMeijer
- 64-bit
- Posts: 328
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2026
16: Batsugun
Half classic shmup, half danmaku, Batsugun does all the basic things right (graphics, music, controls, bosses, bombs) but lacks anything special. Ironically, this lack of personality is perhaps its best selling point: as an artifact, it's interesting to see how Toaplan was on the verge of becoming Cave: a small hitbox, but not that small. Mostly aimed shots, but also some slow moving patterns. A high score system which is designed consciously, but very simple. A difficult game to 1CC, but pretty easy for a shmup. It's a great gateway towards proper bullet-hell, and I'm sure many folks have fond memories of it as they got into the genre. But its simplicity keeps it from having aged as well as later Cave titles.
6/10
Half classic shmup, half danmaku, Batsugun does all the basic things right (graphics, music, controls, bosses, bombs) but lacks anything special. Ironically, this lack of personality is perhaps its best selling point: as an artifact, it's interesting to see how Toaplan was on the verge of becoming Cave: a small hitbox, but not that small. Mostly aimed shots, but also some slow moving patterns. A high score system which is designed consciously, but very simple. A difficult game to 1CC, but pretty easy for a shmup. It's a great gateway towards proper bullet-hell, and I'm sure many folks have fond memories of it as they got into the genre. But its simplicity keeps it from having aged as well as later Cave titles.
6/10
Re: Games Beaten 2026
Just beat Resident Evil: Requiem for Switch 2.
- TheSSNintendo
- 128-bit
- Posts: 669
- Joined: Mon Jul 11, 2011 10:27 pm
Re: Games Beaten 2026
1. Deja Vu: MacVenture Series
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam)
14. Mega Man X2 (SNES/Mega Man X Legacy Collection)
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam)
14. Mega Man X2 (SNES/Mega Man X Legacy Collection)