Games Beaten 2026
- RobertAugustdeMeijer
- 64-bit
- Posts: 328
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2026
Depths of Sanity, cool, thanks for the heads up!!
- RobertAugustdeMeijer
- 64-bit
- Posts: 328
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2026
13: Fallout 3
It's not garbage, but yeah, compared to 1, 2, and New Vegas, it's pretty lacklustre. There are a couple of interesting quests (the tree, the virtual reality town, the Dave cult election), and one cannot deny the impact the game's aesthetic had. But at least half the of dozens of hours you play this game are underwhelming.
I could go on, but just watch HBomberman's legendary essay:
6/10
It's not garbage, but yeah, compared to 1, 2, and New Vegas, it's pretty lacklustre. There are a couple of interesting quests (the tree, the virtual reality town, the Dave cult election), and one cannot deny the impact the game's aesthetic had. But at least half the of dozens of hours you play this game are underwhelming.
I could go on, but just watch HBomberman's legendary essay:
6/10
- ElkinFencer10
- Next-Gen
- Posts: 8984
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Elkin, North Carolina
- Contact:
Re: Games Beaten 2026
Games Beaten in 2026 - 2
* denotes a replay
January (Not Shit Beaten)
February (2 Games Beaten)
1. Metal Slug 2- Neo Geo - January 20*

2. Metal Slug X - Neo Geo - January 25*

* denotes a replay
January (Not Shit Beaten)
February (2 Games Beaten)


Patron Saint of Bitch Mode
Re: Games Beaten 2026
I mostly agree with your reviews of Metal Slugs 2 and X, but I actually find X adds too much content and changes too much of the fundamentals of the game to really be considered just a better way to play 2. I played a lot of both in the arcades in Japan when I was there in college, and both games have their own distinct personalities and play styles. I actually liked 2 a little better, despite the slowdown (coding error: apparently the game's run internal code at 60 FPS but graphics/display code at 30 FPS, and MS2 has a coding error causing it to skip 2 frames when things slow down instead of 1 frame, according to one source.) 2 feels a little tighter just in level design and mechanics, slowdown notwithstanding.
- prfsnl_gmr
- Next-Gen
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- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2026
Happy to recommend it! It has its share of flaws - the graphics, the mostly-situational weaponry, etc. but it’s still a very solid effort from a very small development team.RobertAugustdeMeijer wrote: ↑Mon Feb 23, 2026 4:52 am Depths of Sanity, cool, thanks for the heads up!!
- ElkinFencer10
- Next-Gen
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- Location: Elkin, North Carolina
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Re: Games Beaten 2026
Games Beaten in 2026 - 3
* denotes a replay
January (2 Games Beaten)
February (1 Game Beaten)
3. Metal Slug 3- Neo Geo - February 23*

Metal Slug 3 - actually the fourth Metal Slug game released coming in a year after Metal Slug X - is a high point for the series in my opinion. The level environments are much more varied and interesting than in the previous games, and the game introduces new enemies that break from the standard “fascist soldier.” It shares the same perfected core run ‘n’ gun gameplay as the previous games, but it’s refined to near perfection.

In terms of visuals, Metal Slug 3 has some of the best 2D sprite artwork I’ve ever seen in an arcade game. At a time when 3D was the name of the game, SNK was bold enough to say “Y’all have fun. We’ll be over here making the most impressive sprites you’ve ever seen.” The series had already established a reputation for detailed and smooth character animation, but Metal Slug 3 ups the ante. Massive bosses, branching level routes, underwater segments, and alien-infested environments all give the game a variety that puts the experience a cut above the earlier games. Animation remains fluid with soldiers reacting to damage and environments packed with detail and explosive destruction effects.

In fairness, though, the density of sprites is a bit of a double-edged sword. Like Metal Slug 2, Metal Slug 3 often fills the screen with enemies, explosions, and projectiles. The difference is that Metal Slug 3 generally manages this chaos more gracefully. Whereas Metal Slug 2’s busy battlefields frequently overwhelmed the hardware and caused major slowdown, Metal Slug 3 feels much better optimized with slowdown being occasional rather than constant. Earlier games had already demonstrated the Neo Geo’s limits, and Metal Slug 3 feels like a more disciplined attempt to color inside the lines, so to speak, while still packing in as much detail as possible. Compared to the original Metal Slug, which emphasized clean readability and smoother pacing, Metal Slug 3 prioritizes a grand scale and visual hedonism. The result is one of the most visually impressive games not only in the series but on the system as a whole.

Sound design has always been one of Metal Slug’s strengths, and that remains true here. Metal Slug 3 retains the punchy weapon effects, exaggerated explosions, and iconic vocal samples that give the series so much personality. Gunfire has a satisfying, meaty “pew” while enemy screams and environmental sounds reinforce the feeling of battlefield chaos. The audio mix remains clear even when the screen is crowded which is impressive given the number of simultaneous effects with neither sound effects nor music ever being drowned out by the other.

Performance is where Metal Slug 3’s place within the series gets interesting. All Metal Slug games exhibit some degree of slowdown due to how the Neo Geo struggles with lots of sprites and effects on screen at once. The original Metal Slug generally runs the most smoothly, with occasional dips during heavy action but rarely anything disruptive. Its relatively restrained enemy counts help maintain a stable pace. Metal Slug 2, on the other hand, is truly abysmal from a performance standpoint, although some prefer its slowdown to give more time to see and analyze the battlefield. Metal Slug 3 falls between these extremes. Slowdown is still present, and it occasionally gets pretty bad, especially during large boss encounters or co-op play, but it’s a lot less constant and less severe than in Metal Slug 2. Some of this slowdown appears to be an accepted part of the design; faithful ports of Metal Slug 3 usually retain these dips because they were present in the original arcade version.

Metal Slug 3 is exactly what you want a sequel to be. It takes what made the previous games great and makes it better, and it takes what held the previous games back and smooths it out. It’s not perfect, but it has the crowded and busy battlefields of Metal Slug 2 with the relatively smooth performance of the original Metal Slug. It also provides players with a solid variety of enemies and battlefield environments. I always have a hard time picking which Metal Slug game is my “favorite,” but Metal Slug 3 is a strong contender. It is, in my view, essentially a perfect arcade game.
* denotes a replay
January (2 Games Beaten)

Metal Slug 3 - actually the fourth Metal Slug game released coming in a year after Metal Slug X - is a high point for the series in my opinion. The level environments are much more varied and interesting than in the previous games, and the game introduces new enemies that break from the standard “fascist soldier.” It shares the same perfected core run ‘n’ gun gameplay as the previous games, but it’s refined to near perfection.

In terms of visuals, Metal Slug 3 has some of the best 2D sprite artwork I’ve ever seen in an arcade game. At a time when 3D was the name of the game, SNK was bold enough to say “Y’all have fun. We’ll be over here making the most impressive sprites you’ve ever seen.” The series had already established a reputation for detailed and smooth character animation, but Metal Slug 3 ups the ante. Massive bosses, branching level routes, underwater segments, and alien-infested environments all give the game a variety that puts the experience a cut above the earlier games. Animation remains fluid with soldiers reacting to damage and environments packed with detail and explosive destruction effects.

In fairness, though, the density of sprites is a bit of a double-edged sword. Like Metal Slug 2, Metal Slug 3 often fills the screen with enemies, explosions, and projectiles. The difference is that Metal Slug 3 generally manages this chaos more gracefully. Whereas Metal Slug 2’s busy battlefields frequently overwhelmed the hardware and caused major slowdown, Metal Slug 3 feels much better optimized with slowdown being occasional rather than constant. Earlier games had already demonstrated the Neo Geo’s limits, and Metal Slug 3 feels like a more disciplined attempt to color inside the lines, so to speak, while still packing in as much detail as possible. Compared to the original Metal Slug, which emphasized clean readability and smoother pacing, Metal Slug 3 prioritizes a grand scale and visual hedonism. The result is one of the most visually impressive games not only in the series but on the system as a whole.

Sound design has always been one of Metal Slug’s strengths, and that remains true here. Metal Slug 3 retains the punchy weapon effects, exaggerated explosions, and iconic vocal samples that give the series so much personality. Gunfire has a satisfying, meaty “pew” while enemy screams and environmental sounds reinforce the feeling of battlefield chaos. The audio mix remains clear even when the screen is crowded which is impressive given the number of simultaneous effects with neither sound effects nor music ever being drowned out by the other.

Performance is where Metal Slug 3’s place within the series gets interesting. All Metal Slug games exhibit some degree of slowdown due to how the Neo Geo struggles with lots of sprites and effects on screen at once. The original Metal Slug generally runs the most smoothly, with occasional dips during heavy action but rarely anything disruptive. Its relatively restrained enemy counts help maintain a stable pace. Metal Slug 2, on the other hand, is truly abysmal from a performance standpoint, although some prefer its slowdown to give more time to see and analyze the battlefield. Metal Slug 3 falls between these extremes. Slowdown is still present, and it occasionally gets pretty bad, especially during large boss encounters or co-op play, but it’s a lot less constant and less severe than in Metal Slug 2. Some of this slowdown appears to be an accepted part of the design; faithful ports of Metal Slug 3 usually retain these dips because they were present in the original arcade version.

Metal Slug 3 is exactly what you want a sequel to be. It takes what made the previous games great and makes it better, and it takes what held the previous games back and smooths it out. It’s not perfect, but it has the crowded and busy battlefields of Metal Slug 2 with the relatively smooth performance of the original Metal Slug. It also provides players with a solid variety of enemies and battlefield environments. I always have a hard time picking which Metal Slug game is my “favorite,” but Metal Slug 3 is a strong contender. It is, in my view, essentially a perfect arcade game.
Patron Saint of Bitch Mode
Re: Games Beaten 2026
Out of curiosity, which of the Metal Slug games have you come closest to 1ccing?
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- prfsnl_gmr
- Next-Gen
- Posts: 12420
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2026
Metal Slug 3 rules so hard. Great review, @elk! If you’re ever down for some more co-op, let me know.
- PartridgeSenpai
- Next-Gen
- Posts: 3187
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2026
Partridge Senpai's 2026 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
11. Mario Party DS (DS)
12. Ghost of Tsushima (PS5)
Spoilered for just the sheer length of the review, and I'll also be writing a separate review for the DLC expansion, but I didn't have time to get to that in particular today <w>
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
11. Mario Party DS (DS)
12. Ghost of Tsushima (PS5)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2026
Metal Slug 3 is VERY visually impressive and is a lot of folks' favorite, but I watched an interesting perspective on it in a recent YouTube video that has changed my own impression of it. If you're a speedrunner or high score player, Metal Slug 3 is a slog. Metal Slug 3 has a lot of bits, especially in the shooter sections, where the game just has you doing a lot of waiting for things to happen, and some of the stages are stretched out when they didn't need to be. So for quarter feeding it's fantastic, but for actual skill play the game can apparently be quite annoying.






