Games Beaten 2026
- TheSSNintendo
- 128-bit
- Posts: 669
- Joined: Mon Jul 11, 2011 10:27 pm
Re: Games Beaten 2026
1. Deja Vu: MacVenture Series
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam)
14. Mega Man X2 (SNES/Mega Man X Legacy Collection)
15. Tunic (XBox One)
16. Ducktales 2 (NES/Steam - Disney Afternoon Collection)
17. Talespin (NES/Steam - Disney Afternoon Collection)
18. Freddy Pharkas - Frontier Pharmacist (GOG)
19. Sam & Max Hit the Road (GOG)
20. Super Mario Galaxy 2 (Switch)
21. Sonic Blast Man (SNES)
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam)
14. Mega Man X2 (SNES/Mega Man X Legacy Collection)
15. Tunic (XBox One)
16. Ducktales 2 (NES/Steam - Disney Afternoon Collection)
17. Talespin (NES/Steam - Disney Afternoon Collection)
18. Freddy Pharkas - Frontier Pharmacist (GOG)
19. Sam & Max Hit the Road (GOG)
20. Super Mario Galaxy 2 (Switch)
21. Sonic Blast Man (SNES)
Re: Games Beaten 2026
1. Doom 3: Resurrection of Evil (FPS)(PC)
2. Doom 3 (FPS)(PC)
3. V Rising (Adventure)(PC)
4. Teardown (Action)(PC)
5. Control: Ultimate Edition (Action)(PC)
6. Peak (Adventure)(PC)
7. The Exit 8 (Horror)(PC)
8. The Elder Scrolls V: Skyrim (RPG)(PC)
9. Killing Time: Resurrected (FPS)(PC)
10. Darkenstein 3D (FPS)(PC)
11. Metal Garden (FPS)(PC)
12. Caput Mortum (Horror)(PC)
13. Corridor 7: Alien Invasion (FPS)(PC)
14. Extraneum (FPS)(PC)
15. Dead Trash (FPS)(PC)
16. Dead Trash: Operation Yellow Snow (FPS)(PC)
17. Withering Rooms (Action)(PC)
18. Green Hell (Adventure)(PC)
Green Hell is another survival crafting game, set in a jungle full of predators, with a hostile native tribe as well as natural elements happy to kill you. Oh, and also dehydration and starvation. It's like the grandchild of Robinson's Requiem, but set in the Amazon. Also, you're crazy, but that's ok, you've been in a jungle for God knows how long and you hit your head.
Here's how it works: you build yourself a little base, travel to the next point, and build yourself a little base. You have to keep up your levels of carbohydrates, fats, proteins, and water. You also have your sanity. You have to monitor your limbs for injury and leeches. Different kinds of wounds require different treatments, from using particular kinds of healing wraps to prying burrowing worms out of your skin. You also need sleep to combat exhaustion and insomnia, and bad eating decisions can lead to food poisoning or parasites. Also, you're sometimes being hunted by the likes of jaguars, pumas, and caimans, the hostile tribe is watching you and waiting to attack en masse, and you might accidentally get too close to a rattlesnake or a dangerous spider, which will bite and poison you and leave you with a nasty fever. So build your base, resupply yourself, then move to the next point of the story.
The base building is modular and surprisingly vertical. You can build a frame and a roof, but you can build more frames out to the sides and more on top, enabling towers or bunkers. You can also build treehouses and floating houses on waterways, or you could simple settle for a tiny hut or even a bed of banana leaves and a sole campfire to keep you going. But if you want the big stuff, like mounts for torches, shelving and chests for supplies, high quality armor, and so on, you're going to have to do a lot of construction, and that's going to require finding access to trees, vines, stones, water, mud, and so forth.
Find a fruit you like? Great, harvest it for its seeds and make an orchard. Your axe break? Build a new one, but it's gonna take sticks, vines, and some kind of rock. You have skill levels which increase damage, tool integrity, lower stamina cost, and even allow for things like getting more meat off an animal carcass. Some of the skills are pretty much useless, but others can have a major impact, like how long your tools last before they break, because you really don't want your spear to snap while you're fending off something trying to eat you.
There is a plot. You're an unreliable narrator, but essentially you're stuck in the jungle thinking you're looking for your girlfriend and struggling to figure out why you keep finding evidence of other people, like drug runners or military. Also, you make a lot of ayahuasca, which leads to truths and opening doors and trippy hallucinations but also reveals more of what's actually happening, bit by bit. Like how you've been to the jungle before and why. Some of the major truths in the game are also hidden in side areas you wouldn't normally visit if you aren't rushing, and some things are never answered, like what happened to certain people you find evidence of but never see. The storyline is surprisingly dark at times, and there is one drug-fueled trip sequence that is particularly chilling and will stay in my mind a long time about the cost of rushing to exploit resources and find miracle medicines without thought of repercussions.
Green Hell is difficult. But if you like a challenge that doesn't hold your hand and isn't going to tell you exactly what to do to survive, great. Because odds are you're going to die a lot in this game, particularly when you first start out. But as it goes, and it opens up to you, the experience becomes a lot of fun. Sometimes intensely frustrating, but also a lot of fun.
2. Doom 3 (FPS)(PC)
3. V Rising (Adventure)(PC)
4. Teardown (Action)(PC)
5. Control: Ultimate Edition (Action)(PC)
6. Peak (Adventure)(PC)
7. The Exit 8 (Horror)(PC)
8. The Elder Scrolls V: Skyrim (RPG)(PC)
9. Killing Time: Resurrected (FPS)(PC)
10. Darkenstein 3D (FPS)(PC)
11. Metal Garden (FPS)(PC)
12. Caput Mortum (Horror)(PC)
13. Corridor 7: Alien Invasion (FPS)(PC)
14. Extraneum (FPS)(PC)
15. Dead Trash (FPS)(PC)
16. Dead Trash: Operation Yellow Snow (FPS)(PC)
17. Withering Rooms (Action)(PC)
18. Green Hell (Adventure)(PC)
Green Hell is another survival crafting game, set in a jungle full of predators, with a hostile native tribe as well as natural elements happy to kill you. Oh, and also dehydration and starvation. It's like the grandchild of Robinson's Requiem, but set in the Amazon. Also, you're crazy, but that's ok, you've been in a jungle for God knows how long and you hit your head.
Here's how it works: you build yourself a little base, travel to the next point, and build yourself a little base. You have to keep up your levels of carbohydrates, fats, proteins, and water. You also have your sanity. You have to monitor your limbs for injury and leeches. Different kinds of wounds require different treatments, from using particular kinds of healing wraps to prying burrowing worms out of your skin. You also need sleep to combat exhaustion and insomnia, and bad eating decisions can lead to food poisoning or parasites. Also, you're sometimes being hunted by the likes of jaguars, pumas, and caimans, the hostile tribe is watching you and waiting to attack en masse, and you might accidentally get too close to a rattlesnake or a dangerous spider, which will bite and poison you and leave you with a nasty fever. So build your base, resupply yourself, then move to the next point of the story.
The base building is modular and surprisingly vertical. You can build a frame and a roof, but you can build more frames out to the sides and more on top, enabling towers or bunkers. You can also build treehouses and floating houses on waterways, or you could simple settle for a tiny hut or even a bed of banana leaves and a sole campfire to keep you going. But if you want the big stuff, like mounts for torches, shelving and chests for supplies, high quality armor, and so on, you're going to have to do a lot of construction, and that's going to require finding access to trees, vines, stones, water, mud, and so forth.
Find a fruit you like? Great, harvest it for its seeds and make an orchard. Your axe break? Build a new one, but it's gonna take sticks, vines, and some kind of rock. You have skill levels which increase damage, tool integrity, lower stamina cost, and even allow for things like getting more meat off an animal carcass. Some of the skills are pretty much useless, but others can have a major impact, like how long your tools last before they break, because you really don't want your spear to snap while you're fending off something trying to eat you.
There is a plot. You're an unreliable narrator, but essentially you're stuck in the jungle thinking you're looking for your girlfriend and struggling to figure out why you keep finding evidence of other people, like drug runners or military. Also, you make a lot of ayahuasca, which leads to truths and opening doors and trippy hallucinations but also reveals more of what's actually happening, bit by bit. Like how you've been to the jungle before and why. Some of the major truths in the game are also hidden in side areas you wouldn't normally visit if you aren't rushing, and some things are never answered, like what happened to certain people you find evidence of but never see. The storyline is surprisingly dark at times, and there is one drug-fueled trip sequence that is particularly chilling and will stay in my mind a long time about the cost of rushing to exploit resources and find miracle medicines without thought of repercussions.
Green Hell is difficult. But if you like a challenge that doesn't hold your hand and isn't going to tell you exactly what to do to survive, great. Because odds are you're going to die a lot in this game, particularly when you first start out. But as it goes, and it opens up to you, the experience becomes a lot of fun. Sometimes intensely frustrating, but also a lot of fun.
- PartridgeSenpai
- Next-Gen
- Posts: 3187
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2026
Partridge Senpai's 2026 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
11. Mario Party DS (DS)
12. Ghost of Tsushima (PS5)
13. Ghost of Tsushima: Iki Island (PS5)
14. Astro's Playroom (PS5)
15. Michael Jackson: The Experience (PSP)
16. Sackboy: A Big Adventure (PS5)
17. Control (PS4)
18. White Album (PS3)
19. Super Mario Advance 2: Super Mario World (GBA)
20. Kirby's Epic Yarn (Wii)
21. Breath of Fire III (PSP)
22. Sly Cooper and the Thievius Raccoonus (PS2) *
23. Sly 2: Band of Thieves (PS2)
24. Army of Two (Xbox 360)
25. Sly 3: Honor Among Thieves (PS2)
26. Jak II (PS2)
27. Jak 3 (PS2)
28. Uncharted: Drake's Fortune (PS3)
29. Pokemon Sapphire (GBA)
30. Watch_Dogs (PS4)
31. Watch_Dogs: Bad Blood (PS4)
32. Legend of Hero Tonma (TG16)
33. Alan Wake: American Nightmare (PC)
34. Banjo-Tooie (N64) *
35. Ratchet & Clank: Size Matters (PSP)
36. Super Robot Spirits (N64)
37. Animal Crossing: City Folk (Wii)
38. Tales of Arise (PS4)
(spoiler'd for sheer size of review otherwise)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
11. Mario Party DS (DS)
12. Ghost of Tsushima (PS5)
13. Ghost of Tsushima: Iki Island (PS5)
14. Astro's Playroom (PS5)
15. Michael Jackson: The Experience (PSP)
16. Sackboy: A Big Adventure (PS5)
17. Control (PS4)
18. White Album (PS3)
19. Super Mario Advance 2: Super Mario World (GBA)
20. Kirby's Epic Yarn (Wii)
21. Breath of Fire III (PSP)
22. Sly Cooper and the Thievius Raccoonus (PS2) *
23. Sly 2: Band of Thieves (PS2)
24. Army of Two (Xbox 360)
25. Sly 3: Honor Among Thieves (PS2)
26. Jak II (PS2)
27. Jak 3 (PS2)
28. Uncharted: Drake's Fortune (PS3)
29. Pokemon Sapphire (GBA)
30. Watch_Dogs (PS4)
31. Watch_Dogs: Bad Blood (PS4)
32. Legend of Hero Tonma (TG16)
33. Alan Wake: American Nightmare (PC)
34. Banjo-Tooie (N64) *
35. Ratchet & Clank: Size Matters (PSP)
36. Super Robot Spirits (N64)
37. Animal Crossing: City Folk (Wii)
38. Tales of Arise (PS4)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2026
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
10. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis
11. Sins of a Solar Empire II - PC
12. Starship Troopers: Ultimate Bug War! - PC
13. Gauntlet Dark Legacy - GC
14. A Street Cat's Tale 2: Outside is Dangerous - Switch
15. Teenage Mutant Ninja Turtles IV: Turtles in Time - SNES
16. Dragon's Crown - PS3
17. Dungeons & Dragons: Tower of Doom - PS3
18. Dungeons & Dragons: Shadow Over Mystara - PS3
19. Shadow Hearts - PS2
20. Diablo 4: Lord of Hatred - PC
Lord of Hatred wraps up the plotlines from Vessel of Hatred, giving you a climactic showdown against the titular Lord of Hatred himself: Mephisto. It consists of one new zone, two new classes, and a revamp of the end game to remove some of the mindless grind. It also was the impetus for a revamp of the skill trees, bringing in a bit of Diablo 3 flavor of focusing on the skills themselves and various modifiers to transform them, rather than the large amount of passive buffs of the base game.
Lord of Hatred is set on the Skovos Isles, the home of the Amazons from Diablo 2. Mephisto walks the land in the guise of Akarat, the prophet, and is seeking something on the islands. The plot is reminiscent of the plot of the Lord of Destruction expansion for Diablo 2, with you chasing a villain who is always a step ahead of you towards a goal of ancient power. It adds more texture to the world compared to Vessel of Hatred, and was an enjoyable run, with a very memorable final boss fight.
On the class side, we have the Paladin and the Warlock. The Paladin has all the old tricks from Diablo 2, hitting that armored holy warrior class fantasy pretty hard. The Warlock is a caster class that seems to be a bit of a mix of the Witch Doctor of Diablo 3 and the trap Assassin from Diablo 2, featuring a lot of skills that summon something that then stays in one spot and does damage things around it. It's also the single most visually noisy class they have produced, not helped by the visual effects matching what the enemies are using in terms of color and particle effects. In group content, you will get killed because you couldn't see enemy on-death stuff behind all the Warlock spam.
The end game has two major changes. The first is the warplan system, where you have a skill tree for each major endgame activity that can be leveled up by engaging in warplans. You're given a random set of nodes of different activities, and you plan out five of them to do. Some of these will have a bonus reward. Doing that set of five gives you experience for the aforementioned skill tree. The tree lets you unlock various bonuses to a given activity, such as giving you improved rewards, or getting special monster spawns that can drop better loot. The second is that the Hodradric Cube has returned from Diablo 2, giving you various ways to further improve your items. One of the most notable is the ability to reroll any of your affixes, with some ability to control it. This makes it much easier to get a good set of end game gear; while you still need luck on drops to get the best stuff, there's now a much bigger range of gear that's a step below top tier once you apply the Cube, meaning you can be pushing the hardest content much faster than before. A very welcome change indeed.
Overall, this game makes up for some of the disappointing aspects of Vessel of Hatred. Personally, I would rather the two of them had shipped as a single expansion, as it would have been a more complete experience overall, but they ended the current story arc on a strong note.
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
10. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis
11. Sins of a Solar Empire II - PC
12. Starship Troopers: Ultimate Bug War! - PC
13. Gauntlet Dark Legacy - GC
14. A Street Cat's Tale 2: Outside is Dangerous - Switch
15. Teenage Mutant Ninja Turtles IV: Turtles in Time - SNES
16. Dragon's Crown - PS3
17. Dungeons & Dragons: Tower of Doom - PS3
18. Dungeons & Dragons: Shadow Over Mystara - PS3
19. Shadow Hearts - PS2
20. Diablo 4: Lord of Hatred - PC
Lord of Hatred wraps up the plotlines from Vessel of Hatred, giving you a climactic showdown against the titular Lord of Hatred himself: Mephisto. It consists of one new zone, two new classes, and a revamp of the end game to remove some of the mindless grind. It also was the impetus for a revamp of the skill trees, bringing in a bit of Diablo 3 flavor of focusing on the skills themselves and various modifiers to transform them, rather than the large amount of passive buffs of the base game.
Lord of Hatred is set on the Skovos Isles, the home of the Amazons from Diablo 2. Mephisto walks the land in the guise of Akarat, the prophet, and is seeking something on the islands. The plot is reminiscent of the plot of the Lord of Destruction expansion for Diablo 2, with you chasing a villain who is always a step ahead of you towards a goal of ancient power. It adds more texture to the world compared to Vessel of Hatred, and was an enjoyable run, with a very memorable final boss fight.
On the class side, we have the Paladin and the Warlock. The Paladin has all the old tricks from Diablo 2, hitting that armored holy warrior class fantasy pretty hard. The Warlock is a caster class that seems to be a bit of a mix of the Witch Doctor of Diablo 3 and the trap Assassin from Diablo 2, featuring a lot of skills that summon something that then stays in one spot and does damage things around it. It's also the single most visually noisy class they have produced, not helped by the visual effects matching what the enemies are using in terms of color and particle effects. In group content, you will get killed because you couldn't see enemy on-death stuff behind all the Warlock spam.
The end game has two major changes. The first is the warplan system, where you have a skill tree for each major endgame activity that can be leveled up by engaging in warplans. You're given a random set of nodes of different activities, and you plan out five of them to do. Some of these will have a bonus reward. Doing that set of five gives you experience for the aforementioned skill tree. The tree lets you unlock various bonuses to a given activity, such as giving you improved rewards, or getting special monster spawns that can drop better loot. The second is that the Hodradric Cube has returned from Diablo 2, giving you various ways to further improve your items. One of the most notable is the ability to reroll any of your affixes, with some ability to control it. This makes it much easier to get a good set of end game gear; while you still need luck on drops to get the best stuff, there's now a much bigger range of gear that's a step below top tier once you apply the Cube, meaning you can be pushing the hardest content much faster than before. A very welcome change indeed.
Overall, this game makes up for some of the disappointing aspects of Vessel of Hatred. Personally, I would rather the two of them had shipped as a single expansion, as it would have been a more complete experience overall, but they ended the current story arc on a strong note.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- PartridgeSenpai
- Next-Gen
- Posts: 3187
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2026
Partridge Senpai's 2026 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
11. Mario Party DS (DS)
12. Ghost of Tsushima (PS5)
13. Ghost of Tsushima: Iki Island (PS5)
14. Astro's Playroom (PS5)
15. Michael Jackson: The Experience (PSP)
16. Sackboy: A Big Adventure (PS5)
17. Control (PS4)
18. White Album (PS3)
19. Super Mario Advance 2: Super Mario World (GBA)
20. Kirby's Epic Yarn (Wii)
21. Breath of Fire III (PSP)
22. Sly Cooper and the Thievius Raccoonus (PS2) *
23. Sly 2: Band of Thieves (PS2)
24. Army of Two (Xbox 360)
25. Sly 3: Honor Among Thieves (PS2)
26. Jak II (PS2)
27. Jak 3 (PS2)
28. Uncharted: Drake's Fortune (PS3)
29. Pokemon Sapphire (GBA)
30. Watch_Dogs (PS4)
31. Watch_Dogs: Bad Blood (PS4)
32. Legend of Hero Tonma (TG16)
33. Alan Wake: American Nightmare (PC)
34. Banjo-Tooie (N64) *
35. Ratchet & Clank: Size Matters (PSP)
36. Super Robot Spirits (N64)
37. Animal Crossing: City Folk (Wii)
38. Tales of Arise (PS4)
39. Crash Bandicoot: The Wrath of Cortex (PS2)
I played through the Japanese versions of the PS1 Crash games a few years back, and save for Crash Bash, I enjoyed all of them decently well. I hadn’t really planned to get to any of the later ones (as I’d heard they weren’t too great) until my wife gave me her old American PS2 and games a couple months back, and this was one of those games. Even if I’d heard less than stellar thing about Wrath of Cortex, getting it for free was a price of entry perfectly tuned to pique my curiosity. Unfortunately, her copy ended up not working, so rather than just write off a possibly bad game that I’d already gotten excited for, I just had to go out and buy my own Japanese copy instead X3. After how awful 100%-ing Crash 2 was, there was no way I was ever 100%-ing any Crash game ever again, and this game was no exception. Getting 51% completion (20 diamonds and 1 ankh), it took me about 4 hours and 40 minutes to beat the Japanese version of the game.
Wrath of Cortex (amusingly enough actually having the supertitle “Crash 4” in Japanese) sees Neo Cortex up to his old tricks again. The evil mask Uka Uka is terribly unhappy with his and the other N evil geniuses (N. Trophy, etc) latest failure and inability to come up with a new plan to finally defeat Aku Aku and Crash once and for all. Cortex’s latest invention *could* work, he says, but he lacks the power to make it happen. This is when Uka Uka finally arrives at their new sure fire plan to defeat Crash: The Majin (as they’re called in Japanese). Four powerful elemental mask spirits, they’re not exactly the most trustworthy or stable sort, but they should be more than enough to get Cortex what he needs. With this new elemental upgrade, Cortex’s latest super weapon, the evil Crunch Bandicoot, Crash & Co. will have their work cut out for them stopping the bad guys this time! Much like the earlier PS1 Crash games, the story doesn’t exist much outside of the initial and ending cutscenes (and you’ve also gotta get every last diamond if you want to see the true ending), but you still get bits of smack talk from the Majin, Cortex, and Aku Aku between worlds and after some stages. It’s silly fun, and a fine premise for the latest Crash Bandicoot adventure.
That adventure, as it so happens, may be new, but it’s also not exactly novel. Better known for their later Lego games, Traveler’s Tales had no easy task putting this game together. The original deal with Sony completely fell through thanks to Universal, their publisher, and so TT suddenly had just 12 months to make the whole game from scratch on unfamiliar next-gen hardware. That being the circumstance, rather than the more ambitious, more open world approach they’d originally intended to do, they fell back on what had worked in the earlier Crash games. As such, Wrath of Cortex is basically just more Crash 3 but with new levels and on the PS2.
The linear platforming levels that Crash has been known for with the first game are here, of course, and the various vehicle stages that have graced the series since the later PS1 games are also here in various degrees. Particularly pulling from Crash 3, you’ve got flying stages, underwater stages (which still suck), and driving stages that will likely look very familiar to anyone who remembers Crash 3 to any meaningful degree. You’ve even got progressively unlockable moves like Crash 3 had, and you’ve got some levels where you play as Crash’s sister Coco, too. There are some “vehicle” stages that have you running away from an obstacle (in traditional Crash Bandicoot fashion) towards the screen in a car, on a scooter, etc., but these are only superficial differences and not actually a meaningful change from how older games did it.
There are a couple new stage archetypes, though. One has Crash lumbering around in what looks like a bazooka-equipped version of the power lifter from Aliens, but those aren’t too different from normal stages (especially once you unlock Crash’s own bazooka he can use anywhere after beating world 4). The other type of new stage is the main genuinely new one, thankfully, and it has Crash rolling around in an orb like he’s playing Marble Madness. They’re neat for what they are, but they’re hardly going to knock the socks off of anyone hoping for genuinely new approaches to Crash Bandicoot gameplay after being thoroughly satisfied with Crash 3 on the PS1.
You’ve got all the approaches to secrets and collectibles that earlier Crash games had (diamonds for smashing all the boxes in a stage, hidden diamonds only findable if you reach their entry point without dying on that level, and varying difficulties of time trials after beating a level once), so anyone hungry for more nails-tough completionism still has a ton to sink their teeth into here. That said, while the 100% for this game is as soul destroying as these old Crash games ever were, the actual game is actually a remarkably approachable time to beat if you’re not trying to perfect it.
Not only does Crash control really well, but this game also gives you tons of 1-ups compared to the older Crash games. It’s frankly to the point that it feels weird that they’re here at all, because I had capped out the life counter at 99 without even trying well before I reached the end of the game. In addition, they’re also quite generous with checkpoints, and bosses aren’t too mean but are also a nice challenge. As a more experienced 3D platform player, I found the game a comfortable but reasonable challenge, but this is probably the first Crash game I’ve played that felt properly enjoyable for a kid or someone not particularly used to the genre. It’d be a weird game to use for that explicit purpose in the current year, of course, but it was still nonetheless nice to see Traveler’s Tales making a game that can be as hard as you’d like it to be whether you want to ignore the 100% completion collectibles or not.
Aesthetically, this game is pretty darn impressive for such an early PS2 title. It’s not exactly as stunning as something like Final Fantasy X, of course, but it does a better job of looking like a super powered PS1 game than a lot of other PS2 games this early in the console’s life that I’ve played. The real star of the show, however, is the music. As much as the gameplay is a competent but not exactly novel experience, this game is packed with great, boppin’ tunes to Bandicoot around to, and they’re definitely the part of the experience that’ll probably stick with me the longest.
The only real negative in regards to presentation is the performance. While the actual game plays just fine and holds a decent framerate, it also has some *very* bad load times for a PS2 game. With wait times of 15~20 seconds to load into a stage or load back to the hub area level select zone, these loading times would be surprisingly bad even for a PS1 game. I ultimately found them tolerable enough, but it’s something that makes me easily believe that the PS2 version is the weakest version of this game, and the Xbox port is really the one to go for if you want a more definitive experience. This is also a blue disc PS2 game, so there’s a decent chance your PS2 may be unable to play it anymore given the common issues with the “fat” PS2s and playing blue disc games. Even on my PS2 slim, it made the thing shake like a jet engine about to take off whenever I was playing it. I’m sure everything was ultimately fine, but it’s still worrying to hear the PS2 whir *that* loudly just from spinning the disc whenever I was playing without headphones XD
Verdict: Recommended. It’s not gonna rock your world, but I think Wrath of Cortex is a pretty darn fun time! It controls great, the level design is solid, and while a few of those diamonds seemed awfully miserable to try and go for if I were going for the true ending, I still had a fun enough time that I’m actively considering putting the PS2’s life back in danger for another go at those hidden diamonds I missed X3. If you’ve got a hankering for some more Crash 3-types of goodness and aren’t too fussed by long load times or a lack of originality, then this is a very quality game to give your time to~
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
11. Mario Party DS (DS)
12. Ghost of Tsushima (PS5)
13. Ghost of Tsushima: Iki Island (PS5)
14. Astro's Playroom (PS5)
15. Michael Jackson: The Experience (PSP)
16. Sackboy: A Big Adventure (PS5)
17. Control (PS4)
18. White Album (PS3)
19. Super Mario Advance 2: Super Mario World (GBA)
20. Kirby's Epic Yarn (Wii)
21. Breath of Fire III (PSP)
22. Sly Cooper and the Thievius Raccoonus (PS2) *
23. Sly 2: Band of Thieves (PS2)
24. Army of Two (Xbox 360)
25. Sly 3: Honor Among Thieves (PS2)
26. Jak II (PS2)
27. Jak 3 (PS2)
28. Uncharted: Drake's Fortune (PS3)
29. Pokemon Sapphire (GBA)
30. Watch_Dogs (PS4)
31. Watch_Dogs: Bad Blood (PS4)
32. Legend of Hero Tonma (TG16)
33. Alan Wake: American Nightmare (PC)
34. Banjo-Tooie (N64) *
35. Ratchet & Clank: Size Matters (PSP)
36. Super Robot Spirits (N64)
37. Animal Crossing: City Folk (Wii)
38. Tales of Arise (PS4)
39. Crash Bandicoot: The Wrath of Cortex (PS2)
I played through the Japanese versions of the PS1 Crash games a few years back, and save for Crash Bash, I enjoyed all of them decently well. I hadn’t really planned to get to any of the later ones (as I’d heard they weren’t too great) until my wife gave me her old American PS2 and games a couple months back, and this was one of those games. Even if I’d heard less than stellar thing about Wrath of Cortex, getting it for free was a price of entry perfectly tuned to pique my curiosity. Unfortunately, her copy ended up not working, so rather than just write off a possibly bad game that I’d already gotten excited for, I just had to go out and buy my own Japanese copy instead X3. After how awful 100%-ing Crash 2 was, there was no way I was ever 100%-ing any Crash game ever again, and this game was no exception. Getting 51% completion (20 diamonds and 1 ankh), it took me about 4 hours and 40 minutes to beat the Japanese version of the game.
Wrath of Cortex (amusingly enough actually having the supertitle “Crash 4” in Japanese) sees Neo Cortex up to his old tricks again. The evil mask Uka Uka is terribly unhappy with his and the other N evil geniuses (N. Trophy, etc) latest failure and inability to come up with a new plan to finally defeat Aku Aku and Crash once and for all. Cortex’s latest invention *could* work, he says, but he lacks the power to make it happen. This is when Uka Uka finally arrives at their new sure fire plan to defeat Crash: The Majin (as they’re called in Japanese). Four powerful elemental mask spirits, they’re not exactly the most trustworthy or stable sort, but they should be more than enough to get Cortex what he needs. With this new elemental upgrade, Cortex’s latest super weapon, the evil Crunch Bandicoot, Crash & Co. will have their work cut out for them stopping the bad guys this time! Much like the earlier PS1 Crash games, the story doesn’t exist much outside of the initial and ending cutscenes (and you’ve also gotta get every last diamond if you want to see the true ending), but you still get bits of smack talk from the Majin, Cortex, and Aku Aku between worlds and after some stages. It’s silly fun, and a fine premise for the latest Crash Bandicoot adventure.
That adventure, as it so happens, may be new, but it’s also not exactly novel. Better known for their later Lego games, Traveler’s Tales had no easy task putting this game together. The original deal with Sony completely fell through thanks to Universal, their publisher, and so TT suddenly had just 12 months to make the whole game from scratch on unfamiliar next-gen hardware. That being the circumstance, rather than the more ambitious, more open world approach they’d originally intended to do, they fell back on what had worked in the earlier Crash games. As such, Wrath of Cortex is basically just more Crash 3 but with new levels and on the PS2.
The linear platforming levels that Crash has been known for with the first game are here, of course, and the various vehicle stages that have graced the series since the later PS1 games are also here in various degrees. Particularly pulling from Crash 3, you’ve got flying stages, underwater stages (which still suck), and driving stages that will likely look very familiar to anyone who remembers Crash 3 to any meaningful degree. You’ve even got progressively unlockable moves like Crash 3 had, and you’ve got some levels where you play as Crash’s sister Coco, too. There are some “vehicle” stages that have you running away from an obstacle (in traditional Crash Bandicoot fashion) towards the screen in a car, on a scooter, etc., but these are only superficial differences and not actually a meaningful change from how older games did it.
There are a couple new stage archetypes, though. One has Crash lumbering around in what looks like a bazooka-equipped version of the power lifter from Aliens, but those aren’t too different from normal stages (especially once you unlock Crash’s own bazooka he can use anywhere after beating world 4). The other type of new stage is the main genuinely new one, thankfully, and it has Crash rolling around in an orb like he’s playing Marble Madness. They’re neat for what they are, but they’re hardly going to knock the socks off of anyone hoping for genuinely new approaches to Crash Bandicoot gameplay after being thoroughly satisfied with Crash 3 on the PS1.
You’ve got all the approaches to secrets and collectibles that earlier Crash games had (diamonds for smashing all the boxes in a stage, hidden diamonds only findable if you reach their entry point without dying on that level, and varying difficulties of time trials after beating a level once), so anyone hungry for more nails-tough completionism still has a ton to sink their teeth into here. That said, while the 100% for this game is as soul destroying as these old Crash games ever were, the actual game is actually a remarkably approachable time to beat if you’re not trying to perfect it.
Not only does Crash control really well, but this game also gives you tons of 1-ups compared to the older Crash games. It’s frankly to the point that it feels weird that they’re here at all, because I had capped out the life counter at 99 without even trying well before I reached the end of the game. In addition, they’re also quite generous with checkpoints, and bosses aren’t too mean but are also a nice challenge. As a more experienced 3D platform player, I found the game a comfortable but reasonable challenge, but this is probably the first Crash game I’ve played that felt properly enjoyable for a kid or someone not particularly used to the genre. It’d be a weird game to use for that explicit purpose in the current year, of course, but it was still nonetheless nice to see Traveler’s Tales making a game that can be as hard as you’d like it to be whether you want to ignore the 100% completion collectibles or not.
Aesthetically, this game is pretty darn impressive for such an early PS2 title. It’s not exactly as stunning as something like Final Fantasy X, of course, but it does a better job of looking like a super powered PS1 game than a lot of other PS2 games this early in the console’s life that I’ve played. The real star of the show, however, is the music. As much as the gameplay is a competent but not exactly novel experience, this game is packed with great, boppin’ tunes to Bandicoot around to, and they’re definitely the part of the experience that’ll probably stick with me the longest.
The only real negative in regards to presentation is the performance. While the actual game plays just fine and holds a decent framerate, it also has some *very* bad load times for a PS2 game. With wait times of 15~20 seconds to load into a stage or load back to the hub area level select zone, these loading times would be surprisingly bad even for a PS1 game. I ultimately found them tolerable enough, but it’s something that makes me easily believe that the PS2 version is the weakest version of this game, and the Xbox port is really the one to go for if you want a more definitive experience. This is also a blue disc PS2 game, so there’s a decent chance your PS2 may be unable to play it anymore given the common issues with the “fat” PS2s and playing blue disc games. Even on my PS2 slim, it made the thing shake like a jet engine about to take off whenever I was playing it. I’m sure everything was ultimately fine, but it’s still worrying to hear the PS2 whir *that* loudly just from spinning the disc whenever I was playing without headphones XD
Verdict: Recommended. It’s not gonna rock your world, but I think Wrath of Cortex is a pretty darn fun time! It controls great, the level design is solid, and while a few of those diamonds seemed awfully miserable to try and go for if I were going for the true ending, I still had a fun enough time that I’m actively considering putting the PS2’s life back in danger for another go at those hidden diamonds I missed X3. If you’ve got a hankering for some more Crash 3-types of goodness and aren’t too fussed by long load times or a lack of originality, then this is a very quality game to give your time to~
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- RobertAugustdeMeijer
- 64-bit
- Posts: 328
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2026
25: Don't Stare
Most video games desperately struggle to give the medium (a screen, controlled by a couple of buttons) enough depth to mimic the simulation being portrayed. Don't Stare simply doesn't bother. Instead, it just mimics the shallowest of interactions: staring at noticeable abnormalities on other people. You get twenty seconds, and your "goal" is to make as many people as you can feel uncomfortable by holding your cursor at scars, pimples, third eyes, second heads, you get the idea. No matter what you do, you'll be kicked out of the speed dating event. Might as well see how far you can get. There's some enjoyment in remembering what their weak spots are. You might marvel at the creator's goofy designs. Perhaps there's something cathartic about being able to simply do what society tells us not to do. But don't expect to play this longer than a couple of minutes. And there's a pretty good chance you won't feel good for having done so.
4/10
Most video games desperately struggle to give the medium (a screen, controlled by a couple of buttons) enough depth to mimic the simulation being portrayed. Don't Stare simply doesn't bother. Instead, it just mimics the shallowest of interactions: staring at noticeable abnormalities on other people. You get twenty seconds, and your "goal" is to make as many people as you can feel uncomfortable by holding your cursor at scars, pimples, third eyes, second heads, you get the idea. No matter what you do, you'll be kicked out of the speed dating event. Might as well see how far you can get. There's some enjoyment in remembering what their weak spots are. You might marvel at the creator's goofy designs. Perhaps there's something cathartic about being able to simply do what society tells us not to do. But don't expect to play this longer than a couple of minutes. And there's a pretty good chance you won't feel good for having done so.
4/10
Re: Games Beaten 2026
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
10. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis
11. Sins of a Solar Empire II - PC
12. Starship Troopers: Ultimate Bug War! - PC
13. Gauntlet Dark Legacy - GC
14. A Street Cat's Tale 2: Outside is Dangerous - Switch
15. Teenage Mutant Ninja Turtles IV: Turtles in Time - SNES
16. Dragon's Crown - PS3
17. Dungeons & Dragons: Tower of Doom - PS3
18. Dungeons & Dragons: Shadow Over Mystara - PS3
19. Shadow Hearts - PS2
20. Diablo 4: Lord of Hatred - PC
21. Shadow Hearts: Covenant - PS2
Shadow Hearts: Covenant is the sequel to the original, taking place six months later and continuing Yuri's story after the bad ending of the first game. Once again, you battle occult forces during World War I with a timing-based battle system. With Covenant, the battle system has been majorly revamped, but the story tone also has undergone a significant shift that can be quite jarring.
Shadow Hearts: Covenant is very reliant on you having played the first game; many of the important plot figures come directly from the first game, and their motivations are a result of the events of that game. The game begins with Yuri having isolated himself after the events of the first game, and rumors spread of a demon taking residence in an isolated town. The female lead and a priest team up to try and seal the demon, but the female lead, Karin, discovers she has some strange feeling when she meets Yuri in his demon form. She ends up teaming up with Yuri after the priest puts a curse on him to try and undo the curse, collecting an eclectic cast of party members in the process.
Unlike the first game, this game definitely feels like a proper PS2 game. Environments and characters are more detailed, camera angles are more dynamic, and you can now have four people in battle at once. The game is now spread over two disks, with the disk two point at the same "you defeated the intro boss, but now the real boss has revealed himself" point that the first game had. Unlike the first game, though, there is less connection between the two big bads. It feels less like a natural escalation and more of two somewhat disjoint episodes.
The battle system has been majorly revamped. The first game had characters and enemies statically taking positions on an implicit grid, and effects that had a range might be able to hit multiples. Now, characters and enemies move around as they act, coming closer or apart depending on actions. You can also manually move characters close to one another or use a spell to gather enemies together so you can hit them with an AOE spell. If characters are close enough, they can engage in the combo system. After the first character successfully acts, you have a brief window to activate the next character. This can continue through all four characters, with a damage multiplier occurring based on the number of total hits in the combo. However, enemies can also combo up against you. Unfortunately, the combo system is a bit too clunky; attacks have a property around how they knock enemies around, and this affects how well attacks can chain. If you use a bad attack for the position of an enemy, it will break the chain prematurely. The system ends up being too fiddly compared to some of the stupid things you can do around stacking damage multipliers.
On the flip side, the judgement ring system has been improved. Each character now has a certain number of hits in their basic attack, from one to three. You can reduce it down to one, or you can add up to two more over their base; each additional attack is a 10% damage boost, but the damage is amortized over all the attacks. Like before, there is a regular and a critical hit area on each segment. But now there are equippable items that let you increase the size of each area. With enough, you can make an entire segment into a critical area. Finally, you can adjust an overall mode of operation for your ring. The standard ring only deals hits you land, while the technical ring significantly increases the critical bonus but requires you to hit every area. There's proper risk/reward in things, and you feel rewarded for mastering it.
Like the first game, you will progress over various areas of Europe and Japan from a world map. The game has a very weird tone to it. While the main plot is pretty heavy, the game likes to break the tension with full gag-anime segments. Characters will act incredibly silly, do asides to the camera, or even engage in full fourth wall breaks. I'm not normally bothered by tonal shifts, but it is so jarring in this game that I felt the need to comment on it.
Overall, it's a sequel that improves on the original in every way except those aforementioned tonal shifts. It's also significantly easier, once you realize some of the busted stuff you can do with stacking buffs. By midway through the game, I could one shot bosses after a turn of setup, much to my delight. If you enjoyed the first game, you owe it to yourself to pick this one up. But definitely do not play it without playing the first.
1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
10. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis
11. Sins of a Solar Empire II - PC
12. Starship Troopers: Ultimate Bug War! - PC
13. Gauntlet Dark Legacy - GC
14. A Street Cat's Tale 2: Outside is Dangerous - Switch
15. Teenage Mutant Ninja Turtles IV: Turtles in Time - SNES
16. Dragon's Crown - PS3
17. Dungeons & Dragons: Tower of Doom - PS3
18. Dungeons & Dragons: Shadow Over Mystara - PS3
19. Shadow Hearts - PS2
20. Diablo 4: Lord of Hatred - PC
21. Shadow Hearts: Covenant - PS2
Shadow Hearts: Covenant is the sequel to the original, taking place six months later and continuing Yuri's story after the bad ending of the first game. Once again, you battle occult forces during World War I with a timing-based battle system. With Covenant, the battle system has been majorly revamped, but the story tone also has undergone a significant shift that can be quite jarring.
Shadow Hearts: Covenant is very reliant on you having played the first game; many of the important plot figures come directly from the first game, and their motivations are a result of the events of that game. The game begins with Yuri having isolated himself after the events of the first game, and rumors spread of a demon taking residence in an isolated town. The female lead and a priest team up to try and seal the demon, but the female lead, Karin, discovers she has some strange feeling when she meets Yuri in his demon form. She ends up teaming up with Yuri after the priest puts a curse on him to try and undo the curse, collecting an eclectic cast of party members in the process.
Unlike the first game, this game definitely feels like a proper PS2 game. Environments and characters are more detailed, camera angles are more dynamic, and you can now have four people in battle at once. The game is now spread over two disks, with the disk two point at the same "you defeated the intro boss, but now the real boss has revealed himself" point that the first game had. Unlike the first game, though, there is less connection between the two big bads. It feels less like a natural escalation and more of two somewhat disjoint episodes.
The battle system has been majorly revamped. The first game had characters and enemies statically taking positions on an implicit grid, and effects that had a range might be able to hit multiples. Now, characters and enemies move around as they act, coming closer or apart depending on actions. You can also manually move characters close to one another or use a spell to gather enemies together so you can hit them with an AOE spell. If characters are close enough, they can engage in the combo system. After the first character successfully acts, you have a brief window to activate the next character. This can continue through all four characters, with a damage multiplier occurring based on the number of total hits in the combo. However, enemies can also combo up against you. Unfortunately, the combo system is a bit too clunky; attacks have a property around how they knock enemies around, and this affects how well attacks can chain. If you use a bad attack for the position of an enemy, it will break the chain prematurely. The system ends up being too fiddly compared to some of the stupid things you can do around stacking damage multipliers.
On the flip side, the judgement ring system has been improved. Each character now has a certain number of hits in their basic attack, from one to three. You can reduce it down to one, or you can add up to two more over their base; each additional attack is a 10% damage boost, but the damage is amortized over all the attacks. Like before, there is a regular and a critical hit area on each segment. But now there are equippable items that let you increase the size of each area. With enough, you can make an entire segment into a critical area. Finally, you can adjust an overall mode of operation for your ring. The standard ring only deals hits you land, while the technical ring significantly increases the critical bonus but requires you to hit every area. There's proper risk/reward in things, and you feel rewarded for mastering it.
Like the first game, you will progress over various areas of Europe and Japan from a world map. The game has a very weird tone to it. While the main plot is pretty heavy, the game likes to break the tension with full gag-anime segments. Characters will act incredibly silly, do asides to the camera, or even engage in full fourth wall breaks. I'm not normally bothered by tonal shifts, but it is so jarring in this game that I felt the need to comment on it.
Overall, it's a sequel that improves on the original in every way except those aforementioned tonal shifts. It's also significantly easier, once you realize some of the busted stuff you can do with stacking buffs. By midway through the game, I could one shot bosses after a turn of setup, much to my delight. If you enjoyed the first game, you owe it to yourself to pick this one up. But definitely do not play it without playing the first.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- TheSSNintendo
- 128-bit
- Posts: 669
- Joined: Mon Jul 11, 2011 10:27 pm
Re: Games Beaten 2026
1. Deja Vu: MacVenture Series
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam)
14. Mega Man X2 (SNES/Mega Man X Legacy Collection)
15. Tunic (XBox One)
16. Ducktales 2 (NES/Steam - Disney Afternoon Collection)
17. Talespin (NES/Steam - Disney Afternoon Collection)
18. Freddy Pharkas - Frontier Pharmacist (GOG)
19. Sam & Max Hit the Road (GOG)
20. Super Mario Galaxy 2 (Switch)
21. Sonic Blast Man (SNES)
22. Batman Returns (SNES)
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam)
14. Mega Man X2 (SNES/Mega Man X Legacy Collection)
15. Tunic (XBox One)
16. Ducktales 2 (NES/Steam - Disney Afternoon Collection)
17. Talespin (NES/Steam - Disney Afternoon Collection)
18. Freddy Pharkas - Frontier Pharmacist (GOG)
19. Sam & Max Hit the Road (GOG)
20. Super Mario Galaxy 2 (Switch)
21. Sonic Blast Man (SNES)
22. Batman Returns (SNES)
- prfsnl_gmr
- Next-Gen
- Posts: 12420
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2026
1. Ninja Gaiden Ragebound (Switch)
2. Metroid Prime 4 (Switch)
3. Darkwing Duck (Gameboy)
3. DuckTales (Gameboy)
4. DuckTales 2 (Gameboy)
5. Wonder Boy in Monster Land (Sega Master System)
6. Aerial_Knight’s Never Yield (Switch)
7. Depths of Sanity (Switch)
8. Dandara: Trials of Fear Edition (Switch)
9. Ghostrunner II (Xbox)
10. Pipistrello and the Cursed Yo-Yo (Switch)
11. Hudson Selection Vol. 4: Master Takahashi’s Adventure Island (GameCube)
12. Adventure Island (Java)
13. Master Takahashi’s Adventure Island (MSX)
14. Dragon’s Curse (TG16)
15. Wonder Boy III: The Dragon’s Trap (Game Gear)
16. Wonder Boy in Monster World (Sega Master System)
17. Wonder Boy (SG1000)
18. Goof Troop (SNES)
I’m not really playing video games right now, but I still need to get some reviews off my chest! Here are some two-sentence reviews for some pretty OK games.
Dragon’s Curse is an enhanced port of the Wonder Boy Boy III: The Dragon’s Trap (Sega Master System). The updated graphics and sound don’t really add anything, but they also don’t distract from the very solid metroidvania design and gameplay.
Wonder Boy III: The Dragon’s Trap for the Game Gear is also a port of Wonder Boy Boy III: The Dragon’s Trap (Sega Master System), but whereas Dragon’s Curse (TG16) updated the graphics and sound, but kept the game design entirely intact, the Game Gear port keeps the graphics and sound from the Sega Master System original, but remixes the design. Specifically, many areas of the game are re-designed to accommodate the Game Gear’s smaller screen; the difficulty is turned down a bit; and the annoying “charm” points system is removed entirely. Breaking my two-sentence rule here to tell you all that this is really spectacular port worth exploring even if you’ve beaten the game on another system.
Wonder Boy in Monster World for the Sega Master System is an 8-bit demake of the Sega Genesis original. The graphics and sound are spectacular for a Sega Master System game, but the design and enemy animation is so scaled back - the bosses don’t indicate in any way when you are dealing them damage! - that it makes for a very “just OK” experience.
Wonder Boy for the SG1000 is a unique version of Wonder Boy for Sega’s most primitive system. Still, it’s fun, and the new mechanics (and very short length) make it a good choice for people who’ve completed other ports.
Goof Troop is a fine Capcom Disney game for the SNES with mechanics like a manic “maze” arcade game. The game is made for two player co-op, though, and the difficulty spike at the end is almost too much for one person.
2. Metroid Prime 4 (Switch)
3. Darkwing Duck (Gameboy)
3. DuckTales (Gameboy)
4. DuckTales 2 (Gameboy)
5. Wonder Boy in Monster Land (Sega Master System)
6. Aerial_Knight’s Never Yield (Switch)
7. Depths of Sanity (Switch)
8. Dandara: Trials of Fear Edition (Switch)
9. Ghostrunner II (Xbox)
10. Pipistrello and the Cursed Yo-Yo (Switch)
11. Hudson Selection Vol. 4: Master Takahashi’s Adventure Island (GameCube)
12. Adventure Island (Java)
13. Master Takahashi’s Adventure Island (MSX)
14. Dragon’s Curse (TG16)
15. Wonder Boy III: The Dragon’s Trap (Game Gear)
16. Wonder Boy in Monster World (Sega Master System)
17. Wonder Boy (SG1000)
18. Goof Troop (SNES)
I’m not really playing video games right now, but I still need to get some reviews off my chest! Here are some two-sentence reviews for some pretty OK games.
Dragon’s Curse is an enhanced port of the Wonder Boy Boy III: The Dragon’s Trap (Sega Master System). The updated graphics and sound don’t really add anything, but they also don’t distract from the very solid metroidvania design and gameplay.
Wonder Boy III: The Dragon’s Trap for the Game Gear is also a port of Wonder Boy Boy III: The Dragon’s Trap (Sega Master System), but whereas Dragon’s Curse (TG16) updated the graphics and sound, but kept the game design entirely intact, the Game Gear port keeps the graphics and sound from the Sega Master System original, but remixes the design. Specifically, many areas of the game are re-designed to accommodate the Game Gear’s smaller screen; the difficulty is turned down a bit; and the annoying “charm” points system is removed entirely. Breaking my two-sentence rule here to tell you all that this is really spectacular port worth exploring even if you’ve beaten the game on another system.
Wonder Boy in Monster World for the Sega Master System is an 8-bit demake of the Sega Genesis original. The graphics and sound are spectacular for a Sega Master System game, but the design and enemy animation is so scaled back - the bosses don’t indicate in any way when you are dealing them damage! - that it makes for a very “just OK” experience.
Wonder Boy for the SG1000 is a unique version of Wonder Boy for Sega’s most primitive system. Still, it’s fun, and the new mechanics (and very short length) make it a good choice for people who’ve completed other ports.
Goof Troop is a fine Capcom Disney game for the SNES with mechanics like a manic “maze” arcade game. The game is made for two player co-op, though, and the difficulty spike at the end is almost too much for one person.
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newaj23687
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Re: Games Beaten 2026
Beating Resurrection of Evil on Nightmare is seriously impressive, especially with the brutal Revenant spam and the constant 25-health limitation. Your description perfectly captures how punishing and chaotic the expansion becomes later on. The Grabber definitely feels awkward compared to Half-Life 2’s gravity gun, but surviving all that on Nightmare is a real achievement. Now Doom 3 itself awaits.
