Games Beaten 2026

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Markies
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Re: Games Beaten 2026

Post by Markies »

Markies' Games Beat List Of 2026!
***Denotes Replay For Completion***

1. Mario & Luigi: Superstar Saga (GBA)
2. Knights of the Round (SNES)
3. Fight'N Rage (NS)
4. Time Stalkers (SDC)
***5. Final Fantasy X/X-2 HD Remaster (PS3)***
6. OutRunners (GEN)
***7. Midtown Madness 3 (XBOX)***
8. Phantasy Star Online: Episode I & II (GCN)
9. Pikmin 3 (WiiU)
10. Valkyria Chronicles (PS3)
***11. Evolution 2: Far Off Promise (SDC)***
***12. Mario Golf (N64)***

13. Mana Khemia: Alchemists of Al-Revis (PS2)

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I beat Mana Khemia: Alchemists of Al-Revis on the Sony Playstation 2 this evening!

The Atelier Iris series is one of my favorite series' on the PS2. I went through all three games and I enjoyed every single one of them, obviously some more than others. I really enjoyed the mix of alchemy and RPG elements along with a beautiful 2D Aesthetic. My friend has played through them as well and he went deeper to play the two Mana Khemia sequels as well. After I beat my Backlog, I had been looking for the first Mana Khemia game for a while and I could not find it. Finally, at the tail end of rebuilding my Backlog, I decided to just treat myself and buy it myself. Well, I was looking for a PS2 game to play this year and I thought Mana Khemia wouldn't be too long, so I decided to play it. Two months later, I finally beat it.

Mana Khemia is the fourth game in the Atelier series and takes elements from all of the previous games. The game switches to a school setting where you have classes and free time to manage. You control when you move the days forward, so there is no time mechanic. I do like the school idea as it was great way to slowly introduce new areas along with new mechanics. Each year and season brings about new dungeons to explore, new recipes to unlock and new classes to take. And you are going to need to discover everything because there are no traditional levels in the game. When you unlock recipes, you unlock new areas on a Sphere Grid like system. I never really had any trouble besides a few fights, but I almost completed it and that is where I spent most of my time as I had to unlock these recipes and make the items.

I liked the Sphere Grid style leveling mechanic, but I kind of missed traditional leveling. Unfortunately, it kind of makes fighting random battles rather pointless, so I lost interest in doing them near the end of the game. Also, because you almost have to complete it, the game is extra long as you have to do each recipe. You skip one and then you can skip out on recipes behind it along with stat gains and new skills.

Overall, I still really enjoyed Mana Khemia. I think I prefer a more traditional experience and leveling system, but it was also super addicting finding and completing the recipes. Because of that, it is a very slow walk, but its also a slow walk that I enjoyed every step. I would not recommend playing this one first, but its a great compliment to the original trilogy!
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WalkerPM
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Re: Games Beaten 2026

Post by WalkerPM »

Awesome retro lineup! Totally agree with your take on Wonder Boy III for the Game Gear. It is a pretty rare pick, but the way they remixed the design to fit the smaller screen was super well done, and stripping out that charm points system definitely did the game a huge favor. As for Goof Troop on the SNES, that game is an absolute Shinji Mikami masterpiece from before he went off to make Resident Evil! You are spot on though: running it solo toward the end is pure masochism with that difficulty spike, it was absolutely built for couch co-op with a buddy and a few beers.
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RobertAugustdeMeijer
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Re: Games Beaten 2026

Post by RobertAugustdeMeijer »

26: How to Walk Out the Door

Another twenty second game, this time beaten by typing fast. Every successful letter forwards the movie in the background one frame. Since you don't get to see the next letter until you first type in what's already on the screen, progress is slow and you'll have to start over once your 20 seconds are up. But you'll quickly memorize the words. So what's on the film? We see two people breaking a hug and surely not looking happy about it. Is this a glimpse into a daily routine of saying good-bye? The moment a relationship has broken? Perhaps a rejection? Since it takes effort to push the narrative forward one frame at a time, what is otherwise a short and banal video becomes an intense reflection on what's going on. It'll take you a couple of minutes to reach the ending, but you'll come away having experienced not only an unforgettable rite, but also a strong argument for the necessity of effort in games to create meaning.

7/10
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PartridgeSenpai
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Re: Games Beaten 2026

Post by PartridgeSenpai »

Partridge Senpai's 2026 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat

1. Final Fantasy XII (PS2)
2. We Were Here (Steam)
3. We Were Here Too (Steam)
4. Tales of Graces f (PS3) *
5. Retro Game Challenge (Switch) *
6. We Were Here Forever (Steam)
7. Tales of Hearts R (PSVita) *
8. Ghostbusters: The Video Game Remastered (PC)
9. Mega Man 11 (PC)
10. Gravity Circuit (PC)
11. Mario Party DS (DS)
12. Ghost of Tsushima (PS5)
13. Ghost of Tsushima: Iki Island (PS5)
14. Astro's Playroom (PS5)
15. Michael Jackson: The Experience (PSP)
16. Sackboy: A Big Adventure (PS5)
17. Control (PS4)
18. White Album (PS3)
19. Super Mario Advance 2: Super Mario World (GBA)
20. Kirby's Epic Yarn (Wii)
21. Breath of Fire III (PSP)
22. Sly Cooper and the Thievius Raccoonus (PS2) *
23. Sly 2: Band of Thieves (PS2)
24. Army of Two (Xbox 360)
25. Sly 3: Honor Among Thieves (PS2)
26. Jak II (PS2)
27. Jak 3 (PS2)
28. Uncharted: Drake's Fortune (PS3)
29. Pokemon Sapphire (GBA)
30. Watch_Dogs (PS4)
31. Watch_Dogs: Bad Blood (PS4)
32. Legend of Hero Tonma (TG16)
33. Alan Wake: American Nightmare (PC)
34. Banjo-Tooie (N64) *
35. Ratchet & Clank: Size Matters (PSP)
36. Super Robot Spirits (N64)
37. Animal Crossing: City Folk (Wii)
38. Tales of Arise (PS4)
39. Crash Bandicoot: The Wrath of Cortex (PS2)

40. Crash Bandicoot 4: It's About Time (PS5)

I played the old Crash trilogy and other PS1 spin-offs a few years back and rather liked them, and I played Wrath of Cortex just over a week ago. We call Wrath of Cortex “Crash 4” over here in Japan, so I thought it’d be funny to go right from old Crash 4 to new Crash 4, as this is one of the collection of games my partner is digitally lending me via her PS5. I had heard good things about Crash 4 back when it came out but ultimately was pretty convinced that it’d be just pretty good. I had my expectations utterly blown out of the water with this one, though, and that was such a wonderful surprise after how badly my last experience playing a game on my PS5 went XD. It took me around 39 hours, but playing the English version of the game, I got 100% completion (though not 106% completion) for collecting all the diamonds and all the platinum medals (with 1 gold ankh and 14 N. Sane Emblems).

As the title clearly states, this is Crash *4*, so we start right at the end of Crash 3. Well, more accurately, we start where things left off back in Crash 3’s true ending. Uka Uka, Neo Cortex, N. Tropy, and the bad guys are all still trapped in the wasteland dimension at the end of the universe. They’ve been trapped there for decades, and Cortex completely gave up hope of escape a *long* time ago. N. Tropy and Uka Uka haven’t been deterred, though, and they’ve been working on getting out all this time. Their hard work finally pays off, as one final massive blast from Uka Uka blows a rift open in the space time continuum and allows them to escape (at seemingly the cost of Uka Uka’s life). Crash, Coco, and Aku Aku are chilling on the beach on N. Sane Island when a massive explosion disrupts their good time. Aku Aku quickly informs them that not only can he detect Cortex’s escape, but something is seriously wrong with space and time, and only they can stop it! They’ll need to gather the power of the legendary Quantum Masks if they want any hope of saving the universe, so it’s time to get off the couch and wreck stuff up like a bandicoot does so well!

The story is ultimately rather light, as one would expect from a platformer, but it’s still got a ton of charm and humor, nonetheless. Toys For Bob have had a lot of fun not only with the whole multiverse and time travel aspects of the setting, but also with the whole notion of insisting that this is “Crash 4” in the first place. All sorts of returning characters get some fun time to shine as good guys, bad guys, and sometimes even both. The way Cortex, in particular, is written in this game is loads of fun, and getting Uka Uka out of the picture lets him show a lot more agency, which really helps with the comedy and story beats. If you’re someone who’s got a lot of love for the classic Crash games, there’s a lot to appreciate here, as Toys For Bob clearly have no shortage of Crash Bandicoot super fans among their dev team to pack the game with silliness.

This extends to the gameplay, too, because holy heck is this one solid platformer. Rather than the hub levels of the later Crash games, levels are approached linearly via a world map much like Crash 1 used. You’ve got dozens of levels to play and a ton of collectibles to find in each. It ultimately still boils down to collecting lots of wumpa fruit, breaking all the boxes, not dying much, and finding the secret gem hidden in each level, but there are some really sicko-mode levels of difficult challenges to master for the truly daring. Not only are there N. Verse (inverse) mirrored versions of each level with their own diamonds to collect, there are also the trusty Crash Bandicoot time trials to throw yourself into as well. The time trials are pretty neat this time around, too. In addition to being viciously hard (you'll need speedrunner-level tech to get those platinum ankhs!), they also do a series first by changing the level a bit, adding in extra danger crates along with all the time trial-specific time bonus ones. Toss that in with special challenge levels you can only unlock by not dying for nearly a whole stage (much like the classic Crash skull’n’crossbones platforms had) and even the N. Sane Emblems you can only get for completing a stage both not dying AND breaking every crate, and you’ve got a mountain of replayability for those mad enough to attempt it.

There’s a lot of reason to dive headfirst into the Bandicoot madness, too, because this game plays GOOD. Crash and his sister Coco both play the same (thankfully), and they both handle really well. The basic movement works just fine, of course, but between the double jumps, slide dash-jumps, and extra height from your ground slams, there is a ton of movement tech to explore to really refine how you play the game if you so choose. The other three playable characters don’t have quite as much depth to their move sets, granted, but they all handle more than differently enough to make for a nice change of pace. Their usually optional stages make for much better palette cleansers than the old vehicle stages of old Crash did.

On that note, Crash 4 is effectively entirely devoid of the old Crash games’ vehicle stages, instead favoring lots of 2D and 3D platforming segments, and it’s a far better game for it. The stage design is all around really solid, and it does a great job of giving you tons of fun challenges and environments to wield your Bandicoot-ing prowess. The big new gimmick is the aforementioned Quantum Masks. Appearing in certain stages, you can tap R2 to activate their power to get through the stage, and this can range from toggling surrounding objects/platforms in and out of existence, to slowing down time, to even reversing gravity for yourself. It’s a really clever approach to a new central game mechanic, and it weaves in really well with the Bandicoots’ existing move set.

The only aspects of older games that *are* still present, outside of the platforming, are the auto-scrolling “riding an animal” sections (which are tough as ever), alongside some all new rail grinding sections. While the former handle a bit funky, and they can definitely be a bit irritating with just how hard they can make getting all the boxes in a stage, the latter are definitely my biggest major problem with the stage design. The game occasionally has some issues with depth perception for jumping across boxes in mid-air, but a very discrete yellow circle directly below you generally alleviates any confusion as to where you are in your jump. You lack this circle when you’re rail grinding, so some of the more cinematic camera angles can make it awkward to judge where you are in relation to obstacles or crates around you sometimes. The only real issues I have with the controls are really specific edge case-level stuff, like the window for doing a double jump very rarely overlapping with that of holding down jump to get a boost off of a box, so the double jump never triggers. It's certainly annoying when it happens, but unless you're going for 100+% completion, you'll probably never even notice it.

A lot of the rest of the jumping, spinning, and movement tech you can pull off take some getting used to (especially the Quantum Masks’ stuff), but at the end of the day, Toys For Bob have made not just a really tightly designed platformer, but a really tightly designed Crash Bandicoot game. While far from a negative in and of itself, that is where my only real hesitation to recommend this game comes from, because this game is inescapably a Crash Bandicoot game: It’s not easy and gets tough quick. There are thankfully unlimited extra lives (though you can play a special classic mode with limited lives if you’re feeling bold enough), and you actually get free protection masks upon respawn and even new mid-level checkpoints if you die more than 5 times in a stage. Crash 4 is a tough game, but it’s one that’s definitely still interested in helping give you the tools to finish it. It’s also just not a game that’s going to significantly compromise the challenge in a section if you’re having trouble. There’s no optional feature to skip you past something you’re having trouble on, so you live and die by your own skills and not much else. While a lifelong fan of the genre like myself didn’t find the game that terribly difficult (the most times I ever died on a level is around 20), those who are less confident with platformers or are relatively new to the genre will need to be up for a real challenge if they want to pick up Crash 4. For veterans and lovers of the genre like me, though, you’ve got one of the strongest platformers of this console generation (Nintendo or otherwise, imo) waiting for you.

The presentation of this game is really great! The music, for starters, is all really fun and fits the Crash vibe really well, and the versions of classic tracks are a really nice touch as well (in the little sections they're used in, anyhow). The graphics, for their part, are well detailed and packed with color. The animations for characters and enemies, especially in cutscenes, are fantastic and packed with personality. Crash and Coco have a ton of skins to unlock by collecting diamonds and doing various challenges, and they were all so cool looking I ended up unlocking absolutely all of them because I just had to see each and every one! X3. The voice performances especially are so great at bringing the cast to life, and Neo Cortex was my easy favorite. He’s probably got the most spoken lines in the game, and he steals every scene he’s got. He’s such a wonderful loser, such a wannabe evil genius in search of a purpose, and his VA does *so* much to execute it perfectly, and it’s easily one of my favorite parts of the game.

While it *is* all tied to optional content, my only real issue with the presentation has to do with the mirror versions of stages I mentioned earlier. Not only are they mirrored, but each world's mirror stages have a new graphical style for that world as well as a remix of the respective normal stage's music. Sometimes that comes along with a slight addition that modifies how you play (like speeding up or slowing down all movement), but generally the only differences in these mirrored stages is that they have their own unique hiding spot for that level's hidden gem. Why is this down here in the aesthetics section of the review? Well, those new graphical styles are *very* much not made equally. Some are so minor you'd barely even notice them (like my personal favorite, the one where your moves throw paint around that colors in the black & white level), some are definitely present but not too bad (like the pixelated final world's stages), and some are genuinely so unpleasant that friends watching me had to close the stream while I played those levels. The bayou's flickering colors & sepia (to make it look like an old movie, complete with sped up movement speed for the whole stage) and the ice world's comic book filter were both *so* bad to look at, and I really didn't like doing any of the mirror levels there. A lot of the mirror stages' effects also make it significantly harder to see boxes, the ground, and (most importantly) the little yellow circle that shows the spot you're above in mid-air. All of these are ultimately optional content, so it's hard for me to dock the game terribly meaningfully for it (especially because these are really just the main level again with virtually no gameplay changes, so they're hardly particularly compelling content in the first place), but some of those graphical effects were just so damn awful that they could not go unmentioned here.

Verdict: Highly Recommended. Graphical problems in unimportant side content aside, this game is heckin' brilliant. I’ve already said it before, but even though I expected this game to be good, it still absolutely blew my socks off. I haven’t had a game I just couldn’t stop thinking about like this in a *while*. This was the kind of game that’s so fun to play that you wake up every morning thinking about it. Every day was Christmas morning, and Crash Bandicoot was my biggest present (and also Santa!) XD. While I imagine that newcomers to the genre will probably find this a rather difficult game to get to grips with (on account of how, well, difficult it is), veterans and genre enthusiasts like myself will find piles of joy to dig through here, because Toys For Bob have given us one of the best 3D/2D platformers in a good long while.
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prfsnl_gmr
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Re: Games Beaten 2026

Post by prfsnl_gmr »

WalkerPM wrote: Wed May 20, 2026 7:55 am Awesome retro lineup! Totally agree with your take on Wonder Boy III for the Game Gear. It is a pretty rare pick, but the way they remixed the design to fit the smaller screen was super well done, and stripping out that charm points system definitely did the game a huge favor. As for Goof Troop on the SNES, that game is an absolute Shinji Mikami masterpiece from before he went off to make Resident Evil! You are spot on though: running it solo toward the end is pure masochism with that difficulty spike, it was absolutely built for couch co-op with a buddy and a few beers.
Thanks! Nice to have someone else on here that appreciates the GG Wonder Boy III port. I was very pleasantly surprised by it.

I expected a bit more from Good Troop considering all id read about it. It is good, and it has that distinct Capcom SNES Disney game aesthetic. Still, the last boss left me with a bad taste in my mouth. I’m hoping to get through the rest of the “Disney Afternoon” games, and I have only a few left, Bonkers (SNES) and Talespin (GB). I still need to buy the latter; so Bonkers will likely be first. It’s not that great of a game, though, and I have zero nostalgia for the show. Accordingly, it may be a while before I pick it up.
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Markies
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Re: Games Beaten 2026

Post by Markies »

Markies' Games Beat List Of 2026!
***Denotes Replay For Completion***

1. Mario & Luigi: Superstar Saga (GBA)
2. Knights of the Round (SNES)
3. Fight'N Rage (NS)
4. Time Stalkers (SDC)
***5. Final Fantasy X/X-2 HD Remaster (PS3)***
6. OutRunners (GEN)
***7. Midtown Madness 3 (XBOX)***
8. Phantasy Star Online: Episode I & II (GCN)
9. Pikmin 3 (WiiU)
10. Valkyria Chronicles (PS3)
***11. Evolution 2: Far Off Promise (SDC)***
***12. Mario Golf (N64)***
13. Mana Khemia: Alchemists of Al-Revis (PS2)

14. Tetris (GB)

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I completed Tetris on the Nintendo GameBoy this evening!

I actually owned a GameBoy with a few games back when I was a kid. I sold them all at a moment in my life, but I have been purchasing them all again over time now that I can play GameBoy games on my Television. The games I had were Super Mario Land, Super Mario Land 2, Pokemon Red and Silver, The Legend of Zelda: Link's Awakening and Tetris. I had a few more, but these were the games that I put the most time into. I have been beating all of them again with Tetris being one of the last games to find. Last year, at my local retro gaming convention, I finally found a copy that I was happy with. Well, I wanted something quick and simple after the marathon game that was Mana Khemia, so I thought Tetris would be perfect and I decided to pop it in for an evening.

Tetris is one of my favorite games of all time. It is a game that I can play almost indefinitely as I play it most Saturday nights against a friend of mine. My first experience with Tetris was with the Gameboy version before I eventually discovered the other versions as well. It is hard to put into words how important Tetris is as a game. I think it is one of the greatest launch titles of all time and there are so many people who have never played video games before, but they have played or heard of Tetris. One of my friend's Mom is a wizard at Tetris and that is the only video game she has ever played. There is something hypnotic about getting in the Tetris zone and figuring out where the pieces drop.

With all that being said, the Gameboy version of Tetris is really bare bones. There are so many modern touches to Tetris that are just not there in this primitive state. All you have is Mode A and Mode B and that is it. It really is a game designed to be played in about 15 minutes. But, my main gripe as a Tetris fanatic is how the pieces stick together like magnets. Later versions, the pieces slide a bit. But, in this one, once the piece touches another piece, it is there forever. It makes getting the real ending a roll of the dice.

Overall, it was a fun nostalgia trip to play the original Tetris one more time. It is not a version I would play for any length of time, but it is always fun to play the original one more time just to see how the game has evolved. It is also an important moment of gaming history that I enjoy to own. I think everybody should own Tetris at least once and this is a good one!
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RobertAugustdeMeijer
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Re: Games Beaten 2026

Post by RobertAugustdeMeijer »

27: Hylics

You'll first notice the oddball graphics style, a bleakly doodled Pee-Wee's Playhouse in 2D. The conversations you have are just as strange. But soon you'll realize how Hylics is still restrained by the RPG maker engine it was built in. There are a couple of deviations from the Dragon Quest / Final Fantasy structure. Most notable is the lack of leveling up. Instead, you have to die and turn in items to improve your stats. But overall, look past the facade of weirdness and you have a pretty common Japanese RPG. The interactions are occasionally funny if you are into the randomness of early millennium websites like The Friend Society. The animations during fights are a sight to behold (and obviously inspired Felvidek). And indeed, the climax of the story is different enough to be memorable. Only being a couple of hours long, it's just barely worth your time.

5/10
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MrPopo
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Re: Games Beaten 2026

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025

1. Dead Space (2023) - PC
2. Dead Space 2 - PC
3. Dead Space 3 - PC
4. The Legend of Heroes: Trails Beyond the Horizon - PS5
5. Stellar Blade - PS5
6. Dragon Quest VII Reimagined - Switch
7. Silent Hill 2 (2024) - PC
8. Silent Hill f - PC
9. Resident Evil Requiem - PC
10. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis
11. Sins of a Solar Empire II - PC
12. Starship Troopers: Ultimate Bug War! - PC
13. Gauntlet Dark Legacy - GC
14. A Street Cat's Tale 2: Outside is Dangerous - Switch
15. Teenage Mutant Ninja Turtles IV: Turtles in Time - SNES
16. Dragon's Crown - PS3
17. Dungeons & Dragons: Tower of Doom - PS3
18. Dungeons & Dragons: Shadow Over Mystara - PS3
19. Shadow Hearts - PS2
20. Diablo 4: Lord of Hatred - PC
21. Shadow Hearts: Covenant - PS2
22. Dark Cloud - PS2

Dark Cloud is an early release for the PS2 by new dev Level-5. It's an action RPG with roguelike elements, and man, is it basic. The best thing I can say about it is that it definitely looks like a PS2 game, rather than a late-gen PS1 game like many other early PS2 games did.

The game's setup is someone releases the Dark Genie and uses the Genie to blow up the world. A character known as the Fairy King saves the protagonist, as well as uses some magic to put all the things that were about to be destroyed into balls that then scattered into the local dungeon. You need to explore the dungeon, open up those balls, and use them to rebuild your hometown. Then do it four more times in other lands, before doing the final dungeon.

Dungeon levels are randomly generated, filled with monsters, treasure chests, and those balls. The balls are fixed in a given number for specific floors, and every level has at least two chests to contain a map of the floor and a gem that puts the location of all the objects on your mini map. One random enemy holds the key to open the door to the next floor. This is the basic game loop; get all the balls on a floor, get the key, go to the next floor. Midway through the dungeon you'll experience some kind of barrier; to get past it you'll need to recruit a new character. This is done by taking all the balls you opened and using them to start to rebuild the town. If you have everything you could have gotten at that point, there will be an even that will give you the next character. Said character will have an ability to get past that barrier. Then at the end of the dungeon, you'll have another locked gate; like before, finish rebuilding the town and you'll get the key from another event. You can do the boss, then go to the next town. Rinse and repeat.

The combat is quite basic; you get one attack, plus the ability to do a charge attack that does a bit more damage and leaves you open for enemies to hit you out of it, so you don't use it. The different characters do different damage, and half of them are ranged. Find a character you like and stick with them. Character development is through upgrading your weapons; there is no traditional exp or levels. Weapons gain exp from hitting enemies, and when the bar is full you can upgrade them. Now, this normally does nothing. However, you can slot in attachments that increase various stats on the item. When you upgrade, those attachments are consumed and become permanent boosts to the weapon. The slots are freed up and you can repeat the process. Weapons can also be evolved into better weapons; generally, what makes them better is higher caps on their upgradable stats.

Another component of the game is the thirst and weapon durability. Weapon durability goes down when you hit stuff, and it depends on the enemy. If you run out of durability, your weapon disappears. Don't let that happen; all the hard work of upgrading your weapons is lost. Thirst is just a time limit in your dungeon dives. It goes down over time, and you need to bring water to chug to overcome it. While you can randomly find springs in dungeons that refill water and health, it's not guaranteed. It's mostly just a cash and inventory space drain.

Once you've finished the first dungeon, you've seen everything the game has to show you. There're no new enemies other than bosses, from a mechanical perspective. The dungeons have too many floors, and the combat is so shallow that you'll only engage in the bare minimum to get the required key. The game's story is a series of small vignettes that don't really have anything to do with the whole "why did the bad guy blow up the world and then ignore you?" thing, which only gets a big lore dump right at the end. Overall, it's a very skippable game.
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TheSSNintendo
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Re: Games Beaten 2026

Post by TheSSNintendo »

1. Deja Vu: MacVenture Series
2. Deja Vu II: MacVenture Series
3. Earthworm Jim 2 (SNES/Switch Online)
4. Crash Banidcoot: The Huge Adventure (Gameboy Advance)
5. Metroid Prime 4: Beyond (Switch)
6. Lego Batman: The Video Game (Steam)
7. Ys III - Wanderers from Ys (SNES)
8. Suikoden II HD Remaster (Switch)
9. Technobabylon (GOG)
10. Crystalis (NES/Switch Online)
11. Mega Man II (Game Boy/Switch Online)
12. Teenage Mutant Ninja Turtles II: Back from the Sewers (Game Boy/Cowabunga Collection)
13. Prison City (Steam)
14. Mega Man X2 (SNES/Mega Man X Legacy Collection)
15. Tunic (XBox One)
16. Ducktales 2 (NES/Steam - Disney Afternoon Collection)
17. Talespin (NES/Steam - Disney Afternoon Collection)
18. Freddy Pharkas - Frontier Pharmacist (GOG)
19. Sam & Max Hit the Road (GOG)
20. Super Mario Galaxy 2 (Switch)
21. Sonic Blast Man (SNES)
22. Batman Returns (SNES)
23. Tecmo Bowl (NES/Switch Online)
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Markies
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Re: Games Beaten 2026

Post by Markies »

Markies' Games Beat List Of 2026!
***Denotes Replay For Completion***

1. Mario & Luigi: Superstar Saga (GBA)
2. Knights of the Round (SNES)
3. Fight'N Rage (NS)
4. Time Stalkers (SDC)
***5. Final Fantasy X/X-2 HD Remaster (PS3)***
6. OutRunners (GEN)
***7. Midtown Madness 3 (XBOX)***
8. Phantasy Star Online: Episode I & II (GCN)
9. Pikmin 3 (WiiU)
10. Valkyria Chronicles (PS3)
***11. Evolution 2: Far Off Promise (SDC)***
***12. Mario Golf (N64)***
13. Mana Khemia: Alchemists of Al-Revis (PS2)

14. Tetris (GB)

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I completed Double Dribble on the Nintendo Entertainment System this evening!

I have actually never played Double Dribble except for a brief few moments as I was testing it out. The game seemed like a good basketball game for the NES, so I added it to my Wishlist. I was quite shocked for my friend to hand me an old copy of his that I never knew he had. Apparently, they bought it at like a Garage Sale in the 80s or 90s for like $5 and I don't know if he ever played it. He decided that would be his pick for a game for me to buy and he just handed it to me as a present. Of course, I was grateful and since I was looking for a couple of short games that I could plow through, playing Double Dribble seemed like the perfect opportunity.

Double Dribble is the perfect Backlog NES game. It is short. It is cheap. It goes straight to Complete. Couldn't ask for a better deal! I played one game and lost. I then played a second game and won by twenty points. I got a Congratulation screen and the game went back to the Menu. That was basically the game, so it was very nice to play something so short and simple. It takes a bit to get a hang of stealing the ball, the controls and the sweet spots on the court, but once you do, it is a pretty good and nice playing Basketball game. I love the Dunk animations as they still look cool to this day. Also, the half-time show is very cute along with the pledge of allegiance at the beginning.

I do like it is short, but it is also very bare bones. This is an early Arcade to NES port and it kind of shows. It is bare bones and simple with only 4 teams to choose from. Obviously, it would have been nice to pick somewhere else besides LA, NY, BOS and CHI. The game has no music during the game, so all you hear is the thump of the basketball hitting the court constantly. It was beginning to really grate on me by the end. Finally, one of the sweet sports is near the top of the screen, so it was real easy and really frustrating to just walk out of bounds all the time as it is so slim up at the top.

Overall, I would say Double Dribble is a competently made basketball game. I am not the biggest basketball fan in the world and I really only liked the NBA Jam basketball video games, but this is still a nicely done game of basketball. It is great in short doses and I can imagine it being a blast in two player. For an early and simple NES game, Double Dribble is still a mostly solid title!
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