Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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Jagosaurus
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Re: Games Beaten 2025

Post by Jagosaurus »

2025 Games Beaten
      Bold = new add
1. Dragon Quest XI S
2. Minecraft Dungeons
3. Tomb Raider 2013
4. Gears Ultimate (COG Tag & Hardcore Replay)
5. Gears 5 & Hivebusters DLC
6. Rogue Trooper Redux
7. F.E.A.R.
8. F.E.A.R. 2 Project Origin
9. Gears of War 3 - RAAM's Shadow DLC


Happy I finally experienced FEAR & FEAR 2. They're a really nice mix of horror meets FPS. I also give Monolith credit for the cerebral experience they created. They were doing "the upside-down" world long before Stranger Things. These titles look and run great via Xbox Backwards Compatibility upgrades.

I do own FEAR 3 & FEAR Files (2 expansions). I'll get to those in 2026. I hear the quality drops for the non-Monolith developed titles.

Lastly, I beat RAAM's Shadow Gears 3 DLC. This runs a few hours and has you playing as Locust for a portion. I won't lie ... it was too fun fighting the COG as General RAAM. I had so much fun I jumped into some Gear 3 & 5 multiplayer after.
Games Beaten 2025, 2024, 2023 | Retro Achievements
xJAGOx = Xbox Gamertag | Console Mods
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Note
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Re: Games Beaten 2025

Post by Note »

1. Streets of Rage 3 (GEN)*
2. Iridion II (GBA)*
3. Final Fantasy III (SNES)
4. Tenchu: Stealth Assassins (PS1)
5. Shockman Zero (SNES)
6. Suikoden (PS1)
7. Chiki Chiki Boys (GEN)
8. Altered Beast (GEN)
9. Jewel Master (GEN)
10. Fight'N Rage (NSW)
11. Lunar: Silver Star Story Complete (PS1)
12. Phantasy Star (SMS)
13. Super Metroid (SNES)
14. Double Dragon (Arcade)
15. Final Fight (Arcade)
16. Street Fighter II Turbo: Hyper Fighting (SNES)
17. Virtua Fighter 2 (SAT)
18. Yoshi's Story (N64)
19. Crusader of Centy (GEN)
20. Koudelka (PS1)
21. Castlevania: Bloodlines (GEN)
22. Super Mario Land 2: 6 Golden Coins (GB)
23. Brawl Brothers (SNES)
24. Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN)
25. Silent Hill (PS1)
26. Arc the Lad (PS1)
27. Raiden Trad (GEN)
28. Bio-Hazard Battle (GEN)
29. Batman: The Video Game (GEN)

Image

30. Ranger X (GEN)

Ranger X was one of the first games I tried via emulation in the late 90s. The game always stuck out to me, as I found it impressive all around. It wasn’t until many years later that I picked up a copy to check out on my own hardware. In previous play sessions, I got about halfway through the game, so it was great to see more of this underrated release. I’m glad to have finally beat this one!

Ranger X is another unique experience on the Genesis. While it’s a side-scrolling action game, it really doesn’t handle like your typical game in that genre. The control scheme is quite different, but as I’m a Treasure fan, I’m no stranger to odd control schemes. It takes some time to get used to, but I think once you get it down, it’s fairly intuitive. You have buttons to shoot your normal weapon either left or right, and a button to shoot your special weapon. The game also makes good use of the 6 button controller, with the additional buttons controlling the functionality of the second vehicle you’ll be managing. Both the combat suit and the secondary vehicle have their own health bar. Also, you have a meter for your special weapon, which will recharge when your suit is in the light. You have another meter for your thrust pack, which lets you fly throughout the levels. It runs out fairly quick but it totally refills once you stop at a platform for a moment.

You control a combat suit and are accompanied by different secondary vehicles throughout your missions, starting with the Indra, or a motorcycle vehicle, that your combat suit can combine with. Later in the game you’ll also be accompanied by the Eos, which is a ship in the sky that will hover above and help to shoot down anything in your way. Each mission will contain a set number of targets, which will be displayed to the player at the top center of the screen, along with an arrow showing which direction you should be going in for the next target. You can backtrack through each level, in case you miss one. After you find all the targets in the mission, which are usually easily spotted, and sometimes guarded by other enemies, you’ll be warped to the next part of the level, which in many cases is a boss fight. The bosses that you’ll go up against are massive! Another element to be aware of are the special weapons. You’ll start out with a flamethrower, but the other weapons are hidden throughout the various levels. Some are more easily spotted than others. The special weapons are all useful in different situations, so it’s important to explore and try to find them. In my playthrough, I missed the energy shield which can be acquired towards the end of the game.

The graphics in Ranger X are really a treat. The game looks great and is very impressive for a Genesis release. The colors are bright, there’s interesting pseudo 3D graphical effects in a few instances, and there’s awesome details found in the backgrounds, starting at the very beginning of the game, where you can see a city in the distance being bombed. Another area I particularly enjoyed the look of was at the end of the jungle level, where you encounter a boss in a lake area. The reflection in the water just looks awesome, and this section of the level really pops visually. Also, the wireframe cutscenes prior to each level are another great touch. The soundtrack is also great, and the composers that worked on it knew their way around the Genesis soundchip. There are many standout tracks that fit with the action packed game, and there’s also a nice atmospheric tune that appears between missions. My favorite might be the tune that plays in the second half of the first stage, titled “Temple.”

I only have a few criticisms here. The first having to do with the special weapons. The fact that you could potentially miss out on weapons that are pretty much a necessity to help take out bosses and stronger enemies later in the game is a bit rough. Perhaps there could have been something added to the target display to help locate the special weapon item in each level as well. Another criticism I should point out is that the player doesn’t get any lives, just continues, and you just get three to start. You can earn more by racking up points, but this is also a bit rough considering you’ll be learning the controls during the first level or two.

Overall, I think Ranger X is a great game on the Genesis and I’d probably rank it as one of the best games on the system. It might be my favorite mech/combat suit game from the 16-bit era. Ranger X has the total package when it comes to great graphics, sound, and gameplay. As mentioned before, the control scheme and various aspects to manage will take some time to learn, but it’s worth it. Check this one out!
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC
61. Cultic: Chapter Two - PC
62. Moros Protocol - PC
63. Tormented Souls 2 - PS5
64. Dragon Quest I HD-2D Remake - Switch
65. Dragon Quest II HD-2D Remake - Switch
66. The Outer Worlds 2 - PC
67. The Legend of Heroes: Trails in the Sky First Chapter - PS5
68. Ico - PS3
69. Shadow of the Colossus - PS3
70. Cannon Spike - Dreamcast
71. Mortal Kombat II - SNES
72. Mechwarrior 5: Clans: Wolves of Tukayyid - PC
73. Metroid Prime 4: Beyond - Switch 2
74. Resident Evil 4 (2023) - PC
75. RoboCop: Rogue City: Unfinished Business - PC
76. Zero Protocol - PC
77. Resident Evil: The Umbrella Chronicles - Wii

Umbrella Chronicles is a Resident Evil spinoff that seeks to bring back the light gun style of gameplay, utilizing the aiming capabilities of the Wiimote. It serves as a retelling of RE 0, 1, and 3, but also has several side stories that fill in some "what happened with these characters?" moments between games, as well as a dedicated scenario about a strike at an Umbrella facility in Siberia that ends up being the final nail in the coffin for the company.

Umbrella Chronicles seems to have been a project on a budget. The reason it picks RE0, 1, and 3 as its RE games is because they were able to reuse assets from REmake and RE0 on the GC. What about 3, I hear you cry? Well, for 3, they made use of Outbreak's (PS2) environments and Jill's RE3 costume from REmake. One of the side stories is how Ada escapes from the city after RE2; that let them use the Ada model from RE4 and give it a new skin to fit her RE2 appearance. The game only needed a handful of new models: Carlos from RE3, and a couple for the bosses in the finale in Siberia (plus the environments, naturally). This does mean that while the first two games are captured pretty faithfully, RE3 is very much an "in broad stroke" adaptation, where you are moving through the city to escape, but it doesn't really match up with the actual events.

The game is co-op enabled, though there is no difficulty adjustment from it; you always face the same number of enemies. You always have a pistol with unlimited reserve ammo and you choose a secondary weapon at the start of each chapter. As you go through the level you can pick up additional subweapons, a mixture of ones fixed to the stage and a pickup of more ammo for the weapon you picked at the start. You also start with three grenades (useful for clearing large groups) and can use your knife as a desperation move (or to handle small enemies that attach to your face). You move your way through stages, blasting enemies and objects (which sometimes hide items), and usually having a boss at the end. Occasionally, you'll have a choice of paths to take, which can sometimes matter for scoring.

Speaking of scoring, this is an important part of progression. At the end of a stage, you are scored on five elements: time taken, enemies killed, zombies headshot, objects destroyed, and files picked up (which persist across runs, so the grade only gets better). The average score will then give you a number of stars, which are spent to upgrade your subweapons between stages. This is where co-op can make things harder: your partner effectively steals your score because all the targets are unchanged. You also will need to get an A rank on a couple of stages to unlock other stages.

That zombie headshot thing is one of the fiddly parts. The game has a weakpoint system for most enemies, where if you nail a shot on the weakpoint it does significant bonus damage. For zombies this is a OHKO, but it requires a very specific point on the forehead. Hitting them in the head outside of this point will tilt the head, making it harder to land. Being able to land these rapidly is important in some parts if you want to avoid using ammo.

The game features QTEs, as was the style of the type. Some of these are mid-combat, like to dodge a boss attack or to use a counter when a zombie grabs you. Others are part of moving through the stage, with success or failure sometimes doing damage and sometimes killing you outright. The inputs for everything but a zombie grab counter are randomized, so you need to pay attention. Also, not all boss attacks create a QTE; many require you to just stagger the boss midway through the attack with a good attack.

Overall, it's a surprisingly well put together game that adds some nice content to the RE storyline, and it's nice having the ability to play a light gun game without needing a CRT.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

Great to hear that Alpha Protocol is getting some deserved love. I wish it had a remake with better controls and AI (and perhaps save scumming lol)
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Rocketman
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Re: Games Beaten 2025

Post by Rocketman »

1. GTA III
I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
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Markies
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Re: Games Beaten 2025

Post by Markies »

Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***

1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)
24. Child of Eden (PS3)
***25. Atelier Iris 2: The Azoth Of Destiny (PS2)***
***26. DuckTales: Remastered (WiiU)***
***27. The Bard's Tale (XBOX)***
28. Xenoblade Chronicles (Wii)
29. Super Mario Land 2: 6 Golden Coins (GB)
***30. Threads of Fate (PS1)***
31. Metroid Fusion (GBA)
***32. Castlevania II: Simon's Quest (NES)***
***33. Super Baseball Simulator 1,000 (SNES)***
34. Miitopia (NSW)
35. Captain Toad: Treasure Tracker (WiiU)
36. Shadow Hearts: Covenant (PS2)
37. Kid Icarus: Of Myths and Monsters (GB)
***38. Hoshigami: Ruining Blue Earth (PS1)***

39. Journey To Silius (NES)

Image

I completed Journey to Silius on the Nintendo Entertainment System this afternoon!

Last year, I was at the smaller version of my local retro gaming convention when I spotted a copy of Journey to Silius. I had bought and beaten the top tier level of action games, so I was on the hunt for those B-Tier level games and Journey to Silius seemed perfect. It was made by Sunsoft and had that Mega Man vibe to it. It was a little bit pricey, but I decided to jump on it anyway. I was looking for one last game to beat before the end of the year and I thought Journey to Silius would be perfect.

The reason Journey to Silius exists is because it was supposed to be a Terminator game before the license got pulled. Sunsoft decided to finish the game anyway and that is how the game was made. It is obvious that they took many liberties from the Mega Man series. As it is a run and game with only slight platforming, you have to defeat machines and you pick up power ups of different guns after you defeat enemies are all staples of the Mega Man series. Also, the music in Journey to Silius is simply fantastic. Honestly, I would probably say that is the best part of the game, which is no shock considering Sunsoft is renown for having fantastic music on the NES. Besides the music, it is a very competent and well made game. If you are a fan of Mega Man or Contra, this type of game is right up your alley.

My biggest issue with Journey to Silius is that the Mega Man games are a cakewalk compared to it. This game is absolutely brutal. Every robot enemy you fight takes at least two or three hits to kill. There are no health pickups throughout the entire game. You have a meter for your different guns, but its all one meter and those refills are very rare. You have limited continues and are continuously attacked by enemies. By the end, I was just avoiding enemies to avoid damage and just tried to brute force my way through the levels.

Overall, I enjoyed Journey to Silius, but it is an absolutely brutal game. For nostalgia and overall enjoyment, I would play any Mega Man game over it. With that said, it is still a well made game and has a fantastic soundtrack. If they had balanced the game and made it more forgiving, this could have been an A-Tie classic NES game. Instead, it is an obscure title that is fun and incredibly difficult at the same time. If you don't mind the difficulty and enjoy these type of NES action games, Journey to Silius is a good one.
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

Just beat Robocop: Rogue City for PS5. Awesome game.
Last edited by REPO Man on Sun Dec 28, 2025 12:53 pm, edited 1 time in total.
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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

60 games beaten this year, here's my top 25 and six I liked the least!

1. Baldur's Gate 3
2. Cyberpunk 2077
3. Silksong
4. Alien Soldier
5. Cuphead
6. BABBDI
7. La-Mulana
8. Street Fighter 6
9. The Forgotten City
10. Riven
11. Alpha Protocol
12. The Case of the Golden Idol
13. Felvidek
14. Deus Ex Machina
15. Venba
16. Titanfall 2
17. Sugar (by Jen Simpkins)
18. Metro Exodus
19. Lode Runner
20. Prince of Persia: The Lost Crown
21. Chess 2 (by David Sirlin)
22. Rocket League
23. Company of Heroes
24. Into the Breach
25. Prince of Prussia (the one where you kill nazis)
...
55. Assassin's Creed IV: Black Flag
56. Uncharted 2
57. Max Payne
58. Metal Gear Solid 3
59. Call of Duty 4: Modern Warfare
60. Grand Theft Auto IV

And for those who care:
25 games I beat I would call AAA games
18 games I beat I would call indie
12 games I beat I would consider long
6 games I would consider difficult (Cuphead, Einhander, Into the Breach, Alien Soldier, La-Mulana, Silksong)
I hope my gamer cred for this year was a net positive! :oops:
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

First 50:
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC
48. Hexen: Vestiges of Grandeur - PC
49. Heretic: Faith Renewed - PC
50. Viscerafest - PC
51. Galactic Civilizations II - PC
52. Alan Wake 2: The Lake House - PC
53. Rogue Flight - Switch
54. Tony Hawk's Pro Skater 3 - Gamecube
55. System Shock 2 Remastered - PC
56. Mechwarrior 5: Mercenaries: Shadow of Kerensky - PC
57. Hollow Knight: Silksong - Switch
58. Borderlands 4 - PC
59. Daemon x Machina: Titanic Scion - Switch 2
60. Cats Organized Neatly - PC
61. Cultic: Chapter Two - PC
62. Moros Protocol - PC
63. Tormented Souls 2 - PS5
64. Dragon Quest I HD-2D Remake - Switch
65. Dragon Quest II HD-2D Remake - Switch
66. The Outer Worlds 2 - PC
67. The Legend of Heroes: Trails in the Sky First Chapter - PS5
68. Ico - PS3
69. Shadow of the Colossus - PS3
70. Cannon Spike - Dreamcast
71. Mortal Kombat II - SNES
72. Mechwarrior 5: Clans: Wolves of Tukayyid - PC
73. Metroid Prime 4: Beyond - Switch 2
74. Resident Evil 4 (2023) - PC
75. RoboCop: Rogue City: Unfinished Business - PC
76. Zero Protocol - PC
77. Resident Evil: The Umbrella Chronicles - Wii
78. Resident Evil: The Darkside Chronicles - Wii

Darkside Chronicles is a follow up to Umbrella Chronicles, providing more RE light gun gameplay. And it's one step forwards and two steps back, making for an overall step down compared to the original. Which is a real shame, because clearly a lot of work went in to this, being far more than just "we made a game fast with a bunch of existing assets".

Darkside Chronicles covers the events of RE2, Code Veronica, and has a unique story that serves as backstory for RE4. RE2 is a pretty faithful adaptation, while the CV levels make a fair number of changes to allow for the co-op gameplay. While all the other RE games covered in the Wii light gun games could just do the simple thing of "the two characters you could choose between who do basically the same thing now are together", with CV they have to promote Steve Burnside to a full character and adjust events so it makes sense for him to be with Claire for most of it (until Chris tags in while Steve turns into a monster).

Let's first talk improvements. You can now upgrade your handgun, and when you upgrade weapons, you can choose which stat to upgrade, rather than being forced into the fixed progression of Umbrella Chronicles. They got rid of having multiple variants of a given type of weapon, so there's just one shotgun, one rapid fire weapon, etc. They added one new weapon and it's dogshit, don't waste your time with it. Instead of having to cycle through weapons one at a time, now you map four of them to quick select. More importantly, you can carry your full arsenal through each level and can swap at any time on a pause screen. No longer do you have to decide if you want to take a heavy weapon for a boss encounter or a regular weapon for the level; you get both.

Now let's talk about how things got worse. First is the changes to the currency for the upgrade system. Instead of getting a fixed number of stars based on your grade, now you need to collect gold. You get some in the stages (a mixture of fixed placements and random drops from destructibles) and some based on your performance at the end of the level. This latter amount will vary based on the level, generally the levels that require more resources will give more gold. This makes it harder to upgrade your arsenal, as the overall rate of resource collection is far lower, and you don't really have the option of farming early stages for gold. You, instead, will farm the early levels for ammo.

The second change is to the boss fights. The boss fights are now heavily scripted, where they move through various phases as you deal damage. This usually has the effect of preventing you from being able to kill them quickly with heavy weapons. It's a lot of "get health to this value, then shoot this object/stagger the boss during an attack so we can move to the next phase". This makes the fight feel artificially stretched out, and the devs really wanting you to make sure you see all the attacks.

But the real worse change is in how they changed the movement of the light gun camera. Umbrella Chronicles had the standard slow pans and traversal designed to make it straightforward to shoot enemies. Here they decided to get cinematic. The general feeling is that they planned out the entire level as an in engine cinematic, with the characters moving through, looking around, etc, and then they embedded the camera right in the middle of the eyes of the model. So the camera swings around much more wildly, and worse, because the head bounces as you walk the camera keeps bouncing. Even standing still there's a bit of a sway, and there's more sway during tense moments. Those aforementioned boss fights end up with a ton of artificial difficulty because you can't actually keep your reticle on the small weakpoints. It means the magnum ends up being trash against most bosses, while the SMG at least can decent damage just due to sheer volume meaning you can get bullets to hit the target.

Overall, Darkside Chronicles had the potential to be a massive step up from the first game, but they added a bunch of unnecessary components that drag the experience down. If they'd taken the original game and added the new levels and the upgraded weapon selection system this would have been amazing.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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prfsnl_gmr
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Re: Games Beaten 2025

Post by prfsnl_gmr »

RobertAugustdeMeijer wrote: Sun Dec 28, 2025 12:43 pmAnd for those who care:
25 games I beat I would call AAA games
18 games I beat I would call indie
12 games I beat I would consider long
6 games I would consider difficult (Cuphead, Einhander, Into the Breach, Alien Soldier, La-Mulana, Silksong)
I hope my gamer cred for this year was a net positive! :oops:

I care! It’s almost time for our end of year “games beaten” wrap up.

Markies wrote: Sat Dec 27, 2025 5:50 pm 39. Journey To Silius (NES)

Also, @markies…great reviews. I adore the enthusiasm you bring to these old games. I have never eaten Journey to Silius, but I probably should. I recall or, mostly, as the game I spent most of my time on at one of Nintendo’s game preview events in the late ‘80s or early ‘90s. That is, back then, Nintendo used to organize these events where you could try out upcoming Nintendo games at arenas and event spaces. I cajoled my parents into taking me to one at Kemper Arena in Kansas City, and I spent almost my whole time there playing Journey to Silius. I am not sure I’ve played it since then!

…..

1. Mega Man (DOS)
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
14. The Flintstones - BurgerTime in Bedrock (GBC)
15. Dojoran (Switch)
16. Super BurgerTime (Arcade)
17. The Mr. Rabbit Magic Show (iOS)
18. Shantae Advance: Risky Revolution (GBA)
19. Dark Souls Remastered (Xbox)
20. Ys Book I & II (TG16CD)
21. F-Zero X (N64)
22. Metal Slug 6 (Arcade)
23. Resident Evil: Code Veronica X (PS2)
24. Jet Grind Radio (DC)
25. Art Club Challenge (iOS)
26. Windosill (Switch)
27. A Hole New World (Switch)
28. Perfect Dark (N64)
29. Hollow Knight Silksong (Switch)
30. Shadow Tower Abyss (PS2)
31. Shock Troopers: 2nd Squad
32. Momodora
33. Momodora 2
34. Momodora 3
35. Momodora: Moonlit Farewell
35. Minoria


A few years ago, I played through the excellent Momodora: Reverie under the Moonlight, and I (kind of randomly) decided to end the year by running the rest of the Momodora series. My review here will be an abbreviated series retrospective.

The Momodora series was created by Guilherme “rdein” Martins and, later, his game development company, Bombservice. (You can read an interview with him here.)

The first two games, Momodora and Momodora 2, were created in Game Maker 7, are exclusive to Windows, and are available for free on itch.io. The third game, Momodora 3, is available on Steam for $1.99. The fourth and fifth games, Momodora; Reverie under the Moonlight and Momodora: Moonlit Farewell, respectively, are full-fledged AA indie games, and two of the best metroidvania of the last decade.

In Momodora, you play as Isadora Doralina, on a quest to the underworld to recover her mother’s soul. The game is a straightforward 2D action-platformer, with branching pathways and pixel-art very clearly inspired by Cave Story. The level design is OK, but the boss fights at the end of each level are fun. (The last boss is particularly fun and challenging.) it’s pretty short, and you can get through it in just over an hour. Very solid for a free game, though.

The sequel, Momodora 2, is a mini-metroidvania. In it, you play as Momo Reinol, a priestess sent to investigate the source of a demon infestation at a nearby temple. (Spoiler: It’s causes by Isadora, the first game’s protagonist, and the chaos she caused in her attempt to recover her mother’s soul from the underworld.) It is a very solid entry in the mini-metroidvania genre, and it is a lot of fun. It’s challenging; it has multiple endings; and you can beat it in about 90 minutes. Not bad for a free game!

Momodora 3 returns the series to its action-platformer roots. In it, you play as either Isadora Doralina or Momo Reinol on a quest to defeat the queen of death. Like the first game, this entry offers branching pathways, and solid boss fights. It also offers solid level design, fair challenge, and much-improved graphics and sound. While the first not-free game in the series doesn’t offer a lot more than its predecessors, it’s still a very solid value for $1.99, and I was happy to pay for it since I got the first two games for free.

Momodora: Reverie under the Moonlight is a spectacular metroidvania, with outstanding pixel art, a haunting ambient soundtrack, and stupendous atmosphere. It’s a prequel to the other games in the series, and I reviewed it a few years ago. It’s a prequel to the other games in the series; it’s great; and you should play it.

Momodora: Moonlit Farewell is the final game in the series. (The “farewell” in the title is kind of a giveaway…) In it, you once again play as Momo Reinol investigating the source of a demon invasion. It’s an outstanding metroidvania, just like Reverie under the Moonlight, and I really can’t recommend it highly enough. While you don’t have to play the game’s predecessor to appreciate it, the game features references to all its predecessors that deepen the experience substantially. (The game even features a brutal post-credits secret boss fight against Isadora Doralina, in which she pulls out almost all her moves from Momodora and Momodora 3. It’s outstanding and <controversially!> better than any boss fight in Silksong.) I really loved this game too, and it is a great way to finish off the series.

Minoria is the developer’s side project, and while it is still a metroidvania with a dark, brooding atmosphere, it ditches the Momodora series’ signature pixel art for kind-of-ugly cell-shaded 2.5D graphics. The gameplay is also a bit more Dark Souls-inspired, and the game is frequently very challenging. (I died a lot.) The level, enemy, and boss design is all very strong, though, and while I didn’t enjoy it as much as the last two Momodora games, I still had a good time with it. It’s also quite short, and it’s a good choice if you want a solid metroidvania you can knock out in 8-10 hours.

And…that’s my Momodora series retrospective. Thanks for coming to my TED talk!
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