Games Beaten 2025

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marurun
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Re: Games Beaten 2025

Post by marurun »

RobertAugustdeMeijer wrote: Sun Jul 27, 2025 2:36 pm Star Fox really hit me hard as a kid. Up until then, everything Nintendo (Power) recommended was gold.
But as a twelve year old I was not at all impressed. It was basically Zaxxon from another perspective, but with sluggish controls. Okay, the music was fantastic, but other than that, it felt like downgrade to a decade old game.

I have always wondered: who designed the levels and gameplay? Was it the British? That would explain a lot.
I also wonder how the Japanese reacted to such a substandard Nintendo game. It didn't sell well there. But was there outrage that their greatest video game company was working with foreigners and creating worse games?
OK, so this is, in fact, a super hot take, but I don't entirely disagree with you. See, in 1993 there wasn't much out there for 3D space sims. LucasArts released X-Wing early in 1993, the same year Star Fox came out, and that was widely lauded but required a pretty decent PC to run. Sure, there were flight combat games before 1993, like Wing Commander 1 and 2, but they weren't 3D.

Star Fox was programmed by Brits on their custom co-processor, but the design work was Japanese. Miyamoto himself is listed as both designer and producer, meaning he was probably heavily involved in the design work.

Like, I get that it has a low frame rate, and the low-poly flat-shaded models can be awkward to build a world with, but I think there were some neat ideas for a rail shooter, like flying into larger ships to destroy their core. I didn't particularly enjoy the Star Fox experience, but it was impressive at the time. I don't feel it aged particularly well, but I also don't find it to be a bad game or a badly designed game. Mostly I feel like it's a decent game that time kind of left behind.
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Re: Games Beaten 2025

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Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch

Evoland 2 takes the framework of the original game of evolving graphics and instead uses it for a time travel RPG story, where the past has more primitive graphics than the future. The distant past is a Gameboy, the past is late NES level, the present is late SNES level, and the future is early 3D. Compared to the first, it is a full-fledged game and the reason to pick up the combined pack of the two games.

After a mysterious intro, the game has you as the amnesiac hero trying to regain his memories. In the process he stumbles upon a plinth that sends him backwards in time, and while trying to get back goes into a post-disaster future. Yes, I just described a chunk of Chrono Trigger, and the influence is very much on this game's sleeve. You will bounce back and forth between eras to hunt down key items in order to stop the great disaster.

The game's base is an action RPG, but it very much seems embarrassed by it, as it keeps changing gameplay genres, most often at boss fights. There's a Street Fighter section, a DDR section, a Fire Emblem section, a Professor Layton section, a Double Dragon section, and two shmup sections (both vert and hori). That doesn't even cover all of them. Even the final boss only has the action RPG stuff as the first phase of four, with a platformer and then two phases of shmup for the rest of the fight. While sometimes the genre shifts were done well, other times they extended for too long and without really nailing what makes those genres good.

The plot is decently well implemented, with some notable changes to the future through your actions. There are multiple dangling plot threads, though, including one that sort of is the crux of the entire plot, and it never gets explained. It almost feels like the devs realized they didn't actually have a good explanation for the plot they came up with (and to be fair, the nature of it means it's not an easy solve) and just sort of ignored those threads.

Overall, it's a decent RPG that mostly serves as a celebration of video games. I did find enough frustrating parts that I'm not sure I can fully recommend it to someone who wasn't already intrigued by screenshots or a description.
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)

80. Kamen Rider: Battride War (PS3)

This is a game I picked up on a whim a few months back after seeing it in Book Off for 100 yen. A Kamen Rider musou-like game I'd never heard of? If nothing else, it seemed worth the effort to try it out, especially for a price that was basically free! Mind you, while I'm not the biggest Kamen Rider fan by any means, the one series I've watched *is* in this game, so I figured I could judge how well it represents them at least a *little*, and I could even enjoy the fan service a bit too on top of that XD. It took me around 12 or so hours to complete the game's main scenario mode on normal mode.

The story here is probably about what you'd expect for a crossover this wild. For those not familiar with Kamen Rider, it's a live-action super hero show aimed at kids that's very little known outside of Japan (or at least was until relatively recently). This game is tying together the 14 Kamen Rider series produced since the start of the series revival in 2000 into a big crossover thing a lot like the Super Robot Wars games do with their respective mecha series. While these are all from the same *franchise*, each annually produced Kamen Rider series is (for the most part) completely canonically divorced from the ones that came before it, so they exist completely on their own. Needless to say, making a big crossover thing for 14 nigh completely unconnected universes sounds like quite the ordeal, but they manage it well enough <w>

It's a pretty boring stance to take for big crossover stuff, because this is just a big "you've all been ripped out of your respective worlds into this pocket dimension and also your memories have been stolen", but it's at least not the *worst* version of this that I've seen XD. There's very little in the way of original characters for this, and those that there are are less than inspired. Though the start where they're meticulously introducing every series, one by one, two missions at a time drags on FOREVER, the half of the game you play after that is at least more what you'd hope for with a Kamen Rider crossover game. There are a handful of post-mission cutscenes with the various Kamen Riders being dorks with each other, and even not knowing their respective series very much, they were still good at making me laugh. There are (relatively speaking compared to like, a Super Robot Wars game) far too few of these cutscenes for what I would've wanted out of a game like this, but it's fine for what it is. The overall plot is also nothing you haven't seen before, and they also pick the most thematically cowardly and boring way to end the whole thing, but it's *fine* for what it is.

Being "fine for what it is" is pretty much how I'd describe a lot of the game, quite frankly XD. I've not played anything close to all the proper, Omega Force-developed Musou games, but I've played more than enough of them to have a good idea of the baseline quality you'd expect of them. To put it frankly, Battride War does not come close to meeting my expectations for 2006 (the release year of the original Dynasty Warriors: Gundam, the first Musou game based off of a licensed property), let alone 2013 when it actually came out. I know the later two Battride War games are considered to have more complete levels of content as well as a more respectable amount of mechanical depth, but this first one is a really weak effort nonetheless.

For starters, there are only 19 characters. That's understandable for the first in one of these games (as these sorts of action games often just bundle in all the previous game's content for the sequel), but it's pretty underwhelming for a Kamen Rider crossover action game. The rule of thumb with modern (and even older) Rider shows is that there is always a primary (main character) and secondary Rider. The main Riders from the 14 series we're adapting are here, as you'd expect, but only a measly *five* secondary Riders (those from the newest 5 series) managed to make the cut as well. This is despite a lot of those secondary Riders being in the game as models, too. They're here in spirit, but only those 5 newest ones are playable. This is a larger criticism aimed at the crossover quality that Battride War is giving compared to contemporary Musou games rather than a mechanical one, but not even getting the money from Namco Bandai to do what a fan would fairly consider the bare minimum amount of playable characters (none of the present series antagonists are playable at all either) is a grim portent of things to come.

While there aren't many playable characters, one more understandable reason for this is that the Riders we do have can transform just like they do in the shows. It varies by show, but Kamen Rider can generally transform into various other powered up forms in different situations, and just about every transformation you could reasonably expect (Kamen Rider OOO doesn't have the ability to transform into every possible 3^3 permutations of his medals, for example) is present here. That attention to detail goes a long way towards making me care a lot less about the relatively small playable character roster, but this praise does still come with a big caveat.

My biggest complaint with this game is that the gameplay is just boring. A big part of that is down to the quantity of maps and mission variety being pretty underwhelming even for a Musou-like game of this era, but the far larger and more important part is the character move sets. To put it simply, characters' combos are far too simplistic to be fun for how much they expect you to play them. In a contemporary Dynasty Warriors (aka Musou) game, for example, most characters would have, at the very least, a combo tree where pressing the heavy attack button after a different amount of light attacks would get you a whole different finisher for that combo (e.g. X X X Y is a different Y attack than X X X X Y has). In Battride War, you're lucky if a character's heavy attack can even cancel their light combo to act like a sort of finisher at all. Every character has a light attack combo, *some* heavy attack, and then an energy attack, and that's pretty much it. Some characters get some special moves they can activate with R1, and everyone has a burst mode they can activate with R2, but overall, characters play very more or less the same to one another outside of how effective their respective attacks are against the mobs of weaklings and boss enemies you'll be fighting over and over. This makes it a pretty underwhelming consolation prize for a Rider to have a lot of transformations, because all that means is just another set of those light combo/1 heavy/1 energy attack to temporarily switch to at any given time.

What's even worse is that characters' move sets are gated behind leveling each one of them up enough. Musou-like games are known for being fairly grindy, with each playable character having their own set of experience points/levels/unlockable combos, but this game does such an awful version of that in light of just how wimpy its core fighting mechanics already are. You'll need to do 3 or 4 missions before you can even get a character to a point where they have a remotely interesting kit to fight stuff with, and that's going to be over an hour of just doing super simple, weak (because low level characters also just have worse attack/defense/etc stats) attacks in repetitive missions just to give a meaningful attempt at a new character you'd like to try. As I said before, having to grind to make your new characters up to snuff with previous ones is something that even great Musou-like games are no stranger to, but Battride War's method of doing that makes that grinding SO much worse because the starting loadouts are so samey and boring (and the final loadouts are often not much to get excited about either).

With how sub-par the gameplay is, you'd hope that the big effort for development went SOMEWHERE, and I'm happy to report that it did with the visuals. The music is pretty forgettable and boring (especially on the standard version that I played that lacks the actual vocal tracks from the series, which the special launch edition of the game *does* actually have). The audio for the VA and sound effects are great, but there just also isn't nearly enough voice acting in the game. I get that these guys are big actors with jobs to do, but with just how little dialogue is even in this game in the first place (for a game made by a major publisher in 2013), it feels like REALLY cheaping out for SO much of the game's story to be unvoiced. Hell, even the original characters have a laughably small amount of their in-game dialogue voiced.

The visuals, though, that's where it's at. Eighting have done an excellent job at recreating the likenesses of all of the characters from these shows. From the little details on the big important Kamen Riders to the little details on the mob enemies you're always smashing through, it's no surprise at just how many friends watched me play this mistook it for a PS4 game instead of a PS3 game. This adds a ton of quality and fun element to the game too, because this also extends to the Riders' moves and animations. SO many moves from the show are present and they're brought to life with great aplomb (my person favorite being Kamen Rider Birth's finisher where he does a jumping German suplex XD). There aren't a ton of them, but the big cutscenes that revel in this kind of thing are great too. Seeing a bunch of Riders get together to special moves in sync is hype as heck, and I just wish there were more of it! XD

Verdict: Not Recommended. If the mechanical aspects were as well executed as the visuals, then this would be a game really worth talking about. That may not be the case here, but this definitely does give me a good idea of just why the later two Battride War games are so much better considered than this one is with how they polish up the narratives and mechanics. Honestly, I did ultimately enjoy my time with this game a decent bit once I got out of the really boring first half. This would probably be a game I could hesitantly recommend much like I did with DBZ: Budokai 2 a while back if not for just how much better (not to mention similarly cheap & easily available) the sequels are. If you're a BIG fan of the Kamen Rider series represented here, then this game may be ultimately worth your time, but for anyone else, this is a game worth skipping in favor of the superior sequels.
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Re: Games Beaten 2025

Post by ElkinFencer10 »

Games Beaten in 2025 - 15
* denotes a replay

January (Not Shit Beaten)

February (Not Shit Beaten)

March (Not Shit Beaten)

April (Not Shit Beaten)

May (Not Shit Beaten)

June (6 Games Beaten)
1. Doom: The Dark Ages - Series X - June 2
2. Call of Duty: Black Ops 6 - PlayStation 5 - June 16
3. Nintendo Switch 2 Welcome Tour - Switch 2 - June 16
4. Fast Fusion - Switch 2 - June 17
5. Sniper Elite: Resistance - PS5 - June 21
6. Mario Kart World - Switch 2 - June 22
July (9 Games Beaten)
7. Legend of Zelda: Echoes of Wisdom - Switch - July 1
8. Raidou Remastered: The Mystery of the Soulless Army - Switch 2 - July 4
9. Final Fantasy Pixel Remaster - Switch - July 12
10. Clair Obscur: Expedition 33 - Series X - July 14
11. Final Fantasy II Pixel Remaster - Switch - July 18
12. Final Fantasy III Pixel Remaster - Switch - July 20
13. Alan Wake 2 - PC - July 22
14. Final Fantasy IV - Switch - July 26
15. Donkey Kong Bananza - Switch 2 - July 31
15. Donkey Kong Bananza - Switch 2 - July 31

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It's been a while since Donkey Kong has had his own 3D platformer. Actually, it's only happened once, and that was 26 years ago with the Nintendo 64's Donkey Kong 64. I, personally, was rather lukewarm on Donkey Kong 64 growing up, and I've always felt that Donkey Kong is a better 2D platformer than 3D. Donkey Kong Bananza doesn't necessarily change that conclusion, but it does significantly improve my view of Donkey Kong in a 3D platformer.

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The game starts out with Donkey Kong using his fists to mine for banandium in a mine just below the planet's surface. The villainous Void Co., a ruthless mining company owned by the evil Void Kong, begins causing mayhem as they are plundering the planet's underground in an attempt to reach the Banandium Root, the source of the planet's banandium which is said to be able to grant any wish to those who reach it. Donkey Kong begins journeying through the planet's numerous sublayers - each a world unto itself - to reach the planet core where the Banandium Root rests before Void can. His wish? Bananas. That's it. DK is a simple fellow. Along the way, he teams up with Pauline - the same Pauline from Super Mario Odyssey but only 13 years old here. Her wish is a bit less silly - to return to the surface so she can get home.

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When I first started playing Bananza, I described it to flake as "What if we made Minecraft but less craft and more Kong?" That's obviously a gross oversimplification, but the focus on terrain destruction does feel rather reminiscent of Minecraft's terrain destruction and mining. Being the game's core mechanic, there is obviously a lot of terrain destruction required to progress in the game, but there are other benefits to mining through the ground. You might find the game's two primary types of collectables, banandium gems (five of these gets you a skill point) and the fossils used as currency at the "style shop" where you can purchase new outfit pieces of Donkey Kong and Pauline. There's also a chance of finding a chest which could contain gold, health restoration, bananza energy restoration - that's the powerful transformations you unlock as your progress through the game - or, most significantly for me, maps that show the locations of a fossil or banandium gem. You'll also often just find random deposits of gold as you dig. That's all on top of the fact that randomly punching your way through a mountain is just fun, and that's arguably the most important reason of all.

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I've already heard a lot of people talking about Donkey Kong Bananza as a Game of the Year 2025 contender, and I understand why. It's the most content-rich Donkey Kong game we've ever gotten, and it can get seriously addicting. It's not in the running for my 2025 GOTY, but it is an excellent game. The visuals are fantastic, the sound design is perfect, and it has lots of references and allusions to previous Donkey Kong games. A sampling of the DK Rap from Donkey Kong 64 plays in your hideaway bases, and the game pretty much confirms in some mid-game dialogue that Bananza is a sequel to the SNES Donkey Kong Country trilogy and takes place at some point after those games. Since Pauline is a child here, that also makes it a prequel to Super Mario Odyssey. Granted, most people don't care about the Super Mario/Donkey Kong universe's timeline continuity, but I'm not most people, so I enjoyed those small lore hints. The diamond of the game, though, is not its visuals or sound design, fantastic though they are, but the gameplay. Boss battles are fun and varied, and there are various battle and platforming challenges found throughout the game's worlds. Each of the game's worlds has a distinct and unique feel, and outside of one brief section in the mid-game, you're never moving backwards through previously cleared worlds but always forward to some new experience. Progression is as rewarding as the environments are diverse, Outside of one specific challenge area, nothing in the game feels unfairly difficult. Some parts, especially towards the end of the game, are definitely challenging, but they're not rage-inducing or cheap.

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My only real complaint with the game is a pretty controversial one, and I have as many friends who vehemently disagree with me as I do friends who agree with me, and that's the game's length. This game is a lot longer than one might thing. There are over a dozen distinct worlds in the game, and none of them are optional. Around 3/4 of the way through the game, it started to wear out its welcome with me. One of my biggest pet peeves in gaming is when a game starts to feel like it's dragging on because of its length. How long that takes is unique to each game, and in a lot of cases, when a game starts to reach "too long" is a very subjective thing for each person, so keep in mind that I'm not saying Donkey Kong Bananza is a lesser game by some objective metric when I say that the game felt too long. I, personally, just could have done without two or three of game's worlds. Some just didn't feel especially interesting or engaging to me, although that was balanced out by some worlds that I absolutely relished. I spent somewhere in the neighborhood of 35 to 40 hours with this game, although it's worth noting that I was collecting 100% of the fossils and banandium gems in each world before moving on for the first 3/4 of the game. I would have liked for the game to be five to ten hours shorter in length, but while I say that, I wouldn't say there's any degree of bloat to this game. It's not like some of the more recent Assassin's Creed games where the length is artificially lengthened through pointless side quests. Everything that you do in Donkey Kong Bananza, even hunting down the collectibles, feels worthwhile and important. I, personally, just wish there had been slightly fewer of those things to do.

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Donkey Kong Bananza is, as of the time of writing, sitting at a 91 on Metacritic, and it's not hard to see why. It's arguably the best game in the Donkey Kong series, and it's definitely the most content-rich. This game, both in terms of quantity and quality of content, shows that while we may not like the $80 price tag for Nintendo's top IP Switch 2 games, they can definitely justify that price point. Yes, it dragged on a bit for my taste, but people are not exaggerating when they say that Donkey Kong Bananza will give Clair Obscur: Expedition 33 a run for its money for the title of 2025 Game of the Year. This is definitely a must-own for Switch 2 owners, and it's the perfect heavy hitting exclusive to make those who haven't picked up the Switch 2 yet move that purchase up a few rungs on their priority list.
Last edited by ElkinFencer10 on Sat Aug 02, 2025 12:54 pm, edited 1 time in total.
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Re: Games Beaten 2025

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Re: Games Beaten 2025

Post by ElkinFencer10 »

Games Beaten in 2025 - 16
* denotes a replay

January (Not Shit Beaten)

February (Not Shit Beaten)

March (Not Shit Beaten)

April (Not Shit Beaten)

May (Not Shit Beaten)

June (6 Games Beaten)
1. Doom: The Dark Ages - Series X - June 2
2. Call of Duty: Black Ops 6 - PlayStation 5 - June 16
3. Nintendo Switch 2 Welcome Tour - Switch 2 - June 16
4. Fast Fusion - Switch 2 - June 17
5. Sniper Elite: Resistance - PS5 - June 21
6. Mario Kart World - Switch 2 - June 22
July (10 Games Beaten)
7. Legend of Zelda: Echoes of Wisdom - Switch - July 1
8. Raidou Remastered: The Mystery of the Soulless Army - Switch 2 - July 4
9. Final Fantasy Pixel Remaster - Switch - July 12
10. Clair Obscur: Expedition 33 - Series X - July 14
11. Final Fantasy II Pixel Remaster - Switch - July 18
12. Final Fantasy III Pixel Remaster - Switch - July 20
13. Alan Wake 2 - PC - July 22
14. Final Fantasy IV - Switch - July 26
15. Donkey Kong Bananza - Switch 2 - July 31
16. Final Fantasy V5 - Switch - July 31
16. Final Fantasy V5 - Switch - July 31

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During the NES era, Final Fantasy seemed to be trying to find its identity as a series. The first game had zero story but good gameplay, the second game had a good story but an obnoxious leveling system, and the third game cut back on the story but resembled the first game more in terms of gameplay. We get to the SNES era, and the series seems to have found its footing. Final Fantasy IV was a fantastic blend of story and solid gameplay, and Final Fantasy V takes that and makes it even better. This is where the series starts to feel like the Final Fantasy that gamers today know and love.

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Like the other pixel remasters, Final Fantasy V has had its visuals and soundtrack beautifully redone from the ground up in a more modern HD 2D style, and a handful of quality-of-life improvements have been introduced to make a JRPG as old as I am a bit more palatable to modern gamers. It features the usual boosts allowing you to tweak the gold earned, exp earned, and job points earned from as high as four times normal down to none at all, and you're able to toggle random encounters on and off at will. That's a good thing because the last dungeon in this game is very long and easily the most difficult dungeon Final Fantasy had to offer at this point with two optional superbosses that you basically need to be at or near max level to beat. The whole game, overall, I found to be more challenging than the previous four games, although it only got genuinely hard at the end. Even with my usual moderate amount of grinding, I found myself using a lot more Phoenix Downs and Raise spells than I expected. That doesn't hinder the fun at all, but be aware going into it that this is a solid step up from Final Fantasy IV in terms of difficulty.

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The game's story starts off pretty standard. Something is wrong with the wind crystal, so the ruler of the kingdom responsible for that crystal goes to investigate. When a wandering traveler and anime-typical amnesiac come across and accompany a girl who, unbeknownst to them, is the princess of the aforementioned kingdom, they accompany her to the wind crystal to search for and assist her father. The amnesiac was an old guy who remembered nothing other than his name and that he needed to get to the wind crystal, and the wandering traveler just had nothing better to do. When they arrive, they find that the wind crystal has shattered, and the king is missing. This kicks off an epic quest spanning two worlds to try to save the remaining crystals and prevent a great evil from being unsealed and unleashed.

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This is my favorite Final Fantasy so far of the six in the pixel remaster (I haven't played Final Fantasy VI yet at the time of writing). The story, while not terribly unique, plays out in an epic fashion, and the characters are fleshed out very well with a lot more dialogue than the previous four games included. It's also much longer than the previous games, taking me about 20 hours to finish as opposed to the 10 to 15 hours that Final Fantasy, Final Fantasy II, and Final Fantasy IV took me. That may not stand up to modern gamers' 500+ hour playthroughs of Skyrim, but compared to its predecessors, this is a beefy Final Fantasy game. It also added some features that would become recurring staples of Square RPGs. The job system was completely overhauled and, in my opinion, almost perfected here, and some of the new jobs introduced, especially Blue Mage and Time Mage, are still popping up in Square games today. I look at Final Fantasy V like the third year teaching. In a teacher's first year, it's like the three NES Final Fantasy games; they have no idea what they're doing and are just trying to get a feel for what works for them and what doesn't. Final Fantasy IV is like the second year teaching; you've pretty much figured out what your style is and what works for you, and now you're trying to build competence and confidence with those practices. Final Fantasy V, then, is the third year; you know what you're doing, you're fairly confident in how you do it, and you're establishing your style of teaching and your reputation among the students. From here on out, it's just ironing out small things and making little tweaks here and there as needed. This game, in opinion, is not a bad place for newcomers to dive into the series.

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There really aren't many negative things I have to say about Final Fantasy V. Some of the game's directions can be a little obtuse at times, and it can be bit tough to remember what castle or what village is where as I found the landscape to be a little less memorable than previous games, but that's about it. The only other thing of note isn't really even a true negative as much as a "you should know this going in," and that's that the difficulty jumps with the final dungeon. Part of that is just the length of the dungeon, so make sure you're stocked up to the gills on supplies before entering, but you fight numerous bosses on your way to the final boss (who has two phases), and the random encounters are no slouches. Still, though, there are several points throughout where you can use tents or cottages to heal, if you find you aren't strong enough to finish - I got all the way to the final boss before realizing I was a little underleveled - it's a great place to grind for experience and job points to prepare for your second attempt.

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I've heard that Final Fantasy VI is arguably the best game in the series, but having not played that one yet, I consider Final Fantasy V here to be the best of the 2D Final Fantasy games. Maybe VI will take that title, but it's going to be a tough act to follow. I just enjoyed nearly every aspect of Final Fantasy V immensely. The lack of explanation with certain game mechanics and occasional obscurity of indications where to go next coupled with the difficulty spike at the very end are honestly the only things keeping me from giving Final Fantasy V a perfect score. I don't hear this one talked about nearly as much as Final Fantasy IV or Final Fantasy VI, maybe by virtue of having been released only in Japan in the Super Nintendo days, but I think this game deserves just as much praise as those two.
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Re: Games Beaten 2025

Post by MrPopo »

Final Fantasy V lets you go really deep into the systems if you want to. The Four Job Fiesta is based around that; you get locked into the Beastmaster job and then discover all the random weaknesses bosses have that you can exploit.
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Re: Games Beaten 2025

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1. Streets of Rage 3 (GEN)*
2. Iridion II (GBA)*
3. Final Fantasy III (SNES)
4. Tenchu: Stealth Assassins (PS1)
5. Shockman Zero (SNES)
6. Suikoden (PS1)
7. Chiki Chiki Boys (GEN)
8. Altered Beast (GEN)
9. Jewel Master (GEN)
10. Fight'N Rage (NSW)
11. Lunar: Silver Star Story Complete (PS1)
12. Phantasy Star (SMS)

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13. Super Metroid (SNES)

I initially acquired Super Metroid in the summer of 1994, a few months after its release. I wasn't familiar with the original Metroid on the NES, but the character design of Samus and cover art of the game intrigued me, along with a write up in Nintendo Power. I got pretty far into the game back then, but ended up breaking my thumb in an accident around that time, so I put the game down while recovering. Many years later, I tried to get through it again but got stuck at a point. Even though I really enjoyed the atmosphere of the game, it ended up becoming a title that I just couldn't seem to get through. With the Summer Games Challenge starting up again, I decided to give it another go.

Super Metroid is an action-adventure title with a dark atmospheric sci-fi setting, which means the title is right up my alley. As Samus, you have followed Ridley (the leader of the space pirates) to a desolate planet, in an attempt to retrieve the last Metroid. You'll be exploring the isolated planet Zebes, journeying from section to section in an attempt to acquire both power-ups and abilities, which will help you reach other sections of the planet, including in areas you already traveled to.

The graphics are really well done for the era, with a nice amount of detail seen on the main character and some great level designs for the areas you'll be traversing (and returning) to. Very cool to see Samus's suit change as you upgrade your armor throughout the adventure. Also, the enemy sprites are fairly detailed too. I especially enjoyed the look of the creepy hoppers and space pirates. The huge sprites for Kraid, Ridley, and Mother Brain all look great and are memorable boss encounters. And of course, we have to mention the amazing soundtrack in this game. The music is so atmospheric and really adds a lot to the feel of the game and the tension of the boss battles. The song that begins once you first enter Brinstar is just mind blowing, and one of my favorite tunes in any SNES game.

I don't have much to criticize here, but my only nitpick I can point to is some of the controls. Something about the controls always felt a bit off to me. I customized them slightly so that shooting was Y instead of X, but still something felt off. I also had trouble consistently performing the wall jump and other maneuvers, but in the sections where I needed them to get by, I simply spent the extra time to keep trying it over and over to get through. With that in mind, I don't see myself being able to clear this one in 3 hours or less!

Overall, this game is an indisputable classic. Even though I've had my troubles with it over the years, it's still a top SNES for me. I managed to collect 100% of the items with the help of a guide for the things I initially missed and cleared the game in about 7 hours total. Now that I've finally beat it, I can comfortably move on to Castlevania: Symphony of the Night to experience the other pillar in the genre. Unlike, Super Metroid, I never played SOTN around the time of release, so it'll be a completely new adventure for me. Definitely check this one out if you haven't!
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

First 45:
1. Assassin's Creed IV: Black Flag
Cynically, in the modern chapters, this game even admits that it's a commercially pedestrian blockbuster. It depicts history wrongly all the time, so there's little value in that. Purely as a game, it's mostly the same as the previous games, which means gameplay is automatic and shallow, while you hoover up symbols on your map. The only thing going for it would be the ship battles, which while sluggish and imprecise, are still somewhat novel and explosive. In about forty hours of play time, I think I had about an hour of fun being a pirate.
4/10

2. Minecraft
I was extremely pleasantly surprised at how much respect the game had for the player's ingenuity. The tutorial is merely some pages you can find in the options menu. You have minutes to set up a safe haven, preferably with a bed and torches, with little to no instructions. Dying halves your experience points and leaves all your gear scattered about. Although randomly generated, there's always a feeling you might find something unique. The final boss is a treat, being open ended and seemingly insurmountable at first. There's a lot of random stuff that can set you back a couple of hours back, which keeps the challenge honest and respectful. However, it is still a game about crafting, meaning half the time you'll be doing busywork and clicking around in menus.
8/10

3. Street Fighter 6
Link combos now have a three frame buffer, while the super meter(s) allow many alterations to your moves. Competitively, this means you'll spend less time practicing the same combos over and over, and instead practicing reading different situations. With less neutral and much more creativity, this makes Street Fighter more like the other anime fighters. Which while a good thing, makes me wonder why this should be played at all. The answer is the masses: the single player mode is a poor man's Yakuza, but nevertheless will feed the tournament scene with plenty of folks confident enough they'll want to compete.
8/10

4. Call of Duty 4: Modern Warfare
Is this a recruitment ad for the US Army? The production values are very impressive. Obviously, the game propels you forward, set piece to set piece, always giving you blockbuster flare. Occasionally, precision and strategy is required, and everything falls apart. Perhaps the lack of clarity and random nature of the enemies is realistic, but it does not make the challenge engaging. Luckily, it's over within a couple of hours. I hear the multiplayer was popular. Perhaps, but I doubt there's a reason to play this over Counter Strike or Quake.
3/10

5. Felvidek
A brisk 'Japanese' RPG instead located in Hungary, as its name implies. It delights in its historic background, where the church is at odds with cultists, and the monarchy at odds with the peasantry. The combat might just be barely strategic enough to keep the fights interesting, but this leaves more headspace for the eccentric narrative. Both silly and serious themes are explored, with intriguing writing and distinctive artistry. It's no Disco Elysium or Undertale, but if you want more in the same vein, a must play.
7/10

6. Blazing Lazers
Hectic and sharp, this is everything you could hope a 16-bit shmup can be. At times there might be too much going on, while you're bomb attack is too slow, but otherwise the difficulty is mostly fair. Space Megaforce has more interesting weapon choices, and MUSHA has more pizazz, but this one is still almost as good and definitely a step up from earlier Zanac/Aleste games.
7/10

7. Company of Heroes
On paper this sounds like any other RTS, but this one has a bombast to it that makes everything feel urgent, hence its popular appeal. The campaign benefits from high production values, enhancing the historic significance of the battles. There's an extra emphasis on controlling many different parts of the map for resources, and less on building structures, making skirmishes action packed. Still, I'd recommend only trying out single player, as CoH3 and SC2 have better competitive scenes.
8/10

8. Animal Crossing: New Horizons
The amount of personality is commendable, but that's really all this 'game' has to offer. You can't help but feel like half the time you're just doing mundane tasks. And for what? Happy emotes and the occasional joke? Perhaps being able to show off your creativity with online friends. Fundamentally, this genre is flawed due to being in a medium that limits expression to moving things around and making extremely simple dialogue choices. Still, picked up at the right time in small bursts, there's no denying it's a charming experience. And for what it's worth, there is more to see and do than in the prequels.
6/10

9. Shatterhand
The risk/reward element of short ranged attacks works better in Zelda II and Ninja Gaiden due to them having defensive options. Shatterhand relies a lot on speed and brute strength, which is exciting, but also tense. The upgrades are awkward to yield and keeping them around is even harder. There's a lot of potential here: think Mega Man with fists and body extensions. And while the execution is polished on a surface level, the combat is too frustrating to make it a classic.
5/10

10. CyberPunk 2077
Amazingly ambitious, just seeing the effort put into this is a marvel. Goes beyond the likes of Red Dead Redemption 2 and The Witcher III in almost every way, and thankfully, also in terms of gameplay and emergency. Unfortunately, the whole thing buckles under its own weight, as it's clear that the design process was hacked into parts for delegation. So don't expect level design as bold and organic as in Deus Ex, and systems working as well together. But there's still a lot to toy around with, and often enough make a choice with emotional weight.
8/10

11. Wario Land 4
Despite being the third iteration as a costume-based puzzle platformer, design is still rather tame and in stark contrast with the its exuberant personality. Some of the later levels dare the player to think twice, but never are you allowed to attempt things creatively. Still, it's a highly saccharine trip and you can't help but feel glee as Wario plows through ancient ruins with reckless abandon. Great bosses, too!
7/10

12. SUGAR (Jen Simpkins)
This interaction fiction is so short, it borders on being poetry. No matter, every second is gripping, as is every branch in the narrative. We already knew she was a talented writer as editor of Edge. I can only hope Jen's talents make it into other games. And you get to be a sex worker that eats the rich, indeed a very wholesome topic.
7/10

13. Earthbound
The best parts are when it subverts genre conventions, but rarely does it subvert gaming conventions. This tragically leaves the experience emotionally bound to 90's Japanese role playing games. Which in turn might ironically create its charm: it's yet another go at one of these, only this time everything's a bit different, making it both familiar and odd at the same time. The overworld portions are memorable, the combat isn't.
6/10

14. Venba
The cooking is surprisingly involving, as the meals have an existential weight to them. The cut-scenes between them are just barely long enough to get you interested in the next family conundrum. In the end, it's a bittersweet tale you can almost smell at times. And yes, you unlock a cook book at the end to add these recipes to your own memories.
7/10

15. Mario Kart 8
Now with more pizazz!! Luigi's Death Stare(tm) will never get old. And all the Nintendo characters having political alignments is hilarious. Toadette for life. /raisefist
7/10

16. Super Mario 64
Are you into speedrunning? Then this is the golden standard. There's boundless creativity in the movement options and oddball architecture. But as an adventure, this one quickly loses steam, as the horrendous camera does not gel well with the demanding platforming found in later stages. Most of the enjoyment comes from seeing how Nintendo got the most personality out of limited polygons. Often, the compromises create fantastic 90's SGI landscapes, which are a pleasure to trek through.
6/10

17. Resident Evil 2 Remake
There's something cozy about turning an unsafe area (in this case, the police station) into an orderly safe haven. The power fantasy is domestic: it's not that the place is empty, it's just under control. As the narrative delves deeper and astray into lacklustre areas and explanations, this one devolves into run-of-the-mill post-RE4 Resident Evil. The Claire run fares better thanks to the girl's side-missions.
5/10

18. Fantastic Dizzy
Stupid puzzles and annoying platforming are combined into something more than the sum of its parts. Perhaps the anticipation of seeing if your solution actually works is heightened by putting dexterous challenges in your way. And there's adorkable energy abound, as the Darling Brothers yet again shamelessly slap together a jury-rigged budget title according to a proven formula. While it is not recommended to be played, it should nevertheless never be forgotten.
5/10

19. Prince of Persia: The Lost Crown
A commercially injected by-the-numbers kitchen-sink metroidvania: doing everything as expected, and meticulously programmed. Of course, Ubisoft doesn't understand that it's mystery that ignites a sense of adventure (as done in Super Metroid and Hollow Knight), so its predictability makes everything feel redundant. And yet, you get a bunch of moves to play around with, while the developers went ham with exploiting tightly designed obstacles.
7/10

20. Chess 2: The Sequel
Easily the best Chess variant ever made. Some of these rules should at the very least be instituted in normal play (like winning by crossing the mid-line with your king). David Sirlin yet again amazes by adding five new armies to choose from. No need to memorize opening moves, and mid-game excitement is practically the whole game. Tragically so good, it exposes Chess's fundamental flaws. By turning the classic into a modern strategy game, one starts to realize that Chess was never really that interesting for competition. Its main attraction was that it's a rabbit-hole that has been studied for centuries.
7/10

21. Project Gotham Racing 4
PGR's last hurrah is more of the same, only this time flashier. Going down to 30 fps wasn't worth it though. There's fun to be had, climbing the ladder and fantasizing about the rivalries you make. One of the more demanding racing games, the repetition rewards the player with excellence. The kudo system, bikes, and alternative objectives keep the racing fresh. Unfortunately a bit too gimmicky for a sense of simulation, but too serious for pure fun.
6/10

22. Lode Runner
What I didn't expect is how much tension is added by the slow animation for making holes. This means you have to think ahead to keep Bomberman at bay. Combined with its fair share of different obstacles, I can see why the level editor was so popular. One of the best pre-crash games I've ever played!
7/10

23. Grand Theft Auto IV
You can easily watch ten better gangsta films in the time it takes to get through this one, while also avoiding all the unfunny sexism, homophobia, and juvenile humor. The driving and shooting have amazingly bad controls, considering the prestigious amounts of money that went into this. Nothing has been added to GTA's best parts, namely blowing stuff up and seeing how the world reacts. Instead we get mundane dating mini-games and a character with half-baked introspective moments.
1/10

24. Prince of Prussia
The original is infamous for its excessive animations and wonky sword fighting. Now all animation is cut away, making the platforming zippy and fun. And what's even more fun is that you get to stab nazis in the back. It's simple, gratis, and short, and very much worth your time.
7/10

25. Riven
The stand-alone puzzles of Myst are replaced by two huge world spanning puzzles. The connection between the world's logistics, and the symbolism used for the puzzles, is a bit contrived. But it nevertheless does give everything a potential meaning. The puzzles aren't solved by hard math, but by intuiting what the designers were trying to communicate. The clean mid-90's silicon graphics aesthetic fits well with the serene nature of the fictional setting and is a delight to surround yourself with, click by click.
7/10

26. Ghost of Tsushima
Basically a Ubisoft map set in Japan. The combat has more bells and whistles, but is still heavily restrained by sensational animations. The lack of mini-map doesn't really make you pay better attention to your surroundings, as every challenge is still bluntly applied cookie-cutter style. Only about three of the Witcher III-inspired tales are memorable, and even more startling, even fewer have a sense of humor to them. Triple-A at its best and worst: spectacular detail on the surface, while design gets more rudimentary the more you try to get out of this game.
4/10

27. Double Dragon
I don't recall being this annoyed by all this slowdown forty years ago. Were it not for that, this would still be a decent beat-em-up with almost everything you could hope for: a nice variety of moves and enemies, exciting locations, catchy music, and a few gimmicks like treadmills and booby traps. Good luck finding somebody else to play this with to the end for -that- classic duel, as thirty minutes of sluggish gameplay is a hard sell.
5/10

28. BABBDI
Probably the best tutorial since Dusk. There's no combat or death, and interactions are mostly limited to movement. But still get ready to question the meaning of everything this game throws at you. Good luck trying to go over the borders of the map. Yes, you can jump higher using the bat. Heck, it even has bunny hopping! At about two hours, it's over too fast. But still has as many thrills, and better ones to boot, than the likes of Half-Life 2, Metro, and STALKER.
8/10

29. Cuphead
The challenges are divided into bite-sized chunks, hence its mainstream success. But beyond its glorious animation, there's also some modern gameplay technology, like dashes, parries, and equippable skills, which lift it above 90's era run 'n' guns. Cuphead lacks the depth of Alien Soldier or Battle Garegga, but it compensates by simply having a lot of well thought out encounters with multiple phases. A delight!
8/10

30. Uncharted 2
The best parts are the cut-scenes, and I'm not sure they're even as good as The Crystal Skull. The epitome of Naughty Dog's water and oil design: nothing fits together, whether it be the puzzles, shooting, or climbing. None of which are done well. There are countless Quartermain/Indiana Jones knockoffs; this one is simply unnecessary. If for whatever reason you enjoy the first half, be warned, the second half just drags on and on.
2/10

31. Shock Troopers
You can so easily picture this game just by reading its contents. Neo Geo top down shooter, where you can make teams of three characters (indeed with different attacks and speeds). You can roll as a defensive maneuver. There is an overhead map with three paths to choose. Yeah, that's all there is to it. Nothing wrong, nothing remarkable.
5/10

32. The Forgotten City
That Skyrim mod gets plenty of extra flair as its own game. Now a cornucopia of ancient religions are thrown together in order to explain the time loop. And while you're at it, pointing out logical fallacies in their dogmas. Clever. And despite all this, it is never overwhelming or obtuse. Within a few hours you should be able to connect all the dots and feel satisfied both in your intellectual prowess, but also in seeing how such a project came together splendidly. Just don't expect the dazzling pomp of Outer Wilds.
8/10

33. Splatterhouse
Combat can hardly be any simpler: jump, kick, punch, or swing a weapon. Still surprisingly effective at offering a bit of a challenge. Obviously, this is played for cheap scares contained in a 16-bit side scroller. Again, quite effective and often fun to see. Is it worth your time though? As a standalone experience, no. But as an artifact to see what was possible with an 80's arcade cabinet? Sure.
5/10

34. Limbo
Like Inside and Cocoon, the puzzles are just barely difficult enough to stump you for a moment. What makes them engaging is that there's no real universal playbook for all of them. Sometimes you'll solve one by understanding physics, another one by understanding the nature of spiders, and another by finding out what a switch does. There's also a layer of narrative interpretation, something about feeling guilty for killing your sister or something, but please don't write an article on this. Just slightly mindlessly stroll through this one for a couple of hours.
6/10

35. How Do You Do It?
Considering how badly sex is represented in video games, this one gets kudos for exploring sexuality in video game form, albeit through the eyes of a kid who has no idea what sex is. And dolls that are functionally sexless. The point is frustration: in this three-minute "simulation", only questions are raised, and definitely no satisfaction, whether intellectual, spiritual, or physical. Just like every other video game. This leaves the player begging the question: is it the medium's fault? Or what we make of it?
7/10

36. Kingdom Hearts
Strip away the Disney sight-seeing and you're left with a really bad action-rpg. Combat is shallow, platforming is headache inducing, the frame-rate is viscous, and the story has the depth of a Little Golden Book. The way the PS2's lighting subdues primary colors is more saddening that the plot. And yet, the fact that there are no enemies in the Hundred Acre Wood is a touching detail. It's always tragic when a work's best feature is reminding the user how great the works are it's based on.
3/10

37. Tails Adventure
The gist is that Tails can collect power ups and use them to open up new areas to explore. Exciting? Hardly. The main draw of this game is that if you squint hard enough, this Game Gear game looks like a Genesis game. The level and enemy design is pedestrian, as are the "puzzles". But for what it's worth, it's an adventure game that doesn't bog you down with explaining stuff and you briskly get to decipher what the developers were trying to challenge you with.
4/10

38. Say No! More
Well this game gets its point across staunchly! All you have to do is press the "NO" button whenever anything gets in your way. Sometimes you'll use a stronger NO, sometimes one with a different attitude, but for two hours, you'll be doing the same thing over and over. It's all anti-corporatist, with humor and wholesomeness coloring your actions. Perhaps not extremely funny, but still a unique, and interactive, approach to giving sound advice.
6/10

39. The Case of the Golden Idol
A brisker Obra Dinn if you will, with a funnier plot, but the solutions are a bit more clinical in their execution. Ultimately, you're mostly equating meaning to symbols. The levels use different themes and situations, keeping the puzzle solving fresh. The grand finale comes just in time to tie everything together in a slap-stick manner. You'll revel in finding out how exactly the cult destroys itself from within. It's easy to see why this game has spawned its own genre of sequels.
8/10

40. Einhander
That SquareSoft shmup hopefully got some folks into this underrated genre. But this one is more about survival than high scores, so I doubt this is a gateway drug to the classics. Like a 3D Thunderforce IV, it's explosive and stylish, and there's a hint of Gaiares as you can steal weapons from enemies. But also Gradius, as a death can set you back heavily. Your big hitbox, and unclear hitboxes of enemies don't help either. There are three ships: normal shot power, bonus weapon power, or bonus weapon versatility. That's pretty much the extent of depth this has.
5/10

41. Super Mario RPG
A novel concept at the time, it's hard to fully enjoy a game that relies heavily on knowing it's doing something different. There are still a couple of quirky moments worth a chuckle. And luckily it's so easy you don't have to grind, with things moving at a swift pace. The best part is seeing how this was a stepping stone towards later sequels. Alas, the story, characters, and combat are even flatter than Paper Mario.
6/10

42. Metro Exodus
The best parts are when it's trying to be Deus Ex. The semi-open world maps facilitate creativity, while also still having fairly good level design to facilitate challenge. And the enemy AI is relentless and patient, giving your tactical options a lot of weight. The worst parts are when it tries to be Half-Life. There are plenty of scripted events. And perhaps it tries too hard for you to like the other characters, with lots of superfluous (unskippable) dialogue. But some folks you stumble across in the wild have colorful lives.
7/10

43. Max Payne
All style, no substance, with reckless abandon. Unfortunately, a lot of style is lost due to the adaptive difficulty. As long as Max is on a killing streak, the enemies will get tougher and quicker. This forces the player to die every once in awhile, taking away the one thing this game has going for it: hard-boiled bad-assery. Even then, there are plenty of cheap deaths, as scripted events can mow you down within seconds. Oh, and the writing is only as good as it is a parody of noir film. Nevertheless, there's a certain glee to be had in seeing how Remedy used a Quake-like engine to construct the game we all tried to make in level editors as kids.
4/10

44. NHL '94
The Genesis version is smoother and feels tighter, but the SNES version doesn't have the weight bug and has better goalie controls. Both are great. Learning how to score can be a bit aggravating, as fooling the CPU goalie practically demands a few gamey tricks. Other than that, this is ice hockey perfection, perhaps never improved upon (unlike NHLPA '93, it has one-timers and no fighting. '95-'98 used a different engine and opinions are divided on which was better). Revel in its details and controls. Find some friends and use it as a change of pace in between bouts of Hyper Fighting and Bomberman.
8/10

45. Into the Breach
As the saying goes: Like chess, but every turn you're check-mate. Who thought so much gameplay could be packed in an 8x8 grid with only five turns to play? Because you can see how your opponent will attack, the difficulty of the planning is turned up high. But a smart player will, often amazingly, find a solution. There are also different squads to choose from, keeping the otherwise short campaign interesting for a long time. The main problem is that this strategy game is so asynchronous, so tightly designed, it's often more like a puzzle. Solving chess puzzles is fun, but we all know that fighting an opponent is where it's really at.
8/10
46. Splatoon 2
The increased input lag hurts a lot, as do the more horizontal arenas. But there are more weapons (the Brella is fantastic design!) and of course, Salmon Run. But online is dead, so you'll have to play Splatoon 3 anyway. The single player adventure is great for newcomers to test their abilities in fun ways, while it won't take long for veterans to blast through. Were there still competition, this game would be an 8/10, but in its current state, I'd give it a
6/10

47. Mass Effect 3
With the gameplay and presentation being the same, part 3 accentuates how the lovable characters in the previous installment carried the experience. Alas, most of them have been replaced or get less interesting scenes. The DLC missions don't help. Romancing Garrus is still the right way to play, and you will be rewarded with some touching story breaks. Beyond that, what you're left with is a second, perhaps third rate sci-fi story that takes way too long and indeed, has an ending that is completely forgettable.
5/10

48. LittleBigPlanet
The quality of art is always found in the tension between the limits of the medium and the dreams of the artist. This can be found in LittleBigPlanet's fan made levels. You can marvel at some of the creations. But the perspiration needed to access them, understand them artistically, and ultimately execute them, is simply too much to be asked of a sensible player. You could just use it as a platformer with countless levels, but that's undercut by how much better this is done by Super Mario Maker (or any other online tool). Tragically, this game has even less depth than Super Mario Bros. 3, with controls that are slippery, floaty, and unresponsive. Venturing through the single player missions, there's as much awe as agony in seeing how Sony threw so much talent and money at this fundamentally flawed product.
3/10
Last edited by RobertAugustdeMeijer on Mon Aug 04, 2025 2:22 pm, edited 2 times in total.
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Re: Games Beaten 2025

Post by MrPopo »

The Super Metroid wall jump lacks any sort of stickiness to it; you spin against the wall, then push away and Samus goes into a specific animation for a few frames, and there you push jump to wall jump. By comparison, every other game with some sort of wall mechanic has some specific hitch in the animation cycle that lasts a decent length of time, so you can consistently hit the wall jump when you want. Also, most games with a wall jump (including Mega Man X of the era) just has you push jump while pushing against the wall, rather than requiring you to start moving in the other direction.
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