Games Beaten 2025
Re: Games Beaten 2025
I dunno, "best game in the series" was next to "aside from Crystal Chronicles", so the opinion holder is suspect.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- SyedDanishAnwar
- 8-bit
- Posts: 21
- Joined: Thu Feb 01, 2024 10:35 pm
- Location: Karachi, Pakistan
- Contact:
Re: Games Beaten 2025
Markies wrote: ↑Tue Jul 22, 2025 7:46 pm Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***
1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)
22. Shadow of the Ninja (NES)
23. Tecmo Super Bowl (SNES)
24. Child of Eden (PS3)
***25. Atelier Iris 2: The Azoth Of Destiny (PS2)***
***26. DuckTales: Remastered (WiiU)***
I completed DuckTales: Remastered on the Nintendo WiiU this evening!
Like most people, I absolutely loved DuckTales on the NES as a child. I had many fond memories playing the game when I was younger and I even had fonder memories purchasing the game again and playing the game again as an Adult. In fact, when I got older, I appreciated and enjoyed the game even more than I ever did as a kid. Back in 2023, I played through DuckTales: Remastered and it was my 2nd favorite game that I played that year. It barely lost out to Golden Sun at the end. Of course, my desire to replay the game grew after beating it. I wanted something a little shorter after Atelier Iris 2, so I figured this would be the perfect remedy.
With Hollywood and slowly the Gaming Industry being creatively bankrupt and just becoming an endless parade of rehashing old properties into something new and terrible, it really is rare to see somebody remake an old property correctly. DuckTales: Remaster is the perfect update and nailed perfectly that you couldn't ask for a better game. They took everything great about the old game and made it better along with fixing any small issues that they found along the way. The game play is absolutely perfect and everything you would want in a game. The animation and graphics are some of the best I have ever seen in my life. It really feels like you are playing a beautiful hand painted animated show from your childhood. The voice acting, which can be a bit intrusive at times, is spot on and each actor nails their character perfectly. And the music is updated, but still has that classic feel and keeps the same melody that you remembered so fondly. Add in some extra features and some unlockables and you have the total package for anybody that would want to revisit their youth. The game never expands too much or makes the game too tedious to play. Everything just works so perfectly that you can't help but appreciate the care that went into the game.
Overall, I absolutely loved every moment that I played DuckTales: Remastered. It took everything that I loved about the original, added a new spin and made a brand new game. They even had some new updates recently where you can quickly skip through all of the cutscenes making an already great game even better. Add in the classic 8-bit music and it is just perfect. This is an absolute must play and a perfect example of how to redo an old property. One of the best experiences I have had in quite a while!
Loved reading this post. Keep 'em coming.
A legacy gamer from Karachi, Pakistan gaming since 1989 on both PC and consoles (Atari 2600, Famicon, Sega, PS 1-3 and 5). PSN ID: syeddanishanwar. Playing Now: None at the moment (Taking a mini-break from games)
Re: Games Beaten 2025
ElkinFencer10 wrote: ↑Wed Jul 23, 2025 8:59 am Bro hooooooowwwwwww is this the best game in the series?!? It was mid af!
Pretty simple.
Japanese gamers over 40 know what's up, at least.
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- PartridgeSenpai
- Next-Gen
- Posts: 3173
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2025
Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
----
79. Star Fox (SNES)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat
1~50
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *
60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)
61. SimCity 2000 (N64)
62. Prototype (PS3)
63. Prototype 2 (PS3)
64. Final Fantasy X (PS2) *
65. Final Fantasy X-2 (PS2)
66. Grand Theft Auto: Vice City (PS2)
67. Crackdown (Xbox 360)
68. Crackdown 2 (Xbox 360)
69. Alan Wake (Xbox 360) *
70. Dead to Rights (Xbox)
71. Medal of Honor (PS3)
72. Mario Kart 8 (Wii U)
73. Donkey Kong Country Returns (Wii) *
74. Mario Party 9 (Wii) *
75. Dragon Ball Z: Budokai 2 (PS2)
76. Splashdown (PS2)
77. R4 Ridge Racer Type 4 (PS1)
78. Super Smash Bros. Brawl (Wii) *
79. Star Fox (SNES)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- ElkinFencer10
- Next-Gen
- Posts: 8960
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Elkin, North Carolina
- Contact:
Re: Games Beaten 2025
I am neither Japanese nor in my 40spierrot wrote: ↑Wed Jul 23, 2025 10:59 pmElkinFencer10 wrote: ↑Wed Jul 23, 2025 8:59 am Bro hooooooowwwwwww is this the best game in the series?!? It was mid af!
Pretty simple.Also, best work of Uematsu's career.
Japanese gamers over 40 know what's up, at least.
Patron Saint of Bitch Mode
- ElkinFencer10
- Next-Gen
- Posts: 8960
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Elkin, North Carolina
- Contact:
Re: Games Beaten 2025
Games Beaten in 2025 - 13
* denotes a replay
January (Not Shit Beaten)
February (Not Shit Beaten)
March (Not Shit Beaten)
April (Not Shit Beaten)
May (Not Shit Beaten)
June (6 Games Beaten)
July (7 Games Beaten)
13. Alan Wake 2 - PC - July 22

It's not a lake; it's an ocean.
Those are the cryptic last words players were left with at the end of Alan Wake in 2010. After 13 years, we finally have a continuation of the Alan Wake story and get to know where that cliffhanger ending leads. Sure, we got Alan Wake's American Nightmare as DLC for the original game, and Control takes place in the same universe and ties in, especially with its DLC, but a true follow-up? Not until 2023's Alan Wake 2. Taking an even darker and more horror-focused tone than the original game which felt more like a horror-themed action game, Alan Wake 2 is a cinematic mystery thriller that will have players on the edge of their seats from start to finish.

The most striking thing about Alan Wake 2 is that it doesn't just follow Alan Wake; this game is a split narrative with two co-equal protagonists. You actually start the investigation as Saga Anderson, an FBI agent who, along with her partner, Alex Casey (yes, just like the main character of Alan Wake's crime thriller series), is in Bright Falls investigating the disappearance of another FBI agent, Agent Nightengale, who himself was investigating the 2010 disappearance of famed novelist Alan Wake. Right from the get-go, the game throws supernatural horror at you as you investigate what appears to be a ritualistic cult murder in a claustrophobic and flooded woods along the shore of Cauldron Lake...the same lake where Alan Wake had gone missing 13 years prior.

The game consists of 18 chapters (excluding the Lake House DLC expansion and the three Night Springs DLC chapters), and you play nine of those as Saga Anderson and nine as Alan Wake. Saga is in the "real" world investigating the increasingly strange events unfolding in Bright Falls while Alan Wake, trapped in the Dark Place for the past 13 years following the events of the first game, tries desperately to outwit his evil doppleganger, Mr. Scratch, and escape the Dark Place. After a few chapters, you gain the ability to switch freely between the two protagonists up until the game's last few chapters. Of the two, I actually found myself much prefer Saga's portions of the game. Collecting evidence, uncovering secrets about the cryptic Cult of the Tree, and piecing together what exactly is going on kept me much more interested than Alan's sections. That's not to say that Alan's chapters were boring; they were fascinating in their own right, and his chapter "Initiation 4: We Sing" is hands down the best chapter in the entire game. As a whole, though, I found Saga's Return chapters to be more my speed than Alan's Initiation chapters.

Visually, the game is stunning. I built a new PC right at the beginning of 2024, and I was asking my friends what the most graphically demanding PC game available then was so I could really put my 4090 card - at the time, one of the best GPUs on the market - through its paces. Popo said Alan Wake 2 was what I wanted to play. Then the dude goes out and not only buys the game for me on the Epic Games storefront but buys the digital deluxe edition which (once they released) contained the two DLC expansions. What an absolute unit, am I right? He won Teacher Appreciation Week that year. I started the game and played a few hours, but then I got distracted. It was around that time that my mom's vision deteriorated to the point where she wasn't safe to drive, and I had to start making plans to move back home, sell my house, and hunt for a new house close enough to take care of her. Anyway, fast forward a year and a half, and I finally got back to Alan Wake 2, and I'm actually glad I ended up waiting before diving in in earnest because it gave the Lake House and Night Springs DLCs a chance to release, so I was able to play the whole game including DLC in one fell swoop, and let me tell you, that Lake House DLC alone made the entire game worth playing. It's definitely the most challenging part of the whole experience in my opinion, and it was also the part I found to be the scariest.

Being the game that most pushed my GPU to its limits in early 2024, Alan Wake 2 is obviously a gorgeous game visually, but Sam Lake, the game's director, really proved his immense skill and talent with this one. Not only are the regular graphics fantastic, but the game brilliantly and seamlessly blends regular gameplay with live-action FMV cut scenes. These aren't jarring transitions like the 1990s FMV cut scenes could be, and if you played Quantum Break on Xbox One, they're way more natural feeling even than that. The first time it shifted to a live action scene, it took me a good ten seconds to realize that it was live action. That's a testament both to how good the game looks at max settings on a 2160p display but also to how seamless the transition between gameplay and live action scene is. And that's not even getting to "that one chapter" and how mind-blowingly amazing and unique it is...

One of my favorite aspects of the game is that the in-game band, The Old Gods of Asgard, are brought to life in a way that far surpasses their mentions in the first game. The real-life rock band, Poets of the Fall, assume the pseudonym of The Old Gods of Asgard for the game's soundtrack, and I don't just mean that they recorded music for the soundtrack; there are actual music videos and even a dedicated YouTube page for them as if they were a real band separate from Alan Wake. It's a touch that makes that aspect of the game feel alive in a way that most games never manage. Granted, that's not just an Alan Wake 2 thing - "Old Gods of Asgard" are also credited in the soundtracks for the first Alan Wake game as well as Control - but they're so central to the in-game story in Alan Wake 2 that the blending of game universe and real-world tie-ins is a lot more interesting. The acting is just as top-notch as the soundtrack. Matthew Porretta returns as the voice of Alan Wake in an even better performance than his in the first game, and Ilkka Villi returns as the motion capture and live action actor for Alan Wake. The fact that, even in the live action scenes, there is a different actor for the voice of Alan Wake than the actor who physically played him is impressive considering that I had no idea Alan Wake's lines had been dubbed over the actor's lip movements. I genuinely thought it was the same person. Clearly, the greatest contribution Finland brought to the NATO alliance was not a historically Russophobic army to glare across an 800+ mile border with Russia; it was the talent at Remedy Entertainment.

Alan Wake 2 is an artistic masterpiece as far as I'm concerned. Technically, there are a few hiccups; there are still some bugs that I encountered even roughly two years after release including a bug that prevented me from completing Saga's evidence board. That said, though, those bugs are relatively minor unless you're an obsessive completionist. Poets of the Fall did an absolutely killer job with the lion's share of the game's soundtrack, and the Night Springs theme performed by Finnish pop singer Keira Lundström is one of the most addicting earworms I've heard in a long time. The game's visuals are amazing, and the live action segments make you yearn for a feature length Alan Wake movie (as long as Sam Lake directs it). The game's story not only hits the "psychological horror" nail on the head but dives into a horror metanarrative that honestly puts it at the top of my list of best horror game narratives. I don't know if I'd say it's my all-time favorite horror game, but it's definitely in my top five, and with how many horror games I've played, that's a pretty dang high accolade.
* denotes a replay
January (Not Shit Beaten)
February (Not Shit Beaten)
March (Not Shit Beaten)
April (Not Shit Beaten)
May (Not Shit Beaten)
June (6 Games Beaten)

It's not a lake; it's an ocean.
Those are the cryptic last words players were left with at the end of Alan Wake in 2010. After 13 years, we finally have a continuation of the Alan Wake story and get to know where that cliffhanger ending leads. Sure, we got Alan Wake's American Nightmare as DLC for the original game, and Control takes place in the same universe and ties in, especially with its DLC, but a true follow-up? Not until 2023's Alan Wake 2. Taking an even darker and more horror-focused tone than the original game which felt more like a horror-themed action game, Alan Wake 2 is a cinematic mystery thriller that will have players on the edge of their seats from start to finish.

The most striking thing about Alan Wake 2 is that it doesn't just follow Alan Wake; this game is a split narrative with two co-equal protagonists. You actually start the investigation as Saga Anderson, an FBI agent who, along with her partner, Alex Casey (yes, just like the main character of Alan Wake's crime thriller series), is in Bright Falls investigating the disappearance of another FBI agent, Agent Nightengale, who himself was investigating the 2010 disappearance of famed novelist Alan Wake. Right from the get-go, the game throws supernatural horror at you as you investigate what appears to be a ritualistic cult murder in a claustrophobic and flooded woods along the shore of Cauldron Lake...the same lake where Alan Wake had gone missing 13 years prior.

The game consists of 18 chapters (excluding the Lake House DLC expansion and the three Night Springs DLC chapters), and you play nine of those as Saga Anderson and nine as Alan Wake. Saga is in the "real" world investigating the increasingly strange events unfolding in Bright Falls while Alan Wake, trapped in the Dark Place for the past 13 years following the events of the first game, tries desperately to outwit his evil doppleganger, Mr. Scratch, and escape the Dark Place. After a few chapters, you gain the ability to switch freely between the two protagonists up until the game's last few chapters. Of the two, I actually found myself much prefer Saga's portions of the game. Collecting evidence, uncovering secrets about the cryptic Cult of the Tree, and piecing together what exactly is going on kept me much more interested than Alan's sections. That's not to say that Alan's chapters were boring; they were fascinating in their own right, and his chapter "Initiation 4: We Sing" is hands down the best chapter in the entire game. As a whole, though, I found Saga's Return chapters to be more my speed than Alan's Initiation chapters.

Visually, the game is stunning. I built a new PC right at the beginning of 2024, and I was asking my friends what the most graphically demanding PC game available then was so I could really put my 4090 card - at the time, one of the best GPUs on the market - through its paces. Popo said Alan Wake 2 was what I wanted to play. Then the dude goes out and not only buys the game for me on the Epic Games storefront but buys the digital deluxe edition which (once they released) contained the two DLC expansions. What an absolute unit, am I right? He won Teacher Appreciation Week that year. I started the game and played a few hours, but then I got distracted. It was around that time that my mom's vision deteriorated to the point where she wasn't safe to drive, and I had to start making plans to move back home, sell my house, and hunt for a new house close enough to take care of her. Anyway, fast forward a year and a half, and I finally got back to Alan Wake 2, and I'm actually glad I ended up waiting before diving in in earnest because it gave the Lake House and Night Springs DLCs a chance to release, so I was able to play the whole game including DLC in one fell swoop, and let me tell you, that Lake House DLC alone made the entire game worth playing. It's definitely the most challenging part of the whole experience in my opinion, and it was also the part I found to be the scariest.

Being the game that most pushed my GPU to its limits in early 2024, Alan Wake 2 is obviously a gorgeous game visually, but Sam Lake, the game's director, really proved his immense skill and talent with this one. Not only are the regular graphics fantastic, but the game brilliantly and seamlessly blends regular gameplay with live-action FMV cut scenes. These aren't jarring transitions like the 1990s FMV cut scenes could be, and if you played Quantum Break on Xbox One, they're way more natural feeling even than that. The first time it shifted to a live action scene, it took me a good ten seconds to realize that it was live action. That's a testament both to how good the game looks at max settings on a 2160p display but also to how seamless the transition between gameplay and live action scene is. And that's not even getting to "that one chapter" and how mind-blowingly amazing and unique it is...

One of my favorite aspects of the game is that the in-game band, The Old Gods of Asgard, are brought to life in a way that far surpasses their mentions in the first game. The real-life rock band, Poets of the Fall, assume the pseudonym of The Old Gods of Asgard for the game's soundtrack, and I don't just mean that they recorded music for the soundtrack; there are actual music videos and even a dedicated YouTube page for them as if they were a real band separate from Alan Wake. It's a touch that makes that aspect of the game feel alive in a way that most games never manage. Granted, that's not just an Alan Wake 2 thing - "Old Gods of Asgard" are also credited in the soundtracks for the first Alan Wake game as well as Control - but they're so central to the in-game story in Alan Wake 2 that the blending of game universe and real-world tie-ins is a lot more interesting. The acting is just as top-notch as the soundtrack. Matthew Porretta returns as the voice of Alan Wake in an even better performance than his in the first game, and Ilkka Villi returns as the motion capture and live action actor for Alan Wake. The fact that, even in the live action scenes, there is a different actor for the voice of Alan Wake than the actor who physically played him is impressive considering that I had no idea Alan Wake's lines had been dubbed over the actor's lip movements. I genuinely thought it was the same person. Clearly, the greatest contribution Finland brought to the NATO alliance was not a historically Russophobic army to glare across an 800+ mile border with Russia; it was the talent at Remedy Entertainment.

Alan Wake 2 is an artistic masterpiece as far as I'm concerned. Technically, there are a few hiccups; there are still some bugs that I encountered even roughly two years after release including a bug that prevented me from completing Saga's evidence board. That said, though, those bugs are relatively minor unless you're an obsessive completionist. Poets of the Fall did an absolutely killer job with the lion's share of the game's soundtrack, and the Night Springs theme performed by Finnish pop singer Keira Lundström is one of the most addicting earworms I've heard in a long time. The game's visuals are amazing, and the live action segments make you yearn for a feature length Alan Wake movie (as long as Sam Lake directs it). The game's story not only hits the "psychological horror" nail on the head but dives into a horror metanarrative that honestly puts it at the top of my list of best horror game narratives. I don't know if I'd say it's my all-time favorite horror game, but it's definitely in my top five, and with how many horror games I've played, that's a pretty dang high accolade.
Patron Saint of Bitch Mode
Re: Games Beaten 2025
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
Bananza is the latest Donkey Kong game, giving us our first new Donkey Kong game in over a decade. Like Breath of the Wild before it, it serves as the showpiece game for the Switch 2, and like Breath of the Wild, it succeeds in this role wildly.
The game begins with Donkey Kong mining for gold and banana gems. However, a giant meteor of some kind lands on the mines, pushing them deep underground. While trying to figure out what's happening, Donkey Kong discovers a purple rock creature who eventually turns out to be a young Pauline. It's up to DK and Pauline to dive into the planet's core to get to the wish granting magic said to live there, so they can both get back home.
The game has a lot of Mario Odyssey DNA. You traverse through a series of worlds with different themes and collect a bunch of banana gems, a la the moons from Odyssey. Some of them belong to common tasks, others are unique to the individual worlds. You'll get bigger bunches after beating bosses. The thing that makes Bananza different is the emphasis on the terrain destruction. This is a feature that has been tried many times in the past; notable games with significant usage are Magic Carpet and Red Faction. The latter also ran into the tension around it; it makes level design extremely hard, and you also need to tailor player interaction around it. Bananza manages to finally make the system a core gameplay feature that works really well, through two mechanisms. The first is that since Donkey Kong punches stuff, having his punches go through terrain feels correct. By contrast, Red Faction, being an FPS, used explosives, which then screws with the combat balance. The second is the game, being an open world exploration in a fantasty world, both requires far less indestructible layers (usually just a floor) and provides a "restore the world" option in the pause menu that doesn't feel out of place, so even if you've gone completely ham and made things more difficult for yourself you can fix everything and start anew. The terrain destruction is extremely satisfying, and the game makes use of different terrain types well, both for traversal and their imapct on the destruction.
As you progress through the game, DK will gain various animal transformation abilities. These are time-limited behind a meter that refills as you pick up gold, so you can use them pretty much at will, but can't just completely fuck around with them. Each one has a specific utility for getting through the game, like being able to smash concrete, or being able to run fast over collapsing terrain. Wise use of these abilities can make various parts of the game much easier, while other parts straight up require their usage (barring speed runner strats, which currently skip two of the transforms in any%).
The collect-a-thon aspects are implemented well; in addition to the bananas, most worlds have fossils to collect which are traded in for cosmetic items. Some of them are cosmetic only, while others provide benefits. While digging around you can find treasure chests (which are randomly generated) that sometimes will contain maps that mark the location of collectables on your map. You also can spend gold at a vendor to get those same marks, so you always have a nice path for rounding out your 100%.
Overall, this game is a stand-out title that is a must-have in the same way Breath of the Wild and Mario Odyssey were for the Switch.
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
Bananza is the latest Donkey Kong game, giving us our first new Donkey Kong game in over a decade. Like Breath of the Wild before it, it serves as the showpiece game for the Switch 2, and like Breath of the Wild, it succeeds in this role wildly.
The game begins with Donkey Kong mining for gold and banana gems. However, a giant meteor of some kind lands on the mines, pushing them deep underground. While trying to figure out what's happening, Donkey Kong discovers a purple rock creature who eventually turns out to be a young Pauline. It's up to DK and Pauline to dive into the planet's core to get to the wish granting magic said to live there, so they can both get back home.
The game has a lot of Mario Odyssey DNA. You traverse through a series of worlds with different themes and collect a bunch of banana gems, a la the moons from Odyssey. Some of them belong to common tasks, others are unique to the individual worlds. You'll get bigger bunches after beating bosses. The thing that makes Bananza different is the emphasis on the terrain destruction. This is a feature that has been tried many times in the past; notable games with significant usage are Magic Carpet and Red Faction. The latter also ran into the tension around it; it makes level design extremely hard, and you also need to tailor player interaction around it. Bananza manages to finally make the system a core gameplay feature that works really well, through two mechanisms. The first is that since Donkey Kong punches stuff, having his punches go through terrain feels correct. By contrast, Red Faction, being an FPS, used explosives, which then screws with the combat balance. The second is the game, being an open world exploration in a fantasty world, both requires far less indestructible layers (usually just a floor) and provides a "restore the world" option in the pause menu that doesn't feel out of place, so even if you've gone completely ham and made things more difficult for yourself you can fix everything and start anew. The terrain destruction is extremely satisfying, and the game makes use of different terrain types well, both for traversal and their imapct on the destruction.
As you progress through the game, DK will gain various animal transformation abilities. These are time-limited behind a meter that refills as you pick up gold, so you can use them pretty much at will, but can't just completely fuck around with them. Each one has a specific utility for getting through the game, like being able to smash concrete, or being able to run fast over collapsing terrain. Wise use of these abilities can make various parts of the game much easier, while other parts straight up require their usage (barring speed runner strats, which currently skip two of the transforms in any%).
The collect-a-thon aspects are implemented well; in addition to the bananas, most worlds have fossils to collect which are traded in for cosmetic items. Some of them are cosmetic only, while others provide benefits. While digging around you can find treasure chests (which are randomly generated) that sometimes will contain maps that mark the location of collectables on your map. You also can spend gold at a vendor to get those same marks, so you always have a nice path for rounding out your 100%.
Overall, this game is a stand-out title that is a must-have in the same way Breath of the Wild and Mario Odyssey were for the Switch.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- ElkinFencer10
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Re: Games Beaten 2025
Games Beaten in 2025 - 14
* denotes a replay
January (Not Shit Beaten)
February (Not Shit Beaten)
March (Not Shit Beaten)
April (Not Shit Beaten)
May (Not Shit Beaten)
June (6 Games Beaten)
July (8 Games Beaten)
14. Final Fantasy IV - Switch - July 26

Having recently gone through the pixel remasters of the three NES Final Fantasy games, I was eager to dive into the SNES titles as I'd heard they're longer and have much more in-depth and complex narratives which is what I crave in an RPG. I'm not sure how much longer the game actually was, but it was definitely a big step above the previous three titles in the narrative department.

The story revolves around Cecil, a Dark Knight who commands the Kingdom of Baron's elite airship fleet, the Red Wings. The king of Baron, who has seemingly developed a lust for power, has been sending his forces out to pillage neighboring kingdoms and steal their crystals to take their power for his own. Seeing the barbarity of his orders to kill unarmed civilians and steal what is not, by right, theirs to take, Cecil begins to face a moral dilemma as he faces the mutually exclusive choice between obeying his orders as a soldier of Baron and following his conscience that is screaming against the wanton slaughter of innocents. As his choice ultimate tears apart his close-knit group of friends, he embarks on a quest that will take him across the world and beyond.

Final Fantasy IV feels similar to Final Fantasy II except significantly more fleshed out. Each character in the game is named and has a distinct personality and important connection to the story. There are numerous side quests that you can choose to complete or not as you feel inclined. No character feels completely irrelevant to the story, though, even the ones that you spend half of the game thinking just kind of...vanished from the narrative. There's no freedom of choice here as far as a character's class or job goes, but as I said in a previous Final Fantasy review, I actually tend to prefer that as it removes the dilemma of choice for me. The game has made the choice for me of what class each character will be, so I don't have to worry about "Am I optimizing my characters' class set? Am I using the wrong class for this character?" All I have to worry about are weapons and armor, and the displayed stats make that a fairly manageable decision to make.

Final Fantasy IV introduces the beloved by most fans and utterly reviled by me "Active Time Battle," or ATB, for its combat. It sort of blends turn-based and real-time gameplay by giving each character an action meter that fills over time with different characters' having meters that fill at different rates. That's the real-time aspect. The turn-based aspect is that as each character's meter fills, actions are taken one at a time. If multiple characters' meters are full at the same time, you sort of stack actions, and one action will begin as soon as the previous action is finished. It takes a little bit of getting used to if you've not played one of the later Final Fantasy games that uses this system, and it's definitely more tuned and refined in later Final Fantasy games, but it works well enough here.

As I've said three times before in my previous Final Fantasy reviews, the visuals are excellent and have been completely redone by the original design staff with some more modern effects like smoke, particle effects, lighting effects, etc. added in for some extra modern polish. The sound design, like the other pixel remaster games, is equally high quality. The original SNES chiptune soundtrack is kept intact and available if that's what you prefer, but a new fully orchestral arrangement of the soundtrack is also available and what is enabled by default. I recommend using the new orchestral arrangement, but if you need to scratch that nostalgia itch, the original sound profile is there for you. Another noteworthy update is the script. The original North American release of the game - released on Super Nintendo as Final Fantasy II - is famous (or perhaps infamous) for changing names, simplifying the story, and omitting dialogue. To some extent, this is understandable as the SNES had some serious character limitations for text, and Latin-based languages usually use more characters to convey the same idea and meaning compared to East Asian languages like Mandarin and Japanese. The pixel remaster uses a different translation that restores the story and dialogue to the state it was intended to be and in doing so, restores some of the tone and nuance of the story that got lost in the original SNES translation.

In addition to the visual, auditory, and translation improvements, the pixel remaster also features a number of quality-of-life improvements. Most of these are fairly common across the six games in the pixel remaster collection. You can toggle between walk and run as the default movement speed, and you can toggle random encounters on or off. The boosts to tweak exp and money gained are also present and, like in the previous games, allow you to adjust them from half the original rate to four times the original rate to tailor the grind to your patience level and desire. The random encounter rate is also slightly reduced, making dungeons less of a slog, and the difficulty spikes of the original game have been smoothed out a bit. Each boss and dungeon still mark a noticeable increase in difficulty, but they don't feel as steep and sometimes unfair as the original version did. You're also given the ability to save at specific points in dungeons, and you can quick save anywhere. That is in addition to the frequent auto saves that the game performs. All that combined creates a game where you won't lose a lot of progress if your party is wiped or your idiot sibling closes the game or pops out the game card while you've got the game suspended.

Just as important to note as the new quality-of-life features are the features and content absent from previous releases. This version, unfortunately, does not include The After Years or Interlude from the PSP release. As I mentioned in my Final Fantasy II review, the goal here was to make a remaster faithful to the original vision of the game, and that meant leaving out ancillary content added later. I really enjoyed the story of Final Fantasy IV, so I am a bit bummed about that, but I suppose that just gives me an excuse to revisit the game on a different platform in the future. It does, however, masterfully do what it set out to do - bring the original game up to a modern playability standard without compromising the design, story, or core experience of the original release.

Final Fantasy IV is, in my opinion, the first truly great Final Fantasy game. I thoroughly enjoyed the first two games, and I liked Final Fantasy III, but IV is the first in release order that I genuinely loved. I didn't love everything about it - the narrative changes your party's composition pretty frequently whether you want it to or not, and I didn't enjoy that; and Kain, just as a character, is annoying as piss, but the game's narrative, characters (other than Kain), and the environments and dungeons that you get to explore are fantastic and top notch. If you're down for some old school brutal grinding, the SNES version is perfectly serviceable, although I would recommend finding a fan re-translation that you play on an emulator or flash cartridge. There are numerous ports to later systems, and this pixel remaster is available on and playable on all modern platforms, so finding a way to play Final Fantasy IV shouldn't be an obstacle for anyone. If you don't play any of the NES Final Fantasy games, at least check out the SNES ones. I haven't played Final Fantasy V or Final Fantasy VI yet - those are up next for me - but IV definitely surpasses I, II, and III in my opinion.
* denotes a replay
January (Not Shit Beaten)
February (Not Shit Beaten)
March (Not Shit Beaten)
April (Not Shit Beaten)
May (Not Shit Beaten)
June (6 Games Beaten)

Having recently gone through the pixel remasters of the three NES Final Fantasy games, I was eager to dive into the SNES titles as I'd heard they're longer and have much more in-depth and complex narratives which is what I crave in an RPG. I'm not sure how much longer the game actually was, but it was definitely a big step above the previous three titles in the narrative department.

The story revolves around Cecil, a Dark Knight who commands the Kingdom of Baron's elite airship fleet, the Red Wings. The king of Baron, who has seemingly developed a lust for power, has been sending his forces out to pillage neighboring kingdoms and steal their crystals to take their power for his own. Seeing the barbarity of his orders to kill unarmed civilians and steal what is not, by right, theirs to take, Cecil begins to face a moral dilemma as he faces the mutually exclusive choice between obeying his orders as a soldier of Baron and following his conscience that is screaming against the wanton slaughter of innocents. As his choice ultimate tears apart his close-knit group of friends, he embarks on a quest that will take him across the world and beyond.

Final Fantasy IV feels similar to Final Fantasy II except significantly more fleshed out. Each character in the game is named and has a distinct personality and important connection to the story. There are numerous side quests that you can choose to complete or not as you feel inclined. No character feels completely irrelevant to the story, though, even the ones that you spend half of the game thinking just kind of...vanished from the narrative. There's no freedom of choice here as far as a character's class or job goes, but as I said in a previous Final Fantasy review, I actually tend to prefer that as it removes the dilemma of choice for me. The game has made the choice for me of what class each character will be, so I don't have to worry about "Am I optimizing my characters' class set? Am I using the wrong class for this character?" All I have to worry about are weapons and armor, and the displayed stats make that a fairly manageable decision to make.

Final Fantasy IV introduces the beloved by most fans and utterly reviled by me "Active Time Battle," or ATB, for its combat. It sort of blends turn-based and real-time gameplay by giving each character an action meter that fills over time with different characters' having meters that fill at different rates. That's the real-time aspect. The turn-based aspect is that as each character's meter fills, actions are taken one at a time. If multiple characters' meters are full at the same time, you sort of stack actions, and one action will begin as soon as the previous action is finished. It takes a little bit of getting used to if you've not played one of the later Final Fantasy games that uses this system, and it's definitely more tuned and refined in later Final Fantasy games, but it works well enough here.

As I've said three times before in my previous Final Fantasy reviews, the visuals are excellent and have been completely redone by the original design staff with some more modern effects like smoke, particle effects, lighting effects, etc. added in for some extra modern polish. The sound design, like the other pixel remaster games, is equally high quality. The original SNES chiptune soundtrack is kept intact and available if that's what you prefer, but a new fully orchestral arrangement of the soundtrack is also available and what is enabled by default. I recommend using the new orchestral arrangement, but if you need to scratch that nostalgia itch, the original sound profile is there for you. Another noteworthy update is the script. The original North American release of the game - released on Super Nintendo as Final Fantasy II - is famous (or perhaps infamous) for changing names, simplifying the story, and omitting dialogue. To some extent, this is understandable as the SNES had some serious character limitations for text, and Latin-based languages usually use more characters to convey the same idea and meaning compared to East Asian languages like Mandarin and Japanese. The pixel remaster uses a different translation that restores the story and dialogue to the state it was intended to be and in doing so, restores some of the tone and nuance of the story that got lost in the original SNES translation.

In addition to the visual, auditory, and translation improvements, the pixel remaster also features a number of quality-of-life improvements. Most of these are fairly common across the six games in the pixel remaster collection. You can toggle between walk and run as the default movement speed, and you can toggle random encounters on or off. The boosts to tweak exp and money gained are also present and, like in the previous games, allow you to adjust them from half the original rate to four times the original rate to tailor the grind to your patience level and desire. The random encounter rate is also slightly reduced, making dungeons less of a slog, and the difficulty spikes of the original game have been smoothed out a bit. Each boss and dungeon still mark a noticeable increase in difficulty, but they don't feel as steep and sometimes unfair as the original version did. You're also given the ability to save at specific points in dungeons, and you can quick save anywhere. That is in addition to the frequent auto saves that the game performs. All that combined creates a game where you won't lose a lot of progress if your party is wiped or your idiot sibling closes the game or pops out the game card while you've got the game suspended.

Just as important to note as the new quality-of-life features are the features and content absent from previous releases. This version, unfortunately, does not include The After Years or Interlude from the PSP release. As I mentioned in my Final Fantasy II review, the goal here was to make a remaster faithful to the original vision of the game, and that meant leaving out ancillary content added later. I really enjoyed the story of Final Fantasy IV, so I am a bit bummed about that, but I suppose that just gives me an excuse to revisit the game on a different platform in the future. It does, however, masterfully do what it set out to do - bring the original game up to a modern playability standard without compromising the design, story, or core experience of the original release.

Final Fantasy IV is, in my opinion, the first truly great Final Fantasy game. I thoroughly enjoyed the first two games, and I liked Final Fantasy III, but IV is the first in release order that I genuinely loved. I didn't love everything about it - the narrative changes your party's composition pretty frequently whether you want it to or not, and I didn't enjoy that; and Kain, just as a character, is annoying as piss, but the game's narrative, characters (other than Kain), and the environments and dungeons that you get to explore are fantastic and top notch. If you're down for some old school brutal grinding, the SNES version is perfectly serviceable, although I would recommend finding a fan re-translation that you play on an emulator or flash cartridge. There are numerous ports to later systems, and this pixel remaster is available on and playable on all modern platforms, so finding a way to play Final Fantasy IV shouldn't be an obstacle for anyone. If you don't play any of the NES Final Fantasy games, at least check out the SNES ones. I haven't played Final Fantasy V or Final Fantasy VI yet - those are up next for me - but IV definitely surpasses I, II, and III in my opinion.
Last edited by ElkinFencer10 on Fri Aug 01, 2025 11:53 am, edited 1 time in total.
Patron Saint of Bitch Mode
- RobertAugustdeMeijer
- 64-bit
- Posts: 307
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2025
Star Fox really hit me hard as a kid. Up until then, everything Nintendo (Power) recommended was gold.
But as a twelve year old I was not at all impressed. It was basically Zaxxon from another perspective, but with sluggish controls. Okay, the music was fantastic, but other than that, it felt like downgrade to a decade old game.
I have always wondered: who designed the levels and gameplay? Was it the British? That would explain a lot.
I also wonder how the Japanese reacted to such a substandard Nintendo game. It didn't sell well there. But was there outrage that their greatest video game company was working with foreigners and creating worse games?
But as a twelve year old I was not at all impressed. It was basically Zaxxon from another perspective, but with sluggish controls. Okay, the music was fantastic, but other than that, it felt like downgrade to a decade old game.
I have always wondered: who designed the levels and gameplay? Was it the British? That would explain a lot.
I also wonder how the Japanese reacted to such a substandard Nintendo game. It didn't sell well there. But was there outrage that their greatest video game company was working with foreigners and creating worse games?
- ElkinFencer10
- Next-Gen
- Posts: 8960
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Elkin, North Carolina
- Contact:
Re: Games Beaten 2025
Sir, this is not the hot takes thread, and that take could set stone on fire.RobertAugustdeMeijer wrote: ↑Sun Jul 27, 2025 2:36 pm Star Fox really hit me hard as a kid. Up until then, everything Nintendo (Power) recommended was gold.
But as a twelve year old I was not at all impressed. It was basically Zaxxon from another perspective, but with sluggish controls. Okay, the music was fantastic, but other than that, it felt like downgrade to a decade old game.
I have always wondered: who designed the levels and gameplay? Was it the British? That would explain a lot.
I also wonder how the Japanese reacted to such a substandard Nintendo game. It didn't sell well there. But was there outrage that their greatest video game company was working with foreigners and creating worse games?
Patron Saint of Bitch Mode