Games Beaten 2024

Anything that is gaming related that doesn't fit well anywhere else
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prfsnl_gmr
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Re: Games Beaten 2024

Post by prfsnl_gmr »

1. Chico and The Magic Orchard DX (Switch)
2. Dusk ‘82 (Switch)
3. Dusk (Switch)
4. Rock Boshers DX (Switch)
5. Metal Slug 4 (Neo Geo)
6. Bleed 2 (Switch)
7. Kid Icarus: Uprising (3DS)
8. Mighty Gunvolt Burst (3DS)
9. Love 3 (Switch)
10. Mini Mario & Friends: Amiibo Challenge (3DS)
11. Mario vs. Donkey Kong (Switch)
12. Mother 3 (GBA)
13. Princess Peach: Showtime! (Switch)
14. Avenging Spirit (Arcade)
15. Blossom Tales II (Switch)
16. The Fall of Elena Temple (Switch)
17. Finding Teddy II (Switch)
18. Animal Well (Switch)
19. Runner 3 (Switch)
20. Master Key (Switch)
21. Gargoyle’s Quest II - The Demon Darkness (NES)
22. Gargoyle’s Quest II - The Demon Darkness (GB)
23. Demon’s Crest (SNES)
24. Master Key Picross (Switch)
25. Prince of Persia (SNES)
26. Arranger: A Role-Puzzling Adventure (Switch)
27. Super Mario Bros. Wonder (Switch)
28. Soul Blazer (SNES)
29. Swords & Bones 2 (Switch)
30. Underground Blossom (iOS)
31. Elden Ring: Shadow of the Erdtree (Xbox)


Underground Blossom is a narrative “escape room” game from Rusty Lake, my favorite developers of “escape room” games. (They developed the brilliant Rusty Lake Hotel and every game in the Cube Escape series, among others.) This game continues the loose Twin Peaks-inspired narrative from previous games, and in it, you proceed from one subway station to another, each of which correspondents to a different era in a dead woman’s life. It’s just as surreal as previous entries, and the tactile puzzles are just as clever. I enjoyed it and recommend it, along with all the developer’s other games.

Shadow of the Erdtree is the expansion to Elden Ring, my very favorite game. Ever. On any system. It is, basically, just a lot more, more challenging Elden Ring. There are new enemies, items, spells, and most importantly, bosses. The new map is massive and beautiful, and the narrative makes the base game even better (and weirder). I enjoyed it thoroughly, and it took me about 60 hours to slay every god, great enemy, and legend; collect every new item; find all of the collectibles, etc. It was a must play for me, and I loved it even more than I thought I would when I bought it months ago. I am a little sad to leave the Lands Between, and I’m still reeling a bit from the realization that there’s nothing left for me to do there. I left my avatar in the safest, most beautiful place I could find, and I hope he’s happy there.
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Note
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Re: Games Beaten 2024

Post by Note »

1. Lufia & the Fortress of Doom (SNES)
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)
7. Dynamite Cop (Arcade)*
8. Klonoa 2: Lunatea's Veil (PS2)
9. Kishin Douji Zenki FX: Vajra Fight (PC-FX)
10. Wild Arms (PS1)
11. The Legend of Zelda: Link's Awakening DX (GBC)
12. Lucky & Wild (Arcade)
13. Ico (PS2)
14. Champions of Norrath (PS2)
15. OutRunners (GEN)
16. Final Fantasy Adventure (GB)
17. OverBlood (PS1)

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18. Parasite Eve (PS1)

Parasite Eve is a title I didn't own when released; however, a close friend of mine did, and I got a chance to play through chunks of it while hanging out at his place. The game left an impression on me back then, and it was one of those titles I always wanted to pick up to play through for myself, but I just never got around to it. Last year, I came across a copy in nice shape, so I decided to go for it.

Parasite Eve's an interesting mix between a survival horror game and a RPG. The game doesn't have jump scares like the Resident Evil series does, but it does have an eerie and creepy atmosphere and some grotesque looking enemies and bosses. You start the game as Aya Brea, an officer with the NYPD who is going out to a show with a colleague. However, when they get to the theater, things start to go awry and it's your job to figure out what's going on. The game is based on a Japanese novel and movie with the same name. As a native New Yorker, it was fun to see Square's 32-bit take on the city, and cool to play through environments I've actually visited.

I found the battle system to be a lot of fun. Battles play out in real time, and you have to dodge enemy attacks, while you wait for your attack meter to build up. You also have a limited number of item slots and an opportunity to store items you don't need have on you. Another interesting aspect is the upgrade system for weapons and armor. You can use an item called a tool to remove an ability from an armor or weapon and put it into another, but you will lose the former item. Certain weapons or armor also have more ability slots than others, so an item with better stats and a few slots to add abilities is what you'll want to equip and upgrade along the way.

After you finish the main game, you can replay the game in EX mode, which contains the main game along with a new area, the Chrysler Building. The Chrysler Building is a 70+ floor dungeon, and from my understanding has a different final boss and a different ending. I didn't tackle this section, but when I revisit this game down the line, I'd be interested in taking this on.

Graphics wise, I think Square did a nice job with the pre-rendered backgrounds and the character designs. As mentioned earlier, there are a lot of unique enemy designs as well. I also liked the sequences where the main character Aya was riding with colleagues in the police car, they had a really unique look to them. The FMVs also do not disappoint and they're very well done for the time of release. Music wise, I really liked the soundtrack and the battle theme is especially catchy. The soundtrack consists of tunes that I would listen to outside of the game.

Overall, I think Parasite Eve is a great and unique RPG and is worthy of your time. The main game is fairly short, clocking in around 15 hours. However, the EX game seems to give fans more than enough additional gameplay to chew on. This is a fun one to play around the holidays. For any fans of RPGs or survival horror games, I definitely recommend this one. As for me, I'd like to get through the EX mode eventually and try the sequel sometime, even though I heard it plays quite differently. If you haven't played it yet, check this one out!
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TheSSNintendo
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Re: Games Beaten 2024

Post by TheSSNintendo »

Bloodstained: Curse of the Moon
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MrPopo
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

First 50:
1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
33. Elden Ring: Shadow of the Erdtree - PS5
34. Balatro - PC
35. Afterimage - Switch
36. The Legend of Heroes: Trails Through Daybreak - PS5
37. Lords of Exile - Switch
38. Infernax - Switch
39. Gravity Circuit - Switch
40. Doom 2: No Rest for the Living - PC
41. Doom 2: Legacy of Rust - PC
42. Doom 2: Master Levels - PC
43. The Lost Vikings 2 - PC
44. Visions of Mana - PS5
45. Romancing SaGa: Minstrel Song Remastered - Switch
46. Warhammer 40000: Space Marine 2 - PC
47. Doom 2: TNT Evilution - PC
48. WrestleQuest - Switch
49. Doom 2: The Plutonia Experiment - PC
50. The Legend of Zelda: Echoes of Wisdom - Switch
51. Metaphor: ReFantazio - PS5
52. Mechwarrior 5: Clans - PC
53. Diablo 4: Vessel of Hatred - PC
54. Romancing SaGa 2: Revenge of the Seven - Switch

Revenge of the Seven is a 3D remake of Romancing SaGa 2. We got a remaster of it (and a first time English localization) several years ago, and apparently it did well enough to convince Square that the SaGa series had gained appeal and was worth revisiting. Since then we've gotten more remasters and/or ports plus a new game. And now we get a remake of the game that started off the current stream. It stays pretty faithful to the core, but adds in a ton of quality of life that's extremely welcome.

The setup for Romancing SaGa 2 is that in the distant past there was a group known as the Seven Heroes. People tell tales that someday they will return, but the game opens with one of them returning and it being a very bad thing. You play as a series of emperors of the nation of Avalon, each one passing down their skills and memories to the next using inheritance magic, as you seek to stop the Seven from whatever nasty things they're up to.

Now, this inheritance system has a few consequences. The first is that outside of the initial and final generation, you're dealing with a bunch of generic characters. Each generation you're free to select from one of six possible classes to be the emperor that generation, and you can abdicate to swap to another one midway through. After doing enough quests or your emperor losing all their life points, you have a generational skip, repeating the process. A generational skip has a few things happen. Aside from the new emperor, all the characters you've recruited have their trained skills (ones they have at least one point in) raise up to match the global skill levels that you gain as any character gains them. Any techs that were glimmered become learned by your training hall and can be given to anyone with the appropriate skill level. And any smithy projects are now purchasable at the store, rather than the single instance you got. So there is a lot of power that you build up over time, and you can have a very well rounded set of characters by the end.

Combat is fairly familiar if you're a SaGa fan. Your party of five engages in turn based battles where you can attack, use techs, and cast spells. Your party will be set in a formation, which provides bonuses and sometimes maluses, but the formation is only active if all five party members are alive. You learn new formations when you choose a new emperor, if that emperor's class hasn't yet been emperor. When you take actions you have a chance of glimmering a new tech, which will then be available for the rest of the battle and for future battles, and at the end of combat you have a chance to glimmer a new spell if you used magic. New to this version is that you get to see the timeline of this turn and the next turn. Instead of needing to select all actions at the start, you choose them as your turn comes up. This means if you're trying to status-lock bosses (many of which are vulnerable to it) you have a lot more freedom, as you can see which move finally lands that stun and then switch to your heavy hitters for the turn. Unlike the most recent SaGa games, there isn't really much in the way of timeline manipulation. Another new QoL feature is that it shows you when you hit enemy weaknesses, a la Octopath Traveller. This is not only nice for dealing extra damage, it is used in another new feature, Unison Attacks. Hitting weaknesses fills up a meter, when it's full you can combine multiple characters' turns to do big damage. Not only do you do attacks back to back without enemies being able to block or counter, you get a damage multiplier. You start with being able to link up two characters, but later in the game you can link three, four, or even five. When you go to link, the game automatically chooses the skills; you generally have up to two options. The first is single-target focused, while the other is multi-target focused. But they are always the strongest attacks you have fitting that attribute.

The game gives you a lot of freedom when it comes to progression. After the first couple quests you are pretty free to wander the world, unlocking towns and dungeons and doing things in whatever order you want. After completing enough quests you will trigger the Final Emperor; at this point you have to shepherd your life points more, because if you die this time it's game over. But outside those confines you are pretty well free to do things as you will. Unlike Romancing SaGa 1 and 3, quests are not gated by an overall progression meter and they don't get cut off if you progress too much. The game does track your overall progression for the purposes of monster strength (and in another QoL improvement, you can see the level at any time), and it behooves you to not grind too much early, as equipment is a major source of power and that tends to be gated by quest progression.

Overall, this is probably the single most approachable SaGa entry that isn't secretly a prototype for Final Fantasy Mystic Quest. It makes a whole bunch of its systems more visible to the player, without undermining the systems themselves. So you no longer need to look up reams of guides to understand how to gain power and progress. If you've always been curious about the series, this is the one to jump in with.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Ack
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Re: Games Beaten 2024

Post by Ack »

1. Live A Live (RPG)(Switch)
2. Turnip Boy Commits Tax Evasion (Action)(Switch)
3. Pathway (Strategy [Tactics])(PC)
4. Rewind or Die (Horror Adventure)(PC)

5. Tomb Raider (Action Adventure)(PC)
6. Remnant: From the Ashes (Action RPG)(PC)
7. House Flipper (Simulation)(PC)
8. Might and Magic VII: For Blood and Honor (RPG)(PC)
9. Wild West and Wizards (FPS/RPG)(PC)
10. SPRAWL (FPS)(PC)
11. Lunacid (RPG)(PC)
12. PowerWash Simulator: SpongeBob SquarePants (FPS)(PC)
13. PowerWash Simulator: Warhammer 40,000 (FPS)(PC)
14. PowerWash Simulator: Back to the Future (FPS)(PC)

15. Marathon (FPS)(PC)
16. Star Trek: Voyager - Elite Force (FPS)(PC)
17. Rome: Total War (Strategy)(PC)
18. Call of Duty: Modern Warfare 2 (FPS)(PC)

19. Thief II (Stealth)(PC)
20. Jydge (Top-Down Shooter)(PC)

21. Command & Conquer (RTS)(PC)
22. Iron Lung (Horror Adventure)(PC)
23. Scorn (FPS)(PC)

24. Killer Frequency (Survival Horror)(PC)
25. Intravenous (Top-Down Shooter)(PC)
26. Outlast (Survival Horror)(PC)

27. Metal Wolf Chaos XD (Action)(PC)
28. Picross Touch (Puzzle)(PC)
29. Quake: Dimension of the Past (FPS)(PC)
30. Quake (FPS)(PC)
31. Quake: Dimension of the Machine (FPS)(PC)

32. MechWarrior 5: Mercenaries (Action)(PC)

After hanging out with MrPopo back in September, I decided to try getting into BattleTech. This includes video games, and while I had spent some time in MechWarrior 5: Mercenaries already, I figured I should get back to it and actually beat the game. One of my brothers has been needing to find ways to relax, so he would hop in as a pilot in my lance, and we'd go smash buildings and shoot mechs, tanks, helicopters, and whatever else our enemies would throw at us.

MechWarrior 5: Mercenaries follows Commander Mason, whose father was killed by a group of heavily armed and secretly supplied mercenaries. Seeking revenge as well as cash and gear, Mason teams up with friends of his old man to investigate these mercs, in the process taking contracts and building up his own repository of gear and mechwarrior pilots to resolve jobs. What follows is a string of battles, often at the behest of rival governments who will take positive or negative views of your actions. This in turn can cause shifts in potential rewards on jobs as well as shifting prices in shops within those governments' territories, so a place that likes you might be willing to drop a few million in extra cash or bonus salvage, while a place that hates you is gonna charge an extra 25% when you need to buy new guns or mechs. That gets pricey quick, hence why salvage is important, though not always required.

As you move system to system, you'll enter conflict zones, where governments offer contracts to your mercenary company. These might be defending a city, assassinating a specific person or group, demolishing an enemy base, or even an endless struggle to kill as many foes as you can for bonus money. The battlefields are usually large squares or rectangles, though the terrain can vary significantly within, sometimes in your favor, sometimes very much against. Have to run to protect a city that's being hammered with long range missile-fire from behind the far side of a canyon can put a serious damper on your spirits as the civilians you're aiding beg you for help. But hey, that's life as a mechwarrior.

More importantly, you'll also get tonnage requirements on these missions, which limit or focus your options for what mechs to bring. A lance in MW5:M is four mechs, and you can adjust who's driving what (including yourself), as well as rearm, upgrade, and redesign armaments within certain limits. Like a massive gauss rifle and a little machine gun aren't going in the same slot, folks. But once you build mechs to suit your needs, you then pilot them around the battlefield to handle blasting whatever you need to destroy. And there will be lots of blasting. I particularly love my Awesome AWS-8Q, but eh, I'm boring, and I like to blast enemies to bits with concentrated PPC fire before I overheat.

After each action, you'll also have to collect your funds and conduct repairs. Repairs are the part where I find MW5:M struggles a bit, because doing it in a conflict zone will automatically increase time and expense required, but travel outside of the conflict zone also costs money, and not all systems have the required facilities to perform those repairs. So if you're a long way off from a decent industrial hub, you're gonna have to weigh the value and cost of travel versus doing it there, which can often run up higher than what you're bringing in if you're mechs are getting hammered. Which they will, because the AI pilots are often morons.

Having to make considerations for repairs and cost is one thing that I find frustrating, but I get it; it makes sense in this kind of universe, and it's a major part of what a mechwarrior would go through. But the AI is often dumb. They've gotten better over time, but they're still idiots that like to run in point blank and get their limbs blasted off. They have no real sense of self-preservation, and you're footing the bill. Heck, when the game first came out, Defense missions were nigh impossible because they'd run through their own client's base and smash all the buildings. That isn't nearly as prevalent now, but I still often had to figure out which mechs they were more likely to smash and not let them have them.

That said, they're the biggest detraction, and having someone else to play with who is a decent pilot drastically improves things. Co-op unfortunately treats everyone besides the host as a bit player, so they get way limited say in armaments and can't even see the universe map. But it feels so much better to play with someone who can strategize on their own and won't get fragged...usually. My brother still likes to sometimes go fisticuffs in a Medium mech against Assault mechs.

Overall, as I explore more of the BattleTech hobby, MechWarrior 5: Mercenaries has been a great way to familiarize myself more with various mechs and designs. I've learned a lot, and while it may not be completely applicable to the base game it springs from, it's still giving me some good times and some entertaining experiences. What more could I have asked of it?
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)
78. Nier: Replicant (PS3)
79. Tales of Symphonia (PS3) *
80. Tales of Symphonia: Dawn of the New World (PS3)
81. Tales of Zestiria (PS3)
82. Tales of Berseria (PS3)
83. Gargoyle's Quest II (Famicom)
84. Bionic Commando: Rearmed (Steam)
85. Resistance: Fall of Man (PS3)
86. Resistance 2 (PS3)
87. Killzone 2 (PS3)
88. Castlevania: Lords of Shadow (PS3)
89. Jak & Daxter (PS2)
90. Kileak: The DNA Imperative (PS1)

91. Legendary Starfy 3 (GBA)
After playing through the first two Starfy games earlier in the year, it was only a matter of time before I got to this final entry in the GBA Starfy trilogy. It just ended up taking a bit longer than I originally intended to get to it XD. Regardless! I’ve now finally finished it, and what a third Starfy game it was! It took me around 15.5 hours to play through the Japanese version of the game via the Switch Online service without abusing save states or rewinds.

The narrative of Starfy 3 is not terribly unlike the other two games in the overall execution. It’s Starfy Vs. Ogura yet again, but this time there’s a new foe on the horizon! Ogura’s never before seen boss has summoned him back to his base, and shattered the sealing pot that Ogura was sealed in to do it. It’s up to Starfy, Kyorosuke, and Starfy’s new little sister Starpi to chase down Ogura and see just what all the fuss is about (because it can’t be anything good!).

Very much in the vein of the previous two games, the writing is largely lighthearted and comedic and feels a lot like watching a Japanese kids anime or something. That said, there are some surprisingly heavy themes in this game revolving around trauma as well as how it’s never too late to start living for others instead of yourself, and the game handles them reasonably well. The story is still a bit too chatty at times for my liking, and there are a lot of returning characters who are only here for what are effectively glorified cameos, but it’s no big deal. The main cast now having two characters who can talk alongside the silent as ever Starfy brings a lot of life to the cast, and just how uninterested the story is in explaining where Starpi came from is also a great joke that runs through the whole game X3. It’s hardly a game worth coming to solely for its story, but it’s also definitely a game that’s still meaningfully enhanced by the writing just as the previous two games were.

Mechanically, it’s pretty much just more Starfy the same as it ever was. If you’ve played either of the previous two games, the way Starfy jumps, swims, and glides will no doubt be very familiar to you, though I’m happy to report that they don’t keep your old moves from you (like your glide or double jump) nearly as long as they did in Starfy 2, thankfully. The main new addition here is the inclusion of Starpi as a playable character. Her and Starfy have a handful of moves unique between them, but Starfy is still clearly the intended default. In the post-game for the true ending, you can swap between them by pressing select, but you’d really never want to play as Starpi due to just how much of the game (including the nearly half of the levels that are exclusive to the post-game) is built only for Starfy and not for her. It’s not a bad bit of design outright, sure, but it’s a very underwhelming addition and it’s hard not to feel like they just should’ve expanded Starfy’s moveset rather than tacking on another character for no reason.

After all, it’s not like there are any moves she has that couldn’t also be on Starfy without sacrificing functionality or anything. Frankly, the biggest mechanical issue with this game is the same as the past two games, where A and B do way too much double-duty for functionality between your swimming control set and land control set while the R and L buttons go basically completely unused in normal gameplay. It’s still not a bad game to control, and I’ll absolutely say that the level design here is the best the series has had up to this point (even if it does still start too easy and end too hard, relatively speaking at least), but it’s still frustrating that these issues have continued to go unaddressed after 3 whole games of run being bound only to B and never to R or L.

Aesthetically, Starfy 3 is still very much a continuation of the previous two games. They’re almost certainly still using the same engine, and there’s no shortage of reused assets (from allies to enemies) as so many 2D games of the time did. There’s still a ton of new stuff that looks and sounds great (including all of the lovingly recreated Wario sprites from Wario Land 4), but it’s hardly a huge upgrade or anything. That said, if it ain’t broke, don’t fix it, and from the pretty GBA-tastic graphics to the lovely music, Starfy 3 continues to not break what was never broken from the previous two games.

Verdict: Recommended. If the previous Starfy games didn’t sell you on the formula, then there’s no way this one will change your mind either, but if you’re a fan of the series, then this one is sure to delight. Just like I had with Starfy 2, I found myself a bit bored by the easy level design and constant chatter with NPCs in the early game and pre-post game. However, yet again, I just couldn’t put the game down in the post-game with just how fun the level design is in the post-game stuff and the new harder versions of the main game’s levels. Tose may not be as good as HAL when it comes to making cute, easy, and secretly very hard as well 2D platformers, but they’re still a very solid choice if you’re looking for an action platformer to scratch that Kirby-like gameplay itch like me.
92. Medal of Honor: Frontline (PS2)
After playing through some early PS3-era FPS games a week or so ago, I decided that I was still interested in checking out more old FPS games to see what they were like. I had more obvious choices in mind like the Call of Duty or Battlefield games I’d always heard the most about growing up, but I hit up some friends for more ideas as well. Most of their recommendations were for other PS3-era games, but this was the one even more retro title that was recommended to me. Much to my surprise, it’s actually a pretty cheap and easy game to find out here in Japan too (as frankly I expected it to never be released here in the first place), so I decided to bite the bullet and go for this one too. It was certainly far from the most enjoyable retro FPS game that I’ve played, but it was still a very valuable experience regardless. It took me about 10-ish hours to play through the Japanese version of the game on normal difficulty on real hardware.

Medal of Honor is a very classic FPS game of the time in many ways, and that absolutely extends to its narrative as well. You play as Jimmy Parkson, an American soldier fighting in the liberation of Western Europe. You follow his story from his humble beginnings as part of the amphibious invasion of Normandy all the way to his partaking in special one-man missions to uncover and stop secret Nazi super-weapon plots. It’s all quite shallow, ultimately, and you could hardly say the game has any real characters in it, but that’s just fine for setting up the action at hand. There’s not much of it, but there are some fun and silly bits of dialogue to overhear between Allied and Nazi soldiers that bring some much-needed levity to the experience, and it’s all around a very straightforward “heck up them Nazi bastards” kind of experience, and I’m all here for it.

The actual gameplay you use to heck up said Nazis is very much of the time, and that’s as much of a positive as it is a negative. The most enlightening part of this experience for me, personally, was getting to see what people talk about when they refer to certain FPS games as “corridor shooters”. Level design is largely very linear as you go from point A to point B completing little sub objectives and taking down every Nazi you see. The level design is generally rather brisk and *most* levels are pretty good about not being too stingy with either ammo or health, but that can change a fair bit by the end of the game, and the various aspects that make up the difficulty balancing are definitely going to be what turns away most people from this.

Even in the earlier levels, it’s not hard to recognize that a lot of guns just outright suck. Guns like the MP-40 plague this campaign with their bad stopping power, and that doesn’t make taking down Nazis any easier when coupled with the poor framerate and narrow FOV the game saddles you with. The AI thankfully is not terribly smart, but you’ll still likely be struggling with taking pot shots and hits from directions you didn’t see. It’s certainly nice that the game has the kindness to show you what direction you’re taking hits from, sure, but that’s cold comfort when some of these sections can be *so* rough to deal with. It thankfully doesn’t extend to the game’s final levels, but there are nonetheless a fair few stages where the most difficult aspect of them just comes down to having to take down so many enemies when you’re saddled with such awful pea shooters.

There are some other more minor complaints like how you’ve gotta scroll left and right through guns like Turok by pressing circle and square (but you’ve gotta see each gun as you pull it out rather than tapping faster to get there without pulling the gun out like Turok did 5 years earlier), but the REALLY big issue is the check points: There are none. Having no check points outside of hard save points was hardly unheard of for an FPS game by 2002, and this is relatively understandable for a game series that has entries on the PS1. That said, given that Halo (which *does* have checkpoints) came out the year before, and given how this game has levels that are commonly 30~40 minutes long, it’s not hard to see why this way of doing things died out as hard as it did. I’m sure I don’t need to elaborate on how bad it feels to lose 30+ minutes of progress because you happened to over commit when you didn’t realize how many enemies were in that next hallway, and roughly 2 hours of my playtime were composed of lost time to failed attempts. Again, much like with shooters on the previous console generation, this lack of checkpoints is just what you should expect from going to FPS games that are this old, but damn if that doesn’t make it any easier to have to deal with them in the moment given that we’ve had games so much more forgiving in this genre for well over 20 years now.

Aesthetically, the game is pretty darn good. While I haven’t exactly played terribly many games in this genre on the PS1, from what little exposure I do have to the genre from that era, this game looks pretty damn good for 2002 (even if the FOV is so small and the framerate is at times so terrible that it meaningfully affects gameplay). Human models and animations are quite nice looking, and the game as a whole has a lovely early PS2-era charm that a lot of folks are still going to find very fun and appealing. Worth shouting out as well is the excellent music in this game, and it’s frankly no surprise that the MoH series’ main composer soon went on to do work in TV and movies, because this is a score that just *screams* cinema in so many ways.

Verdict: Hesitantly Recommended. As frustrating as so many rough, retro-tinged edges of this game are going to rightfully be to so many people (including myself), all that stuff is also a big reason to play the game. Leaving out the overly punishing lack of check points (which I understand is not a problem Frontline’s PC-borne counterparts are troubled by), the janky guns and linear level design make the challenge all that more interesting, especially if you’re like me and just want to see what constituted a good shooter back in the days when Halo was only just beginning to dominate the space. If you’re willing to boldly confront the weird controls and difficulty, then this can still be a fun and rewarding game to go back to despite how bad the save point system is X3
93. Call of Duty 4: Modern Warfare (PS3)
Continuing my exploration into old FPS games, I mercifully hopped from the PS2 far forward into the PS3-era to a game I’ve heard no shortage of praise towards for many years now. This is also my first CoD game I’ve ever even played, so I really didn’t know what to expect beyond “something people thought was good I guess <w>”, and I thankfully wasn’t disappointed! More than anything else, this has been a very enlightening experience as to just why this game is so fondly remembered. It took me around 5 or so hours to play through the Japanese version of the game on normal difficulty on real hardware.

Modern Warfare is, as the name implies, a story about a fictional near-future earth and the conflict that rages over it. Between a civil war in Russia and a rogue state in the Middle East, you play a variety of characters between the US and UK militaries, but mostly an SAS soldier Soap as you try to stop the rapidly approaching end of the world via nuclear fire. Now on one hand, I will absolutely not deny that this game doesn’t exactly have unproblematic politics. The US military literally helped make it, so there’s very little surprise that it makes being in the US and UK militaries look very cool and righteous as a thing to do. There’s also little surprise that they glorify violence towards Middle Eastern militants and (in effect) reinforce contemporary ideas of Arabic and Russian as languages of “the enemy” as the enemy soldiers should it among one another when you’re fighting them.

That said, I don’t think this story is really “about” anything in particular. More than anything, it feels like Infinity Ward have gone out of their way to make these close-to-real-life enemies as distinct from real-world groups as they can (hence the fictional Middle Eastern nation and fighting Russian rebels instead of the Russian government itself). Of course, that hardly makes the right-wing effects I discuss in the previous paragraph just disappear, but it definitely makes it feel like they put in the effort to not just make some huge propaganda piece for the US government. Heck, with how one of the lead animators not only gave his nickname and likeness for one of the main characters but also wrote and performed a DK Rap-level rap, “Deep and Hard”, about the game & Infinity Ward itself (using voice samples from the game XD) over the credits, it feels like Infinity Ward had exactly the kind of “we’re just trying to have fun here” attitude that they should’ve towards a story like this.

Again, I’m not saying that the story exactly has positive messages or is totally free of real world implications (because it absolutely isn’t), but, as someone very sensitive to this kind of thing in my media, I think they made this as “popcorn action movie” as they possibly could, and I found it a very tolerable level of all of the bad stuff to the point the big, fun set pieces were able to be enjoyed just fine.

And what big, fun set pieces they are! This is apparently the first CoD to use this “swapping perspective a ton” premise for its narrative and gameplay design, and it works really really well. The campaign is short and sweet and doesn’t outstay its welcome, and it also gives you tons of variety in the missions you’re getting to do without ever feeling like its just saddling you with gimmicky BS simply for the sake of doing something different. The level design is excellent, and, combined with the gunplay, I finally have a good appreciation as to why people call CoD’s gameplay “arcadey” compared to other shooters of the time. All of the guns felt great and powerful, and I never felt like I was stuck with some awful piece of junk like I have in so, so many other FPS games of the time. Tapping L1 to not only aim down sights but also snap to enemies around your crosshair is an inspired design choice, and it made shooting loads of satisfying fun even for a relative novice to the genre like me.

Aesthetically, the game is pretty darn impressive. It’s got a lot of greys and browns as the modern military shooters of the time are so often mocked for, but it manages to make an aesthetic out of it, to a point. Graphics are nice and fluid and never felt outright ugly unless I was looking specifically for low quality texture work in environments, and the music is pretty darn good too, and it adds a lot to the cinematic feel of the narrative. What I appreciated most about the aesthetics is just how well the game runs, because compared to so many other shooters of the era the FOV is *so* high and so is the framerate! X3

The game doesn’t have a Japanese dub or anything fun like that, but the subtitles do have an issue big enough that I want to point it out. As much as I will give the game credit in the English script for trying to avoid being so directly inflammatory towards real-world groups as it does, the Japanese script does a very strange thing to the contrary. Almost universally, the word “Tango” (as in, the military lingo meaning “target”) is translated as “Terrorist” in the subtitles, which is just such a baffling change when the English script maybe uses the word “terrorist” one or two times as most ever. Usually, the enemy combatants are referred to either simply as targets or as their respective affiliated group, so I honestly have no explanation for this change to the script for the localization, but as a translator myself, I feel compelled to call this out as a straight up negative change all around for the writing.

Verdict: Recommended. While the story is far from perfect, I still think it’s tactfully written enough to remain fun regardless. I’m not exactly sure I have the breadth of experience to speak of this terribly definitively at this point, but at the very least Modern Warfare has been the best fun to play out of any of these retro shooters I’ve played so far, and it’s not hard to see why people have such nostalgia for it. If you’re up for a short and sweet campaign that feels like an action movie, this is easily the strongest of these retro FPS games I’ve played so far, and the original CoD4 still holds up as great fun all these years later~.
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)
78. Nier: Replicant (PS3)
79. Tales of Symphonia (PS3) *
80. Tales of Symphonia: Dawn of the New World (PS3)
81. Tales of Zestiria (PS3)
82. Tales of Berseria (PS3)
83. Gargoyle's Quest II (Famicom)
84. Bionic Commando: Rearmed (Steam)
85. Resistance: Fall of Man (PS3)
86. Resistance 2 (PS3)
87. Killzone 2 (PS3)
88. Castlevania: Lords of Shadow (PS3)
89. Jak & Daxter (PS2)
90. Kileak: The DNA Imperative (PS1)
91. Legendary Starfy 3 (GBA)
92. Medal of Honor: Frontline (PS2)
93. Call of Duty 4: Modern Warfare (PS3)

94. Battlefield: Bad Company (PS3)
In my continuing adventures to play FPS games that were popular when I was younger, I here turn to the Battlefield series. This is actually a game I’ve played a little bit of before, but it was only the first mission, and it was roughly 8 years ago (according to my PSN trophys). I remember basically nothing about my experience but given that I only just played the original Modern Warfare, it only felt fair to give the other major modern military FPS game of that era a try as well. It took me about 9.5-ish hours to play through the Japanese version of the game on normal difficulty while doing a fair bit of searching for collectibles.

Battlefield: Bad Company is the story of the titular “B Company” in the US army. Nicknamed “Bad Company”, they’re where all the rejects, troublemakers, and weirdos get sent, and they’re basically seen as no better than glorified cannon fodder. You play as Marlowe, the newest member of the team, and you follow him as well as his teammates Haggard, Sweetwater and the Sarge through their misguided adventures in this conveniently vague Russo-American conflict they’re stuck in.

The writing is easily one of the highlights of Bad Company. It’s really remarkable for a comedy game from 2008 to manage to hold up so well, but they’ve done it here! Marlowe only talks in cutscenes, but the bumbling Haggard and Sweetwater are a great foolish pair together with their no-nonsense sergeant, and the voice delivery compliments the comedic timing excellently. The nature of the setting is also quite good for the time, as this is one of the first games from this period that I’ve played (other than Haze) that could be said to be critical of the US Armed forces. Bad Company are shown time and again to be seen as expendable, and despite how often they’re the ones most responsible for their own ongoing problems, the specter of the higher ups pulling the strings never fades. Even the nature of the conflict supports this too, because it’s never clarified at all (and that’s much to the story’s benefit). Why are the US and Russia at war? They just are! Why wouldn’t they be? XD.

The only real aspect of the story I can say hasn’t aged too well is some little bits of racism here and there. There are some oddly Arabic-speaking Russian allies (?) you fight at one point whose purpose isn’t exactly clear (and that ends up leaning into similar “reinforcing the notion of Arabic speakers as dangerous” things that Modern Warfare 1 does), though that’s hardly very unique or damning in and of itself. The other similar notion is the president of a fictional central Asian nation you pal around with. While he’s honestly a remarkably tasteful bit of comedy compared to what you’d expect, and someone who fits with the rest of the group effortlessly, his accent very much falls in line with other stereotypes of the time in a way that I can’t exactly call completely unproblematic. That said, these are ultimately really minor complaints, and the writing is still easily one of the best aged parts of this game and one of the biggest reasons to go back and play it.

The mechanics are very interesting, at least to someone like me who hasn’t played all that many of these kinds of games. For starters, rather than the usual two main guns you can swap between, you instead only get one main gun. As a trade-off, you can carry one support weapon (be it a vehicle repair tool, an RPG launcher, or C4), and every main weapon has a secondary fire mode. Most assault rifles have attached grenade launchers, other big guns give you normal grenades to hurl, and sniper rifles give you a pistol to take on close up enemies with. It’s a really clever way to construct one of these games, and it makes for a very unique experience compared to a Halo or a Call of Duty. Something similarly unlike those games is that you don’t have regenerating health. Instead, you have a little EpiPen-lookin’ thing that you can pull out to use and bring yourself back up to full health, and that has infinite ammo but a cooldown of a few seconds. It allows you to be much more aggressive than you usually can in an FPS of this era, and it’s one more thing that makes Bad Company a very novel campaign experience.

The last most notable and novel aspect is how the levels themselves are constructed. Rather than the rather linear “corridor shooter” of older games or the large string of set pieces that a Call of Duty game would give you, here we have only 7 levels but very large ones. They’re something like tiny open world maps, and your objectives are sometimes straightforward but sometimes less so, and how you approach your next target is remarkably flexible for what I’ve come to expect for FPS campaign design of the period. It certainly doesn’t have the flashiness or quick pacing of a Call of Duty, but that nod towards allowing the player to use their head a bit for how they want to approach things was something I found quite fun, and it goes well with the Frostbite Engine’s trademark destructible terrain/building features. Heck, it’s even kind enough to just respawn you after death instead of making you lose progress most of the time! It may not be the most daring or eye-catching bit of campaign design of the time, but the sheer novelty of it makes it something endearing and interesting to me all the same.

The aesthetics are something of a mixed bag. On one hand, the visuals are very competently done, but certainly nothing to impress by today’s standards. There’s also not terribly much music, but what is there fits rather well (especially the very folksy soundtrack choices for when you drive vehicles). The most damning thing that I can say about it is that the field of view isn’t just small, it’s *bizarre*. It’s not just narrow, but it also feels strangely zoomed in from your body’s position, and it can make operating inside of small buildings very awkward at times. It was fine after some getting used to it, but it’s definitely the aspect of this game that I missed the least after I was finished with it.

Verdict: Recommended. Between the strength of the comedy and the novelty of the gameplay, this is a game I think is well worth going back and playing. It’s not going to be winning any awards for its mechanics, and its FoV leaves something serious to be desired, but be that as it may, it’s still something I had a great time with. It manages to stand out well from the crowded FPS playing field of the time, and if you’re up for something a bit mechanically different (if not super polished), then this is a great game to spend a weekend on~.
95. Battlefield: Bad Company 2 (PS3)
While I still had the muscle memory on Battlefield’s control scheme from Bad Company 1 fresh in my head, it only made sense to go on to this game next rather than hop over to some other shooter franchise. Imagine my surprise when I found this game played nothing like the first Bad Company in the first place! XD. Frankly, there were a lot of surprises waiting for me with this game compared to the first, and I’m really glad that I played it right after the first one, as it really does make the comparison that much starker. It took me 7-ish hours to play through the English version of the game on normal mode while not really caring all that much about collectibles.

Bad Company 2 still follows you, Marlowe, the newest member of the titular Bad Company in the US army, but it’s a much more serious story than its predecessor. As the fight against the Russians gets more and more grim, Bad Company end up coming across a Russian plot that aims to dredge up an old Japanese super weapon from World War 2. As things progress, it becomes clear that no one but Bad Company are in any position to stop this thing, so its up to you and your squad mates to save America from certain destruction!

That sounds kinda hype, I suppose, but in a word, Bad Company 2’s story is disappointing. In two words, it’s very disappointing. They changed writers between the first game and this one, and BOY does it every show. The comedy that made the first game feel so well aged and funny is nearly totally gone from this game. There are a couple gags near the end of the game that were genuinely rather funny, but the bulk of the story is frankly painfully unfunny. Most jokes are either far too obvious to actually get a laugh, or they just devolve down to “aren’t hicks stupid?”-type comedy around Haggard that is often very mean spirited in a way the first game never was.

The way the game flings around racial and ableist slurs is also hardly a point in its favor, but even outside of that, its other attempts at comedy just tend to fall flat simply due to just how much more serious the story is. Whereas the flippant premise of the original game made its comedic moments flow great along with the plot of the game, the silly conversations in this feel much more jarring because there just isn’t any tonal place for them in the story as things are. The story is frankly far more typical of the kind of thing other modern military FPS games were doing by 2010, and it makes this game far more forgettable as a result. The first game would’ve been a difficult bar to clear, sure, but it feels like they didn’t even try, and if this is the direction they were keen to keep taking things, then it’s frankly a good thing that the series died with this game, as they clearly had no intention to actually continue it after the first.

Mechanically, it’s another mixed bag, as while things *do* play far better, they’re also far more typical (i.e. far more Call of Duty). So many of the unique and novel aspects of Bad Company 1’s design are completely gone. Each gun having a dedicated alternate fire is gone in favor of the much more typical “you can carry two main guns” mechanic that CoD had been using for ages. You no longer have your instant-heal EpiPen thingy, and you now just have regenerating health like any other game. The sub-weapon slot is also gone, and RPG launchers are now normal weapons, and C4 is a separate slot entirely.

Even the novel way the levels were designed is completely gone, as instead of the old, sprawling maps with various angles to approach encounters from, we now just have linear, corridor-like stages no different from what you would’ve been seeing in a CoD campaign of the time, just with less bespoke set pieces. The set pieces we do have, frankly often suck pretty bad. With a terrible stealth section, the awful freezing-to-death section, and the helicopter sections so dreadful that one has a checkpoint so poorly placed that it nearly soft-locked my progress for the level, the campaign may play well, but holy crap is it often a miserable pain in the butt to play.

Sure, it’s great that the field of view is no longer so zoomed in and hecked up, and a lot of the guns do indeed fire and feel way better. It’s also pretty cool that the Frostbite Engine 2.0 is really flexing just how much more advanced the environmental destruction physics are than last time. There’s absolutely no surprise to me that people loved the multiplayer for this game, as it’s hard to miss just how much there is to enjoy. That said, that bump in quality misses the campaign severely, and it's so half-baked and filled with awful gimmicks that the quality of the fundamentals is a lot harder to enjoy as a result.

The aesthetics of this game are all around fine, just like the first game’s were. The music is nothing super impressive to write home about, and the graphics have gotten a bit of a bump, but nothing crazy. It’s a perfectly acceptable looking game for the time, with nothing really stand-out to compliment or critique outside of the little house layouts that I instantly recognized as reused from the first game with just how many times that copy/paste house is used and reused in that game XD

Verdict: Not Recommended. As a big fan of the first game’s writing, the narrative is a massively disappointing follow up to that game, but that’s not the only reason I really can’t recommend this. The writing here is certainly way more typical and boring (and outright reactionary in its politics from time to time, frankly), but the campaign design just isn’t worth it at all either. It’s not the worst thing I’ve ever experienced, sure, but, from the bad gimmicks to the uninspired mechanical changes from the first game, it’s really hard to not feel like you’d not rather just be playing one of the CoD games this is so straightforwardly copying. A friend of mine described this as “Call of Duty at home [instead of the real deal]”, and it’s very hard not to agree with that. While Bad Company 1 may be a still quite funny game with a novel and interesting campaign design, its sequel has none of those qualities, and your time is simply better spent elsewhere. It’s not like you aren’t spoiled for choice for modern military FPS games in the Xbox 360 era, and this game is doing next to nothing to make it worth going back to and playing in the year 2024.
96. Call of Duty: Advanced Warfare (PS3)
I have no intention of going and playing every last Call of Duty game that came out this generation, but given that Sledgehammer Games have only ever made two CoD games with themselves as the lead developer, it was too interesting a prospect to not check this game out. On top of that, how could I possibly pass up and opportunity to play the game where I get to press F to pay respects!? (even if I actually pressed the square button to do it here <w>). Either way, I enjoyed my time with Modern Warfare 1 enough that I was absolutely down to try another CoD game, especially for the 100 yen price tag I grabbed this for. It took me around 7-ish hours to play through the (subtitled) Japanese version of the game on normal difficulty.

Advanced Warfare takes place in the near future of the 2050’s and 2060’s. You play as Micheal, a marine who takes place in an allied defense of South Korea after the North tries invading it again (for some reason). Your side wins the day, but you end up losing your arm and your best friend in the process. His father (played by Kevin Spacey, as all of the marketing material couldn’t stop mentioning <w>), the CEO of the Atlus Corporation, the world’s largest PMC, offers to give you a second chance. With a new robotic arm and a fancy promotion into a high paying PMC mercenary gig, you embark on what ends up becoming a battle for the entire free world (shocking stakes for a CoD game, I know :b).

I was very torn on the writing for a lot of the game, but it just ultimately comes up short. As humorously unsubtle as its approach to metaphor is (with the whole “press F to feel emotion” nonsense), it’s not like I have much trouble getting begin a story for which a main message is “PMCs are a corrupting force for warfare, the process of peace, and democracy as a concept”, but it almost feels like they don’t even realize that that’s what they’re trying to say here. Time and time again, they undercut and cheapen their message by making Atlus more and more of a nonsensical super villain project rather than the more grounded and realistic one they start as. That didn’t need to be a death knell for the writing, but just how often they refuse to really elaborate or be explicit about why and how Spacey’s character is bad makes me very seriously question if they understand the answers to those questions themselves.

Sure, it’s as Call of Duty as a first-person perspective to have a story where the American military ends up being the Big Good Guy at the end, but it just feels so poorly delivered on here that it was hard not to roll my eyes at it. The whole sci-fi aspect of the world building is cool, and there’s a lot of room to read subtlety into the story, but this story suffers from a critical lack of clarity of purpose that it can’t make up from. Spacey’s acting is fine for the role (terrible piece of shit as he is in real life), but this story honestly wastes him so badly, and it made for a very disappointing conclusion to the story. CoD games seem to enjoy being big action movies that in some way glorify the American armed forces, and this succeeds at that at least. However, if Modern Warfare 1 is the bar to clear, then this game is definitely not clearing it. Sledgehammer clearly bit off more than they could chew, and they delivered a really half-baked narrative as a result, and that’s a bit too hard to really forgive no matter how unintentionally funny it can still be as a result (like how effortlessly it forgets about its primary female character XD).

Mechanically, it’s Call of Duty as you know and love it, but with a BUNCH of sci-fi gubbins tacked on all over the place. The two-primary-weapons gunplay is still here as ever, and you’ve got collectible laptops in stages throughout the set piece-heavy rather linear stages, and that’s all well and good. A lot of those set pieces are great fun, frankly, especially the ones where you get the big mech suit to walk around in. I seem to recall the exo-suit mechanics being quite divisive when this game was current though, and I have no trouble seeing why.

Different modes on your secondary grenades that can be toggled with a button press are one thing that’s quite easy to keep track of, but all of the different features on your exo-suit are far harder to keep track of. As if that weren’t enough, there are even different kinds of suits, each with their own stock of powers at their disposal! You can even get upgrade points by killing enough dudes in mission well enough to make your powers even more powerful (that 50% extra reload speed is SO gross, I loved it so much XD). Especially for the double-jump and side-dashing stuff, it’s all stuff that I imagine would’ve made for awesome fun in the multiplayer if you were dedicated enough to learn it, but I can very easily imagine why a lot of people just didn’t want to. Half-baked story aside, the campaign is pretty darn good fun, and I absolutely got my money’s worth from it. It’s hardly reinventing the wheel when it comes to CoD campaigns, but I think it adds enough bells and whistles onto the wheels we have that it manages to stand fine on its own.

Aesthetics are kind of a weird one to talk about with a cross-generational release like this. I played this one on the PS3, and it’s *very* clear that this has a PS4 counterpart with far better graphics, because even though this game runs great and has a perfectly fine FoV, it has some AWFUL texture quality quite frequently that’s really hard to ignore. It doesn’t ruin the experience or anything (and it honestly made for a really good laugh from time to time), but if you’re the kind of person for whom something like this draws you out of the experience in a negative way, it’ll definitely be worth spending the couple of bucks for the version of this on a more powerful machine. The music is good fun and sci-fi, and even if it won’t be going on my MP3 player, it was definitely fun enough that I actively noticed it while I was playing, which is more than I can say for most games! X3.

As a final note, I wish I could comment on the quality of the Japanese dub, but Activision bizarrely sold these over here as dedicated subtitled versions and dubbed versions, and I happened to get the subtitled version. I can only hazard a guess as to why they’re over here selling games on blu-rays with vocal track limitations on the level of a VHS home movie (my best guess is that the 360 versions actually do have space limitations that force this kind of version differentiation), but it’s still a shame. A very strange shame, but a shame nonetheless <w>

Verdict: Hesitantly Recommended. If you’re looking for a good and not too long FPS campaign, then this is a pretty good time. The writing is hardly good, but the bad aspects to it are generally far from deal breakers (or at least that was the case for me). It does a fine enough job of being a big dumb action movie, and the set pieces and gunplay are fun enough that it makes for a fun play experience. Hardly anything to really write home about, but you can do a lot worse when it comes to modern military FPS games from this gen, so if this is the kind of thing you find fun, then I’d say it’s a fine choice for something to spend a day off playing through~.
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Re: Games Beaten 2024

Post by Markies »

Markies' Games Beat List Of 2024!
***Denotes Replay For Completion***

1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)
21. Disgaea 3: Absence Of Justice (PS3)
22. Jade Empire: Limited Edition (XBOX)
23. The Magical Quest Starring Mickey Mouse (SNES)
24. Super Smash Bros. For WiiU (WiiU)
***25. Final Fantasy X-2 (PS2)***
***26. Ducktales 2 (NES)***
27. Uncharted: Drake's Fortune (PS3)
28. Super Paper Mario (Wii)
***29. Valkyrie Profile (PS1)***
***30. Destruction Derby 64 (N64)***
31. Eiyuden Chronicle: Hundred Heroes (NSW)
32. Mario Superstar Baseball (GCN)
33. The Legend Of Zelda: Link's Awakening (GB)
***33. Phantasy Star IV (GEN)***
***34. Maximum Pool (SDC)***
35. Pokken Tournament (WiiU)
36. Sonic Advance (GBA)

***37. X-Men Legends (XBOX)***

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I completed X-Men Legends on the Microsoft Xbox this evening!

During my pre-teen years, I was a rather large X-Men fan. I remember getting up early and watching the cartoon rather religiously. I collected the comics as well for a very short time. I always wanted an X-Men video game to go with the series and though my nostalgia goggles are strong on the Genesis' games, I know they are not the greatest ones in the world. So, when I saw a Gauntlet/Diablo style X-Men game that looked good, I instantly became interested in the game. Back in 2019, I played the game and it was the last beat in my apartment. Many years later and I'm now in my house, I figured now would be a good time to replay the game to completion.

X-Men Legends is a perfect implementation of the Gauntlet/Diablo style gameplay that you expect. You are able to run around as one of the X-Men and destroy many bad guys and fight iconic villains. And everything runs so smoothly and the combat is so satisfying. Obviously, with these styles of game, it gets a little repetitive after a while, but the ability to change characters really mixes up the game play. Also, you can customize and level up your character however you see fit and the ability to destroy almost anything in the game never gets boring. Only after long play sessions did I feel bored as the action never ceases to get old. The story is what you expect from a X-Men game with enough twists and turns to make it at least interesting. The great voice work also helps in the story and adds some realism to the characters.

However, the look of the characters was really unappealing. They all had this blocky appearance with a painted cell-shaded look. And they all got this modern look to them as I sorely missed their appearances from the cartoon. Obviously, some characters are more over powered then others. I used Wolverine throughout the entire game because his healing ability is quite broken. That didn't help against some of the bosses as they ranged from pushovers to utterly frustrating. There is no balance and they mostly come out of nowhere.

Overall, X-Men Legends is an incredibly good Gauntlet Legends/Diablo style game using very popular characters. It's probably the best X-Men game I've ever played and would be very fun to play with multiple people. It makes a good game around the license with some unique features. If you like those overhead hack and slash games and enjoy the X-Men franchise, this is a game not to miss!
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)
78. Nier: Replicant (PS3)
79. Tales of Symphonia (PS3) *
80. Tales of Symphonia: Dawn of the New World (PS3)
81. Tales of Zestiria (PS3)
82. Tales of Berseria (PS3)
83. Gargoyle's Quest II (Famicom)
84. Bionic Commando: Rearmed (Steam)
85. Resistance: Fall of Man (PS3)
86. Resistance 2 (PS3)
87. Killzone 2 (PS3)
88. Castlevania: Lords of Shadow (PS3)
89. Jak & Daxter (PS2)
90. Kileak: The DNA Imperative (PS1)
91. Legendary Starfy 3 (GBA)
92. Medal of Honor: Frontline (PS2)
93. Call of Duty 4: Modern Warfare (PS3)
94. Battlefield: Bad Company (PS3)
95. Battlefield: Bad Company 2 (PS3)
96. Call of Duty: Advanced Warfare (PS3)

97. Halo: Reach (Xbox One)

I couldn’t rightly be doing a big overview of PS3-era FPS games without checking out a Halo game, now could I? Truthfully, this is effectively one of the FPS series I’d had the most experience with up to this point. I played through Halo 2 and 3 with friends (who were much more into FPS games than me) when I was much younger, so even though I’ve virtually never played them as an adult, I’ve had a relatively solid idea of what “Halo” as a series is before this year’s spate of playing FPS games. This one, however, is the one of the old Bungie-developed Halo campaigns I’ve never had any experience with. All of the others I’ve either watched someone else play or have played myself at least a little at some point, but despite so many of my friends loving Reach so much, it’s the one game in the series that I’ve never so much as seen footage of the single player mode for. That made it seem like a great candidate for this marathon of FPS stuff, so I picked it up as quick as I could. It took me around 7 hours to beat the Japanese version of the campaign on normal mode playing a 360 copy via my Xbox One.

Halo Reach is a prequel to the other 4 Bungie-developed Halo games. Based on an early Halo novel, it details the events surrounding the Spartan team Noble during the fall of the human colony on Reach. You play as Six, the newest member of the team. You go on missions with the rest of your squad during the month or so that Reach falls to the Covenant. You know for certain that Reach will fall, but will your team be able to turn this into a victory regardless?

I’d always heard a lot of praise for both Bungie’s Halo narratives as well as this game in particular, but to be frank, I honestly don’t understand all the hype around this game. You’ve got quite a crowded cast of characters for one of these kinds of games, but the game doesn’t really do anything with them. There’s a fair bit of chatter during missions and a handful of cutscenes, but those don’t really serve to build up fleshed out characters or anything. They’re just there to relay mission objectives and the literal events of the story more than anything. What we’re left with is just a cast of memorable designs set up around you to both assist you on missions, give exposition, and then die in tragic set pieces one by one. The flat storytelling only really made sense once a close friend told me of this being an adaptation of a novel, though I’m not sure which aspect of that is more confusing: The fact that they adapted a novel at all, or the fact that a studio as prestigious as Bungie left their biggest series on the note of such a weak adaptation of a novel.

This is, in effect, a story about what soldiers on a doomed mission will nonetheless do for the cause, but the story isn’t really saying anything about that or doing anything with that. Them dying for the cause is more a literal description of the events of the game rather than an elaboration on some great theme or narrative message. This certainly makes the way Sony’s Resistance games are put together make a lot more sense in retrospect, as those are also games whose main narrative thrust seems to be putting together a sci-fi world novel enough to be compelling on its own with little support beyond that. Overall, I found the narrative very boring and hard to care about. It’s a competent enough put together blockbuster action movie-type story, I guess, but even then, compared to something with stronger set pieces and pacing like a contemporary Call of Duty, I wouldn’t say this holds much of a candle to those.

Mechanically, this is very much more Halo, at least as far as I remember the older games being. You’ve got regenerating shields as well as a health bar beyond that which you’ll need med packs to heal back. You’ve also got a big assortment of guns, both human and alien, to choose from, and they’re all great fun to use. The time to kill is quite long, which certainly took some getting used to compared to other shooters of the era, but it’s ultimately a really cool change of pace in how it makes you rethink your strategies in taking on tough enemies. There are a couple new additions compared to earlier Halo titles via a couple new guns as well as a new activatable abilities system, but it’s not too different to Halo as I recall it being, at least.

The game does have some very odd design choices compared to contemporaries though. On the accessibility front, I don’t really mind that there aren’t language options. Playing the Japanese version, I was stuck with the Japanese dub, which is pretty standard for the time. What’s a lot less standard for the time is how awful the subtitles are. There aren’t any subtitles for the loads of dialogue spoken outside of cutscenes, and it made the narrative and more importantly my mission objectives far harder to follow than they needed to be. CoD had been giving full subtitles for since before the last major Halo title at this point, so I find it quite difficult to excuse how they’ve done things here. Heck, they don’t even specify who’s talking for the subtitles they do have in cutscenes.

Outside of particular subtitle grievances, there are just a few other very odd changes. Checkpoints range from either comically frequent to bizarrely rare depending on the mission, and I’m not sure I’m a fan of how it’ll bump you back to a checkpoint beyond the one you’re currently at if you die enough times. Level design is usually pretty good, but the lack of objective markers can get very annoying with how open some levels are and how poor the game can be at relaying your mission objectives to you (as earlier mentioned with the subtitles thing). There’s even the most baffling point that the game has no option to turn off *rumble* of all things. I’ve got bad joints in my, well, everywhere, hands included, so I prefer to turn off rumble. It is absolutely unimaginable to me that a game published by Microsoft in 2010 for their biggest flagship series lacks a feature so basic there’s virtually no game of the previous console generation that is without it.

I’ve rambled a lot about stuff here that’s fairly particular to me, and I’ll be the first to admit that most of it is quite minor complaints. However, with how big my other grievances with the game have been, the subtitles, objective markers, and rumble stuff are just insult to injury. The whole game feels so clumsily put together at times, which is just so inexplicable to me given where Halo was in importance to not just Microsoft, but the gaming landscape as a whole at the time.

The presentation is very... Halo, I suppose? XD. The music is really good, and frankly it often felt *too* good for the action/scenes it was accompanying. The graphics and such look quite good and Halo-y though, even if I’m sure no small part of that is the shot in the arm that they’re getting from the Xbone version enhancements. This has all of the fixin’s that Halo is usually known for in its aesthetics and music though, so it really doesn’t disappoint in that regard whatsoever.

Verdict: Hesitantly Recommended. This was a really hard verdict to come to. At least some of my lukewarm reception to this game was definitely down to it just not being my cup of tea, but there’s also so much weak or underwhelming design in other places that I can’t cut it *that* much slack in good conscience. If you already care a lot about Halo, then I’m sure that this is a great entry in the series (and I’m sure the multiplayer was and is great fun too), but as far as a stand-alone campaign experience is concerned, this will likely leave you sorely wanting compared to modern or even other contemporary alternatives. The note I’ll end this on is that, as much as I’ve had incredibly varied and mixed times with Battlefield, Resistance, or even Killzone games up to this point, I’ve still got quite a bit of curiosity to keep exploring those series to see what makes them tick. Halo: Reach, however, was an experience so middling that it actually made me cancel my plans to pick up more Halo games to play after this, and I think that sentiment is so damning that it adequately speaks for itself.
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Re: Games Beaten 2024

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1. Lufia & the Fortress of Doom (SNES)
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)
7. Dynamite Cop (Arcade)*
8. Klonoa 2: Lunatea's Veil (PS2)
9. Kishin Douji Zenki FX: Vajra Fight (PC-FX)
10. Wild Arms (PS1)
11. The Legend of Zelda: Link's Awakening DX (GBC)
12. Lucky & Wild (Arcade)
13. Ico (PS2)
14. Champions of Norrath (PS2)
15. OutRunners (GEN)
16. Final Fantasy Adventure (GB)
17. OverBlood (PS1)
18. Parasite Eve (PS1)

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19. Resident Evil 3: Nemesis (PS1)

Resident Evil 3: Nemesis is a title I missed out on when originally released. My original PS1's laser went out after a few years, so there were some later released PS1 games I ended up not picking up or getting a chance to check out at the time. I was a huge fan of the first game in the series, and after beating the second about two years ago, I wanted to make an effort to finish the original trilogy. So for some Halloween themed survival horror gaming in October, this one was high on my list. I'm very glad to say I have finally beat the original RE trilogy.

In Resident Evil 3, you control Jill Valentine, the heroine from the original game, and you'll have to travel throughout various areas of Raccoon City to try to escape the zombie filled hellscape. From my understanding, this game's events take place around the same time as Resident Evil 2, within a day or so. In the first two games, you have the chance to play through scenarios from two different characters' perspectives, which piece together the full story. In comparison, there is only one main scenario in RE3. However, you will get a chance to control a second character later in the game.

RE3 features a few new additional mechanics that I found to be very useful during the game. The first is a dodge mechanic, which is executed by pressing R1 the moment an enemy attacks you. This mechanic was probably my favorite out of the new ones, as I used it a lot in the late game, when there are some tougher and quick enemies and mini-bosses going after you. The next new mechanic is the 180'-turn, which enables you to quickly turn around to focus on something that was just behind you. Lastly, you have the ability to create your own ammo by mixing different gunpowder items throughout the game. I found this to be useful too, because you could create what you needed, as opposed to having to search for it. I mostly used this to create freeze rounds and acid rounds for the grenade launcher. There is one other minor control change here, as you no longer need to press the action button to go up and down stairs. Lastly, there are various sequences in RE3, where the game stops for a moment, and a live selection menu comes up to choose your next action, similar to a quick time event. Your choice will impact what path you take moving forward, so that adds some replay value.

Another unique feature of RE3 is how you encounter your main enemy throughout the episode, Nemesis. He will randomly pop up throughout the game, and you have the choice to either try to take him down or to escape. There are certain battles later in the game where you'll have no choice but to fight him. Throughout the earlier sections, I mostly ran from Nemesis, but as I got better weapons and loaded up with freeze rounds, I began taking Nemesis down. I found the dodge mechanic to be very useful in your battles against old Nemesis, as you'll be stuck engaging with him in some tight corridors, where it's tough to avoid his powerful attacks. If you play on Hard mode and choose to fight Nemesis, he will drop different parts that can be used to create powerful weapons. I found the handling of Nemesis and the random encounters with him to be pretty tense, and I think the development team did a great job with this.

Graphics wise, the game has a similar look to the first two, with the pre-rendered backgrounds, stationary camera, and 3D character models. However, the models for the playable characters and enemies are dialed up and are a nice improvement over the earlier titles in the series. Music wise, the team here did a great job and there are some atmospheric and haunting tunes. Some of my favorites are the music that plays during the hospital sequence, and the music that comes on during the last sequences prior to the fight with the final boss. Also, it's cool to hear a tune or two from the first two games.

Overall, I think Resident Evil 3: Nemesis is a great game and worthy of your time. While, I still consider RE1 my favorite game in the series, due to how mind blowing it was when first released, and RE2 to be a little better plot wise because of the additional scenario, RE3 adds some great new mechanics and the approach to Nemesis brings another layer of terror and dread into the mix. I definitely recommend RE3: Nemesis for survival horror fans or those seeking out the best the PS1 has to offer. Check this one out!
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