Games Beaten 2024

Anything that is gaming related that doesn't fit well anywhere else
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Note
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Re: Games Beaten 2024

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1. Lufia & the Fortress of Doom (SNES)
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)
7. Dynamite Cop (Arcade)*
8. Klonoa 2: Lunatea's Veil (PS2)
9. Kishin Douji Zenki FX: Vajra Fight (PC-FX)
10. Wild Arms (PS1)
11. The Legend of Zelda: Link's Awakening DX (GBC)

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12. Lucky & Wild (Arcade)

While at the Long Island Retro Gaming Expo in early August, my girlfriend and I were browsing the free play arcade area and came across this cab and decided to check it out. Lucky & Wild is a first person light gun and driving game, developed by Namco and released in 1993.

The arcade cabinet is a sit down cab, that includes a steering wheel and two light guns. Player 1 is tasked with both driving and aiming one of the light guns, which I found to be a bit difficult, but I think could be mastered on repeated plays. The driving sections of the game starts out relatively easy, with the player just having to avoid other cars on the road, but as the game progresses and you begin to drive in different terrain and obstacles begin to pop up, so you'll need to be able to swerve out of the way of those obstacles while trying to aim at enemies.

Since Player 2 will most likely only control the light gun, it's good to have them go for moving enemies or sections with a large grouping of enemies. Random enemies also jump onto the hood of the car and sometimes bombs or other objects will pop up as well. These types of baddies are probably better handled by the first player. In regards to the multi-player setup, you could potentially have one player driving and the other aiming two guns, or even have three players, but it'd be a tight squeeze in the cab.

Lucky & Wild is inspired by 1980s buddy cop movies, and the players are tasked with capturing six villains. The duo has one life bar, which pertains to the damage taken by your vehicle. Each level begins with the boss's vehicle being pointed out which then leads to a chase. You have infinite ammo, so you don't have to worry about shooting off screen to reload. Also, the guns are rapid fire, without the need of a power up. In regard to the boss battles, even if you are unable to capture the boss at the end of the stage, the game actually still moves on to the next level.

Graphics wise, the game is fully sprite based, which I think has aged better than say something with digitized graphics such as Lethal Enforcers. Also, while the game is in first person, you're able to see your characters' faces and any enemies coming from behind using the rear view mirror. This is a nice touch, and it's cool to see the expressions the characters make. In regards to the sound, it was difficult to hear the music or effects while playing the game at the expo, but after watching a bit of a longplay and listening to the OST, I think the music sounds a bit cheesy, but fits the vibe of the game. Also, the voice samples are really good quality IMO, which is another nice touch.

Overall, Lucky & Wild is a fun and unique arcade experience, which we really enjoyed. If you come across this cab, check it out!
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Re: Games Beaten 2024

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1. Lufia & the Fortress of Doom (SNES)
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)
7. Dynamite Cop (Arcade)*
8. Klonoa 2: Lunatea's Veil (PS2)
9. Kishin Douji Zenki FX: Vajra Fight (PC-FX)
10. Wild Arms (PS1)
11. The Legend of Zelda: Link's Awakening DX (GBC)
12. Lucky & Wild (Arcade)

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13. Ico (PS2)

After playing through Shadow of the Colossus in 2022 and having a good time with it, I wanted to check out the other offerings this development team released. I ended up finishing Ico late on Friday night, as part of my Summer Games Challenge. Ico is a puzzle platform game, with some elements of combat here and there. Similar to SoTC, the game has a very minimal design.

The basic story is the main character, Ico, was born with horns and the townsfolk consider him to be possessed. Due to this, they end up locking him up in a crypt. However, the boy is able to escape and manages to meet Yorda, and ends up trying to help her escape as well. Within the various areas of the castle, you have to guide Yorda along and bring her along with you. You don't want to leave Yorda by herself for too long, because in most instances, shadow demons will appear. Once they appear, their goal is to kidnap Yorda and drag her into a portal. If she gets fully into the portal, the screen washes over into a darker shade, and you'll need to restart from your last save point.

In the instances when the shadow demons appear and you have to engage in combat, you'll be fighting them off with a cudgel. Yup, that's all you'll have for a large portion of the game, but it gets the job done. Later on, you'll find a stronger weapon, which can take the demons out a bit quicker. There's also a secret weapon, which is even stronger. As the game progresses, I felt that the combat became a bit easier with the upgraded weapons, but the environmental puzzles became longer and more complex. There were also instances where you had to leave Yorda behind and needed to be mindful of the amount of time away from her, as if you took too long, she would be kidnapped.

Another detail I like about this game was the use of the rumble feature on the PS2 controller. If Ico and Yorda are holding hands, you can feel a very light rumble on the controller. I think this was a great use of the feature, and in chaotic sequences where there were a lot of demons surrounding you, or you're running from a threat, it was a useful identifier for the player to know that Yorda was still tagging along.

I only have a few minor criticisms to share. The first being the controls in some instances felt a bit off. When the game's camera changed in an area, this would also change the controls that needed to be pressed, and I found myself having to press certain directions that didn't seem to fit in my mind, but I was able to adjust when needed. The other critique I have is related to the game's camera, as it automatically shifts, depending on where the main character is located, and it puts the player at an odd viewing point for a few platforming sections. None of these issues are game breaking, but just minor grievances.

The US release was also cut down a bit, as we did not receive the New Game+ mode that the JP and PAL releases contained. This is too bad, as I understand there's another hidden weapon in this mode and an opportunity to change the ending slightly. Another change I want to bring up is the artwork. The original art for the JP and PAL versions was a painting by the game's designer, Fumito Ueda. The painting is just amazing IMO and conveys the scale of the environments. It's a shame the US release received a fairly generic cover.

Overall, Ico is a very fun, unique, and short adventure. I think anyone that's a fan of platforming, cinematic platformers, adventure titles, or just getting familiar with the PS2 library would enjoy this one. There's also a version with updated graphics released on the PS3, in a bundle with SoTC. Check this one out, if you haven't already!
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Re: Games Beaten 2024

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1. Live A Live (RPG)(Switch)
2. Turnip Boy Commits Tax Evasion (Action)(Switch)
3. Pathway (Strategy [Tactics])(PC)
4. Rewind or Die (Horror Adventure)(PC)

5. Tomb Raider (Action Adventure)(PC)
6. Remnant: From the Ashes (Action RPG)(PC)
7. House Flipper (Simulation)(PC)
8. Might and Magic VII: For Blood and Honor (RPG)(PC)
9. Wild West and Wizards (FPS/RPG)(PC)
10. SPRAWL (FPS)(PC)
11. Lunacid (RPG)(PC)
12. PowerWash Simulator: SpongeBob SquarePants (FPS)(PC)
13. PowerWash Simulator: Warhammer 40,000 (FPS)(PC)
14. PowerWash Simulator: Back to the Future (FPS)(PC)

15. Marathon (FPS)(PC)
16. Star Trek: Voyager - Elite Force (FPS)(PC)
17. Rome: Total War (Strategy)(PC)
18. Call of Duty: Modern Warfare 2 (FPS)(PC)

19. Thief II (Stealth)(PC)
20. Jydge (Top-Down Shooter)(PC)

21. Command & Conquer (RTS)(PC)
22. Iron Lung (Horror Adventure)(PC)
23. Scorn (FPS)(PC)

24. Killer Frequency (Survival Horror)(PC)
25. Intravenous (Top-Down Shooter)(PC)
26. Outlast (Survival Horror)(PC)

27. Metal Wolf Chaos XD (Action)(PC)
28. Picross Touch (Puzzle)(PC)

Picross Touch is a free collection of nonogram puzzles available on Steam. The game features sets of 5x5, 10x10, and 15x15 puzzles, over 350 of them, as well as a tutorial, puzzle editor, and access to other puzzles released via the Steam Workshop. And there are literally tens of thousands of puzzles there on offer, ranging from 5x5 to 35x35 if you so desire to play a nonogram that large.

What is a nonogram? Well, it's a puzzle on a grid, where you are given numeric amounts in the rows and columns. These amounts correspond to colored in squares, which when complete, form some kind of picture. One of the inventors of the puzzle, graphics editor Non Ishida, developed the idea in the late 1980s. Originally described as "picture-forming logic puzzles", the nonogram title first appeared in the UK to honor the creator, though there are other names, including Picross. This is the name Nintendo prefers for their releases, though Picross Touch is not related to the big N outside of a few puzzles that were definitely inspired by certain Nintendo properties among many others. Considering you're effectively working with pixel art, a lot of video game images translate pretty well to these kinds of puzzles.

I also played around with the editor a bit and released several puzzles based on Atari 2600's Combat as well as arcade games Death Race and Defender. I love nonograms, and Picross Touch gives me so many to play, it's easy to lose myself in it for a long time. Plus, it's a simple interface with the mouse cursor that works well, enabling me to fill in or x out boxes with the click of a mouse button. It's easy to play, so I can focus much more on the mental side, which is what I truly love about these kinds of puzzles.

Plus, it being free means there's really no reason not to recommend the title to anyone who likes nonogram puzzles and has a Steam account.
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)
78. Nier: Replicant (PS3)

79. Tales of Symphonia (PS3) *

I have hated on this game for a long time. My past experiences (which range from the GameCube original to the English version of this PS3 remaster) with it were middling to less than positive, and I barely dragged myself to the finish line when I beat it years back. However, after playing and enjoying Tales of the Abyss, a game which with this shares a writer, so much recently, I decided it was high time that I finally give this game another shot. I know that it’s very popular and nostalgic for many, but given how similarly popular Tales of Vesperia is (and how negative my feelings on that ended up after my most recent replay of it), I was prepared for the worst with this game as well. All that said, I walked away from this replay significantly surprised in ways both good and bad now that my ability to analyze these games has progressed so much from when I was younger. Overall, it took me around 65 or so hours to beat the game while doing about as much side quest content as I could be bothered to do (so yes to Devil Arms quest but no to the optional super hard dungeon XP) and listening to as many skits as I could while playing the Japanese version of the game on real hardware.

Tales of Symphonia is the story of Lloyd Irving, a young man living in a rural village in a land called Sylvarant. His two best friends are a young genius named Genis (or literally /genius/ phonetically in Japanese) and Collet. While Genis may be a prodigy, Collet is much more special: She’s the chosen one. Sylvarant is beset by a worsening climate, monster attacks, and people being constantly abducted into the human farms of the evil half elf group known as the Desians. The only hope for the people of Sylvarant is for the Chosen to complete their quest to revitalize the world to drive out these evils, and the beginning of Collet’s journey is where this tale starts (though the quest for world revitalization is only the beginning of a much larger quest, of course).

My memories of this game were largely of a game with messy writing plagued by the bad pacing issues that a lot of early Tales games face (i.e. huge exposition dumps interspersed with long dungeons that badly overstay their welcomes). Thankfully, my time with the game this time around was significantly than those memories told me it’d be. Though it’s definitely far from an experience as polished as the later Tales of the Abyss (a game with which this shares so many narrative similarities it’s almost comical at times), it’s still a remarkably good first effort for this writer on a Tales game. It’s a bit messy, sure, but it’s still a pretty darn well done narrative about not just prejudice and racism, but also systems of oppression and how people (oppressors, the oppressed, and those neutral to the experience) act in these sorts of systems and, in particular, how those who remain neutral to injustice are some of the main ones to blame for its perpetuation.

The messier parts of the story largely lie in various narrative decisions that ended up making a rod for their own back, so to speak. The designers opted for a game design to let the players “make their own Symphonia”, and this ends up being one of extremely few Tales games with more than one ending that can be gotten based on otherwise innocuous seeming decisions that you make throughout the narrative. That isn’t a problem in and of itself, but coupled with how they were shooting for the most playable characters in the main party in a Tales game ever up to this point (nine of them!), we end up with an overly broad, unwieldy story that has trouble focusing itself down to its finer points. The main way this manifests is through a story centered very heavily around Lloyd and his attachment to his eight other party members at the cost of those party members’ relationships to one another (as well as basically none of the relatively large cast of antagonists getting to be complex characters either).

Regardless, while certainly imperfect in ways very easily contrasted with later games like Abyss or Xillia, Symphonia is still a really well written game for ’03, and it’s easily one of the best stories they’d had in the series up to that point. I would never imagine calling this the best narrative in the series by any means, by it’s a very important steppingstone to bigger and better things for a series that enjoyed some of the best written RPG narratives of the sixth and seventh console generations.

Mechanically, I remembered Symphonia being a massive pain in the butt, and that unfortunately was on the more negative end of the surprises that I got with this playthrough. Granted, it wasn’t so much even worse than I remembered so much as I only remembered what’s probably the most obvious element of how those numerous issues present themselves. Symphonia is the first Tales game to have combat in a 3D combat arena rather than a 2D one as previous games had. However, unlike in every game after this, the player-controlled character is actually still locked to a 2D plane. While all of your party members and all of your enemies can free run as they wish, you are locked to simply going forward and backwards in combat arenas, and that really heavily limits the ways you can approach difficult encounters.

There will be lots of difficult encounters to struggle with as well, as this is far from an easy game. It’s certainly far from the hardest Tales game, and it’s a far cry in difficulty from this team’s previous game, Tales of Eternia (if only for being so much less fighting game-like in combat execution), but that doesn’t change how you’re probably going to be getting your butt handed to you a fair bit in a lot of boss fights, and the very visible unfairness of their ability to free run while you cannot doesn’t make that any more easy to bear with.

In addition to all of that, you’ve got a terminal issue of mana consumption as your party members often go from full MP to less than a third in the span of only 5 or 6 battles, and your HP also drains VERY fast if you start getting combo’d by enemies (which makes the whole lack of free running to try and flank them sting even worse both metaphorically and literally). There’s also the generally rough dungeon design, which is generally plagued by tedious puzzles when they’re not utterly inscrutable from poorly explained mechanics (I’m looking at you, shadow temple =w=). This ranges from the smaller dungeons that require a ton of running from one end of the dungeon to the other through the same densely packed enemy encounters to the longer dungeons, which are so long and composed of such copy/paste similar corridors that it can be very difficult to even keep track of where you are at times. These are all far from fatal flaws in the game, sure, but all of these make for a very frustrating experience in both dungeon crawling and enemy brawling. That, in turn, makes it pretty hard to recommend this game *comparatively speaking* when there are so many other Tales games that both play better and are better written than this so readily available on sixth and seventh generation consoles (though sadly no such luck on the “better written” part for Tales games available on modern systems <w>).

Aesthetically, this game is very much a 3D RPG from 2003 ^^;. It’s only the second Tales game they’d made that console generation, and it’s also the very first one all in proper 3D like this, and boy does it ever look like it. While the music is very good (as usual for these games), the graphics have really not aged very well. The Tales series is far from the only long-running RPG series to make the mistake of thinking that chibi character designs work just as well in 3D as they did in 2D (the Atelier series is another example that comes very quickly to mind), the chibis really just don’t look all that nice, and they can also take a fair bit away from the drama at times with how goofy they can look. Granted, how goofy some of the cutscene direction can be is also a bonus at times with how funny it is, but it’s a curse just as much as it is a blessing.

Enemies look quite nice in combat, but environments (especially the world map) can look very bland and poorly detailed at times. The PS3 port in particular really suffers from being a hacked together and upscaled version of the old Japan-only PS2 port, as there are so many visible gaps in polygons on the world map that weren’t visible on older hardware, and while it may be very easily ignored, it send such a “we just don’t care” message for a game from such a massive publisher. The graphics are far from inexcusable, and they absolutely do have a nice retro charm to them, but this game has definitely not aged as well as other Tales games from this generation, and Namco Bandai’s slapdash port job is also not doing it any favors.

The last thing I’ll mention here is the voice acting, as the original release of Symphonia is remembered for having a stellar localization job for the time, and very rightly so. While the Japanese version of this game sadly doesn’t have the option to switch to the English voices (where the English PS3 counterpart *does* have that option), but the voice acting is great in either language (even if it’s a shame that the English version still doesn’t have any voiced skits where the Japanese version does). However, as great as the voice acting is, I just wish there were more of it! This is again comparing it to later Tales games of the same console generation, but it was really bizarre going back to this game and seeing just how much of the main story isn’t voice acted at all in either language. It made it feel much more like a PS1 game like Tales of Eternia as a result, as I’d give a high estimate that only 40% (and that’s generous) of story-required dialogue is actually voiced. It’s certainly nice that it didn’t take too much longer for Namco to start voicing much more of these games (in both Japanese and English), but it’s just one more thing that makes Symphonia feel its age that much more.

Verdict: Recommended. This is another hard game to give a verdict like this on, for as much as the story is really quite good for the time and is still pretty damn good now, the mechanics and game design were rough then, and time has only been more unkind to those issues. If putting up with some frustrating difficulty, unpolished dungeon design, and aesthetic shortcomings (especially with the unvoiced skits in English) is something you don’t think would bother you too much, then this is still a game really worth playing to see the story (both as a historical growing point in the Tales series as well as just how well it stands on its own). However, if you’re not someone who cares much about story in your RPGs, then I’d have a much harder time recommending this game compared to just playing one of the later Tales games instead. While this game is far from unplayable, later games in the series are so much better *so* quickly that it’s pretty hard to recommend this with a straight face as a result.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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Markies
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Re: Games Beaten 2024

Post by Markies »

Markies' Games Beat List Of 2024!
***Denotes Replay For Completion***

1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)
21. Disgaea 3: Absence Of Justice (PS3)
22. Jade Empire: Limited Edition (XBOX)
23. The Magical Quest Starring Mickey Mouse (SNES)
24. Super Smash Bros. For WiiU (WiiU)
***25. Final Fantasy X-2 (PS2)***
***26. Ducktales 2 (NES)***
27. Uncharted: Drake's Fortune (PS3)
28. Super Paper Mario (Wii)

***29. Valkyrie Profile (PS1)***

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I completed Valkyrie Profile on the Playstation 1 this evening!

Many years ago, I was collecting as many RPG's that I could find. I had just been introduced to the genre because of Final Fantasy X, so I was collecting them with an emphasis on the PS1 and PS2. Even back then, one of the large ones was Valkyrie Profile. I think it was my first $100 purchase for a video game ever as it was just shy of my purchase of Suikoden II. Eventually, I beat it and I let a friend of mine play it and finish it as well. I had always been a little worried about going back to it, so I needed a little push. Well, that same friend gave me that push and said that would be the game he wanted me to replay into Completion. So, with a large amount of trepidation, I started Valkyrie Profile on Hard Mode.

One thing that hasn't change, in fact, that has gotten better over the years has been the amazing graphics. Valkyrie Profile is one of the most beautiful looking games you could find on the original Playstation. The sprite work is drop dead gorgeous and is just a feast to look at. Along with amazing graphics, the game also has a beautiful soundtrack. It can be quiet at times, but it can also create this swell of emotion. The game has countdown clock to the End of the World, so just can't stop and grind for hours. So, you have this pressure put on you to plan out your activities and accomplish your goals. It really feels like you are making significant progress and not just killing time, literally. Also, each character introduction is really well done and feels like a small mini story. The overall story is a bit sparse, but the smaller stories can really tug at your heart strings.

With that countdown, you have to make every moment count. Another reason is because the game can be quite difficult. Several dungeons have difficult platforming that you have to do to progress. You can easily run into bosses or enemies who just destroy you. Items are very sparse and you basically have no heal spell throughout the entire game. It's not an easy game as it is very easy for you to just lose in an instant.

Overall, I really enjoyed my time with Valkyrie Profile. This was a big game for me to Complete, so I'm happy that my friend pushed me over the edge to do it. It's a unique and beautiful game that is unlike anything you have ever played. If you are a RPG Veteran and want something different, I would highly suggest giving this one a try and see for yourself!
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Note
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Re: Games Beaten 2024

Post by Note »

Nice review of Valkyrie Profile, Markies! I'm regretting not purchasing the copy Maru was selling on here a year or so ago. Seems like a unique and interesting game for RPG veterans, for sure.
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Re: Games Beaten 2024

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1. Live A Live (RPG)(Switch)
2. Turnip Boy Commits Tax Evasion (Action)(Switch)
3. Pathway (Strategy [Tactics])(PC)
4. Rewind or Die (Horror Adventure)(PC)

5. Tomb Raider (Action Adventure)(PC)
6. Remnant: From the Ashes (Action RPG)(PC)
7. House Flipper (Simulation)(PC)
8. Might and Magic VII: For Blood and Honor (RPG)(PC)
9. Wild West and Wizards (FPS/RPG)(PC)
10. SPRAWL (FPS)(PC)
11. Lunacid (RPG)(PC)
12. PowerWash Simulator: SpongeBob SquarePants (FPS)(PC)
13. PowerWash Simulator: Warhammer 40,000 (FPS)(PC)
14. PowerWash Simulator: Back to the Future (FPS)(PC)

15. Marathon (FPS)(PC)
16. Star Trek: Voyager - Elite Force (FPS)(PC)
17. Rome: Total War (Strategy)(PC)
18. Call of Duty: Modern Warfare 2 (FPS)(PC)

19. Thief II (Stealth)(PC)
20. Jydge (Top-Down Shooter)(PC)

21. Command & Conquer (RTS)(PC)
22. Iron Lung (Horror Adventure)(PC)
23. Scorn (FPS)(PC)

24. Killer Frequency (Survival Horror)(PC)
25. Intravenous (Top-Down Shooter)(PC)
26. Outlast (Survival Horror)(PC)

27. Metal Wolf Chaos XD (Action)(PC)
28. Picross Touch (Puzzle)(PC)
29. Quake: Dimension of the Past (FPS)(PC)
30. Quake (FPS)(PC)
31. Quake: Dimension of the Machine (FPS)(PC)


All of the recent hoopla over the rerelease of Doom and Doom II on Steam made me decide it was time I revisit the Quake remaster and finish the last achievements, which mainly consisted of playing through the base game and the last two expansion on Nightmare difficulty. I've played through all of them before, and I had already conquered the first two expansions on Nightmare, so it wasn't as much work as I thought it would be; Quake is actually pretty short if you don't intentionally seek out the secret levels, and since I had already experienced them, I decided not to bother on this run.

There are a couple of key differences between Quake on Normal and the Nightmare difficulty. First, Nightmare features the increased enemy counts from the Hard difficulty and their corresponding stats. Second, it also caps your health at 50. You start each campaign with 100 initially, but as you wear down, the 50 cap is where you stay. Super Healthpacks will boost you over, but from there your health then ticks back down to 50. This changes the strategy somewhat, because you can no longer tank hits and need to play cautiously, but it also makes super healthpacks effectively another form of brief armor for rushing tougher sections.

And you will face tougher sections. The original Quake is mostly well designed for play at this level, using the tough Shamblers sparingly up until the end run, and the worst enemy in the game, the hopping and exploding Spawn, only appears in the fourth episode, so you don't have to worry about it for most of your run. The expansions take a different view and will often throw groups of two or three of the big nasties at you at the same time, especially when you are not equipped to deal with it. At times, it is far better in Nightmare to cut and run than it is to stand your ground, and you will often have to swap between this and a more cautious mindset while playing at moment's notice.

You also pay a lot more attention to what guns work better for what situations. For instance, I use the base shotgun to snipe weaker foes to thin enemy ranks rather than trying to get close into a potentially lethal situation. Because with 50 health, every hit puts you into a lethal situation. And while enemy counts are higher in Nightmare Quake, they're absurd in the expansions. Dimension of the Machine averages around 150 foes per level, with at least one breaking the 200 mark. Killing them all often just isn't feasible with your ammo counts, and I found myself reduced to only a handful of shells or just my axe more than once if I erred in my aim. Weapon swapping also becomes necessary to preserve ammunition counts, which means almost your entire arsenal gets used regularly. In fact, I'd say the only gun that gets fully replaced is the base nailgun once you have its upgraded brother; everything else remains useful, if situational.

This was a fun challenge for me to do. I had always wondered if I was good enough to handle Quake at its top tier difficulty, and I'm proud to say I am. There's no question there. And the game still holds up as a triumph as we near the 30th anniversary of its creation.
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Note
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Re: Games Beaten 2024

Post by Note »

1. Lufia & the Fortress of Doom (SNES)
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)
7. Dynamite Cop (Arcade)*
8. Klonoa 2: Lunatea's Veil (PS2)
9. Kishin Douji Zenki FX: Vajra Fight (PC-FX)
10. Wild Arms (PS1)
11. The Legend of Zelda: Link's Awakening DX (GBC)
12. Lucky & Wild (Arcade)
13. Ico (PS2)

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14. Champions of Norrath (PS2)

My girlfriend and I are both fans of hack and slash action RPGs, and we've enjoyed playing through games in the genre that have couch co-op. After playing through both the Dark Alliance games by Snowblind Studios, I wanted to try out the next game this developer released, Champions of Norrath. We started it up earlier in the year, but took a few long breaks throughout our campaign.

For our campaign, I switched things up a bit and chose the Erudite Wizard and my partner chose the Wood Elf Ranger. I found the wizard class to be a real challenge, especially in the late game. My defensive stats just always seemed to be too low. I constantly had to be aware of my positioning, otherwise I was liable to be mauled fairly quick. It was useful having strong long range attacks, but in the end I kind of regretted picking this class, especially with how experience points are handled. I just felt I wasn't always able to hold my own, but for veterans that really want a challenge, the class definitely brings that. On the other hand, my partner's Ranger seemed to be a great choice, as she was powerful in both melee and ranged attacks, had a variety of useful skills, and defensively could withstand punishment.

Champions of Norrath plays very similar to the Baldur's Gate: Dark Alliance titles, so if you're a fan of either of those games, I think you would enjoy this release as well. CoN is based around the Everquest universe, and even though we do not know much about the property, it didn't take away from the experience. The storyline here, like in most action RPGs, is not really the center of attention. The main attraction is the leveling and the looting, and there are a ton of equipment items to find and compare here. There is also a system here where you can insert jewels to add strengths, resistance, or other capabilities to weapons and armor.

There are varied and colorful environments throughout the adventure, which is a nice touch, as it reminded me of the first Dark Alliance. You'll do battle everywhere from beaches, to forests, to underwater caves. Also, as your character's equipment changes, you'll see it reflected in their appearance. As a wizard, some of the armor and headwear options were pretty out there, so it was always fun to see how the latest loot would look on my character. Unfortunately, there are some issues with the graphics that pop up here and there. The main issue is that there are a few sections that do not load properly. There is one particular instance, where instead of the cave area loading up, the environment just stays all black and only certain pillars are visible. Luckily, nowadays, there are tips on how to navigate this area if this glitch does appear. To a lesser extent, we ran into a few similar issues, with sections of the background not loading properly.

In regards to the sound, the music in the game is fantastic, and there is great dark and dramatic music to enhance the atmosphere. Even the title song is really well done, and sometimes my partner and I would start up CoN, and leave it on the title screen for a minute or two, just to enjoy that opening title song. In regards to the voice acting, it's not too good, but the main issue is there is some lag between when the text appears and the voice over would begin. The voice samples always seemed to be noticeably behind the text, which is another commonly discussed issue with this title.

Other than the issues mentioned above, I have a few other criticisms. The fact that you can not go and replay any of the previously defeated areas and grind to improve your character's stats is a bit frustrating, especially in a multi-player setting where one of the players has a weaker character class. Regarding experience points, the player that kills the enemy gets a higher percentage of experience points, which is understandable, but it makes it tougher for characters of a weaker class to catch up. I think CoN could have been improved if areas were replayable for grinding. My partner and I have recently started up the sequel, Champions: Return to Arms, and noticed that some of the issues mentioned have been addressed.

Overall, even with it's flaws, I think Champions of Norrath is worth a playthrough for any fans of the genre. The game allows up to four-players in couch co-op with the use of the multi-tap, which is a great and rare feature for game like this. Check this one out, if you haven't already!
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Re: Games Beaten 2024

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Markies' Games Beat List Of 2024!
***Denotes Replay For Completion***

1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)
21. Disgaea 3: Absence Of Justice (PS3)
22. Jade Empire: Limited Edition (XBOX)
23. The Magical Quest Starring Mickey Mouse (SNES)
24. Super Smash Bros. For WiiU (WiiU)
***25. Final Fantasy X-2 (PS2)***
***26. Ducktales 2 (NES)***
27. Uncharted: Drake's Fortune (PS3)
28. Super Paper Mario (Wii)
***29. Valkyrie Profile (PS1)***

***30. Destruction Derby 64 (N64)***

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I beat Destruction Derby 64 on the Nintendo 64 this evening!

My friend was the big Destruction Derby fan as he was a huge fan of the original PC game. Wrecking cars quickly became a favorite genre of ours and we would seek out as many games as possible. Some good and some not so much. I remember him picking up the N64 version one evening and we eventually played the hell out of the game. After beating it in 2017, I needed a break from my heavy RPGs and I thought this would be a nice cleanser.

Destruction Derby 64 is split up into two types of races. There are the regular races with half of the cars going one way and the other half going the other way. You earn points by crashing into cars and by earning checkpoints scattered throughout the raises. Also, there are large bowls where you drive around and crash cars into points. It's actually a very elegant system as you can gain points from crashing, but eventually destroying your own car. Or, you could avoid the crashes all together and just race for points. The crashing is the best as it is exciting to suddenly run into your opponent after a blind turn. The tracks are varied and the unlockable cars are unique as well. I was driving around in a NYC taxi, so that is always fun. For Time Trials, once you pick the right car, it was fairly simple.

Maybe it's because of their size or just the game, but the impact of the crashes never really hit home. Each car felt like the size of a Matchbox car, so the boom and pop just wasn't there. You can see damage on your car, but it doesn't really affect the handling besides smoke getting in your way. And besides the tracks with championship mode, multiplayer and Time Trials, there isn't much to the game. It's great in short spurts, but don't expect to be playing it for days on end.

Overall, I really enjoyed Destruction Derby 64. The cars handle fairly well and the crashes, though muted, always caused a reaction out of me. I had no problem with a cheap computer and I actually beat it rather easily. It's fair and fun to just pick up and play. It's not complex or anything, but it doesn't really need to be. The game is a perfect piece of candy. Fun, a little bit sugar, tastes great, but it all disappears rather quickly. A great game for arcade racing fans and people who love to smash cars together!
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PartridgeSenpai
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Re: Games Beaten 2024

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Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)
78. Nier: Replicant (PS3)
79. Tales of Symphonia (PS3) *

80. Tales of Symphonia: Dawn of the New World (PS3)

Known as “Tales of Symphonia: The Knight of Ratatosk” over here in Japan, after finishing my original Tales of Symphonia replay and enjoying it quite a bit more than I thought I would, it made natural sense to go straight on to the other game on the PS3 double pack. While I have owned this game before, I never played it. Like many Tales fans and people who’ve played the original Symphonia, I had always written this off as just some later, half-baked cash-in on an older, more popular title on one of the current big selling systems. How good could a Wii sequel with Pokemon-ish mechanics possibly be, right? I was ultimately very happily surprised at just how good it could possibly be, however! It took me around 44-ish hours to play through the Japanese version of the game on real hardware getting the best ending.

Symphonia 2 (as I’ll be calling it for the sake of brevity) takes place two years after the end of the first game, and it starts with a brief flashback. Soldiers led by the first game’s protagonist, Lloyd Irving, sacking the city of Pamolacosta and murdering its inhabitants. A young girl is nearly struck down by them, but she’s saved by a mysterious young man. Six months pass, and our story follows Emil, one of the survivors of this massacre which is dubbed “The cleansing of blood”. A very shy and unconfident young man, he has been terribly traumatized by the experience and now lives with his aunt and uncle in the nearby town of Luin where everyone calls him a liar for claiming that the hero Lloyd could possibly be responsible for something so horrid. After meeting the mysterious young girl, Marta, who claims he saved her in Pamolacosta, and a brash stranger named Richter, Emil slowly embarks on his quest with the new mantra, “Courage is the magic that grants dreams”.

This game is cowritten by the original writer of Tales of Symphonia & Tales of the Abyss working alongside the main writer of (among other things) Tales of Rebirth, and very thankfully, you can see their influence all over this game. Much like in Rebirth, Symphonia 2’s world is one that has not been saved by one grand act of heroism at the end of the previous conflict. The laws of reality may change, but people’s hearts don’t change that quickly, and this is a world still gripped tightly by the fear, anguish, and malice of prejudice and all that comes with it. It’s a pretty damn heavy premise for an RPG (let alone a Tales game), but it’s something that I was really glad to see the game handle with the respect it deserves (just as I’d expect from the guy who wrote Tales of Rebirth).

At the same time, this is an intensely hopeful story about how communities and people heal from what’s happened to them. This is a game about how, not just wanting revenge, but *living* for vengeance, changes people. You end up becoming blind to new information because your entire identity has been redefined by that quest for retribution, and the ends wind up justifying the means all too quickly. It’s a story that makes a lot of sense coming from the writer of Tales of the Abyss, and while I still wouldn’t say it’s quite as tightly put together as that game, it’s still excellently put together.

There are a ton of returning characters from Symphonia, but they very wisely take a back seat to our new cast, as their stories and arcs have already been fleshed out in their previous game. That said, it’s still nice to see the old characters get a bunch of screen time here, especially ones like Zelos and especially Royal who get short-changed a bit in the original Symphonia. I’d also be remiss not to mention the main thrust of the love story between Emil and Marta. It’s a really beautifully done story about how two people who don’t really know how to relate to other people (for very different reasons) learn to be comfortable and accepting of one another and themselves. The writer of Tales of Rebirth had actually just come off of writing Detective Evangelion, and while that’s something of a silly spin-off of Neon Genesis Evangelion, it’s pretty hard not to see the influences of a character like Shinji Ikari on someone like Emil. All in all, it’s a story I went in with basically no expectations for, and it ended up blowing me away, and it’s easily one of the best written Tales games they ever made.

Mechanically, this plays a lot like the other console Tales games of its era (Abyss and Vesperia), but with some interesting twists here and there. You’ve got a party of four, you’ve got mana, and you’ve got normal attacks, artes, and all that Linear Motion Battle 3D action combat stuff you’ll likely be very familiar with if you’ve played any of its contemporaries. Rather than the individual overlimit system that we see in Symphonia or Abyss, or the full-party overlimit system that Vesperia uses, Symphonia 2 actually has no overlimit system at all. Instead, you have a revamp of Symphonia’s Unision Attack system. When the bar fills up from attacking loads, you can click the right stick to unleash a full party attack on an enemy, or you can do your current character’s mystic arte instead if you don’t mind draining the bar all the way. It’s a neat and intuitive system, and while it doesn’t reinvent the wheel, exactly, it’s a good way to distinguish this game from others of that time period.

However, the biggest and most obvious change is the Pokemon-style mechanics I mentioned earlier. In a system that a friend of mine mentioned is very similar to some of Namco Bandai’s Digimon Stories games, you can recruit monsters you fight and they can fight alongside you in battle. The way you recruit them is a bit fiddly (use enough elements of the same type to turn the battle-duration gauge in the lower left to mostly all one type, and they have a chance to join you at the end of battle), but it’s ultimately not that difficult once you get the hang of it and get more elemental attacks to use and spam as Emil when need be.

You can have up to four monsters in your party, and once they get to a high enough level, you can take them to one of the cat kiosks and feed them their favorite food to raise their stats more and even evolve them into a new monster. However, evolving a monster sets its power back to level 1 just like a Dragon Quest Monsters game. This means you end up with a system where Emil and Marta are always fighting, and then you have two monsters in your main party and two in reserve leveling up after having freshly evolved (usually). You can actually have human party members from Symphonia fight with you as well, but they actually don’t level up, so if you want to keep on top of your enemies’ power levels, you’ll want to focus on getting better monsters instead of relying on more humans. However, all of your humans dying means game over, so having the option for more humans is certainly nice if you’re in a tough fight.

And this game has no shortage of tough fights, frankly. Earlier in the game, I was getting absolutely trashed by just how strong boss encounters were in particular, because you actually don’t have terribly high max health given how hard enemies can hit you, and being just a bit careless can land you in hot water very quickly. That said, the game thankfully has some catchup mechanics for this. Those cat kiosks you evolve monsters at also have repeatable mini-quests you can do in special quest dungeons. These are fun little vignettes on their own as well as being good ways to gain levels and a source of new equipment that’s often a tier ahead of what you can currently buy.

The game also has a sort of crafting mechanic where you can combine together materials you find with old weapons and armor to get some pretty big jumps in the gear curve if you’re careful about it (and those mini-quests are great ways to gain rare resources too!). Top it all off with the ability to get tomes that teach monsters spells (like the all-important healing spells), and you’ve got a quite flexible system for party customization that also allows them to have the old Symphonia party members come and go whenever they please without it meaningfully impacting your party strength. Very clever stuff, and it’s something that I ended up enjoying a lot more than I thought I would despite me not usually enjoying things like crafting systems and such. My only real mechanical complaint is that the ability to customize your party’s attack AI is very heavily limited, and that’s probably the most major thing that the big Tales game from the same year, Vesperia, has over this one mechanically.

Aesthetically, the game is definitely a Wii game, but it’s also quite a nice looking one too. There are a lot of locations reused from the original Symphonia either in whole or in part, but, given that we’re no longer using the chibi style that the original game did, it makes all of the returning characters and locations have new flair to them that I really liked. There’s also a lot of old music reused too for many locations, and while a lot of them are slightly new arrangements and the game has no shortage of just completely new music, it’s hard to ignore what feel like budget constraints in places like this.

The models for the main characters are really well animated and expressive, with the way Marta’s eyes get all glossy when she’s sad being one of my favorite touches. On the other hand, characters who aren’t them, including the returning Symphonia characters, are noticeably less well detailed, and some characters like Colette end up looking quite strange as a result. This was likely done for technical limitation reasons, as when lots of NPCs are on screen (even with the models they way they already are), the game can really chug in the in-engine cutscenes. While those moments are very few, they’re noticeable enough that it makes my hypothesis of “they likely look this way because they had to” one I’m fairly confident in. The aesthetics are honestly something I really liked despite their limitations, and the developers did a really good job making something both familiar and new with the likely less than normal budget they had for a big-ish Tales game like this.

Verdict: Highly Recommended. While I’d generally recommend that you should probably play the original Symphonia before this one for some extra context, I’m not sure you’d need to, honestly. This is a sequel that also stands on its own as a story shockingly well, and I would have never guessed that the lower budget Wii title would wind up being one of the best Tales games they ever made. While I wouldn’t say this game is miles above Vesperia mechanically (it’s very similarly polished, ultimately), it’s a wildly better written game, and Symphonia 2 frankly blows that game out of the water as a result. It’s also nuts to me how they managed to write such a good Tales sequel after Xillia 2 (which has a very similar “new guy & girl + all the returning cast” narrative design) wound up being such a mixed bag several years later. Fact of the matter is that a ton of folks slept on this game due to the platform it was on and the other big Tales game that came out the same year, and that’s a real shame! This is an excellent Tales game and a fantastic RPG, and its one that any fan of the series should absolutely make the effort to play if they want to see one of the coolest hidden gems in the franchise~.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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