Games Beaten 2024

Anything that is gaming related that doesn't fit well anywhere else
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Ack
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Re: Games Beaten 2024

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1. Live A Live (RPG)(Switch)
2. Turnip Boy Commits Tax Evasion (Action)(Switch)
3. Pathway (Strategy [Tactics])(PC)
4. Rewind or Die (Horror Adventure)(PC)

5. Tomb Raider (Action Adventure)(PC)
6. Remnant: From the Ashes (Action RPG)(PC)
7. House Flipper (Simulation)(PC)
8. Might and Magic VII: For Blood and Honor (RPG)(PC)
9. Wild West and Wizards (FPS/RPG)(PC)
10. SPRAWL (FPS)(PC)
11. Lunacid (RPG)(PC)
12. PowerWash Simulator: SpongeBob SquarePants (FPS)(PC)
13. PowerWash Simulator: Warhammer 40,000 (FPS)(PC)
14. PowerWash Simulator: Back to the Future (FPS)(PC)

15. Marathon (FPS)(PC)
16. Star Trek: Voyager - Elite Force (FPS)(PC)
17. Rome: Total War (Strategy)(PC)
18. Call of Duty: Modern Warfare 2 (FPS)(PC)

19. Thief II (Stealth)(PC)
20. Jydge (Top-Down Shooter)(PC)


Thief II

I tackled Thief II as the next game in my Summer Challenge. It's a direct continuation of the first Thief, which unfortunately meant I needed to brush back up on the plot a bit, as characters are referenced and even previous levels appear as updates versions. Garrett is still up to his old tricks, stealing from the rich and whoever else gets in his way, as well as saving the city from a zealot religious leader, this time hellbent on mechanization and bringing about a rust-fueled apocalypse in the hopes of reviving a god. Who knew petty thievery could involve such shenanigans?

But how is the thievery? Well, it's quite good. Garrett has a lot of tricks up his sleeve, from arrows that spray knockout gas or splash water on torches to mines to kill or stun enemies, to lockpick tools. You even have both a sword and a blackjack for going lethal or non-lethal when sneaking up in someone. I generally chose not to kill unless I had to, but I find part of the fun of stealth games to be absurd takedowns. Just remember to hide the bodies, be they dead or unconscious.

Combat is not Garrett's forte, so while you can fight folks, it's generally a good way to die. And as you go through the game, you eventually go up against metal centurions, and a sword ain't exactly gonna help you against them, so it's best to get used to sticking to the shadows. Stealth and sneaking is what you want, and it's where Thief II shines. Sight and sound can give you away, so the kind of flooring you're on is something to consider. Carpet is better for sneaking than tile. Learn the timing of your swing though, because a sudden charge may work to take an enemy unawares...or it may result in him turning suddenly with his sword ready to impale you. It adds an element of danger that's a thrill.

Level design is also a place where Thief II generally shines. While the original Thief had some decent levels, it eventually ended up with you facing a lot of tough undead that felt more frustrating than fun. While the metal soldiers of Thief II are certainly a challenge, the level design accommodates for them in a way that never feels like it's forcing you into direct confrontation until the final level, and each is chalk full of secrets and loot to find. Unfortunately, the game does repeat a few locales and even brings back locations from the first game, so while things are changed up, you may feel let down by some of this.

Also, because Thief II is so open, it's prone to breaking. This can sometimes mean crucial information that would have been overheard is missed entirely, and there are some graphical quirks like paintings disappearing from frames if you stand too close. Things like this keep me from declaring Thief II as a perfect game, despite how much I enjoyed it.

Still, the adventure is well worth the few downsides, especially if you love stealth action.


Jydge

It is the future. Crime runs rampant. To combat it, the police unveil their latest robo-law enforcer: the Jydge! Yes, I know it's misspelled. This game has a thing for the letter 'y' that I do not understand. That said, it also has robot cops wearing British judge wigs and using guns that are shaped to resemble a gavel, so is there really much necessity in understanding?

That's pretty much the plot in a nutshell: you play a jydge, out on the street in a series of levels. Each level has three medals you can collect, and as you gain more medals, you gain access to more levels, higher difficulties (which have their own medals assigned to each level), as well as access to an array of gear. The new gear is crucial, because different medals require different builds. You don't have to get all three medals in one go, either, and certain actions you perform like killing key enemies, unlocking certain doors with keys, and confiscating loot, permanently affect the level to make later replays on that difficulty easier.

The game also tracks how many civilians you kill, because it factors into which ending you receive. There is a secret item that will lower your current total by half, but it's tough to find and a pricey means of fixing the problem to get the good ending. That said, you're probably gonna get a lot of folks killed, so what's a little cash?

As of right now, I'm through everything on the Normal and Hardcore difficulties and am now working on Grim. I also have plenty of medals from the final Nightmare difficulty, but it will probably be the last thing I do in the game to finish those; they are certainly a challenge, both in figuring out how to deck out my character but also what routes are best for certain medals. It's like a puzzle game in that way. And I like it.
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Re: Games Beaten 2024

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Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)

66. Donkey Kong Land 2 (GB)
Having already completed the other two GameBoy Donkey Kong games, it only made sense to play this game next. After quite liking the first DKL and feeling decidedly lukewarm on the third, I really didn’t know what to expect from this game. I’d heard that it was the most like its SNES counterpart out of the three, though I honestly didn’t really find that to be the case. It’s about as similar to it as DKL3 is. This game simply does a better job of replicating its respective console cousin’s gimmicks and quality XD. It took me a little under 5 hours to beat every level (getting 100% on the completion menu, so that’s all collectibles but only 37 out of 40 DK coins) of the Japanese version of the game on real hardware via my Super GameBoy.

The story of DKL2 is exactly the same as it’s console-based big cousin Donkey Kong Country 2. K. Rool has kidnapped Donkey Kong, and it’s up to Diddy and his cousin Dixie to save him! The construction of this game, on the surface at least, will feel very similar to anyone who has played DKC2. The big world map is the same, and most of the area maps are the same or at least similar as well, save for some considerations likely made for cart space reasons (such as the lava and swamp worlds being combined into one giant map instead of being two separate worlds, and the Lost World final-final level requiring ALL bonus coins to access the whole thing rather than needing 15 coins for each individual level). It’s very similar to the console game, yeah, but I’d hardly call that a bad thing. Despite the similarities, DKL2 does a great job of feeling like its own thing while still replicating a lot of stuff that made the console game fun.

In a very welcome improvement from Donkey Kong Land 1, the controls are absolutely perfect in this game. They apparently built this engine from the ground up for this release (rather than the repurposed and heavily modified Battle Toads engine the first game used), and the result is a game that controls with *uncanny* similarity to the console games. Frankly, with how nice swimming and flying felt, I’d say this game even (strangely) controls better than DKL3 as well, which may be odd but certainly isn’t unwelcome!

As for the levels themselves, they’re generally based on the corresponding level (with which they’ll share a respective name) in DKC2, but they’re effectively original in the actual execution of them. While a lot of levels here will share a general feature (being focused around the same animal friend, sharing the same mobility gimmick, etc.), they really do feel like whole new levels that just happen to be similar. Unlike with my time playing DKL3, there were very rarely times where I just wished I was playing the much better console version instead because of how inferior this portable version is.

The fact that they remade the levels for this is a very good thing too, as these levels really benefit from being designed specifically to compensate for the smaller view window that a GameBoy game will have compared to a SNES game, and I’d say they do a quite good job of it. After DKL1’s (smart) total lack of minecart stages and DKL3’s two utterly horrid minecart stages, I was utterly blown away how this game manages to have not a single one of its THREE minecart stages be bad! Are they the best thing ever? No, not really, but I’d say they manage to be at least as fun as their console counterparts.

Reviews at the time remarked at just how much content they’ve managed to pack onto one GameBoy cartridge, and I can certainly see why. Outside of missing a couple of enemies and the swamp world boss, we’re not even missing a single animal friend from this game’s roster! Bosses are often redesigned at least a bit, but they’re fun and challenging in new ways that I really liked. The bonus stages are well hidden and fun to play (unlike the overly obvious and overly simplistic ones in DKL3), and the limitations of the GameBoy hardware actually made a lot of stuff in this game less frustratingly hidden than a lot of DKC2’s secrets XD. While I may be in the minority here, the lack of some of the more really miserable levels (like Animal Land) and maliciously hidden secrets made this a game I actually *prefer* over DKC2 in some respects, which is something I absolutely never expected to be able to say after being so disappointed by DKL3.

The presentation is also a really good step up from DKL1’s, thank goodness. Despite how the backgrounds still manage to be quite detailed here, I never had any issues telling myself or enemies apart from the background like I did playing DKL1. The sprites and graphics taken from the SNES game look awesome in monochrome here, and it’ll never not be impressive how they managed to get these games working on a GameBoy with such minimal (but not totally absent) slowdown. The Super GameBoy enhancements are mostly just a very slightly different tinge to the monochrome and a (kinda garish) banana bunches background for the play screen. However, given how much data is likely already dedicated to the piles of converted SNES graphics in this game, it’s no big surprise to me that they didn’t try to inject meaningful amounts of color to this game via the Super GameBoy features.

My only real criticism with the aesthetics would be with the music. While a lot of songs are nice renditions of the SNES songs, most all of them suffer from the limitations of the GameBoy hardware, namely that they’re using so many audio channels that they’re fighting for space with the sound effects. This means that you’ll be losing instruments (so to speak) as you collect bananas, bop enemies, and so on in the stages, and it makes for a somewhat jarring audio experience. It’s hardly the worst problem in the world to have, of course, but it’s something that I really didn’t notice in either of the other DKL games, so it absolutely warrants mentioning here.

Verdict: Highly Recommended. If you’re a fan of 2D platformers, and especially if you’re a fan of the Donkey Kong Country games, this game is very much worth your time. The way it reimagines DKC2 for the GameBoy is expertly done, and I only wish that DKL3 had been handled this well. It’s still far from an easy game, and it sadly shares DKC2’s annoying “pay banana coins to save the game or move between worlds” system, but outside of little annoyances like that, this is an excellent platformer on the GameBoy that really stands up to the test of time.
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67. Metroid II (GB) *
This is game I have played before, but it was easily over ten years ago if not even longer before. I remember it being a remarkably fun game given how miserable the first Metroid on NES is, but I didn’t remember much more than that. This was one of the games I received as a gift from my friend in the UK, and while I was on a bit of a GameBoy kick, I decided it was high time that I see myself through this game again to see if it holds up (and to finally write up my thoughts on it too). It took me 4 hours on the dot to get through the PAL version of the game on original hardware playing it via my Super GameBoy.

The galaxy is under threat from a dangerous planet, and only Samus can save us! Taking the game’s titular enemy and expanding the lore on them a bit, Samus Aran’s next mission is to go to the home world of the Metroids and annihilate them so they can never threaten galactic life again. It’s a bit of a grim premise for a game, in retrospect, but it’s at least a story only really present in the manual, as the actual game has (as is so typical for these old games) no text at all outside of tool tips. It’s a fine enough premise for a new space-faring adventure, and it gives us an interesting gameplay gimmick too~.

Metroid II has a lot of similarities with the original Metroid in the broad strokes of things. You explore around underground caves, you fight bosses, you get upgrades, and you use those upgrades to explore more caves and fight more enemies. Where it differs the most, however, is in the execution of those features, as this game fixes virtually every major problem I have with the original Metroid.

The most obvious and welcome change is to the map design. While you still have no map feature yourself, this game’s design philosophy makes it so you really don’t need one in the first place. Where the original Metroid was a massive, sprawling maze where getting lost was trivial and finding the actual way to go was an exercise in futility without a guide (or laboriously making your own map), Metroid II solves this by designing the entire game around descending down a central shaft filled with hurty lava. Your main goal is to exterminate the Metroids, and you’ve even got a counter in the lower right that tells you how many are left in the world. Upon destroying all of the Metroids in the sub-area you’re in, you’ll see and hear an earthquake indicating that the hurty lava in the main cave shaft has dropped, so that’s your signal to backtrack to it and continue your descent down to the next sub-area. The sub-areas themselves aren’t exactly completely idiot-proof in scale, but they’re far harder to get lost in than any area in Metroid 1, and finding your way back to a familiar spot is only a matter of time with how distinct they make various locations. No longer needing to worry about whether or not the perilous corridor you’re advancing down is even the right way to go makes Metroid II a far superior experience to its predecessor, and that’s only the map part of it!

Metroid II adds a lot of new powers for Samus to find, and the way it lays them out is done in a very intuitive way in relation to how the sub-areas are designed. Not unlike a Zelda dungeon, you encounter a new area, you explore until you find a new mobility power, and then you use that mobility power to finish exploring the area and hunting for Metroids. The Metroids themselves are also a bunch of new kinds, mostly not at all requiring the ice beam + missiles to kill like the classic ones in the first game did. The game only has one real boss (the queen at the end who’s a really tough customer, so I hope you stocked up on a lot of missile expansions!), but the Metroids and their various progressively stronger forms make for good mini-bosses, and the game in general has quite good combat.

One thing unfortunately kept from Metroid 1 is that all of the beam upgrades you’ll find outright replace one another. There’s no combining of beam powers like you’ll find in later Metroid games (like getting the ice beam while you currently have the wave beam gives you an ice wave beam), so getting the plasma beam completely replaces your ice beam, and you’ll need to backtrack to where your old beam was to get it back again. That said, I never really felt like a new beam power I got was a downgrade compared to my old one, and there are areas later in the game with closely packed extras of all of the beams if you want to get back an old favorite.

That said, it’s not like you can even hurt the Metroids with beams anyway, so you’ll need to keep your eyes peeled for missile expansions so you’ll have enough ammo to take those buggers out. That near-absolute requirement for a high maximum missile count is something of an issue I have with the game (the final boss is nearly impossible if you don’t have like 200+ missiles, but only *nearly*, very cleverly), but that leads me to the last really good, smart design change from the first Metroid. In that game, if you got badly hurt or needed to restock your missiles, you had no choice but to grind. Find an easy, safe enemy to kill a billion times, and get to work farming those health/ammo drops, because you’ve got no other choice. Mercifully, Metroid II finally fixes this by the addition of a glowy ball and a glowy missile tank hidden in each sub-area that you can use to replenish your health and missiles respectively whenever you’re low. Like the save points, they’re kinda hidden, and I really wish that they were more numerous than they are, but the fact that they’re there at all is SUCH a massive improvement on the first game that it’s difficult to complain too much XD.

The aesthetics of this game are quite strong for a 1991 GameBoy game. Being such an early GB game, it of course has no Super GameBoy enhancements, but even then, the spritework is surprisingly detailed and very nice looking. The music is also quite nice, though the sound design as a whole is oddly reminiscent of Wario Land to me more than it is Metroid (well, not *that* oddly, as later research revealed that the main person behind them went on to work on the Wario Land games, which explained a lot XD). It’s not bad music by any means, but at least in hindsight it feels oddly un-Metroidy at times.

Verdict: Recommended. The difficulty and fickleness with restore and save points will surely still be a turn off to some, but for everyone else, this is a game that’s aged really well. Especially in comparison to the first Metroid on NES, this is a game that innovates a ton and makes something far more timeless as a result. If you’re a fan of Metroidvanias and want to check out where one part of the genre’s namesake started to really be something worth talking about, then this is a game absolutely worth checking out~.
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Re: Games Beaten 2024

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Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
33. Elden Ring: Shadow of the Erdtree - PS5
34. Balatro - PC

Balatro is a poker-themed deckbuilder with the goal of making your way through a series of rounds, with ever increasing chip total requirements to pass. Make it through eight full rounds and your run is successful, though you can then try and see how high you can go from there. Aiding you on this quest are a variety of deckbuilding components, like adjusting the standard cards in your deck and the joker system.

The game is played as a series of video poker matches. In a given match you have a certain number of played hands to make a chip total; you also have a certain number of discards you can use to improve your hand. By default, you draw eight cards and can play up to a five card poker hand; when you discard you can discard up to five cards. Upon playing a hand it is scored. Scoring consists of two components; base chips and a multiplier. Better hands have higher values in both of these. Then each card in the scoring hand has its base value added to the base chips. Finally, the base and multiplier are combined for your final chip total for the hand. As an example, one pair is a base of 10 chips and a multiplier of 2. If you have a pair of 8s it'll score your base chips as 26, which then is multiplied by 2, giving you a total of 52.

Here's where things start to get interesting. If you run the numbers you'll find that all the reasonable poker hands will at best score you in the mid 200s to low 300s at best. Meanwhile, the match at the end of the first round requires a total of 600 chips across four hands, and it increases from the (the very last match is 100,000 chips required). In order to achieve these totals you will need to enhance using two primary mechanisms; card enhancement and jokers. Card enhancement is when you apply special effects to the cards you play, like having this particular 9 score an extra 30 chips, or this particular jack giving an extra 4 to your multiplier. These are important for increasing the ability of your hand to score, as the card enhancements are the first thing applied when scoring a hand.

But the deeper system is the jokers. You can have up to five of these at once, and they provide the majority of your score enhancement. They aren't shuffled into your deck; instead they sit at the top of the playfield and function as your build. The simple ones do things like giving an extra 8 multiplier if you score a hand that includes a pair (note, not just a pair, but any hand with two of the same rank, so a three of a kind counts), while more interesting ones can do stuff like giving you an extra 2 base chips for every dollar you have unspent. After every game you gain some cash based on how easy or hard it was, how many spare hands you had, any jokers that provide money, and some interest on your banked funds (20% up to $5 by default). The money is used to purchase jokers and other enhancements. There's a mixture of luck in getting solid jokers, understanding joker synergies, and understanding how to play out hands to maximize both your scoring and your ability to get another solid hand with your limited discards.

The game is quite addictive; a run is fairly quick and there's 150 total jokers to provide a lot of build variety. In addition, there are a total of 15 different decks to play with. Each deck comes with different enhancements, like an extra discard available per game on the simple ones, or more complicated ones like only having hearts and spades or not having face cards, to some very complicated ones like the deck that averages your chips and multiplier before calculating your final total (so instead of x*y it's ((x+y)/2)^2, which is a major boost in value). It's a really nice way to spend some spare cycles, and there's a lot of satisfaction in filling out your collect or trying the ever increasing challenge modes that apply more restrictions on you.
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Re: Games Beaten 2024

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02/17/24 - Fallout 3 (PS3)
03/09/24 - Phantasy Star II (Genesis)
05/05/24 - Tales of Phantasia (SNES)
05/30/24 - Bioshock (NSW)
06/10/24 - Fable (oXBOX)
06/19/24 - Faxanadu (NES)
07/11/24 - Metal Gear Solid (NSW)

MGS was the 4th game on my Summer Challenge list. I'm just updating my running beat list. I posted about how much I loved the story and boss battles, but hated the controls of MGS in summer challenge thread.
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Re: Games Beaten 2024

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... I just looked at my small list of beat games compared to the others... man I am proud if I beat 10 games a year. How do you guys do it?

I play about 45 min every weekday morning and about 2 hours on Sat and Sun morning.
I am proud that I was able to keep my gaming going this summer even with me taking a graduate level CS fundamentals class and Python. But seriously, what is everyone's secret to finding time to play this many games?
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Re: Games Beaten 2024

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Markies' Games Beat List Of 2024!
***Denotes Replay For Completion***

1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)
21. Disgaea 3: Absence Of Justice (PS3)
22. Jade Empire: Limited Edition (XBOX)
23. The Magical Quest Starring Mickey Mouse (SNES)
24. Super Smash Bros. For WiiU (WiiU)
***25. Final Fantasy X-2 (PS2)***
***26. Ducktales 2 (NES)***

27. Uncharted: Drake's Fortune (PS3)

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I beat Uncharted: Drake's Fortune on the Sony Playstation 3 this afternoon!

Back when I first started buying games for the PS3, I realized that I was picking up a lot of very long games. Obviously, they interested me the most, but I wanted a little variety. So, last year in February, I went game shopping with a friend of mine and I saw a cheap copy of the original Uncharted. It had been on my Wishlist and I know somebody who played through the PS3 trilogy and really enjoyed it. With a playthrough of Eiyuden Chronicles on the horizon with my friend, I decided to play something short like Uncharted. Plus, it helps that the gameplay is very different from a JRPG experience.

Many things have been said about Uncharted and I can safely agree with almost all of them. The game is a true homage to Indiana Jones and Tomb Raider. As Nathan Drake, you are a treasure hunter searching a lush jungle landscape for Gold and lost artifacts. There is some small twists and turns along the way, but the story is actually what you imagined it would be with very little surprises. There is a small twist near the end, that I think it would have been better without it, but it does not deter much from the game. My favorite part of the game was the platforming and exploring the island. Borrowing heavy from the Prince of Persia series, there are several areas of platforming that are quite enjoyable to go through. You don't have the rewind function, but most of them are fairly easy to navigate and are quite enjoyable. The other main component is the gun play and shootouts. These are mostly fun as the enemies are not idiots as they will advance and take cover while firing against you.

However, they are also bullet sponges. I'm not expecting completely realistic damage, but if I shoot a guy 3 or 4 times in the head or neck, I'd at least like him to go down. It can be quite a pain especially later in the game when the gunfire becomes even more frantic and you are dealing with even more enemies. It almost becomes too much, but a generous respawn and regenerating health helps the mitigation.

Overall, I still really enjoyed my time with Uncharted. The majority of the game is fun and enjoyable to play through. It's only near the end when the story and gun play become a bit much for my taste. I'm really looking forward to Uncharted 2 as I have heard that is the best in the series. But, as a nice breather and any fan of action games, this was very enjoyable!
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Re: Games Beaten 2024

Post by prfsnl_gmr »

Nathan Drake = serial murderer

Great review, Markies! I’ve beaten the first Uncharted too, but I have yet to play the sequels. I’ve read that they’re much better, especially the third game.
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Re: Games Beaten 2024

Post by REPO Man »

The Uncharted series SLAPS, though I haven't played the Vita one. Just the PS4 remasters and Uncharted 4, first on PS4 and then on PS5.
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Re: Games Beaten 2024

Post by elricorico »

1. Sonic Lost World (WiiU)
2. Kirby and the Forgotten Land (NS)
3. Kinect Adventures (XB360)
4. Metal Slug (PC)
5. Final Fantasy Mystic Quest (SNES)
6 Modnation Racers (PSP)
7. Mario Kart 8DX - Expansion Pass (NS)
8. Splatoon! (WiiU)
9. Tactics Ogre:Let us Cling Together (PSP)

10. Sackboy, A Big Adventure (PS4)


Rolled the credits on Sackboy last night. About 12 hours of playing with maybe half of the additional trials done in between the regular quest worlds. I had a good time with this game.

Realistically, it is just Sony's take on a Super Mario 3D Land/World game, but it stays pretty much in the same league as those games. Gameplay is probably just a touch less polished. I found that knowing where you were in the 3D space wasn't as natural as it came in the Mario games. However, the overall art style was far more interesting than the Mario games, as it hasn't been seen quite so many times.

Some of the bosses were a bit repetitive, but they were largely entertaining. The difficulty was a little uneven with a bit of the mid difficulty lacking, going from too easy to a little tricky quite quickly at one point. Never really got too hard though, and the game is pretty generous with mid-level 1ups, so even if you make a couple of mistakes it is rare that you will run out of lives. All that said, I haven't touched any of the endgame levels yet, and I do have plenty of the "Knightly Trial" levels to work on when I get the urge.

If you like the "semi-3D" Mario games, this one is definitely worth a try. I picked it up on a whim with a couple of other games, and I think this actually ended up my favourite of the bunch.
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Jagosaurus
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Re: Games Beaten 2024

Post by Jagosaurus »

2024 Games Beaten
Bold = new add
1. Wolfenstein 3D (XB360)
2. Gears of War Judgement
3. Gear of War 4
4. Doom 3: The Lost Mission
5. Doom 3: Resurrection of Evil
6. Ultimate Doom / Thy Flesh Consumed (XB360)
7. Ultimate Doom (Unity Port, XBSX)

Been on a Doom kick! Just ran through a fresh playthrough of the original 3 episodes + Thy Flesh Consumed on Xbox Series X. Good to see the issues with these modern (Unity front end) ports have mostly been resolved. Look forward to trying some of the supported add on WADs / mods and Doom II + Master Levels.
Games Beaten 2025, 2024, 2023 | Retro Achievements
xJAGOx = Xbox Gamertag | Console Mods
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