Games Beaten 2024

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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)

52. Adventures of Lolo 2 (NES)

Continuing my journey through the Adventures of Lolo games, I decided to take a break from just how brutal Lolo 1 on the Famicom was and go for the next English-language game in the series. It ended up being a bit *too* breezy, frankly, as I was SO used to Famicom Lolo’s difficulty that this game felt almost pitifully easy by comparison, but I had a fun time regardless x3. It ended up taking me around 3.5 hours to play through the game on emulated hardware with no save state use save for once or twice to make a couple levels I’d already played in the Famicom game go a little faster (as I’d already completed them once without save states before and felt no need to do it again).

Adventures of Lolo 2 reuses the premise and cutscenes from the Famicom game from the previous year. The evil demon lord is back, and he’s captured Princess Lala again, so it’s up to Lolo to venture up his tower and kick his butt once more! Like in the other Lolo games, the story hardly matters terribly much here, but the little touches of plot add some fun spice to the experience, and it does a perfectly fine job of setting up the premise for our puzzling adventures~.

Those puzzles are a very effective continuation from the first NES Adventures of Lolo game. The mechanics are the same sokoban mechanics we all know and love with Lolo needing to push blocks and maneuver around enemies to collect all the hearts, get the gem, and escape the level. This game, like the first NES Lolo game, has no truly original stages, and the stages for this were mostly taken from the same two Eggerland games that were used to make the first NES Lolo game, and some five or six levels from the Famicom Adventures of Lolo are thrown in here as well. As a result, this game’s construction is a bit weird in places. While this game *does* have lava with burnable bridges like Famicom Lolo 1 does, there are so few levels taken from that game that it’s just this weird mechanic that happens to manifest in just one or two stages, as the game that innovated that mechanic isn’t where most of this game’s levels are taken from.

That unevenness extends to the difficulty curve as well. The game feels very fair, quick, and breezy just like the first NES Lolo game, but those Famicom Lolo 1 levels stick out like a sore thumb with how they’ll just ratchet the difficulty WAY up all of a sudden every now and then. That isn’t to say that the game can’t or shouldn’t be challenging, but it makes the game feel like it just doesn’t have a difficulty curve at all, and nigh every level past level 15 or 20 was just chucked in at random. This was an issue that Famicom Lolo 1 had as well, to a degree, but that game’s overall difficulty was so much higher that it ended up mattering a lot less. What we end up with is a game that doesn’t so much have a “curve” to its difficulty so much as it has a “jaggedy graph” of difficulty (as a friend of mine so elegantly put it). It doesn’t make this game bad by any means, of course, but it does make it harder to recommend than the first NES Lolo was for me, at the very least.

Aesthetically, this game is an upgrade to the first NES Lolo game in the same way that Famicom Lolo 1 was to it. There are some aesthetic upgrades here and there, with Don Medusas getting a new sprite, some special stages having all new tile sets for their environments, and pushable blocks having sparkles on them to help them be more visible, but it’s still very identifiably as Adventures of Lolo as the first NES game was, and the differences likely won’t stick out to you unless you had JUST played the first NES game like was the case with me. We also get a slight music upgrade too, with the singular song that played during all of the normal stages of the first game being swapped out with a new singular song that plays during all of the normal stages (the very same song that Famicom Lolo 1 uses) XD. It’s very much a philosophy of “if it ain’t broke, don’t fix it”, and with a game with as fun and cute a style as Adventures of Lolo, that’s a design philosophy that I find pretty hard to argue with~.

Verdict: Recommended. I really wish I could recommend this game as highly as the first NES game, but I just really can’t. Had they not messed up the difficulty curve in the way they did by including levels from Famicom Lolo 1, I think I’d have a different opinion on it, but as things are, I just have a *few* too many reservations about the game’s difficulty and design to give it that high a recommendation. That said, I still think this is a game that people who love sokoban games or logic puzzle games like Baba Is You will likely really enjoy. It’s not a terribly long game, and it’s got some reflex/timing puzzles in ways that Baba Is You doesn’t, but it’s still a good brain teaser that’s loads of fun to challenge yourself to, so if that sounds like a good time, then this is a game that you’ll probably quite enjoy~.
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Re: Games Beaten 2024

Post by SpaceBooger »

02/17/24 - Fallout 3 (PS3)
03/09/24 - Phantasy Star II (Genesis)

05/05/24 - Tales of Phantasia (SNES)
I decided to use my Everdrive and play the translated version of Tales of Phantasia. It took me a while to get used to the combat but after I got the hang of it I enjoyed the system. I was not a fan of the "Working Designs" flavor of the translation - it got kind of raunchy at times and my son in HS was like "Dad, what kind of game are you playing?"
I am looking forward to playing through other games in the Tales series... with official transactions.

05/30/24 - Bioshock (NSW)
This was the first game of my Summer Challenge, I started early... I originally got this when it first came out on PC and couldn't get into it. I am not usually a fan of FPS, but after playing through Destiny 1 and a lot of 2, the genre is growing on me. I played Fallout earlier this year and loved it. So I was interested in playing through another story based FPS style game. I was not disappointed. I am also not a horror game fan but this game scared the crap out of me at times- and I loved it.
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prfsnl_gmr
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Re: Games Beaten 2024

Post by prfsnl_gmr »

@pidge

I adore that you’re playing through the Lolo series! I have the NES games under my belt, but I may need to run back through the series, including the Gameboy Japanese, MSX entries at some point. There’s so much crossover between all the different iterations, and I think it’d be fun to see how the series evolved.

Also…where’s Lolo been recently? I feel this series is over-ripe for a remake or lega-sequel.
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

prfsnl_gmr wrote: Thu May 30, 2024 12:07 pm @pidge

I adore that you’re playing through the Lolo series! I have the NES games under my belt, but I may need to run back through the series, including the Gameboy Japanese, MSX entries at some point. There’s so much crossover between all the different iterations, and I think it’d be fun to see how the series evolved.

Also…where’s Lolo been recently? I feel this series is over-ripe for a remake or lega-sequel.
Honestly there's a LOT of crossover, especially if you play the earlier Japanese games and then the English ones (as the only English ones with actual original content are Lolo 3 on NES and the PAL version of the GameBoy game <w>).

Lolo II (JPN) is currently kicking my butt, but it's still very fun! X3
This one might end up being my last one, but we'll see if I have it in me to go through the NES version of 3. It does have *mostly* new levels, after all, even if a lot of it will be easier than what I've gotten so used to with the Famicom games. Lolo 2 (USA) actually ended up being kinda dull just because it was all so easy compared to Lolo 1 (JPN) XD.

As far as modern successors go, I guess you could say the BoxBoy games are, in a way? At the very least they feel a bit like it, given that they're HAL's latest action/puzzle game series staring a simple shape'd hero and his bow-wearing counterpart X3
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Re: Games Beaten 2024

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Lolo lives in Kirby-land, now. They have been assimilated.
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prfsnl_gmr
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Re: Games Beaten 2024

Post by prfsnl_gmr »

marurun wrote: Fri May 31, 2024 10:35 am Lolo lives in Kirby-land, now. They have been assimilated.

My theory is that Meta-Knight is Lolo. Waiting for HAL to confirm in a new Lolo game. (Lolo x BoxBoy would be amazing. Get on that HAL!)
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Re: Games Beaten 2024

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marurun wrote: Fri May 31, 2024 10:35 am Lolo lives in Kirby-land, now. They have been assimilated.
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC

Wizardry was one of the first commercial RPGs, and helped set the template for numerous games that would come after it. It is hugely influential to both western and eastern RPGs; to this day Japan still holds a license to make Wizardry games, and they outnumber the western developed ones. But given how old it is, it's very hard for a modern player to get into (not to mention actually physically play). Fortunately, we now have a modern remake that gives us nice graphics and a host of optional quality of life features that don't remove any of the core difficulty.

In Wizardry, your goal is to get to the 10th level of the dungeon, defeat Werdna, and bring his amulet back to the surface. To accomplish this, you roll up a party of six characters of various classes and begin exploring. You have a variety of races with different starting stats, and you get a random number of bonus points to assign. There are eight classes, each of which have stat minimums and potentially alignment restrictions. The four basic classes are fighter, thief, mage, and cleric. The four prestige classes are bishop (cleric/mage), samurai (fighter/mage), lord (fighter/cleric), and ninja (fighter/thief). The lord and ninja cannot be created at the start due to the cap on how high bonus stats can roll, but later on you can convert a unit into those classes if they meet the stat minimums (stats change on level ups); this resets your level to 1 but keeps your HP and your spells (though your number of casts is no more than the number of spells you know at that level). Arrange the party into your three frontliners (can attack and be attacked) and your three backliners (can cast spells and can be hit by spells) and set forth.

Wizardry is a game of risk management. Combats are deadly, with you frequently being outnumbered an enemies having similar capabilities (e.g. late-game mages can cast all-party magic). The game utilizes a spell slot system, so you must manage your spells through each dungeon dive. Spells are your main force multiplier, and it is recommended that you have at least two mages in your party. You'll also absolutely want a thief by the time you get to the later levels; only the thief has a reasonable chance of disarming the chests that can be dropped by fixed encounters (which respawn every time you change floors) and are your primary source of equipment upgrades. The cleric can frontline decently well, though their healing abilities are mostly for after-combat patch up due to their single target nature and the wide fluctuation on the healed amount. Everything in the game is derived from the D&D mechanics of the time, so health and damage is defined in terms of dice (e.g. 2d4+1) an AC gets better as it goes down.

The dungeon is roughly divided into two halves. The first four floors are you getting your bearings, learning the ropes, and collecting all the key items you need to progress. Once you get the last of them you are actually able to go all the way to the end to try and tackle Werdna. It's not advised to do so; you'll need to do some serious grinding first so that you have the health and magic to make it through the gauntlet of fights that makes up floor 10. You have to balance the risk of doing fights on harder floors with the greater experience and better item drop rewards. But you aren't served well by trying to map out all the floors after 4; your ability to leave a dungeon is gated by walking until you are high enough level to try for Werdna anyway, so you can get in over your head and lose your party to the dungeon, requiring leveling up a new party. It's telling that the two sequels only have six level dungeons; the designers seem to have realized that a full 10 floors is overkill.

Overall, this is a very good update of a classic and foundational game. The QOL features mostly serve to get you to the same place you could normally through doing more menuing, so they save you time from tedium. There's only a couple that could be considered to change the difficulty, and they're around reducing the penalty for level drain (you can cure it with gold, instead of grinding) and lowering the early game revival costs so you don't have to reroll parties if you get unlucky early. But the actual fights? Still exactly as hard as the original, so be prepared to take things cautiously.
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Re: Games Beaten 2024

Post by ElkinFencer10 »

Games Beaten in 2024 - 20
* denotes a replay

January (1 Game Beaten)
1. Army Men: World War - PlayStation - January 9
February (1 Game Beaten)
2. Silver Falls: Guardians and Metal Exterminators S - Switch - February 18
March (3 Game Beaten)
3. Army Men II - PC - March 14*
4. Army Men: Toys in Space - PC - March 20*
5. Army Men: World War - PC - March 22
April (7 Games Beaten)
6. Army Men: Mobile Ops - Java-based mobile - April 10
7. Army Men III - PC - April 11
8. Army Men: World War - Land, Sea, Air - PlayStation - April 15
9. Army Men: World War - Final Fronts - PlayStation - April 18
10. Army Men: World War - Team Assault - PlayStation - April 20
11. Army Men: Air Tactics - PC - April 21*
12. Army Men: Sarge's Heroes - Dreamcast - April 28*
May (7 Games Beaten)
13. Army Men: Air Combat - Nintendo 64 - May 2*
14. Army Men: Sarge's Heroes 2 - PlayStation 2 - May 4*
15. Portal Runner - PlayStation 2 - May 5
16. Army Men: Green Rogue - PlayStation 2 - May 13*
17. Army Men: Green Rogue - PlayStation - May 18
18: Army Men: Air Combat - The Elite Missions - Gamecube - May 21*
19. Army Men: RTS - Gamecube - May 29*
20. Army Men: Sarge's War - Xbox - May 31*
20. Army Men: Sarge's War - Xbox - May 31*

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2003 was a dark year. That was the year that 3DO filed for bankruptcy and sold off the Army Men IP to Global Star Software. Global Star then proceeded to say "What if we took Army Men, removed everything that made it a cult classic series, and added in a bunch of gritty dark drama that literally not one singular person on Earth asked for?" Thus Sarge's War was born. The box art says it all. Sargeant Hawk stands atop a pile of melting Tan corpses amidst a destroyed brick wall that, probably because it's made of plastic I guess, is burning with a bandolier around his chest, an M-16 in one hand, and a heavy machine gun in the other. Yeah...it's as weird as it sounds.

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The premise of the game is that, after repelling a vicious Tan surprise attack, the Green Army manages to fight the Tan to the point where General Plastro agrees to a peace treaty. Right out of the gate, Global Star has the series's primary antagonist acting super out of character. Also why is Plastro out the Green military prison and back in command of the Tan Army? Like, did these guys even play the games they're making a sequel to? Anyway, a rogue faction of the Tan Army led by a "Lord Malice" - super creative and not at all edgelord name - manages to Trojan Horse what looks like a nuclear bomb into the courtyard where the treaty signing is taking place by hiding it inside a statue commemorating the historic peace accord. When the bomb detonates, Greentown is destroyed. Plastro is dead. Grimm is dead. All of the Bravo Company heroes are dead. Countless Green and Tan soldiers and civilians are dead. Sarge, who was racing to warn Grimm when he learned about the bomb after fighting a group of rogue Tan, gets to Greentown just in time to see the mushroom cloud. As he walks through the carnage, he sees Vikki's half melted form. She dies in his arms. Sarge then does the obligatory angst scream, finds two automatic weapons to point in the air, and starts firing at the clouds. It's cliche, it's horribly out of character and off tone for the series, and it's just...weird. It's like a shitty version of Spec Ops: The Line eight years before Spec Ops: The Line came out.

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Lest you think my only complaint with the game is the bizarre story, think again. The sound design is horrendous as well. It took the sound problems of Army Men RTS and made them ten times worse. You can adjust the sound effect volume, music volume, and in-game voice volume from the settings menu...but you can't adjust the cut scene volume at all. So at default levels, sound effects are deafening, music is obnoxiously loud, people are shouting in-game, and everyone is whispering in the cut scenes as if you're in church and mom has thwacked you in the head with the bulletin twice already. I'd go on to criticize the music, but there's hardly any. There's some music here and there, but by and large, the levels are played in silence except for the gunshots. Not even footsteps - unless you're on a metal floor or something or climbing up a ladder, you run silently. That won't stop the Tan from hearing your non-existent footstep sounds, but you definitely won't hear them. It's just...a weird sound effect omission. I don't even know if that was intentional or a bug that made it past QA along with the entire garbage story. Oh, and the worst offense of all is the voice acting. Instead of having Jim Cummings voice everyone as is tradition for the Sarge's Heroes universe games, they got some Terry Maratos guy to voice Sargeant Hawk. His filmography suggests he's a decent actor, but he sucked as Sergeant Hawk. Zero wit or humor. Just dark and angsty edgelord. While that's exactly what Global Star was going for, it's absolutely not Sarge.

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While I could fill a tome with complaints about the artistic direction of this game, as an actual game, I have to admit that it's really not as a bad to play as it is to experience from a narrative perspective. It looks good for the series; it's no Halo 2 or Metroid Prime, but the visuals are better than anything we'd seen from the series previously. As expected, the PS2 version looks just a tad rougher than its two counterparts, but it looks pretty much the same on Gamecube and Xbox. Controls, oddly enough, are the biggest differences. I can't put my finger on exactly why, but the controls just feel wrong on PlayStation 2. The aiming feels stiff and jerky, and the buttons, while the same basic layout as the other two versions, just feel awkward to use. Gamecube, on the other hand, feels flawless. Totally comfortable, totally natural, and completely complaint-free from me. Xbox, the version I played through from start to finish for my review since I wanted to get as many platforms represented in the series as I could, falls in the middle but FAR closer to the Gamecube side of things. It doesn't feel quite as comfortable to control as it does on Gamecube, but it still feels excellent outside of some minor aiming jank, and it's infinitely more playable than the PlayStation 2 version.

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Army Men: Sarge's War is a game that honestly isn't bad but is just...weird. It shows how utterly tone deaf Global Star was with the series, and honestly, I think this game is the beginning of the end of Army Men considering that Global Star only made one game after this, and, aside from a weird Java mobile phone game in 2010, no Army Men game was made after Take-Two bought the IP in 2007. Army Men may not have been enough to save 3DO, and it may not have been a mainstream series, but the folks who liked it - like me - REALLY liked it, and if Global Star had taken the time to learn and appreciate what the series was, I genuinely think it could have made them a decent even if not massive profit. Sarge's War is definitely worth a play if you have a Gamecube or PC able to run 20 year old games, a PlayStation 2 if you're in a PAL territory, or an Xbox if you're in North America. Just know going into it that while it has the same protagonist as Sarge's Heroes and Sarge's Heroes 2, the tone of the game is diametrically opposed.
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC

Little Kitty, Big City, is the story of a cat who accidentally falls out of their high rise during a particularly big post-nap stretch and must now make their way through a Japanese town to get back home. Along the way you will meet a variety of animals who could use your help, as well as a bunch of humans you can alternatively be nice to or trip so you can steal their bagels and phones.

The game is similar to Untitled Goose Game; all the humans are either background or obstacles to you achieving a goal, and you build up a checklist of things to do. Some of these are sidequests for other animals, some of these are collectables, and some are hidden "do something fun in a setpiece" items. As a cat, you can bat with either of your paws, jump, zoomies, and shimmy under certain low gaps. One thing you can't do is go in water; it's icky. The jumping interface lets you aim a landing cursor, which makes it much easier to handle the various jumps as you start to explore the verticality of the city. The game also has a very generous hitbox for climbing up the side of a ledge.

The game is not very long; with all the non-grinding collectables it takes about 3ish hours (there's a couple of collectable categories that are just way too high of a required count to be done reasonably through normal gameplay). But that brief time is a very pleasant experience; it's the kind of game where you can just chill out and enjoy it.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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