RPG Progress Report

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TSTR
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Re: RPG Progress Report

Post by TSTR »

Just got the Mystic Key in FF PSP after waking the Prince of Elfheim. Time to go open up all those locked doors!
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alienjesus
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Re: RPG Progress Report

Post by alienjesus »

Melek-Ric wrote:
Xeogred wrote:That's pretty true. Wasn't the spell... Meteo in the game? I recall Time having two or three attack spells that were brutal. That said... yeah a Time/Summoner and Time/White setup would be equally crazy. I'm all about the buffs in RPG's thesedays, so I loved the Time abilities.
Yeah, I actually like !Time's Meteor more than !Summon's Bahamut because it uses less MP while still dealing out great damage. Comet is good earlier in the game too. Quick can save your butt in an instant and Return along with Teleport can save you much headache. !Blue's Mighty Guard diminishes some of those !Time protection buffs later though.
Instead of casting Bahamut, you should focus on using Syldra/Hydra with an air knife equipped. Air knife boosts the damage it does, making it roughly as powerful as Bahamut for half the cost.
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pierrot
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Re: RPG Progress Report

Post by pierrot »

Xeogred wrote:
BoneSnapDeez wrote:Famicom FFIII is hard as nuts. I'm hoping the DS version is the same. I love difficult RPGs.
What was it... the ultimate-real-final dungeon was composed of three different final dungeons when you had to traverse another dungeon to even get to the main final dungeon(s). There was at least 4-5 linked together in the final stretch, I recall timing myself and put in like 10 hours worth on this final bit alone. Dungeon crawler to the bone. Madness is an understatement.

I would love to see FFIII get the PSP-esque remake treatment, the DS games still don't really interest me much because of the looks.
I do so love the remake of FFIII. The PSP version has an option to switch between the famicom and DS soundtracks. Which is great, because as good as the remake's soundtrack is, the famicom soundtrack is something special: http://www.youtube.com/watch?v=0dPEtcuXclw

Now that I actually have the famicom cartridge, I'll probably give it a go at some point, but it scares me. It seems substantially more difficult than the remake. I almost gave up on beating the DS version because of that final dungeon and insane boss rush/final boss, but eventually managed it after putting the game aside for a year or so. In trying out the famicom version, I got stomped in the first real dungeon, and ran away from the game screaming.
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BoneSnapDeez
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Re: RPG Progress Report

Post by BoneSnapDeez »

Famicom version is the only version of the game I have beaten so maybe I'll have an easier time with the DS port. 8)
Melek-Ric
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Re: RPG Progress Report

Post by Melek-Ric »

pierrot wrote:
Now that I actually have the famicom cartridge, I'll probably give it a go at some point, but it scares me. It seems substantially more difficult than the remake. I almost gave up on beating the DS version because of that final dungeon and insane boss rush/final boss, but eventually managed it after putting the game aside for a year or so. In trying out the famicom version, I got stomped in the first real dungeon, and ran away from the game screaming.
I too took some time off once I reached the final area of the DS remake. A couple months I think.
alienjesus wrote:
Melek-Ric wrote:
Xeogred wrote:That's pretty true. Wasn't the spell... Meteo in the game? I recall Time having two or three attack spells that were brutal. That said... yeah a Time/Summoner and Time/White setup would be equally crazy. I'm all about the buffs in RPG's thesedays, so I loved the Time abilities.
Yeah, I actually like !Time's Meteor more than !Summon's Bahamut because it uses less MP while still dealing out great damage. Comet is good earlier in the game too. Quick can save your butt in an instant and Return along with Teleport can save you much headache. !Blue's Mighty Guard diminishes some of those !Time protection buffs later though.
Instead of casting Bahamut, you should focus on using Syldra/Hydra with an air knife equipped. Air knife boosts the damage it does, making it roughly as powerful as Bahamut for half the cost.
Awesome, I'll try it out.
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Sano
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Re: RPG Progress Report

Post by Sano »

Ive got WAY too many to beat on my list.
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Exhuminator
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Re: RPG Progress Report

Post by Exhuminator »

I've got about 9 hours into Conception II (Vita) and I'm still enjoying it. I think it's a good time and worth playing and I don't care if I'm the only dude on the internet saying so. 8)
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Jagosaurus
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Re: RPG Progress Report

Post by Jagosaurus »

Exhuminator wrote:I've got about 9 hours into Conception II (Vita) and I'm still enjoying it. I think it's a good time and worth playing and I don't care if I'm the only dude on the internet saying so. 8)
This one looked interesting to me. How's the music? I can't handle 40 hours of J-pop lol.
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Exhuminator
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Re: RPG Progress Report

Post by Exhuminator »

Jagosaurus wrote:This one looked interesting to me. How's the music? I can't handle 40 hours of J-pop lol.
Upbeat electronica, I enjoy it. A few choice cuts:








(this one gets stuck in my head)

Of all the tracks I've heard in the game (quite a few so far), only 2 would I say had enough vocals to be classified as "J-pop".
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Ack
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Re: RPG Progress Report

Post by Ack »

I've made it to England in Lionheart, but things have been progressing slowly, as I just haven't been spending much time playing the game. It's time I try to speed things up though, as the summer game challenge is coming, along with the next Together RPG!
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