Thoughts? Anyone else rocking or interested in a similar setup?
My Setup in Action:
DOOM - Running prDOOM in RetroArch
I've been very impressed overall. Gameplay is responsive & solid. Save states are present on all cores & a welcome addition for on the go gaming in bite sized chunks.Ziggy587 wrote:Nice! Pretty slick looking. How well do the emulators run?
I'm seeing 7 MAME cores & 4 Final Burn Alpha cores in Android RetroArch. For MAME I currently still break out the oXbox setupprfsnl_gmr wrote:Nice! I intend to get an old Android tablet I have sitting around running DOSBox and MAME. Do you have experience with either of those on Android?
From: http://m.majorgeeks.com/files/details/prboom.htmlPrBoom is a version of the classic 3D shoot'em'up game Doom, originally written by id Software.
PrBoom uses the original Doom plus ideas from 6 different Doom projects to make this one game.
PrBoom is a game engine - it provides a program to play Doom levels, but it doesn't include any levels itself. More importantly, you need all the sounds, sprites, and other graphics that make up the Doom environment.
So to play PrBoom, you need one of the main Doom date files from id Software - either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the commercial Doom games, or the shareware doom1.wad.
PrBoom also supports playing Doom add-on levels, called "PWADs", which are small extra .wad files which just contain extra levels or other resources. PWADs are ONLY ADD-ONS, you still need the original IWAD that they are designed to work with.