Ghost Recon Shadow Wars - 3DS Tactics

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Jagosaurus
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Ghost Recon Shadow Wars - 3DS Tactics

Post by Jagosaurus »

Nope, not posting in wrong sub forum :). Any1 play this? Apparently designed by Jillian Gollop who also did the original XCOM. Listed as "turn based tactics" on most sites, but seems there is some leveling & upgrading of units as well. I own this one & plan to get to it soon after reading up on it more.

Wiki:


The battle system is similar to other turn-based tactics video games, such as Advance Wars and Fire Emblem, but elevation and cover play a critical tactical role and its support fire system makes the combat system distinctive. The battle system is similar to Gollop's previous video games Rebelstar: Tactical Command and UFO: Enemy Unknown.

Completing objectives in missions gives the player points which can be used to upgrade the rank of each unit. Units have a predetermined development tree, with each new level granting a mix of Hit Point (HP) bonuses, new abilities and alternative equipment. Players choose which points to spend on each unit...

Campaign Game: The single player campaign has 37 missions for a total playing time of around 35–45 hours....
I'm calling this could end up being a bit of a hidden gem by SRPG fans that will go overlooked by most. Thoughts?
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Re: Ghost Recon Shadow Wars - 3DS Tactics

Post by MrPopo »

I'm a bit into it. The cover system is interesting; since it's trying to model squad-level tactics you have a lot of inter-building combat, with the expected blockage of line of sight. It makes maneuvering extremely important, when it otherwise might not be (everyone has a ranged weapon). All your units are pretty unique, as you have a team of combat specialists, sort of a dirty half dozen. The RPG elements are that after a mission you get a certain number of "level ups" to assign among the people on the mission (depending on the mission and how you did on optional objectives). The level ups unlock better gear and some stat boosts. My biggest complaint is that you need to have everyone survive (which makes sense) but the way things are designed if you don't set up your team exactly right you will end up with one unit taking an entire enemy team's worth of counter attack, killing them (the AI is good at knowing they need to kill one guy).
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Re: Ghost Recon Shadow Wars - 3DS Tactics

Post by Exhuminator »

Jagosaurus wrote:I'm calling this could end up being a bit of a hidden gem by SRPG fans that will go overlooked by most. Thoughts?
Man GR: Shadow Wars is THE hidden gem of the 3DS library. Not only that, but you can usually find it brand new for less than $10.
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Jagosaurus
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Re: Ghost Recon Shadow Wars - 3DS Tactics

Post by Jagosaurus »

My biggest complaint is that you need to have everyone survive (which makes sense) but the way things are designed if you don't set up your team exactly right you will end up with one unit taking an entire enemy team's worth of counter attack, killing them (the AI is good at knowing they need to kill one guy).
So if one of your soldiers dies, you fail the mission?

@Exh, yeah someone gave me the cart for free & I snagged th case & manual online for $5 shipped lol. Definitely worth checking out with such a low cost of admission. Have you beaten it? Run into the issue mentioned above?
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Re: Ghost Recon Shadow Wars - 3DS Tactics

Post by ZeroAX »

I just got a (was supposed to be new, but it was used, and it would cost me almost as much to ship it back to the seller as the amount I payed to buy it, so fuck it it's not worth returning it, since it's still in good condition) copy of the game, and I have to say the gameplay so far (5 missions in, at the one with the SAMs) is pretty good. In some ways I prefer it to Fire Emblem (specially the focus on a smaller squad).

What I DON'T like is the HOOOOORRIBLE script. Is this what all Tom Clancy scripts are like? American propaganda for saturday morning cartoons during the height of the cold war?
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