Retrogamer0001 wrote:Sorry, I'll never consider reviewing video games on Youtube to be "work" - to me, it falls into the category of "profitable hobby". I'm sure there is a certain amount of effort that goes into producing videos (for a few people, not all, considering some folks only put out a new video once a month) but for the most part, this isn't a situation where people are working 40 hours a week, or even 40 a month.
Ah, i see that you never have edited a video in your life. Getting the right set it for audio video and the putting togheter eveything is time consuming. I've done it for crappy 5 minute videos on the school and a 5 minute video took me hours to make it look somewhat decent.
So...you just proved my point? If the average game review video is, let's say, twelve minutes long, and it took you a few hours to do a five-minute clip (let's say six hours to be generous), then it should take around fourteen hours to complete a game review? Now, let's say a Youtuber completes two videos a month at twelve minutes each: total time would be twenty-eight hours a month. That's a job to you? Seven hours a week? Keep in mind that most of these guys are quite good at editing and many videos aren't even twelve minutes long, so the time would likely be even shorter.
Nobody who only makes two videos a month on Youtube makes enough money to live off of. Nobody.
But regardless, whether or not you think it counts as a job or not doesn't actually change a thing. They make money off it. They live off that money. Therefor it's a job to them.
The idea that there are unwritten rules which define what is and isn't a job is laughably false. Everyone always looks to find an occupation which can (In an ideal situation) pay well, have good hours, and be enjoyable. But of course whenever someone does manage to find such a job there is always a flood of people, fueled by jealously more oft than not, ready and waiting to say that it's not a real job.
I feel old when talking to anyone my age yet too inexperienced to effectively talk to anyone older. Life is grand that way.
People who make their living off media don't have jobs, they have careers, there is a big difference.
The guy who runs classic game room, that isn't his job, it's his career, it is his project and I bet him and people like him wish they had more time in the day because once you catch the media bug and start creating content you find there is never enough hours in the day.
People underestimate the amount of work that can go into making something as simple as a youtube video. In film making they have this rule that your editing time is always 2-3 times longer than your time filming. I could probably make it a sum.
Pre-production + filming x editing = Total work time.
I remember when James Rolfe did his making of an AVGN episode video and straight up said the R.O.B AVGN episode took him over 100 hours to edit, that isn't a hobby, that's straight up work.
EDIT: I will say this about CGR, them leaving youtube has led to them putting up a new version of their site and their forums seem super friendly and full of people who have a great passion for games.
? I spend lots of time on hobbies. Time spent doesn't equate to job or work. That would be income. Not saying it isn't difficult, just arguing the definition of a career v hobby.
GigaPepsiMan wrote:I remember when James Rolfe did his making of an AVGN episode video and straight up said the R.O.B AVGN episode took him over 100 hours to edit, that isn't a hobby, that's straight up work.
James Rolfe is like the .01% of internet game reviewers that are legitimately working for a living by producing their content and make a sustainable living out of it. He is pretty much irrelevant to this whole topic. In fact, he is probably the only person period to achieve this status so far.
brunoafh wrote:
James Rolfe is like the .01% of internet game reviewers that are legitimately working for a living by producing their content and make a sustainable living out of it. He is pretty much irrelevant to this whole topic. In fact, he is probably the only person period to achieve this status so far.
He's relevant to the topic as far as I was concerned. Because I was talking about how it's more important that we don't lose the .01% of good stuff because of YT's flawed automated system that takes videos down that perhaps shouldn't be taken down.
brunoafh wrote:The difference there is that James is not dependent on YT and will function as normal without being able to host there.
i'm certain he (or screwattack) is losing ad revenue by not being on YT, though. it might be a good thing for these types of sites in the long run (ScrewAttack, CGR, etc) because if the videos have to be watched on their sites that's a captive audience, which leads to a lower bounce rate, which can be used as leverage to get more advertising dollars. that's really what counts here as far as making it a job/career.
brunoafh wrote:The difference there is that James is not dependent on YT and will function as normal without being able to host there.
sure that's true. But wouldn't it be nice if YT's crappy automated system was fixed so he could post there too?
I mean, he can post on his own but is it "as normal"? I don't think so. How many viewers does he have BECAUSE of YT? How many folks stream on things like Wii/etc's YT app that won't find a way to browse to his site if he's off YT?
Not all of this is gaming companies... a large part is Google/YouTube thinking they'll get better advertisers if said ad buyers know their product won't be marketed on an "illegal" or suspect video. Better buyers equals more money.