Did Sega screw up AGAIN!?

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thejamessea
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Re: Did Sega screw up AGAIN!?

Post by thejamessea »

Bootaaay wrote:
latenitevacancy wrote:i think madworld will kick ass. i mean its obviously inspired by sin city and evil dead, and those things kick ass. sega was once able to kick ass, so heres hoping. but you never know, if it sucks, that'll be the dissapointment of the year because i'm so stoked about it.
It's pretty much guaranteed to be awesome as SEGA are only the publisher - Platinum Games (aka Clover Studio of Okami, God Hand & Viewtiful Joe fame) are developing it.
That makes no sense, considering the topic is about Golden Axe sucking and that game was developed by Secret Level with Sega acting as "only the publisher".

Using your logic that means that Madworld could absolutely suck.

Plus Madworld doesn't even look that good. In my opinion it's a gimmicky gorefest that will rival The Club in its blandness and lack of inspiration. From what I've seen there's no reason to even play Madworld unless you love ridiculous amounts of blood and the Sin City presentation.
Last edited by thejamessea on Sun Oct 19, 2008 9:44 pm, edited 1 time in total.
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AwesomeMonstar
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Re: Did Sega screw up AGAIN!?

Post by AwesomeMonstar »

thejamessea wrote:plus Madworld doesn't even look that good. In my opinion it's a gimmicky gorefest that will rival The Club in it's blandness and lack of inspiration.
OK, you've made a statement, now provide proof. Name one game even remotely close to Madworld. http://wii.ign.com/dor/objects/14253678 ... 82008.html . What in that trailer is at all bland and uninspired?
Don't that just look oh so tasty?
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thejamessea
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Re: Did Sega screw up AGAIN!?

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AwesomeMonstar wrote:
thejamessea wrote:plus Madworld doesn't even look that good. In my opinion it's a gimmicky gorefest that will rival The Club in it's blandness and lack of inspiration.
OK, you've made a statement, now provide proof. Name one game even remotely close to Madworld. http://wii.ign.com/dor/objects/14253678 ... 82008.html . What in that trailer is at all bland and uninspired?
Opinions don't require proof.

I think it just looks somewhat gimmicky. The Wii has a vacuum of adult-themed games and it seems to me like a bunch of people at a board meeting decided they were going to try and fill that niche. It looks like a really shallow arcade style experience with no narrative, ie. The Club. If you've played that game you'll know what I'm talking about.

It's just that in this day and age I'm no longer content with spending 50-60 dollars on a game that offers nothing new or interesting. Back when Mortal Kombat 2 came out the gore was cool, I was also 13 years old. Now I'm looking for something more than "OMG did you see that guys head exploded!?"

Just my opinion.
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Re: Did Sega screw up AGAIN!?

Post by CantStrafeRight »

I've been playing the new golden axe since Friday and while it isn't a amazingly great game I'm still having fun playing it which is the reason I play games.
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Bootaaay
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Re: Did Sega screw up AGAIN!?

Post by Bootaaay »

thejamessea wrote:
Bootaaay wrote:
latenitevacancy wrote:i think madworld will kick ass. i mean its obviously inspired by sin city and evil dead, and those things kick ass. sega was once able to kick ass, so heres hoping. but you never know, if it sucks, that'll be the dissapointment of the year because i'm so stoked about it.
It's pretty much guaranteed to be awesome as SEGA are only the publisher - Platinum Games (aka Clover Studio of Okami, God Hand & Viewtiful Joe fame) are developing it.
That makes no sense, considering the topic is about Golden Axe sucking and that game was developed by Secret Level with Sega acting as "only the publisher".

Using your logic that means that Madworld could absolutely suck.
The reason MadWorld won't suck is because Platinum Games are developing it. The reason Golden Axe sucks is because Secret Level developed it. My logic is based around the fact that Platinum are one of the best up and coming studios out there, featuring some of the greatest talent to pass through Capcom in the last decade (Shinji Mikami of Resident Evil fame, Hideki Kamiya creator of DMC & Viewtiful Joe, Yuta Kimura artist for Okami & Shadow of the Colossus, Nao Ueda developer of RE4 & Okami, Masami Ueda composer for the Resident Evil series, etc, etc) In comparison, Secret Level are garbage.

Platinum Games have made (as Clover); Viewtiful Joe series (one of the most celebrated side-scrolling beat em up's of recent years), God Hand (cult 3d comedy-action beat em up) & Okami (Zelda-like action RPG adventure with a beautiful sumi-e painted art-style). They are also currently developing MadWorld (highly stylized comedy action adventure), Infinite Space (ambitious DS RPG that sees the player create their own spaceship and explore galaxies) & Bayonetta (action adventure game from Hideki Kayima, the creator of Devil May Cry).

Secret Level have made; Golden Axe: Beast Rider (shitting on one of SEGA's most loved franchises with this abortion of a game), Iron Man (a terrible and lacklustre attempt at a super hero game), Americas Army (a war sim shooter, probably Secret Levels best game, but only because Ubisoft co-developed it), Karaoke Revolution (lol) & Star Wars: Starfighter (a buggy and underwhelming action spaceshooter).
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Re: Did Sega screw up AGAIN!?

Post by AwesomeMonstar »

thejamessea wrote:
AwesomeMonstar wrote:
thejamessea wrote:plus Madworld doesn't even look that good. In my opinion it's a gimmicky gorefest that will rival The Club in it's blandness and lack of inspiration.
OK, you've made a statement, now provide proof. Name one game even remotely close to Madworld. http://wii.ign.com/dor/objects/14253678 ... 82008.html . What in that trailer is at all bland and uninspired?
Opinions don't require proof.

I think it just looks somewhat gimmicky. The Wii has a vacuum of adult-themed games and it seems to me like a bunch of people at a board meeting decided they were going to try and fill that niche. It looks like a really shallow arcade style experience with no narrative, ie. The Club. If you've played that game you'll know what I'm talking about.

It's just that in this day and age I'm no longer content with spending 50-60 dollars on a game that offers nothing new or interesting. Back when Mortal Kombat 2 came out the gore was cool, I was also 13 years old. Now I'm looking for something more than "OMG did you see that guys head exploded!?"

Just my opinion.
If the opinion is to be considered worthwhile, then yes, you do have to back it up.

First of all, shallow would not be the word I'd use, when in the trailer alone I saw more than three different types of play, each one with some depth to it, especially the fighting, which looks fast, fun and fluid. Second of all, this is a sega game, the only great big name sega game that isn't arcadey that comes to mind is shemue. It's a proven formula that has helped Sonic, the earlier golden ax, streets of rage, and the various virtua games make their mark in gaming. Make the core game play fun and easy to get into, but allow players who want to be serious the opportunity to really master it. That's whats so great about the arcade experience.

Lastly, as much violent games have flooded the market these days, how many more big budget first person shooters with a long, overarching narrative have been made? So what if the story of madworld (never mind the fact that we have no idea what it would be like at this point) isn't like halo or half life. It's a video game, play it to have fun. At least it's plot wont run more than half of the game like other big titles these days (mgs4). Violence doesn't mean it's shallow too, just look at a tarintino movie and you'll know that's not true.
Don't that just look oh so tasty?
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thejamessea
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Re: Did Sega screw up AGAIN!?

Post by thejamessea »

Tarantino is worse than Uwe Boll.

That being said, the best Sega games innovated in some way or another. Madworld looks to be a moderately okay action arcade game, but really, just more of the same. Honestly, if it didn't have the copious blood and grainy Sin City presentation no one would be interested. It is essentially The Club with an unique style.

I agree with you that the type of FPS you're talking about has become gimmicky and worthless as well. My only point is that I only tend to like games that offer something deeper than just good gameplay. I guess it boils down to this : My time is pretty valuable, and while I don't stress over how I spend it, I can recognize when things aren't worth it.

For me, a movie, a novel, a videogame, they all need to offer something greater than the majority of the submissions within their respective media. I absolutely love games, but I just need a reason to play besides it plays good, or it looks good.

Graphics and good controls/camera are what I expect these days. Just because Madworld looks neat and might have fun gameplay isn't enough for me. When it comes down to it I would just rather have something with more depth. I like that you referenced Shenmue, because I think it shows you know where I'm coming from. It's one of my top 5. ; )

This is all academic of course. The game could come out and be terrible, or be absolutely mind-blowing. Either way I'll try it out. It's just at this stage I think it looks uninteresting.
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Re: Did Sega screw up AGAIN!?

Post by AwesomeMonstar »

as long as you realize that a game can be arcade like and not crappy, i'm ok.
Anyways, back to the topic http://kotaku.com/5066014/golden-axe-re ... s-reviewer . big article where most comments agree, ign is pretty wrong about their review.
Don't that just look oh so tasty?
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Re: Did Sega screw up AGAIN!?

Post by Flak Beard »

Dave Halverson wrote an interesting article about this game and modern reviewers in general. Check it out...

http://www.playmagazine.com/index.php?f ... ame_ID=887

Play does rate a little high I admit, but they sure beat all the other publications who are constantly trying to be snarky about everything.
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Bootaaay
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Re: Did Sega screw up AGAIN!?

Post by Bootaaay »

He makes some interesting points, but has gone about it in entirely the wrong way - firstly by needlesly insulting his peers and secondly by not taking into account that a review, while presenting the reviewers opinion, should also represent the games worth to the reviews audience as a whole. For instance, I freaking love Dynasty Warriors games, but if I were to review one I certainly wouldn't score it a 9, more like a 6 because while I can look past the bland graphics, the repetative gameplay, the idiotic AI and the total whoring of the franchise to find and enjoyable experience I can sink hours of gaming time into; 90% of the gaming public can't and I certainly wouldn't attempt to mislead them by forcing home my personal opinion with a high score and a gushing review professing my love for all things Koei like Dave has done here with Golden Axe & SEGA.
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