Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Level up here
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by MrPopo »

prfsnl_gmr wrote:If you are going to play later sections of the game without the visiphone, you are a stronger man than me...I found it to be absolutely essential. (Not because I kept dying - my party was very rarely wiped out - but because it took forever to navigate between save points.)
This is very valuable information. When I game it's in LONG sessions, so having to keep going for a while before I can save again isn't an issue for me. If the game was throwing out cheap deaths left and right I could see the visiphone as being essential, but here it just sounds like the issue is not having enough time to play.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
BoneSnapDeez
Next-Gen
Posts: 20148
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by BoneSnapDeez »

Fair enough.

I usually play in 30 minute spurts.

I would hate to get owned by the final boss or something and then get sent back to a "regular" save point though.
User avatar
prfsnl_gmr
Next-Gen
Posts: 12410
Joined: Mon Jun 01, 2009 10:26 pm
Location: Charlotte, North Carolina

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by prfsnl_gmr »

MrPopo wrote:
prfsnl_gmr wrote:If you are going to play later sections of the game without the visiphone, you are a stronger man than me...I found it to be absolutely essential. (Not because I kept dying - my party was very rarely wiped out - but because it took forever to navigate between save points.)
This is very valuable information. When I game it's in LONG sessions, so having to keep going for a while before I can save again isn't an issue for me. If the game was throwing out cheap deaths left and right I could see the visiphone as being essential, but here it just sounds like the issue is not having enough time to play.
I don't know...As I am sure you have noticed, the characters move like they are stuck in molasses, and there is a random encounter every three steps...Moreover, the game can hand out the occassional cheap death; so, having the visiphone might save you a lot of frustration.
Violent By Design
Next-Gen
Posts: 1627
Joined: Tue Jan 10, 2012 10:23 pm

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by Violent By Design »

BoneSnapDeez wrote:Honestly, the townspeople say such mundane bullshit that I don't even bother to talk to them. One town is full of guys that just say "What?"
:lol: I know exactly what you're talking about.
User avatar
BoneSnapDeez
Next-Gen
Posts: 20148
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by BoneSnapDeez »

In Climate Control now. Damn does this game love to obstruct the player's field of view. :lol:
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by MrPopo »

BoneSnapDeez wrote:In Climate Control now. Damn does this game love to obstruct the player's field of view. :lol:
I was about to ask if you're even going to work anymore, then I remembered you're a teacher, so you don't :P
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
BoneSnapDeez
Next-Gen
Posts: 20148
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by BoneSnapDeez »

I resigned. I'm a stay-at-home father.

Which actually means I "work" more hours than I used to.
User avatar
BoneSnapDeez
Next-Gen
Posts: 20148
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by BoneSnapDeez »

Just finished Climate Control...
Nei... *sniffles*
User avatar
pierrot
Next-Gen
Posts: 4196
Joined: Thu Feb 09, 2012 2:54 am
Location: Banned

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by pierrot »

prfsnl_gmr wrote:Moreover, the game can hand out the occassional cheap death; so, having the visiphone might save you a lot of frustration.
Those Mancover (Mancabra?) purple cloud bitches in the tower are INFURIATING! I had to go through that entire place four times because I kept running into them on the top floor, and their main attack is complete and utter BS. I hate it when a game makes the run command practically useless for situations where you would actually want/need to run. Make it 45% if you don't want me to abuse it, developers. Wasting my damn time! Rant::off.

I left off last after getting Ann (the doctor) and getting to the next town. (Forgot the name.) I think my levels were 9/8/17/3 (main character/Rudger/Nei/Ann) and I spent a little time upgrading some equipment.

That bridge scene was a bit shocking. I had heard tell of something like that happening in this game, but it played out a bit differently than I was anticipating, and it actually made me jump a couple times. I ended up watching it twice. Very interesting, and surprisingly graphic. Certainly not something many console RPGs were courageous enough to do at the time. I guess FFII kind of did something similar, but no one really cares about that game. Crazy stuff. If I had ever played this back in the day, I probably would have lost my mind.
_____________________________________
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267

B/S/T Thread: viewtopic.php?p=1188724#p1188724
User avatar
TheSSNintendo
128-bit
Posts: 666
Joined: Mon Jul 11, 2011 10:27 pm

Re: Together RPG - JRPG - Phantasy Star 2 - 7/11 -> 9/11

Post by TheSSNintendo »

Started to work on the Tower of Nido this evening, only for it to be cut short. Instead of going right for the main goal, I was checking out my maps to to a quick treasure run, and then got involved into a fight with a couple of Blasters. Two shots later, Rolf and Nei are done for, leaving Rudo to run back to Arima all alone.
Post Reply