Yeah, I don't have $10k on hand but I've offered him $10k worth of trades and he passedMenegrothx wrote:IIRC there's a pair of those super rare Atari Jaguar Virtual reality glasses on sale at eBay or some other auction site at the moment.I don't see why early CD based systems don't have more homebrew games. There's no copy protection so it's as easy as burning the game on a CD-R. I mean what's stopping from people making some awesome games for the Sega CD? A lot of the Sega CD library consisted of FMV games and other titles that didn't properly utilize it. It'd be great to get some new games that truly show what the system is capable of. Also it'd be nice to see more demoscene on those CD consoles of the 1990s.TheSonicRetard wrote: Not to mention it has an incredible homebrew scene, and has been home to quite a number of pretty big name post-retail releases, like Worms, Total Carnage, and Barkley Shut up and Jam.
I'm actually writing an article for Racketboy on Atari in general, with the Jaguar being the main focus of the article. Collecting for the system has really given me a greater appreciation for what the Jaguar has to offer. With a pro controller, a catbox, and a CD unit, the Jaguar is quite serviceable.
Edit: http://www.ebay.com/itm/Atari-Jaguar-VR ... 1208069034?
If I could quickly unload a chunk of my collection for $10k I'd snatch that up. It works with Missile Command 3D, which is an excellent and incredibly underlooked title. The game is already a ton of fun, but being able to look around in 3D would probably take it to another level.
As for the homebrew scene - Jaguar homebrew actually doesn't lean heavily on the CD unit. Most titles are printed onto carts, because Jaguar CD units aren't really that common and a large portion of the fanbase doesn't have one. The Jaguar CD used to have copy protection until not that long ago, actually. It could only run unencrypted CDs with the use of a bypass cart (or Protector SE, popular post-release that has the bypass cart built in). Recently, the encryption keys were made available and now anybody can press their own bootable Jag CD, but most still release stuff on carts.
The Atari Jaguar homebrew story is fascinating. The Atari Jaguar has attracted a group of dedicated superfans since the day it launched, and those people have been tinkering with it for decades now. There is an interesting story about petititions to get hasbro to release the licensing fees for the system - which they eventually did in 1998, declaring the console open and free for all development. That largely happened because of Battlesphere, probably the most infamous and important Jaguar homebrew release to date.
I'll go over it all in detail in my article, so I won't flood this page with them, but it's a pretty neat story if you research it. People are actually going around and buying half finishd Jaguar game source codes from the mid 90's, finishing them, licensing IP rights, and publishing games. There are 2 very active Jaguar publishers - Telegames and Songbird. Games like Total Carnage, for example, got legal releases in boxes with manuals and everything.
