Alternatives to Capcom fighters on the Saturn

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Curlypaul
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Re: Alternatives to Capcom fighters on the Saturn

Post by Curlypaul »

Yeah its a ROM cart and its required to play - kind of unique which is cool.
3DSStrider
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Re: Alternatives to Capcom fighters on the Saturn

Post by 3DSStrider »

If you have a PS2 or Wii just get the Orochi Saga collection. It has 95-97.
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pakopako
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Re: Alternatives to Capcom fighters on the Saturn

Post by pakopako »

Curlypaul wrote:I've been thru Rackets list and it seems that my choice on non capcom games is limited to the Fatal Fury, Samuri Shodown, KOF or Waku Waku 7. Waku Waku 7 is already high on my games to buy list.
What, no Rabbit? I'm actually looking for this one myself... eventually. (Also, while I love WW7, I heard the non-NG ports stutter?)
For something weird, try Groove on Fight; it's from the Power Moves series.
I second/third the fast-paced Dead or Alive. though the PSX version comes with Ayane.
I'd also second Pocket Fighter, but there is also a domestic PSX port of it.
Fighting Vipers is nice (if just to see PEPSIMAAAN in action), but Megamix really covers more ground.
Fire Pro Wrestling S: 6-Man Scramble is something that's nice to try... but it's overshadowed by FPW-D (DC, NTSCJ) and FPW-R (PS2, NTSCU).
How about Guardian Heroes if I'm going on on tangents already? :lol: Just imagine you're playing Real Bout: Fatal Fury (also on the SS I recall)
Curlypaul wrote:I've played some of the fighters on SNK Classics Vol 1 and I find them a bit stiff as I don't seem to be able to cancel moves together to form combos easily - is this something that sorted out in this game?
What, the early KoF games, or the early SNK games?
Art of Fighting is pretty rigid (except the 3rd game), but Fatal Fury always had cancel-combos (at least FF2/FFS had a few, but the controls were really wound up).
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JoeAwesome
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Re: Alternatives to Capcom fighters on the Saturn

Post by JoeAwesome »

Recommending Groove on Fight for its absurdity.

KoF 95 is not suggested on an American system because of the difficulty using an AR and Rom cart to get it to work, if it works at all.

The other KoFs seem really slow to me because of all the loading when switching characters.
Curlypaul
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Re: Alternatives to Capcom fighters on the Saturn

Post by Curlypaul »

I'd be using a PAL system and I'll fit a switch to make it region free :) The AR cart is starting to annoy me because I have to keep shuffling the files in and out of the internal memory.

Groove on Fight, I'm sure I've seen that around. Thanks, I watch out for that as well
pakopako
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Re: Alternatives to Capcom fighters on the Saturn

Post by pakopako »

Just saw Flake's Flake Industry thread and lo and behold Sonic Council is on there. Along with Asuka 120%, are pretty and fast-paced fighters. (Though not terribly deep; think "Primal Roar")

...hm, I'm actually tempted to pick up Flake's copy.
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Bradtemple87
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Re: Alternatives to Capcom fighters on the Saturn

Post by Bradtemple87 »

I also love my Waku Waku 7
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SaturnHST
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Re: Alternatives to Capcom fighters on the Saturn

Post by SaturnHST »

Fighter's History Dynamite (feels similar to Street Fighter 2)
Mortal Kombat Trilogy
Ultimate Mortal Kombat 3
Savaki

If you can get these cheap:
Suiko Enbu
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Mortal Kombat 2
pakopako
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Re: Alternatives to Capcom fighters on the Saturn

Post by pakopako »

Bradtemple87 wrote:I also love my Waku Waku 7
Speaking of which, anyone here ever try Astra Superstars? It's quite rare, quite expensive, but is it worth it? From all the sights and sounds on YouTube, I still think WakuWaku7 is the funnier game.
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foxhound1022
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Re: Alternatives to Capcom fighters on the Saturn

Post by foxhound1022 »

If you can get them, the Best collections are good, just a little salty. There's the Samurai Spirits, and Fatal Fury Best collections.

Waku Waku 7 is definitely quirky and unique, but solid nonetheless. VF are always good, especially VF Kids. Throw in Fighters' Megamix, and Golden Axe: The Duel.
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