I've played some of the fighters on SNK Classics Vol 1 and I find them a bit stiff as I don't seem to be able to cancel moves together to form combos easily - is this something that sorted out in this game?
I've been thru Rackets list and it seems that my choice on non capcom games is limited to the Fatal Fury, Samuri Shodown, KOF or Waku Waku 7. Waku Waku 7 is already high on my games to buy list.
Any others that I should look out for?

