Lol I like how you delayed your post so I can't rebut.. Anywho that's moot.. Most you have listed isn't even all the top tier.. A groove Sakura was one of the best character/meter combos in game.. Her custom could basically take 80% of your life if fully connected.. She had a dive kick that allowed her to be a totally offensive and rushdown oriented character which worked perfectly with the groove.. Other top tiers like Vega and Bison were much better in A groove as well.. The whole point being it had to be an already strong character, with a devastating and long stunlocking custom combo.. Those three that I mentioned were amazing in said groove and there is no debate about it..CD AGES wrote:Lol! You said it your self "A Groove was the best". Overtime K groove became the better of the two. Meter builds up in no time, Just Defending gives not only meter but also some health back. When in rage you get a 13% damage increase and your super gets a whopping 25% damage increase over standard level 3 super damage. K Groove makes upper tier characters (Sagat, Blanka, Yamazaki, Hibiki, etc) even more powerful then if they were used on A groove! K Groove still has the important mobile mechanics like Running and Small hops.
Small hops is strong but most would take roll/roll canceling over that... When you see a majority of top players using a roll groove whether it'd be A/N or C I think that's very telling.. K was certainly a top 3 groove IMO, but A was the best.. Let's just agree to disagree for once..