Nintendo: Project Cafe - Wii U

NES, SNES, N64, Gamecube, Wii
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Nintendo: Project Cafe - Wii U

Post by Xeogred »

It just seems really weird to me, like I thought this controller was the whole point of the Wii U... so will we still be using Wiimotes and such for multiplayer gaming? That or I guess as I've seen so comments say there, maybe they have plans to release a traditional controller to go along with the system for other players.

I don't know, but it really does sound like a weird perplexing move to me.
Image
HLTB | PSN Trophies | RFG (WIP)
User avatar
MrPopo
Moderator
Posts: 24194
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Nintendo: Project Cafe - Wii U

Post by MrPopo »

Xeogred wrote:Wii U currently only supports one WiiiPad.

Uh, wtf?

Never mentioned during the conference supposedly, hilarious. So what, we'll still be using Wiimotes or classic controllers for all the multiplayer gaming?...
Or maybe we're bringing back the LAN party. You bring your Wii U and your Pad to your buddy's house and network the two consoles together, using your Pad as your screen.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Re: Nintendo: Project Cafe - Wii U

Post by fastbilly1 »

MrPopo wrote:
Xeogred wrote:Wii U currently only supports one WiiiPad.

Uh, wtf?

Never mentioned during the conference supposedly, hilarious. So what, we'll still be using Wiimotes or classic controllers for all the multiplayer gaming?...
Or maybe we're bringing back the LAN party. You bring your Wii U and your Pad to your buddy's house and network the two consoles together, using your Pad as your screen.
Or the figured that since 70% of the other "hardcore" games are one player per box online that they should do the same and push for a more integral online service.
Xelyx
32-bit
Posts: 282
Joined: Thu Nov 25, 2010 6:35 pm
Location: Sistersville, West Virginia
Contact:

Re: Nintendo: Project Cafe - Wii U

Post by Xelyx »

MrPopo wrote:
Xeogred wrote:Wii U currently only supports one WiiiPad.

Uh, wtf?

Never mentioned during the conference supposedly, hilarious. So what, we'll still be using Wiimotes or classic controllers for all the multiplayer gaming?...
Or maybe we're bringing back the LAN party. You bring your Wii U and your Pad to your buddy's house and network the two consoles together, using your Pad as your screen.
I hope we'll have that option for LAN parties now.

I'd like to see a game that mixes RTS and FPS elements. You could have players competing in a (hopefully large) level with one person on each team spawning in different buildings, vehicles and even some weapons. You could call in an airstrike and your team mate would manually direct it on his map.
User avatar
SpaceBooger
Moderator
Posts: 4420
Joined: Mon Mar 10, 2008 6:40 am
Location: The AK-Rowdy
Contact:

Re: Nintendo: Project Cafe - Wii U

Post by SpaceBooger »

My excitement had dwindled now that I learned that even though the Wii U is BC, it will not play GameCube games AND it will NOT upscale Wii games. Without upscaling or texture filtering I will finish my Wii backlog using my Wii and purchase a cheaper HD console.
Link about lack of upscale: http://www.examiner.com/console-gaming- ... cale-games
BLOG | BST
Systems Owned: Atari 2600 & 5200, NES, Game Boy (OG, Pocket, Color, GBA & GBA SP), DSi, 3DS, SMS, Genesis, Sega CD,
Nomad, SNES, Saturn, PS1, Dreamcast, XBox, PS2, Gamecube, Nintendo DS, Wii, PSP, PS3, WiiU, XBOX, 360 XBONE & Switch.
User avatar
Inazuma
Next-Gen
Posts: 2940
Joined: Thu Jul 23, 2009 11:35 pm
Location: USA

Re: Nintendo: Project Cafe - Wii U

Post by Inazuma »

SpaceBooger wrote:My excitement had dwindled now that I learned that even though the Wii U is BC, it will not play GameCube games AND it will NOT upscale Wii games. Without upscaling or texture filtering I will finish my Wii backlog using my Wii and purchase a cheaper HD console.
Link about lack of upscale: http://www.examiner.com/console-gaming- ... cale-games
It won't upscale Wii games to 1080p? That sucks!
User avatar
Stark
Next-Gen
Posts: 9585
Joined: Wed Jan 05, 2011 8:43 pm
Location: Wylie, TX

Re: Nintendo: Project Cafe - Wii U

Post by Stark »

Inazuma wrote:
SpaceBooger wrote:My excitement had dwindled now that I learned that even though the Wii U is BC, it will not play GameCube games AND it will NOT upscale Wii games. Without upscaling or texture filtering I will finish my Wii backlog using my Wii and purchase a cheaper HD console.
Link about lack of upscale: http://www.examiner.com/console-gaming- ... cale-games
It won't upscale Wii games to 1080p? That sucks!
Shouldn't be surprising, the Wii didn't upscale or otherwise alter Gamecube games did it?
Let strength be granted, so the world might be mended...so the world might be mended.
User avatar
MrPopo
Moderator
Posts: 24194
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Nintendo: Project Cafe - Wii U

Post by MrPopo »

Stark wrote:
Inazuma wrote:
SpaceBooger wrote:My excitement had dwindled now that I learned that even though the Wii U is BC, it will not play GameCube games AND it will NOT upscale Wii games. Without upscaling or texture filtering I will finish my Wii backlog using my Wii and purchase a cheaper HD console.
Link about lack of upscale: http://www.examiner.com/console-gaming- ... cale-games
It won't upscale Wii games to 1080p? That sucks!
Shouldn't be surprising, the Wii didn't upscale or otherwise alter Gamecube games did it?
The GC outputted 480p if you had the component cables, and the Wii does as well. There was no upscaling possible.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Stark
Next-Gen
Posts: 9585
Joined: Wed Jan 05, 2011 8:43 pm
Location: Wylie, TX

Re: Nintendo: Project Cafe - Wii U

Post by Stark »

MrPopo wrote: The GC outputted 480p if you had the component cables, and the Wii does as well. There was no upscaling possible.
That's why I said otherwise altered. It didn't use the enhanced ability of the Wii to help the anti-aliasing or anything like that.
Let strength be granted, so the world might be mended...so the world might be mended.
User avatar
YoshiEgg25
Next-Gen
Posts: 4337
Joined: Tue Aug 24, 2010 10:26 pm
Location: Madison, WI
Contact:

Re: Nintendo: Project Cafe - Wii U

Post by YoshiEgg25 »

Joystiq wrote:According to Shigeru Miyamoto (probably known best as the senior producer on Chibi Robo)
Hahahahahahaha
Gaming accomplishments:
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)

Speedrun.com Profile (contains multiple WRs)
Post Reply