Scott Pilgrim vs Wii

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emwearz
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Re: Scott Pilgrim vs Wii

Post by emwearz »

fastbilly1 wrote:Again, Nintendo has a cap on Wiiware game sizes that is far lower than that of XBLA or PSN. Correct me if I am wrong, but Scott Pilgrim is a 180 meg game, and the Wiis internal memory is 512 with something like 490 open to enduser. I think the cap is 40 megs on Wiiware, so without some major changes, it couldnt happen. End of story. Its not a "Wii doesnt have the market" issue it is simply a different kind of numbers game.
Finally a logical approach! Makes sense, too bad they wont consider selling it on a physical medium though.
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AwesomeMonstar
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Re: Scott Pilgrim vs Wii

Post by AwesomeMonstar »

You all can hate on Wiiware all you want but I honestly think the rebirth titles from Konami are some of the strong games out of the three options on consoles.
Don't that just look oh so tasty?
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GSZX1337
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Re: Scott Pilgrim vs Wii

Post by GSZX1337 »

emwearz wrote:Gamecube with motion controls?
Overclocked Game Cube with Motion Controls would be more accurate.
casterofdreams wrote:On PC I want MOAR FPS!!!|
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SpaceBooger
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Re: Scott Pilgrim vs Wii

Post by SpaceBooger »

fastbilly1 wrote:Again, Nintendo has a cap on Wiiware game sizes that is far lower than that of XBLA or PSN. Correct me if I am wrong, but Scott Pilgrim is a 180 meg game, and the Wiis internal memory is 512 with something like 490 open to enduser. I think the cap is 40 megs on Wiiware, so without some major changes, it couldnt happen. End of story. Its not a "Wii doesnt have the market" issue it is simply a different kind of numbers game.
This is why there is a lot of crap games on the Wii. Because of the cap on WiiWare too many smaller games get ported to disc.
Don't get me wrong I would by the Scott Pilgrim game on disc because of the game and replay value... but too many other games - Im talking to you the game that would have been a great WiiWare game but instead is a crappy disc game Mr. Monkey King!
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AppleQueso

Re: Scott Pilgrim vs Wii

Post by AppleQueso »

fastbilly1 wrote:Again, Nintendo has a cap on Wiiware game sizes that is far lower than that of XBLA or PSN. Correct me if I am wrong, but Scott Pilgrim is a 180 meg game, and the Wiis internal memory is 512 with something like 490 open to enduser. I think the cap is 40 megs on Wiiware, so without some major changes, it couldnt happen. End of story. Its not a "Wii doesnt have the market" issue it is simply a different kind of numbers game.
The wii is a poorly designed console for reasons such as this.
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pepharytheworm
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Re: Scott Pilgrim vs Wii

Post by pepharytheworm »

AppleQueso wrote:
fastbilly1 wrote:Again, Nintendo has a cap on Wiiware game sizes that is far lower than that of XBLA or PSN. Correct me if I am wrong, but Scott Pilgrim is a 180 meg game, and the Wiis internal memory is 512 with something like 490 open to enduser. I think the cap is 40 megs on Wiiware, so without some major changes, it couldnt happen. End of story. Its not a "Wii doesnt have the market" issue it is simply a different kind of numbers game.
The wii is a poorly designed console for reasons such as this.
I am fine with this. I would rather scott pilgrim be a disc based game anyway. To me downloadable only games should just be simple diversion games that you forget about.
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the7k
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Re: Scott Pilgrim vs Wii

Post by the7k »

pepharytheworm wrote: I am fine with this. I would rather scott pilgrim be a disc based game anyway. To me downloadable only games should just be simple diversion games that you forget about.
I'd prefer Scott Pilgrim to be a disc-based game too (complete with an art book and OST CD), but forcing a game to be a disc-based game is not a good idea. Not everyone has the money to just throw away on a risky idea like that.

It's a great value at $10, but I doubt many out there are going to be willing to jump on it for the $30-60 it would sell for at retail - especially not when it's competing with games like Super Mario Galaxy 2, New Super Mario Bros Wii, etc.
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