Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

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pierrot
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Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by pierrot »

Welcome to alternate timeline Together Retro!

As outlined in the planning thread, I've taken the liberty of running a list of games from decade old Together Retros (that have fairly wide availability on modern platforms) through a what's-a-ma-who's-it's to pop out the following four groups of games (and platforms):

Mega Man X
(Super Nintendo) (DOS?) (Mobile) (Virtual Console-Wii/U, 3DS)
Mega Man X Collection (Playstation 2) (Gamecube)
Mega Man Maverick Hunter X (Playstation Portable)
Mega Man X Legacy Collection 1 (Playstation 4) (Xbox One) (Switch) (PC-Steam)


Dungeons & Dragons: Tower of Doom & Shadow Over Mystara
(Arcade) (Saturn)
Chronicles of Mystara (Playstation 3) (Xbox 360) (Wii U) (PC-Steam)


Star Wars: Knights of the Old Republic I & II
(XBOX) (PC) (Switch) (Mobile)


Super Monkey Ball 1 & 2
(Gamecube) (Playstation 2, XBOX - Deluxe)
Super Monkey Ball Banana Mania (Playstation 4/5) (Xbox One/Series) (Switch) (PC-Steam)

We added KotOR II specifically for Ack. :mrgreen:


Rules
(There are no rules.)
  1. Start any (and as many as you like) of the above games at any time within the period between January 1 and April 30 of 2026.
  2. Post your thoughts and progress in the thread.
  3. ???
  4. Profit.


Old TR threads:
Last edited by pierrot on Wed Jan 21, 2026 10:14 pm, edited 2 times in total.
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Re: Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by pierrot »

Personally, my intention is to try to play through virtually all of these (the KotORs are the least likely to happen), and although I've played through MMX and the D&Ds before, it's been so long I don't mind playing them again.

So, I'll be starting with Mega Man X on the Collection on Steam. Hopefully it continues to be an X game that I like.
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Re: Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by Rocketman »

Happy 2026, count me in. I’ll be starting with Mega Man X on 3DS. Nice to have some online pals playing this around the same window. It’s 1994, and I’ve just seen this amazing cover on Nintendo Power and I can’t wait to get my hands on it. 8)
IMG_1891.jpeg
IMG_1891.jpeg (397.33 KiB) Viewed 3882 times
I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
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Re: Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by pierrot »

^ Cool! Welcome aboard.


So, day one. I spent a little bit of time making sure I had all of these games loaded up on my Steamdeck, which they now are (except for KotOR II, because I feel pretty confident I won't be getting through the first one and the second one before the end of April, but we'll see).

I also started very briefly on Mega Man X in the PC Mega Man X Anniversary Collection. It's a decent package, but I think I might need to fiddle with the resolution for the collection, because it looks like things are rendered a little weird on the 16:10 deck display at 1280x800.

So, I've played Mega Man X a number of times. I originally played up to Sigma on emulator in middle school, but the last time I really remember playing it was on an original Rockman X cartridge on my SFC probably about eight years ago. After that clear, I remember thinking that it was still a pretty great game. One of the few X games that I liked almost as much as the original Mega Manses (Mega Mens--).

First things first: I changed shot button to right shoulder, and dash to the X-button (can't seem to remap buttons to the triggers on the deck, with the in-game settings, though--). Went through the intro stage as usual. No issues there. Went to my typical first pick of Icy Penguigo (JP name; I kinda like it) and when I got to the back and forth climb near the end of the stage, a little something triggered in me--. I'm not sure if maybe it's just something about some input lag in the Anniversary Collection, or what, but wall climbing there without the dash jump is borderline insufferable, and the last jump is needlessly tight. I still remember the locations of most upgrades in the game, so I knew the leg parts were in this stage, I just was a little dumbfounded to realize that they're at the top of this section.

Mainly this comes from so many years of a handful of people (chiefly Arin Hanson) holding the game up on a pedestal as game design from on high, and absolute perfection. This section of Chill Penguin's stage is like level design that needlessly walks by to kick you in the balls. It's like an affront to man to put that upgrade at the top of that ascent. It's pretty clear Capcom tried to atone for it since, I'm pretty sure, dash was added as a default action in the later X games.

I digress. Chill Penguin's still a little punk bitch. Eat buster, penguin. I stopped after that for now. I imagine it won't take me more than a couple hours at most tomorrow to finish it.

Gonna take a quick look through a couple pages of the old Mega Man X TR thread now.
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Re: Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by Ack »

So, how many of you playing through X will go the regular route, and how many will be going for the Hadouken?
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Re: Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by pierrot »

I pretty much always snag hadouken, regardless, but typically after finishing the game.
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Re: Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by Note »

Thanks for starting the thread off, pierrot! Hope you can get those resolution settings and button mapping issues squared away.

I'm planning to play both the Dungeons & Dragons Collection and Mega Man X. However, I plan to start with Dungeons & Dragons and am going to play the Saturn port, which I picked up more recently.

Years ago, I played through Tower of Doom via the Xbox Live version and had fun with it. My partner and I also played a bit of Shadows Over Mystara but don't believe we beat that one. My 360 is currently packed away, but this will give me an opportunity to check out the Saturn release. Looking forward to revisiting this one!

Just curious, what classes do you all prefer to play as in these D&D beat 'em ups? Thinking I'll go with either the Fighter or Dwarf for Tower of Doom this time around.
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Re: Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by pierrot »

Note wrote: Fri Jan 02, 2026 12:47 am I'm planning to play both the Dungeons & Dragons Collection and Mega Man X. However, I plan to start with Dungeons & Dragons and am going to play the Saturn port, which I picked up more recently.

Just curious, what classes do you all prefer to play as in these D&D beat 'em ups? Thinking I'll go with either the Fighter or Dwarf for Tower of Doom this time around.

Oh, nice! I first played them both through the Saturn ports, and aside from the load times, it was a great time. I think I went Cleric in Tower of Doom (although I also like the elf), but Shadow Over Mystara I'm all about Thief. I was planning on starting on these after MMX, but this time I'll be playing the Chronicles of Mystara collection, which I toyed around with a little last year. It seems like a fairly different kind of experience compared to the regular arcade ports of the Saturn versions.



I kind of lost steam on playing more MMX after going through a few stages. I don't want to give the wrong impression; I do still quite like X, but I'm pretty sure I don't like it anywhere near as much as the original MM games, and there are a few stages (in particular Kuwanger, Eagleed, Octopuld) that I just really very much do not enjoy playing, and tend to feel like avoiding.

Anyway, I continued on to Chameleao's stage and picked up the body upgrade. Chameleao ain't shit, so I took it out with the buster. Very easy, just took a little bit of time. Went after Armor Armage after that, and picked up the energy reserve, but missed the heart tank. Armage also handed me my first death, but is still a little punk, so I was able to beat him with primarily the buster, but a little bit of weapon use as well. Still a very simple pattern, but I was just getting a little impatient with it.

After that, I thought I'd try out Mandriller, but that thing just does too much damage, and avoiding falling into it after doing the wall punch feels really tight on timing. Barely even see the wind-up most of the time. So after a few attempts at him, I just decided to course correct to Burnin' Noumander. Easy stage. Picked up the heart tank. Couldn't quite remember if I needed anything to get the energy reserve, but didn't feel like spending time on it. Noumander also ain't shit. Beat it with the buster. From there, I just decided to deal with Kuwanger. I hate the stage, but it's whatever. For some reason I remember Kuwanger being an immense PITA, but even that thing wasn't shit. I was low on health entering the boss room, and he got me on the first attempt when we were both on one bar because I missed my last shot, and he actually shot a boomerang into the top left corner on me when I was going into evasion mode. Anyway, I bustered Kuwanger into a fine dust on the next attempt.

I went back into Kuwanger's stage to grab the heart tank (which I remember in middle school actually spending probably 20 minutes just trying to get to with dash jump; I feel like I actually managed to get it that way, but can't recall for certain now). Last, I went into Octopuld's stage and picked up the heart tank. I was on 0 stock when I went into the boss room ('cause of spike pits--) and remembered that Kuwangering him removes his tentacles, but that just seemed to make things harder, and his missiles got me in the end. After that, I just felt a little tired of playing, so I'll finish it up tomorrow or the next day, probably.

I don't notice the music much when playing on the Steamdeck, but also, I don't think I ever really cared much about the MMX soundtrack to begin with. Otherwise, I do think a fair amount of the pixel art, particularly for something like the background over the ocean in Octopuld's stage, is very nice to look at. It was also a fairly unique idea to have stages' terrains affected by clearing other stages, and while maybe not all that useful, some of the unique effects of weapons on particular bosses (boomerangs on Octopuld and Noumander; ice shot on Mandriller) are kind of cool.
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Re: Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by o.pwuaioc »

Rocketman wrote: Thu Jan 01, 2026 6:32 pm Happy 2026, count me in. I’ll be starting with Mega Man X on 3DS. Nice to have some online pals playing this around the same window. It’s 1994, and I’ve just seen this amazing cover on Nintendo Power and I can’t wait to get my hands on it. 8)

IMG_1891.jpeg
When this bad boy showed up at my house, it had an all silver cover. This was definitely *the* game to get. I rented it from Blockbuster a few times before getting it for myself around 1996.
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Re: Together Retro 2026 (1/1 - 4/30) - MMX, D&D, KotOR, SMB

Post by Note »

o.pwuaioc wrote: Sat Jan 03, 2026 1:27 pm When this bad boy showed up at my house, it had an all silver cover. This was definitely *the* game to get. I rented it from Blockbuster a few times before getting it for myself around 1996.

Glad you brought this up. Also had a subscription to Nintendo Power at that time and the version that was delivered had the silver cover. That cover still sticks out to me to this day. Never saw another magazine cover quite like that again!
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