Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

Just beat Resident Evil: Village for PS5 on Standard. Didn't get all the collectibles, though.
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pierrot
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Re: Games Beaten 2025

Post by pierrot »

PartridgeSenpai wrote: Mon Aug 11, 2025 6:54 pm Verdict: Not Recommended. I'm certainly not gonna call FF7 a bad game (even as much as I was often bored by it), but it's definitely a game I'd struggle very hard to find reasons to recommend someone play in the modern day. Outside of experiencing the cultural phenomenon that is FF7 firsthand, I can't really think of any particularly strong aspects that would make playing it yourself a better experience than watching someone else play it (or at the very least playing a more current remaster with speed up options for battles and such). The story is flashy yet terribly shallow, and the gameplay ranges from only perfectly okay on the high end to miserably trudging on the low end. I know for a fact that there are plenty of people who still enjoy this game and find it very adequately enjoyable these days, but I am simply not one of those people. You very well might not dislike your time with FF7, should you choose to play it. That said, I'd be hard pressed to say that, if you just had to sit down and play an old PS1 RPG, you would not find your time better spent playing one of the myriad better RPGs that came out later in its life rather than this game.

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ElkinFencer10 wrote: Tue Aug 12, 2025 5:46 pm Whether this is your favorite, your favorite is a more uncommon pick, or you prefer the newer 3D Final Fantasy games, any fan of the series or of JRPGs in general is all but guaranteed to love Final Fantasy VI.

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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

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52: Alien Soldier
As the title screen states, "For Megadrivers custom". Considering how the game has two difficulty options, "super easy" and "super hard", one is inclined to believe that this game is custom made for the hardcore. Unabashedly.
Even "super easy" is hard as nails. The major difference being that you have unlimited continues and password saves. "Super hard" is an unrelenting hour-long marathon of 25+ bosses which you'll have to beat with just a handful of lives. Only real Megadrivers stand a chance.
It's a run 'n' gun with a parry. Better yet, successful parries drop health items. But here's the kicker: walking towards them takes a second in a game where you rarely have a second to spend on anything but pixel perfect positioning and shooting. Luckily, you have an instant evasion move: a teleport that sends you flying to the other side of the screen. It helps as a backup-plan to survive the long trek towards that desperately wanted health item. But you better make sure you don't teleport into an enemy or pit. Oh, and if you happen to have full life when evading, your rocketeering becomes a highly damaging attack. It even hurts you. Best make sure it hits the boss.
With the eccentric parry and evasion options, everything in this game carries an element of risk/reward. Even shooting demands judgement, as you'll quickly run out of ammunition, which is refilled by switching to another weapon. This is a thinking player's run 'n' gun. Since your sprite is so big, and your movement relatively slow, you'll have to carefully predict when to use your defensive options. Memorization is key.
Which brings us to the biggest caveat. Unlike Gunstar Heroes, there's little to no organic improvisation to get around problems. New players will struggle with the stiff controls. Switching weapons takes a second or two. If there's a ceiling, you'll find yourself stuck to it when jumping, reversing controls. Pressing jump in the air makes you hover, meaning a double-jump requires pressing the button a third time. And enemy hitboxes often demand precise aiming. Together with huge boss sprites and your own Street Fighter sized character, new players will often find themselves caged in, unable to react to threats.
But that's all there is to criticize. No other Genesis game tops this game's ambition. Every fight is a spectacle. Not only in mechanical detail, but also in pizazz. The music and sound effects aren't easy listening, but their sharpness and bombast fit the action to a T. And yes, there are more than two dozen bosses. Treasure bosses, the kind with all those moving parts and endless creativity thrown at them. Oh, and this might be the Genesis's best looking game, where Treasure incorporates every trick its learned developing for Sega's (by then) six year old console. Perhaps "For Megadrive custom" means: here's a game showing you what the Megadrive can do. If there ever was a developer that pwned a console, Treasure would be it.

8/10
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Re: Games Beaten 2025

Post by ElkinFencer10 »

Games Beaten in 2025 - 18
* denotes a replay

January (Not Shit Beaten)

February (Not Shit Beaten)

March (Not Shit Beaten)

April (Not Shit Beaten)

May (Not Shit Beaten)

June (6 Games Beaten)
1. Doom: The Dark Ages - Series X - June 2
2. Call of Duty: Black Ops 6 - PlayStation 5 - June 16
3. Nintendo Switch 2 Welcome Tour - Switch 2 - June 16
4. Fast Fusion - Switch 2 - June 17
5. Sniper Elite: Resistance - PS5 - June 21
6. Mario Kart World - Switch 2 - June 22
July (10 Games Beaten)
7. Legend of Zelda: Echoes of Wisdom - Switch - July 1
8. Raidou Remastered: The Mystery of the Soulless Army - Switch 2 - July 4
9. Final Fantasy Pixel Remaster - Switch - July 12
10. Clair Obscur: Expedition 33 - Series X - July 14
11. Final Fantasy II Pixel Remaster - Switch - July 18
12. Final Fantasy III Pixel Remaster - Switch - July 20
13. Alan Wake 2 - PC - July 22
14. Final Fantasy IV - Switch - July 26
15. Donkey Kong Bananza - Switch 2 - July 31
16. Final Fantasy V - Switch - July 31
August (2 Games Beaten)
17. Final Fantasy VI - Switch - August 12
18. Warhammer 40,000: Space Marine - Series X - August 12
18. Warhammer 40,000: Space Marine - Series X - August 12

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Much like Dungeons and Dragons, Warhammer 40,000 is something I've always thought sounded super cool but just never got around to trying. I'm still not going to try true Warhammer as I have little patience and less money for a figure-based tabletop game, but when I saw that a remaster of the original Space Marine game was on Game Pass, I jumped on it, eager to begin my journey into the lore of Warhammer 40K.

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Space Marine immediately felt very similar to Gears of War when I started playing it. They're both third person shooters, they both involve relatively slow movement, they both combine ranged and melee combat, they both have massive characters, and they're both exceptionally violent. The big difference in feel, though, is that Gears of War is all about using cover strategically whereas Space Marine is all about being a slowly but unstoppably forward moving wall of death. There's no "take cover" button in Space Marine. You can stand behind cover, but you won't snap to it or duck or anything. You take those Ork bullets like a man, and you dish it back like a...space....man. That took some getting used to as I instinctively try to take cover as soon as a fight starts. Once I got a feel for it, though...oh man, it was fun, and the story sucked me in pretty quickly. I didn't even know what my religion was supposed to be at first, but I was amped to perforate some heretics nonetheless.

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The story revolves around Captain Titus of the Ultramarines and his two squadmates, Sidonus and Leandros. They are sent to a forge world - still not sure what that is, although I'm guessing a planet devoted to manufacturing based on context clues - called Graia to help Imperial forces repel a massive Ork invasion. The game does a good job of easing you into the combat (at least on default difficulty) as it starts off pretty easy with weak Orks most of which can be killed with one or two shots until eventually throwing you against walking suits of space armor that take enough bullets to supply the entire Latvian military for a year in order to kill. Eventually, a second faction enters the fray, although I won't spoil who that is or how that happens on the off chance someone, like me, hasn't played this 14 year old game.

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Originally being a PS3 and 360 release, the game was technically HD, but it only reached 720p and was limited to 30 fps. That's totally playable, even today (if you're not a ho), but the Master Crafted Edition remaster bumps that resolution and frame rate from 720p30 to 2160p60, right in line with what modern shooters today have conditioned us to expect. The textures are much improved over the original release as well, and the control scheme and interface have been updated to feel more comfortable and modern. The voice acting impressed me given when the game was originally released, and that did a lot to help my immersion as I took genuine interest in Titus's fight and his leadership of his squad.

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The Master Crafted Edition also includes all of the DLC that the original release got, so it's got a pretty fleshed out multiplayer option in addition to the campaign. I only messed with the multiplayer a little as I'm far more interested in single player narrative modes, but it played well. Being a remaster, it was never going to have an overflowing player base, but the inclusion of crossplay with PC helps keep the game from being totally empty. A lot of folks, from what I've read, felt that $40 was too steep an asking price especially since an "anniversary edition" came out just four years ago, but for someone like me who's had zero exposure to Warhammer 40,000 except for his college roommate showing off his figurines and making it sound rad as hell, the price of admission is definitely fair. Granted, I played on Game Pass, so my price of admission was the monthly subscription I pay anyway, but you get my point.

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Warhammer 40,000: Space Marine isn't a mind-blowing experience, but it's fun, engaging, and, at least in my mind as a Warhammer newcomer, a good first experience to the world and lore of Warhammer 40,000. I'm more broken than America's rule of law right now, so it won't be for a while, but I am definitely going to buy this on Xbox as I usually try to do to "vote with my dollar," so to speak, with games that I really enjoyed. It doesn't reinvent the third person shooter, and it certainly doesn't top Gears of War in the genre, but it's a lot of fun, and I can definitely see myself replaying it at some point. If you have a Series X or a gaming PC, definitely check this one out, especially if you have Game Pass.
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Re: Games Beaten 2025

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Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch

Shadow Labyrinth is a Metroidvania using the Pac-Man IP. "How would you even make a Pac-Man Metroidvania?" I hear you ask. Well, as it turns out, by using some Pac-Man references and a unique mechanic, but mostly being a standard Metroidvania in Namco's UGSF shared universe.

So it turns out Namco has connected all their arcade games together in the UGSF universe (United Galaxy Space Force). So Galaxian, Galaga, Dig Dug, and more are actually all part of some timeline they've come up with. Shadow Labyrinth is the penultimate game in this timeline, so there are a lot of references to Namco games. You fight enemies from Galaga and Xevious, you can run into Dig Dug creatures that need to be pumped up with air and exploded, and then there's the Pac-Man stuff.

You wake up to the sight of a floating yellow ball with a mouth (Pac-Man) who apparently has bound your soul to the humanoid body you now inhabit. This ball, Puck, needs your help to accomplish a mission it has. You get a sword, you start killing stuff. And over time you will learn about what Puck is and more details about what has gone on before you woke up.

The base of the game is your standard melee-based Metroidvania. You have a three hit slash combo, you can pogo with down slash, you dodge with i-frames. Dodging uses stamina, which is also used for special attacks, so you do need to balance the usage there. The game is pretty light on mobility abilities; you get air dash, double jump, ground pound, and a grapple that pulls you to a point (which imparts velocity for the free floating points). You gain these from bosses, and this is the first major instance of Pac-Man stuff; when the boss dies there is a cutscene where Puck possesses you and manifests a giant dark Pac-Man that proceeds to devour the enemy. This gives you their power.

On to the stuff that's more unique to this game. You will gain a mech transformation, where you merge with Puck and manifest a giant mech suit. While in this suit you are invincible and deal increased damage. However, it is time limited, and taking damage will reduce the time you can stay in the mode. Once you transform back you will need to refill using the devour mechanic. When you are in mech mode you can eat defeated enemies, and outside mech mode you can manifest the spirit of the mech to do the same. In regular mode this also eats stamina. Eating enemies fills the mech energy bar (but not while in mech mode) and gives you crafting resources.

The other unique thing, and is one of the major sources of division among players, is the d-rail system. You will notice blue rails running along certain surfaces. Once you get the appropriate upgrade, when you touch one of these surfaces you turn into Pac-Man. Pac-Man moves along these surfaces, following all the twists and turns. You can jump off the rail, with different trajectories depending on if you're moving or not, and can do a spin attack off as well. These rails often have currency on them in the form of yellow dots. Now, out in the world this mostly a novel way to traverse certain areas and have some challenge paths to get an item. But there are also a series of challenge rooms using this mechanic (plus building on top) which serve as an iteration on the classic Pac-Man maze gameplay. Controlling this mode takes a lot of getting used to, and those challenge rooms tend to require you to do prescribed actions at specific times, and if you get off the rhythm things go pear-shaped very fast.

One thing I noticed is the level design is kinda bad. There are a lot of times where you will have multiple alternate paths to take, but these will either all go to the same spot (causing you to waste time backtracking looking for something you may have missed) or lead to dead ends with no rewards. It lacks the deliberate feeling of level design of the great Metroidvanias. While you can unlock a bunch of shortcuts to make future returns easier, there are often points where you have a series of shortcut gates all in a row, again for no real good reason (just one would have been fine). Also, there are multiple entire biomes which are optional; two of them are even locked behind a side quest trigger you might never encounter because it involves talking to an NPC for a second time after progressing the story, without any indication such as a quest marker.

The bosses get really spongy starting around the midgame. You can have your attack power boosted to its max by about then, and the game seems to expect you to do so. It then keeps increasing boss HP for the rest of the game, making later fights take ages. But the end game is really where things fall apart. First, you have to do four of those challenge maze rooms, which had previously been optional. Upon completing one of those rooms you unlock a boss fight. After doing all four of those bosses you can finally do the final boss. And this is a four phase boss fight with no checkpoints. The first phase isn't too bad once you learn the patterns, but there is no heal before the second phase. The second phase also is manageable once you learn the patterns, but it is faster and hits harder and has an instant kill attack when it is low that you likely will die to the first time and it requires you to abuse certain mechanics to stay airborne long enough to wait out the attack. After the second phase you finally get a heal, and the third phase is a total gimme fight. You get another heal before the fourth phase, and this one is a real pain in the ass. It regularly puts up a shield that requires the mech to break, and it does spawn ways to refill your mech energy, but its attacks are very high damage and quite hard to dodge. And later in the fight it gets an attack that is practically an instant kill unless you have gotten all the HP tanks and are full up. You can counter the attack in your mech form, but I hope you have energy available and the pattern didn't screw you. And if you die here? All the way back to the start. You'll have the preceding fights to a rote level by the time you can finally react to the final boss's attacks well enough to make it through. The whole final segment is poorly balanced and feels untested.

Overall, this is a hard game to recommend to people. It's not an actively bad game, but it has so many decisions that feel like someone was pulling parts from different Metroidvanias without knowing why they were there. The various Namco arcade elements don't really give it a lot of thematic coherence, and overall it serves more as a kinda weird game that is surprising it even exists.
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Syndicate
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Re: Games Beaten 2025

Post by Syndicate »

...glad you enjoyed Space Marine Elk, it's a game that's been on my radar for a while now, especially since I tumbled down the 40K lore rabbit hole late last year. On to games finished, I finally saw the credits roll on Super Metroid a few weeks ago. Being a fan of the genre that Metroid games inspired, getting a chance to check out Super Metroid had to happen and what better time than the Summer Games Challenge this year.

...there's a lot to like in the game, the atmosphere and music setting the tone are kind of my favorite parts, but it still looks good, exploring can be fun, and the game play is tight most of the times. Other that it being almost impossible to find every item w/o a guide, most of the game is very doable. Other than some wonky mobility mechanics, the game is never overbearing in its challenge, even the bosses are generally sort of straight forward to work out. My only issue really goes back to some of the special abilities that Samus picks up...namely the grapple beam, shine spark, wall jump, and space jump. Both of these just have oddest mechanics imo, getting the grapple or space jump to work consistently was pretty frustrating. Oddly enough the space jump seemed to work better or at least more easily inside tighter parts of a level. The shine spark and wall jump are just tricky to execute, but maybe I'm just used to Shinobi style double jumping. Coming backwards to Super Metroid after playing Symphony of the Night, the shine spark compared to Alucard's special jump is night and day, but there's a couple of years between the two games. If you're into ummm, Metroidvanias, Super Metroid is a must play, I just wish some aspects of the game weren't so frustrating.

Wrapped up so far...
  1. Mass Effect Legendary Edition (1-3)
  2. Phoenix Wright: Ace Attorney Trilogy (Justice for All)
  3. Lollipop Chainsaw
  4. South of Midnight
  5. Super Metroid
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

Finished Resident Evil Village: Shadows of Rose for PS5, though it's pretty short.
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Re: Games Beaten 2025

Post by Ack »

1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)

4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)

8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)

11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)

13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)

16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)

18. Turbo Overkill (FPS)(PC)
19. Project Warlock 2 (FPS)(PC)
20. Saints Row: The Third (Action)(PC)
21. Saints Row: The Third - GenkiBowl VII (Action)(PC)
22. Saints Row: The Third - Gangstas in Space (Action)(PC)
23. Saints Row: The Third - The Trouble with Clones (Action)(PC)

24. Ultra Cop (Action)(PC)
25. The Land of Pain (Horror)(PC)

26. HROT (FPS)(PC
27. RFA Station (FPS)(PC)
28. Ultimate Zombie Defense (Top-Down Shooter)(PC)
29. Nightmare Reaper (FPS)(PC)
30. Abiotic Factor (Survival)(PC)
31. Doom (FPS)(PC)
32. Doom II (FPS)(PC)
33. Master Levels of Doom II (FPS)(PC)
34. Doom: TNT - Evilution (FPS)(PC)
35. Doom: The Plutonia Experiment (FPS)(PC
36. Doom: No Rest for the Living (FPS)(PC)
37. Doom: Sigil (FPS)(PC)
38. Doom: Sigil II (FPS)(PC)
39. Doom: Legacy of Rust (FPS)(PC)


It's been a little while. Forgive me. I'm gonna keep this short.

HROT and Nightmare Reaper are both boomer shooters from the recent wave. HROT is more about slavjank, the FPS games of the late 1990s and 2000s developed in Eastern Europe. They're usually weird but often creative, and HROT nails it. Nightmare Reaper is more roguelike in its approach and very pixelated, but it's pure mayhem when you get into it. Both are worth playing.

RFA Station was a game that started development and then was never finished. As in the first level isn't even done. While it would be easy to be annoyed about paying $2 for an unfinished game, the truth is, the dev leaves a strong of messages about what happened: life struggles, yes, but also the death of the close friend who had been developing art assets. As a result, it's less a game, more an interactive tribute to said friend for folks to stumble across on Steam.

Abiotic Factor is what happens if you add a crafting system into Half-Life and then shape the world like it was a Dark Souls title. The way the facility bends around in on itself is incredible, and there is a lot to do in the game, from creating bombs from coffee mugs to fishing to building a quantum toilet that may accidentally send you to the poop dimension. I didn't make any of that up. It's worth playing.

Ultimate Zombie Defense is a top-down shooter where you fight waves of zombies, build defenses between waves, and blast through hordes and big bosses until there is pretty much no way to survive. You have some classes that you can try out with different benefits, but at the end of the day, nothing is going to stop you from hoping the laser fence holds out before you get your face smashed in from a giant zombie clown.

And then there is Doom + Doom II, which includes pretty much every official release for both classic titles. I played through all of them, again in many cases. Doom and Doom II are like the back of my hand at this point. Master Levels, TNT - Evilution, and The Plutonia Experiment are definitely the weak points and show their age, but what has been done with No Rest for the Living and John Romero's work in Sigil is incredible. Sigil II maybe goes a little too far into scrambling along ledges, but it's still amazing to see how Romero's brain works. And Legacy of Rust...well, it's new content, with some of the best level-based world building I have seen. In particular, powering up and going through a portal in the first level is incredible. But I would recommend being extremely well versed in the original games before checking out the more recent titles, as No Rest, Sigil, and Rust will chew you up and spit you out.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
35. Rebel Transmute - Switch
36. Guns of Fury - Switch
37. Street Fighter Alpha 3 - Dreamcast
38. Street Fighter III 3rd Strike - Dreamcast
39. Vampire Chronicle for Matching Service - Dreamcast
40. Record of Lodoss War - Dreamcast
41. Skald: Against the Black Priory - PC
42. Between the Stars - PC
43. Evoland - Switch
44. Donkey Kong Bananza - Switch 2
45. Evoland 2 - Switch
46. Shadow Labyrinth - Switch
47. Warhammer 40000: Boltgun: Forges of Corruption - PC

Forges of Corruption is a 5 level DLC (well, 4.5) for Boltgun that adds two new weapons and a few new enemy variants; no completely new ones, just some cultist and Chaos Marines with new weapons. The two new weapons are a couple of heavy weapons: you get a multi-melta which is just the melta with a three shot burst and no need to reload, and you get a rocket launcher with a Half-Life style reload after each shot and enough splash damage that it ends up being more of a hazard than useful (due to the sheer amount of fodder that likes to get in your face). On the enemy side, you have Terminators that want to get into melee and a couple of heavy weapon users that deal big damage if you don't notice them. It falls into that "it's hard because of cheap shots" difficulty that doesn't really feel good.

On the level side, the first two levels are far too long, while the next two are about the right size. The final level is just one single arena where you have to kill two bosses and then a static target while it spawns a huge amount of enemies. Enough enemies that it isn't even worth trying to kill them because you just waste ammo and still take a ton of damage. It isn't the same tightness of design of the base game across the levels, it's just a general feeling of "more and bigger". It's alright to get on sale, but only if you really liked the base game.
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Re: Games Beaten 2025

Post by prfsnl_gmr »

1. Mega Man (DOS)
2. Mega Man III: The Robots Are Revolting (DOS)
3. Teslagrad 2 (Switch)
4. Metal Slug 5 (Neo Geo)
5. Ufouria: The Saga 2 (Switch)
6. The Legend of Zelda: Echoes of Wisdom (Switch)
7. The Bounty Huntress (Switch)
8. Wide Ocean Big Jacket (Switch)
9. Haunted Castle Revisited (Switch)
10. UnderDungeon (Switch)
11. BurgerTime (Arcade)
12. BurgerTime (2600)
13. BurgerTime Deluxe (GameBoy)
14. The Flintstones - BurgerTime in Bedrock (GBC)
15. Dojoran (Switch)
16. Super BurgerTime (Arcade)
17. The Mr. Rabbit Magic Show (iOS)
18. Shantae Advance: Risky Revolution (GBA)
19. Dark Souls Remastered (Xbox)
20. Ys Book I & II (TG16CD)
21. F-Zero X (N64)
22. Metal Slug 6 (Arcade)
23. Resident Evil: Code Veronica X (PS2)
24. Jet Grind Radio (DC)
25. Art Club Challenge (iOS)
26. Windosill (Switch)
27. A Hole New World (Switch)


I played Jet Grind Radio for the Summer Games Challenge, and I just reviewed it in that thread. Short version…it’s too cool, and I loved it.

Art Club Challenge is a short indie iOS game in which you draw multi-colored squares to make works of abstract art. You have different requirements for each painting, and the game aims to teach you about visual composition. It kind of works, and it’s fine. I’m not sure I learned a lot, though.

Windosill is a very short interactive artwork that’s almost more of a toy than a game. (While there is no failure state, it has a goal and rules, and it rolls credits when you reach the end.) In it, you move a small cart from left to right across interactive surrealist environments. It’s all very twee, but it’s temporarily engaging, which is all it needs to be since you can see all it has to offer in about 30 minutes.

A Hole New World is a retro-styled action platformer that looks and sounds like Castlevania, but plays like Mega Man (and, at times, Metal Storm). You get new abilities each level, and they’re actually unique and useful for things other than boss fights, which I appreciate. The level design is very ho-hum, but the boss fights are just great. I’ve played worse, and it’s an impressive effort from a very small team.
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