* denotes a replay
January (Not Shit Beaten)
February (Not Shit Beaten)
March (Not Shit Beaten)
April (Not Shit Beaten)
May (Not Shit Beaten)
June (6 Games Beaten)
I'm counting this as "beaten" because I've placed 1st through 3rd on every Grand Prix and Knockout Tour and unlocked all 50 characters (still working on costumes but whatever)

Mario Kart World is both the latest entry in Nintendo's wildly popular system-selling party racing franchise as well as the flagship title for the launch of their new Switch 2 console. I think a lot of us were wondering what they could do with Mario Kart after the near-perfect Mario Kart 8 on Wii U and its expanded port to Switch, Mario Kart 8 Deluxe. With World, they didn't try to reinvent the wheel, so to speak, but they did go back to the fundamentals of Mario Kart and try something completely new for the series - an explorable open world.

Let me get this out there right up front - I do not like Mario Kart World as much as Mario Kart 8. That said, Mario Kart World blew me away in a lot of ways. The first thing that really impressed me was the character roster. Mario Kart 8 had a huge character roster, and it was made interesting by the inclusion of non-Mario Nintendo character like Link and the Inkling with its DLC packs (included in the base game for 8 Deluxe). World, however, opted to omit the non-Mario characters (with which I'm fine despite my love of the Inkling character) and instead include a plethora of more minor Mario characters. World includes a roster with a whopping 50 characters - 24 "main" characters - the ones whom we've come to expect in Mario sports games - and 26 "creature" characters, like Goomba, Cheep-Cheep, the dolphin, and the weird things from Mario Sunshine. In addition to the 50 unique characters, the main characters all have alternate costumes. Some, like Paulina and Donkey Kong, only have their default costume and one more, while others, like Mario, have a total of ten unlockable costumes. The creature characters and costumes are unlocked by random chance occurrences, too, so there's a lot of incentive to keep playing.

The open "world" in Mario Kart World manifests itself in two ways. You've got your typical game grand prix, battle, etc. game modes, but there are two new ways to play. The first and most obvious way the "World" title is incorporated is in the ability to explore freely the game's interconnected open world. All of the tracks and areas are connected in Mario Kart World, and while your average race feels as contained as any Mario Kart track, the open world exploration lets you go off-road and see how the world is interconnected. I, personally, find the open world to feel rather empty and boring, but a few of my friends really enjoy it, and it's definitely a neat inclusion even if it's a little bare bones at the moment. The other way the game incorporates an interconnected world is with the Knockout Tours. Instead of racing in a circuit on four tracks with three laps each, you do a single long race of six "laps," but these laps aren't what you'd think; each "lap" is really a section of the race, and this race will take you across the game's world and through different areas in a single uninterrupted drive. I may not be a fan of the game's free roam mode, but this Knockout Tour is hands-down my favorite game mode. Knockout Tour online with some friends is absolutely the best way to play. See below the screenshot immortalizing my victory over Flake.

Regarding performance, Mario Kart is a series known for its impressive visuals and solid performance, and Mario Kart World is no different. In handheld, the game runs at 1080p, and docked, it runs at a resolution of 1440p. In both modes, handheld and docked, the game hits a solid 60 fps. I saw rumors that an update to add 120 fps support at lower resolutions is in the works, but you know how the Nintendo rumor mill is - less accurate than a tabloid horoscope. To be sure, I would absolutely love a 120 fps option to be added and would have no problem sacrificing some pixels for it, but I'm perfectly content with 60 fps. My eyes haven't worked right since I was eight, and even aside from the bad eyesight, I'm getting old; old folks' eyes aren't as quick as the younguns'.

Overall, Mario Kart World is an excellent entry in an excellent series, and it was a brilliant game to have as a day-one launch title for the Switch 2. I may not personally like it as much as Mario Kart 8, but that's like being second or third place at the Olympics; being the second or third best Mario Kart game (I still can't decide if I put World or Double Dash in 2nd place) still ranks it as one of the best racing games of all time in my book. Unfortunately for those not ready, not financially able, or not logistically able (with regards to stock availability) to make the jump to Switch 2, this game isn't available on the original Switch. It actually started development on the Switch, but the scope of the game is just more than the 2017 console's aging hardware could do justice. If you have a Switch 2 and don't have Mario Kart World...what are you even doing? If you don't have a Switch 2 yet, don't distress; this game is going to remain popular the entire generation, mark my words, and you've got one heck of a great racer to look forward to whenever you are able to make the jump to Switch 2.