Games Beaten 2024

Anything that is gaming related that doesn't fit well anywhere else
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MrPopo
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

First 50:
1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
33. Elden Ring: Shadow of the Erdtree - PS5
34. Balatro - PC
35. Afterimage - Switch
36. The Legend of Heroes: Trails Through Daybreak - PS5
37. Lords of Exile - Switch
38. Infernax - Switch
39. Gravity Circuit - Switch
40. Doom 2: No Rest for the Living - PC
41. Doom 2: Legacy of Rust - PC
42. Doom 2: Master Levels - PC
43. The Lost Vikings 2 - PC
44. Visions of Mana - PS5
45. Romancing SaGa: Minstrel Song Remastered - Switch
46. Warhammer 40000: Space Marine 2 - PC
47. Doom 2: TNT Evilution - PC
48. WrestleQuest - Switch
49. Doom 2: The Plutonia Experiment - PC
50. The Legend of Zelda: Echoes of Wisdom - Switch
51. Metaphor: ReFantazio - PS5
52. Mechwarrior 5: Clans - PC
53. Diablo 4: Vessel of Hatred - PC
54. Romancing SaGa 2: Revenge of the Seven - Switch
55. Dragon Age: The Veilguard - PC
56. STALKER 2: Heart of Chornobyl - PC
57. Dungeons & Degenerate Gamblers - PC
58. Dragon Quest III HD-2D Remake - Switch

Dragon Quest III was the game that really put the series on the map. The first game was a tech demo, while the second game was still limited. III introduced the job system and had the largest world yet. Now it's gotten a remake using the Octopath Traveller engine, giving us nice sprites on 3D backgrounds that works really well.

Like all NES RPGs, the story in DQ3 is pretty thin. You are the child of the hero Ortega, who disappeared while trying to defeat the Archfiend Baramos. It's up to you to take up his legacy, and in the process experience one of the first major RPG twists. You'll notice that the world is shaped like Earth, and the various towns have regional dialects that match the real-world locations. For the most part it's a series of going to the next town or dungeon to get the necessary plot coupon.

The main feature in DQ3 compared to the first two games is the job system. While the main character is locked to the hero class, the other characters in your party are chosen from a variety of roles. More importantly, once you're far enough in the game you can reclass them. This will cut their stats in half and reset their level to 1, but they keep any spells and abilities learned. Since these cut in half stats will still be much higher than a fresh level 1, this is how you can get some easy power, as the experience curve is exponential.

The 2D-HD remake has a few new features. The first is a brand new class: the Monster Wrangler. This class is a utility class like the thief or merchant, with two main benefits. The first is the ability to recruit friendly monsters for the arena subgame without needing to worry about needing to use the right tool (many monsters require you to go invisible or hide your scent or go silent). The second is several powerful abilities which are either unlocked based on the number of monsters you have or are powered up based on the number of monsters you have. These are part of the top tier toolkit, though you won't want to stay in the monster wrangler long term. Speaking of abilities, the 2D-HD remake adds in the non-spell ability system that other later DQ games had. So now your warrior and martial artist can do more than just mash attack. Certain moves that were classified as spells in the original are now listed as abilities. The prime difference between spells and abilities is that abilities are not affected by silence effects.

Otherwise, the game is an extremely faithful remake. You will curse when you run into a pack that mass-casts instant death, and you will cheer when those liquid metal slimes stick around long enough for you to kill a couple. This is pure JRPG comfort food, and this is definitely the best way to play it (though the post game is quite grindy due to the devs knowing just how many tools they gave you to deal damage and post-game monsters are buffed accordingly).
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51~101
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)
78. Nier: Replicant (PS3)
79. Tales of Symphonia (PS3) *
80. Tales of Symphonia: Dawn of the New World (PS3)
81. Tales of Zestiria (PS3)
82. Tales of Berseria (PS3)
83. Gargoyle's Quest II (Famicom)
84. Bionic Commando: Rearmed (Steam)
85. Resistance: Fall of Man (PS3)
86. Resistance 2 (PS3)
87. Killzone 2 (PS3)
88. Castlevania: Lords of Shadow (PS3)
89. Jak & Daxter (PS2)
90. Kileak: The DNA Imperative (PS1)
91. Legendary Starfy 3 (GBA)
92. Medal of Honor: Frontline (PS2)
93. Call of Duty 4: Modern Warfare (PS3)
94. Battlefield: Bad Company (PS3)
95. Battlefield: Bad Company 2 (PS3)
96. Call of Duty: Advanced Warfare (PS3)
97. Halo: Reach (Xbox One)
98. Battlefield 3 (PS3)
99. Call of Duty: Ghosts (PS3)
100. Killzone 3 (PS3)
101. Killzone: Shadow Fall (PS4)
102. The Granstream Saga (PS1)
103. Faxanadu (Famicom)

104. DK: King of Swing (GBA)

This is a game that I briefly tried out many years ago (around the time I beat the sequel) and bounced off of pretty quick because I found it rather boring. Fast forward to last week, and a friend of mine happened to mention this in a long list of the other DK action games. It occurred to me that this was now the only DK platformer I’d never beaten, and so I took it upon myself to rectify that at once (even if I quite quickly rediscovered exactly why I never finished this myself way back when XD). It took me around 3.5 hours to beat the English version of the game on emulated hardware having collected all of the medals and most of the crystal coconuts.

The story of King of Swing is pretty straightforward. The Kongs are holding a big contest to see who will be king of the jungle! However, just before the contest can start, King K. Rool swoops down in his flying machine and steals all of the prize medals! It’s up to DK to chase after that nasty old lizard and get their medals back (including the couple dozen that he drops in various levels on his journey away from you :b ). It’s a very straightforward story, but it does just what it needs to in giving us a premise for our strangely controlled adventure.

And what a strangely controlled adventure it is. The big gimmick here (which thankfully isn’t tied to any GBA gyroscope nonsense) is that your primary method of control isn’t the D-pad but the R and L buttons. This is all about swinging, jumping, and climbing, and you hold R to clench your right hand, L to clench your left hand, and press them both in briefly to jump. Holding both R and L in for a longer period of time will make you do a charge attack, which is your main way of attacking. Holding R will also move you right and L moves you left, though you can mercifully also use the D-pad for that functionality as well. It’s an interesting idea for a very vertically inclined platformer, but it just doesn’t stick the landing as well as it needs to. The reason that I bounced off of this game after finishing the DS sequel, Jungle Climber, all those years ago was largely down to my main base complaint with it now: It feels like more of an exploratory tech demo than a properly fleshed out game.

It’s a bit short, sure, but it’s a GBA game and there are extra harder challenges to take a swing at if you’re so inclined after the main story. I’m definitely not complaining about the short length here. The bigger issue is that a lot of levels just have a “I guess this is a premise we could try with these mechanics? That’d be awkward for the player to deal with, right?” kind of feel to them, and it makes for an often frustrating play experience. The game ratchets up in difficulty very steeply once you get past the first world, and world after world just has the most annoying gimmicks to have to put up with (most annoying of which, for my money, is those awful slippery surface ice surfaces you’ve gotta grab across).

The controls are really my biggest issue here. Firstly, you’ve gotta grab just at the right moment to actually grip on to what your hand is passing. That’s primarily a matter of timing, but it gets a lot more awkward to keep straight in your head when you’re upside down and the controls are reversed (as R is always your right hand and L is always your left regardless of the direction DK is facing). This also meshes weirdly with the strange way the game handles momentum (you fly off at max velocity forwards even if you just grip for a second), but that’s honestly neither here nor there when it comes to my biggest issues with this game. I absolutely understand that dealing with this awkwardness is the main purpose of the gameplay experience, but while I do think that this is a fairly shaky premise for a game in the first place, it’s other control issues that make this a much bigger problem for me.

What it all comes down to is that R and L should absolutely not have been used to control your right and left movement respectively when you have the D-pad to use instead. There were so many times during more technical platforming sections where I ended up missing a jump because I was upside down, holding R while I was falling left, and ended up holding R *just* too long so I missed the horizontal distance I needed and plummeted to my doom. The game’s health restoring system is extremely forgiving, at the very least, but that doesn’t help with the larger issue of this being a very consistent problem that makes all platforming far more annoying than it has to be. The boss design is okay, and the stage design is also mostly alright, but everything in this experience is let down by the poor controls, and it’s definitely what makes the game hardest to recommend.

Aesthetically, this is a very nice looking GBA game, as you’d expect from a Nintendo-related project in ’05. DK and company are animated very well, and DK’s ape noises are lots of fun when he does stuff. The music is really hit or miss though. The game’s original tracks have a lovely near Kirby quality to them, and I by and large really liked those. However, as is the case with many GBA games that are recreations (either in whole or in part) of SNES games, the bits of the soundtrack that try to recreate old Donkey Kong Country tracks are very wanting versions of those old songs. It’s not the worst thing in the world, of course, but it’s something that had me really wishing that they’d just gone for an entirely original soundtrack instead of this mixed approach, as I think it would’ve made for a much technically stronger final product.

Verdict: Not Recommended. As much as this game is hardly the worst thing ever, it was more than a frustrating enough experience that I just can’t recommend it. The controls really never get out of their own way enough for the game to start really being fun, and that never got to the point where it started being enjoyable in its own right, at least for me. If you try it out and find it close but no cigar (much like I did), I can certainly recommend trying out Jungle Climber instead, as I recall that being a far stronger experience.
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RobertAugustdeMeijer
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Re: Games Beaten 2024

Post by RobertAugustdeMeijer »

I found the level design, boss design, and hit detection of Genesis Aladdin extremely bad. Enemies hitting you from off the screen felt so 8-bit.
As a kid, I found the game's popularity to be concerning: it got high marks and huge sales because of... great animation?
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RobertAugustdeMeijer
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Re: Games Beaten 2024

Post by RobertAugustdeMeijer »

First 50:
01: Monster Hunter Rise
Still too much time spent in menus for my liking, and the enemies could have used more attacks, but otherwise enough experimentation possible to make it worth my time.
6/10

02: Age of Empires II
Because it's so easy to understand what buildings/units do, this is probably a great starting point for folks new to RTS's. It has pretty much everything you'd hope from the genre, but I prefer the armies and fluidity of StarCraft II.
7/10

03: The Last of Us
Stupid, schizophrenic, and pretentious. The mechanics are lacklustre in scope, and inhibit the game's narrative more than it supports it.
1/10

04: Spelunky HD
Having to start over and over as a mechanic does not gel well with exploration. But you can't help but admire how everything works together as a system, offering the suspense of a great platformer and the ingenuity of an immersive sim.
8/10

05: GoldenEye 007
It's fun to see how the developers went all out to simulate Bond movies. Bad level design, stupid AI, horrible controls, and confusing objectives make this a slog to play, but what a sight to behold!
04/10

06: Injustice 2
Compared to anime fighters, this one plays stiff and defensive. But it still has everything a good fighting game has. Really stupid story and edgy dark aesthetic put me off.
05/10

07: BioShock
15 years ago I gave it a shot and figured I might was well watch a Let's Play. Now that I've beaten it, yups, the combat options expand but never make a fight exciting. Really cool setting that, however, mostly only makes a good first impression.
6/10

08: Infernax
Way more than a remake of Castlevania II. The multiple characters and story options make it interesting, while the combat is an old-school good time. Ultimately, rather dumb, but gruesome without reservation.
7/10

09: Storyteller
The decade old demo was mind-blowing, so this might be a bit disappointing. Still, pretty clever, occasionally funny, and most of all, very original. It still has me wondering if this could be expanded into something greater!
7/10

10: Sega Rally Championship
Fairly unique premise, as you have to ride four races after another fast enough to win. Has way more depth to it than say, OutRun. But it's no Richard Burns Rally, either. I wish it had the pizazz of Daytona USA.
6/10

11: Pathologic 2
Outrageously sophisticated and simply unforgettable. Don't be intimidated by the difficulty because you'll want to see the 'bad' ending anyway. Aim for better endings your second playthrough. The Hbomberguy video essay is spot on!
9/10

12: Cocoon
Well balanced puzzles in a fairly interesting psychedelic world. The 'worlds in worlds' element never blew my mind, but was pretty cute.
6/10

13: Adventures of Lolo
Sokoban taken to the nth degree. Occasionally some dexterity is required, so get your emulator save states ready! Clear, punctual, and hard to put down. But it's still Sokoban.
6/10

14: Fable II
If you can bear the painful frame rate, and painfully simple combat, there's a lot of fun to be had in this lively world. Sculpting it to your whims is done better than Fable 1, but don't expect too much. Just more adventures with way more personality.
7/10

15:Dragon Quest III
In hindsight, this is an extremely generic RPG. But it throws the occasional oddball out there, the kind of thing you don't see anymore, as the NES's limits clash with the designers' intent. Often bland, at times fascinating.
6/10

16: Fire Emblem: The Blazing Blades
You can royally screw up your party if you don't level them up correctly. Expect to restart many battles, or be kind to yourself and use save states. Also way too much talking. But the fights show some creativity and are executed well.
5/10

17: Days Gone
I guess the motorcycle physics are fun to check out, as are a couple of fights against 50+ zombies. But other than that, horribly written, and just shallow gameplay, despite all the mechanics. Also, way too long.
3/10

18: A Highland Song
Majestic hike through Scotland, with many different paths to discover. You probably won't get the good ending on your first run, partially due to the frustrating controls. Don't worry, you'll probably want to play it three+ times, and by then you'll easily make it. Lovely main character, and touching revelation at the end. <3
8/10

19: Crackdown
Gets straight to the point, quite refreshing, but stupidly easy. As you mow down enemies you'll improve your stats and weaken the enemies' bases. Jumping controls are nerve-wrecking, would love to see how it's improved by air dashes in the sequels.
6/10

20: Gears of War
Terrible. If you're delighted by the idea of a gun with a chainsaw on it, perhaps this will be your cup of tea. Dull story, slow combat, amazing lack of color, low frame-rates, wonky controls... really puts into perspective why I didn't get an Xbox 360 until 2010.
2/10

21: Bayonetta 2
Awwyeah, fast and stylish, this is peak hack 'n' slash action. Has a lot of depth for a single player game, but why delve into this when there's Guilty Gear / Soul Calibur / UNI2 / etc.?
8/10

22: Prince of Persia
There's some fascinating stuff, like the mirror image. But the slow platforming, tedious puzzles, and random combat keeps this from being worth your time.
3/10

23: Papers, Please
In retrospect, perhaps the choices are shallow, and the document checking too taxing. And yet, striving for a just society via paperwork is an unforgettable and often touching experience.
8/10

24: Tony Hawk's Pro Skater 3
It's more Tony Hawk! I'm not sure if this one features anything that weren't already in the second game, but the levels are cute, and long strings still feel great.
6/10

25: Doronko Wanko
Within an hour, you get to totally mess up a house because you're a cute dog. And collect accessories to dress up. And it's free!
7/10

26: Deathloop
Style and substance! There's a friction between the rogue-like element of repetition, and the immersive sim element of seeking everything out. But once you embrace the cyclical nature, this is spectacular romp!
8/10

27: Banjo-Kazooie
Besides the funny characters, there's a lot of charm in seeing how 90's developers experimented with 3D physics and objectives. It still plays clumsily!
6/10

28: Animal Well
Gotta love how this game respects the players ingenuity. The most interesting parts are nevertheless so obscure and out-there, that they require an online community to figure out. Your mileage may vary on how deep you want to go.
8/10

29: Sekiro
Lacks the creativity of Miyazaki's other epics, but this lets the combat be more streamlined. The sword-fighting and grappling hook offer perhaps the best visceral experience I've ever felt in a game.
8/10

30: Radiant Silvergun
On one hand, the six weapons make this a tactical shmup. On the other, since you have to level up your weapons by shooting certain colors, you have to treat it like a puzzle. Still, plays superbly, has great patterns and bosses, and sweeping up bullets for a bomb attack never gets old.
8/10

31: Xenosphere
Fascinating concept, taken to its limit. Yes, you actually play as a Twitch streamer. Great job on the acting, and doesn't overstay its welcome. It's a one-trick pony you gotta experience.
7/10

32: Paranormasight
Highly produced visual novel, with good writing and excellent plot. The occasional puzzle requires you to follow the plot and figure out the crime, which is worth paying attention to in detail.
7/10

33: Halo 3
I hear the multiplayer was great for console players, but did it have anything that wasn't already in Quake/Unreal on PC? Anyhow, the campaign is dumb and brisk. The new weapons make it ever so slightly more fun that the first two, which isn't saying much.
5/10

34: Persona 5
Characters, plot, music, interface, and snappy combat are better than ever. Should have gone deeper with its sex-positive attitude. Ultimately, the real challenge is figuring out your schedule, which makes 'time off' surprisingly stressful!
8/10

35: Super Mario Wonder
Still lacking behind romhacks in creativity and controls, it's nevertheless everything you could hope for from a commercial product. Best part is helping other in online mode.
8/10

36: Stardew Valley
The presentation is so inviting, you just want to fall in love with the characters (which are cardboard cut-outs) and the premise (which is made of shallow chores). And yet, fascinating to see how far a single developer can go with this genre.
6/10

37: Metal Slug
My gosh, those animations go a long way to carry what is otherwise a c-tier run'n'gun. Perhaps even worse since there are context sensitive inputs. But this is a defining piece of what the Neo-Geo could do, and unfortunately, only did.
5/10

38: Mario Kart DS
Excellent performance for something on the Dual Screen. But it's still a step backwards from Double Dash. It was part of EVO 2006, so for one glorious moment, perhaps the greatest racing experience ever. But in a vacuum, nothing special.
6/10

39: Tecmo Super Bowl
Everything a football game should have, nothing more, nothing less. So good, I feel a tinge of sorrow for everyone who doesn't have friends to play this with. Or didn't have because they didn't grow up in the USA :(
8/10

40: Wonder Boy in Monster World
Everything in this game, besides the cute graphics, is under-cooked, from the combat, to the bosses, to the level design, to the puzzles, to the music. Final boss of the NA version might be the most frustrating I've ever had to beat.
4/10
41: Amnesia
In some ways, a perfect distillation of horror mechanics. And yet, it's a game too afraid to antagonize the player's progress, neither with death nor with mystery.
7/10

42: Kingdom Two Crowns
The side scrolling playing field gives this RTS a more narrative, personal feel. All the while restricting management and extending choice rate to tedious levels. Best played together to speed things up. Nevertheless a unique experience.
6/10

43: Death's Gambit Afterlife
A smorgasbord of soulslike and metroidvania staples, mostly well executed. Its lack of personality is sort of balanced out with oddball quirks that are a bit ham-fisted. I must say, the amount of abilities at you disposal make for some of the best boss battles ever.
8/10

44: Red Dead Redemption 2
Horrible controls, schizophrenic NPC interactions, and shallow themes make this 80+ hour epic a slog. Great voice acting and graphics plus time spent leaves and impressions that does creep on you, and you might end up caring for some of the characters.
4/10

45: Sonic the Hedgehog
Green Hill Zone starts very promising, but later levels demand slow, precise steering, turning this 'Mario beater' into Amiga platformer territory. If the first three levels are a 9/10, the game as a whole is a
6/10
46: Zelda: Echoes of Wisdom
Indirect combat feels lacklustre (like it always does), but the open ended nature of both the puzzles and discovery make this a charm to play. And yet, a lot seems forgettable in retrospect. Surprisingly long.
8/10

47: Dead Space
Basically System Shock 2 with worse controls, better combat, and no Shodan.
6/10

48: Frostpunk
Subpar town simulation that may or may not be exciting depending on how well you play. It's fundamentally difficult to make players care for npcs in this genre, and this one only does this better by upping the mortality rate.
6/10

49: Silent Hill 2
At the time, it was a relief to have a PS2 game that had a bit of psychological substance to it. But in a vacuum, it's both too shallow and not weird enough to deserve its classic status. Still interesting as an artifact.
5/10

50: Pseudoregelia
Bare bones in presentation, both in technical terms and exploration. But you have to love the platforming. Control-wise, this is a sequence breakers wet dream. If only its presentation surpassed its facsimile of a Game Jam product, the sequence breaking would be more rewarding.
8/10


51: Astro's Playroom
Memberberries for a brand that transformed the business by throwing money at marketing, yeah, can't bug out to it. But while the theme is repulsive, the level design is often interesting and always smooth.
5/10

52: Monkey Island II: LeChuck's Revenge
More Monkey Island, sans sword fights. Instead we get a cop out ending. Nevertheless highly memorable and full of personality.
6/10

53: Mario Golf
Does what you hope a golf game would do, although the miniature golf levels could have been more than just letters.
6/10

That's it for me this year! I'll make a top 25 later on!
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51~101
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)
78. Nier: Replicant (PS3)
79. Tales of Symphonia (PS3) *
80. Tales of Symphonia: Dawn of the New World (PS3)
81. Tales of Zestiria (PS3)
82. Tales of Berseria (PS3)
83. Gargoyle's Quest II (Famicom)
84. Bionic Commando: Rearmed (Steam)
85. Resistance: Fall of Man (PS3)
86. Resistance 2 (PS3)
87. Killzone 2 (PS3)
88. Castlevania: Lords of Shadow (PS3)
89. Jak & Daxter (PS2)
90. Kileak: The DNA Imperative (PS1)
91. Legendary Starfy 3 (GBA)
92. Medal of Honor: Frontline (PS2)
93. Call of Duty 4: Modern Warfare (PS3)
94. Battlefield: Bad Company (PS3)
95. Battlefield: Bad Company 2 (PS3)
96. Call of Duty: Advanced Warfare (PS3)
97. Halo: Reach (Xbox One)
98. Battlefield 3 (PS3)
99. Call of Duty: Ghosts (PS3)
100. Killzone 3 (PS3)
101. Killzone: Shadow Fall (PS4)
102. The Granstream Saga (PS1)
103. Faxanadu (Famicom)
104. DK: King of Swing (GBA)

105. Thousand Arms (PS1)

This is a game that’s been on the periphery of my general knowledge for a long time, it seems, but I’ve never really come across folks who’ve played it. I grabbed it for cheap at a recycle shop a year or two ago, and it finally found its way onto my schedule as I dive my way back into playing PS1 RPGs. I haven’t played a RED Entertainment game since the Far East of Eden 2 remake a couple years back, and that was a game I did not exactly have terribly positive feelings about, but I went into this with as open a mind as possible nonetheless <w>. What I ultimately found was, if nothing else, absolutely a game made by RED <w>. It took me around 32-ish hours to beat the Japanese version of the game on original hardware.

Thousand Arms is the story of Meis (it rhymes with “nice”), who is, frankly, a guy who sucks. A womanizing loser who dreams of being a great elemental blacksmith, his life of minor nobility is completely upended one day when his town is leveled by the mysterious Dark Army (or whatever they’re called in English <w>). Wandering the roads for days, he comes upon a young girl named Sodina, whom he immediately tries to hit on before he gets the crud beaten out of him by some thugs. His numbskull habits are laced with good luck, though, as he wakes up in the house of Jarvil, a great elemental blacksmith who promises to take him under his wing. So begins the strange and silly adventure of Meis and company as they try to stop the Dark Army and save the world (of course).

The story is really the strongest element of this game, but that comment is still damning with faint praise to a certain degree. When the story is fun, it’s really fun. Just as they were with their Far East of Eden series, RED are masters at capturing the flavor of a contemporary fantasy anime and transplanting it into a video game, and Thousand Arms is no exception to that. Dialogue is silly and funny without being mean-spirited, and just how much of a dork-ass moron Meis can be with his responses to certain situation had me giggling about them for days. They strike a really good balance of starting with a weirdo, but then giving him even bigger weirdos to have to put up with, and it makes for some really entertaining comedy. It’s hardly the most novel story premise in the world, but they manage to do good with what they have. That’s when the story is fun, that is.

While the story does handle its serious notes fairly well, the biggest problem we run into is that we’ve just spread ourselves too thin to actually strike any more powerful notes. Given the premise of the story (a pretty typical harem anime of the time), the logical assumption is that Meis would learn some kind of lesson over the course of the story about his behavior towards women, his dedication to his quest, or something at least, but that just doesn’t happen. Despite being there for the whole story, Meis isn’t actually a terribly three-dimensional character, and the few character arcs there are don’t make up anything terribly substantial either.

That in and of itself doesn’t need to be a death sentence for a narrative, though, and they do manage to keep things interesting with some late-story twists and a consistent theme that runs through all of the little adventures you do. They do an alright job of painting this larger story about how a lust for power leads to a loss of humanity, and the most fundamental aspect of humanity is love (for others, for the world, for its creatures, etc). That said, it just all gets lost among all the gags because they don’t focus on it well enough. There’s *almost* a kind of ensemble cast type of storytelling at play, but I’m just not convinced that the writers here actually appreciate the type of narrative you need to craft to get away with that kind of thing. Despite a solid story framework, well conceptualized characters, and solid theming, the story never quite escapes being fairly shallow, and that’s a pretty big problem when it’s your main driver for going through the less than amazing gameplay.

The gameplay in question is, in some ways, a fairly typical turn-based RPG, but it’s also atypical in quite a few ways that end up being more “novel” than they manage to be “good”. For starters, while you do have a party of 3 characters in play at a time, you really only have more like 1 in play at a time. Both you and your enemies have a front row of 1 character and then a back row with 2 characters in it, but the back row characters need to pick which one of them takes actions rather than each getting to act independently. Additionally, the back row functionally cannot attack, and they are prevented from using any spells or moves other than support ones for the front row. If you want to have anyone but the front row attack, then the front row guy can’t step back: They leave the battle entirely and let the next guy in line step forward.

This all sounds quite neat on paper, especially with the way the game uses a Final Fantasy-style ATB system to keep battles moving, but what it means in execution is that every battle (in a game of MANY random encounters) is just the same thing of “pummel the enemy to death with melee attacks” every single time. This is a strategy that works just as well for bosses, and the whole game is rarely challenging if you’ve got at least the first two healing spells and an attack or speed buff spell to help you for those super hard encounters. The game winds up being easy but very repetitive, and these long dungeons devoid of much story make for a terrible pace to the experience. It doesn’t help that the final boss is also miles harder than anything else up to that point, so you get a loads of grinding and such right at the end of the game to add some frustration (my winning attempt against the final boss took like 80 minutes) to an already boring gameplay experience.

And that is on top of all the other little frustrations that come with the battle system, because there is truly barely anything here. Each character has a weapon and one accessory they can wear, but you don’t really find new weapons and accessories are very rare (and the best ones are bought in shops anyhow). This means that dungeons are often incredibly boring because the game lacks a system that would give you any interesting loot to find, so it’s just a mad hunt for the end of the dungeon unless you’re fruitlessly hoping to somehow find something of value in the chests scattered about. Offensive spells are both expensive and not very powerful, so the best use of your magic is generally just healing the guy in front, and every character has the same spell list, so there’s not much point in swapping around characters either outside of the very limited special moves they can use (which themselves are very awkward and infrequent to get on top of being an extremely limited resource that’s only refreshed every time you sleep at an inn).

I’ve really buried the lead on the game’s big gimmick though. The elevator pitch for Thousand Arms is that it’s a dating sim + a turn-based RPG. In most towns, you can go on dates with the girls in your party (as well as some special others). Why would you do this? Well, the whole “elemental blacksmith” thing requires the love of a maiden to actually work, so the higher the level of affection for Meis a respective girl has, the better spells she’ll allow you to add to your weapons (in theory). However, this is yet another idea that’s a lot more interesting in theory than in execution.

For starters, the dates themselves aren’t super interesting. While it’s cool that each girl has her own personality and responds differently to different kinds of questions, it’s pretty boring that all the girls you can date (there are like 9 of them in total) mostly draw from the same question pools (despite all these lines being voiced, so they theoretically didn’t have to do that from a development resource standpoint). Questions will also commonly repeat between dates, so you’ll quickly learn through trial and error which way to answer each question, and it becomes fairly tedious long before you exhaust how much you’ll need to engage with this system. You can also give each girl gifts to raise their affection as well as play a mini-game particular to each girl, but those are just easy ways to get up affection when you can’t be bothered to do dates. That’s all ignoring the bio-rhythm system all of the girls have, which in practice means that you’ll be waiting *hours* for a girl’s affection meter towards you to heighten so your romantic efforts actually get a multiplier worth a damn.

And the caveats just don’t stop coming, as the dating system really gets down to a lot of what makes the game such a pain in the butt to play as well as engage with the inner systems of. As a girl’s affection levels up, they can give new spells when they’re used to enhance a weapon. However, skills are unique and respective to each level, which means that if you missed infusing your party’s weapon with a girl’s skill earlier because you unknowingly dated one too much before new party members arrived, you’ll need to go on bad dates and make her affection go *down* to be able to get that skill again. This is all on top of other baffling decisions like how weapons have levels independent of your characters, so if you level up 10 times while out in these super long dungeons, your max HP will increase, sure, but your attack and defense won’t increase one singular point until you go back to a town and enhance them with a forge.

Ultimately, this game is just one giant pile of compromises towards getting the whole dating system thing to work, and that’s where most of its problems come from. Why aren’t there more weapons to find? Well, weapons are defined solely by how far you’ve enhanced them with the blacksmithing forge. Because your default weapon effectively levels up with your character, there’s no reason to have more weapons to find. It’s the same reason that characters don’t learn new special moves or spells by just leveling up. If they did, then there would be basically no point to doing the dates, as affection levels only dictate what special moves and spells are imbued when you use that girl for enhancing a weapon and the weapon’s strength isn’t affected by it any other way.

This gets into even more deep-seeded problems when you take into account development resources and hardware. Why are the characters so flat? Why don’t they take more time to develop certain characters or ideas rather than adding more? Well, they need all that space on the disc or all of the animations and voice acting for all the girls and their dates. All dates are available at all times, and they have to be or else the weapon enhancing system would fundamentally not work, so that’s a TON of voice samples on both discs, so we only have so much more game we can make beyond that. Hell, even the reason that the battle system is so borked is to allow for big, beautifully animated sprites rather than more simplified ones. Countless sacrifices were made for just making the game look and sound very nice, which was certainly a fine decision at the time of its release, but it’s something that’s only made Thousand Arms age harder and harder since. There are a lot of component pieces here, but they never manage to fit into a more cohesive whole, and the end sum winds up being significantly less than the sum of its parts.

At the very least, all of that effort towards making the game look nice was not spent in vain. The way cutscenes look in this game is SUPER cool and striking, and it still looks great even now. They zoom in on the 3D rendered environments in the game and then overlay 2D animation cels on top of them. Coupled with the loads of really high quality voice acting that the main and minor characters have, and the game really does feel like a mid-/late-90’s anime come to life in a game you can play. The 2D art for the enemies and characters is great and so are their animations, and environments may take too long to get through, but they’re damn pretty 3D too. The music isn’t anything super awesome by itself, but it’s still put together well and it suits the game great.

Verdict: Not Recommended. I went back and forth on a hesitant recommendation for this or not for a long while, but it’s the awful final boss that really did it for me. The game manages to keep an okay (but still poor) pace up until that point with the story keeping the gameplay going more than anything. However, this is a game whose experience is at its worst when the game is hard, and forcing the player after like 25+ hours to suddenly get as optimal a party as they can just really sucks any of the life it could’ve maintained out of it. The English version of the game seems to be a bit easier and has less frequent random battles, so perhaps that one is a little easier to tolerate, but even then I’d be skeptical of how heavily I could recommend this.

Unless you’re a super huge RPG nerd and you’ve just gotta have your curiosity sated, or you’re utterly captivated by the notion of a dating sim + turn-based RPG experience, your time is simply better spent elsewhere. The mistakes and clunky design choices that Thousand Arms makes hardly make it an outright bad game. I’d never go nearly that far. But given the incredible amount of steep competition you have for good RPGs on the PS1, why you would spend some 30 hours tolerating Thousand Arms when you could be playing SO many other things is beyond me.
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Re: Games Beaten 2024

Post by Flake »

January
Injustice: Gods Among Us (Xbox Series)
Metroid Prime Remastered (Switch)
Fire Emblem Engage (Switch)
Knights of the Round (Switch)
Megaman: The Power Battles (Switch)

February
Metroid Other M (WiiU)
Metroid Zero Mission (WiiU)
Super Mario Bros (All Stars/Switch)
Phantasy Star Online: NGS (Xbox Series)

March
Xenoblade Chronicles Deluxe (Switch)
Mario Kart 8 DX Booster Course Pass (Switch)
Princess Peach: Showtime (Switch)
ACA NeoGeo Real Bout Fatal Fury (Switch)
Super Mario Advance (Switch)

April
Splatoon 3: Side Order
Mario vs Donkey Kong (Switch)
Super Mario 3D World (Switch)

May
Super Mario Wonder (Switch)
Marvel Super Heroes vs Street Fighter (Arcade)
Marvel vs Capcom: Clash of the Super Heroes (Arcade)
Super Mario Odyssey (Switch)

June
Night Warriors: Darkstalkers' Revenge (Switch)
Vampire Savior (Switch)
Megaman: Wily's Revenge (Switch)
Megaman II (Switch)
Megaman III (Switch)
Paper Mario: The Thousand Year Door (Switch)

July

Trials of Mana Remake (Switch)

August

Snk vs Capcom: SvC Chaos (Switch)
Metroid: Fusion (Switch)
Metroid: Dread (Switch)

September

The Legend of Zelda: Echoes of Wisdom (Switch)
Marvel Super Heroes (Switch)
Xmen: Children of the Atom (Switch)
Xmen vs Street Fighter (Switch)
Marvel Super Heroes vs Street Fighter (Switch)
Marvel vs Capcom: Clash of Super Heroes (Switch)
Marvel vs Capcom 2: New Age of Heroes (Switch)

November

Mass Effect (Series X)

December

Mass Effect 2 (Series X)
Mass Effect 3 (Series X)

Yeah, I totally dropped the ball on keeping this list updated for the second half of 2024. There have been some great backlog highlights: Trials of Mana Remake and Mass Effect 3 are marque titles that sat in the pile for way too long.

For net-new games, the new Zelda game was pretty fun. I wish the game design was a little more tidy and the ending kind of just...arrives. It's weird that the dungeon design is so simplistic given the number of tools at your disposal. I think the argument exists that we really need Link Between Worlds to be ported.

The Marvel vs Capcom collection on Switch is outstanding. I also picked up SvC Chaose, further cementing the amazing arcade legacy available on Switch and PS4.

I probably won't clear another game before the year is out. 2025 is going to be a year where I try very, very hard to keep my purchases few and far between. I'd like to budget some cash for the possible new Nintendo console and I really need to focus on my backlog.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: Games Beaten 2024

Post by TheSSNintendo »

Bloodstained: Curse of the Moon 2 (Steam)
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51~101
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)
78. Nier: Replicant (PS3)
79. Tales of Symphonia (PS3) *
80. Tales of Symphonia: Dawn of the New World (PS3)
81. Tales of Zestiria (PS3)
82. Tales of Berseria (PS3)
83. Gargoyle's Quest II (Famicom)
84. Bionic Commando: Rearmed (Steam)
85. Resistance: Fall of Man (PS3)
86. Resistance 2 (PS3)
87. Killzone 2 (PS3)
88. Castlevania: Lords of Shadow (PS3)
89. Jak & Daxter (PS2)
90. Kileak: The DNA Imperative (PS1)
91. Legendary Starfy 3 (GBA)
92. Medal of Honor: Frontline (PS2)
93. Call of Duty 4: Modern Warfare (PS3)
94. Battlefield: Bad Company (PS3)
95. Battlefield: Bad Company 2 (PS3)
96. Call of Duty: Advanced Warfare (PS3)
97. Halo: Reach (Xbox One)
98. Battlefield 3 (PS3)
99. Call of Duty: Ghosts (PS3)
100. Killzone 3 (PS3)
101. Killzone: Shadow Fall (PS4)
102. The Granstream Saga (PS1)
103. Faxanadu (Famicom)
104. DK: King of Swing (GBA)
105. Thousand Arms (PS1)

106. DuckTales (NES) *
This is a game I used to play a *ton* as a kid. It basically lived inside my NES because it was the one game I ever wanted to play on it 9 times out of 10 XD. It’s been a *super* long time since I’ve played it though and given that I was going to play some other Disney-licensed Capcom old Nintendo games, I thought it was a good idea to start with this one as a palate cleanser. It took me about 40 or so minutes to beat the English version of the game on one continue (wasn’t necessarily trying to, but still proud that I’m still so decent at this all these years later X3).

Like a lot of 8-bit action games, DuckTales is pretty light on story. Uncle Scrooge is out on a big treasure hunt around the world to keep on being the world’s richest duck, and he’s got five big prizes in mind (which will become the five stages you’re going to). These prizes are guarded by all sorts of baddies both native and intruder to the locals you’re going to, so it’s up to Scrooge and the gang to make that money! It’s a fine enough premise for an 8-bit action game, and it also gives a fun diegetic flavor to the points you’re collecting (They’re not just points, they’re *money* X3).

As to be expected from both this game’s reputation as well as Capcom’s general skill of the era, the gameplay is darn near as solid as it comes on the NES. You’ve got five stages to explore, and I really do mean explore. Stages have a very neat non-linear element to them, and you can find all sorts of things if you’re willing to explore for hidden passageways and across dangerous territory. Extra lives, max health increases, and even hidden major treasures await those willing to risk it all for the goodies! Boss design is rather simple, but stage and enemy design is still impeccable as ever for Capcom, and the famous way Scrooge attacks enemies by pogo-ing on his cane to defeat them feels as awesome and novel as ever.

There are a couple annoying aspects like needing to go back to Transylvania potentially 3 different times because of how certain aspects of the story are set up, but that’s ultimately a very minor complaint outside of how they remove all the health and treasures on your return. It makes it a very weirdly hard stage compared to any of the others which generally have a really nice difficulty curve to them (even for an 8-bit Capcom game).

It does a great job aesthetically too. DuckTales’s soundtrack is easily one of the most famous non-Nintendo soundtracks on the NES, and there’s a darn good reason for that: It’s great! The graphics are very nice too, especially for a licensed game. Likenesses of all sorts of characters from the show are portrayed very well, and they manage to hit a good mix of animations and colors without ever running into much slowdown or sprite flicker too.

Verdict: Highly Recommended. While it may not be my favorite 8-bit action platformer (that honor probably goes to MegaMan 4), this game definitely still deserves its reputation as one of the best games on the platform, and it’s still super worth playing today. I’m far from the first person to say this, and I doubt I’ll be the last, but if you’re a fan of action platformers and you haven’t played DuckTales, you’re really missing out!
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107. DuckTales 2 (NES)
After going through the original DuckTales to refresh my memory on it, I went on to the thing I was more intending to play that day: its sequel. While I played a ton of the original DuckTales when I was younger, I (like many folks, I imagine) never ended up trying its sequel. Granted, I’ve heard for years that DuckTales 2 is a pale imitator of its predecessor, but I figured it was about time I found out just what kind of game it was for myself. It took me around 40 or so minutes to complete the English version of the game.

DuckTales 2’s story is extremely similar to the first, as Uncle Scrooge is out with the gang on another globe trotting adventure to find more treasure and get ever richer. This time, his nephews have found an old treasure map in Scrooge’s basement that seems to lead to the lost treasure of McDuck, and that’s all it takes to send them all out on another adventure. It’s another fine premise for an 8-bit game, and it sets the action up just fine as well as setting up some new design aspects.

That map that his nephews find in the basement isn’t the whole thing, you see. Each stage has a fragment of McDuck’s map hidden somewhere in it as an optional objective to try and find. Much like the first game, this is another action platformer with a good degree of nonlinearity to its stages, and it’s frankly even more ambitious than the previous game in that regard. This game introduces a shop system to buy items, continues, and extra lives between stages, so there’s nothing to find in stages other than more treasure and the aforementioned map pieces, but there’s quite a lot to hunt for in each of the game’s 5 stages.

The question is: Would you really want to? I only ever found one map fragment, and I had no real desire to search for the others because beating the game normally was more than enough for me ^^;. Part of this is because DuckTales 2 is a much harder game than the first one, as this game is far stingier with extra lives, continues, and even healing items within stages (likely due to how all of those are sectioned off in the post-level shops). Stage design overall is sorta all over the place, and while it isn’t bad per se, it’s pretty hard for me to say that it’s better than the first game’s.

We’ve got a couple new mechanics in how Scrooge can both hang from hooks as well as pull barrels with his cane now, but they don’t really serve anything but slow down the pace of the gameplay. There are also permanent upgrades to find within certain stages that allow Scrooge to break and pull certain blocks he couldn’t before, and you’re absolutely intended to go back to previously explored stages to utilize these new powers if you’re trying to collect the entirety of that map. For me though, the game just never played well enough to really make me want to go back and do anything like that. Levels range decent to pretty good, but stumbling upon the boss of a stage just meant one step closer to finishing the game (and the bosses aren’t exactly terribly impressive or difficult either).

The game at least looks as you’d hope it would for an NES game from 1993. Enemies and stages are brightly colored and designed nicely, but that does come with the unfortunate side effect of them being much more vulnerable to slowdown than the previous game was. The Niagara Falls level in particular has some really dreadful slowdown in places that make it difficult to even do the platforming, and that’s certainly never a feeling I had playing the previous DuckTales. The music is similarly pretty good, but nowhere near as good as the previous game. It’s hardly the worst music on the system, but it’s definitely nothing that’s going to seriously compete with the better soundtracks in Capcom’s better games.

Verdict: Recommended. This game has a pretty weak reputation online, but I think that that largely just comes from living so heavily in the shadow of its much more famous older sibling. This game is definitely failing to innovate or polish up older design the way Capcom’s Mega Man games were by this point, but it’s still a perfectly fine game. If you’re looking for an 8-bit action platformer to play on the NES, you can certainly do better than this, but you can do a whole lot worse too. It makes for a nice way to adventure through an afternoon, especially if you’re a fan of the first game and want to see how this has changed things up (even if it’s not always for the better).
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108. Chip 'n Dale: Rescue Rangers (NES)
This is another classic licensed Capcom game on the NES that I heard loads about growing up. This always seemed to be the #2 immediately mentioned licensed game on the NES right behind DuckTales for folks, but I never got around to actually playing it myself until now. I unfortunately lacked a friend to play co-op with, but that probably made the game easier overall knowing how 8-bit games tended to be XD. It took me around 40 or so minutes to beat the English version of the game.

Rescue Rangers has a pretty simple premise that does its best to be evocative of the show (I assume, having never actually seen it myself as I’m too young <w>). While out on a mission to rescue a missing kitten, the villainous Fat Cat kidnaps Gadget! It’s up to Chip & Dale and the other Rescue Rangers to go out and beat that jerk and rescue their friend! It’s a simple premise, but it sets the action up just as well as it has to, and boy is it some action worth setting up.

Rescue Rangers absolutely lived up to its reputation as a great NES game. It’s certainly a more straightforward game than DuckTales is, being a normal sidescrolling action game rather than a nonlinear action platformer, but it’s still a very well crafted experience. You’ve got 10 stages of which you need to play 8 in order to beat Fat Cat, and you can play as Chip and or Dales to do it. Scattered throughout levels are boxes that you can either throw horizontally or up at approaching enemies, or you can even duck to hide inside one and let whatever touches take the hit from it as if they’d had the box thrown at them. The level design is simple but well varied, and it makes for a great play experience. It’s a bit on the hard side with only 3 health and infrequent health powerups, but extra lives gotten through coins and stars were plentiful enough that I managed to beat it in one continue despite never having played it before. Granted, I’m pretty good at these sorts of games, but even then, I certainly enjoy when a game has its pacing and difficulty curves *just* right like this (even if bosses tend to be on the overly easy side).

The aesthetics are also very nice for a game of the era. Characters from the show are very well constructed and animated, and the enemy design as a whole is well done. There were some very slight problems with hit detection with coins or being weirdly unable to drop through certain platforms, but those were thankfully very rare, and the game generally runs very well and I basically never had any slowdown at all. The music is also really excellent. There was basically not a single level where the music didn’t start and I said out loud “Oh this rocks!” X3. Easily one of my new favorite soundtracks on the system~.

Verdict: Highly Recommended. While it’s nowhere near as ambitiously designed a game as DuckTales for the time (at least for a licensed game), this is still a game that holds up really well and absolutely deserves its good reputation. For my tastes as an adult, I honestly think it’s a game I enjoy more than DuckTales, if such heresy is possible X3. If you’re a fan of 8-bit action games, then you are doing yourself a great disservice if, like me, you’ve somehow slept on this game all this time.
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Re: Games Beaten 2024

Post by RobertAugustdeMeijer »

And here's my top 25 for 2024. Not that many stellar games because I was focused on my backlog (i.e. games I sort of want to know what they are like). 2025 will be more backlog, but probably more artsy games.

1. Pathologic 2
2. Radiant Silvergun
3. Pseudoregelia
4. Spelunky HD
5. Sekiro
6. Death's Gambit Afterlife
7. Deathloop
8. Zelda: Echoes of Wisdom
9. Persona 5
10. Papers, Please
11. Animal Well
12. Stardew Valley
13. Fable II
14. A Highland Song
15. Tecmo Super Bowl
16. Bayonetta 2
17. Super Mario Bros. Wonder
18. Kingdom Two Crowns
19. Infernax
20. Crackdown
21. Age of Empires II
22. Amnesia
23. Paranormasight
24. BioShock
25. Frostpunk

And my ten worst games of 2024:
1. The Last of Us
2. Gears of War
3. Prince of Persia
4. Red Dead Redemption 2
5. Days Gone
6. GoldenEye 007
7. Injustice 2
8. Halo 3
9. Astro's Playroom
10. Wonder Boy in Monster World
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Re: Games Beaten 2024

Post by MrPopo »

There's some seriously hot takes in your 10 worst.
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