Games Beaten 2024
Re: Games Beaten 2024
Re: Faxanadu, I have always had a fondness for the music. I think the reason it doesn't stand out for a lot of folks is that the instrument programming is rather bland. It was composed by Jun Chikuma and I really like her tunes, but the somewhat plain instruments render them poorly at times. I think had she been paired with a stronger audio programmer the music would really stand out.
Re: Games Beaten 2024
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023
First 50:
51. Metaphor: ReFantazio - PS5
52. Mechwarrior 5: Clans - PC
53. Diablo 4: Vessel of Hatred - PC
54. Romancing SaGa 2: Revenge of the Seven - Switch
55. Dragon Age: The Veilguard - PC
56. STALKER 2: Heart of Chornobyl - PC
57. Dungeons & Degenerate Gamblers - PC
Dungeons & Degenerate Gamblers is a blackjack-themed deckbuilder that is similar to Balatro in terms of you mixing in normal playing cards with a bunch of goofy cards for various effects. And like Balatro, you have multiple starter decks to play around with and the ability to play a deck under increasing challenges. The primary difference, aside from it being blackjack vs. poker, is the fact that you are playing heads up against various NPCs with specific decks that fit their personal theme. So not only do you need to come up with ways of improving your deck, you need to account for the various strategies your opponents use on you.
The basic mechanics are you hit until you stand or bust. Once both players have stood (or busted), the person with the higher total does damage to the other person equal to the difference. If the winner also had blackjack (defined as the max total, not just a two card natural), there is an additional benefit based on the number of each suit used to make that total (e.g. a 3 of hearts provides three hearts to the total). You heal a point of damage for each heart, gain a point of shield (doesn't carry over from match to match) for each spade, gain a chip for each diamond, and deal a point of damage for each club. If you lose all your health, game over. If you deplete all their health, you gain their chips in victory, can choose to add a new card to your deck from a random selection, and then get to choose your next encounter.
The game is divided into several zones, where you need to go through a fixed number of encounters and beat the boss. After the first zone you will choose to go down either the light or dark path, with the option for a single mid-run transfer to the other path. You'll get a sense for the tactics of a given path as you play the game, and what sorts of deck strategies do well against the different paths. In addition to the various blackjack encounters, there are various noncombat encounters, like shops, or events that will manipulate your deck in various ways. Some of them are available on both paths, others are path restricted, and they are another thing to learn as you figure out how your deck is going to roll out this game.
Finally, there's the cards. You start with a basic deck of one through ace of a given suit, though the more advanced decks will have weirder options. There are also the 11-13 of a given suit, a 0.5 of a suit (counts as 0 but rounds up to 1 at stand if it won't bust you), a pi of a suit (starts as 3 and rounds up if it won't bust), and a whole suite of negatives. There's a set of tarots which have various effects, which come in both regular and reversed (the latter tends to a mirror of the base in some fashion), and then more nonsensical ones like the Bat Credit Card, the Victim Card, or a Playstation memory card. There are a lot of powerful combos available, but since much of the acquisition is random you need to think on your feet.
Overall, it's a really fun way to spend a some free time. There's no commitment for long play sessions and it scratches a similar itch to Balatro.
First 50:
52. Mechwarrior 5: Clans - PC
53. Diablo 4: Vessel of Hatred - PC
54. Romancing SaGa 2: Revenge of the Seven - Switch
55. Dragon Age: The Veilguard - PC
56. STALKER 2: Heart of Chornobyl - PC
57. Dungeons & Degenerate Gamblers - PC
Dungeons & Degenerate Gamblers is a blackjack-themed deckbuilder that is similar to Balatro in terms of you mixing in normal playing cards with a bunch of goofy cards for various effects. And like Balatro, you have multiple starter decks to play around with and the ability to play a deck under increasing challenges. The primary difference, aside from it being blackjack vs. poker, is the fact that you are playing heads up against various NPCs with specific decks that fit their personal theme. So not only do you need to come up with ways of improving your deck, you need to account for the various strategies your opponents use on you.
The basic mechanics are you hit until you stand or bust. Once both players have stood (or busted), the person with the higher total does damage to the other person equal to the difference. If the winner also had blackjack (defined as the max total, not just a two card natural), there is an additional benefit based on the number of each suit used to make that total (e.g. a 3 of hearts provides three hearts to the total). You heal a point of damage for each heart, gain a point of shield (doesn't carry over from match to match) for each spade, gain a chip for each diamond, and deal a point of damage for each club. If you lose all your health, game over. If you deplete all their health, you gain their chips in victory, can choose to add a new card to your deck from a random selection, and then get to choose your next encounter.
The game is divided into several zones, where you need to go through a fixed number of encounters and beat the boss. After the first zone you will choose to go down either the light or dark path, with the option for a single mid-run transfer to the other path. You'll get a sense for the tactics of a given path as you play the game, and what sorts of deck strategies do well against the different paths. In addition to the various blackjack encounters, there are various noncombat encounters, like shops, or events that will manipulate your deck in various ways. Some of them are available on both paths, others are path restricted, and they are another thing to learn as you figure out how your deck is going to roll out this game.
Finally, there's the cards. You start with a basic deck of one through ace of a given suit, though the more advanced decks will have weirder options. There are also the 11-13 of a given suit, a 0.5 of a suit (counts as 0 but rounds up to 1 at stand if it won't bust you), a pi of a suit (starts as 3 and rounds up if it won't bust), and a whole suite of negatives. There's a set of tarots which have various effects, which come in both regular and reversed (the latter tends to a mirror of the base in some fashion), and then more nonsensical ones like the Bat Credit Card, the Victim Card, or a Playstation memory card. There are a lot of powerful combos available, but since much of the acquisition is random you need to think on your feet.
Overall, it's a really fun way to spend a some free time. There's no commitment for long play sessions and it scratches a similar itch to Balatro.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- RobertAugustdeMeijer
- 32-bit
- Posts: 200
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2024
First 45:
46: Zelda: Echoes of Wisdom
Indirect combat feels lacklustre (like it always does), but the open ended nature of both the puzzles and discovery make this a charm to play. And yet, a lot seems forgettable in retrospect. Surprisingly long.
8/10
47: Dead Space
Basically System Shock 2 with worse controls, better combat, and no Shodan.
6/10
48: Frostpunk
Subpar town simulation that may or may not be exciting depending on how well you play. It's fundamentally difficult to make players care for npcs in this genre, and this one only does this better by upping the mortality rate.
6/10
49: Silent Hill 2
At the time, it was a relief to have a PS2 game that had a bit of psychological substance to it. But in a vacuum, it's both too shallow and not weird enough to deserve its classic status. Still interesting as an artifact.
5/10
50: Pseudoregelia
Bare bones in presentation, both in technical terms and exploration. But you have to love the platforming. Control-wise, this is a sequence breakers wet dream. If only its presentation surpassed its facsimile of a Game Jam product, the sequence breaking would be more rewarding.
8/10
Indirect combat feels lacklustre (like it always does), but the open ended nature of both the puzzles and discovery make this a charm to play. And yet, a lot seems forgettable in retrospect. Surprisingly long.
8/10
47: Dead Space
Basically System Shock 2 with worse controls, better combat, and no Shodan.
6/10
48: Frostpunk
Subpar town simulation that may or may not be exciting depending on how well you play. It's fundamentally difficult to make players care for npcs in this genre, and this one only does this better by upping the mortality rate.
6/10
49: Silent Hill 2
At the time, it was a relief to have a PS2 game that had a bit of psychological substance to it. But in a vacuum, it's both too shallow and not weird enough to deserve its classic status. Still interesting as an artifact.
5/10
50: Pseudoregelia
Bare bones in presentation, both in technical terms and exploration. But you have to love the platforming. Control-wise, this is a sequence breakers wet dream. If only its presentation surpassed its facsimile of a Game Jam product, the sequence breaking would be more rewarding.
8/10
- Markies
- Next-Gen
- Posts: 1522
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2024
Markies' Games Beat List Of 2024!
***Denotes Replay For Completion***
1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)
21. Disgaea 3: Absence Of Justice (PS3)
22. Jade Empire: Limited Edition (XBOX)
23. The Magical Quest Starring Mickey Mouse (SNES)
24. Super Smash Bros. For WiiU (WiiU)
***25. Final Fantasy X-2 (PS2)***
***26. Ducktales 2 (NES)***
27. Uncharted: Drake's Fortune (PS3)
28. Super Paper Mario (Wii)
***29. Valkyrie Profile (PS1)***
***30. Destruction Derby 64 (N64)***
31. Eiyuden Chronicle: Hundred Heroes (NSW)
32. Mario Superstar Baseball (GCN)
33. The Legend Of Zelda: Link's Awakening (GB)
***34. Phantasy Star IV (GEN)***
***35. Maximum Pool (SDC)***
36. Pokken Tournament (WiiU)
37. Sonic Advance (GBA)
***38. X-Men Legends (XBOX)***
***39. Metroid (NES)***
40. Final Fantasy XIII (PS3)

I beat Final Fantasy XIII on the Sony Playstation 3 this evening!
My absolute favorite series is Final Fantasy. Unfortunately, I have come to realize that it is really only for the older games as the newer ones and the MMO's have no interested for me. So, I was ready to think Final Fantasy XII would be a perfect bookend and never go on there because of all the bad things I heard about FF13. However, slowly over time, my want to play FF13 slowly began to grow. I love the Distant Worlds' versions of the music and I keep hearing positive things about it. So, when I got my PS3, it was impossible to pass up. Still, I let it sit on my shelf until I finally had an open mind and was ready to give Final Fantasy XIII a fair shake.
Obviously, I enjoyed the game enough to play through and put almost 60 hours into the game. So, there are parts of the game that I really enjoyed. Thankfully, the music did not disappoint. Even without Uematsu, the soundtrack is fantastic and I loved almost all of the tracks that I heard. The game has a very interesting leveling mechanic where you spend points on an almost Sphere Grid. With FFX being my favorite game, I absolutely loved this aspect and wanted to watch my characters grow bit by bit. Also, obviously, the graphics are phenomenal and look absolutely stunning. They are a sight to see and live up the high pedigree of the series. The battle system is also really interesting as it is fast paced, but it still has time for you to make your choices. It's not a full action game as it still has the ATB bar.
Unfortunately, the battle system kind of lost its luster after a while. You battle bosses with millions of HP, so each battle begins to take a while. And they all kind of divulge into the same basic formula. I like the characters and the story to a point, but the characters never did grab me. They have a little bit of growth, but they are mostly the same throughout the entire game. And the story goes for making no sense to almost being interesting.
Overall, I still enjoyed my time with Final Fantasy XIII. It is the least Final Fantasy game I have ever played as they trimmed so much of what I loved about the series. However, I look FF13 as the next step into the series and the first of the new modern games. It still remembers its past, but it is mostly trying something completely new. How that affects you is up to you. For me, it was a nice diversion, but I will always love my previous games more!
***Denotes Replay For Completion***
1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)
21. Disgaea 3: Absence Of Justice (PS3)
22. Jade Empire: Limited Edition (XBOX)
23. The Magical Quest Starring Mickey Mouse (SNES)
24. Super Smash Bros. For WiiU (WiiU)
***25. Final Fantasy X-2 (PS2)***
***26. Ducktales 2 (NES)***
27. Uncharted: Drake's Fortune (PS3)
28. Super Paper Mario (Wii)
***29. Valkyrie Profile (PS1)***
***30. Destruction Derby 64 (N64)***
31. Eiyuden Chronicle: Hundred Heroes (NSW)
32. Mario Superstar Baseball (GCN)
33. The Legend Of Zelda: Link's Awakening (GB)
***34. Phantasy Star IV (GEN)***
***35. Maximum Pool (SDC)***
36. Pokken Tournament (WiiU)
37. Sonic Advance (GBA)
***38. X-Men Legends (XBOX)***
***39. Metroid (NES)***
40. Final Fantasy XIII (PS3)

I beat Final Fantasy XIII on the Sony Playstation 3 this evening!
My absolute favorite series is Final Fantasy. Unfortunately, I have come to realize that it is really only for the older games as the newer ones and the MMO's have no interested for me. So, I was ready to think Final Fantasy XII would be a perfect bookend and never go on there because of all the bad things I heard about FF13. However, slowly over time, my want to play FF13 slowly began to grow. I love the Distant Worlds' versions of the music and I keep hearing positive things about it. So, when I got my PS3, it was impossible to pass up. Still, I let it sit on my shelf until I finally had an open mind and was ready to give Final Fantasy XIII a fair shake.
Obviously, I enjoyed the game enough to play through and put almost 60 hours into the game. So, there are parts of the game that I really enjoyed. Thankfully, the music did not disappoint. Even without Uematsu, the soundtrack is fantastic and I loved almost all of the tracks that I heard. The game has a very interesting leveling mechanic where you spend points on an almost Sphere Grid. With FFX being my favorite game, I absolutely loved this aspect and wanted to watch my characters grow bit by bit. Also, obviously, the graphics are phenomenal and look absolutely stunning. They are a sight to see and live up the high pedigree of the series. The battle system is also really interesting as it is fast paced, but it still has time for you to make your choices. It's not a full action game as it still has the ATB bar.
Unfortunately, the battle system kind of lost its luster after a while. You battle bosses with millions of HP, so each battle begins to take a while. And they all kind of divulge into the same basic formula. I like the characters and the story to a point, but the characters never did grab me. They have a little bit of growth, but they are mostly the same throughout the entire game. And the story goes for making no sense to almost being interesting.
Overall, I still enjoyed my time with Final Fantasy XIII. It is the least Final Fantasy game I have ever played as they trimmed so much of what I loved about the series. However, I look FF13 as the next step into the series and the first of the new modern games. It still remembers its past, but it is mostly trying something completely new. How that affects you is up to you. For me, it was a nice diversion, but I will always love my previous games more!
Re: Games Beaten 2024
1. Live A Live (RPG)(Switch)
2. Turnip Boy Commits Tax Evasion (Action)(Switch)
3. Pathway (Strategy [Tactics])(PC)
4. Rewind or Die (Horror Adventure)(PC)
5. Tomb Raider (Action Adventure)(PC)
6. Remnant: From the Ashes (Action RPG)(PC)
7. House Flipper (Simulation)(PC)
8. Might and Magic VII: For Blood and Honor (RPG)(PC)
9. Wild West and Wizards (FPS/RPG)(PC)
10. SPRAWL (FPS)(PC)
11. Lunacid (RPG)(PC)
12. PowerWash Simulator: SpongeBob SquarePants (FPS)(PC)
13. PowerWash Simulator: Warhammer 40,000 (FPS)(PC)
14. PowerWash Simulator: Back to the Future (FPS)(PC)
15. Marathon (FPS)(PC)
16. Star Trek: Voyager - Elite Force (FPS)(PC)
17. Rome: Total War (Strategy)(PC)
18. Call of Duty: Modern Warfare 2 (FPS)(PC)
19. Thief II (Stealth)(PC)
20. Jydge (Top-Down Shooter)(PC)
21. Command & Conquer (RTS)(PC)
22. Iron Lung (Horror Adventure)(PC)
23. Scorn (FPS)(PC)
24. Killer Frequency (Survival Horror)(PC)
25. Intravenous (Top-Down Shooter)(PC)
26. Outlast (Survival Horror)(PC)
27. Metal Wolf Chaos XD (Action)(PC)
28. Picross Touch (Puzzle)(PC)
29. Quake: Dimension of the Past (FPS)(PC)
30. Quake (FPS)(PC)
31. Quake: Dimension of the Machine (FPS)(PC)
32. MechWarrior 5: Mercenaries (Action)(PC)
33. Severed Steel (FPS)(PC)
Severed Steel is a fast-paced FPS with a cyberpunk theme and an emphasis on mobility and expendability. You play as Steel, a woman who wakes up on an operating table missing her left arm. It was not a willing surgery, and she silently determines to escape the facility, killing anyone who gets in her way...which is a lot of soldiers, as it turns out. The megacorps of the future have very large private armies, including heavy weapons, jetpacks, riot shields, and even nasty armor and flamethrowers. Guess who's gonna have to kill her way up and out?
Each level presents a flash of a goal, but they can all be summed up in one of three ways: get to a point, destroy a thing, kill everyone. That's pretty much what you do the entire game. To aid you, you have fantastic physical movement; wall running, double jumping, sliding, John Woo-type leaps, and a lot of slow-motion bullet time you can easily flip in and out of. You can also kick, and when unarmed, punch, though the kick is more useful for doing things like kicking away enemy shields, kicking off walls (which, in tandem with well-timed jumps, can actually enable you to climb massive buildings), and disarming enemies to get their guns. You also eventually get an arm attachment that can do some nifty stuff, but we'll get more to that in a minute, because all of this fantastic flipping about in slow motion is tied to something important: blasting every enemy in your way.
Guns are disposable in Severed Steel. You grab one from a dead body, kick one out of the hands of a guard, or sneakily walk up behind someone and yank his sidearm from his holster. Then you empty the magazine in a glorious violent rage. Then you throw the gun away (which is its own tactic) and go grab a new one to use. And you do this while flying around like gravity isn't a thing, dropping down to kick guys into the air, unloading a shotgun into their side, then diving through a glass window or sliding under a table to empty more rounds into the next poor sap who gets in your way. If there had been doves, I'd have sworn Chow Yun-fat was gonna pop up. And in general it's forgiving with the platforming aspects of what you're doing, so outside of a couple of moments, don't expect sweaty palms. Instead, expect white knuckles from the sheer awesome of flying around a map to unleash holy hell, because the other thing about the game is that kills give you health back. You can be cautious, sure, but the game rewards you for taking down your enemies, so go, take them down. And that's before the unlockable mutators get involved, which do things like add triple the amount of enemies, turn the floors into lava, or give you a triple jump.
And then there is your severed arm, and the cannon you mount on it. Because everything in Severed Steel is destructible. Got an enemy on the floor above you? Blast the arm cannon under his feet and shoot him through the massive hole you just made. Need to reach a goal on the other side of a wall? Blow your way through it and walk on through. Certain levels can be entirely bypassed if you know where to aim your arm, so if the fighting is too much, don't bother with fighting. Of course, the destruction goes for enemies too, so look out when everyone starts shooting away your cover. Get in a big fire fight and then admire what's left of the room you were in after. It's pure carnage, and I'm all for it.
To then go further, Severed Steel also has a New Game +, a score attack mode with special challenges, a randomized selection of level runs to go through, and even a set of short alternative campaigns to try, not to mention a daily challenge and a level editor. There is a lot of content to check out, so if the game gets your mojo going, you have plenty to salivate over.
2. Turnip Boy Commits Tax Evasion (Action)(Switch)
3. Pathway (Strategy [Tactics])(PC)
4. Rewind or Die (Horror Adventure)(PC)
5. Tomb Raider (Action Adventure)(PC)
6. Remnant: From the Ashes (Action RPG)(PC)
7. House Flipper (Simulation)(PC)
8. Might and Magic VII: For Blood and Honor (RPG)(PC)
9. Wild West and Wizards (FPS/RPG)(PC)
10. SPRAWL (FPS)(PC)
11. Lunacid (RPG)(PC)
12. PowerWash Simulator: SpongeBob SquarePants (FPS)(PC)
13. PowerWash Simulator: Warhammer 40,000 (FPS)(PC)
14. PowerWash Simulator: Back to the Future (FPS)(PC)
15. Marathon (FPS)(PC)
16. Star Trek: Voyager - Elite Force (FPS)(PC)
17. Rome: Total War (Strategy)(PC)
18. Call of Duty: Modern Warfare 2 (FPS)(PC)
19. Thief II (Stealth)(PC)
20. Jydge (Top-Down Shooter)(PC)
21. Command & Conquer (RTS)(PC)
22. Iron Lung (Horror Adventure)(PC)
23. Scorn (FPS)(PC)
24. Killer Frequency (Survival Horror)(PC)
25. Intravenous (Top-Down Shooter)(PC)
26. Outlast (Survival Horror)(PC)
27. Metal Wolf Chaos XD (Action)(PC)
28. Picross Touch (Puzzle)(PC)
29. Quake: Dimension of the Past (FPS)(PC)
30. Quake (FPS)(PC)
31. Quake: Dimension of the Machine (FPS)(PC)
32. MechWarrior 5: Mercenaries (Action)(PC)
33. Severed Steel (FPS)(PC)
Severed Steel is a fast-paced FPS with a cyberpunk theme and an emphasis on mobility and expendability. You play as Steel, a woman who wakes up on an operating table missing her left arm. It was not a willing surgery, and she silently determines to escape the facility, killing anyone who gets in her way...which is a lot of soldiers, as it turns out. The megacorps of the future have very large private armies, including heavy weapons, jetpacks, riot shields, and even nasty armor and flamethrowers. Guess who's gonna have to kill her way up and out?
Each level presents a flash of a goal, but they can all be summed up in one of three ways: get to a point, destroy a thing, kill everyone. That's pretty much what you do the entire game. To aid you, you have fantastic physical movement; wall running, double jumping, sliding, John Woo-type leaps, and a lot of slow-motion bullet time you can easily flip in and out of. You can also kick, and when unarmed, punch, though the kick is more useful for doing things like kicking away enemy shields, kicking off walls (which, in tandem with well-timed jumps, can actually enable you to climb massive buildings), and disarming enemies to get their guns. You also eventually get an arm attachment that can do some nifty stuff, but we'll get more to that in a minute, because all of this fantastic flipping about in slow motion is tied to something important: blasting every enemy in your way.
Guns are disposable in Severed Steel. You grab one from a dead body, kick one out of the hands of a guard, or sneakily walk up behind someone and yank his sidearm from his holster. Then you empty the magazine in a glorious violent rage. Then you throw the gun away (which is its own tactic) and go grab a new one to use. And you do this while flying around like gravity isn't a thing, dropping down to kick guys into the air, unloading a shotgun into their side, then diving through a glass window or sliding under a table to empty more rounds into the next poor sap who gets in your way. If there had been doves, I'd have sworn Chow Yun-fat was gonna pop up. And in general it's forgiving with the platforming aspects of what you're doing, so outside of a couple of moments, don't expect sweaty palms. Instead, expect white knuckles from the sheer awesome of flying around a map to unleash holy hell, because the other thing about the game is that kills give you health back. You can be cautious, sure, but the game rewards you for taking down your enemies, so go, take them down. And that's before the unlockable mutators get involved, which do things like add triple the amount of enemies, turn the floors into lava, or give you a triple jump.
And then there is your severed arm, and the cannon you mount on it. Because everything in Severed Steel is destructible. Got an enemy on the floor above you? Blast the arm cannon under his feet and shoot him through the massive hole you just made. Need to reach a goal on the other side of a wall? Blow your way through it and walk on through. Certain levels can be entirely bypassed if you know where to aim your arm, so if the fighting is too much, don't bother with fighting. Of course, the destruction goes for enemies too, so look out when everyone starts shooting away your cover. Get in a big fire fight and then admire what's left of the room you were in after. It's pure carnage, and I'm all for it.
To then go further, Severed Steel also has a New Game +, a score attack mode with special challenges, a randomized selection of level runs to go through, and even a set of short alternative campaigns to try, not to mention a daily challenge and a level editor. There is a lot of content to check out, so if the game gets your mojo going, you have plenty to salivate over.
Re: Games Beaten 2024
Nice, that's a pretty beefy game. Grats. I assume from the play time you didn't get a whole lot into doing much of the hunts or upgrading equipment, though?
Personally, outside of FFXI, XIII has my favorite combat of the mainline series, just above X-2. I remember beating a Long Gui for the first time and feeling such an immense sense of satisfaction. It was great, but if you're not into building job load-outs, and switching them on the fly constantly to meet the demands of some enemies that will basically one-shot you if you don't, I could see how it would be an unpleasant experience in the latter half of the game.
I also don't particularly care that much about the story--but I only generally like 1, 3, 5 and 9 for pre-11 FFs, anyway. However, one thing that I think substantially increased my enjoyment of the game in general was the way everything opens up into the open-world half. It feels very apropos of the narrative to me too; I don't think it's coincidence that the game opens with a scene of prisoners on a train set on rails. Most people who hate the game seem to just get bogged down in the linear half of it, but I feel that was more of a narrative gameplay choice on the part of the developers that really ended up choosing gamers of the day. On the other hand, the narrative drama is a little excessive for me at times, but I did think some of the themes were fairly compelling, at least.
_____________________________________
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
- Markies
- Next-Gen
- Posts: 1522
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2024
I did a bunch of upgrading equipment because that is the best way to increase your attack. Also, after battle, you gain materials, so it would be silly not too. I don't know how well I did, but I did fully upgrade some of my weapons and accessories. For the hunts, I basically did none of them. I did a little bit of grinding down in Pulse, but that was about it. I was happy to say that I kind of just kept going through the game and never hit a terribly hard point. I did die on a few boss battles, but all I had to do was change my layout and I won, so got to give the game credit for that.
See, the linear aspect of the game never really bothered me. It is like a hall walking simulator and has no towns or anything like that, but that never really bothered me. I guess I have played so many classic RPG's as they can be very railroading of the player on where to go, so I was never affected by it. Plus, not every game needs to be a sandbox game where you can do everything. Sometimes, I like story heavy games that focus on the narrative.
See, the linear aspect of the game never really bothered me. It is like a hall walking simulator and has no towns or anything like that, but that never really bothered me. I guess I have played so many classic RPG's as they can be very railroading of the player on where to go, so I was never affected by it. Plus, not every game needs to be a sandbox game where you can do everything. Sometimes, I like story heavy games that focus on the narrative.
- Raging Justice
- Next-Gen
- Posts: 1858
- Joined: Sun May 30, 2021 2:11 pm
Re: Games Beaten 2024
Final Fantasy XIII has the best combat of the entire series, and doing the hunts and optional battles and going for five star ranks really teaches you how to master and appreciate it.
You never really truly understand and appreciate combat mechanics in a FF game unless you do all of the optional stuff in my opinion. Just doing the main quests is almost like simply finishing a tutorial. It just scratches the surface. The real meat of FF games is in the optional stuff and the post game stuff.
I feel like there is maybe a generation divide here. It's very obvious that the new ones and the SNES entries are from different developers as they differ in many ways. People who played the Retro Studio ones first are probably going to prefer them I suppose. Those of us who grew up on the SNES entries, find the many changes that Retro Studios did very annoying. One particular sticking point is how they completely removed the Kremlings. I personally hate DKCR and Tropical Freeze because I feel that Retro Studios was more interested in doing their own thing than maintaining the spirit of the series. I might be less inclined to be bothered by that had they simply put out a NEW series that is INSPIRED by Donkey Kong Country rather than simply taking up the reigns of the series, then throwing away the classic platforming mechanics, level design, and characters that we were used to
Super Mario Bros Wonder to its credit, is very different from earlier Mario games in many ways, but it still feels like a Mario game and still has all of the characters that we love. That's how you do it right.
Kaze and the Wild Masks has a better grasp on DKC platforming and level design than the DKCR and Tropical Freeze games do.
I'll leave it at that, as thinking about Returns and Tropical Freeze makes me salty.
You never really truly understand and appreciate combat mechanics in a FF game unless you do all of the optional stuff in my opinion. Just doing the main quests is almost like simply finishing a tutorial. It just scratches the surface. The real meat of FF games is in the optional stuff and the post game stuff.
There seems to be a clear divide among Donkey Kong fans. Some proclaim the entries from retro studios as the best ones by far, even going so far as to call them masterpieces. I strongly disagree. I feel that they are lacking everything that I like about the SNES games.alienjesus wrote: ↑Wed Nov 27, 2024 5:45 pm
Donkey Kong Country Returns
After a house move and a long period where I didn’t play any games at all due to sorting out my game room, I finally jumped back into the fold with my 4th summer challenge game, DKC Returns. This one has been pretty controversial amongst DKC series fans I know, with many proclaiming it doesn’t feel or play right, whilst I hear lots of positive opinions from others about it being one of the best 2D platformers ever. I sit somewhere between the 2 I think. It’s a very good game but one I felt had a few too many gotcha or cheap moments where you weren’t given time to suitably react to a hazard you didn’t know was coming due to the emphasis on dynamic setpieces, especially in the latter half. It doesn’t feel at all like the original DKC trilogy, but I don’t mind that as long as I picture the game as being it’s own thing. I still prefer the original trilogy (especially the third entry) but I had a good time with DKC Returns and am looking forward to trying Tropical Freeze sometime soon.
I feel like there is maybe a generation divide here. It's very obvious that the new ones and the SNES entries are from different developers as they differ in many ways. People who played the Retro Studio ones first are probably going to prefer them I suppose. Those of us who grew up on the SNES entries, find the many changes that Retro Studios did very annoying. One particular sticking point is how they completely removed the Kremlings. I personally hate DKCR and Tropical Freeze because I feel that Retro Studios was more interested in doing their own thing than maintaining the spirit of the series. I might be less inclined to be bothered by that had they simply put out a NEW series that is INSPIRED by Donkey Kong Country rather than simply taking up the reigns of the series, then throwing away the classic platforming mechanics, level design, and characters that we were used to
Super Mario Bros Wonder to its credit, is very different from earlier Mario games in many ways, but it still feels like a Mario game and still has all of the characters that we love. That's how you do it right.
Kaze and the Wild Masks has a better grasp on DKC platforming and level design than the DKCR and Tropical Freeze games do.
I'll leave it at that, as thinking about Returns and Tropical Freeze makes me salty.
Re: Games Beaten 2024
Markies wrote: ↑Sat Dec 07, 2024 5:18 am I did a bunch of upgrading equipment because that is the best way to increase your attack. Also, after battle, you gain materials, so it would be silly not too. I don't know how well I did, but I did fully upgrade some of my weapons and accessories. For the hunts, I basically did none of them. I did a little bit of grinding down in Pulse, but that was about it. I was happy to say that I kind of just kept going through the game and never hit a terribly hard point. I did die on a few boss battles, but all I had to do was change my layout and I won, so got to give the game credit for that.
Oh, gotcha. I thought I remembered the fully upgraded equipment requiring materials from hunts and some of the tougher enemies, but I haven't actually played it in about a decade, heh--. I picked up the steam version not long ago, thinking I might kinda want to replay it, but getting the Japanese interface requires some modding that I haven't gotten around to. Also, there are still so many other games out there.
Markies wrote: ↑Sat Dec 07, 2024 5:18 am See, the linear aspect of the game never really bothered me. It is like a hall walking simulator and has no towns or anything like that, but that never really bothered me. I guess I have played so many classic RPG's as they can be very railroading of the player on where to go, so I was never affected by it. Plus, not every game needs to be a sandbox game where you can do everything. Sometimes, I like story heavy games that focus on the narrative.
Yeah, same. I'm not very stuck on having absolute freedom in video games, and I think it also ended up making Pulse such a big moment for me, personally.
Raging Justice wrote: ↑Sat Dec 07, 2024 3:23 pm Final Fantasy XIII has the best combat of the entire series, and doing the hunts and optional battles and going for five star ranks really teaches you how to master and appreciate it.
No diggity. Going for five stars in the latter half of the game was what hooked me on the combat.
_____________________________________
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Re: Games Beaten 2024
1. Lufia & the Fortress of Doom (SNES)
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)
7. Dynamite Cop (Arcade)*
8. Klonoa 2: Lunatea's Veil (PS2)
9. Kishin Douji Zenki FX: Vajra Fight (PC-FX)
10. Wild Arms (PS1)
11. The Legend of Zelda: Link's Awakening DX (GBC)
12. Lucky & Wild (Arcade)
13. Ico (PS2)
14. Champions of Norrath (PS2)
15. OutRunners (GEN)
16. Final Fantasy Adventure (GB)
17. OverBlood (PS1)
18. Parasite Eve (PS1)
19. Resident Evil 3: Nemesis (PS1)

20. Aladdin (GEN)
Aladdin's a game that I didn't own back when released, but I did end up checking out through a friend. I ended up getting a copy a few years ago, and had played pretty far into the game a few times, but never managed to beat it. However, I was in the mood to take a break from the RPG I've been playing recently to enjoy some Genesis games, and decided to give it another go. Well, this time around I was finally able to finish it!
While the selection of Disney related games on the Genesis is hit and miss, I'm glad that Aladdin turned out to be one of the better titles that came out of the partnership between the two companies. Aladdin is an action-platformer that was designed by Virgin Games. Originally Sega's Aladdin game was licensed to BlueSky; however, they were also working on Jurassic Park at that time. With Disney not happy with the lack of BlueSky's progress due to Jurassic Park being the priority, and allegedly not happy with the quality of the graphics in comparison to Capcom's SNES version, Disney cancelled BlueSky's version and sought out another developer. With Disney's team being impressed by Virgin's title Global Gladiators, they ended up moving forward with Virgin to handle the Genesis version of Aladdin.
Gameplay wise, there's some fun mechanics included here. For attacks, you have access to apples that you can collect and throw at enemies that you need to attack from a distance. You also have access to a trusty sword, which you can use to attack enemies at close range. The sword can also be used to deflect enemy projectiles if timed properly, and I found this mechanic to be really useful, especially in the late game, when things are ratcheted up a bit. Other than the henchmen, there are a lot of environmental dangers to avoid. Whether it's spikes coming out of walls or fire popping up from the ground, you'll have to carefully traverse the various levels. The game consists of nine levels and I think the difficulty is pretty fair for most of the game, until you reach the flying carpet level. There is little room for error here, and it can be pretty frustrating. I think this is the toughest section of the game. There are also two types of bonus stages, one being like a slot machine, where you can potentially win live or other goodies, and the other being a stage where you can control Abu and collect various items while avoiding falling rocks coming your way.
As mentioned earlier, with Disney not being pleased with the look of BlueSky's Aladdin work, the company made an effort to get more involved with the art style used for the graphics. This turned out to be a great decision, as the look and smooth animation is really impressive for a 16-bit game, and it's one of the better looking games on the console, IMO. Not only are the main characters and enemies well done, but the backgrounds are great too and are accurate to the movie. The developers did a great job with the use of color here as well. The desert areas are nice and bright, and even the level in the dark cavern is eye-catching, with the use of blues and purples. Music wise, I think the team here did a pretty good job. Even with the limitations, the music does resemble the tunes found in the movie. Aladdin definitely showed what the Genesis was capable of in the right hands.
I do have some criticisms to mention. My first being in relation to the difficulty. Other than a difficulty spike in the middle of the game, many of the game’s bosses are on the easier side, including the final boss. The patterns are really simple, and I think the developers could’ve done more here. Another aspect that I grew to dislike, is when Aladdin takes damage, the screen flashes white. I think a sound effect would’ve been a better notification tool, because the white flash felt a bit jarring. And my final criticism is with the ending. Not to go too much into it, but this is another area, where I think the developers should have done more, especially since the game’s based on a movie,, and there’s material to pull from.
Overall, I think Aladdin is a great game for the Genesis, and I highly recommend it to fans of platformers. I’d like to track down a copy of Capcom’s version for the SNES to compare. I’d also like to play Cool Spot again, which is another platformer this development team was involved in on the Genesis. I’ll plan to do so in 2025!
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)
7. Dynamite Cop (Arcade)*
8. Klonoa 2: Lunatea's Veil (PS2)
9. Kishin Douji Zenki FX: Vajra Fight (PC-FX)
10. Wild Arms (PS1)
11. The Legend of Zelda: Link's Awakening DX (GBC)
12. Lucky & Wild (Arcade)
13. Ico (PS2)
14. Champions of Norrath (PS2)
15. OutRunners (GEN)
16. Final Fantasy Adventure (GB)
17. OverBlood (PS1)
18. Parasite Eve (PS1)
19. Resident Evil 3: Nemesis (PS1)

20. Aladdin (GEN)
Aladdin's a game that I didn't own back when released, but I did end up checking out through a friend. I ended up getting a copy a few years ago, and had played pretty far into the game a few times, but never managed to beat it. However, I was in the mood to take a break from the RPG I've been playing recently to enjoy some Genesis games, and decided to give it another go. Well, this time around I was finally able to finish it!
While the selection of Disney related games on the Genesis is hit and miss, I'm glad that Aladdin turned out to be one of the better titles that came out of the partnership between the two companies. Aladdin is an action-platformer that was designed by Virgin Games. Originally Sega's Aladdin game was licensed to BlueSky; however, they were also working on Jurassic Park at that time. With Disney not happy with the lack of BlueSky's progress due to Jurassic Park being the priority, and allegedly not happy with the quality of the graphics in comparison to Capcom's SNES version, Disney cancelled BlueSky's version and sought out another developer. With Disney's team being impressed by Virgin's title Global Gladiators, they ended up moving forward with Virgin to handle the Genesis version of Aladdin.
Gameplay wise, there's some fun mechanics included here. For attacks, you have access to apples that you can collect and throw at enemies that you need to attack from a distance. You also have access to a trusty sword, which you can use to attack enemies at close range. The sword can also be used to deflect enemy projectiles if timed properly, and I found this mechanic to be really useful, especially in the late game, when things are ratcheted up a bit. Other than the henchmen, there are a lot of environmental dangers to avoid. Whether it's spikes coming out of walls or fire popping up from the ground, you'll have to carefully traverse the various levels. The game consists of nine levels and I think the difficulty is pretty fair for most of the game, until you reach the flying carpet level. There is little room for error here, and it can be pretty frustrating. I think this is the toughest section of the game. There are also two types of bonus stages, one being like a slot machine, where you can potentially win live or other goodies, and the other being a stage where you can control Abu and collect various items while avoiding falling rocks coming your way.
As mentioned earlier, with Disney not being pleased with the look of BlueSky's Aladdin work, the company made an effort to get more involved with the art style used for the graphics. This turned out to be a great decision, as the look and smooth animation is really impressive for a 16-bit game, and it's one of the better looking games on the console, IMO. Not only are the main characters and enemies well done, but the backgrounds are great too and are accurate to the movie. The developers did a great job with the use of color here as well. The desert areas are nice and bright, and even the level in the dark cavern is eye-catching, with the use of blues and purples. Music wise, I think the team here did a pretty good job. Even with the limitations, the music does resemble the tunes found in the movie. Aladdin definitely showed what the Genesis was capable of in the right hands.
I do have some criticisms to mention. My first being in relation to the difficulty. Other than a difficulty spike in the middle of the game, many of the game’s bosses are on the easier side, including the final boss. The patterns are really simple, and I think the developers could’ve done more here. Another aspect that I grew to dislike, is when Aladdin takes damage, the screen flashes white. I think a sound effect would’ve been a better notification tool, because the white flash felt a bit jarring. And my final criticism is with the ending. Not to go too much into it, but this is another area, where I think the developers should have done more, especially since the game’s based on a movie,, and there’s material to pull from.
Overall, I think Aladdin is a great game for the Genesis, and I highly recommend it to fans of platformers. I’d like to track down a copy of Capcom’s version for the SNES to compare. I’d also like to play Cool Spot again, which is another platformer this development team was involved in on the Genesis. I’ll plan to do so in 2025!