Games Beaten 2024

Anything that is gaming related that doesn't fit well anywhere else
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prfsnl_gmr
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Re: Games Beaten 2024

Post by prfsnl_gmr »

ZRofel wrote: Thu Jun 06, 2024 7:13 pm There's definitely a bit of tonal dissonance when you have the more taciturn Craig Bond making flirty quips with women named, I don't know, Horny McLegs or something (played by actresses old enough to be Daniel Craig's mother) like they all were in the much sillier older Bond films, shortly before using MMA to absolutely brutalize Moonraker henchmen who are, if we're being honest, dressed like the Spaceballs.
:lol: :lol: :lol:

I wish I could make “Horny McLegs” my new username.
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MrPopo
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Re: Games Beaten 2024

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023

1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC

Dread Delusion is an indie adventure game that takes a lot of influence from Morrowind, alongside some of the themes from Kult: Heretic Kingdoms (aka Heretic Kingdoms: The Inquisition). It features a mid-90s 3D aesthetic that adds to the alienness of the world it presents. And it is far too easy.

In the distant past, the world experienced a massive cataclysm that left the surface uninhabitable and only a smattering of floating sky islands could sustain life. During this period of technological and societal regression mankind began to once again worship powerful physical entities claimed to be gods. But after getting sick of the various shitty bargains required for gods to bestow favors, the Apostic Union formed and killed all the major gods, as well as staying vigilant towards nascent proto-gods forming. Into this world you are thrust, a prisoner drafted by the Union to stop a mercenary captain who might have found something that can change the very nature of reality, which is naturally a risk to all existence.

The game is first person and initially seems like it might be an RPG like Morrowind. It is not. Completing quests and finding collectables gives you points that can be spent on stats, akin to a game like Darksiders, rather than giving you the ability to exercise yourself and grow. There are a variety of quests, but the mostly fall into the category of "go to this place, get item". Occasionally you get one meaningful dialog choice gated behind your charm skill; otherwise dialog is there to give you info or choose between two outcomes to a quest. What it does take from Morrowind is the general alien aesthetic. Rather than trees, mushrooms are the primary foliage. Instead of a sun, a pulsating red start ambles through the sky, creating a cycle of greater and lesser levels of light, but there is always a solid background of it. There are a handful of major areas to explore, each being a different kingdom with their own unique features, like the undead of the Endless Kingdom or the citizens of the Clockwork Kingdom who are having their memories edited by their robotic king.

There are two kinds of obstacles you'll face; hostile creatures and locked doors. Locked doors can sometimes be bashed down (assuming you have enough strength), sometimes picked (assuming you have a high enough lockpick skill and make the d6 roll), and sometimes unlocked by finding all the necessary switches that are hidden in the scenery (assuming you have a high enough lore skill to activate the switches). When it comes to available stats, you'll be able to cap two of them, so the third of these mechanisms for getting through the doors will be neglected. And it should be strength; in my entire travels I only found a couple of doors that could only be bashed down with strength, whereas the other mechanisms come up far more often as the only way.

Speaking of not caring about strength, let's talk combat. The game has exactly two kinds of enemies; melee and ranged. All the different models of a given type act exactly the same way, so while there is visual variety there is not gameplay variety. And both of them are piss easy to beat. For a melee enemy, you run in holding your heavy attack charge and back out again before they can attack due to their long windups. For ranged enemies you just circle strafe them at point blank. If you want to add variety, you can use a bow or magic. But bows are slow and magic is both slow and resource limited. Upgrading your combat stats merely makes enemies go down a swing or too faster and allows you to take a few extra hits (though just getting a decent suit of armor does more than several stat points).

The draw of the game is the world it realizes. It's fairly unique compared to most fantasy games, and there's an interesting mix of cynicism and hope through all the various storylines. While the gameplay systems are fairly thin, exploring the world itself is a treat, and that's what really kept me going. If that sounds intriguing I recommend giving this a try, but don't expect the game to challenge your skills.
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ZRofel
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Re: Games Beaten 2024

Post by ZRofel »

prfsnl_gmr wrote: Fri Jun 07, 2024 9:32 am
ZRofel wrote: Thu Jun 06, 2024 7:13 pm There's definitely a bit of tonal dissonance when you have the more taciturn Craig Bond making flirty quips with women named, I don't know, Horny McLegs or something (played by actresses old enough to be Daniel Craig's mother) like they all were in the much sillier older Bond films, shortly before using MMA to absolutely brutalize Moonraker henchmen who are, if we're being honest, dressed like the Spaceballs.
:lol: :lol: :lol:

I wish I could make “Horny McLegs” my new username.
I mean, is there anyone stopping you? :D
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Jagosaurus
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Re: Games Beaten 2024

Post by Jagosaurus »

2024 Games Beaten
Bold = new add
1. Wolfenstein 3D (XB360)
2. Gears of War Judgement
3. Gear of War 4
4. Doom 3: The Lost Mission

So, I'm 60 hours into Dragon Quest XI and closing in the end credits. After beating a long maze-like dungeon and a tough boss, I needed a quick change of pace so turned to my backlog list. The two Doom 3 expansions jumped out at me. Enter Doom 3: The Lost Mission ...

If you're not familiar, it's likely because this was part of the 2012 BFG release only (8 years after original release) and was never sold as a standalone package. It consists of 8 originally cut "levels." They've been packaged together and have a story line that adds a bit to the main lore, complete with PDA & Video Log collectibles and a final end boss.

It took me nearly 3 hours to complete (HLTB has it at 2 average), and I really enjoyed the quick pacing, dark atmosphere, horror elements, & quick romp through Mars City & Hell it provides. I'm starting to appreciate Doom 3 more & more.

I'll be mixing in the D3 Resurrection of Evil expansion next with my DQXI progression.
Games Beaten 2025, 2024, 2023 | Retro Achievements
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Note
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Re: Games Beaten 2024

Post by Note »

1. Lufia & the Fortress of Doom (SNES)
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)

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7. Dynamite Cop (Arcade)*

Well, I already reviewed the Dreamcast version of Dynamite Cop earlier this year; so I'm going to keep this review light and more about our experience at the arcade that night.

My girlfriend and I took a trip to a Barcade while on a date night and we ended up beating Dynamite Cop while there. One of the main reasons I wanted to go back to this particular Barcade was because they had a Golden Axe: The Revenge of Death Adder cabinet the last time I was there. Unfortunately, they moved that game to another location, but there were still a few beat 'em ups to be played together.

As we were playing Dynamite Cop and getting further into the game, I noticed two people started to watch us play. We had made it up to the last boss but we ran out of tokens! One of the on-lookers grabbed my attention and gave me a few tokens so we could finish the game. It was really close, but we ended up beating it. Then my girlfriend and I were thrown into a death match, which I wasn't ready for. I don't remember that in the DC version, but I haven't played that version co-op in quite a long time. After the battle between us, the credits rolled.

Thank you to that kind person at the arcade for the extra tokens. A few minutes after we were done with our game, someone came by and gave me about 10-15 tokens because their party was leaving. I turned around and gave them to the guy that shared his tokens with us earlier. Felt like it was only right to pass it on!

Dynamite Cop while short is still a blast to play in co-op mode, and I was happy I finally had a chance to share this game with my partner, as she had never played it before. Check it out!
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opa
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Re: Games Beaten 2024

Post by opa »

Donkey Kong Country - SNES

I guess this is this first game I've beaten this year? edit: Apparently I beat other stuff; just haven't kept track lol

If we were back in the 90's I'd tell you to just rent this one. The difficulty is all over the place. Some levels you'll breeze through with no issues and then you'll hit a difficulty spike in the next stage that will have you cursing. Most of your deaths will be due to the cheap enemy placement. You'll get through a particularly rough platforming section just to have an enemy spawn right in front of where you land. I'm fine with instant-death/memorization style platformers (Oddworld series, Another World, et cetera) but this game is just... egregious and not all that fun.

Something else I didn't really enjoy was the saving system. At about the mid-point (or toward the end) of each "world" was a Candy Kong save point. I'd rather the game just let me manually save so I didn't have to replay the same stages over and over if I ran out of lives.

Not much else to say, to be honest. Just a mediocre platformer. I recommend skipping to DKC2 if you're not dead-set on playing the whole series. The music is better, Dixie Kong is awesome, and the difficulty actually scales a little better as you progress.
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Re: Games Beaten 2024

Post by SpaceBooger »

02/17/24 - Fallout 3 (PS3)
03/09/24 - Phantasy Star II (Genesis)
05/05/24 - Tales of Phantasia (SNES)
05/30/24 - Bioshock (NSW)
06/10/24 - Fable (oXBOX)

Fable was my second game of the summer challenge this year. I posted my thoughts in that thread.
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Markies
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Re: Games Beaten 2024

Post by Markies »

Markies' Games Beat List Of 2024!
***Denotes Replay For Completion***

1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)

21. Disgaea 3: Absence Of Justice (PS3)

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I beat Disgaea 3: Absence Of Justice on the Sony Playstation 3 this evening!

After college, I created a stack of SRPG's that I would play alongside my other PS1 and PS2 games. I would play multiple games at the same time and I had a dedicated stack to the SRPG genre. Eventually, I went through them all and the stack eventually dissolved. Because of that, I had very fond memories of playing through all of the NIS SRPG PS2 games and I did most of them with a friend of mine. Disgaea 1 and 2 were some of my favorites and I always wanted to continue the series when I purchased a PS3. However, since I now only focus on two games, I was afraid of its crushing length. Thankfully, I decided to play it every Monday while watching the Backloggery Streams and I was finally able to finish it this evening.

There is something absolutely addicting about playing Disgaea. Once the Random Item World gets its hook in you, it is easy to waste the hours away. Each hour you spend in there makes your characters and your items that much more impressive. It is the perfect way to make grinding in SRPG's fun and exciting. I loved the hell out of it in Disgaea 2 and the same worked here in Disgaea 3. It took a bit to get going, but once I was into it, I loved every moment of it. The combat is still as enjoyable as ever and they did not mess with it too much. Granted, there is a little tweak here and there, but nothing overwhelming. I would say the same about most of the game. It felt very much like a continuation from Disgaea 2 and I really enjoyed that.

But, wow, I wish the characters and story were as good as the originals. The lead character of the game is Mao and the entire game focuses and revolves around him. He is most of the dialogue and all of the characters are there to support him. Unfortunately, he isn't all that interesting or that good of a character. Also, there is a school aspect to the story, but it is hardly used. A good chunk of the game doesn't even revolved around it. Throw in some story missions that felt more like puzzles than strategy maps and the story falls apart completely.

Overall, I still really enjoyed Disgaea 3. Honestly, I just loved grinding in the game as it was so addicting. I would do it outside of Mondays or whenever I had an hour to kill. I very much want to continue the series as I know that grinding itch will strike sometime in the near future. If you are a fan of the series, I'd pick it up.
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)

54. Adventures of Lolo 3 (NES)
Thus concludes my journey through the 8-bit console Lolo games. I wasn’t really sure if I wanted to do another 100+ levels of Lolo once I finished the mind-numbing gauntlet that was Lolo II on the Famicom, but once I played this for a little bit, I was hooked again as ever. I had to keep my time on my own for this, but my best guess is that it took me around 11 hours to finish all 110 levels of the game on emulated hardware with moderate rewind and save state use.

As has been the case with nearly all of the other NES Lolo games, the story of this one is a carbon copy of its Famicom counterpart that was released before it. While Lolo and Lala are enjoying a nice day out in the meadow, the evil Lord Egger swoops down into their kingdom and uses his foul magic to turn everyone to stone! To free everyone from their stoney fates, Lolo and Lala set off to kick Lord Egger’s butt once again. It’s nothing terribly special, of course, but the story’s overall presentation is undeniably a step up from the earlier entries, and that combined with the new features like bosses and more cutscenes really helps the game come to life that much more.

The new mechanics this game has are also the same as its Famicom counterpart, Lolo II. First, we have underwater levels where we introduce the new enemy type of the Mobi, and, second, we have breakable bridges which break after two crossings. These two new features, particularly the latter, make for tons of new possible puzzles, and the game uses them to great effect in that regard. One thing that makes this game truly special compared to the other Lolo games is that, while the first two NES Lolo games are entirely collections of earlier Eggerland and Lolo levels from Japan-only games (and therefore possess no truly original content), Lolo 3 on the NES not only has genuinely original content, but a TON of it! While they start reusing some levels from the previous two Famicom Lolo games eventually, the large majority of the levels in this game are actually custom made for this release (or are at least meaningfully retuned levels from Lolo II), which makes this a very cool and worthwhile entry even for Japanese players.

The puzzle balancing, however, still bares a lot of the sins of the Famicom game that came before it. While this game isn’t nearly so hilariously mean a gauntlet of crap as Lolo II on the Famicom is, there are still a lot of levels (particularly in the last quarter or so) that are among the most disgustingly unfair and unreasonable levels I’ve yet played in a Lolo game (which is really saying something). While the new boss battles are fun and cool, and *most* of the game’s difficulty curve is really well handled and difficult to complain about, Lolo 3 sadly really fumbles the ball in the late game. I had to look up another 2 or 3 solutions in my time with this game, but a few more I looked up were ones * after* I’d already completed the stage because I thought the correct solution could not *possibly* be the nigh-cheating nonsense I had to pull to win (only to be shown that no, I had indeed done it correctly). While playing it with save states and rewinds is very manageable, and the first three quarters of the game or so can be done reasonably without them, this is yet another Lolo game I simply cannot recommend playing on original hardware.

The aesthetics are improved from the previous NES game in the exact same ways that Famicom Lolo II improved on Famicom Lolo I (naturally). We’ve got some new animations for Lolo here and there, new sprites for the several different areas we now have puzzles in, and a new singular song that plays during every single stage. Just like with Famicom Lolo II, I am utterly baffled as to why there were several unique songs made for the different sections of the overworld and boss fights, and yet we only got the one song for all of the game’s 110 puzzle sections. It’s not a bad song, sure, but given that *every* previous Lolo game does this too, it’s beginning to feel like a parody of itself with just how staunchly we refuse to add a deeper variety of music to these games XD

Verdict: Hesitantly Recommended. A lot like Lolo I on the Famicom, this is a game that is *mostly* very well tuned despite often being quite hard. Regardless, there is just far too much profoundly unreasonable puzzle design for me to be able to recommend this game as highly as, say, Lolo 1 on the NES. The good puzzles are good, sure, and most of the game’s puzzles are indeed the good ones, but it is just such a rotten feeling to have to bash your head into a puzzle for ages just because you can’t quite do the absurd reflex/timing challenge it demands of you, and I refuse to just let that aspect of the game slide simply because I played it in a way where I could use save states to brute force it. Lolo 3 is by no means a bad game, but it is still a damn shame that HAL couldn’t get their act together to not make something with absurdly miserable sections for their last console game in the franchise.
----

55. Kickle Cubicle (NES)
This is a little NES game I’ve been meaning to get to for quite a while. I was looking for a break, just something short and sweet, after finishing my latest Adventures of Lolo gauntlet, and this seemed to be just what the doctor ordered. It took me around 2-ish hours to beat the game in English on emulated hardware without the use of save states or rewinds.

Kickle Cubicle is the story of the titular Kickle. The evil Wizard King has taken over the peaceful Fantasy Kingdom, and Kickle is the only one who can stop it! He must first free everyone from their prisons within the Wizard King’s dream bags, and then kick the evil bosses out of the four grand palaces of Fantasy Kingdom to save the day. It’s nothing special, but it’s enjoyably wacky and of its time for an arcade game from the era (especially for some of the odd English used in the localization x3).

The gameplay of Kickle Cubicle is something like a more arcadey version of what Capcom would do years later with Goof Troop on the SNES. There are three dream bags in each stage, and Kickle just needs to grab them all to win. In order to do this, he can both create ice walls out of the ground as well as blow frost to freeze enemies into blocks. He can then push these blocks into the freezing waters around him to create platforms as well as push them into enemies to quickly dispatch them. It’s a simple premise, but it works well, and the block-pushing premise also makes for some light sokoban-type puzzle solving too (particularly late in the game), but mercifully nothing as hard as an actual sokoban game XD

The aesthetics are very nice and what you’d expect from an NES game from 1990. Music is peppy and fun, enemies and allies are animated well, and the boss sprites are big and pretty too. There’s really not much to complain about, but there’s also nothing particularly standout special either.

Verdict: Recommended. This is a fun little action game on the NES. It’s nothing super special and it doesn’t outstay its welcome, but it’s a game that’s fine tuned and balanced well enough that you could very reasonably beat it in one continue on your first or second try (which is frankly quite remarkable for an irem game of any era). If you’re into block pushing action games or just want a nice change of pace with your 8-bit gaming time, this is a delightful thing to check out.
----

56. Adventures of Lolo (GB)
I was so Lolo’d out after Adventures of Lolo 3 on the NES that I really wasn’t sure if I was going to even start this one at all, but my curiosity was just too great, and I had to see it. I’d read (and briefly saw from a little experience testing it earlier) that this game has a *lot* of very meaningful changes from its console counterparts, and it also has the odd honor of being a Japanese-developed game where the foreign version isn’t just more content complete: it’s very significantly more content complete, with the PAL version that I played having almost 3 times the stages (144 vs. just 50) of the Japanese original on top of Super GameBoy support. This will be my last Lolo or sokoban game for a while, but it made for a very interesting send off to the series for both me and the non-PC titles in general (as this was the penultimate Lolo game HAL ever made too). It took me about 12-ish hours to make it through all 139 non-optional levels and make it to the credits for the English version of the game on emulated hardware with moderate save state and speed up usage.

Adventures of Lolo GameBoy has a totally different story in English than it does in Japanese, it seems, but I shall relate the (very strange) tale of the version that I played. We kinda have several stories across the game’s 4 difficulty modes, with the tutorial and “pro” difficulties (respectively at the start and end) having no story to speak of. The intermediate difficulty is “Music and Dance”, where you’re collecting notes for the 5 different songs that Lolo and Lala will play and dance to. The expert difficulty then has them going to Gentry Land, an amusement park that’s been thrown completely out of whack by the evil Lord Egger! Lolo has to get all the keys for all 10 rides to get the amusement park back in working order so his family (including his new son Lulu) can have a nice vacation. It’s a weird story, even for a puzzle game like this, honestly, but it’s a good weird that has some bizarrely funny moments (outside of the uncomfortably racist shot they use for the “Oriental” music section’s intro ^^; ) and it does a more than thorough enough job of setting up the action at hand.

The action at hand is, of course, more Lolo as you’ve always known it, at least in part. You’re still collecting all of the heart framers to then get the chest and escape the level all while avoiding bunches of enemies, but you’ve never seen Lolo quite like this. Rather than the 11x11 stages that all of the console games have, the GameBoy version of Lolo opts for such large sprites that it can only fit 8x8 puzzles instead. As a result, puzzles tend to be far more simple than their console counterparts, or at the very least they have far less moving parts, with each one having only one or two main sections compared to the three or four that many of the harder console Lolo stages boast.

The mechanics at play in those stages is, for the most part, identical to those you’d find in the most recent console Lolo games. You’ve got breakable bridges, you’ve got all the enemy types, you’ve got water and stuff to push into it. The only big thing that’s missing is lava, and I’s say that that’s likely due to an insufficient ability to distinguish it from water on the monochrome GameBoy hardware. We also don’t have any of the underwater level stuff from Lolo 3 either, so there aren’t any Mobis lurking about either. Any other changes exist in what *appear* to be bugs and/or features. One feature that definitely isn’t a bug is that Don Medusas will now block instant death shots from Medusas the same way other enemies will if you just run alongside them with half coverage. It’s a scary thing to get used to, but not a ton of stages use it, so it’s not too bad really. The other main thing which I think *may* be just a bug is how eggs floating on water work. In the console games, an egg floating on water will just be a platform. It won’t block shots for you. The eggs in the GameBoy game, however, WILL block shots for you specifically from the Gol (the dragon fellas), so you can float past them on an egg and be miraculously immune to their fire. You really have no way of knowing this, and I’m honestly totally unsure on if it’s done on purpose or not, but it’s in the game, and it was vital to several puzzle solutions, so I have to assume it’s at least potentially done on purpose?

The last things that bare talking about are the difficulty curve and general performance. The difficulty curve is sadly much like NES Lolo 3’s. Where most of the game is balanced just fine and made for a good, fun time without any save states or such, some stages in the last leg of the game still managed to make it into my list of most unreasonable Lolo levels I’ve ever experienced (which is really saying something). Just like when I played Lolo 3, this is yet another game where I almost can’t recommend playing it on original hardware since some levels are just that unreasonable. That said, that IS just an “almost”, as this game actually boasts not just a hint function, but even a “do it for me” function. If you take a VERY long time (I think it’s standing still for like 5 straight minutes), then the game will give you an option for Lolo to have a “flash of brilliance”, and if you choose to accept it, then you’ll just see the game auto-play itself through the correct solution much like many modern Nintendo games have. It’s a really nice feature to have for a game that’s both this long and this difficult, and it’s honestly something I would’ve loved to have seen quite a few games ago, as it would’ve made the console Lolo games far more timeless.

However, the performance here really must be discussed. Folks who’ve read a lot of my reviews may’ve noticed that I mentioned I used “save states and speed ups”, in my intro paragraph. I do this to be honest about how I complete games, but it really begs elaboration in this particular instance (and not just because I didn’t use rewinds simply due to the fact that I don’t know how to use them in this emulator XD). On the Japanese Wikipedia page for this game, they mention how it has the “lowest game speed of the series”, and that seemed like quite a strange comment to make to me. Now that I’ve played the game myself, I can see just how sorely needed that clarification is, because this game is heckin’ SLOW. Lolo and the whole game move at an utterly glacial pace, and I’d wager it’s close to half the speed of their console counterparts.

While this *does* make the game somewhat easier to perform tricky timing puzzles in in some respects, it also makes the game *dreadfully* dull a lot of the time. Waiting like 10 or 15 straight sections for an enemy to respawn can get immensely tedious when you’re doing it several times per attempt of a level, and that horrid waiting extends to everything from waiting for an egg to flow down a river to waiting for an enemy to hatch from an egg. This is all extra tedious when you consider that, much like the console games, there is no shortage at all of levels who rely on trial and error via testing warp holes for enemy respawns or where hidden currents happen to be in bodies of water, so you’re gonna be spending a LOT of time just twiddling your GameBoy-holding thumbs as you wait for the next bit of game to be available to you. While the game is hard enough that I’d recommend playing it on emulated hardware anyhow, so this isn’t a massive issue, it’s still something that is so unignorable, even with a speed up feature, that it demands a LOT of complaining XD

This just being a GameBoy game, you might expect it to slouch on the aesthetics, but it honestly puts the console games to shame in many ways. Graphically, the sprites are very big and pretty. I think this was ultimately not entirely worth it, as it ended us up with both the smaller play areas and, I suspect, the very slow game speed, the in-game graphics look nice as do the cutscenes between stages. The music, however, is where this game is truly impressive. Different sections of the game actually have different music for their puzzling sections! Not only that, but there are some *super* cool features even within the same stage for how music plays, as both what direction Lolo faces AND what surface he’s standing on actually affect the music playing as well! I’ve never heard of another game that does this, and it makes for a much more auditorily varied experience than the console Lolo games, and for a game you’ll be playing for likely well more than 10 hours to see it to completion, it’s a very welcome change to the Lolo formula.

Verdict: Recommended. This is honestly a bit of a hard recommendation in some respects, but it excels so highly in others that I feel that it’s simply worth the bump in recommendatory power. Yes, it is absolutely true that some levels are vile & evil and that the game speed is dreadfully slow without an emulation tool to speed it up. However, that said, I don’t think it’s really that bad at the end of the day. Mind you, I don’t say that to excuse these things (especially in regards to the slow game speed), but the “do it for me” spark of brilliance system make the unfair difficulty basically a total non-issue, and the small boards in the first place make the slow game speed far less of an issue than they’d be if this had the larger boards like the console games do. While this is undoubtedly not a game free from issues (as you’ve no doubt gathered from reading the review up to this point XD), it’s a game that’s actually learned from its predecessors enough that it’s still one of the Lolo games most worth playing in my mind. It’s not technically the last game in the series (as the Windows game from the following year would carry that honor), as far as the games on Nintendo hardware go, this is the final Lolo game we ever got, and I think to that point, it’s an excellent sendoff for Lolo and his friends until HAL decided to return to the action puzzle scene years later with their BoxBoy games~.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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RobertAugustdeMeijer
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Re: Games Beaten 2024

Post by RobertAugustdeMeijer »

First 25:
01: Monster Hunter Rise
Still too much time spent in menus for my liking, and the enemies could have used more attacks, but otherwise enough experimentation possible to make it worth my time.
6/10

02: Age of Empires II
Because it's so easy to understand what buildings/units do, this is probably a great starting point for folks new to RTS's. It has pretty much everything you'd hope from the genre, but I prefer the armies and fluidity of StarCraft II.
7/10

03: The Last of Us
Stupid, schizophrenic, and pretentious. The mechanics are lacklustre in scope, and inhibit the game's narrative more than it supports it.
1/10

04: Spelunky HD
Having to start over and over as a mechanic does not gel well with exploration. But you can't help but admire how everything works together as a system, offering the suspense of a great platformer and the ingenuity of an immersive sim.
8/10

05: GoldenEye 007
It's fun to see how the developers went all out to simulate Bond movies. Bad level design, stupid AI, horrible controls, and confusing objectives make this a slog to play, but what a sight to behold!
04/10

06: Injustice 2
Compared to anime fighters, this one plays stiff and defensive. But it still has everything a good fighting game has. Really stupid story and edgy dark aesthetic put me off.
05/10

07: BioShock
15 years ago I gave it a shot and figured I might was well watch a Let's Play. Now that I've beaten it, yups, the combat options expand but never make a fight exciting. Really cool setting that, however, mostly only makes a good first impression.
6/10

08: Infernax
Way more than a remake of Castlevania II. The multiple characters and story options make it interesting, while the combat is an old-school good time. Ultimately, rather dumb, but gruesome without reservation.
7/10

09: Storyteller
The decade old demo was mind-blowing, so this might be a bit disappointing. Still, pretty clever, occasionally funny, and most of all, very original. It still has me wondering if this could be expanded into something greater!
7/10

10: Sega Rally Championship
Fairly unique premise, as you have to ride four races after another fast enough to win. Has way more depth to it than say, OutRun. But it's no Richard Burns Rally, either. I wish it had the pizazz of Daytona USA.
6/10

11: Pathologic 2
Outrageously sophisticated and simply unforgettable. Don't be intimidated by the difficulty because you'll want to see the 'bad' ending anyway. Aim for better endings your second playthrough. The Hbomberguy video essay is spot on!
9/10

12: Cocoon
Well balanced puzzles in a fairly interesting psychedelic world. The 'worlds in worlds' element never blew my mind, but was pretty cute.
6/10

13: Adventures of Lolo
Sokoban taken to the nth degree. Occasionally some dexterity is required, so get your emulator save states ready! Clear, punctual, and hard to put down. But it's still Sokoban.
6/10

14: Fable II
If you can bear the painful frame rate, and painfully simple combat, there's a lot of fun to be had in this lively world. Sculpting it to your whims is done better than Fable 1, but don't expect too much. Just more adventures with way more personality.
7/10

15:Dragon Quest III
In hindsight, this is an extremely generic RPG. But it throws the occasional oddball out there, the kind of thing you don't see anymore, as the NES's limits clash with the designers' intent. Often bland, at times fascinating.
6/10

16: Fire Emblem: The Blazing Blades
You can royally screw up your party if you don't level them up correctly. Expect to restart many battles, or be kind to yourself and use save states. Also way too much talking. But the fights show some creativity and are executed well.
5/10

17: Days Gone
I guess the motorcycle physics are fun to check out, as are a couple of fights against 50+ zombies. But other than that, horribly written, and just shallow gameplay, despite all the mechanics. Also, way too long.
3/10

18: A Highland Song
Majestic hike through Scotland, with many different paths to discover. You probably won't get the good ending on your first run, partially due to the frustrating controls. Don't worry, you'll probably want to play it three+ times, and by then you'll easily make it. Lovely main character, and touching revelation at the end. <3
8/10

19: Crackdown
Gets straight to the point, quite refreshing, but stupidly easy. As you mow down enemies you'll improve your stats and weaken the enemies' bases. Jumping controls are nerve-wrecking, would love to see how it's improved by air dashes in the sequels.
6/10

20: Gears of War
Terrible. If you're delighted by the idea of a gun with a chainsaw on it, perhaps this will be your cup of tea. Dull story, slow combat, amazing lack of color, low frame-rates, wonky controls... really puts into perspective why I didn't get an Xbox 360 until 2010.
2/10

21: Bayonetta 2
Awwyeah, fast and stylish, this is peak hack 'n' slash action. Has a lot of depth for a single player game, but why delve into this when there's Guilty Gear / Soul Calibur / UNI2 / etc.?
8/10

22: Prince of Persia
There's some fascinating stuff, like the mirror image. But the slow platforming, tedious puzzles, and random combat keeps this from being worth your time.
3/10

23: Papers, Please
In retrospect, perhaps the choices are shallow, and the document checking too taxing. And yet, striving for a just society via paperwork is an unforgettable and often touching experience.
8/10

24: Tony Hawk's Pro Skater 3
It's more Tony Hawk! I'm not sure if this one features anything that weren't already in the second game, but the levels are cute, and long strings still feel great.
6/10

25: Doronko Wanko
Within an hour, you get to totally mess up a house because you're a cute dog. And collect accessories to dress up. And it's free!
7/10
26: Deathloop
Style and substance! There's a friction between the rogue-like element of repetition, and the immersive sim element of seeking everything out. But once you embrace the cyclical nature, this is spectacular romp!
8/10

27: Banjo-Kazooie
Besides the funny characters, there's a lot of charm in seeing how 90's developers experimented with 3D physics and objectives. It still plays clumsily!
5/10

28: Animal Well
Gotta love how this game respects the players ingenuity. The most interesting parts are nevertheless so obscure and out-there, that they require an online community to figure out. Your mileage may vary on how deep you want to go.
8/10

29: Sekiro
Lacks the creativity of Miyazaki's other epics, but this lets the combat be more streamlined. The sword-fighting and grappling hook offer perhaps the best visceral experience I've ever felt in a game.
8/10

30: Radiant Silvergun
On one hand, the six weapons make this a tactical shmup. On the other, since you have to level up your weapons by shooting certain colors, you have to treat it like a puzzle. Still, plays superbly, has great patterns and bosses, and sweeping up bullets for a bomb attack never gets old.
8/10
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