Game accumulation and time management

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Tanooki
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Re: Game accumulation and time management

Post by Tanooki »

ElkinFencer10 wrote:
Tanooki wrote:Keeping games as trophies is pretty bad, there has to be a better reason otherwise it is better really to let someone else be a trophy chump
Pretty sure that's definitely not a judgement you can make for other people. If it makes us happy, then how can you tell us that's bad?
Because I can, and many people do, and not just with games, but any other frivolous stupid things that can be done other ways without the expense and drama. Just because you're wrong (or not) doesn't mean we don't have a right to call it stupid. People do it all the time, and you know what, they're right, though it comes down to who agrees on what right is. Some things are far easier than others, but it's your money to completely waste so it's not like anyone is going to stop you. Shake their heads, snicker, think you're nuts, sure, but stop you nah. Passing judgement is one thing, forcing you to do it is another.

Either way if you want a conversation down this road, probably best to have another thread as this is more about management, not addiction and justification problems. :)
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Jagosaurus
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Re: Game accumulation and time management

Post by Jagosaurus »

Ok lol, finished my long wind-ed reply I accidentally posted when halfway through! On the previous page. Great topic & awesome points so far.
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Tanooki
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Re: Game accumulation and time management

Post by Tanooki »

Jagosaurus wrote:Okay.. I'll start by posting two excerpts from my recent 2016 Games Aquire thread updated.

---
You'll notice the same 2016 theme:
Trimming down the collection and moving to mods, ROM carts, etc where possible. Trying to de-clutter while also gaining access to more titles. All while still keeping those items I'm attached to around, and also not taking up more space & not spending more. Win, win IMO.

2016 Tracking Quantity In/Out:
YTD Sold: 160 games, 1 large box set game, 1 system
YTD Acquired: 3 flash carts/EverDrives, 4 games, 1 system, also see misc. below (for PS2 mod project)
---

This year my collection has gone fron 470 games to 310. About 1/3 sold (34% to be exact).
I'm game with this, looks like fun. 2016 game wise I've picked up (sadly some from memory, rest ebay/amazon.) But I can't really give a correct number as I've been trying for a little here and can't come up with one given the in and out on stuff, especially the gaps between the in and out when I found I didn't like something later. I know that modern wise I've picked up maybe 3-4 3DS games and kept 1, bought 15 DS games and kept 9. Bought the MVS w/10 games +10 and sold nothing. PS4 I think I bought just 3 and kept them but only barely used 1 1/2 of that. I got the Genesis last november and the GG in April can't recall the non-keep but currently have +65 there. I've added NO NES, SNES, N64, GC games but I have sold them down to current levels (55, 54, 25, 20) and I did add one Famicom game. Gameboy (any) are fluid, but looking at my ebay roll over I've notably sold/have up for sale more than I've bought. And this is the year where I scored the basically brand new original CIB 1989 Gameboy and original GB Pocket in the snap case and a 2nd GBP too (sold the less nice one.)

Kind of sketchy, but I'm up, I know I'm up and it's entirely my problem because I jumped back into Sega. If you removed the 65 games I have now on that, I'd be sharply lower. I've got roughly around 370 physical games for Nintendo, Sony and Sega systems, but it would be around 300 otherwise. And where I had been without Sega I'd have been down from around 350 to 300 as I get rid of stuff to get stuff. This also isn't factoring games I bought just to flip.
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Jagosaurus
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Re: Game accumulation and time management

Post by Jagosaurus »

You migh get a little addicted now! The games acquired thread is one of my favorites.

Previous years I used it to help keep my spending in check. I have an excel sheet where I calculate dollars sold (including shipping, fees, taxes) and dollars spent to get to a true net.

That same excel template I use for numbers/game counts as well. This year I've used it more so to closely track the quantities as I scale down, although seeing myself in the positive for the year funds wise isnt bad either!

Fun to look back (this is my 3rd year contributing to the thread) and see how your interest can change.
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Fragems
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Re: Game accumulation and time management

Post by Fragems »

While ego plays into I don't really see them as trophies I just take pride in my collection. I've worked a rather long time to acquire the games I have and I've learned a lot while doing it. I've also met a lot of people I otherwise would have never bumped into.

There is also the artistic side of things even with a bad game you are playing in a world that was handcrafted by a team of people and I think every game is worth giving a shot since someone bothered making it in the first place. So really anytime I see a sub $5 game that I think might be interesting I pick it up. About the only games I'm not attracted to are generic sports games.

For instance I'll probably never play the copy of Spot the Cool Adventure that I picked up the other day. But if I had never picked it up then I would have probably never realized that Cool Spot is actually a promotional character based off the 7up logo and that was his first game. Plus the game is in actuality the European gameboy port of M.C. Kids for the NES, but it was altered during localization removing all the McDonalds assets and replacing them with 7up.
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samsonlonghair
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Re: Game accumulation and time management

Post by samsonlonghair »

Fragems wrote:For instance I'll probably never play the copy of Spot the Cool Adventure that I picked up the other day. But if I had never picked it up then I would have probably never realized that Cool Spot is actually a promotional character based off the 7up logo and that was his first game. Plus the game is in actuality the European gameboy port of M.C. Kids for the NES, but it was altered during localization removing all the McDonalds assets and replacing them with 7up.
Dude, M.C. Kids is actually a lot of fun. Maybe you should play Spot the Cool Adventure if it's a port of M.C. Kids.
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TEKTORO
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Re: Game accumulation and time management

Post by TEKTORO »

Fragems wrote:Well the good thing is there is so much out there that there will all ways be titles that you've never heard of to discover.

As for the everything going digital argument I think the reverse is starting to happen there are a massive number of budget titles getting physical releases on the PS4/XB1 and publishers like Limited Run seem to be doing great. Sure it's nothing on the scale of the PS2/Wii libraries but the number of sub $30 games being released seems to steadily be increasing.
Yea Frags but reason why this works is because there is a special niche there, the price it right the production is limited and even with all digital they can work a few thousand copies.Basically they are doing this for the fans. plus for very good indie developers this helps a lot cause otherwise their games can get lost amongst the mass amounts of indie games when browsing through PSN and what not. AAA scene is weak 90% (slight exaggeration) of those physical releases become $30 or less very quickly especially when it's all over hyped crap that needs to make money back for a huge staff,marketing and partners.
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Fragems
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Re: Game accumulation and time management

Post by Fragems »

What I mean is I don't see physical going away any time soon. Sure there is a mass of games that are digital exclusives and it is cheaper to go that way. However there is enough demand that these publishers still see value in producing physical runs of these games even if it is on a limited scale. Sure maybe only an insignificant number of digital games are making their way to physical releases and we aren't going to see another generation like the PS2 with literally thousands upon thousands of physically released games, but I don't see things going purely digital either.

There will always be a demand for physical games and I don't see them disappearing as long as there are companies willing to tap into it. I feel like at most we will see smaller print runs of games in the future and/or companies limiting themselves to a single launch run of a game before making it available solely through the digital market.
Tanooki
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Re: Game accumulation and time management

Post by Tanooki »

I don't see physical going away either, if anything there has been a push back against it both by people being burned by the system in place currently and also the uptick in digital downloads going physical and people scooping that stuff up from online deals to the budget stuff that keeps creeping in at best buy and elsewhere.

I can't help myself, I found shockingly in the wild today Phantasy Star 0 for DS complete, I had to pick it up, love PS and no longer have something else to play it on. I did put up a DS and a PC game on ebay though, guess it balances it out.
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BoneSnapDeez
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Re: Game accumulation and time management

Post by BoneSnapDeez »

Fragems wrote:I pretty meticulously track my collection on RFgeneration and I have 935 submissions there currently most of which are game/variant additions since I haven't gone on a solid scan/screenshot binge in a long time :P.
Damn!

I thought I was hardcore at 300-ish submissions.
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