How Sega Can Bring Sonic the Hedgehog Back To Its Glory
After my rant on How Sega All But Ruined Sonic the Hedgehog, I thought it would be most appropriate to expand on how Sega can actually transition Sonic into the next-gen consoles without making their down-slide worse. I figured the best way to go through this is to take the core elements that did work of all the past games and explain how they could be pieced together to build a new Sonic classic. (BTW: I’ve updated this post since it got submitted to Digg)
Make Sonic Fast
With a Sonic game, you obviously need speed, and while the 3D Sonic games were still faster than your other 3D platformers, they still did not have the same sense of speed of the 16-bit predecessors. One of the main advantages of 3D action games is the ability to roam around and have complete directional control of your character. In Sonic, however, I believe that really takes away from the speed of the game.
One flaw that seemed to more prevalent throughout the Sonic Adventure and Sonic Heroes series is the fact that when hitting the side of a track at full speed results in the character coming to a dead halt. This is aggravating, especially when it happens more often than it should. If a Sonic game was a bit more limited in terms of 3D control — maybe to the point of putting it on two-dimensional rails, you would be able to maintain more of the high-speed feel and bring it back to the old-school roots.
Stick With Two Dimensions
When Sonic is in 2D, players had limited vision when it came to their enemies and obstacles. While at times this brought frustration, it also required players to have quick reaction time, and also rely on either quick instincts or a bit of memorization in order to succeed.
Tying this back to the previous point about speed and the limited movement, I might be advantageous to completely bring the series back to a sideways view with limited 2D movement similar to modern games like Viewtiful Joe.
Viewtiful Joe was an interesting success story. It was a franchise that came out of nowhere in a crowded video game market. What made Viewtiful Joe so successful is that it was something completely different in addition to being simple and fun — all because it was 2D.
A two-dimensional environment works best for games like Viewtiful Joe and Sonic the Hedgehog because they thrive on the simplicity of 2D gameplay. When the gameplay basics are simple, it allows both the developer and the gamer to benefit. The developer can spend less time on getting all those 3D camera bugs and other complex issues taken care and focus more on developing beautiful landscapes, amazing speed, and killer boss battles. The gamer also does not have to learn a complex control scheme or all the little quirks of getting stuck in a 3D environment and focus more on quick response time and enjoying the actual game.
Viewtiful Joe enjoyed quite a buzz in the gaming community through both critical reviews and word-of-mouth as more and more gamers got their hands on the title. But why did a new beatemup get so much attention? Because it was different. It stood out. It was basically the only new, 2D action game on the market. It combined 2D gameplay with the capabilities of modern consoles.
Make Electrifying Bonus Rounds
For me, one of the most exciting parts about the classic Sonic games on the Genesis was the bonus rounds. As fun as the main game was, sometimes you were excited to have a chance at the bonus rounds. Back then, the bonus rounds were not only loads of fun, but also a showcase for sweet graphical advancements and trippy visual effects. With the power of next-gen consoles, developers have unlimited number of effects possibilities to create some incredible bonus rounds.
Sega is also well-known (or at least they were) for making some incredibly quirky but fun games. This is an opportunity to insert some of this quirkiness without worrying about messing up the main part of the game.
Bottom line: Fill bonus rounds with an insane amount of eye candy and quirky gameplay and gamers of all ages and skills will eat it up.
Make Monster Robotnik Bosses
Sonic has benefited from a number of incredible level design. But one of my favorite parts of each 16-bit level was making it to the end and seeing what type of mechanical creation Dr. Robotnik would bring to battle me.
The original Sonic Adventure game was a real let-down with its focus on the Chaos water creature. Sonic Adventure 2 and Sonic Heroes returned a bit more to the more mechanical bosses, but I really think Sega could work a bit harder to create something that takes advantage of the current generation of consoles and would actually strike fear in the hearts of Sonic fans.
Bring Sonic Back to Mobius
Just like Mario has the Mushroom Kingdom, Sonic once had a magical place of his own. His unique planet was not detailed by name in the original games, but was later expanded on in Sonic comics and animation as Mobius.
However, once Sonic went into 3D, Sega felt that Sonic was better suited on Earth and had him and the other animal-like characters to interact with humans. While many video games should obviously be based around life on Earth and a realistic setting, games that have a more fantasy element such as Mario and Sonic should be treated to a unique world/universe the gives them more personality and builds on the specials strengths of the characters.
Have Creative Level Designs With Personality
The orignial Sonic games had a ton of creative level designs that were each very distinct and featured an interesting gimick. Many themes were repeated thoughout the series, but were always given a fresh flair. Examples are the fresh-but-fast Green Hill Zones, your colorful and zany Casino zones, and your don’t-run-out-of-air Underwater Zones.
Many of these unique zones were lost in Sonic Adventure and the later 3D games. Sonic Heroes brought back a handful of these themes, which was one if its few saving graces.
Resurrecting some of these colorful level designs could not only give the Sonic series its personality back, but it would also add new gameplay elements and strategy requirements to keep the gamer interested.
Limit The Amount of Playable Characters
When more people pick up a Sonic game, they want to play as Sonic. I don’t think they by it to play as Tails, or Amy, or some fat cat with a fishing pole. They like to be Sonic. Other Sonic-like characters like Knuckles and Shadow are ok as long as the play like Sonic for the most part.
Sonic and Knuckles on the Genesis was great when it let you play as Knuckles. He did run around like Sonic, but he also had some additional powers like the climbing and gliding capabilities. His levels were, for the most part identical to Sonic’s, but it allowed you to think differently about how to approach the level.
However, in games like Sonic Adventure 2, I dreaded playing as Knuckles because you had a completely different level that, instead of blazing though and exciting landscape, you were forced to fly around until you found a certain number of jewels. I only wanted to complete those levels so I could play more Sonic afterwards.
Don’t Let Sonic Talk
I have to admit, once I heard Sonic and the other characters talk in Sonic Adventure, I was embarrassed to have anyone else see me playing the game. Back in the Genesis days, I viewed Sonic and Knuckles both as being “cool” (for lack of a better term) while each having a distinct personality. Sega did a good enough job with their facial expressions and body language to make them into a character that we could relate to. Tails was once viewed as a dependable sidekick, but once he opened his mouth, he was nothing but an annoyance.
Nintendo doesn’t have Mario speak audibly very often for good reason. If he did, it would be absolutely grading on the nerves. (Unless you are really into the cheesy Italian accent for long periods of time). A few little phrases here and there (like those used in Sonic CD) are fine, but that’s about it.
Slick Graphics Are Fine
Even though I am an old-school fanatic, I still love high-end graphics as long as they are used properly and the game does not rely on them as a crutch. When it comes to many 3D titles, including Sega’s 3D Sonic games, it seems like developers use 3D “because they can” and its what is mainstream — not because it actually suits the game.
Sonic the Hedgehog on the XBox 360 looks phenomenal. I cannot deny that it has some real stylistic potential. But as I mentioned before, I truly believe that combining those graphical capabilities with a 2D gameplay engine could really turn into a landmark game in the Sonic series.
Focus On The Core Gameplay
You’ll notice that one of the biggest differences (besides the graphics) between the 16-bit Sonic games and their newer siblings is Sega tried to greatly expand what a Sonic game included. In the first Sonic Adventure, this was very apparent with the exploration mode after the first level. I can still remember the first time I played Sonic Adventure — I was blown away by the first level and all of its excitement and beauty. I couldn’t wait to jump into the next exciting, blistering fast round. Instead, I had to wonder around some town trying to figure out where to go.
Obviously, Sega toned that element down a bit, but they still have a tendency to drift away from the core Sonic gameplay we all love. Let me clarify to those that think I hate 3D Sonic games: I actually enjoy playing those Sonic levels. Obviously, I think they can be improved, but at least they are much better than many other parts of the game.
Sega (and any other game developer, for that matter) needs to take a look at what elements are actually working well for them. Then, examine the areas that aren’t working and throw them away. If you want to experiment with one or two things, that’s fine. But don’t keep that new thing around for the next installment if it’s a dud.
Take Your Time
If you take a look at the games that have the highest review scores over the years, you can probably think back and remember that those games were in development for quite a while. Perhaps there were even a delay or two before reaching the final release date. As disappointing as delays might be for fans, they usually mean that the developers are making sure the final product is as good as it can be.
To strengthen my argument, lets take a look at the 3D installments of both the Mario and Sonic franchises. The core Super Mario series has only had three console releases in a span of 12 years (Super Mario 64 [1996] , Super Mario Sunshine [2002], and Super Mario Galaxy [2007]). Sonic, on the other hand, has had six games (if you include Shadow the Hedgehog) in only nine years. Now consider the acclaim the Mario games have received (especially, the recent Super Mario Galaxy) in contrast to the ridicule the Sonic games have received.
What Is Your Opinion?
Obviously, this is a hot topic for anyone that is interested in Sonic games. I’ve already had a large number of people (usually in their early teens) that have criticized me for what I’ve said in my previous articles, and if they enjoy these newer games, that’s just fine. Perhaps Sega thinks it’s better to cater to the younger crowd. But I would like to think that I’m not the only one that thinks that Sega should put the effort to create a game that gamers of all ages can enjoy — much like Nintendo fans are with Mario Galaxy.
I’m not holding my breath for Sega to take these ideas into consideration. But until they do, I’ll be playing much more of Sonic Mega Collection and Sonic Rush than any of the newer console installments.
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first of all it dosen’t matter if the characters are paired up are not it dosen’t matter about the music either cause i like can you feel the sunshine and that labrynth zone song and many more it also dosen’t matter if its 2D or 3D ( im makeing 3D Sonic game myself.) but still although sega makes some mistakes but let them learn from them like a child and a teenager do. i been a sonic fan since the first game and still loyal. though some of you are correct most of you are wrong! so i’ll be posting here for the sake of sonic,other sonic characters,and the people.
RacketBoy Is Awesome:)!!!!
Sonic+Good Voice Actors=Sweet
Sonic+Bad Voice Actors=OMG Bout To Commit Suicide (Just Kidding About The Last Part Bout Suicide!
Agreed a lot.
1) It’s a SONIC game, I don’t mind playing as alternate characters but don’t have them played as a group, it just looks dumb and slows the parts you play sonic by a lot.
2) If theres one thing I remember about old sonic is when destroying your enemies – unless you were facing a tough opponent or an opponent with protection – you did not bounce off everything you destroyed, you could simply rolled right through or past them.
3) I’m 23 (almost 24) years old. I grew up enjoying Sonic and still do. I’d like to see a game catered to the older bracket, not today’s 8-10 year olds.
This means real voice acting, male characters have male actors, female to female, and none sound like idiotic 2 year olds who are not capable of forming a full sentence. For crying out loud you have tails who’s able to invent or repair radical equipment, but has a horrible voice.
4) Revert about 5 years worth of progress, characters with natural talents don’t need guns or vehicles (you know who I’m referring to) and you did not have 500 random characters, 5-10 of which were always created each game. And please, oh god, please – No More Hedgehogs!
sonic is not bad as you all say so stop hating on him
For me Sonic is a responsibility to Dega its essential for sega to keep the cool Blue Hedgehog alive and i played sonic a lot during the 16-bit era and i loved every stage in any sonic game but now…
all i could say that they feel less impressive and less mind blowing that its the old one just everytime something col happens usually there something to blow the fun out but i’ll i hope that SEGS would consider this to keep the LIVING legend a live
Sonic should be like a super speed version of the subpace emissary from brawl. but less cutcenes and stopping to kill enemies except for the bosses.
And they should have co-op play with sonic and tails but not crappy like sonic 2 and 3
3D graphics in a 2D world like rivals
rouge, robot, big, bee, alligator, and chamelion have GOT TO GO blaze is also dumb
yes lut them talk
well SOMEONE from Sega must have read this. Because both new Sonic games have 2-d based areas and (simple) 3-d areas. So the gameplay will be better in Unleashed and Black Knight.
But personally I think the new story is horrible. Sonic + Werewolf = me commiting suicide.
The Sword is a seriously risky one but I think it can work if done properly.
Racketboy? AFTER UNLEASHED COMES OUT WRITE A NEW ARTICLE ON THIS ISSUE. you know update it or something.
I think with the right publicity any game can be popular with kids and besides the games don’t have to be just for kids nowadays, since most people that still care about Sonic are adults now.
I think they could take an hint from street fighter 4.
the second thing I said when i looked at sf4 trailer was how cool if they did this to sonic (the first thing was something like: omg! omg! I need a new console right away)
Iliked Sonic Adventure 1 and 2 and sonic heroes was pretty fun but other than that I agree with you.But yes the knuckles levels were annoying
I think they should up the dialogue a bit.
“I won’t let you get away with this, you monster!”
Huh?
OK, like you haven’t already said that 100 times before. The chaarcters need more feeling, more emotion and more personality. If they’re to be believable their relationships need to grow, personalities need to grow. Not even Sonic has grown as a person in a game, I think since Sonic Adventure 2: Battle.
Also, I wouldn’t want them to be mute, but I’d rather the characters be mute than have crappy voiceactors for them. Is it me, or has Sonic been sounding BORED in the games lately? It doesn’t motivate me to play.
Yes. Sonic needs to go faster! Define physics, please. And they should limit the number of available characters… sure, some characters can make cameo appearances but please, I don’t want to play as 6 characters, I want some more Sonic levels. :]
But at least the sounstracks for Sonic games are always fantastic. Gotta love Crush40.
in this day and age young gamers are likely more interested in plot development and graphics than the actual gameplay, because thats probably the way games were introduced to them. back in the 90’s we didnt even have the opportunity for games like that, so we didnt crave them, and now we still dont want them. sega’s just left us behind, unlike nintendo.
two words: Sonic MMO.
I agree with most of this article. However, as much as I hate Jason-whoever’s voiceover for Sonic, Martin Burke (who voiced Sonic in Sonic The Hedgehog: The Movie) was almost as bad (since when was Sonic British?).
I personally like the way Jaleel White (also known as the Urkel kid) did Sonic’s voice. Although Sonic Underground was still pretty bad (all 3 main characters were voiced by White) and I never saw SatAM, Jaleel nailed it with AOSTH. Actually, all the voices worked very well in the show (especially Robotnik).
In all honesty, I think that the Sonic games need to be in all 2D (no 3D graphics whatsoever, in fact, they should probably use the sprites from either Sonic 2 or Sonic 3+K), with only Sonic, Tails and Robotnik (notice how I didn’t say Eggman). Any attempt to redesign Sonic or anybody at all during the last 10 years should be completely discarded. There should be no voices (unless SEGA wishes to include another ‘I’m Outta Here’ easter egg like Sonic CD)…
Basically, I’m asking for Sonic 4.
I remember playing my brothers megadrive when i was like 6 and i loved sonic i was addicted to it, Im 15 now i enjoyed sonic adventure but it just didnt have the same feel, i hope sonic unleashed will be good demo showed alot of speed
Hey remember me? I wrote you a few comments but remember my first one when I talked about my dream of good sonic gameplay?
Well i just saw a gameplay video of a stage from Unleashed. (The werewolf thing is still too stupid for me to bare) But the stage i saw had Sonic his real self, and guess what? The gameplay was almost exactly like the way it was in my dream (the 3d parts). But with less acrobatics. I knew it would work and Sega did it. Too bad I couldn’t be the one to bring the gameplay back. Anyway I look forward to future games without ideas like Werewolf or something.
I saw ur profile and it looked pretty cool. anyway…
Hi i know a voice doesnt always make a videogame but do you beileve ryan drummond should come back to voice sonic the hedgehog. The fans are having a miserable time listening to the english version of the ccast. The 4kids cast are not making people happy. Im not going to say anything about about Jason but numerous people here agree about Ryan being for sonic and he tried coming back recently. He made a new statement
“Despite EVERYTHING that you may read or hear, I would go back to voicing Sonic in a heartbeat. But unfortunately, it’s not up to me. I have called. I have emailed. I have even had a meeting with someone from Sega (not allowed to say who). But they are a mutli-zillion dollar corporation, and there are hundreds of people that have input on every move the company makes. There’s politics, contracts, favoritism, egos, etc that all play into this. So just “getting my job back” is FARRRRR from easy. And there’s only so much I can do to help that process. It’s a deep, deep issue. And DESPITE WHAT YOU MAY HAVE HEARD, I’ve been doing alot to try and get back into the game, as it were.”
Now I want to ask you. Do you believe Ryan should come back. I want to do something about this, something that impacts SEGA of Japan. We should normally be allowed to make a decision in our jurisdiction. I have all the reasons i need and i know its just a matter of wethere they listen, approve or not. What do you think? Its still hard on more than half the fans and Ryan is a nice guy wishing everyone even SEGA and 4KIDS all the luck they need. What do you think about Ryan coming back?
Come to my channel and even if u dont like this than could you at least spread word of this. Could you copy and paste this letter to others like your friends and subscribers. Thank you.
I plan to deal with the game play and stupid recycled ass plots in the franchise. as for the gamplay, the fact the sonic games made now suck is the fault of the original sonic team having left the company. Unleashed coudnt bring back the franchise. I need some help to fix every aspect wrong with the games. what people dont know is that the new sonic games should be made and modeld based on Sonic Adventure. The Core Sonic games should be like that. I need some help. would u be willing to make an input. Also can u put some info about me on ur channel info at the top part of ur channel.
In the meantime i leave you with this to think about.
http://savesonic.all-up.com/about-save-sonic-f9/about-save-sonic-t59.htm
i am also devoting attention to the bad recent gameplay made in the series. WE NEED TO FIX THAT.
i agree with all you say , i hate the new sonic games , and i dont want they to be a 3d in a 2d version , just to keep the 32-bit colored and make pixels disappear and make charaters more smooth !
a thing you didnt mention is the music ! music in old sonic games were amazing ! in the new ones they are boring and annoying ! , music in sonic games should have no lyrics !
and i dont like sonic advance nor sonic cd
best sonic games
sonic 2
sonic and knuckes
sonic 3
sonic 1
make sure to make it as similar as to sonic & knuckels were there is the best sonic game ever
Making the games 2D isn’t going to solve anything. Mobius never existed in a Sonic game. “Make the games faster” is a vague request. The number of characters in the game doesn’t matter if the gameplay all around was maintained to keep the series as fundamental as the old days. Voices are matter of opinion. Boss designs are a matter of opinion.
This article says everything about Sonic BUT how to make the games good. Sonic Unleashed proved that the game can be incredibly fast (faster then the old games) and still be boring. Someone here already said it, but what made the Sonic games good in the past was the reliance on the physics. Rolling down a hill helped build up speed and such, enough to make a loop. These days, it’s all automatic. And worse, the boost button now removes the reason to use a joystick.
Sonic CAN go 3D. Saying it should go back to 2D isn’t going to solve anything, because if anything, they’d end up like Sonic Rush and Sonic Rivals, which are nothing like the classic titles. Sorry, but this article is completely wrong.
I can’t help but completely agree with this article.
I’ve been playing (older, mostly Sonic 1, 2 and 3) Sonic games recently and I’ve seen previews for newer ones. It made me realize how off-track the current Sonic games have gotten.
To be honest, I haven’t played very many current or 3D Sonic games, but I’ve played enough and seen enough to know that Sonic has gone downhill.
As I was growing up, Sonic 1 and 2 were the Sonic games I played the most. (Mostly, out of them all, Sonic 2) I also grew up playing Sonic CD. Which was a pretty good one too.
To be honest, my most favorite Sonic game has to be, “Sonic the Hedgehog 2”. No other Sonic game has pulled me in so much as Sonic 2. The levels of that game was amazing, the music was pretty good, the ending sequence song and credits song was fairly memorable. (to me at least)
Another thing that drew me to Sonic 2, was the lost level, “Hidden Palace Zone” and the fact that the song of that level was still in Sonic 2. (In the sound test; #10) But that’s a completely different story.
The point is, is that I wish the current Sonic games could have been more like Sonic 2. Or at the very least, pull me in like Sonic 2 did.
To be honest, I don’t mind Sonic’s voice. I kinda like it. To me, it seems like it fits him. But that’s my personal opinion. I do agree that Tails’ voice is…er…wrong, but I’ve heard it so much, I’m too used to it now.
But its true that there shouldn’t be too much talking.
I, as others have also said, miss Dr. Robotnik’s creative inventions he would try and battle Sonic with. As others have also stated, I don’t want to fight silly aliens or water blobs or whatever they’ve been bringing in.
Sonic should be fighting Dr. Robotnik’s machinery. Like he used to do in all the 2D Sonic games.
Metal Sonic, for example, was an excellent bad guy.
And Dr. Robotnik does need to stay evil. I don’t mind him being included in some humor once in a while, though.
I also agree that Sonic shouldn’t be on Earth. He had his own world and the Sega Team should have stuck with it. It gave Sonic and the game personality. And it made it more interesting.
ALSO…when I saw recent Sonic games that included Sonic interacting with humans…well…that ticked me off. It shouldn’t be that way. I mean, c’mon…I don’t know which game it was, but apparently Sonic with some girl?? Yuck!!
It’s wrong! It’s weird! Humans shouldn’t be a part of the Sonic world! Dr. Robotnik (if he’s really human, which he most likely is.) should be THE ONLY human in the whole Sonic series!
Sonic X, is an exception. First off, its a show. Second, if I remember the 1st episode’s summary correctly, apparently, Sonic and his friends (plus Dr. Robotnik) somehow got transported to Earth. I kinda like Sonic X.
The millions and millions of characters. I don’t like them. (I know I’m exaggerating, but work with me here.)
There’s too many. I can’t even keep up with them. Why is there some cute bee? Why is there some weird alligator? And what the heck is up with the fat, dumb cat thing?
I think the character list needs to be shortened again.
At the very least, it should be just Sonic, Tails and Dr. Robotnik. Maybe even throw Knuckles into the mix.
But if they were to add more, they could just add in Amy and Cream and maybe even Shadow. (I don’t mind those three.)
But they need to stop adding in characters.
Another thing that ticks me off is that the whole original Sonic story has been thrown out the window.
Dr. Robotnik was turning innocent animals into evil machines to help him power (I think it was…) the Death Egg and cause destruction and whatnot. And Sonic (and later on Tails) had to stop him and save the other animals.
I just don’t see that storyline anymore.
The levels do need to stay unique. And each need their own little special thing.
One thing I liked about earlier Sonic games is that almost every level had a different enemy to defeat.
And of course, I too also miss the “Speed”.
Speed is what Sonic was and is all about. Why aren’t we seeing that speed we used to see?
There are the other things that seem to be missing. Why doesn’t Sonic ball up anymore and roll around? Or ball up and charge up for speed?
I don’t know if that’s in recent games or not. But I haven’t seen it much from what I played.
And I don’t think I need to repeat what others have said about the Physics.
Although there are a few current Sonic games that I like.
Sonic Heroes wasn’t too bad. Sonic Battle, I actually liked. It was kinda hard to get through, but I liked it.
The Sonic Advance series I haven’t played much, and its been a while. But when I did play it, it wasn’t “horrible”. But not all that great either.
Anywho.
One thing that really got me into this whole “Sega isn’t doing too great with Sonic” thing was a trailer for an upcoming Sonic game.
I believe its called, “Sonic and the Black Knight”. Something like that.
When I watched a trailer for it…oh my gosh…it was horrible.
Sonic with a sword? Some magical chick/guy?
Was that Shadow in Knight’s armor? Good grief! That’s terrible.
To me…it was like, if Final Fantasy and Sonic had a baby, that game would be the baby.
Ugh. It hurt to watch.
A few people have mentioned how weird Sonic looks in 3D. In some cases, I have to agree. The way he looks when he runs just seems…odd.
I also agree that they need to put more time into their work. Like what Nintendo does. Nintendo did that and look what they gave us? Super Mario Galaxy (and in my opinion, Twilight Princess too.)! Super Mario Galaxy BLEW me away. It’s one of my top favorite games now.
Like someone said earlier, it seems like Sonic games now-a-days are aimed at younger audiences. What about us? The ones that grew up playing the original Sonic games like Sonic 1 and 2?
I think Sega should try and get to a point where they can please both parties.
Lastly, the Bonus stages…to be honest…I never liked them. They seemed dull to me. Plus I hated how they were the only way to get the Chaos Emeralds. (Without cheating, that is.) Especially when some of them were freakishly hard!
But some of them were sometimes entertaining. It kinda depended for me.
I beg Sega to bring back Sonic to its glory. And it would be nice if Sega actually took the advice of this article.
Heck, what I think would be cool is if they re-made a Sonic game. It could be in 3D or whatever if they’d like.
Personally, I think it would be awesome if they re-made Sonic 2. Had all the levels in the original game, had the same songs only remixed, had the same bad guys and bosses, same Sonic moves and techniques and so on.
But that’s just my inner nerd talking.
Even so, it would still be great if they remade a Sonic game.
Anyways, I think I’m through writing now. I’ve said my piece.
Great article. Sonic needs to return to its original glory.
ok seriously i totally agree with everything they seriously need to move away from centering everything around just sonic and shadow and silver seriously? they are the same. I was just a little kid when sonic came out so sonic adventure was just the best for me. Best story plot, and the best part was that you were able to see the same story in a bunch of different perspectives. Then that stupid shadow game came out trying a bunch of different ending so you dont even really know what’s up. And yes Amy rose did suck but it was unlike everyone else. I miss all the different ways each individual character ended up in the same location using their own techniques like big the cat fishing (annoying but fun a lil) of knuckles…ect. also i really loved the chao’s me and my friend would raise them then battle them at the end and it was alsome how many chao’s you could create sonic team get your head in the game!!!!!!!!