Interesting pseudo 3D tricks of pre-3D racing games

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Ivo
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Interesting pseudo 3D tricks of pre-3D racing games

Post by Ivo »

Has some nice coverage of neat tricks of the older times

http://www.extentofthejam.com/pseudo/
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Sload Soap
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Re: Interesting pseudo 3D tricks of pre-3D racing games

Post by Sload Soap »

Most of this flew over my head but it was cool all the same so thanks for posting. OutRun is one of my favourite games so this technique will always have a place in my heart.
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jp1
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Re: Interesting pseudo 3D tricks of pre-3D racing games

Post by jp1 »

I enjoyed it, I would have liked to see them address Crash 'N Burn on the 3DO. If I recall correctly it "cheated" by using some previously rendered portions. It had faults for sure, but it did do a pretty good job of conveying speed and the different methods used would have been interesting for comparison, I think.
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Exhuminator
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Re: Interesting pseudo 3D tricks of pre-3D racing games

Post by Exhuminator »

The Stunt Race FX demo for Game Boy shows off some really cool 3D tricks:



Too bad Nintendo issued a cease and desist on that one.
PLAY KING'S FIELD.
fastbilly1
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Re: Interesting pseudo 3D tricks of pre-3D racing games

Post by fastbilly1 »

Exhuminator wrote:The Stunt Race FX demo for Game Boy shows off some really cool 3D tricks:

Holy crap that was impressive.
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