

The party chat was also disappointing as more often than not, they seem to be an excuse to throw in a tutorial for something I already knew or figured out. Also the way the tutorial quests were presented makes no sense. Why in the world are they giving me a quest to optimize my equipment when I am almost 10 hours into the game? My friend who is much further than I am told me that later on, he got a quest that told him to turn on Autosave. Why have this quest so late in the game? I know these quests are optional, but I think it may have been a better idea to just have them all available from the getgo. That way players can discover all the features of the game them as they play it and even get rewarded for experimenting.
I also do not like how you are given only one job at a time. In FFV I remember getting a handful of jobs whenever you reached a crystal which was cool because it allowed you to experiment with all of them so you see which ones fit your playstyle the best. Getting one job at a time turns what could have been a nice open ended experience into a much more linear one. I am aware there are side quests that can get you new ones but still I can't help but feel that system could have been handled better.
I do like the battle system a lot. I have a ton of fun grinding and leveling up the jobs. Its just unfortunate that the rest of the package doesn't seem as polished as it could have been. To be fair, I am only about 10 hours into the game, so it could get better but so far I am not too impressed. I look online and everyone seems to be praising this game and every aspect of it. Is there something I am missing or not seeing? Or maybe I just don't get it. Perhaps I over hyped the game for myself and as a result, set my expectations way too high. Does anyone else feel this way or is it really just me?