SF4 first screenshot

Brawlers and Beatemups
gradualmeltdown
128-bit
Posts: 702
Joined: Thu Apr 26, 2007 3:26 am
Location: Portland Oregon

SF4 first screenshot

Post by gradualmeltdown »

Hey all, just wanted you to know 1up has the first SF4 screens. IMO it looks bad ass! 2D gameplay is confirmed. This could be amazing. EGM will have full impressions of hands on gameplay in January.

http://www.1up.com/do/newsStory?cId=3164756
I like old games
I like new games
I like games
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Post by fastbilly1 »

Man thats pretty
nightwalker
64-bit
Posts: 478
Joined: Sat Dec 03, 2005 11:04 am
Location: Puerto Rico, USA

Post by nightwalker »

wow it looks awesome :D

I just hope they don't screw it up :?
"The only dependable thing about the future is uncertainty"
Amarant Coral
ohayes
8-bit
Posts: 21
Joined: Mon Sep 24, 2007 4:28 am

Post by ohayes »

I really hate how they call it '2d' gameplay, when it is still using polygons over sprites. For me that's the whole issue, regardless if it plays on a 2d plane the fact that polygonal characters are slower and inferior than sprite based ones causes me great concern for Street Fighter IV
User avatar
racketboy
Site Admin
Posts: 9784
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan
Contact:

Post by racketboy »

ohayes wrote:I really hate how they call it '2d' gameplay, when it is still using polygons over sprites. For me that's the whole issue, regardless if it plays on a 2d plane the fact that polygonal characters are slower and inferior than sprite based ones causes me great concern for Street Fighter IV
Well, it is two-dimensional gameplay.
That's why they say gameplay instead of graphics.

Looking good though -- about how I pictured it after watching the trailer.
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Post by Mozgus »

Very interesting cel-shading technique there. That's definitely using some current-gen power to render. The backgrounds need some work though, in order to compare to that. The people in the background dont look similar to Ryu's look at all.

But I still have little faith that Capcom can make a good 3D Street Fighter.
User avatar
racketboy
Site Admin
Posts: 9784
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan
Contact:

Post by racketboy »

Mozgus wrote:Very interesting cel-shading technique there. That's definitely using some current-gen power to render. The backgrounds need some work though, in order to compare to that. The people in the background dont look similar to Ryu's look at all.

But I still have little faith that Capcom can make a good 3D Street Fighter.
Project Justice wasn't bad, but its not tournament quality.

Has there ever been a 2.5D, tournament-quality fighter?
RyanDG
8-bit
Posts: 44
Joined: Wed Oct 17, 2007 12:53 pm
Location: Jonesboro, AR

Post by RyanDG »

racketboy wrote:Has there ever been a 2.5D, tournament-quality fighter?

I've been thinking hard about this since I saw the screenshot... I honestly can't think of one.

I'm not feeling the "style" personally. It looks okay, but there seems to be nothing behind it. It's like they just phoned in the art design.
kinn
64-bit
Posts: 492
Joined: Thu May 31, 2007 2:27 pm
Location: UK, Midlands

Post by kinn »

Impressed with the screen shot. The background gives me a vibe of Chun Li's level from SF2.
360 Gamer Tag = Kinn, PS3 Tag = xKINNx, Wii = 3036 8283 1247 3110
Overdosed on Gaming
User avatar
marurun
Moderator
Posts: 12406
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Post by marurun »

Most of the early 3D fighters were, aside from flashy camera angles, effectively 2D, or, as we now call that sorta thing, 2.5D. I'd say Virtua Fighter and VF2 are both tourney quality 2.5D fighters.
Post Reply