Well i was wondering how expensive is the Japanese version and is it easy to play with Japanese text?
I was looking into it since it apparently has a few additions that arnt in the psone version.
And also whats the Japanese name for it i cant find a single copy on ebay!
Symphony of the Night Saturn
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Re: Symphony of the Night Saturn
If you've played through the PS1 version you should have no issues getting through it even if it is in Japanese.
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Re: Symphony of the Night Saturn
I played it though having not played the ps1 version, it's a little tricky but very doable. The only real problem I had was knowing what new abilities were when I got them. But it is very much playable, I actually prefer using the saturn pad for the game.
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Re: Symphony of the Night Saturn
No clue how expensive but I played through the JP PS1 version long, long ago before my Japanese was even decent.MaliceValentine wrote:Well i was wondering how expensive is the Japanese version and is it easy to play with Japanese text?
I was looking into it since it apparently has a few additions that arnt in the psone version.
And also whats the Japanese name for it i cant find a single copy on ebay!
And the title isn't just Dracula X... Akumajo Dracula X: Gekka no Yasokyoku is the romanized title. You'd probably be fine looking for "Symphony of the Night Saturn version" or something like that.
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Re: Symphony of the Night Saturn
I wrote a Saturn port guide for this game if you want additional technical information on what's different.
Here's my post with a link to my FAQ.
http://www.racketboy.com/forum/viewtopi ... otn#p51207
Here's my post with a link to my FAQ.
http://www.racketboy.com/forum/viewtopi ... otn#p51207
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Re: Symphony of the Night Saturn
Thanks! I just havnt played the game in years and wanted to again, found out there were special secrets in the Saturn version so hopefully ill be able to navigate the menues =]
Re: Symphony of the Night Saturn
Aren't the secret levels and areas mostly incomplete for the Sega Saturn? Isn't that why they weren't included in the PSX ports?
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Re: Symphony of the Night Saturn
Interesting quote from the September 1998 issue of EGM which I was just reading this morning...
I their review of Dracula X they said, "So is there anything bad about this game? Well, for one, most of the transparencies are either totally gone or just look really bad. Also, there's a bit of slowdown now and then that gets really annoying."
That was pretty much the bad, the rest was good.
I their review of Dracula X they said, "So is there anything bad about this game? Well, for one, most of the transparencies are either totally gone or just look really bad. Also, there's a bit of slowdown now and then that gets really annoying."
That was pretty much the bad, the rest was good.
Re: Symphony of the Night Saturn
The were completed for the Saturn release, probably to make up for the fact that they ported the engine instead of doing a full re-write. Again, read the document I wrote up for more details. It doesn't go into content changes but it does delve into speculation about the mechanics and implications of the port.deathred wrote:Aren't the secret levels and areas mostly incomplete for the Sega Saturn? Isn't that why they weren't included in the PSX ports?