Gunstar Green wrote:Note = Mega Man X is a very hard game. If you want to impress your friends, these codes are very useful. Most of them have you with only a few people to beat. For Chill Pengun, jump into a corner when he shoots ICE! BEWARE & good LUCK!

I love stuff like this. I have a whole notebook from grade school where I copied stuff out of other kids' Nintendo Power magazines.
Cranking through Mega Man X2 today (hooray for having Presidents Day off) and yeah... I still love it more than MMX.
1, I love the mid-air dash. It makes the game so much faster and even more fun. It's like MMX crossed with Sparkster. I so wish this was in the first game.
2, I love the arm cannon upgrade. So, so satisfying to blast the hell out of stuff. The huge sound it makes is awesome, especially the over-charged sound effect when you haven't shot the 2nd wave yet.
3, people have said otherwise in this thread, but to me MMX2 is a bit tougher because it makes you be just a bit more precise with your jumping, especially to get certain subtanks and heart tanks. To me that's what the Mega Man series is all about.
However, the level design in MMX2 is kind of a letdown -- it's definitely better in MMX. Wire Sponge and Bubble Crab in particular are really dull.
4, The boss fights are also mercifully a bit tougher. Overdrive Ostrich (who I start with with the regular arm cannon) always puts up a good fight IMO, thanks to that damn kick move he does that sends me flying across the screen. I really enjoy the Wheel Gator boss fight too because it makes you be patient and precise.
Bubble Crab on the other hand... wow, dude. You suck. And poor Flame Stag. His weakness is
bubbles?? How humiliating.
Gunstar mentioned the X-Hunters earlier -- seems like a cool idea, but implemented in such a clumsy way. They suck for the most part anyway, especially Agile. No wonder that guy's stuck in middle management. So much easier to just skip all that stuff anyway. Sorry, Zero.
Still have the Sigma stuff to go yet.